Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.02 @ 10:21:19 Player: SuperSwiss Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (39) 195 Value Destroyed (989) 989 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2184 Bonus ------- None Cogmind --------- Core Integrity 307/400 Matter 257/300 Energy 265/265 System Corruption 0% Temperature Cool (64) Movement Treading (320) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Treads Armored Wheel Armored Wheel > --- UTILITY (3) ------ High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Treads Light Treads Wheel Wheel Wheel Compact Wheel Armored Wheel Armored Wheel Armored Wheel Improved Heat Sink Medium Matter Pod (100) Seismic Detector Hardened Light Armor Plating Hacking Suite Assault Rifle Shotgun Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Wheel Wheel Wheel Compact Wheel Armored Wheel Armored Wheel Armored Wheel Improved Heat Sink Medium Matter Pod Seismic Detector Hardened Light Armor Plating Hacking Suite Assault Rifle Assault Rifle Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Hardened Light Armor Plating Device Seismic Detector Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 27 | 7 5 15 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 9 | 2 . 7 Treads 2 | . . 2 Leg . | . . . Wheel 7 | 2 . 5 Hover . | . . . Flight . | . . . Utility 6 | 2 2 2 Device 1 | 1 . . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 3 | . 1 2 Artifact . | . . . Weapon 9 | 2 2 5 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 6 | 2 1 3 Ballistic Cannon . | . . . Launcher 3 | . 1 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . . 9 Power 1 | . . 1 Propulsion 1 | . . 1 Utility 2 | . . 2 Weapon 5 | . . 5 Highest Loss Streak 3 | . . 3 To Critical Strikes . | . . . Average Backups 16 | 2 15 17 Power . | . 1 . Propulsion 4 | 1 4 4 Utility 4 | . 4 5 Weapon 6 | . 6 6 Tool/Special . | . . . Unused Backups 14 | . 1 13 Power 1 | . 1 . Propulsion 4 | . . 4 Utility 4 | . . 4 Weapon 5 | . . 5 Tool/Special . | . . . Average Slot Usage (%) 99 | . 99 98 Engine 12 | . 13 10 Treads 4 | . . 8 Wheel 25 | . 27 23 Device 4 | . 5 4 Storage 12 | . 14 11 Protection 13 | . 8 16 Ballistic Gun 24 | . 26 21 Peak Build Rating 18 | 7 11 18 Average Rating 12 | 5 9 15 On Entrance 6 | . 7 11 Avg Prop Armor Cover (%) 7 | . . 7 Naked Turns . | . . . Heaviest Build 62 | 15 56 62 Greatest Support 36 | 26 26 36 Greatest Overweight (x) 3 | 1 3 2 Average Overweight (x) 1 | . 1 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 19 | 7 19 20 Most Carried 20 | 4 19 20 Average Carried 16 | 2 15 17 Final Capacity 20 | 8 20 20 Final Carried 20 | 4 19 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 1283 | 294 194 795 Remotely . | . . . Salvage Created 1450 | 117 243 1090 Parts 75 | 4 12 59 Haulers Intercepted 2 | . . 2 Recyclers Shooed 1 | 1 . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 28 | . 8 20 Guns 23 | . 6 17 AOE 5 | . 2 3 Classes Destroyed 8 | 2 2 4 Worker 3 | . . 3 Tunneler 1 | 1 . . Hauler 2 | . . 2 Recycler 3 | 1 . 2 Operator 2 | . . 2 Swarmer 6 | . 3 3 Grunt 17 | . 5 12 Sentry 5 | . . 5 Best Kill Streak 8 | 2 3 8 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 3 | 1 2 3 Gunslinging . | . . . Exploded 3 | . 2 3 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 159 | . 35 124 Missed 36 | . 15 21 Hits 123 | . 20 103 Projectile 123 | . 20 103 Critical Strikes 3 | . 2 1 Damage Taken 1620 | . 258 1362 Core 111 | . 18 93 Absorbed by Shields . | . . . Core Remaining (%) 96 | 100 92 . Volleys Fired 120 | 4 22 94 Largest 2 | 2 2 2 Hottest 66 | 40 50 66 Shots Fired 227 | 8 39 180 Gun 223 | 8 37 178 Cannon . | . . . Launcher 4 | . 2 2 Special . | . . . Kinetic 223 | 8 37 178 Thermal . | . . . Explosive 4 | . 2 2 Electromagnetic . | . . . Robot Hit Streak 38 | 5 11 38 Robot Miss Streak 3 | 1 2 3 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 175 | 6 27 142 Core Hits 64 | 3 12 49 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Critical Strikes 1 | . . 1 Destroy 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2601 | 76 419 2106 Guns 2278 | 76 350 1852 Cannons . | . . . Explosions 323 | . 69 254 Melee . | . . . Ramming . | . . . Kinetic 2278 | 76 350 1852 Thermal . | . . . Explosive 323 | . 69 254 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 27 | . 27 . Projectiles . | . . . Explosions 27 | . 27 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 126 | . 62 126 Average Temperature 29 | . 30 29 Received Heat Transfer 714 | . 150 564 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . . 1 Low Security (%) 99 | 100 100 99 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 203 | 5 101 203 Initial . | . . . Average 80 | 2 39 121 Influence Increases 882 | 10 231 641 Destroy 0b10 Robot/C 560 | . 160 400 Destroy 0b10 Robot/NC 55 | 10 . 45 Destroy Leader 164 | . 40 124 Successful Hack 30 | . 8 22 Disable Machine 15 | . 15 . Destroy Structure 28 | . 8 20 Lose Combat Pursuer 30 | . . 30 Influence Decreases 693 | 10 231 452 Time Decay 603 | 10 231 362 Lost Part 90 | . . 90 Squads Dispatched 5 | . 1 4 Investigation 3 | . 1 2 Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 7 | . 1 6 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 51 | . 13 38 Peak Tracking Total 12 | . 3 12 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 5 | . 2 3 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 12 | . 5 7 Terminals 11 | . 5 6 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 40 | . 18 22 Successful 19 | . 9 10 Failed 20 | . 9 11 Catastrophic . | . . . Database Lockouts 1 | . . 1 Manual 31 | . 14 17 Terminals 38 | . 18 20 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 2 | . . 2 Garrison Access . | . . . Terminal Hacks 9 | . 4 5 Robot Analysis 2 | . 2 . Prototype ID Bank 3 | . 1 2 Locate Traps 1 | . . 1 Hauler Manifests 2 | . 1 1 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer 1 | . . 1 Retrieve Study 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks 9 | . 5 4 Terminals 9 | . 5 4 Botnet 4 | . . 4 Skim 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 11 | . 5 6 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired 1 | . . 1 Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 690 | 23 279 388 Seismic 690 | 23 279 388 Robot Analysis Total 2 | . 2 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1765 | 66 774 925 Spaces Moved 913 | 41 408 464 Core 1 | 1 . . Treads . | . . . Legs . | . . . Wheels 912 | 40 408 464 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 90 98 Average Speed 110 | 87 111 111 Slowest Speed 145 | 95 145 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 47 | 3 77 61 Regions Visited 2 Branch Regions . Pre-discovered Areas 1 | . 1 . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 30 | . 8 22 Melee . | . . . Projectile . | . . . AOE 30 | . 8 22 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1436 | 59 686 691 Wait 335 | 4 231 100 Move 911 | 40 407 464 Hop . | . . . Pick Up 28 | 4 16 8 Fast Attach 12 | 7 2 3 Attach 7 | . . 7 Detach . | . . . Swap 16 | . 5 11 Drop 7 | . 3 4 Fire 120 | 4 22 94 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min / Sub) -9/Materials (discovered 3 exits: *Mat x3) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 7) 567 | -10/Materials | Derelicts attacked the area 616 | -10/Materials | Identified exit to Mines 616 | -10/Materials | Identified exit to Materials 616 | -10/Materials | Identified exit to Subcaves 668 | -10/Materials | Learned 2 Storage zone layouts 758 | -10/Materials | Learned 2 Mines zone layouts 767 | -10/Materials | Loaded intel: 12 trap records 788 | -10/Materials | Learned 4 Subcaves zone layouts 841 | -10/Materials | Entered another Materials area 841 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 842 | -9/Materials | Identified exit to Materials 1135 | -9/Materials | Central database locked down 1229 | -9/Materials | Discovered exit to Materials (range 16) 1766 | -9/Materials | Self-destructed Last Messages --------------- 01681_ K-01 Serf destroyed. 01682_ K-01 Serf collects debris. 01687_ Acquired 15 matter. 01691_ Acquired 14 matter. 01696_ A-02 Transporter destroyed. 01699_ U-05 Engineer builds a Door. 01710_ Acquired 26 matter. 01712_ Acquired Arm. Wheel. 01729_ Dropped Assault Rifle+. 01729_ Acquired Shotgun. 01736_ W-16 Scout sends out distress signal. 01750_ Hrd. Light Armor Plating destroyed. 01751_ G-34 Mercenary destroyed. 01751_ Switching to secondary target: G-47 Trooper. 01752_ Assault Rifle+ destroyed. 01752_ K-01 Serf collects debris. 01760_ G-34 Mercenary destroyed. 01763_ K-01 Serf collects debris. 01766_ Assault Rifle+ destroyed. 01766_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ????? | | ?????????????????? ???????????????????????? #???? | | ?????????????????? ?????????????????????? #???? | | ?????????????######+###################### #???? | | ???????????? #???? | | ???????????? #???? | | ??????????? #???? | | ???????????? #???? | | ?????????????? #???? | | ???????????????? #???? | | ?????????????????? k s #???? | | ???????????????????? ?????? | | ?????????????????????? *= Y#?# ! =!#?????????? | | ??????????????????????##Y#g### [ = * % #?????????? | | ??????????????????????#!%@ %s [ == [!#?????????? | | ??????????????????????# ]]] ######+## #?????????? | | ??????????????????????# ]]] # *=#? #?????????? | | ??????????????????????# ]] # =!#? #?????????? | | ??????????????????????#[ # #? #?????????? | | ??????????????????????# # #??#?????????? | | ????????????????################+##### ##+???????? | | ????????????????# # #??????? | | ????????????????# # #??????? | | ????????????????# + #??????? | | ????????????????# # #??????? | | ????????????????# # #??????? | | ????????????????# """ # ####### ?????? | | ????????????????# """ + #?????# ######????? | | ????????????????# """ ######+#####?# #?????????? | | ????????????????# """ #???# ### ###????# ?? | | ????????????????# """ #???# # #?#### ?? | | ????????????????# #???# # #?# ?? | | ??????????????????#######???# """ + #?# ?? | | ????????????????????????????# """ # #?# ?? | | ????????????????????????????# """ # #?#####?? | | ????????????????????????????######### ########?? | | ????????????????????????????????????# # #?? | | ????????????????????????????????????# + """ #?? | | ????????????????????????????????????# # """ #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 42 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveNetworkedInterface Manual? 0 Play Time 00:21:50 Cumulative 127.4 hours Start 2026.05.02 @ 09:48:41 End 2026.05.02 @ 10:21:19 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 105 Adventurer 0 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 44 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da553690-ae2d-4056-a999-9abfa50b6eac