Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.24 @ 13:41:40 Player: Jammed Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (197) 985 Value Destroyed (7046) 7046 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (1541) 1541 TOTAL SCORE: 15152 Bonus ------- High Alert Combat Kills 300 Follower Combat Kills 228 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Friendly Fire -87 Cogmind --------- Core Integrity 672/1000 Matter 12/300 Energy 140/150 System Corruption 20% Temperature Cool (0) Movement Treading (480) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Medium Treads > --- UTILITY (6) ------ Power Amplifier Huge Storage Unit Experimental Signal Interpreter Medium Reactive Plating > --- WEAPON (5) ------- Enhanced Coil Gun > --- INVENTORY (25) --- Light Angular Momentum Engine Light Angular Momentum Engine Cold Fusion Reactor Light Antimatter Reactor Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Sensor Array Thermal Shield Improved Hardlight Generator Force Field Force Field Makeshift Hacking Suite Authchip [Armor] Improved Trap Extractor (3/6 Explosive) Drone Bay (2/2) Neutron Cannon Rocket Launcher Heavy Rocket Launcher CPS Tube (2) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Armored Treads Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Sensor Array Experimental Signal Interpreter Improved Heavy Armor Plating Improved Shield Generator > --- WEAPON ----------- Neutron Cannon Autogun Improved Assault Rifle Improved Heavy Machine Gun Railgun > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Cold Fusion Reactor Light Antimatter Reactor Medium Treads Power Amplifier Advanced Heat Sink Advanced Heat Sink Medium Reactive Plating Thermal Shield Improved Hardlight Generator Force Field Force Field Makeshift Hacking Suite Authchip [Armor] Improved Trap Extractor Drone Bay Rocket Launcher Heavy Rocket Launcher CPS Tube [Rating: 87] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Experimental Signal Interpreter Protection Medium Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Neutron Cannon Ballistic Gun Autogun Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . 2 . . . . . Utility 4 | . . . 1 . . . 2 . . . . 1 Weapon 3 | . . . 1 . . . 2 . . . . . Parts Attached 114 | 2 9 3 32 12 2 2 32 5 . . 2 13 Power 13 | . . . 3 1 . . 3 1 . . . 5 Engine 9 | . . . 3 1 . . 2 . . . . 3 Core 1 | . . . . . . . . . . . . 1 Reactor 3 | . . . . . . . 1 1 . . . 1 Propulsion 25 | . 3 1 8 4 . . 4 1 . . 1 3 Treads 20 | . 2 1 6 4 . . 3 1 . . . 3 Leg . | . . . . . . . . . . . . . Wheel 4 | . 1 . 1 . . . 1 . . . 1 . Hover . | . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . Utility 43 | 1 2 1 7 3 2 2 19 3 . . 1 2 Device 32 | 1 1 1 3 2 2 1 15 3 . . 1 2 Storage 3 | . 1 . 1 1 . . . . . . . . Processor 1 | . . . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . . Protection 7 | . . . 3 . . 1 3 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 33 | 1 4 1 14 4 . . 6 . . . . 3 Energy Gun 3 | . 1 . 2 . . . . . . . . . Energy Cannon 2 | . . . 1 . . . . . . . . 1 Ballistic Gun 21 | 1 2 . 10 2 . . 4 . . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . 1 1 . 1 . . 1 . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . Unidentified Prototypes 10 | . . . 4 2 . 1 1 . . . . 2 Parts Lost 27 | . . . 3 . 1 . 5 . 1 . 1 16 Power 3 | . . . . . . . . . . . . 3 Propulsion 10 | . . . 2 . . . 2 . 1 . . 5 Utility 6 | . . . 1 . 1 . 1 . . . 1 2 Weapon 8 | . . . . . . . 2 . . . . 6 Highest Loss Streak 7 | . . . 1 . 1 . 1 . 1 . 1 7 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Backups 22 | 6 9 12 18 24 25 24 23 23 23 24 24 20 Power 2 | 1 . . 1 1 2 2 3 3 3 3 3 2 Propulsion 3 | 4 5 5 5 5 3 3 2 3 2 3 3 1 Utility 8 | . . 1 3 6 8 8 11 12 14 14 14 12 Weapon 7 | 1 3 5 8 10 10 9 4 3 3 3 3 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 33 | . 2 . 5 8 . 4 3 1 . . 1 9 Power 6 | . . . 1 1 . . 1 . . . . 3 Propulsion 6 | . . . 1 3 . . . . . . 1 1 Utility 10 | . 1 . . 1 . 2 1 1 . . . 4 Weapon 10 | . 1 . 3 3 . 2 1 . . . . . Tool/Special 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 100 100 97 99 99 100 92 93 92 67 87 77 Engine 8 | . 14 14 11 10 11 11 4 . . . . 3 Reactor 1 | . . . . . . . 1 6 6 6 6 3 Treads 18 | . 10 14 15 21 22 22 20 20 19 20 14 10 Wheel 3 | . 9 14 6 . . . 5 6 6 6 6 4 Device 10 | . 14 14 10 11 10 11 11 6 6 6 6 9 Storage 9 | . 14 14 11 11 11 11 6 6 6 6 6 5 Processor 1 | . . . . . . . . 6 6 6 6 5 Protection 8 | . . . 10 11 11 11 6 6 6 6 6 5 Ballistic Gun 30 | . 21 28 30 31 31 33 32 33 32 7 33 20 Peak Build Rating 87 | 7 8 11 21 23 21 26 62 65 65 63 67 87 Average Rating 32 | 6 7 8 16 20 20 20 44 63 63 49 66 69 On Entrance 32 | 6 7 8 8 18 21 20 21 62 65 63 63 57 Avg Prop Armor Cover (%) 8 | . 8 8 7 . . . 8 10 10 14 7 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 148 | 15 30 32 105 106 105 105 139 125 127 127 127 148 Greatest Support 80 | 20 40 20 40 43 40 40 80 71 16 16 28 48 Greatest Overweight (x) 10 | . 2 3 10 2 2 2 8 7 7 7 7 5 Average Overweight (x) 3 | . . 1 4 2 2 2 4 5 7 6 4 3 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 8 12 15 21 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 12 15 25 25 25 25 25 25 25 25 25 24 Average Carried 22 | 6 9 13 18 24 25 24 24 24 24 25 25 20 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 12 13 25 25 25 25 25 25 25 25 25 20 Class Distribution -------------------- 53% | Tank 27% | Scavenger-Tank 11% | Mutant 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Tank | -9/Recycling Tank | -9/Scraptown Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Skirmisher | -5/Proximity Caves Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Matter Collected 8246 | 238 382 55 1236 1125 100 37 3200 299 167 . 308 1099 Remotely . | . . . . . . . . . . . . . Salvage Created 9465 | 94 523 93 1826 1161 97 . 3599 129 201 . 206 1536 Parts 464 | 4 44 2 120 55 . . 146 6 8 . 8 71 Haulers Intercepted 10 | . 1 . 4 5 . . . . . . . . Recyclers Shooed 15 | . 1 . . 1 . . 8 . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 6 8 . 8 . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 143 | . 13 1 32 15 . . 49 2 5 . 3 23 Guns 121 | . 8 . 29 15 . . 45 2 3 . 3 16 AOE 22 | . 5 1 3 . . . 4 . 2 . . 7 Classes Destroyed 14 | 2 4 . 3 . . . 4 . . . . 1 Worker 1 | . . . . . . . 1 . . . . . Builder 4 | . . . 1 . . . 2 . . . . 1 Tunneler 4 | 1 3 . . . . . . . . . . . Hauler 10 | . 1 . 4 5 . . . . . . . . Recycler 18 | 1 . 1 2 2 1 . 7 . . . . 4 Operator 2 | . . . . . . . 2 . . . . . Watcher 15 | . 3 . 5 1 . . 2 . . . . 4 Swarmer 23 | . 6 1 3 . . . 6 . . . . 7 Grunt 68 | . 7 . 19 7 . . 25 2 2 . . 6 Brawler 3 | . . . 1 . . . 1 . 1 . . . Duelist 3 | . . . . . . . 1 . . . 2 . Sentry 25 | . . . 9 8 . . 5 . . . 1 2 Hunter 3 | . . . . . . . . . . . . 3 Programmer 18 | . . . . . . . 11 . 2 . . 5 Best Kill Streak 8 | 2 4 2 5 2 1 . 8 2 3 . 3 7 Combat Bots Only 7 | . 4 1 5 2 . . 6 2 3 . 3 7 Max Kills in Single Turn 4 | 1 3 2 3 2 1 . 2 2 1 . 1 4 Gunslinging 1 | . . . . 1 . . 1 1 . . . . Exploded 4 | . 3 1 3 . . . 2 . 1 . . 4 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Hostile Shots Fired 962 | . 64 . 100 54 2 . 414 16 24 . 21 267 Missed 265 | . 15 . 23 13 . . 138 7 5 . 4 60 Hits 697 | . 49 . 77 41 2 . 276 9 19 . 17 207 Melee 4 | . . . . . . . . . 2 . 2 . Projectile 693 | . 49 . 77 41 2 . 276 9 17 . 15 207 AOE 1 | . . . . . . . 1 . . . . . Critical Strikes 17 | . . . 3 1 1 . 6 . . . . 6 Part Disruptions 1 | . . . . . . . . . . . . 1 Damage Taken 8837 | . 482 31 993 608 142 . 2866 181 365 . 293 2876 Core 915 | . 91 . 163 93 31 . 155 . 24 . 30 328 Absorbed by Shields 2012 | . . . . . . . 1075 . 86 . 57 794 Ignored by Resistances 490 | . . . . . . . 90 . . . . 400 Regen/Repaired (Parts) 1589 | . . . 37 555 . . 997 . . . . . Core Remaining (%) 66 | 100 . 63 . . . 28 . . . . 75 . Volleys Fired 463 | 6 54 1 84 74 4 . 129 5 7 . 7 92 Largest 5 | 2 2 1 3 3 3 . 5 5 5 . 5 5 Hottest 135 | 70 70 33 135 100 69 . 115 107 107 . 107 107 Shots Fired 1563 | 12 106 2 241 193 13 . 629 26 21 . 36 284 Gun 1530 | 12 104 1 236 179 13 . 625 26 18 . 36 280 Cannon 5 | . . . . 3 . . . . . . . 2 Launcher 15 | . 2 1 1 2 . . 4 . 3 . . 2 Special 13 | . . . 4 9 . . . . . . . . Kinetic 1478 | 6 73 1 221 179 13 . 625 26 18 . 36 280 Thermal 70 | 6 31 . 19 12 . . . . . . . 2 Explosive 15 | . 2 1 1 2 . . 4 . 3 . . 2 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 29 | 1 10 . 16 18 2 . 24 14 5 . 8 29 Robot Miss Streak 6 | 3 4 . 3 4 6 . 4 3 1 . 2 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 23 | . 1 . 5 3 . . 9 1 . . 1 3 Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 1 . . 1 1 Shots Hit Robots 1006 | 3 62 . 157 118 6 . 409 19 12 . 26 194 Core Hits 431 | 3 27 2 68 37 3 . 177 9 8 . 9 88 Critical Kills 3 | . . . 1 1 . . 1 . . . . . Critical Parts Destroyed 4 | . 1 . 2 . . . 1 . . . . . Critical Strikes 9 | . 3 . 3 1 . . 2 . . . . . Burn 2 | . 2 . . . . . . . . . . . Destroy 7 | . 1 . 3 1 . . 2 . . . . . Melee Attacks 5 | . . . . 1 1 . 2 . . . . 1 Impact . | . . . . . . . . . . . . . Slashing 3 | . . . . . . . 2 . . . . 1 Piercing . | . . . . . . . . . . . . . Sneak Attacks 2 | . . . . 1 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18931 | 40 1044 63 2458 1873 93 . 7396 341 635 . 426 4562 Guns 16313 | 40 823 . 2339 1868 93 . 6611 341 207 . 426 3565 Cannons . | . . . . . . . . . . . . . Explosions 2512 | . 221 63 119 5 . . 700 . 428 . . 976 Melee . | . . . . . . . . . . . . . Ramming 106 | . . . . . . . 85 . . . . 21 Kinetic 15931 | 14 585 . 2221 1868 93 . 6611 341 207 . 426 3565 Thermal 1134 | 26 238 . 118 . . . . . . . . 752 Explosive 1753 | . 221 63 119 5 . . 700 . 428 . . 217 Electromagnetic 7 | . . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 20 | . 3 3 1 1 1 . 9 9 6 6 6 20 Average Corruption 3 | . 2 3 1 1 1 . 4 5 4 6 6 4 Corruption Purged 5 | . . . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 307 | . 29 14 13 31 16 . 109 28 25 3 24 15 Message Errors 59 | . 4 2 2 5 4 . 17 7 8 1 8 1 Matter Fused 82 | . 6 3 3 9 3 . 30 9 9 1 6 3 Heat Flow Errors 37 | . 7 1 1 4 3 . 12 5 . . 2 2 Energy Discharges 49 | . 3 5 1 3 1 . 24 4 3 . 2 3 Parts Rejected 3 | . . . . 1 . . 1 . . . . 1 Parts Fused 1 | . . . . 1 . . . . . . . . Data Loss (minor) 42 | . 7 2 2 5 4 . 11 2 3 1 2 3 Data Loss (major) 11 | . 1 . 1 1 . . 5 . . . 2 1 Misfires 13 | . . 1 1 2 1 . 5 1 . . 1 1 Alerts 4 | . 1 . 1 . . . . . 1 . 1 . Weapon Failures 6 | . . . 1 . . . 4 . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 108 | . 17 11 . . . . . . 7 . . 73 Projectiles . | . . . . . . . . . . . . . Explosions 108 | . 17 11 . . . . . . 7 . . 73 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 498 | . . . . . . . 70 . 102 . . 326 Shots 11 | . . . . . . . 2 . 2 . . 7 Rammed 20 | . . . . . . . 13 . . . . 7 Targets Rammed 20 | . . . . . . . 13 . . . . 7 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 495 | 36 254 277 268 258 206 . 495 251 61 . 374 436 Average Temperature 75 | 16 66 147 44 29 65 . 100 79 28 . 172 83 Received Heat Transfer 2042 | . 174 . 519 219 87 . 734 78 54 . 18 159 Effects 8 | . . . . 3 . . 2 . . . 1 2 Shutdowns 4 | . . . . . . . 1 . . . 1 2 Interference 4 | . . . . 3 . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . 1 . . 2 Heat Transferred 1734 | 74 851 . 259 . . . . . . . . 550 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Maximum Alert Level 3 | . 1 . 1 1 . . 3 . . . . 2 Low Security (%) 71 | 100 89 100 61 99 100 . 31 . . . . 86 Level 1 18 | . 10 . 38 . . . 35 . . . . 12 Level 2 8 | . . . . . . . 29 . . . . . Level 3 . | . . . . . . . 2 . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 776 | 5 236 61 343 209 44 . 776 . . . . 517 Initial 143 | . 3 43 20 143 39 . . . . . . . Average 152 | 2 105 7 169 132 7 . 273 . . . . 69 Influence Increases 5607 | 10 460 66 989 1028 201 . 1511 50 160 . 60 1072 Destroy 0b10 Robot/C 3060 | . 260 20 640 500 . . 980 40 100 . 60 460 Destroy 0b10 Robot/NC 280 | 10 35 5 60 50 5 . 70 . . . . 45 Destroy Leader 860 | . 58 10 198 172 . . 264 10 30 . . 118 Allied During Kill 112 | . . . . 112 . . . . . . . . Successful Hack 207 | . 35 5 19 41 16 . 77 . . . . 14 Select Force Hacks 180 | . . . . . 180 . . . . . . . Disable Machine 315 | . 15 15 15 45 . . 15 . . . . 210 Destroy Structure 263 | . 12 11 12 33 . . 15 . . . . 180 Partial Spotted 15 | . . . 15 . . . . . . . . . Lose Combat Pursuer 315 | . 45 . 30 75 . . 90 . 30 . . 45 Influence Decreases 5090 | 5 353 125 702 1266 303 . 735 692 294 . 60 555 Entered New Map 678 | . 2 69 33 197 63 . . 288 26 . . . Time Decay 3702 | 5 351 56 649 739 240 . 535 404 258 . 60 405 Lost Part 230 | . . . 20 . . . 50 . 10 . . 150 Lost Ally 180 | . . . . 180 . . . . . . . . Purge Threat 300 | . . . . 150 . . 150 . . . . . Squads Dispatched 37 | . 2 . 3 3 . . 21 . . . . 8 Investigation 8 | . . . 1 . . . 5 . . . . 2 Extermination 13 | . . . . . . . 11 . . . . 2 Reinforcement 11 | . 2 . 2 2 . . 4 . . . . 1 Assault . | . . . . . . . . . . . . . Garrison 5 | . . . . 1 . . 1 . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . 2 Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Distress Signals 10 | . . . 4 4 . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 222 | . 25 . 46 32 3 . 67 3 7 . 6 33 Peak Tracking Total 7 | . 5 . 6 5 1 . 5 3 4 . 4 7 Tactical Retreats 16 | . 3 . 2 3 . . 4 . 2 . . 2 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Traps Triggered 16 | . 2 1 4 2 . . 4 . . . . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Most Traps Carried 3 | . . 3 3 3 3 3 3 3 3 3 3 3 Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Machines Disabled 21 | . 1 1 1 3 . . 1 . . . . 14 Max in Single Turn 8 | . 1 1 1 1 . . 1 . . . . 8 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Machines Accessed 72 | . 6 2 11 13 11 . 18 . . 4 . 7 Terminals 41 | . 6 1 8 10 5 . 8 . . . . 3 Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations 7 | . . . 1 2 . . 4 . . . . . Recycling Units 9 | . . . . . 6 . 2 . . . . 1 Scanalyzers 4 | . . . 2 . . . 1 . . . . 1 Garrison Access 4 | . . . . 1 . . 1 . . . . 2 Total Hacks 211 | . 16 4 30 45 22 . 52 . . 28 . 14 Successful 139 | . 11 2 18 31 16 . 27 . . 28 . 6 Failed 70 | . 4 2 11 14 6 . 25 . . . . 8 Catastrophic 12 | . . . 1 . 1 . 5 . . . . 5 Database Lockouts 2 | . 1 . 1 . . . . . . . . . Manual 83 | . 15 3 20 9 17 . 16 . . . . 3 Terminals 111 | . 16 3 22 25 13 . 24 . . . . 8 Fabricators 3 | . . . . . . . 3 . . . . . Repair Stations 37 | . . . 2 18 . . 17 . . . . . Recycling Units 15 | . . . . . 9 . 3 . . . . 3 Scanalyzers 9 | . . . 6 . . . 2 . . . . 1 Garrison Access 7 | . . . . 2 . . 3 . . . . 2 Terminal Hacks 62 | . 3 2 5 13 2 . 6 . . 28 . 3 Record 11 | . . . . . . . . . . 11 . . Part Schematic 12 | . 1 . . . 1 . 1 . . 9 . . Robot Schematic 5 | . . . . . . . . . . 5 . . Robot Analysis 3 | . . . 1 2 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . Open Door 5 | . . 1 . 4 . . . . . . . . Terminal Index 4 | . 1 . 1 1 . . 1 . . . . . Alert Level 4 | . . . 1 1 . . 1 . . . . 1 Unreport Threat 2 | . . . . 1 . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . Hauler Manifests 3 | . 1 . . 1 1 . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Zone Layout 6 | . . . . 3 . . 1 . . . . 2 Fabricator Hacks 3 | . . . . . . . 3 . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . Build 2 | . . . . . . . 2 . . . . . Repair Station Hacks 30 | . . . 2 16 . . 12 . . . . . Scan Component 16 | . . . 1 8 . . 7 . . . . . Repair 14 | . . . 1 8 . . 5 . . . . . Recycling Unit Hacks 4 | . . . . . 1 . 1 . . . . 2 Report Inventory 3 | . . . . . 1 . 1 . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . 1 Scanalyzer 6 | . . . 4 . . . 2 . . . . . Insert Component 2 | . . . 2 . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . Retrieve Study 2 | . . . . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 34 | . 8 . 7 2 13 . 3 . . . . 1 Terminals 26 | . 8 . 7 2 7 . 2 . . . . . Botnet 8 | . 2 . 1 2 1 . 2 . . . . . Operators 3 | . 1 . 1 . 1 . . . . . . . Skim 15 | . 5 . 5 . 5 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 8 | . . . . . 6 . 1 . . . . 1 Tunnel 6 | . . . . . 6 . . . . . . . Fedlink 2 | . . . . . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . 1 . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 53 | . 5 1 9 10 4 . 17 . . . . 7 Full Trace Events 5 | . . . . . 1 . 3 . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . 1 . 2 . 1 . 1 . . 9 . . Parts Built 2 | . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . Time 159 | . . . . . . . 159 . . . . . Total Part Build Rating 14 | . . . . . . . 14 . . . . . Part Studies Acquired 2 | . . . . . . . 2 . . . . . Parts Repaired 14 | . . . 1 8 . . 5 . . . . . Time 471 | . . . 32 250 . . 189 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . 2 Parts Scanalyzed 2 | . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . 1 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat 2 | . . . . 1 1 . . . . . . . Robot Hacks Applied 2 | . . . . 1 1 . . . . . . . parse_system 2 | . . . . 1 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Total Allies 10 | . . . . 10 . . . . . . . . Largest Group 10 | . . . . 10 1 . . . . . . . Highest-Rated Group 88 | . . . . 88 8 . . . . . . . Highest-Rated Ally 16 | . . . . 16 8 . . . . . . . Initial UFD Resources 36 | . . . . . . . 23 33 33 33 36 36 Total Orders 2 | . . . . . . . 2 . . . . . EXPLORE 2 | . . . . . . . 2 . . . . . Ally Attacks 83 | . . . . 81 2 . . . . . . . Total Damage 783 | . . . . 759 24 . . . . . . . Kills 12 | . . . . 12 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Active Infowar (turns) 10360 | 3 1582 551 1499 1340 1740 . 1724 154 . . 708 1059 Sensors 1921 | . . . . . . . . 154 . . 708 1059 Structural 641 | . . . 641 . . . . . . . . . Seismic 7798 | 3 1582 551 858 1340 1740 . 1724 . . . . . Robot Analysis Total 3 | . . . 1 2 . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . 1 2 . 1 . Drone Launches 2 | . . . . . . . 2 . . . . . Drone Recoveries 2 | . . . . . . . 2 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Turns Passed 24374 | 35 1582 557 2897 3760 1950 4189 4962 978 862 163 751 1688 Spaces Moved 8751 | 12 759 338 1100 974 566 1287 1696 434 406 80 407 692 Core . | . . . . . . . . . . . . . Treads 4330 | . 175 120 335 974 566 1287 697 102 . . . 74 Legs 293 | 12 281 . . . . . . . . . . . Wheels 4128 | . 303 218 765 . . . 999 332 406 80 407 618 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 95 | 120 95 110 110 320 320 320 205 205 205 190 145 160 Average Speed 237 | 120 142 156 210 320 320 320 230 213 205 192 167 184 Slowest Speed 560 | 120 240 240 560 320 320 320 320 240 205 205 205 405 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 65 | 2 79 76 90 94 95 91 55 77 52 68 56 22 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 14 | . . 2 3 1 6 . . . . 1 . 1 Known Exits Taken 9 | . 1 1 1 . 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . . . 1 . 1 . . . . . . Scrap Searched 17 | . . 1 . . . 7 . 4 1 . 4 . Spaces Dug 9 | . . . 1 4 . . 2 . . . . 2 Terrain Destroyed 215 | . 9 11 9 29 . . 10 . 37 . . 110 Melee 3 | . . . . . . . 2 . . . . 1 Projectile 22 | . . . 4 8 . . . . 1 . . 9 AOE 190 | . 9 11 5 21 . . 8 . 36 . . 100 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Total 11450 | 19 1155 366 1499 1489 697 1369 2490 478 423 89 463 913 Wait 1779 | . 312 13 235 361 120 59 535 28 6 . 39 71 Move 8739 | 11 758 337 1099 973 565 1286 1695 433 405 79 406 692 Hop . | . . . . . . . . . . . . . Pick Up 84 | . 11 5 11 20 1 9 20 2 1 . 1 3 Fast Attach 63 | 1 1 . 16 8 1 . 20 1 . 5 1 9 Attach 34 | . 2 1 4 1 . 1 13 1 1 . . 10 Detach 13 | . . 1 3 . . . 5 1 . . . 3 Swap 130 | 1 8 4 27 23 4 3 30 3 3 . 5 19 Drop 118 | . 9 4 20 26 1 11 28 4 . 5 4 6 Fire 463 | 6 54 1 84 74 4 . 129 5 7 . 7 92 Melee 5 | . . . . 1 1 . 2 . . . . 1 Ram 8 | . . . . . . . 8 . . . . . Kick . | . . . . . . . . . . . . . Crush 12 | . . . . . . . 5 . . . . 7 Escape Stasis 2 | . . . . 2 . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 6 exits: *Mat x3 / Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: [*Fac] / *Upp x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 2) 36 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 16) 836 | -10/Materials | Discovered new exit (range 15) 844 | -10/Materials | Central database locked down 882 | -10/Materials | Discovered new exit (range 10) 1131 | -10/Materials | Discovered new exit (range 16) 1287 | -10/Materials | Learned 4 Recycling zone layouts 1348 | -10/Materials | Learned location of 2 exits from Subcaves 1399 | -10/Materials | Learned location of 2 exits from Subcaves 1471 | -10/Materials | Learned 2 Mines zone layouts 1490 | -10/Materials | Identified exit to Mines 1519 | -10/Materials | Learned 2 Mines zone layouts 1557 | -10/Materials | Learned Storage trap positions 1605 | -10/Materials | Learned 4 Subcaves zone layouts 1618 | -10/Materials | Entered Mines 1619 | -10/Mines | Identified exit to Materials 1619 | -10/Mines | Identified exit to Subcaves 1625 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1727 | -10/Mines | Found a hidden stash of uninstalled traps 1829 | -10/Mines | Learned location of Storage (-9) 1901 | -10/Mines | Assembled infested the area 2001 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2161 | -10/Mines | Learned location of Zion (-7) 2175 | -10/Mines | Entered Materials 2175 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2176 | -9/Materials | Identified exit to Storage 2611 | -9/Materials | Build established: Scavenger-Tank 3180 | -9/Materials | Discovered new exit (range 12) 3269 | -9/Materials | Identified exit to Mines 3295 | -9/Materials | Learned Storage emergency access door positions 3311 | -9/Materials | Learned location of 1 exit from Recycling 3317 | -9/Materials | Learned location of Mines (-9) 3328 | -9/Materials | Learned 4 Recycling zone layouts 3390 | -9/Materials | Central database locked down 3495 | -9/Materials | Repaired Hvy. Assault Rifle 3796 | -9/Materials | Build established: Tank 4062 | -9/Materials | Discovered new exit (range 8) 4783 | -9/Materials | Discovered new exit (range 13) 5072 | -9/Materials | Entered Storage 5073 | -9/Storage | Identified exit to Materials 5074 | -9/Storage | Loaded intel: 24 trap records 5161 | -9/Storage | Build established: Scavenger-Tank 5809 | -9/Storage | Build established: Tank 5847 | -9/Storage | Core integrity fell below 50% 5863 | -9/Storage | Garrison activated, responded to threat 5894 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5935 | -9/Storage | Learned location of Armory (-4) 6001 | -9/Storage | Repaired Med. Armor Plating 6008 | -9/Storage | Lost 5 allies 6047 | -9/Storage | Repaired Autogun 6074 | -9/Storage | Repaired Lgt. Armor Plating 6107 | -9/Storage | Repaired Autogun 6140 | -9/Storage | Repaired Autogun 6174 | -9/Storage | Repaired Autogun 6207 | -9/Storage | Repaired Imp. Treads 6468 | -9/Storage | Build established: Commander-Tank 7110 | -9/Storage | Build established: Tank 7478 | -9/Storage | Met 01-MTF 7854 | -9/Storage | Repaired Autogun 8332 | -9/Storage | Discovered new exit (range 5) 8832 | -9/Storage | Entered Recycling 8832 | -9/Recycling | Accompanied by 2 allies (01-MTF) 8833 | -9/Recycling | Identified exit to Scraptown 8834 | -9/Recycling | Identified exit to Factory 10440 | -9/Recycling | Scanned before Scraplab entrance 10620 | -9/Recycling | Entered Scraplab 10782 | -9/Recycling | Entered Scraptown 10782 | -9/Scraptown | System corruption cleaned by C-Scrubber 11228 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 11490 | -9/Scraptown | Discovered new exit (range 11) 11676 | -9/Scraptown | Visited The Evicted 11752 | -9/Scraptown | Visited Symbiants 11938 | -9/Scraptown | Visited CPS Storage 11986 | -9/Scraptown | Visited TADAMA 12085 | -9/Scraptown | Visited Cyclists 12168 | -9/Scraptown | Visited Assassins FH 12194 | -9/Scraptown | Visited Artisan Demo Area 12972 | -9/Scraptown | Visited UFD Registry 12972 | -9/Scraptown | Registered with UFD as "Deathsourcer" 13053 | -9/Scraptown | Visited LU-1G1's Boring Crew 13156 | -9/Scraptown | Visited Science Testing Area 13207 | -9/Scraptown | Visited Chapter 10 13268 | -9/Scraptown | Visited Research Penetration Think Tank 13367 | -9/Scraptown | Visited Scrap Suit Storage 13396 | -9/Scraptown | Visited Infowarlord's Domain 13412 | -9/Scraptown | Found Exp. Signal Interpreter 13464 | -9/Scraptown | Visited DA-N13 Charitable Foundation 13482 | -9/Scraptown | Found DCF Scrap (28 items) 13653 | -9/Scraptown | Visited Supply Room 13697 | -9/Scraptown | Visited Curators Association 14484 | -9/Scraptown | Discovered new exit (range 5) 14798 | -9/Scraptown | Met Optimus 14798 | -9/Scraptown | Accepted into 0bPrime 14971 | -9/Scraptown | Entered Factory 14971 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 15321 | -6/Factory | Discovered new exit (range 15) 15918 | -6/Factory | Build established: Scavenger-Tank 16977 | -6/Factory | Build established: Tank 17658 | -6/Factory | Garrison activated, responded to threat 17922 | -6/Factory | Build established: Scavenger-Tank 18392 | -6/Factory | Repaired Imp. Heavy Armor Plating? 18439 | -6/Factory | Repaired Autogun+ 18475 | -6/Factory | Repaired Autogun+ 18479 | -6/Factory | Watched by a mysterious "MATRIX" hacker 18529 | -6/Factory | Repaired Power Amplifier 19043 | -6/Factory | Fabricated Lgt. Antimatter Reactor (x2) 19310 | -6/Factory | Repaired Imp. Heavy Armor Plating 19670 | -6/Factory | Discovered new exit (range 13) 19673 | -6/Factory | Loaded intel: 8 recycling unit locations 19824 | -6/Factory | Identified exit to Lower Caves 19933 | -6/Factory | Entered Lower Caves 19934 | -6/Lower Caves | Encountered a Warlord checkpoint 20363 | -6/Lower Caves | Learned Factory stockpile data 20844 | -6/Lower Caves | Discovered new exit (range 14) 20869 | -6/Lower Caves | Identified exit to Lower Caves 20911 | -6/Lower Caves | Entered another Lower Caves area 21101 | -6/Lower Caves | Learned Factory emergency access door positions 21241 | -6/Lower Caves | Learned Factory emergency access door positions 21467 | -6/Lower Caves | Discovered new exit (range 8) 21481 | -6/Lower Caves | Identified exit to Data Miner 21773 | -6/Lower Caves | Entered Data Miner 21773 | -6/Data Miner | Discovered new exit (range 6) 21782 | -6/Data Miner | Identified exit to Proximity Caves 21817 | -6/Data Miner | Met Data Miner 21853 | -6/Data Miner | Learned location of Section 7 (-2) 21853 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 21878 | -6/Data Miner | Received God Mode back door access code from Data Miner 21936 | -6/Data Miner | Entered Proximity Caves 22140 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22399 | -5/Proximity Caves | Learned location of 1 exit from Factory 22484 | -5/Proximity Caves | Build established: Skirmisher 22662 | -5/Proximity Caves | Discovered new exit (range 9) 22673 | -5/Proximity Caves | Identified exit to Factory 22687 | -5/Proximity Caves | Entered Factory 22687 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 22688 | -5/Factory | Identified exit to Upper Caves 22990 | -5/Factory | Build established: Tank 23014 | -5/Factory | Garrison activated, responded to threat 23204 | -5/Factory | Discovered exit to Upper Caves (range 6) 23451 | -5/Factory | Incoming investigation squad redirected 24079 | -5/Factory | Discovered new exit (range 15) 24133 | -5/Factory | Loaded intel: 8 recycling unit locations 24133 | -5/Factory | Learned location of Protoforge (-2) 24151 | -5/Factory | Incoming investigation squad redirected 24190 | -5/Factory | System corruption reached 10% 24202 | -5/Factory | Destroyed 7 combat bots 24220 | -5/Factory | Garrison activated, responded to threat 24260 | -5/Factory | Lost 7 parts (2n2u3w) 24375 | -5/Factory | Self-destructed Last Messages --------------- 24312_ System corrupted: Component data lost. 24329_ System corrupted: Matter fused (-8). 24343_ Slammed into S-27 Virus. 24345_ System corrupted: Energy discharge (-55). 24347_ Slammed into S-27 Virus. 24350_ Railgun destroyed. 24360_ Slammed into S-27 Virus. 24365_ Lgt. Antimatter Reactor destroyed. 24366_ Slammed into S-27 Virus. 24371_ System corrupted: FCS attempts to trigger Hvy. Rocket Launcher. 24371_ System corrupted: Hvy. Rocket Launcher misfires. 24371_ Nuclear Reactor explodes. 24371_ S-27 Virus destroyed. 24371_ Nuclear Reactor explodes. 24371_ S-27 Virus destroyed. 24371_ Arm. Treads destroyed. 24371_ Destroyed Arm. Treads. 24373_ Destroyed Lgt. Nuclear Core. 24373_ S-27 Virus destroyed. 24374_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#########???????????????????? | | ???????############### #?????#####?????????? | | ??###### ^ ##### #?????????? | | ### ##????????? | | #"" ^ < " ???????? | | #"" "" #?????????? | | #"" "" ##### #?????????? | | #G "T #######+### ##??##??????????????? | | #"" "" # ! #### ### ## # #????????????? | | #"" "" # #?## ##???????????? | | #"" # "" ] ### #?????????!?? | | ### # " ## #??????"Y"???? | | ??# # "" %# @ #??????"""???? | | ??# # !" " !# #???????????? | | ??# # " =%Y" # #???????????? | | ??# " # [%= # #???????????? | | ??# "" ###+####### #???????????? | | ??# # % = #???????????? | | ??# "" # * #???????????? | | ??# "" # ##???????????? | | ??# "" # u #????????????? | | ### # !# #????????????? | | """" # u # ##????????????? | | """" # ##### ####?????????????? | | "" / #?? =[ ????????????????? | | # #?? ????????????????? | | # ##?? ? ????????????????? | | ##########"" " ?????????????????????????? | | ?????????# " " ?????????????????????????? | | ???????????" "#?????????????????????????? | | ????????????? "#?????????????????????????? | | ???????????????? ##?????????????????????????? | | ????????????????+?#+##???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 39 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 825 Resistance: KI 30 Resistance: TH 20 Resistance: EM 25 Evasion (%) 55 Recoil Reduction 4 Authchip Count 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Med. Armor Plating | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Core Analyzer | -9/Recycling | Hacked Imp. Heavy Treads | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Lgt. Antimatter Reactor | x2 | -6/Factory | Preloaded Repaired ---------- Hvy. Assault Rifle | 67% | -9/Materials Med. Armor Plating | 33% | -9/Storage Autogun | 26% | -9/Storage Lgt. Armor Plating | 10% | -9/Storage Autogun | 31% | -9/Storage Autogun | 50% | -9/Storage Autogun | 54% | -9/Storage Imp. Treads | 63% | -9/Storage Autogun | 44% | -9/Storage Imp. Heavy Armor Plating | 11% | -6/Factory Autogun | 18% | -6/Factory Autogun | 23% | -6/Factory Power Amplifier | 8% | -6/Factory Imp. Heavy Armor Plating | 56% | -6/Factory Studied --------- Autogun | -6/Factory | Hacked Lgt. Fission Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Analysis Probe Civilization 2243 Frienemies Link The Feds Network Effect You May Approach The Wall Challenges ------------ None Game ------ Seed GreatParticleSpoofer Manual? 0 Play Time 02:19:00 Cumulative 310.3 hours Start 2026.07.24 @ 02:18:47 End 2026.07.24 @ 13:41:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 198 Rogue 198 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 82 Gallery% 62 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08c58910-f72c-4910-a263-52e9c4011619