Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.28 @ 09:56:25 Player: Kinga Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (52) 260 Value Destroyed (1056) 1056 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2927 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 295/550 Matter 255/300 Energy 57/265 System Corruption 0% Temperature Warning (349) Movement Rolling (125) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (6) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- Pulse Rifle > --- INVENTORY (15) --- Reinforced Ion Engine Reinforced Ion Engine Compact Wheel Medium Storage Unit Improved Signal Interpreter Pulse Rifle Pulse Rifle Pulse Rifle Assault Rifle Rocket Launcher Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Improved Heat Sink Large Storage Unit Targeting Computer Light Armor Plating Light Armor Plating > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Reinforced Ion Engine Reinforced Ion Engine Reinforced Ion Engine Wheel Wheel Medium Storage Unit Improved Signal Interpreter Pulse Rifle Pulse Rifle Pulse Rifle Assault Rifle Rocket Launcher Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 21] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Particle Cannon Energy Gun Pulse Rifle Energy Cannon Particle Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 36 | 6 7 13 10 Power 5 | 1 2 1 1 Engine 5 | 1 2 1 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 3 2 Treads 5 | 2 . 3 . Leg . | . . . . Wheel 2 | . . . 2 Hover . | . . . . Flight . | . . . . Utility 13 | 1 3 6 3 Device 5 | . . 4 1 Storage 3 | 1 2 . . Processor 2 | . . 2 . Hackware . | . . . . Protection 3 | . 1 . 2 Artifact . | . . . . Weapon 11 | 2 2 3 4 Energy Gun 5 | 2 . . 3 Energy Cannon 5 | . 2 3 . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 16 | . . 6 10 Power 1 | . . . 1 Propulsion 6 | . . 3 3 Utility 6 | . . 1 5 Weapon 3 | . . 2 1 Highest Loss Streak 9 | . . 3 9 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 99 86 88 Engine 11 | . 14 11 8 Treads 22 | . 28 21 16 Device 10 | . . 15 14 Storage 11 | . 14 11 9 Processor 4 | . . 4 9 Protection 7 | . 13 . 11 Energy Gun 1 | . . . 7 Energy Cannon 21 | . 27 21 9 Peak Build Rating 21 | 6 12 14 21 Average Rating 12 | 4 10 11 16 On Entrance 7 | . 6 11 13 Naked Turns . | . . . . Heaviest Build 45 | 11 41 41 45 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 4 | 2 1 1 4 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 13 15 15 Most Carried 15 | 4 15 12 15 Average Carried 10 | 2 9 10 13 Final Capacity 15 | 8 15 15 15 Final Carried 13 | 4 11 12 13 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 493 | 219 111 96 67 Remotely . | . . . . Salvage Created 1396 | . 265 628 503 Parts 91 | . 19 38 34 Haulers Intercepted 6 | . 2 3 1 Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 38 | . 7 20 11 Melee 4 | . . 4 . Guns 7 | . . . 7 Cannons 26 | . 7 16 3 AOE 1 | . . . 1 Classes Destroyed 10 | . 4 2 4 Worker 3 | . . 1 2 Builder 1 | . . . 1 Tunneler 1 | . . . 1 Hauler 6 | . 2 3 1 Recycler 1 | . . . 1 Watcher 2 | . 1 1 . Swarmer 22 | . 5 14 3 Grunt 7 | . 2 . 5 Sentry 7 | . . 6 1 Hunter 2 | . . . 2 Best Kill Streak 10 | . 3 5 10 Combat Bots Only 5 | . 3 3 5 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 306 | . 25 160 121 Missed 85 | . 9 34 42 Damage Taken 2491 | . 150 1250 1091 Core 527 | . 27 245 255 Absorbed by Shields . | . . . . Core Remaining (%) 75 | 100 89 38 . Volleys Fired 108 | . 14 56 38 Largest 2 | . 2 2 2 Hottest 136 | . 136 136 136 Shots Fired 214 | . 28 112 74 Gun 47 | . . . 47 Cannon 162 | . 28 112 22 Launcher 5 | . . . 5 Special . | . . . . Kinetic . | . . . . Thermal 209 | . 28 112 69 Explosive 5 | . . . 5 Electromagnetic . | . . . . Robot Hit Streak 21 | . 7 12 21 Robot Miss Streak 7 | . 4 7 4 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 127 | . 15 65 47 Core Hits 66 | . 11 26 29 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 1 2 Burn 2 | . . . 2 Meltdown 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3226 | . 349 1565 1312 Guns 612 | . . . 612 Cannons 2093 | . 349 1418 326 Explosions 374 | . . . 374 Melee . | . . . . Ramming 147 | . . 147 . Kinetic . | . . . . Thermal 2705 | . 349 1418 938 Explosive 374 | . . . 374 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 18 | . . 18 . Projectiles 18 | . . 18 . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 59 | . . . 59 Shots 2 | . . . 2 Rammed 32 | . . 31 1 Targets Rammed 36 | . . 35 1 Kicked . | . . . . Crushed 4 | . . 4 . Highest Temperature 389 | . 389 338 370 Average Temperature 124 | . 133 116 136 Received Heat Transfer 603 | . 18 225 360 Effects 7 | . . . 7 Shutdowns 1 | . . . 1 Interference 5 | . . . 5 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles . | . . . . Parts Melted 10 | . 1 5 4 Heat Transferred 5254 | . 629 2553 2072 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 400 | . 202 400 267 Initial 137 | . . 16 137 Average 183 | . 85 273 169 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 45 | 100 77 14 55 Level 1 49 | . 22 73 44 Level 2 4 | . . 11 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 2 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 1 2 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 65 | . 11 29 25 Peak Tracking Total 11 | . 4 6 11 Tactical Retreats 6 | . 1 4 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 2 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 1 | . . 1 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . . 2 . Successful 1 | . . 1 . Failed 1 | . . 1 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Recycling Unit Index 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2287 | 73 737 1015 462 Spaces Moved 917 | 42 319 434 122 Core 9 | 9 . . . Treads 905 | 33 319 434 119 Legs . | . . . . Wheels 3 | . . . 3 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 140 Average Speed 193 | 145 208 167 265 Slowest Speed 320 | 160 240 240 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 5 71 42 18 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 35 | . . . 35 Melee . | . . . . Projectile . | . . . . AOE 35 | . . . 35 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1177 | 51 362 584 180 Wait 55 | . 10 41 4 Move 914 | 41 318 433 122 Hop . | . . . . Pick Up 23 | 4 8 6 5 Fast Attach 15 | 6 1 6 2 Attach 9 | . . 5 4 Detach . | . . . . Swap 12 | . 6 2 4 Drop 5 | . 5 . . Fire 108 | . 14 56 38 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 36 | . . 35 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 15) 792 | -10/Materials | Discovered new exit (range 5) 811 | -10/Materials | Entered another Materials area 811 | -9/Materials | Evolved 2 slots: Utility x2 1020 | -9/Materials | Lost 3 parts (2n1w) 1096 | -9/Materials | Core integrity fell below 50% 1351 | -9/Materials | Discovered new exit (range 13) 1799 | -9/Materials | Discovered new exit (range 16) 1826 | -9/Materials | Entered another Materials area 1826 | -8/Materials | Evolved 2 slots: Utility x2 2124 | -8/Materials | Build established: Scavenger-Mutant 2261 | -8/Materials | Garrison activated, responded to threat 2288 | -8/Materials | Self-destructed Last Messages --------------- 02277_ U-05 Engineer lays Concrete. 02277_ K-01 Serf collects debris. 02278_ U-05 Engineer lays Concrete. 02278_ K-01 Serf destroyed. 02278_ S-10 Pest destroyed. 02278_ U-05 Engineer lays Concrete. 02279_ Heat Sink destroyed. 02280_ W-25 Informer sends out distress signal. 02280_ U-05 Engineer lays Concrete. 02280_ K-01 Serf cleans the Processing Tank. 02280_ U-05 Engineer lays Concrete. 02280_ U-05 Engineer builds a Wall. 02280_ U-05 Engineer lays Concrete. 02282_ U-05 Engineer builds a Wall. 02283_ U-05 Engineer lays Concrete. 02286_ Pulse Rifle destroyed. 02287_ U-05 Engineer lays Concrete. 02287_ U-05 Engineer builds a Wall. 02287_ Wheel destroyed. 02287_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ?????????????????????#w ??#####?????????????????? | | ???????????????????####=##? #?????????????????? | | ?????????????????"?# #%#=#! #?????????????????? | | ?????????????????? ## #!#! #?????????????????? | | ?????????????????? # #?????????????????? | | ??????????????????? % # #?????????????????? | | ???????????????????? + " #?????????????????? | | ????????????????????# T #?????????????????? | | ????????????????????#gg #?????????????????? | | ??????????????###+##?# u# ??????????????????? | | ??????????????# u# =[######??????????????????? | | ?????????#????# "" gsu%=u=%[##### #????????????? | | ????????? ? + "G #%=[%==]]]!%g #????????????? | | ????????? ??### ""??#[![@w=%%#########??????????? | | ????????? ????# ????# *]%#? [ ???????????? | | ????????? ????#??????#### # %[# ?????????????? | | ????????? ????#############gb + ????????????????? | | ????????# #???# % # = ???????????????? | | ????????# #???# #?#########????????? | | ????????# #???# #######+##### #????????? | | ????????# #???# ##?# # """ #????????? | | ????????# #???# #??# [[ # """ #????????? | | ????????# #???# #??#! # """ #????????? | | ????????# #####+###+#### # #????????? | | ????????# + # # ??????????? | | ????????# #### # ###+#???????????? | | ????????# #??# # + #???????????? | | ????????# #??# # ### #???????????? | | ????????# #??#####################?# #???????????? | | ????????# #????????# // #?????# #???????????? | | ????????# #????????# ! // #?????# #???????????? | | ????????# #????????# // #?????# #???????????? | | ????????# #????????# #????? #???????????? | | ????????# #????????# #?????###???????????? | | ????????# #????????# #???????????????????? | | ????????# ########## +???????????????????? | | ????????# + #???????????????????? | | ????????# ####+###+## #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Coolant Potential 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyFusionCutter Manual? 0 Play Time 00:15:10 Cumulative 100.6 hours Start 2024.09.28 @ 09:41:11 End 2024.09.28 @ 09:56:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 114 Adventurer 0 Explorer 4 Win Type - Total 6 Types 4/0/0/2/0/0/0/0/0 Lore% 44 Gallery% 64 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5856a83c-efae-48aa-ab9b-0a107dbaf056