Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.03 @ 17:43:19 Player: ME Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (114) 570 Value Destroyed (3515) 3515 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1297) 1297 TOTAL SCORE: 7882 Bonus ------- High Alert Combat Kills 509 Follower Combat Kills 588 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 258/300 Energy 525/525 System Corruption 2% Temperature Cool (21) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Fission Core Neutrino Core > --- PROPULSION (3) --- Light Treads Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Advanced Cooling System High-capacity Storage Unit Gravity Neutralizer Salvage Targeting Computer > --- WEAPON (2) ------- Advanced Plasma Cannon KE Penetrator > --- INVENTORY (20) --- Micro Nuclear Core Cold Fusion Reactor Advanced Heat Sink Advanced Hacking Suite Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Gravity Neutralizer Salvage Targeting Computer > --- WEAPON ----------- Advanced Plasma Cannon KE Penetrator > --- INVENTORY -------- Micro Nuclear Core Cold Fusion Reactor Advanced Heat Sink Advanced Hacking Suite Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Improved Plasma Cutter [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Salvage Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Salvage Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power 1 | . . . . 1 . . Propulsion 1 | . . 1 . . . . Utility 2 | . . 1 . 1 . . Weapon . | . . . . . . . Parts Attached 101 | 6 6 28 15 14 32 . Power 17 | 1 1 2 2 2 9 . Engine 4 | 1 . 2 . . 1 . Core 11 | . 1 . . 2 8 . Reactor 2 | . . . 2 . . . Propulsion 40 | 2 1 13 8 5 11 . Treads 3 | . . 2 . . 1 . Leg 37 | 2 1 11 8 5 10 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 2 6 2 5 4 . Device 12 | . 1 3 2 3 3 . Storage 2 | 1 . . . . 1 . Processor 4 | . 1 2 . 1 . . Hackware 1 | . . . . 1 . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 24 | 2 2 7 3 2 8 . Energy Gun 5 | 1 . . . 1 3 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 15 | 1 1 7 1 1 4 . Ballistic Cannon 2 | . 1 . 1 . . . Launcher . | . . . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 24 | . . 10 1 3 10 . Power 4 | . . 1 . . 3 . Propulsion 9 | . . 6 . . 3 . Utility 5 | . . 1 1 1 2 . Weapon 6 | . . 2 . 2 2 . Highest Loss Streak 3 | . . 3 1 2 3 . To Critical Strikes 2 | . . 1 . . 1 . Average Slot Usage (%) 95 | . 96 92 99 94 94 100 Engine 3 | . 8 9 5 . . . Core 8 | . 5 . . 6 15 18 Reactor 2 | . . . 5 9 . . Leg 26 | . 28 27 32 27 23 18 Device 13 | . 13 12 6 16 14 18 Storage 1 | . . . . . 2 9 Processor 16 | . 13 18 22 18 14 9 Hackware 2 | . . . . . 5 . Energy Gun 4 | . 5 . . . 8 . Energy Cannon 1 | . . . . . 3 9 Ballistic Gun 10 | . 17 18 12 9 5 9 Ballistic Cannon 2 | . 2 2 9 6 . . Naked Turns . | . . . . . . . Heaviest Build 80 | 12 12 20 21 25 80 80 Greatest Support 52 | 20 20 40 42 52 52 37 Greatest Overweight (x) 2 | . . 1 1 . 2 2 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 20 | 8 8 5 5 5 20 20 Average Capacity 7 | 6 5 5 5 5 9 20 Most Carried 20 | 1 5 5 5 5 20 20 Average Carried 6 | . 3 4 4 4 8 20 Final Capacity 20 | 8 5 5 5 5 20 20 Final Carried 20 | 1 5 4 5 5 20 20 Class Distribution -------------------- 70% | Scavenger-Mutant 22% | Mutant 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Sto Mat Gar Mat Matter Collected 2690 | 192 250 875 432 428 513 . Remotely . | . . . . . . . Salvage Created 4071 | . 277 1329 606 511 1249 99 Parts 271 | . 16 112 42 31 64 6 Haulers Intercepted 3 | . . 2 1 . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Combat Hostiles Destroyed 93 | . 5 28 14 15 29 2 Guns 72 | . 5 23 6 13 25 . Cannons 18 | . . 5 8 2 1 2 Classes Destroyed 15 | . 4 5 3 . 2 1 Worker 4 | . . . 1 2 . 1 Builder 2 | . . 1 . . . 1 Tunneler 1 | . . . . . . 1 Hauler 3 | . . 2 1 . . . Recycler 1 | . 1 . . . . . Operator 2 | . . . 1 1 . . Watcher 8 | . 3 5 . . . . Swarmer 26 | . 3 4 3 7 9 . Grunt 36 | . 2 12 6 6 8 2 Brawler 1 | . . 1 . . . . Duelist 2 | . . 2 . . . . Protector 1 | . . . 1 . . . Sentry 20 | . . 9 4 2 5 . Hunter 2 | . . . . . 2 . Programmer 5 | . . . . . 5 . Best Kill Streak 7 | . 4 6 6 7 5 5 Combat Bots Only 6 | . 3 6 5 6 5 2 Max Kills in Single Turn 3 | . 1 2 1 2 2 3 Gunslinging 1 | . . . . . 1 . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Hostile Shots Fired 615 | . 40 244 59 98 140 34 Missed 185 | . 13 88 14 25 33 12 Damage Taken 4491 | . 271 1558 414 844 1275 129 Core 913 | . 36 257 59 198 325 38 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1328 | . 85 464 131 242 369 37 Regen/Repaired (Parts) 86 | . . 86 . . . . Core Remaining (%) 68 | 100 85 . 21 . . . Volleys Fired 362 | . 30 112 49 61 101 9 Largest 2 | . 2 2 2 2 2 2 Hottest 138 | . 70 55 100 62 138 131 Shots Fired 633 | . 47 199 84 96 189 18 Gun 502 | . 47 163 45 61 177 9 Cannon 130 | . . 36 38 35 12 9 Launcher . | . . . . . . . Special 1 | . . . 1 . . . Kinetic 477 | . 44 199 83 96 46 9 Thermal 156 | . 3 . 1 . 143 9 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 31 | . 16 24 12 19 31 6 Robot Miss Streak 4 | . 2 3 4 2 4 2 Penetration Max 1 | . . . . . 1 1 Secondary Targets 7 | . 3 3 . . 1 . Max Gunslinging Chain 1 | . 1 1 . . 1 . Shots Hit Robots 446 | . 35 157 52 69 123 10 Core Hits 181 | . 14 62 24 27 49 5 Critical Kills 5 | . . 2 . 1 2 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 15 | . . 3 1 3 8 . Burn 6 | . . . . . 6 . Meltdown 1 | . . . . . 1 . Destroy 4 | . . 2 . 1 1 . Blast 4 | . . 1 1 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8028 | . 443 2233 868 1236 2449 799 Guns 5801 | . 443 1743 443 761 2248 163 Cannons 1788 | . . 485 425 475 201 202 Explosions 434 | . . . . . . 434 Melee . | . . . . . . . Ramming 5 | . . 5 . . . . Kinetic 5429 | . 405 2228 868 1236 529 163 Thermal 2594 | . 38 . . . 1920 636 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 2 Average Corruption 1 | . . . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 22 | . . . . . 21 1 Message Errors 2 | . . . . . 2 . Matter Fused 7 | . . . . . 7 . Heat Flow Errors 4 | . . . . . 4 . Energy Discharges 4 | . . . . . 3 1 Data Loss (minor) 2 | . . . . . 2 . Data Loss (major) 1 | . . . . . 1 . Misfires 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 81 | . . . 5 4 24 48 Projectiles 33 | . . . 5 4 24 . Explosions 48 | . . . . . . 48 Melee . | . . . . . . . Knockbacks 18 | . . 5 6 7 . . Impact . | . . . . . . . Kinetic 15 | . . 5 5 5 . . Secondary 3 | . . . 1 2 . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . 1 . . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 300 | . 9 24 88 16 300 15 Average Temperature 49 | . 4 9 30 10 77 7 Received Heat Transfer 1878 | . 159 732 234 297 384 72 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . . 3 . Combat Hostiles 3 | . . . . . 3 . Parts Melted 19 | . . . 1 . 16 2 Heat Transferred 4819 | . 111 . . . 4108 600 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Peak Influence 1386 | . 206 503 811 482 1386 747 Initial 582 | . . 1 99 284 274 582 Average 523 | . 52 307 436 365 800 626 Maximum Alert Level 4 | . 1 2 3 2 4 3 Low Security (%) 17 | 100 94 22 30 . . . Level 1 25 | . 5 42 10 75 13 . Level 2 26 | . . 34 52 24 19 88 Level 3 23 | . . . 5 . 52 11 Level 4 6 | . . . . . 14 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . . 1 9 1 . 2 Investigation 4 | . . 1 2 . . 1 Extermination . | . . . . . . . Reinforcement 3 | . . . 1 1 . 1 Assault 3 | . . . 3 . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Distress Signals 9 | . . 4 1 1 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 139 | . 11 36 34 17 34 7 Peak Tracking Total 9 | . 4 7 9 6 5 7 Tactical Retreats 4 | . . 1 1 1 1 . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Traps Triggered 13 | . 1 1 3 1 7 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Sto Mat Gar Mat Machines Disabled 12 | . . 1 3 1 1 6 Max in Single Turn 6 | . . 1 1 1 1 6 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Machines Accessed 31 | . 3 9 9 6 3 1 Terminals 24 | . 3 6 8 3 3 1 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 4 | . . 1 1 2 . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 65 | . 9 16 19 12 4 5 Successful 35 | . . 12 11 7 3 2 Failed 30 | . 9 4 8 5 1 3 Catastrophic 5 | . 2 1 1 . . 1 Database Lockouts . | . . . . . . . Manual 13 | . 9 4 . . . . Terminals 51 | . 9 10 18 5 4 5 Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units 6 | . . 2 1 3 . . Scanalyzers 2 | . . 2 . . . . Garrison Access 4 | . . . . 4 . . Terminal Hacks 26 | . . 7 10 4 3 2 Part Schematic 1 | . . . 1 . . . Prototype ID Bank 10 | . . 4 2 3 . 1 Open Door 5 | . . . 4 . 1 . Branch Access Points 2 | . . 2 . . . . Emergency Access Points 1 | . . . . . 1 . Locate Traps 1 | . . . 1 . . . Recall Investigation 1 | . . . . . . 1 Registered Components 1 | . . . 1 . . . Zone Layout 3 | . . 1 1 1 . . Garrison Registry 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 4 | . . 1 1 2 . . Retrieve Components 4 | . . 1 1 2 . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 18 | . 3 4 5 3 2 1 Full Trace Events 4 | . 1 1 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 13 | . . 13 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 20 | . . 10 2 8 . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Sto Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 4 | . . . 1 . 3 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Total Allies 15 | . . . 12 . 3 . Largest Group 11 | . . . 11 . 2 . Highest-Rated Group 142 | . . . 142 . 59 . Highest-Rated Ally 39 | . . . 31 . 39 . Total Orders . | . . . . . . . Ally Attacks 150 | . . . 123 . 27 . Total Damage 1865 | . . . 1192 . 673 . Kills 24 | . . . 21 . 3 . Allies Corrupted 1 | . . . 1 . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Sto Mat Gar Mat Turns Passed 5665 | 63 493 1221 675 648 2466 99 Spaces Moved 3002 | 46 324 637 418 243 1306 28 Core 2 | 2 . . . . . . Treads 16 | . . 16 . . . . Legs 2984 | 44 324 621 418 243 1306 28 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 260 Average Speed 134 | 116 120 123 120 120 149 260 Slowest Speed 260 | 120 120 190 190 120 260 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 3 59 67 54 22 89 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 15 | . . . 2 . 1 12 Melee . | . . . . . . . Projectile 9 | . . . 2 . 1 6 AOE 6 | . . . . . . 6 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Total 3991 | 52 381 870 505 504 1642 37 Wait 415 | . 13 76 11 178 137 . Move 2996 | 45 323 636 417 242 1305 28 Hop . | . . . . . . . Pick Up 29 | 1 4 2 2 2 18 . Fast Attach 51 | 6 3 17 7 3 15 . Attach 10 | . 1 3 1 3 2 . Detach 2 | . 1 1 . . . . Swap 40 | . 2 8 7 8 15 . Drop 55 | . 4 14 9 7 21 . Fire 362 | . 30 112 49 61 101 9 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis 18 | . . . . . 18 . Rewire 12 | . . . 2 . 10 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 16) 557 | -10/Materials | Entered another Materials area 557 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 599 | -9/Materials | Identified exit to Mines 599 | -9/Materials | Identified exit to Storage 955 | -9/Materials | Repaired Aluminum Leg 1033 | -9/Materials | Build established: Scavenger-Mutant 1113 | -9/Materials | Lost 3 parts (2n1w) 1391 | -9/Materials | Core integrity fell below 50% 1778 | -9/Materials | Entered Storage 2008 | -9/Storage | Garrison activated, responded to threat 2077 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2178 | -9/Storage | First assault squad dispatched 2252 | -9/Storage | Learned location of Armory (-4) 2252 | -9/Storage | Discovered new exit (range 6) 2380 | -9/Storage | Build established: Commander-Mutant 2387 | -9/Storage | Met a pair of Derelict thieves 2452 | -9/Storage | Identified exit to Materials 2453 | -9/Storage | Entered Materials 2453 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2456 | -8/Materials | Lost 6 allies 2726 | -8/Materials | Build established: Scavenger-Mutant 3100 | -8/Materials | Identified exit to Garrison 3101 | -8/Materials | Entered Garrison 3147 | -8/Garrison | Triggered checkpoint 3235 | -8/Garrison | Triggered checkpoint 3407 | -8/Garrison | Discovered new exit (range 5) 3411 | -8/Garrison | Identified exit to Materials 3435 | -8/Garrison | Triggered checkpoint 3487 | -8/Garrison | Triggered checkpoint 3595 | -8/Garrison | Discovered exit to Materials (range 10) 3667 | -8/Garrison | Core integrity fell below 50% 3727 | -8/Garrison | Triggered checkpoint 4157 | -8/Garrison | Triggered checkpoint 4199 | -8/Garrison | Triggered checkpoint 4324 | -8/Garrison | Discovered exit to Materials (range 12) 4324 | -8/Garrison | Discovered exit to Materials (range 56) 4324 | -8/Garrison | Discovered exit to Materials (range 66) 4324 | -8/Garrison | Discovered exit to Materials (range 34) 4393 | -8/Garrison | Triggered checkpoint 4455 | -8/Garrison | Triggered checkpoint 4490 | -8/Garrison | Spotted B-75 Beast 4494 | -8/Garrison | Core integrity fell below 20% 4527 | -8/Garrison | Lost 3 parts (1n2u) 5198 | -8/Garrison | Build established: Mutant 5429 | -8/Garrison | Triggered checkpoint 5567 | -8/Garrison | Entered Materials 5666 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- K-01 Serf collects debris. System corrupted: Energy discharge (-152). Fusion Modulator explodes. K-01 Serf destroyed. Terminal disabled. Slug penetrates Wall. Slug penetrates G-47 Trooper. W-25 Informer distress signal alerts nearby ally. Slug penetrates Wall. Slug penetrates G-47 Trooper. G-47 Trooper destroyed. Slug penetrates Wall. Slug penetrates G-47 Trooper. Destroyed Aluminum Leg. R-06 Scavenger collects Imp. Heat Sink. Lgt. Nuclear Core melted. Aluminum Leg melted. G-47 Trooper destroyed. Slug penetrates G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#######????????????????????????????????? | | ???????? ? +????????????????????????????????? | | ???????# """ #????????????????????????????????? | | ???????# """ #????????????????????????????????? | | ???????# """ #????????????????????????????????? | | ???????# ///#????????????????????????????????? | | ???????# """ ///#?? ????????????????????????????? | | ???????# """ ///#?? ???????????? ???????????????? | | ???????+ """ #??? ?????????? !?????????????? | | ???????# #??? ?????????? ???????????? | | ???????#######+######;####### ???????????? | | ??????????# ??????????? | | ??????????# ??????????? | | ??????????# wg !?????????? | | ?????????#####+####;#g!r### ?????????? | | ?????????# ; % % #?? ?????????? | | ?????????# ""# !!! #? ????????? | | ?????????# T"# !!! #? ????????? | | ?????????# ""# !!! # ???????? | | ?????????# """ # @# ???????? | | ?????????# """ # + ???????? | | ?????????# """ [######## ???????? | | ?????????# #??????? ???????? | | ?????????###########???????? ????????? | | ???????????????????????????? ????????? | | ????????????????????????????? ?????????? | | ????????????????????????????? ?????????? | | ?????????????????????????????? ?????????? | | ?????????????????????????????? ??????????? | | ??????????????????????????????? ??????????? | | ??????????????????????????????? ???????????? | | ???????????????????????????????? ???????????? | | ???????????????????????????????? ?????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 59 Targeting Accuracy 5 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 15 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Imp. Titanium Leg | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedSchematicSuite Manual? 0 Play Time 00:45:57 Cumulative 20.9 hours Start 2024.06.03 @ 16:58:08 End 2024.06.03 @ 17:43:19 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 0 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 310dc019-7f7c-4583-a2c9-66ff14ac2da2