Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.09 @ 01:56:17 Player: Pitt Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (57) 285 Value Destroyed (1880) 1880 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (98) 98 TOTAL SCORE: 3903 Bonus ------- High Alert Combat Kills 98 Cogmind --------- Core Integrity 0/550 Matter 141/300 Energy 115/160 System Corruption 13% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Visual Processing Unit > --- WEAPON (3) ------- Ion Cannon Improved Assault Rifle Heavy Mace > --- INVENTORY (5) ---- Light Nuclear Core Light Nuclear Core High-capacity Matter Pod (0) Beam Rifle Beam Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Heavy Mace Heavy Mace Heavy Mace > --- INVENTORY -------- Ion Engine Light Treads Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Propulsion Shielding Weapon Heavy Mace Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 53 | 6 1 20 26 Power 5 | 1 . 2 2 Engine 3 | 1 . 2 . Core 2 | . . . 2 Reactor . | . . . . Propulsion 16 | 2 1 6 7 Treads 1 | . . . 1 Leg 15 | 2 1 6 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 . 2 4 Device . | . . . . Storage 3 | 1 . . 2 Processor 1 | . . 1 . Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 25 | 2 . 10 13 Energy Gun 2 | 1 . 1 . Energy Cannon 3 | . . 1 2 Ballistic Gun 10 | 1 . 3 6 Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon 8 | . . 4 4 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Corrupted Parts 1 | . . . 1 System Corruption 10 | . . . 10 Parts Lost 19 | . . 5 14 Power 3 | . . 1 2 Propulsion 5 | . . 1 4 Utility 5 | . . 1 4 Weapon 6 | . . 2 4 Highest Loss Streak 6 | . . 2 6 To Critical Strikes . | . . . . Average Slot Usage (%) 83 | . 85 94 71 Engine 7 | . 14 8 4 Core 1 | . . . 3 Leg 25 | . 28 32 16 Storage 10 | . 14 11 9 Processor 5 | . . 3 9 Protection 4 | . . 4 5 Energy Gun 2 | . 14 2 . Energy Cannon 1 | . . 2 1 Ballistic Gun 5 | . 14 3 5 Impact Weapon 17 | . . 25 12 Naked Turns . | . . . . Heaviest Build 24 | 12 12 21 24 Greatest Support 40 | 20 20 33 40 Greatest Overweight (x) 6 | . . . 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 8 | 4 6 8 8 Average Carried 5 | 1 5 6 5 Final Capacity 8 | 8 8 8 5 Final Carried 7 | 4 6 7 5 Class Distribution -------------------- 51% | Mutant 45% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 796 | 134 149 245 268 Remotely . | . . . . Salvage Created 1951 | . 241 747 963 Parts 65 | . 11 23 31 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 1 . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 47 | . 5 22 20 Melee 15 | . . 8 7 Guns 14 | . 5 6 3 Cannons 5 | . . 3 2 AOE 4 | . . 1 3 Classes Destroyed 11 | . 1 6 4 Builder 2 | . . . 2 Recycler 3 | . . . 3 Mechanic 1 | . . 1 . Operator 2 | . . 2 . Watcher 2 | . . 1 1 Swarmer 9 | . . 7 2 Grunt 30 | . 5 11 14 Brawler 1 | . . 1 . Sentry 4 | . . 3 1 Specialist 2 | . . . 2 Heavy 1 | . . . 1 Best Kill Streak 8 | . 2 5 8 Combat Bots Only 5 | . 2 5 5 Max Kills in Single Turn 3 | . 1 1 3 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3853 | . 265 1089 2499 Core 930 | . 105 246 579 Absorbed by Shields . | . . . . Redirected to Shielding 100 | . . 100 . Regen/Repaired (Parts) 98 | . . 98 . Core Remaining (%) 65 | 100 58 38 . Volleys Fired 110 | . 26 42 42 Largest 3 | . 2 3 3 Hottest 121 | . 60 83 121 Shots Fired 191 | . 51 73 67 Gun 155 | . 51 58 46 Cannon 27 | . . 14 13 Launcher 9 | . . 1 8 Special . | . . . . Kinetic 105 | . 26 33 46 Thermal 67 | . 25 29 13 Explosive 9 | . . 1 8 Electromagnetic 10 | . . 10 . Robot Hit Streak 13 | . 7 6 13 Robot Miss Streak 7 | . 6 7 4 Penetration Max . | . . . . Secondary Targets 5 | . 1 3 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 186 | . 31 77 78 Core Hits 74 | . 13 21 40 Critical Kills 2 | . . 1 1 Critical Parts Destroyed 10 | . . 7 3 Critical Strikes 12 | . . 8 4 Smash 12 | . . 8 4 Melee Attacks 98 | . . 51 47 Impact 98 | . . 51 47 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . . 3 . Combat Hostiles . | . . . . Follow-up Attacks 13 | . . 9 4 Damage Inflicted 5382 | . 297 2334 2751 Guns 1013 | . 297 309 407 Cannons 351 | . . 185 166 Explosions 797 | . . 99 698 Melee 3221 | . . 1741 1480 Ramming . | . . . . Kinetic 711 | . 132 172 407 Thermal 627 | . 165 296 166 Explosive 797 | . . 99 698 Electromagnetic 26 | . . 26 . Impact 3221 | . . 1741 1480 Slashing . | . . . . Piercing . | . . . . Highest Corruption 13 | . . . 13 Average Corruption 10 | . . . 10 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 16 | . . . 16 Message Errors 1 | . . . 1 Matter Fused 2 | . . . 2 Heat Flow Errors 2 | . . . 2 Energy Discharges 6 | . . . 6 Data Loss (minor) 2 | . . . 2 Weapon Failures 3 | . . . 3 Overload Shots . | . . . . Overflow Damage 818 | . . 591 227 Projectiles . | . . . . Explosions 1 | . . . 1 Melee 817 | . . 591 226 Knockbacks 14 | . . 5 9 Impact 11 | . . 4 7 Kinetic . | . . . . Secondary 3 | . . 1 2 Self-Inflicted Damage 44 | . . . 44 Shots 3 | . . . 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 232 | . 138 168 232 Average Temperature 56 | . 45 81 39 Received Heat Transfer 1356 | . 144 384 828 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 11 | . . 6 5 Impact Corruptions 30 | . . 19 11 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 1 . Heat Transferred 1254 | . 375 583 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 539 | . 130 539 490 Initial 227 | . . 54 227 Average 270 | . 50 323 300 Maximum Alert Level 2 | . . 2 2 Low Security (%) 33 | 100 100 33 8 Level 1 43 | . . 30 77 Level 2 22 | . . 36 14 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 13 | . 2 4 7 Investigation 5 | . 1 2 2 Extermination . | . . . . Reinforcement 7 | . 1 2 4 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 1 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 75 | . 9 31 35 Peak Tracking Total 7 | . 4 4 7 Tactical Retreats 4 | . . 2 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . . 1 Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged 1 | . . 1 . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 2 3 1 Terminals 4 | . 1 2 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 18 | . 7 8 3 Successful 10 | . 1 7 2 Failed 8 | . 6 1 1 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 8 | . 6 2 . Terminals 10 | . 3 4 3 Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 1 1 2 Level Access Points 1 | . . 1 . Alert Level 1 | . . . 1 Unreport Threat 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . . 2 . Terminals 2 | . . 2 . Detonate 1 | . . 1 . Sabotage 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 1 1 Full Trace Events 3 | . 1 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 58 | . . 58 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1732 | 87 177 795 673 Spaces Moved 649 | 59 69 351 170 Core 9 | 4 . . 5 Treads 52 | . . . 52 Legs 588 | 55 69 351 113 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 126 | 115 120 120 145 Slowest Speed 350 | 120 120 120 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 15 | 4 18 21 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 1 | . . . 1 Terrain Destroyed 42 | . . 5 37 Melee 1 | . . . 1 Projectile 1 | . . . 1 AOE 40 | . . 5 35 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1230 | 75 117 592 446 Wait 301 | 7 21 122 151 Move 646 | 58 68 350 170 Hop . | . . . . Pick Up 23 | 4 1 10 8 Fast Attach 21 | 6 . 5 10 Attach 11 | . . 5 6 Detach 2 | . . 1 1 Swap 21 | . 1 10 10 Drop 13 | . . 8 5 Fire 110 | . 26 42 42 Melee 82 | . . 39 43 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 14) 265 | -10/Materials | Entered another Materials area 265 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 443 | -9/Materials | Repaired Ion Engine 477 | -9/Materials | Repaired Hvy. Assault Rifle 642 | -9/Materials | Build established: Mutant 758 | -9/Materials | Core integrity fell below 50% 786 | -9/Materials | Identified exit to Materials 1060 | -9/Materials | Entered another Materials area 1060 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1138 | -8/Materials | Build established: Scavenger-Mutant 1338 | -8/Materials | Lost 6 parts (3n2u1w) 1368 | -8/Materials | Crushed by falling debris 1368 | -8/Materials | Core integrity fell below 50% 1453 | -8/Materials | System corruption reached 10% 1533 | -8/Materials | Core integrity fell below 20% 1652 | -8/Materials | Garrison activated, responded to threat 1699 | -8/Materials | Lost 3 parts (2u1w) 1733 | -8/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- 01664_ System corrupted: Component data lost. 01667_ G-47 Trooper destroyed. 01668_ Imp. Light Armor Plating destroyed. 01670_ Destroyed Flight Unit. 01670_ S-10 Pest system corrupted by crushing effect. 01670_ S-10 Pest destroyed. 01673_ Destroyed Flight Unit. 01673_ S-10 Pest system corrupted by crushing effect. 01673_ S-10 Pest knocked back. 01680_ K-01 Serf collects debris. 01680_ Acquired Imp. Assault Rifle. 01694_ Dropped Aluminum Leg. 01702_ Dropped Hvy. Assault Rifle. 01702_ Dropped Adv. Beam Cannon. 01703_ Acquired Beam Rifle. 01710_ Acquired Ion Cannon. 01717_ System corrupted: Energy discharge (-59). 01717_ R-06 Scavenger collects Imp. Heat Sink. 01724_ R-06 Scavenger collects Aluminum Leg. 01732_ System corrupted: Energy discharge (-54). 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"" #??# ##### ## # " | | ??????????? ?????# """ T" #??# # # # " | | ??????????##????????# """ "" #?## # #### " | | ????????????????????# #?## ########??# " | | ????????????????????# #?## ##????????# | | ????????????????????###########??# #?????????# | | ????????????????????????????????? #?????????# | | ???????????????????????????????? #?????????### | | ??????????????????????????????? #???????????? | | ??????????????????????????????#### #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileInsulatedClaw Manual? 0 Play Time 00:22:07 Cumulative 129.3 hours Start 2022.11.09 @ 00:04:24 End 2022.11.09 @ 01:56:17 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 205 Rogue 205 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 53 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9a79a89-3210-4df3-b5b6-f29f3aa20f5f