Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.13 @ 19:36:05 Player: Hype Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (94) 470 Value Destroyed (3303) 3303 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 6890 Bonus ------- High Alert Combat Kills 17 Cogmind --------- Core Integrity 0/700 Matter 282/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (700) Ox13 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Aluminum Leg Medium Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Energy Filter Particle Charger Weapon Cycler Phase Shifter Improved Light Armor Plating Medium Reactive Plating Heavy Riot Gun Heavy Assault Rifle Slug Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Heavy Particle Gun Precision Grenade Launcher > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Aluminum Leg Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scan Processor Particle Charger Weapon Cycler Improved Light Armor Plating Medium Reactive Plating Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle High-powered Shotgun Enhanced Autogun Rocket Launcher Improved Grenade Launcher Improved Grenade Launcher [Rating: 46] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Slots Evolved 6 | . . 2 2 . 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 2 | . . 1 . . 1 . . Weapon 2 | . . 1 1 . . . . Parts Attached 58 | . . 10 16 7 14 8 3 Power 4 | . . 1 1 1 1 . . Engine 3 | . . 1 1 1 . . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 13 | . . 2 4 3 3 . 1 Treads 11 | . . 2 2 3 3 . 1 Leg 2 | . . . 2 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | . . 3 3 1 3 . . Device 7 | . . 2 2 . 3 . . Storage 2 | . . 1 . 1 . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 31 | . . 4 8 2 7 8 2 Energy Gun 15 | . . 1 4 2 4 2 2 Energy Cannon . | . . . . . . . . Ballistic Gun 10 | . . 3 3 . 1 3 . Ballistic Cannon . | . . . . . . . . Launcher 6 | . . . 1 . 2 3 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 2 1 5 . . Parts Lost 28 | . . . 7 1 2 6 12 Power 1 | . . . . . . . 1 Propulsion 8 | . . . 2 . 1 2 3 Utility 5 | . . . 2 . . . 3 Weapon 14 | . . . 3 1 1 4 5 Highest Loss Streak 7 | . . . 5 1 1 5 7 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 89 | . 85 99 95 99 99 93 74 Engine 4 | . 14 11 9 9 4 . . Core 3 | . . . . . 2 7 6 Treads 18 | . . 20 15 24 29 25 9 Leg 2 | . 28 1 8 2 . . . Device 20 | . . 21 16 18 22 23 22 Storage 8 | . 14 11 9 9 7 7 7 Energy Gun 17 | . 14 1 7 35 29 17 10 Ballistic Gun 12 | . 14 31 25 . . 6 17 Launcher 1 | . . . 2 . . 4 . Naked Turns . | . . . . . . . . Heaviest Build 66 | 12 12 28 34 59 66 66 63 Greatest Support 88 | 20 20 40 40 66 88 86 50 Greatest Overweight (x) 2 | . . . 1 . . 1 2 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 20 | . 8 10 10 20 20 20 20 Average Capacity 17 | . 8 8 10 16 20 20 20 Most Carried 20 | . 8 9 10 17 20 19 20 Average Carried 14 | . 6 7 8 11 18 18 17 Final Capacity 20 | 8 8 10 10 20 20 20 20 Final Carried 19 | 6 7 9 10 17 19 17 19 Class Distribution -------------------- 54% | Gunner 30% | Scavenger-Gunner 8% | Scavenger-Mutant 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Sto Fac Low Low Matter Collected 1803 | 169 48 110 759 91 156 78 392 Remotely . | . . . . . . . . Salvage Created 3733 | . 132 110 1026 1073 821 129 442 Parts 155 | . 5 5 48 38 38 8 13 Haulers Intercepted 6 | . . . 2 3 1 . . Recyclers Shooed 4 | . 1 . 2 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 29 | . . . . . . 9 20 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Combat Hostiles Destroyed 79 | . 3 2 23 16 19 8 8 Guns 65 | . 3 2 20 16 13 3 8 AOE 12 | . . . 3 . 4 5 . Classes Destroyed 14 | . 1 1 7 3 1 . 1 Builder 2 | . . . . 1 1 . . Hauler 6 | . . . 2 3 1 . . Recycler 3 | . . . 1 2 . . . Mechanic 1 | . . . 1 . . . . Operator 1 | . . . . 1 . . . Watcher 2 | . . . . 1 1 . . Swarmer 22 | . . . 6 4 8 3 1 Grunt 37 | . 3 . 12 9 8 2 3 Brawler 3 | . . . 1 . . . 2 Duelist 2 | . . . 1 1 . . . Sentry 10 | . . 2 2 2 2 1 1 Hunter 2 | . . . 1 . . 1 . Programmer 2 | . . . . . 1 1 . Behemoth 1 | . . . . . . . 1 Best Kill Streak 10 | . 2 1 6 10 6 4 6 Combat Bots Only 10 | . 2 1 4 10 5 4 6 Max Kills in Single Turn 3 | . 1 1 2 2 3 3 1 Gunslinging 1 | . . . 1 1 . . . Exploded 3 | . . . 2 . 2 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Sto Fac Low Low Damage Taken 4903 | . 68 86 1174 575 761 591 1648 Core 838 | . 12 . 63 48 54 102 559 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 194 | . . . . . 194 . . Core Remaining (%) 93 | 100 95 100 . 79 . . . Volleys Fired 175 | . 17 5 55 37 27 11 23 Largest 4 | . 2 3 4 4 4 4 4 Hottest 239 | . 60 69 183 239 234 228 169 Shots Fired 601 | . 34 15 198 140 99 29 86 Gun 589 | . 34 15 196 140 97 21 86 Cannon . | . . . . . . . . Launcher 12 | . . . 2 . 2 8 . Special . | . . . . . . . . Kinetic 270 | . 17 15 178 . . 9 51 Thermal 319 | . 17 . 18 140 97 12 35 Explosive 12 | . . . 2 . 2 8 . Electromagnetic . | . . . . . . . . Robot Hit Streak 25 | . 8 5 25 13 15 16 12 Robot Miss Streak 5 | . 4 1 5 5 2 3 4 Penetration Max . | . . . . . . . . Secondary Targets 13 | . . . 2 6 . 1 4 Max Gunslinging Chain 1 | . . . 1 1 . 1 1 Shots Hit Robots 389 | . 21 8 132 74 66 22 66 Core Hits 192 | . 7 4 48 36 37 19 41 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . 1 Critical Strikes 21 | . 1 . . 7 8 1 4 Burn 19 | . . . . 7 8 1 3 Destroy 2 | . 1 . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8294 | . 200 123 2357 1532 1572 1057 1453 Guns 6830 | . 200 123 2062 1532 1206 254 1453 Cannons . | . . . . . . . . Explosions 1464 | . . . 295 . 366 803 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3055 | . 78 123 1882 . . 113 859 Thermal 3775 | . 122 . 180 1532 1206 141 594 Explosive 1464 | . . . 295 . 366 803 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . 3 3 1 2 8 Average Corruption 2 | . . . 3 3 1 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 51 | . . . 10 9 2 6 24 Message Errors 17 | . . . 5 1 2 1 8 Matter Fused 12 | . . . 1 2 . 3 6 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 7 | . . . 2 1 . . 4 Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 4 | . . . 1 1 . 1 1 Data Loss (major) 2 | . . . . . . 1 1 Misfires 2 | . . . . 1 . . 1 Alerts 1 | . . . . 1 . . . Weapon Failures 3 | . . . 1 1 . . 1 Overload Shots . | . . . . . . . . Overflow Damage 46 | . . . . . 18 28 . Projectiles . | . . . . . . . . Explosions 46 | . . . . . 18 28 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 215 | . . . 81 . 62 72 . Shots 7 | . . . 2 . 2 3 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 366 | . 52 . 99 366 57 48 208 Average Temperature 79 | . 26 . 25 135 21 24 40 Received Heat Transfer 1320 | . 36 36 351 252 147 63 435 Effects 3 | . . . . 3 . . . Shutdowns 1 | . . . . 1 . . . Interference 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Melted 28 | . . . 1 15 8 3 1 Heat Transferred 8672 | . 275 . 333 3478 2997 370 1219 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Peak Influence 415 | . 167 165 411 308 415 . . Initial 121 | . . 70 69 111 121 . . Average 185 | . 65 128 201 140 242 . . Maximum Alert Level 2 | . . . 2 1 2 . . Low Security (%) 58 | . 100 100 53 60 39 . . Level 1 40 | . . . 43 39 59 . . Level 2 . | . . . 3 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 3 . 1 1 4 . 1 Investigation 1 | . 1 . . . . . . Extermination 1 | . . . . . 1 . . Reinforcement 7 | . 2 . 1 1 3 . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Distress Signals 11 | . 2 . 7 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 123 | . 8 2 38 26 26 9 14 Peak Tracking Total 9 | . 2 2 8 8 5 5 9 Tactical Retreats 8 | . 1 . 2 3 2 . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Traps Triggered 3 | . 1 . . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Sto Fac Low Low Machines Disabled 2 | . . . 1 1 . . . Max in Single Turn 1 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Machines Accessed 19 | . 3 1 2 8 3 2 . Terminals 14 | . 3 . 2 8 1 . . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 47 | . 6 9 5 18 6 3 . Successful 30 | . 4 9 4 6 4 3 . Failed 17 | . 2 . 1 12 2 . . Catastrophic 7 | . . . . 7 . . . Database Lockouts . | . . . . . . . . Manual 13 | . . . 3 10 . . . Terminals 30 | . 6 . 5 18 1 . . Fabricators 1 | . . . . . 1 . . Repair Stations 4 | . . . . . 4 . . Recycling Units . | . . . . . . . . Scanalyzers 9 | . . 9 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 4 . 4 6 . 3 . Record 3 | . . . . 1 . 2 . Prototype ID Bank 1 | . 1 . . . . . . Open Door 4 | . . . . 3 . 1 . Alert Level 2 | . 1 . 1 . . . . Unreport Threat 4 | . . . 2 2 . . . Recall Investigation 1 | . 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . Scan Component 2 | . . . . . 2 . . Repair 2 | . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 9 | . . 9 . . . . . Insert Component 4 | . . 4 . . . . . Analyze 5 | . . 5 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 12 | . 2 1 2 5 2 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . 2 . . Time 76 | . . . . . 76 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . Part Schematics Acquired 4 | . . 4 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Sto Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Sto Fac Low Low Turns Passed 5237 | . 175 311 746 661 997 717 1630 Spaces Moved 2293 | 1 102 159 261 301 510 406 553 Core . | . . . . . . . . Treads 2155 | . . 152 233 301 510 406 553 Legs 138 | 1 102 7 28 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 120 160 145 145 148 232 Average Speed 182 | 120 120 158 163 149 146 163 274 Slowest Speed 305 | 120 120 160 240 160 148 232 305 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 2 30 21 22 52 25 58 76 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . . 3 7 Spaces Dug . | . . . . . . . . Terrain Destroyed 49 | . . . 18 . 9 22 . Melee . | . . . . . . . . Projectile 2 | . . . . . . 2 . AOE 47 | . . . 18 . 9 20 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Total 2953 | . 124 207 456 421 695 434 616 Wait 355 | . 3 19 107 64 124 6 32 Move 2286 | . 101 158 260 300 509 405 553 Hop . | . . . . . . . . Pick Up 52 | . 2 9 13 9 13 1 5 Fast Attach 4 | . . 1 . 1 2 . . Attach 23 | . . 2 9 1 5 3 3 Detach . | . . . . . . . . Swap 32 | . . 7 7 5 8 5 . Drop 23 | . 1 6 5 4 7 . . Fire 175 | . 17 5 55 37 27 11 23 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 3 | . . . . . . 3 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Dat]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 10) 176 | -10/Materials | Entered another Materials area 176 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 453 | -9/Materials | Discovered new exit (range 10) 480 | -9/Materials | Build established: Gunner 487 | -9/Materials | Entered another Materials area 487 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1032 | -8/Materials | Lost 5 parts (2n1u2w) 1053 | -8/Materials | Discovered new exit (range 16) 1233 | -8/Materials | Entered Storage 1678 | -8/Storage | Destroyed 10 combat bots 1879 | -8/Storage | Discovered new exit (range 9) 1894 | -8/Storage | Entered Factory 1894 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2078 | -7/Factory | Discovered new exit (range 16) 2610 | -7/Factory | Repaired Adv. Treads 2649 | -7/Factory | Repaired Imp. Heat Sink 2769 | -7/Factory | Discovered new exit (range 15) 2891 | -7/Factory | Entered Lower Caves 3071 | -7/Lower Caves | Learned 8 Factory zone layouts 3197 | -7/Lower Caves | Build established: Scavenger-Mutant 3445 | -7/Lower Caves | Lost 5 parts (2n3w) 3546 | -7/Lower Caves | Discovered new exit (range 15) 3592 | -7/Lower Caves | Build established: Scavenger-Gunner 3608 | -7/Lower Caves | Entered another Lower Caves area 3635 | -7/Lower Caves | Encountered a Warlord checkpoint 3720 | -7/Lower Caves | Discovered new exit (range 9) 4094 | -7/Lower Caves | Spotted B-75 Beast 4129 | -7/Lower Caves | Destroyed B-75 Beast 4387 | -7/Lower Caves | Build established: Gunner 5076 | -7/Lower Caves | Discovered new exit (range 12) 5118 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5146 | -7/Lower Caves | Core integrity fell below 50% 5182 | -7/Lower Caves | Lost 3 parts (1p1n1u) 5225 | -7/Lower Caves | Core integrity fell below 20% 5238 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05202_ G-47 Trooper unfolds itself. 05202_ I-36 Angel unfolds itself. 05203_ Adv. Beam Rifle destroyed. 05209_ B-48 Gladiator destroyed. 05209_ Switching to secondary target: L-41 Fighter. 05210_ Critical hit (Burn: +37). 05211_ Imp. Heat Sink destroyed. 05211_ System corrupted: Hvy. Particle Gun failed to cycle. 05212_ Flak Gun destroyed. 05214_ System corrupted: Matter fused (-8). 05214_ Critical hit (Burn: +37). 05215_ Enh. Autogun destroyed. 05217_ Med. Treads destroyed. 05219_ Hvy. Particle Gun destroyed. 05220_ Imp. Light Armor Plating fries itself beyond repair. 05222_ Lgt. Treads fries itself beyond repair. 05230_ Imp. Heat Sink destroyed. 05232_ L-41 Fighter destroyed. 05232_ Critical hit (Burn: +37). 05233_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????##" "# #????? #?????# ???# | | ?????????##" "# ###????? #?????######???# | | ?????????#"" "" ##??????? ##???????????????# | | ?????????# ##????????##?????????????????## | | ?????????## ######????????????????????????## | | ??????????## # #?????##???????????????### | | ?????????### # ^ #???## #??????????????## | | ?????????# # # #???# #?????????? ### | | ?????????# ^ ### #??## #????????? | | ?????????# ##^ ##??# ?????????? | | ?????????# # ##?##%%#??????????????### | | ?????????## # # #?# ##???????????????## | | ??????????# # #?# % %##???????????????## # | | ??????????# ##### ##### % ##?????????? #???###?? | | ?????????## ## ###### #????### | | ?????????# # ! % #????# | | ????????## ####### % #?????# | | ????????# #?????# % ####### #?????## | | ????????# #?????# # ###????????#???### | | ???????## ##?###### ## ############## | | ####### ##?# # ## | | #?# %####### # ## #? | | #?# % #""""# % ## ### ### #? | | ######## #?# %# ! "# ### ######## #? | | ######## # ### igg% g# ##?## # #? | | # ## %@b# #???# #? | | # # # "# #??##% ########? | | ############### #""""# ##?#% ##??????? | | #?????????????# ####### ## ! ## ##?????? | | #???????##???## ## #?## #?????? | | #??????## #### ######### #??# #?????? | | #??????# %%! % ##???# ## % % ##??## #?????? | | ##?????## %!%##????# ##????# #?????? | | ##???#### %!%##?????# ##??#?## #?????? | | #???# !%#????? ### ##?# #" #?????? | | #??## % ## #?### #?# % ##????? | | #?## ### ! #???# #?###" %###??? | | ### #### % #?## #??### ""# | | ### ### ##?# #### % | | #??# #??# | | ###??? #??# | | #### ##?????? ##### ## | | ???## #????# #?## #?# | | ????# ##????# ### ### ##??## #?? | | ????### #?????????### #####?######????###??##### | | ??????###???????????#####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileActiveRay Manual? 0 Play Time 00:57:42 Cumulative 65.0 hours Start 2023.03.11 @ 19:33:51 End 2023.03.13 @ 19:36:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 1 Adventurer 40 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 41 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 50fa9f21-d8b9-42b8-97fa-169fde60ee3e