Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.26 @ 19:23:38 Player: Exp. Geonium Core Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (151) 755 Value Destroyed (5183) 5183 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1507) 1507 TOTAL SCORE: 10845 Bonus ------- High Alert Combat Kills 1053 Follower Combat Kills 54 Entered Garrisons 400 Cogmind --------- Core Integrity 0/700 Matter 204/300 Energy 8/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit System Restoration Module Lightning Gun Cooled Particle Cannon Heavy Mace Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Improved Salvage Targeting Computer Targeting Computer High-powered Tractor Beam > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Treads Improved Heat Sink Improved Cooling System Huge Storage Unit High-capacity Matter Pod Structural Scanner Experimental Sensor Array Improved Signal Interpreter Heavy Armor Plating Improved Shield Generator Hacking Suite Authchip [R/Combat] System Restoration Module Heavy EM Pulse Gun Shock Rifle Lightning Gun Cooled Particle Cannon Gauss Rifle Mini Grenade Launcher Missile Launcher Plasma Cutter Heavy Mace Greatsword [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Targeting Computer Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Slots Evolved 6 | . . . . . 4 . . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 . . 1 . Utility 2 | . . . . . 1 . . 1 . Weapon 2 | . . . . . 2 . . . . Parts Attached 143 | . 2 . 1 . 43 19 25 35 18 Power 7 | . . . . . 2 1 2 2 . Engine 1 | . . . . . . . 1 . . Core 6 | . . . . . 2 1 1 2 . Reactor . | . . . . . . . . . . Propulsion 47 | . . . . . 12 9 7 12 7 Treads 44 | . . . . . 12 9 7 12 4 Leg 2 | . . . . . . . . . 2 Wheel 1 | . . . . . . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | . 2 . 1 . 10 . 3 6 1 Device 12 | . 1 . . . 6 . . 5 . Storage 3 | . 1 . 1 . . . 1 . . Processor 4 | . . . . . 2 . 1 1 . Hackware 2 | . . . . . 1 . 1 . . Protection 2 | . . . . . 1 . . . 1 Artifact . | . . . . . . . . . . Weapon 66 | . . . . . 19 9 13 15 10 Energy Gun 4 | . . . . . . . . 1 3 Energy Cannon 2 | . . . . . . . . 1 1 Ballistic Gun 42 | . . . . . 15 4 11 10 2 Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . . . . . 2 . 1 2 Special Weapon 3 | . . . . . 3 . . . . Impact Weapon 8 | . . . . . 1 2 2 2 1 Slashing Weapon 2 | . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . . 2 . Parts Lost 40 | . . . . . 8 5 3 7 17 Power 5 | . . . . . 1 1 1 1 1 Propulsion 15 | . . . . . 2 2 1 2 8 Utility 4 | . . . . . 1 . . 2 1 Weapon 16 | . . . . . 4 2 1 2 7 Highest Loss Streak 10 | . . . . . 5 2 2 4 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 98 100 100 100 96 97 99 98 71 Engine 4 | . 14 14 14 14 4 . 1 5 . Core 4 | . . . . . 4 8 7 1 3 Treads 22 | . . . . . 24 26 26 29 12 Leg 4 | . 28 28 28 28 1 . . . 2 Device 5 | . 11 14 14 14 6 . . 8 6 Storage 9 | . 14 14 14 14 9 9 9 7 5 Processor 10 | . . . . . 9 18 13 12 15 Energy Gun 2 | . 14 14 14 14 . . . . 3 Ballistic Gun 27 | . 14 14 14 14 30 26 32 29 13 Impact Weapon 2 | . . . . . 1 8 3 . . Naked Turns . | . . . . . . . . . . Heaviest Build 103 | 13 33 29 49 49 58 57 98 103 102 Greatest Support 82 | 20 20 20 20 20 62 62 62 82 82 Greatest Overweight (x) 29 | . 1 1 2 2 2 1 1 2 29 Average Overweight (x) . | . . 1 1 2 . . . 1 2 Largest Inventory Capacity 25 | . 15 15 20 20 20 20 25 25 25 Average Capacity 21 | . 14 15 15 20 20 20 22 25 21 Most Carried 25 | . 8 9 13 13 20 20 25 25 25 Average Carried 19 | . 7 8 11 13 18 19 21 23 19 Final Capacity 25 | 8 15 15 20 20 20 20 25 25 5 Final Carried 25 | 6 8 9 13 13 20 20 22 25 5 Class Distribution -------------------- 60% | Scavenger-Gunner 16% | Mutant 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Matter Collected 4558 | 200 25 . . . 1271 484 990 1392 196 Remotely 279 | . . . . . 141 . . 138 . Salvage Created 6816 | . 47 . . . 1777 623 1462 2591 316 Parts 367 | . 5 . . . 110 34 82 124 12 Haulers Intercepted 9 | . . . . . 4 . 4 1 . Recyclers Shooed 3 | . . . . . 2 . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Combat Hostiles Destroyed 116 | . 1 . . . 35 16 21 35 8 Guns 104 | . 1 . . . 34 14 21 32 2 Cannons 1 | . . . . . 1 . . . . AOE 11 | . . . . . . 2 . 3 6 Classes Destroyed 14 | . 1 . . . 7 1 1 3 1 Worker 10 | . . . . . 4 . 5 1 . Builder 2 | . . . . . 2 . . . . Hauler 9 | . . . . . 4 . 4 1 . Recycler 8 | . . . . . 1 . . 7 . Operator 3 | . . . . . . . . 3 . Watcher 3 | . . . . . 1 1 . 1 . Swarmer 18 | . . . . . 14 3 . 1 . Cutter 3 | . . . . . . . . . 3 Grunt 54 | . 1 . . . 13 6 11 21 2 Brawler 2 | . . . . . . . . 2 . Duelist 4 | . . . . . . 1 1 1 1 Sentry 25 | . . . . . 8 6 6 5 . Hunter 5 | . . . . . . . 3 2 . Programmer 5 | . . . . . . . . 3 2 Best Kill Streak 11 | . 1 . . . 6 5 3 11 3 Combat Bots Only 6 | . 1 . . . 5 5 3 6 3 Max Kills in Single Turn 3 | . 1 . . . 2 2 2 3 2 Gunslinging 1 | . . . . . 1 1 . . . Exploded 2 | . . . . . . 1 . 2 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Damage Taken 7713 | . 80 . . . 2083 1038 1267 1835 1410 Core 1203 | . 22 . . . 183 131 132 252 483 Absorbed by Shields 335 | . . . . . . 335 . . . Regen/Repaired (Parts) 119 | . . . . . 119 . . . . Core Remaining (%) 69 | 100 . . . 91 . . 18 . . Volleys Fired 295 | . 5 . . . 99 36 64 69 22 Largest 4 | . 2 . . . 4 3 4 4 3 Hottest 114 | . 70 . . . 110 71 99 114 86 Shots Fired 975 | . 10 . . . 342 97 221 270 35 Gun 943 | . 10 . . . 334 92 221 266 20 Cannon 4 | . . . . . . . . . 4 Launcher 20 | . . . . . . 5 . 4 11 Special 8 | . . . . . 8 . . . . Kinetic 928 | . 5 . . . 329 92 221 266 15 Thermal 22 | . 5 . . . 13 . . . 4 Explosive 20 | . . . . . . 5 . 4 11 Electromagnetic 5 | . . . . . . . . . 5 Robot Hit Streak 24 | . 3 . . . 21 15 24 15 9 Robot Miss Streak 7 | . . . . . 7 2 3 3 3 Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 20 | . . . . . 9 2 5 4 . Max Gunslinging Chain 1 | . . . . . 1 1 1 1 . Shots Hit Robots 660 | . 3 . . . 216 70 165 179 27 Core Hits 312 | . 2 1 . . 91 31 60 92 35 Critical Kills 3 | . . . . . 1 . . 2 . Critical Parts Destroyed 11 | . . . . . 3 5 . 2 1 Critical Strikes 16 | . . . . . 4 5 1 4 2 Destroy 13 | . . . . . 3 4 1 4 1 Smash 2 | . . . . . 1 1 . . . Sever 1 | . . . . . . . . . 1 Melee Attacks 63 | . . . . . 14 23 13 3 10 Impact 53 | . . . . . 14 23 13 3 . Slashing 10 | . . . . . . . . . 10 Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . 5 . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13979 | . 32 2 . . 3179 1432 2742 4395 2197 Guns 10487 | . 32 . . . 2620 1018 2647 3941 229 Cannons . | . . . . . . . . . . Explosions 1880 | . . . . . . 220 . 441 1219 Melee 1449 | . . . . . 469 178 53 . 749 Ramming 110 | . . 2 . . 37 16 42 13 . Kinetic 10354 | . 7 . . . 2558 1018 2647 3941 183 Thermal 179 | . 25 . . . 115 . . 39 . Explosive 1841 | . . . . . . 220 . 402 1219 Electromagnetic 46 | . . . . . . . . . 46 Impact 700 | . . . . . 469 178 53 . . Slashing 749 | . . . . . . . . . 749 Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 1 Average Corruption 1 | . . . . . . . 1 1 1 Corruption Purged 1 | . . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . . Effects 8 | . . . . . . . 3 4 1 Message Errors 3 | . . . . . . . 2 1 . Matter Fused 2 | . . . . . . . 1 1 . Heat Flow Errors 1 | . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 465 | . . . . . 241 42 11 6 165 Projectiles . | . . . . . . . . . . Explosions 50 | . . . . . . . . 6 44 Melee 415 | . . . . . 241 42 11 . 121 Knockbacks 3 | . . . . . . 1 2 . . Impact 3 | . . . . . . 1 2 . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 342 | . . . . . . 19 . . 323 Shots 9 | . . . . . . 1 . . 8 Rammed 19 | . . . . . 8 2 6 3 . Targets Rammed 21 | . . 1 . . 8 2 7 3 . Kicked 1 | . . 1 . . . . . . . Crushed 1 | . . . . . . . 1 . . Highest Temperature 305 | . 102 . . . 214 36 305 228 3 Average Temperature 53 | . 49 . . . 53 14 63 54 2 Received Heat Transfer 2236 | . 42 . . . 765 388 567 429 45 Effects 4 | . . . . . 3 . 1 . . Interference 3 | . . . . . 3 . . . . Short Circuit 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . . . . 3 2 . . . Impact Corruptions 7 | . . . . . 4 2 1 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . 1 1 . . . Heat Transferred 444 | . 74 . . . 370 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Peak Influence 1089 | . 72 27 . . 507 953 757 1089 918 Initial 729 | . . 27 . . . 329 464 337 729 Average 415 | . 30 27 . . 270 680 615 348 824 Maximum Alert Level 3 | . . . . . 2 3 3 3 3 Low Security (%) 23 | . 100 100 . 100 26 . . 28 . Level 1 30 | . . . . . 54 3 . 54 . Level 2 25 | . . . . . 19 43 73 3 . Level 3 20 | . . . . . . 53 26 13 100 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . . . . . 6 . 3 13 . Investigation 6 | . . . . . 3 . 1 2 . Extermination 3 | . . . . . . . . 3 . Reinforcement 9 | . . . . . 3 . 2 4 . Assault 3 | . . . . . . . . 3 . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Distress Signals 14 | . 1 . . . 5 3 5 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 179 | . 4 . . . 57 22 35 52 9 Peak Tracking Total 9 | . 3 . . . 5 9 4 6 7 Tactical Retreats 8 | . 1 . . . . 2 2 2 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Traps Triggered 9 | . . . . . 1 1 2 4 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Machines Disabled 7 | . . . . . 1 . 1 5 . Max in Single Turn 2 | . . . . . 1 . 1 2 . Garrison Access 1 | . . . . . . . . 1 . Garrison Relay 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Machines Accessed 28 | . 1 . . . 12 1 6 8 . Terminals 20 | . 1 . . . 8 1 6 4 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 3 | . . . . . 1 . . 2 . Total Hacks 63 | . 3 . . . 28 1 14 17 . Successful 26 | . 1 . . . 15 1 3 6 . Failed 37 | . 2 . . . 13 . 11 11 . Catastrophic 14 | . 1 . . . 5 . 2 6 . Database Lockouts . | . . . . . . . . . . Manual 32 | . . . . . 10 . 15 7 . Terminals 41 | . 3 . . . 16 1 14 7 . Fabricators 6 | . . . . . . . . 6 . Repair Stations 4 | . . . . . 4 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 6 | . . . . . 6 . . . . Garrison Access 6 | . . . . . 2 . . 4 . Terminal Hacks 9 | . 1 . . . 4 1 1 2 . Robot Analysis 1 | . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . Terminal Index 3 | . . . . . 1 . 1 1 . Fabricator Index 1 | . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . . 1 . . . . Garrison Registry 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . . . Scan Component 2 | . . . . . 2 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 6 | . . . . . 6 . . . . Insert Component 3 | . . . . . 3 . . . . Analyze 3 | . . . . . 3 . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . Unlock Access 2 | . . . . . 1 . . 1 . Unauthorized Hacks 6 | . . . . . 1 . 2 3 . Terminals 4 | . . . . . 1 . 2 1 . Botnet 4 | . . . . . 1 . 2 1 . Fabricators 2 | . . . . . . . . 2 . Fabnet 1 | . . . . . . . . 1 . Haulers 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . . . . . 11 1 5 7 . Full Trace Events 5 | . . . . . 2 . 2 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 26 | . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Damaged 1 | . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 3 . 3 . Machine Destruction 6 | . . . . . . 3 . 3 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 4 | . . . . . . 4 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Total Allies 5 | . . 1 . . . 4 . . . Largest Group 4 | . . 1 1 . . 4 1 . . Highest-Rated Group 60 | . . 31 31 . . 60 15 . . Highest-Rated Ally 31 | . . 31 31 . . 15 15 . . Total Orders . | . . . . . . . . . . Ally Attacks 19 | . . . . . . 17 2 . . Total Damage 294 | . . . . . . 262 32 . . Kills 5 | . . . . . . 5 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Turns Passed 9123 | . 237 231 522 297 2263 1215 1595 2402 361 Spaces Moved 3673 | 1 113 121 264 115 1032 364 690 872 101 Core 10 | . . . . . . . . . 10 Treads 2959 | . . . . . 973 364 690 872 60 Legs 694 | 1 113 121 264 115 59 . . . 21 Wheels 10 | . . . . . . . . . 10 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 190 190 260 155 155 160 236 50 Average Speed 194 | 120 181 190 196 260 163 164 186 236 236 Slowest Speed 1500 | 120 190 190 260 260 260 240 240 320 1500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 2 22 30 63 25 91 44 57 24 26 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 . . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 43 | . . . . . 8 23 11 1 . Terrain Destroyed 123 | . . . . . 8 27 12 27 49 Melee 24 | . . . . . 8 4 11 1 . Projectile 7 | . . . . . . . 1 5 1 AOE 92 | . . . . . . 23 . 21 48 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Total 4929 | . 135 122 267 114 1375 874 845 1031 166 Wait 484 | . 13 . . . 106 311 25 22 7 Move 3666 | . 112 120 263 114 1032 363 689 872 101 Hop . | . . . . . . . . . . Pick Up 68 | . 2 1 3 . 35 11 5 11 . Fast Attach 37 | . 2 . . . 7 2 5 10 11 Attach 36 | . . . . . 13 5 3 8 7 Detach 6 | . . . . . 3 . 1 . 2 Swap 70 | . . . 1 . 23 12 17 17 . Drop 87 | . 1 . . . 35 17 16 14 4 Fire 295 | . 5 . . . 99 36 64 69 22 Melee 63 | . . . . . 14 23 13 3 10 Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush 20 | . . . . . 8 2 7 3 . Escape Stasis 6 | . . . . . . 2 . 2 2 Rewire 90 | . . . . . . 90 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Exi]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Identified exit to Mines 238 | -10/Materials | Entered Mines 241 | -10/Mines | Received a Mining Laser from a helpful Derelict 269 | -10/Mines | Discovered new exit (range 6) 311 | -10/Mines | Build established: Mutant 440 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 444 | -10/Mines | Found Prototype Device 460 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 460 | -10/Mines | Discovered new exit (range 6) 469 | -10/Mines | Entered Exiles 469 | -10/Exiles | Found Exiles lab abandoned 469 | -10/Exiles | Accompanied by 1 ally 498 | -10/Exiles | Discovered new exit (range 15) 862 | -10/Exiles | Discovered new exit (range 14) 991 | -10/Exiles | Entered Mines 1062 | -9/Mines | Discovered new exit (range 7) 1288 | -9/Mines | Entered Materials 1288 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1290 | -8/Materials | Identified Exp. Sensor Array 1842 | -8/Materials | Lost 5 parts (2n1u2w) 2161 | -8/Materials | Build established: Scavenger-Gunner 2830 | -8/Materials | Repaired Lgt. Treads 3058 | -8/Materials | Discovered new exit (range 13) 3217 | -8/Materials | Build established: Gunner 3524 | -8/Materials | Discovered new exit (range 16) 3551 | -8/Materials | Identified exit to Garrison 3551 | -8/Materials | Entered Garrison 3656 | -8/Garrison | Triggered checkpoint 3770 | -8/Garrison | Garrison Relay disabled 4037 | -8/Garrison | Core integrity fell below 50% 4114 | -8/Garrison | Triggered checkpoint 4116 | -8/Garrison | Build established: Scavenger-Gunner 4339 | -8/Garrison | Discovered new exit (range 15) 4442 | -8/Garrison | Discovered new exit (range 11) 4442 | -8/Garrison | Discovered new exit (range 49) 4442 | -8/Garrison | Discovered new exit (range 68) 4766 | -8/Garrison | Entered Materials 4766 | -8/Materials | Accompanied by 1 ally 5028 | -8/Materials | Discovered new exit (range 11) 5481 | -8/Materials | Discovered new exit (range 5) 6131 | -8/Materials | Core integrity fell below 20% 6361 | -8/Materials | Entered Factory 6361 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6853 | -7/Factory | Lost 4 parts (1n1u2w) 8337 | -7/Factory | Garrison activated, responded to threat 8462 | -7/Factory | Build established: Gunner 8761 | -7/Factory | First assault squad dispatched 8763 | -7/Factory | Identified exit to Garrison 8763 | -7/Factory | Entered Garrison 8877 | -7/Garrison | Triggered checkpoint 8941 | -7/Garrison | Core integrity fell below 50% 8950 | -7/Garrison | Core integrity fell below 20% 8977 | -7/Garrison | Lost 10 parts (1p5n4w) 9028 | -7/Garrison | Heavy support dispatched to Factory 9124 | -7/Garrison | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 09066_ System corrupted: Component data lost. 09069_ Acquired Aluminum Leg. 09081_ The unstable cave ceiling collapses. 09084_ Acquired Gauss Rifle. 09089_ Acquired Hvy. Mace. 09091_ Dropped Structural Scanner. 09096_ The unstable cave ceiling collapses. 09099_ Acquired Cld. Particle Cannon. 09102_ Acquired 12 matter. 09107_ The unstable cave ceiling collapses. 09112_ Knocked back. 09114_ The unstable cave ceiling collapses. 09120_ Missile Launcher destroyed. 09122_ Dropped Hvy. Armor Plating. 09122_ Shock Rifle destroyed. 09122_ Aluminum Leg destroyed. 09122_ Imp. Salvage Targeting Computer destroyed. 09122_ Critical hit (Blast). 09123_ Dropped Gauss Rifle. 09124_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????### ##????????????????????? | | ?????????????????????# = #######???????????????? | | ?????????????????????# #%= ## #???????????????? | | ?????????????????????# #= = # #######?????????? | | ???????????????????# ### *== ????????? | | ???????????????????# ????????? | | ???????????????????##### ????????? | | ???????????????????????# # ## ###????????? | | ?????????????????????### # ## #??????????? | | ?????????????????????#% ^ "??????????? | | ?????????????????????# [ ^ "??????????? | | ?????????????????????# "??????????? | | ?????????????????????#% "??????????? | | ?????????????????????###! ## ## #??????????? | | ??????????#############!!! # ^^## #??????????? | | ?????????# !!!! #??????????? | | ?????????# !! #??????????? | | ?????????# |! #??????????? | | ?????????# #### ### # ##""""## ##??????????? | | ????????????????#??## % #??????? #???????????? | | ???????????????????# % ###??????????????????? | | ???????????????????## # #??????????????????? | | ????????????????????## ! #??????????????????? | | ?????????????????????# %;[ %###??????????????????? | | ?????????????????????#### ##????????????????????? | | ????????????????????????#@;#?????????????????????? | | ????????????????????????# ;#?????????????????????? | | ????????????????????????#%##?????????????????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterImprovedDerivative Manual? 0 Play Time 01:01:35 Cumulative 309.1 hours Start 2022.08.26 @ 16:16:09 End 2022.08.26 @ 19:23:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 352 Rogue 352 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 75 Gallery% 88 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50421e5c-103a-43b4-b186-f50f4d280702