Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.27 @ 21:11:05 Player: Alix Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (54) 270 Value Destroyed (1313) 1313 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (254) 254 TOTAL SCORE: 3477 Bonus ------- Pacifist 200 High Alert Combat Kills 54 Cogmind --------- Core Integrity 185/550 Matter 281/300 Energy 88/100 System Corruption 0% Temperature Cool (626) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Particle Gun > --- INVENTORY (12) --- Light Ion Engine Nuclear Core Nuclear Core Light Treads Beam Rifle Particle Gun Assault Rifle Assault Rifle Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Particle Gun Spread Laser Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Nuclear Core Nuclear Core Light Treads Beam Rifle Particle Gun Assault Rifle Assault Rifle Assault Rifle [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon 2 | . . 2 . Parts Attached 44 | 6 1 23 14 Power 6 | 1 . 4 1 Engine 5 | 1 . 4 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 10 | 2 . 3 5 Treads 10 | 2 . 3 5 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 1 3 1 Device 1 | . . 1 . Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 22 | 2 . 13 7 Energy Gun 10 | 1 . 7 2 Energy Cannon 2 | . . . 2 Ballistic Gun 7 | 1 . 4 2 Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 26 | . . 14 12 Power 4 | . . 3 1 Propulsion 8 | . . 3 5 Utility 1 | . . . 1 Weapon 13 | . . 8 5 Highest Loss Streak 8 | . . 5 8 Average Slot Usage (%) 88 | . 84 89 88 Engine 7 | . 14 10 2 Core 2 | . . . 6 Treads 24 | . 28 20 27 Device 1 | . . 2 . Storage 10 | . 13 11 9 Processor 2 | . . 4 . Protection 4 | . . 2 8 Energy Gun 12 | . 14 20 3 Energy Cannon 2 | . . . 6 Ballistic Gun 17 | . 14 12 24 Launcher 1 | . . 2 . Special Weapon 1 | . . 2 . Naked Turns . | . . . . Heaviest Build 61 | 11 39 50 61 Greatest Support 80 | 40 40 40 80 Greatest Overweight (x) 2 | . . 2 1 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 12 | 6 12 12 12 Average Capacity 11 | 5 11 12 12 Most Carried 12 | 2 3 12 12 Average Carried 6 | 1 2 4 10 Final Capacity 12 | 6 12 12 12 Final Carried 12 | 2 2 12 9 Class Distribution -------------------- 39% | Scavenger-Tank 21% | Skirmisher 18% | Mutant 8% | Scavenger-Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1017 | 249 . 380 388 Remotely . | . . . . Salvage Created 1657 | . . 1067 590 Parts 103 | . . 58 45 Haulers Intercepted 2 | . . 2 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 40 | . . 20 20 Guns 29 | . . 18 11 Cannons 3 | . . . 3 AOE 7 | . . 1 6 Classes Destroyed 10 | . . 9 1 Worker 5 | . . 3 2 Builder 3 | . . 3 . Tunneler 1 | . . . 1 Hauler 2 | . . 2 . Recycler 1 | . . 1 . Watcher 2 | . . 1 1 Swarmer 16 | . . 6 10 Grunt 15 | . . 10 5 Duelist 1 | . . 1 . Sentry 8 | . . 3 5 Best Kill Streak 10 | . . 5 10 Combat Bots Only 9 | . . 3 9 Max Kills in Single Turn 2 | . . 2 2 Gunslinging 1 | . . 1 . Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3432 | . . 1459 1973 Core 540 | . . 175 365 Absorbed by Shields . | . . . . Core Remaining (%) 85 | 100 100 56 . Volleys Fired 129 | . 3 78 48 Largest 4 | . 2 4 4 Hottest 186 | . 60 186 176 Shots Fired 343 | . 6 197 140 Gun 309 | . 6 184 119 Cannon 15 | . . . 15 Launcher 6 | . . . 6 Special 13 | . . 13 . Kinetic 154 | . 3 61 90 Thermal 103 | . . 59 44 Explosive 6 | . . . 6 Electromagnetic 80 | . 3 77 . Robot Hit Streak 26 | . 1 26 22 Robot Miss Streak 9 | . 3 5 9 Penetration Max . | . . . . Secondary Targets 3 | . . 1 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 237 | . 1 142 94 Core Hits 104 | . . 56 48 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4239 | . . 1958 2281 Guns 2587 | . . 1543 1044 Cannons 296 | . . . 296 Explosions 1325 | . . 406 919 Melee . | . . . . Ramming 25 | . . 3 22 Kinetic 1085 | . . 288 797 Thermal 1536 | . . 722 814 Explosive 648 | . . . 648 Electromagnetic 945 | . . 945 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . 7 . Average Corruption 6 | . . 6 . Corruption Purged . | . . . . Effects 15 | . . 15 . Message Errors 3 | . . 3 . Matter Fused 4 | . . 4 . Heat Flow Errors 4 | . . 4 . Targeting Errors 3 | . . 3 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 100 | . . 8 92 Projectiles . | . . . . Explosions 100 | . . 8 92 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 214 | . . 214 . Shots 6 | . . 6 . Rammed 2 | . . 1 1 Targets Rammed 3 | . . 1 2 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 639 | . . 374 639 Average Temperature 148 | . . 118 196 Received Heat Transfer 1035 | . . 387 648 Effects 20 | . . 6 14 Shutdowns 3 | . . . 3 Energy Bleed 3 | . . 1 2 Interference 5 | . . 5 . Matter Decay 1 | . . . 1 Short Circuit 3 | . . . 3 Damage (major) 3 | . . . 3 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried 4 | . . 4 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 2367 | . . 1162 1205 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 6 | . . 6 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 575 | . . 262 575 Average Influence 133 | . . 103 203 Maximum Alert Level 2 | . . 1 2 Low Security (%) 82 | 100 100 87 73 Level 1 6 | . . 12 . Level 2 10 | . . . 26 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . . 2 6 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . . 2 3 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 69 | . 1 35 33 Peak Tracking Total 5 | . 1 4 5 Tactical Retreats 10 | . . 5 5 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . 1 . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 8 | . . . 8 Max in Single Turn 8 | . . . 8 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 2 1 1 Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 6 | . 2 3 1 Successful 2 | . 2 . . Failed 4 | . . 3 1 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . 1 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired 1 | . . 1 . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 8 | . . 8 . Highest-Rated Ally 8 | . . 8 . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2276 | 84 171 1086 935 Spaces Moved 980 | 47 96 409 428 Core 1 | 1 . . . Treads 979 | 46 96 409 428 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 168 | 157 160 180 160 Slowest Speed 200 | 160 160 200 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 4 16 41 35 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 70 | . . 18 52 Melee . | . . . . Projectile . | . . . . AOE 70 | . . 18 52 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1342 | 54 109 605 574 Wait 123 | . 6 53 64 Move 977 | 46 95 408 428 Hop . | . . . . Pick Up 33 | 2 1 23 7 Fast Attach 19 | 6 1 9 3 Attach 22 | . . 13 9 Detach 10 | . 1 5 4 Swap 3 | . . 1 2 Drop 14 | . 2 5 7 Fire 129 | . 3 78 48 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 3 | . . 1 2 Escape Stasis . | . . . . Rewire 9 | . . 9 . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 14) 256 | -10/Materials | Entered another Materials area 256 | -9/Materials | Evolved 2 slots: Weapon x2 693 | -9/Materials | Lost 4 parts (1p1n2w) 734 | -9/Materials | Build established: Skirmisher 853 | -9/Materials | Discovered new exit (range 7) 1060 | -9/Materials | Lost 3 parts (1p1n1w) 1128 | -9/Materials | Lost 5 parts (1p1n3w) 1257 | -9/Materials | Discovered new exit (range 16) 1342 | -9/Materials | Entered another Materials area 1342 | -8/Materials | Evolved 2 slots: Propulsion x2 1617 | -8/Materials | Build established: Scavenger-Tank 2084 | -8/Materials | Destroyed 9 combat bots 2114 | -8/Materials | Lost 3 parts (1n2w) 2143 | -8/Materials | Core integrity fell below 50% 2277 | -8/Materials | Self-destructed Last Messages --------------- O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. Acquired Arm. Treads. Hrd. Medium Armor Plating destroyed. Hvy. Assault Rifle destroyed. Nuclear Core destroyed. Spread Laser destroyed. Overheating: Short circuit. Broken Lgt. Treads permanently disabled. Overheating: Energy bleed (-19). Arm. Treads destroyed. Overheating: Energy bleed (-10). Overheating: Short circuit. Broken Particle Gun permanently disabled. Lgt. Treads destroyed. Overheating: Broken Particle Gun damaged (-1). Hvy. Assault Rifle destroyed. Broken Lgt. Treads destroyed. Overheating: Short circuit. Broken Arm. Treads permanently disabled. 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