Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.27 @ 19:45:40 Player: viper Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (173) 865 Value Destroyed (6356) 6356 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (747) 747 TOTAL SCORE: 12448 Bonus ------- High Alert Combat Kills 532 Follower Combat Kills 221 Friendly Fire -6 Cogmind --------- Core Integrity 0/1150 Matter 38/500 Energy 442/1120 System Corruption 2% Temperature Cool (644) Movement Walking (240) Ox4 Location -4/Factory Parts ------- > --- POWER (3) -------- Fission Core Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Armored Leg > --- UTILITY (9) ------ High-capacity Storage Unit Improved Energy Well High-capacity Matter Pod Targeting Computer Target Analyzer Improved Core Analyzer Weapon Cycler System Shield > --- WEAPON (4) ------- Mass Driver Enhanced Gauss Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY (12) --- Light Deuterium Engine Light Deuterium Engine Improved Deuterium Engine Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Gauss Rifle Flak Gun Heavy Machine Gun Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Fission Core Fission Core Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Energy Well High-capacity Matter Pod Targeting Computer Target Analyzer Improved Core Analyzer Recoil Stabilizer Weapon Cycler System Shield > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Enhanced Coil Gun Enhanced Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Gauss Rifle Flak Gun Mass Driver Hardcell Cannon Hardcell Cannon Heavy Missile Launcher [Rating: 93] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Heavy Machine Gun Energy Gun Medium Laser Ballistic Gun Heavy Machine Gun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 2 | . 1 . . . . 1 . Propulsion 2 | . . . . 2 . . . Utility 7 | . . 2 2 . 1 . 2 Weapon 2 | . . . . . 1 1 . Parts Attached 114 | 7 7 10 12 35 23 10 10 Power 20 | 1 3 2 4 5 3 2 . Engine 14 | 1 3 2 4 3 1 . . Core 6 | . . . . 2 2 2 . Reactor . | . . . . . . . . Propulsion 36 | 2 1 1 4 17 7 1 3 Treads . | . . . . . . . . Leg 36 | 2 1 1 4 17 7 1 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 2 1 2 3 6 5 4 3 Device 15 | . . . 3 4 5 2 1 Storage 4 | 1 1 . . 1 . 1 . Processor 4 | . . 1 . 1 . 1 1 Hackware 1 | . . . . . . . 1 Protection 2 | 1 . 1 . . . . . Artifact . | . . . . . . . . Weapon 32 | 2 2 5 1 7 8 3 4 Energy Gun 7 | 2 1 2 . . 2 . . Energy Cannon . | . . . . . . . . Ballistic Gun 18 | . 1 1 1 7 5 2 1 Ballistic Cannon 6 | . . 2 . . . 1 3 Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . Parts Lost 39 | . . 2 5 24 2 . 6 Power 10 | . . 1 3 5 . . 1 Propulsion 9 | . . . 1 6 . . 2 Utility 10 | . . . . 7 2 . 1 Weapon 10 | . . 1 1 6 . . 2 Highest Loss Streak 5 | . . 1 3 4 2 . 5 Average Slot Usage (%) 97 | . 98 96 95 96 95 99 98 Engine 8 | . 24 16 11 11 . . . Core 5 | . . . . 1 10 15 14 Leg 22 | . 24 20 15 27 24 22 19 Device 12 | . . . 16 16 16 13 11 Storage 10 | . 12 10 8 9 12 13 15 Processor 9 | . . 10 8 8 12 11 15 Protection 7 | . 12 20 16 6 . . . Energy Gun 2 | . 16 7 . . 6 . . Ballistic Gun 10 | . 8 7 2 12 9 21 14 Ballistic Cannon 3 | . . 5 13 1 . . 5 Naked Turns . | . . . . . . . . Heaviest Build 100 | 18 46 50 56 63 87 99 100 Greatest Support 76 | 3 20 20 25 60 67 76 76 Greatest Overweight (x) 5 | 5 4 4 5 3 1 2 1 Average Overweight (x) 1 | 3 2 2 1 . . 1 1 Largest Inventory Capacity 12 | 8 12 12 12 12 12 12 12 Average Capacity 11 | 7 10 12 12 12 12 12 12 Most Carried 12 | 4 4 8 12 12 12 12 12 Average Carried 7 | 2 3 2 8 6 9 11 11 Final Capacity 12 | 8 12 12 12 12 12 12 12 Final Carried 12 | 4 4 8 11 4 12 12 10 Class Distribution -------------------- 58% | Hacker-Mutant 13% | Hacker-Gunner 11% | Generator-Gunner 8% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Generator-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 4553 | 212 146 217 684 1526 523 619 626 Remotely 623 | . . . . 623 . . . Salvage Created 8215 | . 567 724 706 2303 1056 1194 1665 Parts 401 | . 27 47 40 119 40 44 84 Haulers Intercepted 7 | . . 3 2 1 . 1 . Recyclers Shooed 6 | . . . 4 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 123 | . 7 12 15 36 13 15 25 Guns 97 | . 7 8 2 35 12 15 18 Cannons 25 | . . 4 13 1 . . 7 Classes Destroyed 13 | . 4 5 2 2 . . . Worker 10 | . . 1 . 5 2 . 2 Builder 6 | . . 1 . 1 . 1 3 Hauler 7 | . . 3 2 1 . 1 . Recycler 17 | . 4 . 2 5 3 1 2 Operator 4 | . . . 2 . . 1 1 Watcher 6 | . 1 2 1 1 . . 1 Swarmer 17 | . 2 . 2 5 3 . 5 Grunt 74 | . 5 6 9 22 6 11 15 Brawler 3 | . . 2 . . . 1 . Duelist 2 | . . . . 1 . 1 . Sentry 13 | . . 4 2 3 2 1 1 Hunter 7 | . . . 2 2 2 1 . Programmer 7 | . . . . 3 . . 4 Best Kill Streak 15 | . 3 6 6 7 6 5 15 Combat Bots Only 11 | . 2 2 4 4 3 4 11 Max Kills in Single Turn 2 | . 1 1 1 2 1 2 2 Gunslinging 1 | . . . . 1 . 1 . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 6275 | . 179 256 760 1981 361 521 2217 Core 1687 | . 26 23 97 204 19 46 1272 Absorbed by Shields 186 | . . . . . 186 . . Core Remaining (%) 89 | 100 89 94 82 70 97 95 . Volleys Fired 416 | . 31 45 76 137 41 32 54 Largest 4 | . 2 2 2 2 3 4 4 Hottest 217 | . 100 70 70 58 148 118 217 Shots Fired 1003 | . 58 86 152 262 109 128 208 Gun 771 | . 58 58 18 254 109 128 146 Cannon 232 | . . 28 134 8 . . 62 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 901 | . 18 59 152 262 74 128 208 Thermal 102 | . 40 27 . . 35 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 40 | . 38 21 28 34 40 27 31 Robot Miss Streak 4 | . 1 2 1 4 3 1 4 Penetration Max 2 | . . . . 1 . 1 2 Secondary Targets 16 | . 1 . . 6 3 6 . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . Shots Hit Robots 808 | . 52 65 126 231 86 111 137 Core Hits 466 | . 26 31 43 176 56 60 74 Critical Hits 32 | . . 1 2 3 1 6 19 Critical Kills 11 | . . 1 . . . 2 8 Critical Parts Destroyed 20 | . . . 2 2 1 4 11 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16560 | . 585 798 2058 4494 1742 2779 4104 Guns 12830 | . 585 437 249 4334 1742 2472 3011 Cannons 3423 | . . 361 1809 160 . . 1093 Explosions 307 | . . . . . . 307 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 14944 | . 98 531 2058 4494 1187 2472 4104 Thermal 1616 | . 487 267 . . 555 307 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 5 . . 2 Average Corruption 3 | . . . . 3 . . 1 Corruption Purged . | . . . . . . . . Effects 24 | . . . . 23 . . 1 Message Errors 1 | . . . . 1 . . . Matter Fused 6 | . . . . 6 . . . Heat Flow Errors 2 | . . . . 2 . . . Energy Discharges 3 | . . . . 2 . . 1 Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 2 | . . . . 2 . . . Targeting Errors 9 | . . . . 9 . . . Overload Shots . | . . . . . . . . Overflow Damage 121 | . . 14 28 7 . 27 45 Projectiles 94 | . . 14 28 7 . . 45 Explosions 27 | . . . . . . 27 . Melee . | . . . . . . . . Knockbacks 38 | . . 2 24 3 . . 9 Impact . | . . . . . . . . Kinetic 36 | . . 2 23 3 . . 8 Secondary 2 | . . . 1 . . . 1 Self-Inflicted Damage 63 | . . . . . . 63 . Shots 1 | . . . . . . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1198 | . 425 94 2 178 174 289 1198 Average Temperature 182 | . 148 34 2 54 60 90 355 Received Heat Transfer 2469 | . 153 147 450 1008 150 270 291 Effects 104 | . 1 . . . . . 103 Shutdowns 34 | . . . . . . . 34 Energy Bleed 6 | . . . . . . . 6 Interference 12 | . . . . . . . 12 Matter Decay 10 | . . . . . . . 10 Short Circuit 5 | . 1 . . . . . 4 Damage (minor) 2 | . . . . . . . 2 Damage (major) 28 | . . . . . . . 28 Damage (core) 7 | . . . . . . . 7 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 10 | . 3 . . . 7 . . Heat Transferred 3660 | . 1443 742 . . 1275 200 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 756 | . 222 238 240 756 446 411 678 Initial 195 | . . . . 18 195 101 147 Average 200 | . 142 104 93 264 232 205 319 Maximum Alert Level 3 | . 1 1 1 3 2 2 2 Low Security (%) 61 | 100 68 89 94 58 33 66 14 Level 1 21 | . 31 10 5 4 59 18 54 Level 2 15 | . . . . 35 6 14 30 Level 3 . | . . . . 2 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 34 | . 1 2 3 13 2 6 7 Investigation 15 | . 1 1 . 5 2 3 3 Extermination 5 | . . . . 3 . . 2 Reinforcement 8 | . . 1 2 2 . 3 . Assault 2 | . . . . . . . 2 Garrison 4 | . . . 1 3 . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 2 | . . . . 1 . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 7 | . 1 . 1 3 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 166 | . 11 15 28 51 13 17 31 Peak Tracking Total 6 | . 3 2 3 5 3 4 6 Tactical Retreats 8 | . . 1 1 3 . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 10 | . 2 3 . 4 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 4 | . . . . . 1 1 2 Max in Single Turn 1 | . . . . . 1 1 1 Garrison Access 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 21 | . 1 2 2 5 4 3 4 Terminals 12 | . 1 2 . 3 1 3 2 Fabricators 3 | . . . . 1 1 . 1 Repair Stations 3 | . . . 1 . 1 . 1 Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 85 | . 4 9 6 17 17 12 20 Successful 46 | . 3 6 2 7 15 3 10 Failed 39 | . 1 3 4 10 2 9 10 Catastrophic 2 | . . . . . . 1 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 52 | . 4 9 . 9 4 12 14 Fabricators 11 | . . . . 5 2 . 4 Repair Stations 11 | . . . 4 . 5 . 2 Recycling Units 6 | . . . . . 6 . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . 2 3 . . . Terminal Hacks 27 | . 3 6 . 4 4 3 7 Record 7 | . 1 2 . . 1 . 3 Part Schematic 2 | . . . . 2 . . . Robot Schematic 1 | . . . . . . 1 . Robot Analysis 1 | . . . . . . 1 . Prototype ID Bank 1 | . . 1 . . . . . Level Access Points 1 | . . . . 1 . . . Branch Access Points 3 | . 1 . . 1 1 . . Emergency Access Points 2 | . . . . . 1 . 1 Repair Station Index 1 | . . . . . . . 1 Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . . . . . . . 1 Dispatch Records 1 | . . 1 . . . . . Security Status 1 | . . . . . 1 . . Transport Status 2 | . . 1 . . . . 1 Hauler Manifests 1 | . . 1 . . . . . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks 6 | . . . . 3 2 . 1 Load Schematic 2 | . . . . . 1 . 1 Build 4 | . . . . 3 1 . . Repair Station Hacks 8 | . . . 1 . 5 . 2 Scan Component 4 | . . . . . 3 . 1 Repair 3 | . . . . . 2 . 1 Refit 1 | . . . 1 . . . . Recycling Unit Hacks 4 | . . . . . 4 . . Recycle Component 3 | . . . . . 3 . . Process 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used 1 | . . . . . . . 1 Hacking Detections 20 | . 1 2 1 5 4 3 4 Full Trace Events 15 | . 1 2 . 5 2 3 2 Feedback Events 2 | . . . . 2 . . . Corruption 2 | . . . . 2 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . Robots Built 4 | . . . . 4 . . . Matter 504 | . . . . 504 . . . Time 268 | . . . . 268 . . . Total Robot Build Rating 16 | . . . . 16 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built 2 | . . . . . 2 . . Matter 190 | . . . . . 190 . . Time 95 | . . . . . 95 . . Total Part Build Rating 10 | . . . . . 10 . . Parts Repaired 3 | . . . . . 2 . 1 Time 113 | . . . . . 88 . 25 Parts Recycled 3 | . . . . . 3 . . Recycled Matter 47 | . . . . . 47 . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 4 | . . . . 4 . . . Largest Group 3 | . . . . 3 . . . Highest-Rated Group 96 | . . . . 96 . . . Highest-Rated Ally 32 | . . . . 32 . . . Total Orders . | . . . . . . . . Ally Attacks 17 | . . . . 17 . . . Total Damage 644 | . . . . 644 . . . Kills 10 | . . . . 10 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 6338 | 124 417 803 990 1731 733 729 811 Spaces Moved 2577 | 46 161 349 432 612 278 367 332 Core 46 | 46 . . . . . . . Treads . | . . . . . . . . Legs 2531 | . 161 349 432 612 278 367 332 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 150 180 150 120 120 150 150 Average Speed 158 | 243 190 184 170 137 144 152 150 Slowest Speed 300 | 300 240 240 270 210 150 180 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 5 37 36 36 17 8 11 11 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 149 | . . . . 1 . 35 113 Melee . | . . . . . . . . Projectile 95 | . . . . 1 . 21 73 AOE 54 | . . . . . . 14 40 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 4001 | 56 217 426 532 1233 516 476 545 Wait 844 | . 17 14 8 445 163 57 140 Move 2570 | 45 160 348 431 611 277 366 332 Hop . | . . . . . . . . Pick Up 34 | 4 1 8 3 5 5 4 4 Fast Attach 40 | 7 4 5 1 9 10 3 1 Attach 39 | . 2 3 5 19 3 2 5 Detach 3 | . . . . . 3 . . Swap 35 | . 1 2 6 7 10 5 4 Drop 20 | . 1 1 2 . 4 7 5 Fire 416 | . 31 45 76 137 41 32 54 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 15) 125 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Evolved 1 slot: Power x1 195 | -10/Materials | Identified exit to Mines 195 | -10/Materials | Discovered exit to Mines (range 12) 305 | -10/Materials | Build established: Hacker-Mutant 454 | -10/Materials | Identified exit to Materials 454 | -10/Materials | Discovered exit to Materials (range 16) 542 | -10/Materials | Entered another Materials area 542 | -9/Materials | Evolved 2 slots: Utility x2 897 | -9/Materials | Identified exit to Materials 897 | -9/Materials | Discovered exit to Materials (range 4) 1345 | -9/Materials | Entered another Materials area 1345 | -8/Materials | Evolved 2 slots: Utility x2 1879 | -8/Materials | Garrison activated, responded to threat 2088 | -8/Materials | Lost 3 parts (2p1w) 2321 | -8/Materials | Identified exit to Factory 2321 | -8/Materials | Discovered exit to Factory (range 10) 2335 | -8/Materials | Entered Factory 2335 | -7/Factory | Evolved 2 slots: Propulsion x2 2776 | -7/Factory | Identified exit to Lower Caves 2776 | -7/Factory | Discovered exit to Lower Caves (range 15) 2849 | -7/Factory | Lost 4 parts (2n1u1w) 3019 | -7/Factory | Fabricated Y-54 Guardian? 3027 | -7/Factory | Lost 4 parts (2p1n1w) 3292 | -7/Factory | Fabricated Y-54 Guardian (x2) 3342 | -7/Factory | Local fabrication network quarantined 3543 | -7/Factory | Garrison activated, responded to threat 3630 | -7/Factory | Lost 4 parts (2n1u1w) 3712 | -7/Factory | Garrison activated, responded to threat 3861 | -7/Factory | Build established: Scavenger-Mutant 3980 | -7/Factory | Identified exit to Factory 3990 | -7/Factory | Garrison activated, responded to threat 4066 | -7/Factory | Entered another Factory area 4066 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4068 | -6/Factory | Lost 4 parts (1p1u2w) 4072 | -6/Factory | Identified exit to Lower Caves 4568 | -6/Factory | Fabricated Hvy. Machine Gun (x2) 4659 | -6/Factory | Repaired Carbon-fiber Leg 4711 | -6/Factory | Repaired Flexi-carbon Leg 4760 | -6/Factory | Identified exit to Factory 4760 | -6/Factory | Discovered exit to Factory (range 15) 4799 | -6/Factory | Entered another Factory area 4799 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4992 | -5/Factory | Build established: Scavenger-Gunner 5334 | -5/Factory | Build established: Generator-Gunner 5507 | -5/Factory | Identified exit to Factory 5507 | -5/Factory | Discovered exit to Factory (range 9) 5528 | -5/Factory | Entered another Factory area 5528 | -4/Factory | Evolved 2 slots: Utility x2 5700 | -4/Factory | Repaired Hvy. Machine Gun 6103 | -4/Factory | Build established: Hacker-Gunner 6283 | -4/Factory | Core integrity fell below 50% 6307 | -4/Factory | First assault squad dispatched 6326 | -4/Factory | Core integrity fell below 20% 6340 | -4/Factory | Core destroyed Last Messages --------------- 06326_ Overheating: Core damaged (-230). 06328_ K-01 Serf collects debris. 06329_ Overheating: Energy bleed (-129). 06331_ Power failure, Fission Core shutdown. 06331_ K-01 Serf collects debris. 06332_ Power failure, Fission Core shutdown. 06334_ Overheating: Core damaged (-126). 06335_ Overheating: Hardcell Cannon damaged (-74). 06335_ Overheating: Mass Driver damaged (-140). 06335_ Overheating: Target Analyzer damaged (-2). 06335_ Overheating: Fission Core damaged (-4). 06335_ K-01 Serf collects debris. 06336_ System corrupted: Energy discharge (-167). 06338_ Power failure, Fission Core shutdown. 06338_ K-01 Serf collects debris. 06339_ Overheating: System interference. 06339_ Target Analyzer temporarily disabled. 06339_ Targeting Computer temporarily disabled. 06339_ Weapon Cycler temporarily disabled. 06340_ Overheating: Core damaged (-138). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? ;#????????????????????? | | ??????????????????????????w!#????????????????????? | | ??????????????????????????%*#????????????????????? | | ??????????????????????????==#????????????????????? | | ??????????????????????????%*?????????????????????? | | ??????????????????????????*%?????????????????????? | | ?????????????????????????#%[?????????????????????? | | ????????????????????????#!!!?????????????????????? | | ??????????????###########;[#?????????????????????? | | ??????????????# #;%######+######?????????? | | ??????????????# #*=[* ????????? | | ##+##??????# ; % k ????????? | | ####### ! # %= ???????? | | + *=;=! ![% ???????? | | #### !=#! ! %=* ???????? | | ####### #??# !%#@[[ ;#######???????????? | | ?????????# #??# # ##?????????????????? | | ??????####+############"; #??????????????????? | | ??????# ! #??# ;% #??????????????????? | | ??????# #??# # ;#?????????????????? | | ??????# #??# ;*% # #????????????????? | | ??????# """ """ #??# ; = ## #???????????????? | | ??????# """ """ #??# ; #?##???????????????? | | ??????# """ """ #??? ;% #??????????????????? | | ??????# "" "" #??? #!! #??????????????????? | | ??????# "" "" #??? #%! #??????????????????? | | ??????# #??? #A* ;??????????????????? | | ??????# #???#?%[% #??????????????????? | | ??????# = #????? = #??????????????????? | | ####??# #????? ???????????????????? | | ##########+#########?? ?????????????????????? | | # ?????????????????????? | | # ?????????????????????? | | # ?????????????????????? | | + ??????????????????????? | | # ??????????????????????? | | # ############# ???????????????????????? | | # #????????????? ??????????????????????? | | # #??????????????? ???????????????????????? | | #### #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 45 Energy Capacity 1335 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Core Analysis 8 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hvy. Machine Gun | -7/Factory | Hacked Power Maul | -7/Factory | Hacked Robot Schematics ------------------ B-60 Warrior | -5/Factory | Hacked Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Y-54 Guardian | x2 | -7/Factory | Preloaded Hvy. Machine Gun | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumLauncherRegulator Manual? 0 Play Time 00:54:27 Cumulative 830.5 hours Start 2020.10.25 @ 15:27:05 End 2020.10.27 @ 19:45:40 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 658 Rogue 62 Adventurer 0 Explorer 596 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f7580267-1155-4607-8e23-ef084b929d7c