Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.10 @ 00:48:44 Player: T1-4MT Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (201) 1005 Value Destroyed (8600) 8600 Prototype IDs (36) 720 Alien Tech Used (1) 200 Bonus (4518) 4518 TOTAL SCORE: 21743 Bonus ------- High Alert Combat Kills 1309 Follower Combat Kills 3017 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -708 Cogmind --------- Core Integrity 0/1300 Matter 96/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Transdimensional Reconstructor Advanced Plasma Rifle RU-N14's Throwing Claymores (10) RU-N14's Throwing Claymores (6) Power Sword Peak State ------------ > --- POWER ------------ Micro Fission Core Heavy Antimatter Reactor > --- PROPULSION ------- Medium Treads Heavy Treads Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System Advanced Cooling System High-capacity Storage Unit Advanced Signal Interpreter Targeting Computer Improved Core Analyzer Particle Accelerator Experimental Weapon Shielding Advanced Force Field > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Light Particle Reactor Armored Huge Wheel Experimental Energy Well Experimental Targeting Computer Advanced Melee Analysis Suite Improved Kinecellerator Transdimensional Reconstructor Zionite Phaser-M KE Penetrator Hypervelocity Mass Driver Heavy Missile Launcher RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores Power Sword Power Sword Power Sword Power Sword [Rating: 128] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Storm Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Thunder Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 2 2 . . . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . 1 . . . . . . 1 . 1 . . . . . Utility 8 | . . 1 2 2 . . . . . 1 . . . . . 2 Weapon 2 | . . . . . . . . . 1 1 . . . . . . Parts Attached 227 | 6 5 20 23 13 8 . 7 8 28 45 10 1 1 3 10 39 Power 22 | 1 . 4 2 1 . . 1 2 3 1 2 . . . 1 4 Engine 9 | 1 . 4 1 1 . . . 1 1 . . . . . . . Core 6 | . . . 1 . . . 1 1 . 1 1 . . . 1 . Reactor 7 | . . . . . . . . . 2 . 1 . . . . 4 Propulsion 55 | 2 . 8 5 4 2 . . 1 6 14 1 1 1 . 2 8 Treads 42 | 2 . 7 5 4 1 . . 1 6 7 . 1 1 . 1 6 Leg 8 | . . . . . . . . . . 5 1 . . . 1 1 Wheel 5 | . . 1 . . 1 . . . . 2 . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 70 | 1 3 3 6 5 3 . 4 1 10 15 3 . . 3 3 10 Device 37 | . 2 1 4 4 2 . 3 . 3 5 2 . . 2 1 8 Storage 3 | 1 1 1 . . . . . . . . . . . . . . Processor 12 | . . 1 2 1 . . . 1 1 4 1 . . . . 1 Hackware 2 | . . . . . . . . . . 1 . . . . . 1 Protection 16 | . . . . . 1 . 1 . 6 5 . . . 1 2 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 80 | 2 2 5 10 3 3 . 2 4 9 15 4 . . . 4 17 Energy Gun 27 | 2 2 2 4 1 . . 1 1 3 3 1 . . . 3 4 Energy Cannon 2 | . . 1 1 . . . . . . . . . . . . . Ballistic Gun 23 | . . 2 3 2 2 . 1 1 3 7 1 . . . . 1 Ballistic Cannon 2 | . . . . . . . . . . 1 1 . . . . . Launcher 10 | . . . 2 . 1 . . 2 2 . 1 . . . 1 1 Special Weapon 7 | . . . . . . . . . 1 . . . . . . 6 Impact Weapon 5 | . . . . . . . . . . . . . . . . 5 Slashing Weapon 4 | . . . . . . . . . . 4 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 2 1 . . . 1 . 6 1 1 . . 3 1 2 Corrupted Parts 4 | . . . . . . . . 1 . . . . . . 2 1 System Corruption 22 | . . . . . . . . 10 . . . . . . 6 6 Parts Lost 70 | . . 5 1 1 4 . . 1 12 15 . . 1 . 4 26 Power 11 | . . 2 . 1 . . . . 2 1 . . . . 1 4 Propulsion 23 | . . 3 . . 1 . . . 3 4 . . 1 . 3 8 Utility 30 | . . . 1 . 2 . . 1 4 9 . . . . . 13 Weapon 6 | . . . . . 1 . . . 3 1 . . . . . 1 Highest Loss Streak 15 | . . 2 1 1 4 . . 1 11 8 . . 1 . 3 15 Average Slot Usage (%) 91 | . 98 97 98 99 99 100 100 100 97 81 87 84 83 84 82 62 Engine 3 | . 14 10 5 7 7 7 3 . 1 1 . . . . . . Core 2 | . . . 3 . . . 3 7 2 3 1 5 5 5 4 1 Reactor 1 | . . . . . . . . . 2 . 4 5 5 5 5 3 Treads 21 | . 28 25 25 22 21 23 23 23 25 9 21 24 25 26 24 10 Leg 1 | . . . . . . . . . . 11 1 1 . . . 3 Device 17 | . 12 17 17 23 20 23 23 20 11 8 14 21 21 18 15 11 Storage 6 | . 14 11 9 7 7 7 7 7 6 5 5 5 5 5 5 1 Processor 14 | . . 4 18 23 17 15 15 17 18 11 21 15 15 15 15 14 Protection 3 | . . . . . 6 7 7 7 7 7 . . . 1 4 1 Energy Gun 6 | . 27 12 8 7 . . 4 4 6 1 5 5 5 5 4 4 Ballistic Gun 5 | . . 8 5 7 13 15 10 9 11 3 7 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 106 | 14 30 56 58 61 66 64 65 61 74 106 95 95 95 95 93 98 Greatest Support 152 | 40 40 63 63 63 60 60 60 68 90 96 96 124 124 124 125 152 Greatest Overweight (x) 6 | . . 3 3 1 6 1 1 1 1 5 . . . . 1 2 Average Overweight (x) . | . . 1 . . 1 1 . . . 1 . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 12 19 20 20 20 20 20 20 20 20 20 20 20 20 20 12 Most Carried 20 | 6 14 20 20 20 20 17 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 3 9 15 19 19 16 17 18 19 17 18 19 19 19 19 18 11 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 14 20 20 20 17 17 20 19 16 20 20 20 19 20 16 5 Class Distribution -------------------- 38% | Mutant 28% | Scavenger-Gunner 20% | Scavenger-Mutant 5% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Matter Collected 3383 | 230 80 272 439 228 239 . 50 125 484 670 130 10 10 40 100 276 Remotely 189 | . . . . . . . . . . 189 . . . . . . Salvage Created 8526 | . 326 923 1361 351 450 . . 42 848 1128 56 193 316 94 586 1852 Parts 378 | . 19 63 83 11 15 . . 4 41 39 1 4 5 1 19 73 Haulers Intercepted 4 | . . 2 1 . . . . . . . . . . . . 1 Recyclers Shooed 4 | . . . . . . . . . 2 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 111 | . . . . . 18 . . 10 . . . 30 24 1 28 . Prevented 7 | . . . . . . . . 7 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 161 | . 7 23 24 8 12 . . 2 20 13 2 3 4 . 10 33 Melee 8 | . . . . . . . . . . 8 . . . . . . Guns 99 | . 6 22 14 8 10 . . 1 13 4 2 2 2 . 7 8 Cannons 13 | . . 1 5 . . . . . . 1 . . . . . 6 AOE 33 | . . . 5 . 2 . . 1 7 . . . . . 2 16 Classes Destroyed 17 | . 4 3 3 1 1 . . . 1 . . 1 . . 1 2 Worker 14 | . . . 4 . . . . . 3 . . . . . . 7 Builder 5 | . . . 2 . . . . . 2 . . . . . . 1 Tunneler 1 | . . . . . . . . . . . . . . . . 1 Hauler 4 | . . 2 1 . . . . . . . . . . . . 1 Recycler 7 | . 1 . 2 . . . . . . 2 . . . . . 2 Operator 1 | . . . 1 . . . . . . . . . . . . . Watcher 8 | . 2 1 3 . . . . . 1 . . . . . . 1 Swarmer 36 | . 3 7 7 . 4 . . 2 3 . 2 1 . . 3 4 Grunt 65 | . 4 11 10 3 3 . . . 9 8 . . 2 . 3 12 Brawler 5 | . . . . . 2 . . . . 1 . . 1 . . 1 Duelist 7 | . . 1 1 1 1 . . . 1 . . . . . . 2 Sentry 22 | . . 4 6 2 2 . . . 4 1 . . . . . 3 Specialist 2 | . . . . . . . . . . . . . . . 2 . Hunter 10 | . . . . . . . . . 2 2 . . . . 2 4 Programmer 10 | . . . . 2 . . . . 1 1 . 1 . . . 5 Heavy 2 | . . . . . . . . . . . . . . . . 2 Behemoth 2 | . . . . . . . . . . . . 1 1 . . . Best Kill Streak 14 | . 4 5 7 3 9 . . 2 7 3 2 2 2 . 4 14 Combat Bots Only 12 | . 3 5 4 3 9 . . 2 6 3 2 2 2 . 4 12 Max Kills in Single Turn 4 | . 1 1 3 2 2 . . 1 2 1 1 1 1 . 2 4 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . Exploded 3 | . . . 3 . 1 . . 1 2 . . . . . 2 3 Melee 1 | . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 99-TNT (-3/Research) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Damage Taken 15989 | . 367 1114 951 663 729 . . 233 2584 2212 63 240 480 . 750 5603 Core 3095 | . 77 173 172 66 116 . . 13 504 402 . 15 146 . 90 1321 Absorbed by Shields 91 | . . . . . . . . . . . . . . . . 91 Reduced by Siege Mode 73 | . . . . . . . . . . . . . . . . 73 Core Remaining (%) 67 | 100 69 56 68 . . . . 72 40 59 . . . . 78 . Volleys Fired 427 | . 33 74 86 26 25 . . 9 57 14 7 5 7 1 20 63 Largest 4 | . 2 2 2 2 2 . . 2 3 4 4 1 1 1 1 4 Hottest 352 | . 100 100 126 108 108 . . 56 163 250 250 250 250 250 250 352 Shots Fired 746 | . 66 148 160 52 48 . . 10 116 31 12 5 7 1 20 70 Gun 658 | . 66 143 130 52 46 . . 5 106 27 11 5 7 1 15 44 Cannon 36 | . . 5 26 . . . . . . 4 1 . . . . . Launcher 28 | . . . 4 . 2 . . 5 7 . . . . . 5 5 Special 24 | . . . . . . . . . 3 . . . . . . 21 Kinetic 263 | . . 48 60 26 30 . . 5 52 24 7 . . . . 11 Thermal 411 | . 46 100 96 26 16 . . . 54 7 5 5 7 1 15 33 Explosive 45 | . . . 4 . . . . . 10 . . . . . 5 26 Electromagnetic 27 | . 20 . . . 2 . . 5 . . . . . . . . Robot Hit Streak 22 | . 10 10 13 13 21 . . 5 18 22 7 5 5 5 5 14 Robot Miss Streak 16 | . 4 3 3 6 8 . . 3 5 4 11 16 5 2 8 6 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 Secondary Targets 11 | . . 4 1 . 1 . . . 5 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . 1 . . . . . . . Shots Hit Robots 611 | . 38 101 103 43 43 . . 8 87 79 9 5 7 1 17 70 Core Hits 518 | . 15 42 55 44 50 . . 9 100 34 3 6 18 2 33 107 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . 1 . 1 . . . . . 1 . . . . . 2 Critical Strikes 35 | . 4 8 . 1 . . . . 7 5 1 . . . . 9 Burn 18 | . 4 7 . . . . . . 6 . . . . . . 1 Destroy 4 | . . 1 . 1 . . . . . 1 . . . . . 1 Blast 2 | . . . . . . . . . . 1 1 . . . . . Smash 2 | . . . . . . . . . . . . . . . . 2 Sever 9 | . . . . . . . . . 1 3 . . . . . 5 Melee Attacks 92 | . . . . . . . . . . 74 . . . . . 18 Impact 18 | . . . . . . . . . . . . . . . . 18 Slashing 74 | . . . . . . . . . . 74 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 25 | . . . . . . . . . . 20 . . . . . 5 Damage Inflicted 24092 | . 526 1344 2221 953 968 . . 402 3525 3133 212 330 831 82 1950 7615 Guns 13516 | . 505 1262 1476 953 917 . . 81 1832 819 177 330 831 82 1439 2812 Cannons 589 | . . 82 332 . . . . . . 140 35 . . . . . Explosions 6721 | . 21 . 413 . 51 . . 321 1624 . . . . . 511 3780 Melee 2524 | . . . . . . . . . . 2174 . . . . . 350 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 4034 | . . 361 665 432 574 . . 81 1009 553 104 . . . . 255 Thermal 10392 | . 422 983 1143 521 343 . . 65 1162 406 108 330 831 82 1439 2557 Explosive 5989 | . . . 413 . . . . . 1285 . . . . . 511 3780 Electromagnetic 411 | . 104 . . . 51 . . 256 . . . . . . . . Impact 350 | . . . . . . . . . . . . . . . . 350 Slashing 2916 | . . . . . . . . . 69 2174 . . . . . 673 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . 1 1 1 1 10 4 13 . . . . 6 7 Average Corruption 4 | . . . . 1 1 1 1 10 3 11 . . . . 4 4 Corruption Purged 6 | . . . . . . . . . . . . . . . . 6 Effects 58 | . . . . . . 1 2 . 3 38 . . . . 1 13 Message Errors 19 | . . . . . . . 1 . . 14 . . . . . 4 Matter Fused 10 | . . . . . . . . . 2 5 . . . . . 3 Heat Flow Errors 2 | . . . . . . . . . . 2 . . . . . . Energy Discharges 9 | . . . . . . 1 1 . 1 3 . . . . 1 2 Parts Rejected 3 | . . . . . . . . . . 2 . . . . . 1 Data Loss (minor) 8 | . . . . . . . . . . 6 . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . 1 . . . . . . Misfires 3 | . . . . . . . . . . 2 . . . . . 1 Misdirections 2 | . . . . . . . . . . 2 . . . . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 410 | . . . . . . . . . 74 211 . . . . 32 93 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 163 | . . . . . . . . . 74 . . . . . 32 57 Melee 247 | . . . . . . . . . . 211 . . . . . 36 Knockbacks 2 | . . . . . . . . . . 1 . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . 1 Kinetic 1 | . . . . . . . . . . 1 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 287 | . 33 . 26 42 . . . . 135 . . . . . 51 . Shots 7 | . 1 . 1 1 . . . . 3 . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 789 | . 144 13 188 54 245 . . 31 789 741 87 . 23 . 22 344 Average Temperature 177 | . 55 13 49 14 109 . . 10 255 289 37 . 15 . 10 156 Received Heat Transfer 3015 | . 141 339 252 117 132 . . 39 345 453 . . 111 . 153 933 Effects 65 | . . . . . . . . . 34 29 . . . . . 2 Shutdowns 3 | . . . . . . . . . . 3 . . . . . . Energy Bleed 7 | . . . . . . . . . 6 1 . . . . . . Interference 20 | . . . . . . . . . 7 11 . . . . . 2 Matter Decay 1 | . . . . . . . . . 1 . . . . . . . Short Circuit 8 | . . . . . . . . . 6 2 . . . . . . Damage (minor) 6 | . . . . . . . . . 3 3 . . . . . . Damage (major) 17 | . . . . . . . . . 9 8 . . . . . . Damage (core) 3 | . . . . . . . . . 2 1 . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . 2 Total Turns 23 | . . . . . . . . . . . . . . . . 23 Longest Duration 13 | . . . . . . . . . . . . . . . . 13 Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . . . . . . . . 3 Robots Melted 7 | . 1 . . . . . . . . . . 1 2 . 1 2 Combat Hostiles 7 | . 1 . . . . . . . . . . 1 2 . 1 2 Parts Melted 59 | . 5 8 4 2 3 . . . 7 1 3 2 7 . 5 12 Heat Transferred 18528 | . 1530 3108 2368 1098 775 . . 100 2050 611 173 456 1218 75 1604 3362 Parts Sabotaged 6 | . . . . . . . . . 2 1 . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Peak Influence 1478 | . 189 386 563 510 . . . . 1143 603 617 . . . . 1478 Initial 518 | . . 9 133 255 . . . . 42 518 265 . . . . 153 Average 385 | . 71 225 283 338 . . . . 551 487 388 . . . . 661 Maximum Alert Level 4 | . . 1 2 2 . . . . 4 2 2 . . . . 4 Low Security (%) 23 | 100 100 24 25 . . . . . 35 . . . . . . 9 Level 1 43 | . . 75 63 92 . . . . 2 15 58 . . . . 47 Level 2 23 | . . . 11 7 . . . . 28 84 41 . . . . 1 Level 3 3 | . . . . . . . . . 21 . . . . . . 8 Level 4 6 | . . . . . . . . . 12 . . . . . . 33 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 2 2 2 3 . . . . 8 4 1 . 1 . . 11 Investigation 4 | . . 2 . 1 . . . . . 1 . . . . . . Extermination 8 | . . . . 2 . . . . 1 2 1 . . . . 2 Reinforcement 10 | . 2 . 2 . . . . . 2 . . . . . . 4 Assault 6 | . . . . . . . . . 2 1 . . 1 . . 2 Garrison 6 | . . . . . . . . . 3 . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Distress Signals 5 | . . . 2 . . . . . 1 1 . . . . . 1 Communications Jammed 18 | . . . . . . . . . 17 1 . . . . . . Distress Signals 18 | . . . . . . . . . 17 1 . . . . . . Times Spotted 293 | . 13 31 32 10 12 1 . 12 40 26 16 9 16 . 18 57 Peak Tracking Total 10 | . 4 6 5 5 3 1 . 6 8 5 10 4 7 . 5 10 Tactical Retreats 10 | . . 1 . 1 . . . 1 2 2 2 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Traps Triggered 6 | . . 1 3 1 . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . 1 . . . 1 . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Machines Disabled 35 | . 1 . 3 2 . . . . 25 . . . . . 1 3 Max in Single Turn 14 | . 1 . 1 2 . . . . 14 . . . . . 1 1 Garrison Access 2 | . . . 1 . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Machines Accessed 27 | . 3 4 5 3 2 . . . . 1 . 1 . 6 . 2 Terminals 12 | . 3 3 4 1 . . . . . . . 1 . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . Repair Stations 4 | . . 1 . 2 . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . . . . . 1 Total Hacks 77 | . 10 12 16 8 7 . . . . 1 . 1 . 19 . 3 Successful 58 | . 8 8 9 5 7 . . . . 1 . 1 . 19 . . Failed 19 | . 2 4 7 3 . . . . . . . . . . . 3 Catastrophic 5 | . . 1 3 . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 47 | . 4 2 5 . . . . . 26 5 2 . . . 1 2 Terminals 35 | . 10 8 14 2 . . . . . . . 1 . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . Repair Stations 11 | . . 4 . 6 . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 2 . . . . . . . . . . . . 2 Terminal Hacks 47 | . 6 5 8 1 7 . . . . . . 1 . 19 . . Record 14 | . . . . . 6 . . . . . . 1 . 7 . . Part Schematic 5 | . 1 . . . . . . . . . . . . 4 . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . Prototype ID Bank 9 | . 1 1 3 . . . . . . . . . . 4 . . Open Door 1 | . . . . . 1 . . . . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . Locate Traps 3 | . . . 2 1 . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . Repair Station Hacks 7 | . . 3 . 4 . . . . . . . . . . . . Scan Component 4 | . . 2 . 2 . . . . . . . . . . . . Repair 3 | . . 1 . 2 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 2 4 4 3 . . . . . . . . . . . 2 Full Trace Events 2 | . . 1 . 1 . . . . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . . . . . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . . . . . . . . . Time 74 | . . 26 . 48 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . 2 4 . . . . . . Machine Destruction 2 | . . . . . . . . . 2 . . . . . . . Programmers 4 | . . . . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 2 . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Total Allies 19 | . . . . . 2 . 4 . 4 4 2 . 2 . . 1 Largest Group 6 | . . . . . 2 1 5 5 6 4 3 3 4 4 4 2 Highest-Rated Group 341 | . . . . . 48 32 180 180 317 219 341 341 341 303 303 165 Highest-Rated Ally 135 | . . . . . 32 32 38 38 70 135 135 135 135 135 135 135 Zionite Dispatches 6 | . . . . . . . . . 2 2 1 . . . . 1 Heavy 1 | . . . . . . . . . . . 1 . . . . . Light 1 | . . . . . . . . . 1 . . . . . . . Fire 1 | . . . . . . . . . . 1 . . . . . . Hero 2 | . . . . . . . . . . 1 . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . 1 . . . . . . . Total Orders 1 | . . . . . . . . . 1 . . . . . . . DROP 1 | . . . . . . . . . 1 . . . . . . . Ally Attacks 241 | . . . . . 2 7 . 17 82 23 19 16 24 . 27 24 Total Damage 11341 | . . . . . 57 228 . 498 1837 654 606 989 1584 . 861 4027 Kills 86 | . . . . . 1 1 . 7 10 8 9 7 13 . 9 21 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 6 | . . . . . . 1 2 . . . . 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . 5 . . . . . . . Component Stockpiles 1 | . . . . . . . . . 1 . . . . . . . Unaware Schematics 1 | . . . . . . . . . 1 . . . . . . . Trap Installations 1 | . . . . . . . . . 1 . . . . . . . Active Terminals 1 | . . . . . . . . . 1 . . . . . . . Active Garrisons 1 | . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Turns Passed 13932 | 111 608 929 1504 693 999 305 1976 405 945 1281 480 884 775 256 752 1029 Spaces Moved 6721 | 66 292 395 716 314 374 116 1003 208 435 488 258 531 448 149 405 523 Core 115 | 8 . . . . . . . . . . . . . . . 107 Treads 5807 | 58 292 153 558 314 336 116 1003 208 435 173 258 531 448 149 405 370 Legs 266 | . . . . . . . . . . 266 . . . . . . Wheels 533 | . . 242 158 . 38 . . . . 49 . . . . . 46 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 130 145 160 170 246 166 166 161 145 162 162 162 162 162 50 Average Speed 172 | 146 160 151 156 172 238 246 194 166 165 190 162 162 162 162 162 136 Slowest Speed 260 | 160 160 240 160 243 246 246 246 246 246 260 162 162 162 162 245 163 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 50 39 59 8 57 23 90 47 16 12 5 81 70 61 82 17 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 9 | . . . . . . 1 3 . . . . 1 1 3 . . Known Exits Taken 12 | . . 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . . . . . . . 1 1 . . . . . . Scrap Searched 10 | . . . . . 1 1 3 1 . . . 3 . . 1 . Spaces Dug 13 | . . . 11 . . . . . . 2 . . . . . . Terrain Destroyed 279 | . . . 31 . . . . 1 142 2 . . . . 26 77 Melee 2 | . . . . . . . . . . 2 . . . . . . Projectile 3 | . . . . . . . . . 1 . . . . . . 2 AOE 274 | . . . 31 . . . . 1 141 . . . . . 26 75 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Total 8205 | 78 368 588 951 417 434 137 1032 258 576 719 313 541 480 161 450 702 Wait 415 | . 22 56 88 40 2 22 8 29 14 86 14 . 1 . 7 26 Move 6705 | 65 291 394 715 313 373 115 1002 207 434 487 257 530 447 148 404 523 Hop . | . . . . . . . . . . . . . . . . . Pick Up 142 | 7 11 25 15 9 3 . 6 2 17 14 11 2 6 3 . 11 Fast Attach 109 | 5 3 8 11 6 1 . 3 . 11 22 2 1 . 4 6 26 Attach 71 | 1 1 9 3 2 4 . 2 1 12 15 5 . 1 . 4 11 Detach 23 | . . . 1 . . . . . 1 10 3 . . . 3 5 Swap 48 | . 1 3 9 5 3 . 2 7 5 8 3 . . . . 2 Drop 154 | . 6 19 23 16 3 . 9 3 15 11 11 3 7 5 6 17 Fire 427 | . 33 74 86 26 25 . . 9 57 14 7 5 7 1 20 63 Melee 65 | . . . . . . . . . . 52 . . . . . 13 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 46 | . . . . . 20 . . . 10 . . . 11 . . 5 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 1 exit: Tes) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Identified exit to Mines 328 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 16) 720 | -10/Materials | Entered another Materials area 720 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 982 | -9/Materials | Repaired Lgt. Treads 1334 | -9/Materials | Discovered new exit (range 16) 1363 | -9/Materials | Identified exit to Materials 1649 | -9/Materials | Entered another Materials area 1649 | -8/Materials | Evolved 2 slots: Utility x2 1841 | -8/Materials | Build established: Scavenger-Mutant 3101 | -8/Materials | Discovered new exit (range 15) 3151 | -8/Materials | Identified exit to Factory 3153 | -8/Materials | Entered Factory 3153 | -7/Factory | Evolved 2 slots: Utility x2 3229 | -7/Factory | Repaired Imp. Treads 3443 | -7/Factory | Build established: Scavenger-Skirmisher 3483 | -7/Factory | Discovered new exit (range 16) 3583 | -7/Factory | Identified exit to Storage 3836 | -7/Factory | Discovered new exit (range 4) 3844 | -7/Factory | Identified exit to Lower Caves 3846 | -7/Factory | Entered Lower Caves 3905 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3997 | -7/Lower Caves | Lost 4 parts (1n2u1w) 3998 | -7/Lower Caves | Destroyed 9 combat bots 4136 | -7/Lower Caves | Learned Research stockpile data 4136 | -7/Lower Caves | Learned Extension security intel 4136 | -7/Lower Caves | Learned Armory terminal intel 4224 | -7/Lower Caves | Build established: Mutant 4251 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4447 | -7/Lower Caves | Encountered a Warlord checkpoint 4803 | -7/Lower Caves | Discovered new exit (range 13) 4842 | -7/Lower Caves | Identified exit to Lower Caves 4845 | -7/Lower Caves | Entered another Lower Caves area 4845 | -7/Lower Caves | Accompanied by 1 ally 5089 | -7/Lower Caves | Learned location of Zion (-7) 5131 | -7/Lower Caves | Discovered new exit (range 8) 5148 | -7/Lower Caves | Identified exit to Zion 5150 | -7/Lower Caves | Entered Zion 5150 | -7/Zion | Accompanied by 1 ally 5330 | -7/Zion | Discovered new exit (range 12) 5401 | -7/Zion | Identified exit to Proximity Caves 5529 | -7/Zion | System corruption cleaned by Quarantine Array 5606 | -7/Zion | Given A8's code to call for help 5620 | -7/Zion | Learned location of Quarantine (-2) 5822 | -7/Zion | Learned Factory stockpile data 5828 | -7/Zion | Found Prototype Energy Gun 5976 | -7/Zion | Learned location of Data Miner (-6) 6034 | -7/Zion | Found Prototype Special Weapon 6037 | -7/Zion | Found Prototype Special Weapon 6040 | -7/Zion | Found Prototype Special Weapon 6042 | -7/Zion | Found Prototype Special Weapon 6155 | -7/Zion | Learned Factory emergency access door positions 6306 | -7/Zion | Found Prototype Device 6306 | -7/Zion | Identified Phasing AFG 6680 | -7/Zion | Visited the Megawrench Repair Shop 6680 | -7/Zion | Megawrench repaired 12 parts 6814 | -7/Zion | Imprinted 6816 | -7/Zion | Declared Zion's savior 7126 | -7/Zion | Entered Proximity Caves 7126 | -6/Proximity Caves | Accompanied by 5 allies 7511 | -6/Proximity Caves | Discovered new exit (range 5) 7515 | -6/Proximity Caves | Identified exit to Factory 7529 | -6/Proximity Caves | System corruption reached 10% 7531 | -6/Proximity Caves | Entered Factory 7531 | -6/Factory | Accompanied by 4 allies 7531 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7650 | -6/Factory | Retrieved Zion intel report: Active Terminals 7826 | -6/Factory | Retrieved Zion intel report: Trap Installations 7827 | -6/Factory | Zion Light squad teleported in 7837 | -6/Factory | Build established: Gunner 7964 | -6/Factory | Found Prototype Protection 7984 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 8006 | -6/Factory | Retrieved Zion intel report: Active Garrisons 8089 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 8198 | -6/Factory | Identified Zio. Weapon Casing 8206 | -6/Factory | Core integrity fell below 50% 8227 | -6/Factory | Identified RU-N14's Throwing Claymores (x4) 8231 | -6/Factory | First assault squad dispatched 8258 | -6/Factory | Lost 11 parts (2p3n3u3w) 8285 | -6/Factory | Zion Kinetic Resupply teleported in 8392 | -6/Factory | Discovered new exit (range 14) 8476 | -6/Factory | Entered another Factory area 8476 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8479 | -5/Factory | Identified Storm Laser 8776 | -5/Factory | First assault squad dispatched 8989 | -5/Factory | Lost 8 parts (2n6u) 9279 | -5/Factory | System corruption reached 10% 9281 | -5/Factory | Build established: Scavenger-Mutant 9405 | -5/Factory | Zion hero teleported in (AD-0RF) 9523 | -5/Factory | Zion Fire squad teleported in 9701 | -5/Factory | Discovered new exit (range 16) 9757 | -5/Factory | Entered another Factory area 9757 | -4/Factory | Accompanied by 3 allies (AD-0RF) 9757 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9791 | -4/Factory | Build established: Scavenger-Gunner 9915 | -4/Factory | Discovered new exit (range 4) 9921 | -4/Factory | Identified exit to Upper Caves 10103 | -4/Factory | Zion Heavy squad teleported in 10237 | -4/Factory | Entered Upper Caves 10237 | -4/Upper Caves | Accompanied by 3 allies (AD-0RF) 10526 | -4/Upper Caves | Spotted B-86 Titan 10529 | -4/Upper Caves | Destroyed B-86 Titan 11084 | -4/Upper Caves | Discovered new exit (range 5) 11086 | -4/Upper Caves | Encountered a Warlord checkpoint 11090 | -4/Upper Caves | Identified exit to Upper Caves 11121 | -4/Upper Caves | Entered another Upper Caves area 11121 | -4/Upper Caves | Accompanied by 3 allies (AD-0RF) 11152 | -4/Upper Caves | Discovered new exit (range 9) 11165 | -4/Upper Caves | Identified exit to Research 11282 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11480 | -4/Upper Caves | Spotted B-86 Titan 11486 | -4/Upper Caves | Destroyed B-86 Titan 11816 | -4/Upper Caves | Discovered new exit (range 8) 11826 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11869 | -4/Upper Caves | Learned location of 1 exit from Research 11873 | -4/Upper Caves | Learned location of Testing (-3) 11893 | -4/Upper Caves | Identified exit to Zhirov 11896 | -4/Upper Caves | Entered Zhirov 11896 | -4/Zhirov | Accompanied by 4 allies (AD-0RF) 11896 | -4/Zhirov | Discovered new exit (range 3) 11898 | -4/Zhirov | Identified exit to Proximity Caves 11926 | -4/Zhirov | Met Zhirov 11966 | -4/Zhirov | Learned location of Command (-1) 11982 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12014 | -4/Zhirov | Found Alien Artifact 12014 | -4/Zhirov | Identified Integrated Reactor 12014 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12038 | -4/Zhirov | Found Alien Artifact 12152 | -4/Zhirov | Entered Proximity Caves 12152 | -3/Proximity Caves | Accompanied by 4 allies (AD-0RF) 12187 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 12290 | -3/Proximity Caves | Caught by Unaware searching for contraband prototypes 12315 | -3/Proximity Caves | Caught by Unaware searching for contraband prototypes 12773 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12808 | -3/Proximity Caves | Lost 3 parts (3n) 12865 | -3/Proximity Caves | Discovered exit to Research (range 9) 12904 | -3/Proximity Caves | Entered Research 12904 | -3/Research | Accompanied by 2 allies (AD-0RF) 12904 | -3/Research | Evolved 2 slots: Utility x2 12905 | -3/Research | Identified exit to Testing 12912 | -3/Research | P-80 Master assimilated allied Warrior 7a 12945 | -3/Research | Found Corrupted Prototype Processor 13355 | -3/Research | Garrison activated, responded to threat 13425 | -3/Research | Destroyed 12 combat bots 13428 | -3/Research | Lost 15 parts (3p4n7u1w) 13479 | -3/Research | Zion hero teleported in (99-TNT) 13580 | -3/Research | Found Antimissile System 13702 | -3/Research | First assault squad dispatched 13728 | -3/Research | Allies destroyed 99-TNT 13815 | -3/Research | Core integrity fell below 50% 13854 | -3/Research | Core integrity fell below 20% 13902 | -3/Research | Lost 8 parts (1p3n4u) 13933 | -3/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 13868_ K-01 Serf collects debris. 13871_ Adv. System Shield destroyed. 13875_ Detecting system override signal. 13877_ K-01 Serf destroyed. 13894_ S-43 Plague destroyed. 13894_ Destroyed Xenon Bombardment Thruster. 13894_ S-43 Plague destroyed. 13894_ Terminal disabled. 13897_ The unstable cave ceiling collapses. 13901_ R-10 Processor collects Xenon Bombardment Thruster. 13902_ The unstable cave ceiling collapses. 13903_ System corrupted: Component data lost. 13903_ Acquired Adv. Heavy Treads. 13904_ ALERT: Significant disruption in Zone 5O, assault force dispatched. 13904_ R-10 Processor collects Hvy. Machine Gun. 13905_ Dropped Adv. Heavy Treads. 13907_ Acquired 10 matter. 13908_ R-10 Processor collects Xenon Bombardment Thruster. 13911_ The unstable cave ceiling collapses. 13913_ Imp. Core Analyzer destroyed. Map ----- +----------------------------------------------------+ | ????????????????# ?# ##########+#### | | ????????????????# ?# # | | ????????!???????# # # | | ????????????????# # # | | ????????????????# """ + # | | ????????????????# """ # ###### T## # | | ????????????????? """ # #????##### # | | ????????????????? ?# #?????? # ###/## | | ????????????????# ?# #???? # !% | | ????????????????#######??# #?? # * | | ?????????????????????????# # # | | ?????????????????????????# + ! # """ | | ?????????????????????????# ########## """ | | ?????????????????????????# # # """ | | ?????????????????????????# # # | | ?????????????????????????# gg# ""# | | ?????????????????????????# # ""# | | ?????????????????# # #R = T"# "" "" | | ?????????????????# + R ""# ""G"" | | ?????????????????# # # %[ ## ####### | | ?????????????????????????# # ## #?????? | | ???????????#+############# # % ## #?????? | | ??????????? # # # #### ??????? | | ?????????? # * ## ??????? | | ?????????? l # #? ??????? | | ?????????? @ # #? ??????? | | ???????????????####+###### # #?????????? | | ?????????????????????????# # #?????????? | | ?????????????????????????# ###/######?????????? | | ?????????????????????????# #????? | | ?????????????????????????# #????? | | ?????????????????????????# / ???? | | ?????????????????????????# #????? | | ?????????????????????????####################????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 131 Energy Generation 53 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Jamming Range 12 Corruption Prevention 12 Armor Coverage 975 Resistance: TH 15 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 14 Melee Accuracy 5 Core Analysis 8 Recoil Reduction 11 Particle Charging 30 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ O-24 Administrator | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel I-36 Angel | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Heroic Deeds No Signal Use The Force Challenges ------------ None Game ------ Seed AssembledCentriumRifle Manual? 0 Play Time 03:25:50 Cumulative 29.5 hours Start 2021.12.09 @ 04:21:36 End 2021.12.10 @ 00:48:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 32 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34fe2463-b867-4640-ad86-0acf3af12571