Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.19 @ 02:57:24 Player: ktur Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (27) 135 Value Destroyed (597) 597 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 1237 Bonus ------- Follower Combat Kills 25 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 254/265 System Corruption 0% Temperature Cool (12) Movement Core (1550) Ox30 Location -10/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Improved Heat Sink Huge Storage Unit > --- WEAPON (2) ------- Medium Laser Beam Cannon > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Large Storage Unit High-capacity Matter Pod (200) Hacking Suite Hacking Suite Trap Extractor (0/4) Trap Extractor (0/4) Trap Extractor (4/4 EMP Trap) Trap Extractor (1/4 EMP Trap) Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Assault Rifle Grenade Launcher Grenade Launcher Grenade Launcher Grenade Launcher Datajack Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit > --- WEAPON ----------- Beam Cannon Datajack > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Large Storage Unit High-capacity Matter Pod Hacking Suite Hacking Suite Trap Extractor Trap Extractor Trap Extractor Trap Extractor Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Medium Laser Assault Rifle Light Cannon Grenade Launcher Grenade Launcher Grenade Launcher Grenade Launcher Mace [Rating: 14] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 31 | 6 22 3 Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 3 | 2 . 1 Treads 3 | 2 . 1 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 10 | 1 8 1 Device 6 | . 5 1 Storage 4 | 1 3 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 15 | 2 12 1 Energy Gun 5 | 1 3 1 Energy Cannon 1 | . 1 . Ballistic Gun 3 | 1 2 . Ballistic Cannon 4 | . 4 . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes . | . . . Parts Lost 3 | . . 3 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 3 | . . 3 To Critical Strikes . | . . . Average Slot Usage (%) 99 | . 99 99 Engine 14 | . 14 14 Treads 28 | . 28 28 Device 13 | . 13 14 Storage 14 | . 14 14 Energy Gun 4 | . 5 . Energy Cannon 9 | . 8 14 Ballistic Gun 4 | . 5 . Ballistic Cannon 8 | . 6 13 Special Melee Weapon 1 | . 2 . Naked Turns . | . . . Heaviest Build 94 | 14 94 94 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 2 | . 2 2 Average Overweight (x) . | . . 2 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 19 | 7 18 25 Most Carried 25 | 6 25 25 Average Carried 16 | 2 14 24 Final Capacity 25 | 8 25 25 Final Carried 25 | 6 25 24 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 970 | 171 717 82 Remotely . | . . . Salvage Created 722 | . 570 152 Parts 63 | . 60 3 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 18 | . 14 4 Guns 5 | . 5 . Cannons 10 | . 6 4 AOE 3 | . 3 . Classes Destroyed 7 | . 7 . Worker 1 | . 1 . Builder 1 | . 1 . Hauler 2 | . 2 . Operator 2 | . 2 . Watcher 3 | . 3 . Swarmer 6 | . 6 . Grunt 12 | . 8 4 Best Kill Streak 5 | . 5 2 Combat Bots Only 5 | . 5 2 Max Kills in Single Turn 3 | . 3 1 Gunslinging . | . . . Exploded 3 | . 3 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1071 | . 448 623 Core 263 | . 56 207 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 72 | . 60 12 Largest 2 | . 2 2 Hottest 110 | . 95 110 Shots Fired 110 | . 86 24 Gun 59 | . 57 2 Cannon 49 | . 27 22 Launcher 2 | . 2 . Special . | . . . Kinetic 68 | . 58 10 Thermal 40 | . 26 14 Explosive 2 | . 2 . Electromagnetic . | . . . Robot Hit Streak 10 | . 8 10 Robot Miss Streak 3 | . 3 2 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 72 | . 55 17 Core Hits 36 | . 30 6 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 4 | . 3 1 Burn 2 | . 2 . Blast 2 | . 1 1 Melee Attacks 1 | . 1 . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks 1 | . 1 . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1366 | . 1028 338 Guns 490 | . 490 . Cannons 627 | . 330 297 Explosions 196 | . 196 . Melee . | . . . Ramming 53 | . 12 41 Kinetic 735 | . 595 140 Thermal 382 | . 225 157 Explosive 196 | . 196 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 14 | . . 14 Projectiles 14 | . . 14 Explosions . | . . . Melee . | . . . Knockbacks 4 | . 1 3 Impact 2 | . . 2 Kinetic 2 | . 1 1 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 7 | . 2 5 Targets Rammed 7 | . 2 5 Kicked . | . . . Crushed . | . . . Highest Temperature 177 | . 177 41 Average Temperature 48 | . 60 17 Received Heat Transfer 315 | . 213 102 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 2 . Heat Transferred 1110 | . 777 333 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 344 | . 344 105 Initial . | . . . Average 81 | . 92 54 Maximum Alert Level 1 | . 1 . Low Security (%) 87 | 100 82 100 Level 1 12 | . 17 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . 5 . Investigation 3 | . 3 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 31 | . 24 7 Peak Tracking Total 4 | . 4 2 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts 72 | . 72 . Triggered . | . . . Disarmed 1 | . 1 . Reprogrammed 5 | . 5 . Reused . | . . . Traps Extracted 5 | . 5 . Installed . | . . . Triggered . | . . . Most Traps Carried 5 | . 5 5 Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 10 | . 9 1 Terminals 7 | . 6 1 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 29 | . 26 3 Successful 10 | . 9 1 Failed 18 | . 16 2 Catastrophic 2 | . 2 . Database Lockouts 1 | . 1 . Manual 19 | . 15 4 Terminals 25 | . 22 3 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 7 | . 6 1 Robot Analysis 2 | . 1 1 Prototype ID Bank 2 | . 2 . Locate Traps 2 | . 2 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 3 . Terminals 1 | . 1 . Botnet 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Tunnel 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 5 1 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies 1 | . . 1 Largest Group 1 | . . 1 Highest-Rated Group 31 | . . 31 Highest-Rated Ally 31 | . . 31 Total Orders . | . . . Ally Attacks 10 | . . 10 Total Damage 171 | . . 171 Kills 2 | . . 2 Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total 2 | . 1 1 Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 3455 | 78 2581 796 Spaces Moved 1319 | 43 1059 217 Core 4 | 4 . . Treads 1315 | 39 1059 217 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 320 Average Speed 229 | 149 213 320 Slowest Speed 320 | 160 320 320 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 52 | 4 98 55 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 2 | . 2 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 6 | . 6 . Melee . | . . . Projectile . | . . . AOE 6 | . 6 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 1629 | 54 1290 285 Wait 74 | . 27 47 Move 1317 | 42 1058 217 Hop . | . . . Pick Up 36 | 6 30 . Fast Attach 9 | 6 3 . Attach 1 | . . 1 Detach . | . . . Swap 21 | . 19 2 Drop 19 | . 18 1 Fire 72 | . 60 12 Melee 1 | . 1 . Ram . | . . . Kick . | . . . Crush 7 | . 2 5 Escape Stasis . | . . . Rewire . | . . . Trap 72 | . 72 . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 14) 230 | -10/Materials | Central database locked down 343 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 15) 516 | -10/Materials | Discovered new exit (range 15) 1401 | -10/Materials | Discovered new exit (range 11) 2660 | -10/Materials | Entered Mines 2678 | -10/Mines | Discovered new exit (range 9) 2701 | -10/Mines | Met a Derelict bent on vengeance 2920 | -10/Mines | Discovered new exit (range 15) 2956 | -10/Mines | Learned Materials terminal intel 2968 | -10/Mines | Received a Mining Laser from a helpful Derelict 3244 | -10/Mines | Assembled infested the area 3447 | -10/Mines | Core integrity fell below 50% 3453 | -10/Mines | Core integrity fell below 20% 3456 | -10/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- O-16 Technician Tier: 1 O-series operators manage local robot activity and machine processes via dedicated terminals. They are also capable of hacking and repurposing errant Derelicts, but faced with an armed threat will instead call for reinforcements, lock their terminal to protect it, and attempt to escape before their unique data core can be poached by hostiles. O-16 Technicians are not built for combat, thus their sensitive systems are especially susceptible to electromagnetic damage. 03433_ U-05 Engineer lays Concrete. 03445_ U-05 Engineer builds a Wall. 03448_ The unstable cave ceiling collapses. 03448_ Destroyed Shock Absorption System. 03448_ D-53 Grenadier knocked back. 03449_ U-05 Engineer lays Concrete. 03449_ Lgt. Cannon destroyed. 03450_ U-05 Engineer builds a Wall. 03454_ Lgt. Treads destroyed. 03454_ U-05 Engineer builds a Wall. 03456_ Lgt. Treads destroyed. 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