Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.23 @ 17:49:41

Player: Jiyva

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (124)     620
Value Destroyed (4520)     4520
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (3376)               3376
              TOTAL SCORE: 12676

 Bonus
-------
High Alert Combat Kills    1146
Follower Combat Kills      1804
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -274

 Cogmind 
---------
Core Integrity             0/850
Matter                     199/300
Energy                     96/100
System Corruption          14%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Cold Fusion Reactor
     Light Regenerative Plating
  Advanced Plasma Cannon
           Magnetic Acceleration Cannon
           Bore Cannon

 Peak State 
------------
>            --- POWER ------------
             Fission Core
             Cold Fusion Reactor
>            --- PROPULSION -------
    Advanced Treads
    Advanced Treads
    Advanced Treads
    Advanced Treads
>            --- UTILITY ----------
    Advanced Heat Sink
    Advanced Heat Sink
       Large Storage Unit
       Light Regenerative Plating
    Advanced System Shield
>            --- WEAPON -----------
             Phase Cannon
    Advanced Plasma Cannon
    Advanced Assault Cannon
    Advanced Assault Cannon
>            --- INVENTORY --------
       Light Angular Momentum Engine
       Light Antimatter Reactor
             Trap Scanner
  Long-range Tractor Beam
    Improved EM Pulse Cannon
             Phase Cannon
    Advanced Plasma Cannon
    Advanced Plasma Cannon
    Advanced Plasma Cannon
    Advanced Assault Cannon
             Bore Cannon
             Bore Cannon
       Heavy Missile Launcher
  Long-range Missile Launcher
             Remote Datajack
[Rating: 72]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Light Ion Engine
  Power Core               Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Hackware                 Advanced System Shield
  Protection               Light Regenerative Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac Was Fac Fac Gar Fac 
Slots Evolved              8    | .   .   2   2   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   1   .   .   
  Utility                  3    | .   .   1   1   .   .   .   .   1   .   .   
  Weapon                   2    | .   .   1   1   .   .   .   .   .   .   .   
Parts Attached             165  | 6   14  15  40  21  3   5   2   3   3   53  
  Power                    18   | 1   1   3   4   4   1   .   .   1   .   3   
    Engine                 9    | 1   1   3   3   1   .   .   .   .   .   .   
    Core                   4    | .   .   .   1   2   .   .   .   1   .   .   
    Reactor                5    | .   .   .   .   1   1   .   .   .   .   3   
  Propulsion               34   | 2   5   2   9   7   1   .   .   1   .   7   
    Treads                 27   | .   4   2   8   7   1   .   .   1   .   4   
    Leg                    6    | 2   1   .   .   .   .   .   .   .   .   3   
    Wheel                  1    | .   .   .   1   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  39   | 1   2   1   9   6   .   3   1   1   .   15  
    Device                 32   | .   1   1   7   5   .   2   1   .   .   15  
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   1   .   .   1   .   .   .   .   
    Protection             3    | .   .   .   1   1   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   74   | 2   6   9   18  4   1   2   1   .   3   28  
    Energy Gun             17   | 2   3   3   8   1   .   .   .   .   .   .   
    Energy Cannon          21   | .   .   .   2   2   .   .   1   .   .   16  
    Ballistic Gun          6    | .   2   1   3   .   .   .   .   .   .   .   
    Ballistic Cannon       7    | .   1   1   2   1   1   .   .   .   .   1   
    Launcher               16   | .   .   2   1   .   .   2   .   .   2   9   
    Special Weapon         6    | .   .   2   2   .   .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   2   .   .   .   .   .   1   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   2   
    System Corruption      5    | .   .   .   .   .   .   .   .   .   .   5   
Parts Lost                 21   | .   1   .   4   .   .   .   .   .   .   16  
  Power                    1    | .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               10   | .   .   .   1   .   .   .   .   .   .   9   
  Utility                  5    | .   .   .   1   .   .   .   .   .   .   4   
  Weapon                   5    | .   .   .   2   .   .   .   .   .   .   3   
  Highest Loss Streak      6    | .   1   .   2   .   .   .   .   .   .   6   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   96  99  86  89  99  100 100 100 100 86  
  Engine                   4    | .   14  11  7   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   1   8   7   7   7   6   6   4   
  Reactor                  3    | .   .   .   .   .   7   7   7   6   6   6   
  Treads                   20   | .   13  22  17  18  23  23  23  26  26  20  
  Leg                      2    | .   14  .   .   .   .   .   .   .   .   3   
  Device                   15   | .   11  21  17  18  15  15  15  13  13  12  
  Storage                  8    | .   14  11  9   9   7   7   7   6   6   5   
  Hackware                 4    | .   .   .   6   9   7   7   7   6   6   4   
  Protection               2    | .   .   .   .   .   .   .   .   6   6   5   
  Energy Gun               7    | .   21  20  15  2   .   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   4   9   15  .   4   6   6   7   
  Ballistic Gun            2    | .   4   5   4   9   3   .   .   .   .   .   
  Ballistic Cannon         6    | .   2   4   .   6   10  15  15  13  13  6   
  Launcher                 2    | .   .   .   .   .   .   15  9   6   5   1   
  Special Weapon           1    | .   .   2   .   .   .   .   .   .   .   2   
Naked Turns                6    | .   .   .   .   .   .   .   .   .   .   6   
Heaviest Build             80   | 12  28  38  42  51  66  65  66  75  75  80  
  Greatest Support         88   | 20  40  40  40  45  66  66  66  88  88  88  
  Greatest Overweight (x)  1    | .   .   .   1   1   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   9   15  15  15  15  15  15  15  15  14  
  Most Carried             15   | 2   8   12  15  15  15  15  15  14  15  15  
  Average Carried          12   | .   4   9   12  14  14  14  14  13  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 2   6   11  15  14  15  15  15  14  15  5   

 Class Distribution 
--------------------
 33% | Mutant
 20% | Gunner
 16% | Commander-Skirmisher
  9% | Skirmisher
  6% | Scavenger-Gunner
  6% | Commander-Gunner
  6% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Gunner | -9/Materials
               Mutant | -8/Materials
               Gunner | -8/Storage
 Commander-Skirmisher | -7/Factory
     Commander-Gunner | -7/Waste
 Commander-Skirmisher | -7/Factory
 Commander-Skirmisher | -6/Factory
               Mutant | -6/Garrison
               Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   
-----------                Run  | Jun  Mat  Mat  Mat  Sto  Fac  Was  Fac  Fac  Gar  Fac  
Matter Collected           2848 | 199  300  235  509  377  30   60   20   54   30   1034 
  Remotely                 1494 | .    .    235  479  290  .    60   .    .    .    430  
Salvage Created            4523 | .    542  864  1231 557  .    .    .    7    .    1322 
  Parts                    255  | .    26   66   79   27   .    .    .    1    .    56   
Haulers Intercepted        7    | .    .    4    2    1    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac Was Fac Fac Gar Fac 
Combat Hostiles Destroyed  89   | .   13  12  22  9   .   .   .   .   .   33  
  Guns                     37   | .   12  10  13  2   .   .   .   .   .   .   
  Cannons                  36   | .   1   2   6   7   .   .   .   .   .   20  
  AOE                      13   | .   .   .   3   .   .   .   .   .   .   10  
Classes Destroyed          17   | .   5   3   3   .   .   .   .   .   .   6   
  Worker                   3    | .   1   .   .   .   .   .   .   .   .   2   
  Builder                  4    | .   1   1   1   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   7    | .   .   4   2   1   .   .   .   .   .   .   
  Operator                 7    | .   .   2   1   2   .   .   .   1   .   1   
  Watcher                  11   | .   2   4   2   .   .   .   .   .   .   3   
  Swarmer                  14   | .   3   3   2   .   .   .   .   .   .   6   
  Grunt                    40   | .   10  4   12  3   .   .   .   .   .   11  
  Brawler                  3    | .   .   .   1   .   .   .   .   .   .   2   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   17   | .   .   5   5   5   .   .   .   .   .   2   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   7    | .   .   .   2   1   .   .   .   .   .   4   
  Programmer               5    | .   .   .   .   .   .   .   .   .   .   5   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Martyr                   1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           8    | .   8   6   4   3   .   .   .   1   .   5   
  Combat Bots Only         6    | .   6   3   3   3   .   .   .   .   .   5   
Max Kills in Single Turn   3    | .   1   2   2   1   .   .   .   1   .   3   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   
--------                   Run   | Jun  Mat  Mat  Mat  Sto  Fac  Was  Fac  Fac  Gar  Fac  
Damage Taken               6505  | .    763  426  951  447  39   .    17   6    64   3792 
  Core                     1258  | .    166  47   120  66   .    .    .    .    .    859  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   561   | .    .    .    16   .    .    16   .    .    6    523  
Core Remaining (%)         77    | 100  33   88   .    66   .    .    100  .    .    .    
Volleys Fired              259   | .    56   40   61   31   .    .    .    2    1    68   
  Largest                  4     | .    2    3    4    3    .    .    .    3    1    4    
  Hottest                  291   | .    100  168  231  155  .    .    .    165  69   291  
Shots Fired                638   | .    100  116  165  79   .    .    .    6    1    171  
  Gun                      349   | .    86   94   134  35   .    .    .    .    .    .    
  Cannon                   249   | .    14   15   22   44   .    .    .    6    1    147  
  Launcher                 19    | .    .    .    4    .    .    .    .    .    .    15   
  Special                  21    | .    .    7    5    .    .    .    .    .    .    9    
  Kinetic                  164   | .    30   20   19   43   .    .    .    4    .    48   
  Thermal                  289   | .    69   40   93   8    .    .    .    .    .    79   
  Explosive                19    | .    .    .    4    .    .    .    .    .    .    15   
  Electromagnetic          157   | .    1    56   49   28   .    .    .    2    1    20   
  Robot Hit Streak         18    | .    12   12   18   18   .    .    .    6    .    12   
  Robot Miss Streak        9     | .    3    2    9    3    .    .    .    1    .    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           404   | .    64   81   103  58   .    .    .    4    .    94   
  Core Hits                205   | .    28   40   54   18   .    .    .    2    .    63   
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    3    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         18    | .    3    2    6    3    .    .    .    .    .    4    
    Burn                   12    | .    3    2    5    2    .    .    .    .    .    .    
    Meltdown               3     | .    .    .    .    .    .    .    .    .    .    3    
    Blast                  2     | .    .    .    .    1    .    .    .    .    .    1    
    Corrupt                1     | .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11143 | .    858  1155 2211 1214 .    .    .    131  .    5574 
  Guns                     3371  | .    730  962  1265 414  .    .    .    .    .    .    
  Cannons                  4245  | .    128  122  442  800  .    .    .    131  .    2622 
  Explosions               3479  | .    .    23   504  .    .    .    .    .    .    2952 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1830  | .    298  193  141  544  .    .    .    71   .    583  
  Thermal                  3899  | .    548  269  872  123  .    .    .    .    .    2087 
  Explosive                2849  | .    .    .    351  .    .    .    .    .    .    2498 
  Electromagnetic          2565  | .    12   693  847  547  .    .    .    60   .    406  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    1    1    .    .    .    .    .    .    .    14   
  Average Corruption       3     | .    1    1    .    .    .    .    .    .    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  59    | .    10   .    .    .    .    .    .    .    .    49   
    Message Errors         22    | .    3    .    .    .    .    .    .    .    .    19   
    Matter Fused           14    | .    3    .    .    .    .    .    .    .    .    11   
    Heat Flow Errors       10    | .    3    .    .    .    .    .    .    .    .    7    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    .    .    5    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    .    .    3    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    2    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            343   | .    .    .    39   30   .    .    .    26   .    248  
  Projectiles              187   | .    .    .    35   30   .    .    .    26   .    96   
  Explosions               156   | .    .    .    4    .    .    .    .    .    .    152  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 15    | .    2    .    .    2    .    .    .    1    .    10   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15    | .    2    .    .    2    .    .    .    1    .    10   
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      491   | .    .    .    89   .    .    .    .    .    .    402  
  Shots                    10    | .    .    .    3    .    .    .    .    .    .    7    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        444   | .    241  144  313  132  .    .    .    48   .    444  
  Average Temperature      84    | .    65   48   103  42   .    .    .    26   .    126  
  Received Heat Transfer   1534  | .    372  201  306  135  6    .    .    .    6    508  
  Effects                  11    | .    .    .    3    .    .    .    .    .    .    8    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    2    
    Interference           6     | .    .    .    3    .    .    .    .    .    .    3    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              11    | .    .    5    1    3    .    .    .    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    .    3    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    2    
  Parts Melted             28    | .    11   2    5    .    .    .    .    1    .    9    
  Heat Transferred         8005  | .    1850 840  2394 407  .    .    .    .    .    2514 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    1    2    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   
-------                    Run  | Jun  Mat  Mat  Mat  Sto  Fac  Was  Fac  Fac  Gar  Fac  
Peak Influence             1535 | .    243  239  530  445  247  86   277  463  952  1535 
  Initial                  499  | .    .    .    52   196  189  86   .    70   263  499  
  Average                  423  | .    63   97   285  323  219  48   160  192  614  1044 
Maximum Alert Level        4    | .    1    1    2    2    1    .    1    2    3    4    
  Low Security (%)         41   | 100  95   92   34   2    45   100  51   55   .    .    
  Level 1                  21   | .    4    7    31   81   54   .    48   40   21   .    
  Level 2                  12   | .    .    .    34   16   .    .    .    3    32   11   
  Level 3                  16   | .    .    .    .    .    .    .    .    .    45   53   
  Level 4                  8    | .    .    .    .    .    .    .    .    .    .    34   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          29   | .    3    .    6    2    .    .    2    4    .    12   
  Investigation            4    | .    1    .    3    .    .    .    .    .    .    .    
  Extermination            9    | .    .    .    .    .    .    .    1    2    .    6    
  Reinforcement            12   | .    2    .    .    2    .    .    1    2    .    5    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 3    | .    .    .    3    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    2    
Haulers Reinforced         3    | .    .    .    .    .    .    .    1    2    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Jun Mat Mat Mat Sto Fac Was Fac Fac Gar Fac 
Distress Signals           10   | .   2   2   4   1   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              190  | .   21  19  36  17  1   1   2   12  13  68  
  Peak Tracking Total      11   | .   6   3   5   4   1   1   1   6   4   11  
  Tactical Retreats        8    | .   .   .   3   .   .   .   .   .   .   5   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac Was Fac Fac Gar Fac 
Traps Triggered            11   | .   5   1   1   1   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  
----------                 Run  | Jun Mat Mat Mat Sto Fac Was Fac Fac Gar Fac 
Machines Disabled          31   | .   .   .   3   3   .   .   .   .   1   24  
  Max in Single Turn       4    | .   .   .   2   1   .   .   .   .   .   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Jun Mat Mat Mat Sto Fac Was Fac Fac Gar Fac 
Machines Accessed          57   | .   7   11  9   6   4   .   3   2   1   14  
  Terminals                36   | .   5   9   5   6   2   .   1   1   1   6   
  Fabricators              4    | .   .   .   .   .   .   .   1   .   .   3   
  Repair Stations          4    | .   1   .   1   .   .   .   .   .   .   2   
  Recycling Units          7    | .   1   .   2   .   2   .   .   .   .   2   
  Scanalyzers              4    | .   .   2   1   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   .   
Total Hacks                143  | .   19  25  29  12  8   .   5   5   2   38  
  Successful               55   | .   8   10  12  4   2   .   1   3   1   14  
  Failed                   88   | .   11  15  17  8   6   .   4   2   1   24  
    Catastrophic           22   | .   2   2   4   4   1   .   .   1   .   8   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   53   | .   3   10  13  6   3   .   3   2   .   13  
  Terminals                82   | .   12  20  13  12  4   .   3   4   2   12  
  Fabricators              7    | .   .   .   .   .   .   .   1   .   .   6   
  Repair Stations          14   | .   3   .   3   .   .   .   .   .   .   8   
  Recycling Units          19   | .   4   .   4   .   4   .   .   .   .   7   
  Scanalyzers              19   | .   .   5   9   .   .   .   .   .   .   5   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   .   
Terminal Hacks             20   | .   5   6   1   4   1   .   .   1   1   1   
  Record                   3    | .   3   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   3   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   2   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             2    | .   .   1   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   
  Surveillance Status      3    | .   .   1   1   .   .   .   .   1   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   1   .   .   1   
  Network Status           2    | .   .   .   .   .   .   .   1   .   .   1   
Repair Station Hacks       6    | .   1   .   2   .   .   .   .   .   .   3   
  Scan Component           4    | .   1   .   1   .   .   .   .   .   .   2   
  Repair                   2    | .   .   .   1   .   .   .   .   .   .   1   
Recycling Unit Hacks       6    | .   1   .   2   .   1   .   .   .   .   2   
  Process                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         3    | .   1   .   1   .   1   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   2   
Scanalyzer                 14   | .   .   3   6   .   .   .   .   .   .   5   
  Insert Component         8    | .   .   2   3   .   .   .   .   .   .   3   
  Analyze                  6    | .   .   1   3   .   .   .   .   .   .   2   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         6    | .   1   1   1   .   .   .   .   1   .   2   
  Terminals                4    | .   .   1   1   .   .   .   .   1   .   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   
    Disrupt                1    | .   .   .   1   .   .   .   .   .   .   .   
    Operators              2    | .   .   1   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       6    | .   .   2   1   1   .   .   .   1   .   1   
  Used                     3    | .   .   2   .   .   .   .   .   .   .   1   
Hacking Detections         51   | .   7   10  8   4   4   .   3   2   .   13  
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   1   3   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   .   .   .   .   .   1   
  Time                     57   | .   .   .   38  .   .   .   .   .   .   19  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          259  | .   .   .   259 .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   10  
Parts Scanalyzed           7    | .   .   2   3   .   .   .   .   .   .   2   
  Part Schematics Acquired 5    | .   .   1   3   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  
------------               Run  | Jun Mat Mat Mat Sto Fac Was Fac Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              5    | .   .   .   .   .   .   .   .   .   .   5   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   2   
  Combat                   3    | .   .   .   .   .   .   .   .   .   .   3   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   .   .   5   
  parse_system             5    | .   .   .   .   .   .   .   .   .   .   5   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   
--------                   Run  | Jun  Mat  Mat  Mat  Sto  Fac  Was  Fac  Fac  Gar  Fac  
Total Allies               32   | .    .    .    .    10   .    20   .    .    2    .    
  Largest Group            26   | .    .    .    .    10   6    26   25   22   15   8    
  Highest-Rated Group      639  | .    .    .    .    173  109  639  619  575  394  263  
  Highest-Rated Ally       51   | .    .    .    .    29   29   35   35   35   51   51   
Total Orders               2    | .    .    .    .    .    2    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    1    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               416  | .    .    .    .    65   9    19   40   115  97   71   
  Total Damage             8656 | .    .    .    .    846  139  336  1180 1805 2469 1881 
  Kills                    65   | .    .    .    .    7    1    1    8    13   23   12   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Sto Fac Was Fac Fac Gar Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   
-------------              Run   | Jun  Mat  Mat  Mat  Sto  Fac  Was  Fac  Fac  Gar  Fac  
Turns Passed               10977 | 68   1217 1368 1702 968  307  645  644  547  769  2742 
Spaces Moved               6031  | 53   689  675  813  503  198  412  381  348  460  1499 
  Core                     21    | 8    .    .    .    .    .    .    .    .    .    13   
  Treads                   5087  | .    300  675  812  503  198  412  381  348  460  998  
  Legs                     922   | 45   389  .    .    .    .    .    .    .    .    488  
  Wheels                   1     | .    .    .    1    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  115  145  145  145  145  145  145  50   
  Average Speed            146   | 109  137  160  160  156  145  145  145  145  145  136  
  Slowest Speed            240   | 120  160  160  240  240  145  145  145  145  145  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 3    87   59   58   56   5    96   9    9    40   40   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    .    1    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 7     | .    .    2    5    .    .    .    .    .    .    .    
Terrain Destroyed          263   | .    .    9    32   4    .    .    .    1    .    217  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               44    | .    .    5    5    4    .    .    .    1    .    29   
  AOE                      219   | .    .    4    27   .    .    .    .    .    .    188  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   
---------                  Run  | Jun  Mat  Mat  Mat  Sto  Fac  Was  Fac  Fac  Gar  Fac  
Total                      7643 | 60   856  860  1070 626  220  460  474  386  562  2069 
  Wait                     976  | .    85   107  108  46   10   33   84   27   91   385  
  Move                     6023 | 52   688  674  812  502  198  411  380  348  459  1499 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  80   | 2    6    14   17   7    6    3    4    3    3    15   
  Fast Attach              44   | 6    3    1    15   4    .    2    .    .    3    10   
  Attach                   42   | .    2    2    5    2    3    .    .    2    .    26   
  Detach                   30   | .    .    .    4    1    .    .    .    .    .    25   
  Swap                     79   | .    9    12   20   15   .    3    2    1    .    17   
  Drop                     106  | .    7    10   28   17   3    5    4    3    5    24   
  Fire                     259  | .    56   40   61   31   .    .    .    2    1    68   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   4    | .    .    .    .    1    .    3    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-6/Garrison
-6/Factory

 History 
---------
  Turn | Location      | Event
     7 | -11/Junkyard  | Discovered new exit (range 15)
    69 | -11/Junkyard  | Entered Materials
   316 | -10/Materials | Build established: Mutant
   662 | -10/Materials | Core integrity fell below 50%
  1016 | -10/Materials | Discovered new exit (range 12)
  1240 | -10/Materials | Discovered new exit (range 6)
  1286 | -10/Materials | Entered another Materials area
  1286 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  1600 | -9/Materials  | Build established: Gunner
  2197 | -9/Materials  | Discovered new exit (range 16)
  2654 | -9/Materials  | Entered another Materials area
  2654 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  2747 | -8/Materials  | Discovered new exit (range 5)
  2915 | -8/Materials  | Discovered new exit (range 8)
  2945 | -8/Materials  | Build established: Scavenger-Gunner
  3097 | -8/Materials  | Garrison activated, responded to threat
  3752 | -8/Materials  | Build established: Mutant
  3955 | -8/Materials  | Repaired Lrn. Tractor Beam
  4356 | -8/Materials  | Entered Storage
  4483 | -8/Storage    | Found Prototype Protection
  4483 | -8/Storage    | Identified Lgt. Regenerative Plating
  4943 | -8/Storage    | Build established: Gunner
  4950 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  5229 | -8/Storage    | Discovered new exit (range 12)
  5294 | -8/Storage    | Build established: Commander-Skirmisher
  5324 | -8/Storage    | Entered Factory
  5324 | -7/Factory    | Accompanied by 6 allies
  5324 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  5631 | -7/Factory    | Sucked down chute
  5631 | -7/Factory    | Entered Waste
  5632 | -7/Waste      | Joined by Warlord forces that had cleared the area
  5727 | -7/Waste      | Discovered new exit (range 15)
  5780 | -7/Waste      | 6 allies followed down the chute
  5890 | -7/Waste      | A Compactor rumbled back to life
  5890 | -7/Waste      | Spotted C-40 Crusher
  5892 | -7/Waste      | Allies destroyed C-40 Crusher
  6025 | -7/Waste      | Build established: Commander-Gunner
  6276 | -7/Waste      | Entered Factory
  6276 | -7/Factory    | Accompanied by 25 allies
  6585 | -7/Factory    | Discovered new exit (range 8)
  6709 | -7/Factory    | Build established: Commander-Skirmisher
  6920 | -7/Factory    | Entered another Factory area
  6920 | -6/Factory    | Accompanied by 22 allies
  6920 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  7463 | -6/Factory    | Identified exit to Garrison
  7467 | -6/Factory    | Entered Garrison
  7467 | -6/Garrison   | Accompanied by 15 allies
  7486 | -6/Garrison   | Triggered checkpoint
  7622 | -6/Garrison   | Triggered checkpoint
  7626 | -6/Garrison   | Triggered checkpoint
  7671 | -6/Garrison   | Installed Relay Interface Framework
  7720 | -6/Garrison   | Triggered checkpoint
  7803 | -6/Garrison   | Discovered new exit (range 10)
  7836 | -6/Garrison   | Triggered checkpoint
  7948 | -6/Garrison   | Build established: Mutant
  8136 | -6/Garrison   | Rescued a captive Derelict
  8137 | -6/Garrison   | Rescued a captive Derelict
  8236 | -6/Garrison   | Entered Factory
  8236 | -6/Factory    | Accompanied by 8 allies
  8347 | -6/Factory    | Build established: Skirmisher
  9190 | -6/Factory    | Repaired Adv. Treads
 10212 | -6/Factory    | Lost 4 parts (2n1u1w)
 10405 | -6/Factory    | Spotted B-75 Beast
 10548 | -6/Factory    | Build established: Scavenger-Mutant
 10562 | -6/Factory    | System corruption reached 10%
 10686 | -6/Factory    | First assault squad dispatched
 10957 | -6/Factory    | Cargo convoy interrupted
 10970 | -6/Factory    | Released all parts (2)
 10973 | -6/Factory    | Core integrity fell below 50%
 10977 | -6/Factory    | Core integrity fell below 20%
 10978 | -6/Factory    | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
Reading system data...
10967_ Flexi-carbon Leg destroyed.
10968_ Penetrated by Slug. <x2>
10968_ Flexi-carbon Leg destroyed.
10968_ Imp. Medium Treads destroyed.
10969_ The unstable cave ceiling collapses.
10969_ Proton Cannon crushed.
10969_ M-28 Smith repairs P-60 Hacker.
10969_ Penetrated by Slug. <x2>
10970_ Released Imp. Trap Scanner.
10970_ Released Remote Datajack.
10970_ Slug penetrates P-60 Hacker.
10971_ Acquired Imp. Trap Scanner.
10971_ Penetrated by Slug.
10971_ Slug penetrates Earth.
10972_ Penetrated by Slug. <x3>
10973_ Imp. Trap Scanner destroyed.
10974_ Penetrated by Slug. <x2>
10977_ M-28 Smith repairs X-67 Chaingunner.
10978_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
|  ????????????????# #???#           #?????????????? |
| ?????????????????# #???# ##+####+#+#####?????????? |
|  ???????###+###### #???# ##            #?????????? |
|  ???????#        # #???# ##            #?????????? |
|  ???????#        # #???# ##            #?????????? |
| ????????#   """  # ##### ##            #?????????? |
| ????????#   """  +       ##  """ """   #?????????? |
| ????????#   """  # ##### ##  """ """   #?????????? |
| ????????#    ""  # #???# ##  """ """   #?????????? |
| ????????#    ""  # #???# ##            #?????????? |
| ????????#        # #???# ##            #?????????? |
| ????????#        # #???# ##     !!! =  #?????????? |
| ????????##########+#####+##     !!!    #?????????? |
| ?????????????#            #     !!     #?????????? |
| ?????????????#            #############??????????? |
| ??"??????????#            #??????????????????????? |
| ? " ?????????#      !  i A#??????????????????????? |
| " " ?????????#            #??????????????????????? |
| " " "????????#            #??????????????????????? |
| " " "????????#            #??##############??????? |
| " " "????????#            #??#            #??????? |
| " " "????????#            ;??#            #??????? |
| ??? ?????????#            #??#            #??????? |
| ?????????????#            #??#            #??????? |
| ?????????????#   =        #??#            #??????? |
| ####?????????### #  ## ##@####            #???#### |
|    #############             #            ##### #  |
|    #                         #            ##       |
|    #                         #    !       ##       |
|    #   """"""                #            ##   ""  |
|    #   """"""  R             #            ## =     |
|    #   """"""               m             ##       |
|    #   """"""         %    xhh #]!####+#####       |
|    #                 %      h  p!*  ^^     #    !  |
|    #            #           p i]!*  ^      #       |
|    #        ""  #           h   |   ^^     +       |
|    #        """ +                          #   /   |
|    #         S" #                   ^      #  !    |
| ####            #     ##########+######   ##   *   |
|  ################     #???#         #?#   ##   """ |
|                       #???# """"""  #?#   ##   """ |
|                       #???# """"""  #?#   ##   """ |
|                       #???# """"""  #?#   ##       |
|                       #???# """"""  #?#   ##### ## |
|                       #???#         #?#  !#        |
|  ###+#############+######## """"""  #?#  *+        |
| ##  [      ##            ## """"""  #?#  =#[       |
| ?#         ##            ## """"""  #?#            |
| ?#!  "     ##            ## """"""  #?#            |
| ?#  "       #            ##         #?#   #        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          33
Energy Capacity            410
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           4
Defensive Hacking          14

 Item Schematics 
-----------------
      Lgt. Treads | -9/Materials | Scanalyzed
 Missile Launcher | -8/Materials | Scanalyzed
      Flak Cannon | -8/Materials | Scanalyzed
        Heat Sink | -8/Materials | Scanalyzed
 Flexi-carbon Leg | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              PulseGodInterrupter
  Manual?         0
Play Time         03:17:09
  Cumulative      210.3 hours
  Start           2024.02.21 @ 21:10:30
  End             2024.02.23 @ 17:49:41
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          60
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cfde49ce-d7d3-4e06-a043-f9e08e8621f3