Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.14 @ 14:21:06 Player: welikiq Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (60) 300 Value Destroyed (1545) 1545 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3465 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 43/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Light Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Small Matter Pod (0) Targeting Computer Hardened Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Assault Cannon Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Small Matter Pod Small Matter Pod Targeting Computer Hardened Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Heavy Assault Rifle [Rating: 32] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Advanced Treads Treads Advanced Treads Utility Targeting Computer Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 2 | . . 2 . Parts Attached 34 | 7 8 15 4 Power 4 | 1 2 1 . Engine 4 | 1 2 1 . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 4 1 Treads 7 | 2 . 4 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 3 1 3 Device . | . . . . Storage 3 | 1 . . 2 Processor 3 | . 3 . . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 15 | 3 3 9 . Energy Gun 3 | 2 . 1 . Energy Cannon . | . . . . Ballistic Gun 3 | 1 1 1 . Ballistic Cannon 9 | . 2 7 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 11 | . . . 11 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 3 | . . . 3 Weapon 4 | . . . 4 Highest Loss Streak 10 | . . . 10 To Critical Strikes . | . . . . Average Backups 5 | 1 5 4 10 Power 1 | . 1 . 1 Propulsion 1 | . . 2 3 Utility 1 | . . . 4 Weapon 1 | . 3 1 . Tool/Special . | . . . . Unused Backups 27 | . 5 5 17 Power 3 | . . 1 2 Propulsion 8 | . . 3 5 Utility 9 | . . . 9 Weapon 7 | . 5 1 1 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 97 99 94 Engine 11 | . 14 10 8 Treads 24 | . 27 21 25 Storage 5 | . 12 . 9 Processor 15 | . 13 19 8 Protection 3 | . . 2 8 Ballistic Gun 4 | . 16 . . Ballistic Cannon 32 | . 10 43 33 Peak Build Rating 32 | 6 8 24 32 Average Rating 16 | 5 7 17 28 On Entrance 9 | . 6 7 24 Naked Turns . | . . . . Heaviest Build 57 | 10 16 35 57 Greatest Support 66 | 40 40 44 66 Greatest Overweight (x) 1 | 1 . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 5 15 Average Capacity 7 | 6 7 5 14 Most Carried 15 | 2 8 5 15 Average Carried 5 | 1 5 4 10 Final Capacity 15 | 8 5 5 15 Final Carried 14 | 2 5 5 14 Class Distribution -------------------- 69% | Gunner 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1604 | 185 302 769 348 Remotely . | . . . . Salvage Created 1719 | . 451 872 396 Parts 114 | . 35 63 16 Haulers Intercepted 4 | . . 1 3 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 38 | . 14 16 8 Guns 11 | . 11 . . Cannons 27 | . 3 16 8 Classes Destroyed 11 | . 4 5 2 Worker 4 | . 1 3 . Builder 3 | . . 3 . Hauler 4 | . . 1 3 Recycler 2 | . . 2 . Operator 1 | . . . 1 Watcher 8 | . 3 5 . Swarmer 8 | . 8 . . Grunt 18 | . 6 7 5 Brawler 2 | . . 2 . Sentry 9 | . . 7 2 Hunter 1 | . . . 1 Best Kill Streak 7 | . 3 7 2 Combat Bots Only 3 | . 3 3 2 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 239 | . 67 20 152 Missed 44 | . 16 2 26 Hits 195 | . 51 18 126 Projectile 195 | . 51 18 126 Critical Strikes 3 | . . . 3 Damage Taken 2770 | . 511 312 1947 Core 660 | . 79 21 560 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 184 | . 32 152 . Core Remaining (%) 87 | 100 68 94 . Volleys Fired 108 | . 45 32 31 Largest 4 | . 2 4 4 Hottest 148 | . 60 148 148 Shots Fired 328 | . 90 129 109 Gun 70 | . 70 . . Cannon 258 | . 20 129 109 Launcher . | . . . . Special . | . . . . Kinetic 322 | . 84 129 109 Thermal 6 | . 6 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 17 | . 17 12 11 Robot Miss Streak 4 | . 4 4 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 170 | . 55 65 50 Core Hits 82 | . 28 34 20 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . 1 3 2 Blast 6 | . 1 3 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3229 | . 540 1448 1241 Guns 382 | . 382 . . Cannons 2833 | . 158 1434 1241 Explosions . | . . . . Melee . | . . . . Ramming 14 | . . 14 . Kinetic 3183 | . 508 1434 1241 Thermal 32 | . 32 . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 12 | . 2 10 . Message Errors 2 | . . 2 . Matter Fused 3 | . 1 2 . Heat Flow Errors 2 | . 1 1 . Energy Discharges 3 | . . 3 . Data Loss (major) 1 | . . 1 . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 16 | . 1 3 12 Impact . | . . . . Kinetic 15 | . 1 3 11 Secondary 1 | . . . 1 Self-Inflicted Damage 81 | . . 81 . Shots 1 | . . 1 . Rammed 6 | . . 6 . Targets Rammed 7 | . . 7 . Kicked . | . . . . Crushed 1 | . . 1 . Highest Temperature 614 | . 185 219 614 Average Temperature 116 | . 29 69 186 Received Heat Transfer 1173 | . 144 93 936 Effects 26 | . . . 26 Shutdowns 4 | . . . 4 Energy Bleed 6 | . . . 6 Interference 5 | . . . 5 Matter Decay 2 | . . . 2 Short Circuit 4 | . . . 4 Damage (minor) 1 | . . . 1 Damage (major) 4 | . . . 4 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 75 | . 75 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 86 | 100 100 74 100 Level 1 13 | . . 25 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 256 | . 66 256 83 Initial 80 | . . 17 80 Average 76 | . 23 123 31 Influence Increases 1327 | . 400 679 248 Destroy 0b10 Robot/C 760 | . 280 320 160 Destroy 0b10 Robot/NC 110 | . 20 70 20 Destroy Leader 204 | . 36 122 46 Successful Hack 62 | . 34 25 3 Disable Machine 90 | . 15 75 . Destroy Structure 71 | . . 52 19 Lose Combat Pursuer 30 | . 15 15 . Influence Decreases 1327 | . 357 530 440 Entered New Map 138 | . . 26 112 Time Decay 1156 | . 357 504 295 Lost Part 33 | . . . 33 Squads Dispatched 4 | . . 2 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 2 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | . 18 27 12 Peak Tracking Total 4 | . 4 3 3 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 1 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 3 | . . 3 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . 1 5 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 17 | . 5 9 3 Terminals 12 | . 4 6 2 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 1 | . . . 1 Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 67 | . 16 41 10 Successful 53 | . 13 32 8 Failed 14 | . 3 9 2 Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual . | . . . . Terminals 37 | . 14 15 8 Fabricators . | . . . . Repair Stations 14 | . 2 12 . Recycling Units 2 | . . . 2 Scanalyzers 14 | . . 14 . Garrison Access . | . . . . Terminal Hacks 28 | . 11 11 6 Record 11 | . 3 4 4 Robot Analysis 1 | . . . 1 Terminal Index 1 | . 1 . . Alert Level 3 | . 1 2 . Locate Traps 1 | . . 1 . Disarm Traps 1 | . . 1 . Dispatch Records 2 | . 2 . . Maintenance Status 3 | . 1 1 1 Patrol Status 1 | . 1 . . Transport Status 1 | . . 1 . Reinforcement Status 1 | . 1 . . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 10 | . 2 8 . Scan Component 5 | . 1 4 . Repair 5 | . 1 4 . Recycling Unit Hacks 2 | . . . 2 Report Inventory 2 | . . . 2 Scanalyzer 13 | . . 13 . Insert Component 6 | . . 6 . Analyze 7 | . . 7 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 14 | . 3 9 2 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . 4 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 5 | . 1 4 . Time 159 | . 13 146 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 4 | . . 4 . Part Schematics Acquired 4 | . . 4 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 323 | . 323 . . Optics 323 | . 323 . . Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4271 | 114 1089 2246 822 Spaces Moved 2178 | 71 539 1172 396 Core 12 | 12 . . . Treads 2166 | 59 539 1172 396 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 145 145 Average Speed 152 | 144 160 151 145 Slowest Speed 225 | 160 160 225 225 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 5 59 67 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 83 | . . 64 19 Melee . | . . . . Projectile 33 | . . 14 19 AOE 50 | . . 50 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2902 | 79 691 1562 570 Wait 482 | . 71 291 120 Move 2175 | 70 538 1171 396 Hop . | . . . . Pick Up 48 | 2 15 16 15 Fast Attach 15 | 6 2 7 . Attach 8 | . 1 4 3 Detach . | . . . . Swap 19 | 1 6 11 1 Drop 40 | . 13 23 4 Fire 108 | . 45 32 31 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 7 | . . 7 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 528 | -10/Materials | Repaired Lgt. Treads 594 | -10/Materials | Discovered new exit (range 12) 938 | -10/Materials | Discovered new exit (range 11) 1078 | -10/Materials | Discovered new exit (range 15) 1204 | -10/Materials | Entered another Materials area 1204 | -9/Materials | Evolved 2 slots: Weapon x2 1516 | -9/Materials | Build established: Gunner 1637 | -9/Materials | Discovered new exit (range 16) 1956 | -9/Materials | Discovered new exit (range 13) 2589 | -9/Materials | Repaired Adv. Treads 2628 | -9/Materials | Repaired Assault Cannon 2668 | -9/Materials | Repaired Assault Cannon 2701 | -9/Materials | Repaired Rnf. Ion Engine 2775 | -9/Materials | Discovered new exit (range 15) 3450 | -9/Materials | Entered another Materials area 3450 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4036 | -8/Materials | Garrison activated, responded to threat 4174 | -8/Materials | Garrison activated, responded to threat 4250 | -8/Materials | Core integrity fell below 50% 4266 | -8/Materials | Core integrity fell below 20% 4272 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04218_ Overheating: Assault Cannon damaged (-16). 04218_ Overheating: Rnf. Ion Engine damaged (-43). 04218_ Overheating: Broken Adv. Treads damaged (-38). 04219_ G-50 Soldier Hvy. Laser blasted off. 04219_ G-50 Soldier knocked back. 04220_ Critical hit (Burn: +37). 04223_ Power failure, Rnf. Ion Engine shutdown. 04223_ Adv. Treads broken. 04223_ Overheating: Short circuit. 04226_ Assault Cannon destroyed. 04231_ Overheating: Energy bleed (-50). 04234_ Broken Adv. Treads destroyed. 04238_ R-06 Scavenger collects Hvy. Laser. 04238_ Assault Cannon destroyed. 04240_ Broken Adv. Treads destroyed. 04244_ Rnf. Ion Engine destroyed. 04252_ Critical hit (Burn: +37). 04264_ Sml. Matter Pod destroyed. 04264_ Critical hit (Burn: +37). 04264_ M-13 Machinist repairs U-05 Engineer Wheel. 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Treads | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 77% | -10/Materials Adv. Treads | 68% | -9/Materials Assault Cannon | 73% | -9/Materials Assault Cannon | 81% | -9/Materials Rnf. Ion Engine | 77% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Librarian Novice Programmer Challenges ------------ None Game ------ Seed HelicalCommCompactor Manual? 0 Play Time 00:48:50 Cumulative 5.8 hours Start 2025.10.13 @ 22:21:58 End 2025.10.14 @ 14:21:06 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x25 Zoom Use 61% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7cf7eaf-7d30-4e1e-bfb0-cac383fd6a61