Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.04 @ 21:31:09 Player: Deppong Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (110) 550 Value Destroyed (3353) 3353 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (404) 404 TOTAL SCORE: 9247 Bonus ------- High Alert Combat Kills 179 Follower Combat Kills 225 Cogmind --------- Core Integrity 783/1000 Matter 294/300 Energy 362/370 System Corruption 5% Temperature Cool (159) Movement Rolling (120) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Fission Core > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (7) ------ Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Weapon Cycler Transmission Jammer Improved Medium Armor Plating EM Shield > --- WEAPON (5) ------- High-powered Shock Rifle Tesla Rifle > --- INVENTORY (12) --- Improved Medium Treads Compact Wheel Compact Wheel Improved Heat Sink Medium Storage Unit Energy Well (500) Matter Compressor (217) Shock Absorption System System Guard Improved Recalibrator Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Weapon Cycler Transmission Jammer Improved Medium Armor Plating Reactive Plating Improved Recalibrator > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Beamcaster Wave Gun Flak Gun > --- INVENTORY -------- Improved Medium Treads Compact Wheel Compact Wheel Improved Cooling System Medium Storage Unit Energy Well Matter Compressor Improved Terrain Scan Processor Shock Absorption System System Guard Hypervelocity Gauss Cannon [Rating: 73] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Transport Network Coupler Device Transmission Jammer Storage Medium Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Slots Evolved 10 | . . . 2 . 2 2 . . 2 2 . . Power 1 | . . . . . . 1 . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 5 | . . . 1 . 1 1 . . 1 1 . . Weapon 3 | . . . . . 1 . . . 1 1 . . Parts Attached 108 | 6 2 1 10 2 33 25 4 3 5 11 1 5 Power 18 | 1 . 1 2 . 4 4 2 1 1 . 1 1 Engine 9 | 1 . 1 2 . 1 1 1 1 1 . . . Core 9 | . . . . . 3 3 1 . . . 1 1 Reactor . | . . . . . . . . . . . . . Propulsion 32 | 2 . . 4 2 11 9 . 1 . 3 . . Treads . | . . . . . . . . . . . . . Leg 29 | 2 . . 4 2 11 9 . 1 . . . . Wheel 3 | . . . . . . . . . . 3 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 26 | 1 2 . 2 . 8 4 . 1 2 4 . 2 Device 9 | . . . . . 3 1 . . . 3 . 2 Storage 4 | 1 . . . . 2 . . . 1 . . . Processor 3 | . 2 . . . 1 . . . . . . . Hackware 2 | . . . . . . 1 . . . 1 . . Protection 8 | . . . 2 . 2 2 . 1 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 32 | 2 . . 2 . 10 8 2 . 2 4 . 2 Energy Gun 10 | 1 . . . . . 1 1 . 2 4 . 1 Energy Cannon 4 | . . . . . 1 3 . . . . . . Ballistic Gun 14 | 1 . . 2 . 6 4 1 . . . . . Ballistic Cannon 3 | . . . . . 2 . . . . . . 1 Launcher 1 | . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . Parts Lost 31 | . . . 4 . 7 2 4 1 3 3 . 7 Power 8 | . . . 1 . 1 1 2 . 1 1 . 1 Propulsion 10 | . . . 2 . 4 1 . 1 1 . . 1 Utility 1 | . . . . . 1 . . . . . . . Weapon 12 | . . . 1 . 1 . 2 . 1 2 . 5 Highest Loss Streak 4 | . . . 2 . 2 2 4 1 3 3 . 3 Average Slot Usage (%) 94 | . 96 100 85 100 97 96 99 100 95 88 89 88 Engine 6 | . 14 14 11 11 5 6 7 7 8 7 5 2 Core 4 | . . . . . 3 6 7 7 3 . . 7 Leg 18 | . 28 28 26 33 25 20 23 23 16 3 . . Wheel 1 | . . . . . . . . . . 7 11 11 Device 7 | . . . . . 6 6 7 7 6 12 17 21 Storage 7 | . 14 14 11 11 9 7 7 7 6 5 5 5 Processor 11 | . 11 14 11 11 10 15 15 15 13 9 5 5 Protection 7 | . . . 4 11 8 6 7 7 13 11 11 6 Energy Gun 6 | . 14 14 3 . . . 7 7 12 18 23 17 Energy Cannon 2 | . . . . . 1 7 . . . . . . Ballistic Gun 13 | . 14 14 18 22 18 14 14 15 13 7 5 . Ballistic Cannon 1 | . . . . . 5 . . . . . . 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 96 | 12 12 12 27 27 35 47 43 43 86 91 95 96 Greatest Support 50 | 20 20 20 30 33 40 50 45 40 40 44 44 44 Greatest Overweight (x) 3 | . . . 1 . 2 2 . 1 3 3 2 2 Average Overweight (x) . | . . . . . . . . 1 2 1 1 1 Largest Inventory Capacity 12 | 6 6 6 6 6 8 8 8 8 12 12 12 12 Average Capacity 8 | 5 6 6 6 6 7 8 8 8 11 12 12 12 Most Carried 12 | 4 6 6 6 6 8 8 8 8 12 12 12 12 Average Carried 7 | 1 4 5 5 5 6 7 6 6 10 9 10 11 Final Capacity 12 | 6 6 6 6 6 8 8 8 8 12 12 12 12 Final Carried 12 | 2 5 6 6 5 7 7 8 7 12 10 12 11 Class Distribution -------------------- 34% | Scavenger-Gunner 29% | Scavenger-Tank 9% | Mutant 8% | Scavenger-Mutant 7% | Tank 6% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Matter Collected 3396 | 163 83 . 325 76 1155 853 68 43 52 134 117 327 Remotely 825 | . . . . . 825 . . . . . . . Salvage Created 4486 | . 83 . 507 53 1583 1253 143 50 75 474 . 265 Parts 250 | . 9 . 26 7 79 78 9 7 4 14 . 17 Haulers Intercepted 8 | . 1 . . . 5 2 . . . . . . Recyclers Shooed 3 | . 1 . 1 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 4 6 . . . 14 Prevented 2 | . . . . . . . 2 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Combat Hostiles Destroyed 75 | . . . 12 3 28 16 5 1 1 2 . 7 Guns 54 | . . . 12 3 19 8 3 1 1 2 . 5 Cannons 14 | . . . . . 5 7 . . . . . 2 AOE 7 | . . . . . 4 1 2 . . . . . Classes Destroyed 13 | . 3 . 5 1 1 3 . . . . . . Worker 8 | . . . . 1 1 6 . . . . . . Builder 2 | . . . . . . 2 . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . Hauler 8 | . 1 . . . 5 2 . . . . . . Recycler 9 | . . . 1 . 2 4 . . . 2 . . Operator 3 | . 1 . . . . 2 . . . . . . Watcher 4 | . 1 . . . 1 1 . . . 1 . . Swarmer 26 | . . . 4 3 6 4 4 . . . . 5 Grunt 27 | . . . 6 . 15 5 1 . . . . . Brawler 2 | . . . 1 . 1 . . . . . . . Sentry 11 | . . . 1 . 5 2 . . 1 1 . 1 Hunter 4 | . . . . . 1 3 . . . . . . Programmer 5 | . . . . . . 2 . 1 . 1 . 1 Best Kill Streak 14 | . 1 . 3 3 5 14 4 1 1 2 . 5 Combat Bots Only 5 | . . . 3 3 4 5 4 1 1 1 . 5 Max Kills in Single Turn 7 | . 1 . 2 2 3 7 2 1 1 1 . 2 Gunslinging 1 | . . . 1 1 1 . . . . . . . Exploded 2 | . . . . . 2 1 2 . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Damage Taken 6299 | . 48 . 827 145 1920 1296 549 45 151 364 19 935 Core 712 | . . . 138 15 190 100 46 . 6 42 . 175 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 84 | 100 . 100 . 61 65 . . 79 99 . . . Volleys Fired 269 | . 5 . 49 6 109 59 8 2 3 9 1 18 Largest 5 | . 2 . 2 2 3 3 3 3 4 5 4 5 Hottest 309 | . 60 . 63 46 121 121 158 126 201 261 228 309 Shots Fired 738 | . 10 . 98 12 297 177 20 6 11 41 4 62 Gun 579 | . 10 . 98 12 214 118 18 6 11 41 4 47 Cannon 146 | . . . . . 70 59 2 . . . . 15 Launcher 13 | . . . . . 13 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 541 | . 5 . 84 12 268 118 10 4 6 15 1 18 Thermal 120 | . . . . . 16 59 6 2 4 17 1 15 Explosive . | . . . . . . . . . . . . . Electromagnetic 77 | . 5 . 14 . 13 . 4 . 1 9 2 29 Robot Hit Streak 14 | . 5 . 11 3 14 7 11 9 8 8 3 7 Robot Miss Streak 8 | . 1 . 4 7 6 6 4 3 3 4 3 8 Penetration Max 1 | . . . . . . 1 . . . . . . Secondary Targets 9 | . . . 3 1 3 . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . 1 . . . . . Shots Hit Robots 423 | . 6 . 63 4 154 100 20 5 8 26 3 34 Core Hits 211 | . 4 . 22 4 63 70 10 2 6 15 1 14 Critical Hits 3 | . . . . . . . . . . . . 3 Critical Kills 2 | . . . . . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8701 | . 96 . 952 124 2749 3008 505 50 194 453 5 565 Guns 5554 | . 96 . 952 69 1831 1146 296 50 194 453 5 462 Cannons 1742 | . . . . . 507 1080 52 . . . . 103 Explosions 1401 | . . . . 55 407 782 157 . . . . . Melee . | . . . . . . . . . . . . . Ramming 4 | . . . . . 4 . . . . . . . Kinetic 4772 | . 16 . 850 69 2108 1146 162 23 132 107 5 154 Thermal 3018 | . . . . 55 388 1862 272 27 42 207 . 165 Explosive . | . . . . . . . . . . . . . Electromagnetic 907 | . 80 . 102 . 249 . 71 . 20 139 . 246 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . 1 1 4 1 1 1 2 1 1 5 Average Corruption 2 | . . . 1 1 3 1 1 1 1 1 1 4 Corruption Purged . | . . . . . . . . . . . . . Effects 67 | . . . 1 . 37 1 4 . 5 2 2 15 Message Errors 17 | . . . 1 . 8 . 1 . 2 1 2 2 Matter Fused 8 | . . . . . 5 . . . . . . 3 Heat Flow Errors 8 | . . . . . 6 . . . . . . 2 Energy Discharges 7 | . . . . . 2 . 1 . 1 . . 3 Data Loss (minor) 11 | . . . . . 4 . 1 . 1 1 . 4 Targeting Errors 12 | . . . . . 9 1 . . 1 . . 1 Weapon Failures 4 | . . . . . 3 . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 237 | . . . . 15 3 211 8 . . . . . Projectiles 57 | . . . . . . 57 . . . . . . Explosions 180 | . . . . 15 3 154 8 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 1 | . . . . . 1 . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 262 | . . . . 25 198 . 39 . . . . . Shots 11 | . . . . 1 9 . 1 . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 2 | . . . . . 2 . . . . . . . Kicked 2 | . . . . . 2 . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 621 | . 20 . 46 10 450 530 244 126 332 572 192 621 Average Temperature 134 | . 13 . 10 8 123 128 96 67 169 162 144 267 Received Heat Transfer 1446 | . . . 333 . 684 294 36 . 36 . 9 54 Effects 49 | . . . . . 11 10 4 . 1 10 . 13 Shutdowns 12 | . . . . . 2 5 . . . 1 . 4 Energy Bleed 5 | . . . . . . 1 . . 1 . . 3 Interference 13 | . . . . . 4 2 4 . . . . 3 Matter Decay 1 | . . . . . . 1 . . . . . . Short Circuit 2 | . . . . . 1 1 . . . . . . Damage (minor) 4 | . . . . . 1 . . . . 1 . 2 Damage (major) 11 | . . . . . 3 . . . . 8 . . Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . . 1 1 . . . . . 1 Heat Transferred 3551 | . . . . 50 520 1993 285 37 74 333 . 259 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Peak Influence 802 | . 44 16 325 138 508 802 . . 230 191 . . Initial 231 | . . 16 5 48 53 231 . . 215 112 . . Average 224 | . 15 16 187 93 244 311 . . 222 112 . . Maximum Alert Level 3 | . . . 1 . 2 3 . . 1 . . . Low Security (%) 49 | 100 100 100 53 100 35 36 . . . 100 . . Level 1 34 | . . . 46 . 55 22 . . 100 . . . Level 2 14 | . . . . . 8 34 . . . . . . Level 3 2 | . . . . . . 6 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . . . 2 . 4 5 . . . 1 . 1 Investigation 3 | . . . 2 . . 1 . . . . . . Extermination 3 | . . . . . . 2 . . . 1 . . Reinforcement 4 | . . . . . 3 1 . . . . . . Assault 2 | . . . . . . 1 . . . . . 1 Garrison 1 | . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Distress Signals 4 | . . . 1 . 2 . . . . 1 . . Communications Jammed 2 | . . . . . . 2 . . . . . . Distress Signals 1 | . . . . . . 1 . . . . . . Times Spotted 130 | . 2 . 19 4 39 30 11 1 1 5 1 17 Peak Tracking Total 8 | . 1 . 8 4 8 7 4 1 1 2 4 8 Tactical Retreats 10 | . . . 2 . 3 1 1 . . . 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Traps Triggered 14 | . 1 . 1 . 3 6 . . 2 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . 3 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Machines Disabled 24 | . . . . 1 4 19 . . . . . . Max in Single Turn 9 | . . . . 1 1 9 . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Machines Accessed 8 | . 2 . 2 . 3 1 . . . . . . Terminals 7 | . 2 . 2 . 2 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 17 | . 7 . 4 . 4 2 . . . . . . Successful 9 | . 2 . 3 . 4 . . . . . . . Failed 8 | . 5 . 1 . . 2 . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 15 | . 7 . 4 . 2 2 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 7 | . 2 . 3 . 2 . . . . . . . Record 3 | . . . 2 . 1 . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . 1 . . . . . . Used 2 | . 1 . . . . 1 . . . . . . Hacking Detections 4 | . 1 . 1 . 1 1 . . . . . . Full Trace Events 2 | . . . 1 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Total Allies 4 | . . 1 . . . 3 . . . . . . Largest Group 3 | . . 1 . . . 3 1 . . . . . Highest-Rated Group 93 | . . 31 . . . 93 31 . . . . . Highest-Rated Ally 31 | . . 31 . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 35 | . . . . . . 34 1 . . . . . Total Damage 945 | . . . . . . 923 22 . . . . . Kills 7 | . . . . . . 7 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . . . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Turns Passed 6406 | 59 196 187 441 124 1460 1786 405 84 337 542 274 511 Spaces Moved 3956 | 43 146 154 217 84 834 1041 310 49 170 282 240 386 Core 9 | 9 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 3121 | 34 146 154 217 84 834 1041 310 49 170 82 . . Wheels 826 | . . . . . . . . . . 200 240 386 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 150 150 110 110 110 Average Speed 130 | 105 120 120 122 120 124 145 120 150 184 139 111 112 Slowest Speed 210 | 120 120 120 150 120 180 180 120 150 210 210 120 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 29 | 3 32 41 17 26 60 40 50 8 5 7 52 44 Regions Visited 12 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 7 | . . . . 1 . . 3 . . . 2 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 97 | . . . . 11 47 34 5 . . . . . Melee . | . . . . . . . . . . . . . Projectile 11 | . . . . . 5 5 1 . . . . . AOE 86 | . . . . 11 42 29 4 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Upp Total 4736 | 56 158 155 300 96 1100 1213 326 55 186 413 244 434 Wait 204 | . . . 1 . 58 25 1 . . 100 . 19 Move 3944 | 42 145 153 216 83 833 1040 309 48 169 281 239 386 Hop . | . . . . . . . . . . . . . Pick Up 131 | 8 5 1 15 2 38 33 4 1 9 8 3 4 Fast Attach . | . . . . . . . . . . . . . Attach 66 | 6 2 . 9 . 16 12 4 1 4 7 1 4 Detach 1 | . . . . . . . . . . 1 . . Swap 42 | . . 1 1 2 17 13 . 2 1 4 . 1 Drop 72 | . 1 . 9 3 27 26 . 1 . 3 . 2 Fire 269 | . 5 . 49 6 109 59 8 2 3 9 1 18 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . 2 . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 9) 256 | -10/Materials | Entered Mines 263 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 286 | -10/Mines | Received a Mining Laser from a helpful Derelict 317 | -10/Mines | Build established: Mutant 348 | -10/Mines | Discovered new exit (range 13) 383 | -10/Mines | Discovered new exit (range 15) 427 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 427 | -10/Mines | Discovered new exit (range 5) 443 | -10/Mines | Entered Materials 443 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 863 | -9/Materials | Discovered new exit (range 6) 884 | -9/Materials | Entered Mines 922 | -9/Mines | Discovered new exit (range 15) 923 | -9/Mines | Build established: Scavenger-Mutant 1008 | -9/Mines | Entered Materials 1008 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1280 | -8/Materials | Build established: Tank 1665 | -8/Materials | Garrison activated, responded to threat 2449 | -8/Materials | Discovered new exit (range 12) 2468 | -8/Materials | Entered Factory 2468 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2733 | -7/Factory | Build established: Scavenger-Gunner 3404 | -7/Factory | Build established: Gunner 3725 | -7/Factory | Allied Derelicts emerged from ambush trap array 3842 | -7/Factory | Build established: Scavenger-Gunner 4128 | -7/Factory | Discovered new exit (range 16) 4254 | -7/Factory | Entered Lower Caves 4254 | -7/Lower Caves | Accompanied by 1 ally 4302 | -7/Lower Caves | Lost 4 parts (2p2w) 4458 | -7/Lower Caves | Identified exit to Lower Caves 4659 | -7/Lower Caves | Entered another Lower Caves area 4727 | -7/Lower Caves | Discovered new exit (range 8) 4743 | -7/Lower Caves | Entered Factory 4743 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4911 | -6/Factory | Discovered new exit (range 15) 4952 | -6/Factory | Lost 3 parts (1p1n1w) 5042 | -6/Factory | Build established: Scavenger-Tank 5080 | -6/Factory | Entered another Factory area 5080 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5354 | -5/Factory | Lost 3 parts (1p2w) 5610 | -5/Factory | Discovered new exit (range 6) 5622 | -5/Factory | Entered Upper Caves 5771 | -5/Upper Caves | Learned 4 Factory zone layouts 5863 | -5/Upper Caves | Learned Factory stockpile data 5873 | -5/Upper Caves | Discovered new exit (range 14) 5896 | -5/Upper Caves | Entered another Upper Caves area 5968 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6018 | -5/Upper Caves | Lost 3 parts (3w) 6400 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6407 | -5/Upper Caves | Self-destructed Last Messages --------------- S-27 Virus destroyed. Acquired Lgt. Nuclear Core. YSWG|LSRL,LO=HFDC BHK:O1 8 System corrupted: Heat flow error (+293). System corrupted: Matter fused (-5). Acquired 117 matter. System corrupted: Energy discharge (-103). System corrupted: Matter fused (-7). System corrupted: Energy discharge (-144). System corrupted: Matter fused (-6). Wave Gun destroyed. HV Slug penetrates Y-72 Warden. Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." Slug penetrates Wall. Penetrated by Slug. Hyp. Gauss Cannon destroyed. System corrupted: Heat flow error (+231). Y-72 Warden: "REQUESTING BACKUP." G-50 Soldier springs to life. Com. Wheel destroyed. Map ----- +----------------------------------------------------+ | ????????## #?????# ##????????????????? | | ??????#### #?????# # #?????????????????? | | ?????## ## ####### # #????????????????? | | ????## ## ##! ##### ##????????????????? | | ???## ### #???# #?????????????????? | | ???# ####?# #???# #?????????????????? | | ???# ##???## #???# #?????????????????? | | ???## ##???### #???# ######????## ?????? | | ????## #?????## #???# #??# ?????? | | ?????# ###??????# ##### #???## ??????? | | ????## ##????????## #??? ##??????? | | ???## ##??????????## #?? #??????? | | ???# ##????????????# ### #??????? | | ???# #?????????????# #??????? | | ??# ##?????????????### #### #??????? | | ??#####????????????????####### ## #?????? | | ???????????????????????#### ##????#?????? | | ???????????????????????# #???????????? | | ???????????????????????# ## #???????????? | | ???????????????????????### #? ##???????????? | | ??????????????#"??#??????#### #??#????????????? | | ??????????????#" # ??????## #???????????????? | | ??????????????#"g g ????## ##??????????????? | | ??????????????#" s #### ##?????????????? | | ??????????????????# Y ;;# #?????????????? | | ??????????????????# ; @ #?????????????? | | ??????????????????#### #????????????? | | ???????????????? s ????????? | | ??????????????? #### # %?????? | | ????????????????????### ## ######### ?????? | | ??????????????????????###?## #?????????????? | | ???????????????????????????# ##; #????????????? | | ???????????????????????????####??# #????????????? | | ??????????????????????????????????###????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 375 Resistance: KI 20 Resistance: EM 25 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Leap Before You Look No Signal Challenges ------------ None Game ------ Seed LightningDisruptorLeg Manual? 0 Play Time 01:13:06 Cumulative 8.4 hours Start 2021.06.02 @ 20:06:55 End 2021.06.04 @ 21:31:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 2 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0a9efda5-8851-4d9c-834f-65eebeb5094a