Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.30 @ 22:11:56 Player: Allakazzaror Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (373) 1865 Value Destroyed (13484) 13484 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (2669) 2669 TOTAL SCORE: 24578 Bonus ------- High Alert Combat Kills 510 Follower Combat Kills 1340 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -281 Cogmind --------- Core Integrity 0/1300 Matter 267/300 Energy 67/100 System Corruption 8% Temperature Cool (4) Movement Walking (116) Location -3/Research Parts ------- > --- POWER (2) -------- Zionite Heavy DM Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Zionite Composite Leg II Impulse Thruster > --- UTILITY (11) ----- Advanced Cooling System Advanced Melee Analysis Suite Zionite Weapon Casing Experimental Shield Generator > --- WEAPON (4) ------- Plasma Rifle > --- INVENTORY (5) ---- Q-thruster Segregator GAL Module Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Power Amplifier Advanced Cryofiber Web Advanced Melee Analysis Suite Improved Target Analyzer Improved Target Analyzer Advanced Force Booster Improved Core Shielding Improved Core Shielding Improved Medium Armor Plating Point Defense Array > --- WEAPON ----------- Vibroblade Vibroblade Vibroblade Vibroblade > --- INVENTORY -------- Neutrino Core Medium Treads Medium Treads Quantum Rifle GAL Module [Rating: 135] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Lightning Gun Energy Cannon Neutron Cannon Ballistic Gun Flak Gun Ballistic Cannon Hardcell Cannon Launcher Compact Tesla Bomb Launcher Impact Weapon Heavy Mace Slashing Weapon Vibroblade Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Arm Res Slots Evolved 14 | . . 2 2 2 . . . 2 2 . 2 . 2 Power 1 | . . . . 1 . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . 1 Utility 9 | . . 2 . 1 . . . 1 2 . 2 . 1 Weapon 2 | . . . 1 . . . . 1 . . . . . Parts Attached 302 | 7 8 22 24 39 5 3 4 43 2 14 13 98 20 Power 51 | 2 . 2 3 12 2 . . 5 . 5 1 16 3 Engine 19 | 2 . 2 . 7 2 . . 4 . 2 . . . Core 19 | . . . 3 5 . . . 1 . 2 1 6 1 Reactor 13 | . . . . . . . . . . 1 . 10 2 Propulsion 79 | 2 4 6 13 9 . . 1 10 . 3 3 21 7 Treads 9 | 2 . 2 . . . . . . . . . 5 . Leg 65 | . 4 4 13 9 . . 1 10 . 3 3 14 4 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . . 2 3 Utility 99 | 1 2 6 4 11 1 1 . 14 2 1 5 43 8 Device 62 | . 1 4 2 6 1 1 . 8 2 1 5 25 6 Storage 4 | 1 1 . . 1 . . . 1 . . . . . Processor 15 | . . 2 2 2 . . . 3 . . . 6 . Hackware 5 | . . . . 2 . . . 2 . . . . 1 Protection 13 | . . . . . . . . . . . . 12 1 Artifact . | . . . . . . . . . . . . . . Weapon 73 | 2 2 8 4 7 2 2 3 14 . 5 4 18 2 Energy Gun 17 | 1 . 1 . . . . 1 7 . 1 2 3 1 Energy Cannon 2 | . . 1 . . . . . . . 1 . . . Ballistic Gun 30 | 1 2 5 4 7 2 . 2 6 . 1 . . . Ballistic Cannon 5 | . . . . . . . . . . 2 1 2 . Launcher 3 | . . 1 . . . . . . . . . 2 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . 1 . . . . . Slashing Weapon 13 | . . . . . . 1 . . . . 1 11 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 Unidentified Prototypes 11 | . . . . . . . . 1 . 2 . 3 5 Parts Lost 105 | . 1 6 . 6 3 . 2 12 . 2 12 35 26 Power 21 | . . 1 . 3 . . . 3 . . 1 9 4 Propulsion 15 | . . 2 . . . . 1 . . . 2 6 4 Utility 43 | . . 1 . 2 1 . . 2 . . 7 16 14 Weapon 26 | . 1 2 . 1 2 . 1 7 . 2 2 4 4 Highest Loss Streak 22 | . 1 3 . 1 2 . 2 2 . 2 12 7 22 To Critical Strikes 1 | . . . . . . . . . . . 1 . . Average Slot Usage (%) 94 | . 87 92 99 98 99 97 100 99 100 98 98 79 52 Engine 7 | . 14 10 . 6 10 15 15 10 11 9 3 . . Core 3 | . . . 8 7 4 . . 1 . 1 5 4 . Leg 20 | . 26 14 27 21 23 23 23 20 17 16 15 11 7 Device 16 | . 3 9 21 11 15 15 15 18 23 28 34 22 15 Storage 6 | . 14 11 9 7 7 7 7 6 5 5 4 . . Processor 8 | . . 17 5 9 7 7 7 6 5 5 4 9 9 Hackware 4 | . . . . 8 7 7 7 6 11 5 5 2 . Energy Gun 2 | . 6 1 . . . . 6 8 23 3 1 1 . Ballistic Gun 16 | . 20 15 26 22 22 17 15 16 . 4 4 . . Slashing Weapon 2 | . . . . . . 2 . . . . . 14 5 Peak Build Rating 135 | 6 7 22 41 51 51 51 51 70 76 100 110 135 129 Average Rating 54 | 3 6 13 37 48 49 50 50 63 75 89 104 99 73 On Entrance 50 | . 6 7 22 41 50 50 51 51 68 76 97 77 117 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 87 | 14 30 36 39 53 53 52 52 61 58 87 83 87 74 Greatest Support 120 | 40 40 40 63 63 54 54 54 63 56 78 75 103 120 Greatest Overweight (x) 4 | . 4 2 1 1 . . . 1 1 1 1 4 2 Average Overweight (x) . | . . . . . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 13 | 6 11 15 15 15 15 15 15 15 15 15 14 5 5 Most Carried 15 | 5 8 14 15 15 14 15 15 15 12 15 15 5 5 Average Carried 11 | 4 6 8 14 14 13 14 13 13 11 13 13 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 4 8 10 15 14 13 15 14 13 11 15 5 5 3 Class Distribution -------------------- 48% | Hacker-Gunner 17% | Gunner 10% | Mutant 7% | Hacker-Mutant 6% | Scavenger-Gladiator 3% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Scavenger-Gunner | -5/DSF Scavenger-Gunner | -4/Factory Scavenger-Gladiator | -4/Armory Scavenger-Gladiator | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Arm Res Matter Collected 9784 | 206 350 765 1842 2361 415 45 210 1651 . 258 272 1292 117 Remotely . | . . . . . . . . . . . . . . Salvage Created 16290 | . 441 1768 2657 3752 555 . 339 2374 . 440 910 3026 28 Parts 836 | . 34 106 150 190 24 . 16 109 . 15 41 146 5 Haulers Intercepted 19 | . . 5 6 6 . . . 1 . . 1 . . Recyclers Shooed 17 | . . 6 2 5 . . . 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . 24 . 12 . . . . . . Prevented 6 | . . . . . . . 6 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Arm Res Combat Hostiles Destroyed 257 | . 11 23 47 52 13 . 9 36 . 4 16 46 . Melee 39 | . . . . . . . . . . . . 39 . Guns 191 | . 11 13 46 52 13 . 9 35 . 3 4 5 . Cannons 19 | . . 5 . . . . . . . 1 11 2 . AOE 6 | . . 4 1 . . . . . . . 1 . . Classes Destroyed 20 | . 5 6 2 2 1 . . . . 2 1 1 . Worker 20 | . 1 2 5 9 . . . 2 . . 1 . . Builder 8 | . . 2 3 2 . . . 1 . . . . . Tunneler 2 | . . 1 1 . . . . . . . . . . Hauler 19 | . . 5 6 6 . . . 1 . . 1 . . Recycler 39 | . 1 5 8 22 . . . 3 . . . . . Mechanic 4 | . . 1 1 1 . . . . . . . 1 . Operator 9 | . . . 2 3 . . . 2 . . . 1 1 Watcher 24 | . 2 3 5 8 . . . 4 . . . 2 . Swarmer 39 | . 6 . 12 4 2 . 4 3 . . 4 4 . Cutter 1 | . . . . . . . . . . 1 . . . Saboteur 2 | . . . . . . . . . . . . 2 . Grunt 112 | . 5 17 24 27 6 . 4 19 . 1 6 3 . Brawler 3 | . . . 1 . . . 1 1 . . . . . Duelist 7 | . . 1 . . . . . . . . . 6 . Sentry 47 | . . 5 10 8 2 . . 7 . . 4 11 . Specialist 1 | . . . . . . . . . . 1 . . . Hunter 17 | . . . . 6 2 . . 2 . 1 . 6 . Programmer 27 | . . . . 7 . . . 4 . . 2 14 . Behemoth 1 | . . . . . 1 . . . . . . . . Z-Light 1 | . . . . . . . . . . . 1 . . Best Kill Streak 21 | . 3 10 9 21 7 . 4 6 . 2 7 5 1 Combat Bots Only 8 | . 3 4 7 8 7 . 4 6 . 2 7 4 . Max Kills in Single Turn 3 | . 1 2 2 3 2 . 2 2 . 1 2 1 1 Gunslinging 1 | . . . 1 1 1 . 1 1 . . . . . Exploded 2 | . . 2 1 . . . . . . . 1 . . Melee 1 | . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Arm Res Hostile Shots Fired 1989 | . 37 122 110 293 45 . 27 212 . 6 296 458 383 Missed 759 | . 11 33 51 107 11 . 7 73 . . 146 156 164 Damage Taken 16600 | . 221 986 647 1835 494 . 315 1987 . 485 1330 4893 3407 Core 3587 | . 16 219 85 209 75 . 12 308 . 212 132 1009 1310 Absorbed by Shields 106 | . . . . . . . . . . . . 12 94 Redirected to Shielding 97 | . . . . . . . . . . . . 21 76 Ignored by Resistances 5024 | . 68 297 190 547 142 . 87 530 . 223 705 1338 897 Regen/Repaired (Parts) 780 | . . . 72 552 . . . 156 . . . . . Core Remaining (%) 65 | 100 93 45 84 . . . 57 63 . 78 . . . Volleys Fired 570 | . 25 123 100 132 27 . 15 90 . 10 27 21 . Largest 4 | . 2 2 3 3 3 . 3 4 . 4 4 2 . Hottest 260 | . 60 124 84 84 84 . 111 249 . 248 260 125 . Shots Fired 1561 | . 46 225 293 397 79 . 45 331 . 34 86 25 . Gun 1458 | . 46 195 293 397 79 . 45 331 . 16 35 21 . Cannon 97 | . . 24 . . . . . . . 18 51 4 . Launcher 6 | . . 6 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 1342 | . 32 187 293 397 79 . 36 231 . 21 62 4 . Thermal 102 | . . 32 . . . . . 39 . 12 5 14 . Explosive 6 | . . 6 . . . . . . . . . . . Electromagnetic 111 | . 14 . . . . . 9 61 . 1 19 7 . Robot Hit Streak 54 | . 18 17 24 31 33 . 37 54 . 15 27 35 . Robot Miss Streak 9 | . 1 4 6 9 6 . 3 6 . 3 3 2 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 37 | . 4 2 9 11 3 . 1 7 . . . . . Max Gunslinging Chain 2 | . 1 1 1 1 1 . 1 2 . . . . . Shots Hit Robots 1393 | . 39 166 224 321 67 . 39 267 . 22 72 170 6 Core Hits 1485 | . 19 81 284 505 101 . 59 282 . 26 63 63 2 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . . . . . . . . Critical Strikes 38 | . 2 2 . . . . . . . . 3 31 . Burn 1 | . . 1 . . . . . . . . . . . Destroy 2 | . 1 1 . . . . . . . . . . . Blast 3 | . . . . . . . . . . . 3 . . Corrupt 2 | . 1 . . . . . . . . . . 1 . Sever 30 | . . . . . . . . . . . . 30 . Melee Attacks 211 | . . . . . . 16 . . . . 2 178 15 Thermal 1 | . . . . . . . . . . . . 1 . Impact 6 | . . . . . . 6 . . . . . . . Slashing 203 | . . . . . . 10 . . . . 2 177 14 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . 4 . Combat Hostiles 2 | . . . . . . . . . . . . 2 . Follow-up Attacks 47 | . . . . . . . . . . . . 47 . Damage Inflicted 35819 | . 521 2564 4419 6895 1620 . 898 6068 . 813 2574 9098 349 Guns 23151 | . 485 1840 4220 6868 1620 . 898 5747 . 334 652 487 . Cannons 2546 | . . 347 . . . . . . . 479 1643 77 . Explosions 1088 | . . 377 196 . . . . 311 . . 204 . . Melee 8958 | . . . . . . . . . . . 75 8534 349 Ramming 76 | . 36 . 3 27 . . . 10 . . . . . Kinetic 22146 | . 319 1754 4220 6868 1620 . 784 4168 . 532 1804 77 . Thermal 2466 | . . 433 80 . . . . 899 . 281 388 385 . Explosive 452 | . . 377 . . . . . 75 . . . . . Electromagnetic 1721 | . 166 . 116 . . . 114 916 . . 307 102 . Impact . | . . . . . . . . . . . . . . Slashing 8958 | . . . . . . . . . . . 75 8534 349 Piercing . | . . . . . . . . . . . . . . Highest Corruption 16 | . . . 1 1 . . . 4 . . 1 16 8 Average Corruption 5 | . . . 1 1 . . . 2 . . 1 10 8 Corruption Purged 2 | . . . . 1 . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 125 | . . . 2 9 . . . 30 . . 1 73 10 Message Errors 33 | . . . 1 2 . . . 8 . . . 18 4 Matter Fused 28 | . . . . 2 . . . 6 . . . 20 . Heat Flow Errors 17 | . . . . 1 . . . 7 . . 1 7 1 Energy Discharges 12 | . . . 1 . . . . 3 . . . 6 2 Parts Rejected 2 | . . . . . . . . . . . . 2 . Parts Fused 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 13 | . . . . 2 . . . 3 . . . 7 1 Data Loss (major) 6 | . . . . 1 . . . 1 . . . 4 . Misfires 1 | . . . . 1 . . . . . . . . . Alerts 5 | . . . . . . . . . . . . 4 1 Misdirections 5 | . . . . . . . . . . . . 5 . Weapon Failures 2 | . . . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 903 | . . 14 30 . . . . 98 . . 48 659 54 Projectiles 56 | . . . . . . . . . . . 37 19 . Explosions 153 | . . 14 30 . . . . 98 . . 11 . . Melee 694 | . . . . . . . . . . . . 640 54 Knockbacks 14 | . . . 1 1 . . . . . 1 11 . . Impact 2 | . . . 1 1 . . . . . . . . . Kinetic 11 | . . . . . . . . . . 1 10 . . Secondary 1 | . . . . . . . . . . . 1 . . Self-Inflicted Damage 326 | . . 28 . 58 . . . 202 . . 38 . . Shots 9 | . . 2 . 2 . . . 4 . . 1 . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 7 | . 4 . 1 1 . . . 1 . . . . . Kicked 7 | . 4 . 1 1 . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 867 | . 78 379 254 300 254 . 220 867 . 617 486 290 242 Average Temperature 96 | . 38 109 40 51 71 . 78 160 . 166 164 109 89 Received Heat Transfer 3800 | . 108 624 369 582 174 . 54 537 . . 250 417 685 Effects 69 | . . 2 3 . . . . 42 . 13 9 . . Shutdowns 13 | . . . . . . . . 9 . 2 2 . . Energy Bleed 5 | . . . . . . . . 5 . . . . . Interference 14 | . . 1 3 . . . . 1 . 6 3 . . Matter Decay 3 | . . . . . . . . 2 . 1 . . . Short Circuit 4 | . . . . . . . . 3 . 1 . . . Damage (minor) 8 | . . 1 . . . . . 7 . . . . . Damage (major) 20 | . . . . . . . . 14 . 2 4 . . Damage (core) 2 | . . . . . . . . 1 . 1 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . Parts Fried 3 | . . . . . . . . 2 . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . Parts Melted 8 | . . 2 . . . . . 1 . . 1 4 . Heat Transferred 2953 | . . 925 50 . . . . 1149 . 148 200 481 . Parts Sabotaged 10 | . . . . . . . . . . . . 10 . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 . . . 1 . . 2 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Arm Res Peak Influence 640 | . 207 336 493 640 . . . 556 209 336 553 392 190 Initial 209 | . . 2 117 116 . . . . 209 128 152 133 72 Average 232 | . 71 182 313 304 . . . 217 209 244 250 171 65 Maximum Alert Level 2 | . 1 1 2 2 . . . 2 1 1 2 1 . Low Security (%) 43 | 100 94 50 13 29 . . . 44 . 32 45 61 100 Level 1 37 | . 5 49 64 29 . . . 38 100 67 39 38 . Level 2 18 | . . . 22 40 . . . 17 . . 14 . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . Squads Dispatched 65 | . 2 . 6 25 . . . 17 . 2 2 10 1 Investigation 20 | . 2 . 5 5 . . . 6 . . . 1 1 Extermination 20 | . . . . 8 . . . 4 . . 1 7 . Reinforcement 12 | . . . 1 5 . . . 1 . 2 1 2 . Assault . | . . . . . . . . . . . . . . Garrison 13 | . . . . 7 . . . 6 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Arm Res Distress Signals 17 | . 2 2 3 4 . . . 2 . . 1 3 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 374 | . 16 31 58 67 12 . 12 58 . 6 23 68 23 Peak Tracking Total 10 | . 5 5 4 5 5 . 4 5 . 4 8 10 9 Tactical Retreats 16 | . 2 . 3 1 . . 1 1 . . . 4 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Arm Res Traps Triggered 15 | . 5 . 3 4 . . . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Arm Res Machines Disabled 27 | . . . 3 2 . . . 17 . . 2 3 . Max in Single Turn 9 | . . . 1 2 . . . 9 . . 1 1 . Garrison Access 2 | . . . 1 . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Arm Res Machines Accessed 68 | . 6 5 15 23 1 . . 10 1 . . 5 2 Terminals 37 | . 6 4 11 11 1 . . 1 1 . . 2 . Fabricators 11 | . . . . 5 . . . 4 . . . 2 . Repair Stations 7 | . . . 1 3 . . . 3 . . . . . Recycling Units 2 | . . . . . . . . . . . . 1 1 Scanalyzers 6 | . . 1 2 2 . . . 1 . . . . . Garrison Access 5 | . . . 1 2 . . . 1 . . . . 1 Total Hacks 197 | . 22 13 50 68 5 . . 27 1 . . 8 3 Successful 100 | . 7 3 22 39 5 . . 16 1 . . 6 1 Failed 97 | . 15 10 28 29 . . . 11 . . . 2 2 Catastrophic 30 | . 2 3 10 14 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 119 | . 20 11 37 17 . 2 . 25 . . 2 1 4 Terminals 108 | . 22 12 38 26 5 . . 1 1 . . 3 . Fabricators 26 | . . . . 11 . . . 11 . . . 4 . Repair Stations 32 | . . . 2 22 . . . 8 . . . . . Recycling Units 3 | . . . . . . . . . . . . 1 2 Scanalyzers 20 | . . 1 7 6 . . . 6 . . . . . Garrison Access 8 | . . . 3 3 . . . 1 . . . . 1 Terminal Hacks 40 | . 7 2 13 9 5 . . 1 1 . . 2 . Record 6 | . . . . 1 5 . . . . . . . . Robot Schematic 1 | . . . . 1 . . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . Prototype ID Bank 7 | . 5 . 2 . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . 2 . Open DSF 3 | . . . . 1 . . . 1 1 . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . Terminal Index 3 | . 1 . 1 1 . . . . . . . . . Scanalyzer Index 2 | . . 1 1 . . . . . . . . . . Alert Level 4 | . . . 4 . . . . . . . . . . Unreport Threat 3 | . . . 3 . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . Zone Layout 4 | . 1 . 1 2 . . . . . . . . . Fabricator Hacks 16 | . . . . 7 . . . 6 . . . 3 . Network Status 1 | . . . . 1 . . . . . . . . . Load Schematic 8 | . . . . 4 . . . 3 . . . 1 . Build 7 | . . . . 2 . . . 3 . . . 2 . Repair Station Hacks 28 | . . . 2 21 . . . 5 . . . . . Scan Component 15 | . . . 1 11 . . . 3 . . . . . Repair 13 | . . . 1 10 . . . 2 . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . 1 1 Report Inventory 1 | . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . . 1 Scanalyzer 12 | . . 1 6 2 . . . 3 . . . . . Insert Component 8 | . . 1 4 2 . . . 1 . . . . . Analyze 4 | . . . 2 . . . . 2 . . . . . Garrison Access Hacks 2 | . . . 1 . . . . 1 . . . . . Seal Access 2 | . . . 1 . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 1 . . . 1 . . . . . Used 1 | . . . 1 . . . . . . . . . . Hacking Detections 62 | . 6 4 14 21 1 . . 10 1 . . 3 2 Full Trace Events 15 | . . . 4 4 . . . 6 . . . 1 . Feedback Events 1 | . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . 1 . 2 . 5 . . . . . Robots Built 6 | . . . . 2 . . . 2 . . . 2 . Authchips . | . . . . . . . . . . . . . . Time 344 | . . . . 116 . . . 76 . . . 152 . Total Robot Build Rating 26 | . . . . 6 . . . 10 . . . 10 . Part Schematics Acquired 28 | . . . 2 . . 13 . 13 . . . . . Parts Built 6 | . . . . . . . . 4 . . . 2 . Authchips . | . . . . . . . . . . . . . . Time 189 | . . . . . . . . 131 . . . 58 . Total Part Build Rating 32 | . . . . . . . . 18 . . . 14 . Parts Repaired 13 | . . . 1 10 . . . 2 . . . . . Time 470 | . . . 38 378 . . . 54 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . 2 Parts Scanalyzed 5 | . . . 2 2 . . . 1 . . . . . Part Schematics Acquired 3 | . . . 2 . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Arm Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 no_distress 1 | . . . . . . . . . . . . . 1 Relay Couplers Released 1 | . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . 4 . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Arm Res Total Allies 24 | . . . . 2 . 4 . 4 . . 3 6 5 Largest Group 4 | . . . . 1 . 4 4 4 4 4 3 4 4 Highest-Rated Group 288 | . . . . 26 . 155 155 274 274 274 288 224 283 Highest-Rated Ally 103 | . . . . 26 . 40 40 96 96 96 96 56 103 Zionite Dispatches 3 | . . . . . . . . . . . 1 . 2 Heavy 1 | . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 196 | . . . . . . . 20 63 . 23 18 52 20 Total Damage 6596 | . . . . . . . 713 1526 . 853 753 1917 834 Kills 37 | . . . . . . . 2 15 . 5 4 5 6 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Arm Res Robot Analysis Total 1 | . . . . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . 7 . . . . . Branch Access 1 | . . . . . . . . 1 . . . . . Emergency Access 1 | . . . . . . . . 1 . . . . . Component Schematics 1 | . . . . . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . . . 1 . . . . . Trap Installations 1 | . . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Arm Res Turns Passed 19127 | 57 1074 1157 2212 4307 1069 1667 1139 2659 99 307 457 2521 402 Spaces Moved 11908 | 35 595 423 1311 2590 813 1304 833 1553 52 156 212 1597 434 Core 65 | 12 9 . . . . . . . . . . 6 38 Treads 328 | 23 28 185 . . . . . . . . . 92 . Legs 10901 | . 558 238 1311 2590 813 1304 833 1553 52 156 212 1116 165 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 614 | . . . . . . . . . . . . 383 231 Fastest Speed 37 | 50 120 160 90 120 120 120 120 120 190 120 120 39 37 Average Speed 123 | 122 157 176 113 122 120 120 120 133 190 157 170 105 73 Slowest Speed 270 | 160 250 270 180 190 120 120 120 190 190 190 190 260 260 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 55 | 4 86 43 96 62 90 92 97 47 2 93 9 51 11 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 8 | . . . . . 1 1 . 6 . . . . . Known Exits Taken 3 | . . . . 1 . . 1 . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 . 1 . . 1 1 . Scrap Searched 9 | . . . . . 4 4 1 . . . . . . Spaces Dug 7 | . . . . . . . . . . . . . 7 Terrain Destroyed 133 | . . 44 16 . . . . 49 . 3 13 1 7 Melee 7 | . . . . . . . . . . . . . 7 Projectile 9 | . . . . . . . . . . 3 5 1 . AOE 117 | . . 44 16 . . . . 49 . . 8 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac DSF Fac Arm Res Total 15070 | 46 683 617 1835 3443 856 1377 946 1981 53 204 270 2255 504 Wait 1717 | . 40 11 344 632 8 47 92 246 . . 11 263 23 Move 11895 | 34 594 422 1310 2589 812 1303 832 1552 51 155 211 1596 434 Hop . | . . . . . . . . . . . . . . Pick Up 204 | 5 10 24 29 22 2 4 2 30 . 14 4 46 12 Fast Attach 78 | 5 1 . . 11 . . . 1 . 2 . 53 5 Attach 118 | 1 5 11 2 11 4 1 4 18 2 3 8 34 14 Detach 9 | . . 1 . 1 1 1 . 1 . . . 3 1 Swap 106 | 1 2 11 22 17 1 2 . 24 . 9 5 11 1 Drop 151 | . 2 14 27 27 . 3 1 18 . 10 2 46 1 Fire 570 | . 25 123 100 132 27 . 15 90 . 10 27 21 . Melee 152 | . . . . . . 16 . . . . 2 121 13 Ram . | . . . . . . . . . . . . . . Kick 7 | . 4 . 1 1 . . . 1 . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 . Rewire 62 | . . . . . 1 . . . . 1 . 60 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x3 / *Sto / *Low x2) -7/Lower Caves (discovered 2 exits: Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -5/Factory -5/DSF -4/Factory -4/Armory (discovered 2 exits: *Res x2) -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 16) 514 | -10/Materials | Discovered new exit (range 22) 514 | -10/Materials | Discovered new exit (range 18) 587 | -10/Materials | Discovered new exit (range 7) 1132 | -10/Materials | Entered another Materials area 1132 | -9/Materials | Evolved 2 slots: Utility x2 1595 | -9/Materials | Lost 3 parts (1n2w) 2025 | -9/Materials | Core integrity fell below 50% 2214 | -9/Materials | Discovered new exit (range 6) 2289 | -9/Materials | Entered another Materials area 2289 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2384 | -8/Materials | Destroyed 7 combat bots 2713 | -8/Materials | Build established: Gunner 2751 | -8/Materials | Discovered new exit (range 7) 3126 | -8/Materials | Repaired VSS Leg 3753 | -8/Materials | Discovered new exit (range 15) 4024 | -8/Materials | Discovered new exit (range 9) 4501 | -8/Materials | Entered Factory 4501 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4818 | -7/Factory | Garrison activated, responded to threat 5165 | -7/Factory | Destroyed 8 combat bots 5208 | -7/Factory | Garrison activated, responded to threat 5256 | -7/Factory | Discovered new exit (range 6) 5311 | -7/Factory | Identified exit to Storage 5311 | -7/Factory | Identified exit to Lower Caves 5397 | -7/Factory | Discovered new exit (range 8) 5578 | -7/Factory | Fabricated O-24 Administrator (x1) 5777 | -7/Factory | Build established: Hacker-Gunner 5838 | -7/Factory | Fabricated O-24 Administrator (x1) 5960 | -7/Factory | Repaired Imp. Carbon-fiber Leg 5984 | -7/Factory | Repaired Imp. Carbon-fiber Leg 6086 | -7/Factory | Discovered new exit (range 13) 6320 | -7/Factory | Repaired Imp. Carbon-fiber Leg 6385 | -7/Factory | Repaired Lgt. Deuterium Engine 6431 | -7/Factory | Repaired Imp. Carbon-fiber Leg 6470 | -7/Factory | Repaired Lgt. Deuterium Engine 6539 | -7/Factory | Repaired Imp. Carbon-fiber Leg 6607 | -7/Factory | Repaired Imp. Carbon-fiber Leg 6925 | -7/Factory | Garrison activated, responded to threat 7032 | -7/Factory | Discovered new exit (range 13) 7742 | -7/Factory | Repaired Flak Gun 7782 | -7/Factory | Repaired Lgt. Deuterium Engine 8685 | -7/Factory | Garrison activated, responded to threat 8808 | -7/Factory | Entered Lower Caves 8872 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9139 | -7/Lower Caves | Spotted B-75 Beast 9158 | -7/Lower Caves | Destroyed B-75 Beast 9322 | -7/Lower Caves | Attracted the attention of an 0b10 base 9357 | -7/Lower Caves | Learned location of Armory (-4) 9357 | -7/Lower Caves | Identified exit to Lower Caves 9357 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 9357 | -7/Lower Caves | Learned 6 Proximity Caves zone layouts 9357 | -7/Lower Caves | Learned Research stockpile data 9357 | -7/Lower Caves | Learned Factory garrison access intel 9365 | -7/Lower Caves | Destroyed 7 combat bots 9434 | -7/Lower Caves | Learned Factory interactive machine intel 9563 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9877 | -7/Lower Caves | Entered Zion 10042 | -7/Zion | Found GAL Module 10219 | -7/Zion | Learned location of Data Miner (-6) 10239 | -7/Zion | Learned location of 1 exit from Proximity Caves 10293 | -7/Zion | Given A8's code to call for help 10627 | -7/Zion | Received a hallucinogenic algorithm 10766 | -7/Zion | Met Imprinter 10792 | -7/Zion | Imprinted 10794 | -7/Zion | Declared Zion's savior 11316 | -7/Zion | Build established: Hacker-Mutant 11362 | -7/Zion | Discovered new exit (range 11) 11544 | -7/Zion | Entered Proximity Caves 11544 | -6/Proximity Caves | Accompanied by 4 allies 11545 | -6/Proximity Caves | Identified exit to Factory 11584 | -6/Proximity Caves | Spotted B-75 Beast 11603 | -6/Proximity Caves | Allies destroyed B-75 Beast 11860 | -6/Proximity Caves | Build established: Hacker-Gunner 12311 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12683 | -6/Proximity Caves | Entered Factory 12683 | -6/Factory | Accompanied by 4 allies 12683 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 12684 | -6/Factory | Loaded intel: 51 interactive machine locations 12684 | -6/Factory | Discovered new exit (range 16) 12685 | -6/Factory | Loaded intel: 3 garrison access locations 12849 | -6/Factory | Retrieved Zion intel report: Branch Access 12849 | -6/Factory | Identified exit to Lower Caves 12910 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 13011 | -6/Factory | Retrieved Zion intel report: Trap Installations 13086 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 13169 | -6/Factory | Build established: Gunner 13213 | -6/Factory | Repaired Recoil Stabilizer 13510 | -6/Factory | Build established: Hacker-Gunner 13595 | -6/Factory | Fabricated Flak Gun (x2) 13836 | -6/Factory | Garrison activated, responded to threat 13862 | -6/Factory | Fabricated Arm. Leg? 13923 | -6/Factory | Retrieved Zion intel report: Emergency Access 13937 | -6/Factory | Discovered new exit (range 15) 14115 | -6/Factory | Retrieved Zion intel report: Component Schematics 14151 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 14283 | -6/Factory | Terminal network hard line cut 14784 | -6/Factory | Fabricated H-66 Slayer? 14820 | -6/Factory | Repaired Broken Flexi-carbon Leg? 14863 | -6/Factory | Garrison activated, responded to threat 15068 | -6/Factory | Enhanced Grunt warped into view, answering call for help 15081 | -6/Factory | Enhanced Grunt warped into view, answering call for help 15084 | -6/Factory | Discovered new exit (range 16) 15175 | -6/Factory | Garrison activated, responded to threat 15342 | -6/Factory | Entered another Factory area 15342 | -5/Factory | Accompanied by 4 allies 15342 | -5/Factory | Evolved 2 slots: Utility x2 15441 | -5/Factory | Identified exit to DSF 15441 | -5/Factory | Entered DSF 15441 | -5/DSF | Accompanied by 4 allies 15475 | -5/DSF | Additional patrols routed to DSF 15589 | -5/DSF | Discovered new exit (range 14) 15618 | -5/DSF | Sterilization system engaged 15638 | -5/DSF | Ambient heat levels rising (+10) 15653 | -5/DSF | Ambient heat levels rising (+10) 15668 | -5/DSF | Ambient heat levels rising (+10) 15683 | -5/DSF | Ambient heat levels rising (+10) 15698 | -5/DSF | Ambient heat levels rising (+10) 15713 | -5/DSF | Ambient heat levels rising (+10) 15728 | -5/DSF | Ambient heat levels rising (+10) 15743 | -5/DSF | Ambient heat levels rising (+10) 15748 | -5/DSF | Entered Factory 15748 | -4/Factory | Accompanied by 1 ally 15748 | -4/Factory | Evolved 2 slots: Utility x2 15775 | -4/Factory | Build established: Scavenger-Gunner 16090 | -4/Factory | Zion Light squad teleported in 16109 | -4/Factory | Discovered new exit (range 12) 16155 | -4/Factory | Lost 3 allies 16183 | -4/Factory | Destroyed 7 combat bots 16205 | -4/Factory | Entered Armory 16216 | -4/Armory | Found Prototype Launcher 16217 | -4/Armory | Identified Com. Tesla Bomb Launcher 16236 | -4/Armory | Lost 12 parts (1p2n7u2w) 16513 | -4/Armory | Fabricated Graphene Brace? 16513 | -4/Armory | Build established: Hacker-Mutant 16778 | -4/Armory | Lost 7 parts (1p4u2w) 17078 | -4/Armory | Lost 5 parts (2p2n1u) 17367 | -4/Armory | System corruption reached 10% 17429 | -4/Armory | Build established: Scavenger-Mutant 17448 | -4/Armory | Core integrity fell below 50% 17486 | -4/Armory | Lost 6 parts (2p2n2u) 17506 | -4/Armory | Core integrity fell below 20% 17530 | -4/Armory | Lost 3 parts (1p1n1w) 17630 | -4/Armory | Discovered new exit (range 5) 17738 | -4/Armory | Found Adv. Force Booster 17790 | -4/Armory | Lost 4 parts (1p2u1w) 17853 | -4/Armory | Terminal network hard line cut 17987 | -4/Armory | Build established: Scavenger-Gladiator 18235 | -4/Armory | Lost 3 parts (1p2u) 18613 | -4/Armory | Fabricated H-66 Slayer (x2) 18718 | -4/Armory | Discovered new exit (range 4) 18726 | -4/Armory | Entered Research 18726 | -3/Research | Accompanied by 2 allies 18726 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18751 | -3/Research | Zion Heavy squad teleported in 18843 | -3/Research | Crushed by falling debris 18871 | -3/Research | Spotted B-86 Titan 18895 | -3/Research | Lost 4 allies 18950 | -3/Research | Core integrity fell below 50% 18958 | -3/Research | Core integrity fell below 20% 18976 | -3/Research | Found Prototype Device 18977 | -3/Research | Identified Exp. Shield Generator 18990 | -3/Research | Lost 22 parts (4p4n10u4w) 19004 | -3/Research | Zion Fire squad teleported in 19074 | -3/Research | Lost 3 allies 19097 | -3/Research | Found Prototype Protection 19098 | -3/Research | Identified Zio. Weapon Casing 19128 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 19098_ Identified Zio. Weapon Casing. 19099_ System corrupted: Heat flow error (+256). 19099_ Acquired 9 matter. 19104_ Acquired Flexi-carbon Leg. 19108_ M-36 Artificer repairs Adv. Heat Sink. 19108_ Acquired Prototype Leg. 19109_ Identified Zio. Composite Leg II. 19109_ Penetrated by Slug. 19109_ Slug penetrates Wall. 19109_ Penetrated by Slug. 19112_ K-01 Serf collects debris. 19113_ Adv. Reaction Control System destroyed. 19116_ Acquired 18 matter. 19120_ K-01 Serf collects debris. 19122_ Penetrated by Slug. 19124_ K-01 Serf collects debris. 19125_ Penetrated by Slug. 19127_ K-01 Serf collects debris. 19128_ Penetrated by Slug. 19128_ Imp. Remote Force Field destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????##########???????? | | ??????????????????????####??????# #???????? | | ??????????????????????# ?????# #???????? | | ??????????????????????# # " #???????? | | ??????????????????????# """"# "" #???????? | | ??????????????????????# """"# G #???????? | | ??????????????????????# """"# "" #???????? | | ???????????????????????? """"# " #???????? | | ?????????????????????????? # #???????? | | ??????? ??????????????????? #[ #???????? | | ??????? ######+#############+######+############ | | ??????? !! | | ?????? ! | | ?????? ! / | | ??????? """ | | ????????#+###### ##########+### """ | | ???????????????# #????????????# R" | | ???????????????# #????????????# ^ """ | | ???????????????# #????????????# "" | | ???????????????# #????????????# | | ???????????????# #????????????# | | ???????????????# """" #????????????# | | ???????????????# """" @ #????????????######## | | #####??????????# """" #???????############# | | #??????????# """" #???????# # | | !#????????### #???????# #% | | " #????????# % ###?????# """"" # % | | "" #????????# "####### """"" #% | | R" #????????### """" + """"" += | | "" #?????###### """" g####### #!% | | !#?#####T #"# """" g##T"#?# ! # | | | % #?# u """" | g##%"###"######+#### | | #"###"" *kg =/= | | ^ ! !! [ | | h %%[% | | % !!% ! | | ############ ###[/####"#+####### | | %! [%+ =%""" #####? | | %* # ### ! [""" + + | | """###+# ##?# !""" #???# | | #"#### # " #??# #???# | | # " " #??# #???# | | + # !] ! ###??# ! #???# | | ######% !] #????# !! #???# | | #????# #????# #???# | | #????# #????# ! #???# | | #????# #????# #???### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 137 Energy Generation 53 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 20 Base Temperature (-) 200 Armor Coverage 825 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Weapon Shielding 100 Point Defense Rating 160 Weapon Cycling 30 Melee Speed Boost 40 Phase Shifting 10 Evasion (%) 74 Targeting Accuracy 8 Melee Accuracy 22 Target Analysis 9 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Force Boost 40 Offensive Hacking 34 Defensive Hacking 10 Item Schematics ----------------- Flak Gun | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Hvy. Laser | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Core Analyzer | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Power Maul | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Arm. Leg | -6/Factory | Scanalyzed Flail | -6/Factory | Z-intel Machine Analyzer | -6/Factory | Z-intel Imp. Actuator Array | -6/Factory | Z-intel Thermal Shield | -6/Factory | Z-intel Imp. Heat Sink | -6/Factory | Z-intel Actuator Array | -6/Factory | Z-intel Weight Redist. System | -6/Factory | Z-intel Terrain Scan Processor | -6/Factory | Z-intel Force Field | -6/Factory | Z-intel Adv. Targeting Computer | -6/Factory | Z-intel Energy Filter | -6/Factory | Z-intel Power Amplifier | -6/Factory | Z-intel Robot Schematics ------------------ O-24 Administrator | -7/Factory | Hacked B-48 Gladiator | -7/Zion | Archive D-53 Grenadier | -7/Zion | Archive H-66 Slayer | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel X-57 Shotgunner | -6/Factory | Z-intel Fabricated ------------ O-24 Administrator | x1 | -7/Factory O-24 Administrator | x1 | -7/Factory Flak Gun | x2 | -6/Factory Arm. Leg | x2 | -6/Factory H-66 Slayer | x2 | -6/Factory Graphene Brace | x2 | -4/Armory | Preloaded H-66 Slayer | x2 | -4/Armory Alien Tech Used ----------------- None Achievements -------------- Help From High Places Robot Respite The One Unlikely Earthworm Challenges ------------ None Game ------ Seed InertialPowerActivator Manual? 0 Play Time 04:37:17 Cumulative 40.9 hours Start 2025.04.30 @ 02:03:16 End 2025.04.30 @ 22:11:56 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 6 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 37 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b974dfa4-118d-45b9-800f-5aa37ff80a19