Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.30 @ 14:48:18 Player: Ms. V3-11A Result: Destroyed by 6D-WL2(R) with Subdweller Beam Cannon Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (25) 125 Value Destroyed (749) 749 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1374 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 269/300 Energy 143/160 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Spiked Treads > --- UTILITY (2) ------ Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- EM Pulse Gun Subdweller Machine Gun > --- INVENTORY (15) --- Light Ion Engine Light Treads Large Storage Unit High-capacity Matter Pod (200) Structural Scanner Subdweller Optics Weapon Shielding Light Armor Plating Light Armor Plating Scrap Shield Subdweller Laser Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Spiked Treads > --- UTILITY ---------- Large Storage Unit Light Armor Plating > --- WEAPON ----------- EM Pulse Gun Subdweller Laser > --- INVENTORY -------- Light Ion Engine Light Treads Large Storage Unit High-capacity Matter Pod Structural Scanner Subdweller Optics Weapon Shielding Light Armor Plating Light Armor Plating Scrap Shield EM Pulse Gun Subdweller Laser Subdweller Machine Gun Grenade Launcher [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Subdweller Machine Gun Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 34 | . 26 8 Power 5 | . 4 1 Engine 4 | . 4 . Core 1 | . . 1 Reactor . | . . . Propulsion 7 | . 6 1 Treads 3 | . 2 1 Leg 4 | . 4 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | . 5 1 Device 1 | . 1 . Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection 4 | . 3 1 Artifact . | . . . Weapon 16 | . 11 5 Energy Gun 14 | . 10 4 Energy Cannon . | . . . Ballistic Gun 1 | . . 1 Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . 4 5 Power 3 | . 2 1 Propulsion . | . . . Utility 2 | . 1 1 Weapon 4 | . 1 3 Highest Loss Streak 3 | . 1 3 To Critical Strikes . | . . . Average Slot Usage (%) 98 | . 98 99 Engine 11 | . 13 3 Core 2 | . . 10 Treads 5 | . . 28 Leg 22 | . 27 . Device 1 | . 1 . Storage 14 | . 14 14 Protection 12 | . 11 14 Energy Gun 27 | . 27 27 Peak Build Rating 13 | 6 8 13 Average Rating 8 | 6 7 10 On Entrance 6 | 6 6 8 Naked Turns . | . . . Heaviest Build 34 | 12 30 34 Greatest Support 40 | 20 40 40 Greatest Overweight (x) 2 | . 2 . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 14 | 8 14 15 Most Carried 15 | 5 15 15 Average Carried 12 | 5 12 13 Final Capacity 15 | 8 15 15 Final Carried 13 | 4 13 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 714 | 195 454 65 Remotely . | . . . Salvage Created 1151 | . 836 315 Parts 53 | . 35 18 Haulers Intercepted 2 | . 2 . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 19 | . 12 7 Guns 18 | . 12 6 Classes Destroyed 6 | . 5 1 Worker 1 | . 1 . Builder 1 | . 1 . Hauler 2 | . 2 . Recycler 2 | . 2 . Grunt 12 | . 12 . Subdweller 7 | . . 7 Best Kill Streak 3 | . 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 131 | . 79 52 Missed 37 | . 21 16 Damage Taken 1176 | . 557 619 Core 255 | . 121 134 Absorbed by Shields . | . . . Ignored by Resistances 349 | . 176 173 Core Remaining (%) 100 | 100 . . Volleys Fired 89 | . 59 30 Largest 2 | . 2 2 Hottest 100 | . 80 100 Shots Fired 173 | . 116 57 Gun 172 | . 115 57 Cannon . | . . . Launcher 1 | . 1 . Special . | . . . Kinetic 3 | . . 3 Thermal 79 | . 74 5 Explosive 1 | . 1 . Electromagnetic 90 | . 41 49 Robot Hit Streak 41 | . 41 33 Robot Miss Streak 2 | . 2 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 148 | . 97 51 Core Hits 50 | . 34 16 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 3 | . 3 . Corrupt 3 | . 3 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1873 | . 1226 647 Guns 1805 | . 1158 647 Cannons . | . . . Explosions 54 | . 54 . Melee . | . . . Ramming 14 | . 14 . Kinetic 65 | . . 65 Thermal 815 | . 729 86 Explosive . | . . . Electromagnetic 979 | . 483 496 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 8 | . 8 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed 3 | . 3 . Kicked 3 | . 3 . Crushed . | . . . Highest Temperature 375 | . 375 4 Average Temperature 113 | . 114 3 Received Heat Transfer 588 | . 417 171 Effects 1 | . 1 . Damage (minor) 1 | . 1 . Siege Activations . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Fried 4 | . 2 2 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | . 1 2 Heat Transferred 1725 | . 1625 100 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Peak Influence 160 | . 160 . Initial . | . . . Average 21 | . 21 . Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 29 | . 21 8 Peak Tracking Total 3 | . 3 2 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 6 | . 6 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 9 | . 9 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 41 | . 41 . Successful 21 | . 21 . Failed 20 | . 20 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 20 | . 20 . Terminals 36 | . 36 . Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 11 | . 11 . Robot Analysis 1 | . 1 . Prototype ID Bank 3 | . 3 . Alert Level 1 | . 1 . Unreport Threat 1 | . 1 . Locate Traps 1 | . 1 . Surveillance Status 1 | . 1 . Transport Status 1 | . 1 . Hauler Manifests 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 1 | . 1 . Refit 1 | . 1 . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 8 | . 8 . Terminals 7 | . 7 . Botnet 2 | . 2 . Skim 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Tunnel 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 9 | . 9 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 10 | . 10 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Robot Analysis Total 1 | . 1 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 3166 | 1 2567 598 Spaces Moved 1023 | 1 711 311 Core . | . . . Treads 316 | . 5 311 Legs 707 | 1 706 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 160 Average Speed 168 | 120 172 160 Slowest Speed 260 | 120 260 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 44 | 2 97 35 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 6 | . 6 . Melee . | . . . Projectile . | . . . AOE 6 | . 6 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 2286 | 2 1928 356 Wait 1100 | . 1100 . Move 1021 | . 710 311 Hop . | . . . Pick Up 23 | . 18 5 Fast Attach 15 | . 15 . Attach 12 | . 6 6 Detach . | . . . Swap 7 | . 5 2 Drop 16 | 2 12 2 Fire 89 | . 59 30 Melee . | . . . Ram . | . . . Kick 3 | . 3 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Subcaves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 13) 369 | -10/Materials | Discovered new exit (range 11) 1259 | -10/Materials | Learned Storage stockpile data 1303 | -10/Materials | Learned Storage security intel 1337 | -10/Materials | Learned 4 Recycling zone layouts 1359 | -10/Materials | Identified exit to Materials 1359 | -10/Materials | Identified exit to Subcaves 1372 | -10/Materials | Learned location of 1 exit from Recycling 1375 | -10/Materials | Learned Storage emergency access door positions 1389 | -10/Materials | Learned 2 Storage zone layouts 1450 | -10/Materials | Loaded intel: 16 non-interactive machine locations 2569 | -10/Materials | Entered Subcaves 2687 | -10/Subcaves | Core integrity fell below 50% 2746 | -10/Subcaves | Lost 3 parts (1p1u1w) 2897 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2940 | -10/Subcaves | Learned Materials emergency access door positions 3028 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 3034 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3127 | -10/Subcaves | Learned location of Zion (-6) 3127 | -10/Subcaves | Met a Zionite searching for "candidates" 3149 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 3161 | -10/Subcaves | Core integrity fell below 20% 3167 | -10/Subcaves | Destroyed by 6D-WL2(R) with Subdweller Beam Cannon Last Messages --------------- Data stored: Materials emergency access points. Spk. Treads falls loose from the Twisted Machinery. Sub. Power Source falls loose from the Twisted Machinery. 03043_ Dropped Lgt. Treads. 03090_ XS-G4G(z): "She is not going to be happy we haven't found any suitable candidates yet." 03127_ XS-G4G(z): "Hey you! It's really dangerous down here, I feel that you could die at any moment. For your health and safety might I suggest a trip to Zion?" World map updated: -6/Zion. 03151_ Sub. Laser shoots sparks and powers down. 03152_ S4-RIQ(z) pulls a Mak. Hammer out of the Twisted Machinery. 03155_ ZZ-G5A(R) knocked back. 03158_ EM Pulse Gun destroyed. 03159_ Dropped Broken Sub. Laser. 03160_ ZZ-G5A(R) knocked back. 03161_ Destroyed Sub. Monowheel. 03162_ S4-RIQ(z) destroyed. 03164_ ZZ-G5A(R) destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#??????????? | | ?????????????????????????????????????? ##????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????####???###?????? ##???????? | | ?????????????????????## #### #?????? #???????? | | ???????????????????### #????## #????????? | | ???????????????????# ##??## #????????? | | ????????????????????# ## #### #????????? | | ????????????????????# ## ## #????????? | | ??????????????????????# #????????? | | ??????????????????????## ## ##?##?????? | | ???????????????????????# ## #?? ##????? | | ??????????????????????## ## #?? #????? | | ??????????????????????# # ##? #????? | | ??????????????????????# # ## ###?# | | ???????????????##?????# ### # | | ??????????????## ????## ##### | | ?????????????## ???# ##?## | | ?????????????# ??# #??# ## # ## | | ????????????????# ## @ #??## #?#??? | | ?????????????????# ##???# #????? | | ?????????????????# ! #?#### #????? | | ?????????????????# % " #?# ####### | | ?????????????????## [R##" #?## ## # | | ??????????????????## " ?##""""""#?# # | | ???????????????????# ""???"""""""## ^ | | ???????????????????# ???# "## ### | | ???????????????????##?????? # "#?## #?## | | ???????????????????????????# "???######??## | | ???????????????????????????? ? "?????????????### | | ???????????????????????????? ??????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleTowerAutobeam Manual? 0 Play Time 00:16:46 Cumulative 324.8 hours Start 2024.08.30 @ 14:29:58 End 2024.08.30 @ 14:48:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 250 Rogue 63 Adventurer 161 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 77 Gallery% 74 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: e8a54243-b8fa-4e3c-9b9a-24a4cd5cf802