Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.31 @ 21:38:06 Player: CzarSquid Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (44) 220 Value Destroyed (1174) 1174 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5734 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Coolant Injector Weapon Cycler Advanced Assault Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Fusion Compressor Neutrino Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Core Analyzer ECM Suite Improved Light Armor Plating System Shield > --- WEAPON ----------- Makeshift Shrapnel Gun Improved Heavy Machine Gun Improved Datajack > --- INVENTORY -------- Makeshift Armor Plating Field Laser Heavy Battle Rifle Makeshift Shrapnel Gun Improved Grenade Launcher [Rating: 54] Favorites ----------- Power Neutrino Core Engine Light Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility ECM Suite Device ECM Suite Storage Medium Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Slots Evolved 10 | . . 2 2 2 . . 2 2 . Power 1 | . . . . 1 . . . . . Propulsion 3 | . . 1 . 1 . . 1 . . Utility 5 | . . 1 1 . . . 1 2 . Weapon 1 | . . . 1 . . . . . . Parts Attached 83 | 9 7 17 14 14 9 6 5 . 2 Power 12 | 1 2 2 2 1 1 2 1 . . Engine 6 | 1 2 2 1 . . . . . . Core 6 | . . . 1 1 1 2 1 . . Reactor . | . . . . . . . . . . Propulsion 24 | 5 . 7 4 4 2 1 1 . . Treads 6 | . . 1 . 2 2 1 . . . Leg 16 | 3 . 6 4 2 . . 1 . . Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 18 | 1 3 4 1 2 4 . 2 . 1 Device 8 | . 1 4 1 . 2 . . . . Storage 3 | 1 1 . . . . . 1 . . Processor 2 | . . . . 1 1 . . . . Hackware 1 | . . . . . . . 1 . . Protection 4 | . 1 . . 1 1 . . . 1 Artifact . | . . . . . . . . . . Weapon 29 | 2 2 4 7 7 2 3 1 . 1 Energy Gun 8 | 1 1 2 3 . 1 . . . . Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 7 | 1 . . 1 3 . 1 1 . . Ballistic Cannon 7 | . 1 1 1 3 . . . . 1 Launcher 5 | . . . 2 1 1 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 2 | . . 1 . . . . 1 . . Corrupted Parts 3 | . . . . 1 . 2 . . . System Corruption 31 | . . . . 10 . 21 . . . Parts Lost 14 | . . 2 4 5 . . 3 . . Power 2 | . . 1 . 1 . . . . . Propulsion 7 | . . . 2 3 . . 2 . . Utility 3 | . . 1 1 . . . 1 . . Weapon 2 | . . . 1 1 . . . . . Highest Loss Streak 4 | . . 1 4 3 . . 2 . . To Critical Strikes 1 | . . 1 . . . . . . . Average Slot Usage (%) 72 | . 91 96 83 79 48 80 81 . 3 Engine 3 | . 14 11 8 . . . . . . Core 5 | . . . . 6 6 11 11 . . Treads 8 | . . . . 6 14 19 17 . . Leg 12 | . 28 31 25 20 . . 5 . . Device 10 | . 1 15 16 9 7 15 8 . . Storage 4 | . 14 11 9 6 . . 3 . . Processor 3 | . . . . 3 6 7 5 . . Protection 4 | . 4 4 . 5 6 7 5 . . Energy Gun 4 | . 14 8 7 . 1 7 2 . . Ballistic Gun 3 | . 6 . 4 5 . 5 9 . . Ballistic Cannon 4 | . 7 10 7 11 . . . . 3 Special Melee Weapon 1 | . . . . . . 5 5 . . Naked Turns 492 | . . . . 66 31 . 66 226 103 Heaviest Build 41 | 11 23 27 32 37 25 40 41 . 6 Greatest Support 76 | 20 20 33 37 42 48 76 76 3 3 Greatest Overweight (x) 4 | 1 1 1 2 4 . . 2 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 5 5 10 5 5 Average Capacity 7 | 6 9 10 10 9 5 5 7 5 5 Most Carried 10 | 5 10 10 10 10 5 5 10 5 5 Average Carried 6 | 3 9 9 8 9 1 4 7 4 4 Final Capacity 10 | 8 10 10 10 5 5 5 5 5 5 Final Carried 10 | 5 10 10 8 5 2 5 5 5 4 Class Distribution -------------------- 75% | Mutant 14% | Scavenger-Mutant 3% | Gunner 3% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Matter Collected 1869 | 223 180 327 201 190 294 216 102 60 76 Remotely . | . . . . . . . . . . Salvage Created 1323 | . 166 322 205 149 97 131 166 . 87 Parts 90 | . 12 30 13 7 13 3 12 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 2 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Combat Hostiles Destroyed 35 | . 7 14 5 5 . 3 1 . . Guns 12 | . 3 4 3 . . 1 1 . . Cannons 15 | . 4 9 . 2 . . . . . AOE 8 | . . 1 2 3 . 2 . . . Classes Destroyed 10 | . 3 1 2 2 1 . 1 . . Worker 2 | . . . 2 . . . . . . Builder 1 | . . . . . . . 1 . . Tunneler 1 | . . . 1 . . . . . . Recycler 2 | . . . . 1 . . 1 . . Watcher 3 | . 1 1 . . . . 1 . . Swarmer 16 | . 3 7 . 3 . 3 . . . Grunt 13 | . 4 6 3 . . . . . . Sentry 3 | . . 1 2 . . . . . . Programmer 3 | . . . . 2 . . 1 . . Decomposer 5 | . . . . . 2 . . . 3 Packrat 1 | . . . . . . . . . 1 Samaritan 4 | . . . . . 2 2 . . . Best Kill Streak 5 | . 3 4 5 4 . 3 2 . . Combat Bots Only 4 | . 2 4 3 4 . 3 1 . . Max Kills in Single Turn 2 | . 2 1 2 1 1 2 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 1 1 . 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Damage Taken 5210 | . 323 475 799 1367 92 46 914 737 457 Core 2437 | . 74 119 151 412 82 . 583 737 279 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 215 | . . . 215 . . . . . . Core Remaining (%) 62 | 100 70 70 72 . . 29 31 . . Volleys Fired 142 | 1 21 46 22 12 3 9 17 . 11 Largest 3 | 2 2 2 3 3 1 2 2 . 1 Hottest 128 | 70 85 120 110 128 36 99 87 . 48 Shots Fired 249 | 2 41 52 54 31 4 20 34 . 11 Gun 113 | 2 20 9 27 3 . 18 34 . . Cannon 122 | . 21 43 24 23 . . . . 11 Launcher 14 | . . . 3 5 4 2 . . . Special . | . . . . . . . . . . Kinetic 171 | 1 21 38 39 26 . 7 28 . 11 Thermal 51 | 1 20 5 8 . . 11 6 . . Explosive 14 | . . . 3 5 4 2 . . . Electromagnetic 13 | . . 9 4 . . . . . . Robot Hit Streak 23 | 1 4 23 13 8 2 12 13 . 4 Robot Miss Streak 6 | 1 5 5 2 5 1 1 6 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 154 | 1 20 42 30 15 2 15 22 . 7 Core Hits 101 | . 10 17 17 8 23 12 11 1 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . 3 2 1 . . . . . . Burn 1 | . 1 . . . . . . . . Blast 5 | . 2 2 1 . . . . . . Melee Attacks 1 | . . . . . . . 1 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4066 | 12 348 785 870 620 307 488 425 5 206 Guns 1233 | 12 112 99 235 47 . 303 425 . . Cannons 1559 | . 227 641 248 237 . . . . 206 Explosions 1079 | . . 45 384 321 176 153 . . . Melee . | . . . . . . . . . . Ramming 195 | . 9 . 3 15 131 32 . 5 . Kinetic 2143 | . 227 516 368 284 . 167 375 . 206 Thermal 649 | 12 112 170 169 . . 136 50 . . Explosive 925 | . . . 275 321 176 153 . . . Electromagnetic 154 | . . 99 55 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 36 | . . . . 13 15 36 7 . . Average Corruption 16 | . . . . 10 14 25 3 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 125 | . . . . 31 34 52 8 . . Message Errors 32 | . . . . 8 7 15 2 . . Matter Fused 24 | . . . . 5 9 10 . . . Heat Flow Errors 14 | . . . . 2 5 5 2 . . Energy Discharges 19 | . . . . 7 5 6 1 . . Parts Rejected 2 | . . . . 1 . 1 . . . Data Loss (minor) 17 | . . . . 2 4 8 3 . . Data Loss (major) 6 | . . . . 2 2 2 . . . Misfires 3 | . . . . . 1 2 . . . Alerts 5 | . . . . 1 1 3 . . . Misdirections 3 | . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 258 | . . . 33 41 94 . . . 90 Projectiles 96 | . . . . 6 . . . . 90 Explosions 160 | . . . 33 35 92 . . . . Melee 2 | . . . . . 2 . . . . Knockbacks 21 | . 1 9 6 3 . . . . 2 Impact . | . . . . . . . . . . Kinetic 19 | . 1 8 5 3 . . . . 2 Secondary 2 | . . 1 1 . . . . . . Self-Inflicted Damage 177 | . . 39 75 10 51 . . 2 . Shots 5 | . . 1 2 1 1 . . . . Rammed 80 | . . . . 2 60 16 . 2 . Targets Rammed 86 | . 2 . 2 3 61 16 . 2 . Kicked 5 | . 2 . 2 1 . . . . . Crushed 1 | . . . . . 1 . . . . Highest Temperature 278 | 30 252 57 60 278 275 217 231 . . Average Temperature 79 | 18 121 16 24 107 116 57 58 . . Received Heat Transfer 1272 | . 159 144 378 207 . . 96 153 135 Effects 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions 7 | . . . . . 4 3 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 2 . . . . 1 . . . Heat Transferred 1224 | 37 383 185 212 . . 296 111 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Peak Influence 385 | . 302 385 229 165 . . 100 169 . Initial 98 | . . 42 98 56 . . . 49 . Average 109 | . 118 241 112 66 . . 24 81 . Maximum Alert Level 1 | . 1 1 1 . . . . . . Low Security (%) 81 | 100 74 31 94 100 . . 100 100 . Level 1 18 | . 25 68 5 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 1 3 1 5 . . 2 2 . Investigation 3 | . 1 1 . 1 . . . . . Extermination 4 | . . . . 3 . . 1 . . Reinforcement 7 | . . 2 1 1 . . 1 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Distress Signals 6 | . 1 4 . . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 126 | . 15 31 10 25 . 3 21 12 9 Peak Tracking Total 14 | . 4 4 3 8 . 3 14 6 6 Tactical Retreats 24 | . 2 6 2 4 . . 3 2 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Traps Triggered 6 | . 1 . . 3 . . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Machines Accessed 7 | . 1 2 3 . . 1 . . . Terminals 4 | . 1 2 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 27 | . 6 3 17 . . 1 . . . Successful 17 | . 4 1 11 . . 1 . . . Failed 9 | . 1 2 6 . . . . . . Catastrophic 2 | . . 1 1 . . . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 4 | . . 1 3 . . . . . . Terminals 12 | . 6 3 3 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 12 | . . . 12 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . 4 1 . . . 1 . . . Record 4 | . 4 . . . . . . . . Open Door 1 | . . . . . . 1 . . . Alert Level 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 9 | . . . 9 . . . . . . Scan Component 4 | . . . 4 . . . . . . Repair 4 | . . . 4 . . . . . . Refit 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 1 1 2 . . . . . . Full Trace Events 2 | . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . . 4 . . . . . . Time 104 | . . . 104 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . Non-combat 1 | . . . . . . . 1 . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . no_distress 1 | . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Turns Passed 6217 | 74 415 860 605 1053 820 1147 676 226 341 Spaces Moved 4202 | 51 233 422 282 834 441 659 422 441 417 Core 1153 | 21 . . . 130 11 . 133 441 417 Treads 1370 | . . . . . 430 659 281 . . Legs 1677 | 28 233 422 282 704 . . 8 . . Wheels 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 50 50 163 50 50 50 Average Speed 122 | 101 138 137 128 113 162 163 129 50 75 Slowest Speed 260 | 120 190 190 260 250 165 165 260 50 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 4 53 31 18 23 59 70 15 13 62 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 2 3 . . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 93 | . . 5 19 16 39 13 . . 1 Melee . | . . . . . . . . . . Projectile 2 | . . . . 1 . . . . 1 AOE 91 | . . 5 19 15 39 13 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Total 5021 | 71 283 649 486 921 518 697 518 446 432 Wait 409 | . 12 147 150 33 . . 65 2 . Move 4193 | 50 232 421 281 833 440 658 421 440 417 Hop . | . . . . . . . . . . Pick Up 44 | 8 5 6 7 5 1 5 6 1 . Fast Attach 38 | 4 2 4 5 10 4 5 4 . . Attach 28 | 5 . 3 8 4 5 1 . . 2 Detach 16 | 2 . 1 3 7 1 1 . . 1 Swap 17 | . 5 10 1 . . . 1 . . Drop 43 | 1 4 11 7 13 . 2 3 1 1 Fire 142 | 1 21 46 22 12 3 9 17 . 11 Melee 1 | . . . . . . . 1 . . Ram 29 | . . . . 2 25 . . 2 . Kick 5 | . 2 . 2 1 . . . . . Crush 52 | . . . . . 36 16 . . . Escape Stasis . | . . . . . . . . . . Rewire 4 | . . . . 1 3 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Central database locked down 177 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 10) 490 | -10/Materials | Entered another Materials area 490 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1301 | -9/Materials | Discovered new exit (range 10) 1350 | -9/Materials | Entered another Materials area 1350 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1427 | -8/Materials | Repaired Lgt. Cannon 1453 | -8/Materials | Repaired Ion Engine 1479 | -8/Materials | Repaired Aluminum Leg 1506 | -8/Materials | Repaired Aluminum Leg 1739 | -8/Materials | Lost 4 parts (2n1u1w) 1896 | -8/Materials | Discovered new exit (range 15) 1955 | -8/Materials | Entered Factory 1955 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2317 | -7/Factory | System corruption reached 10% 2813 | -7/Factory | Lost 3 parts (1p1n1w) 2942 | -7/Factory | Released all parts (4) 2996 | -7/Factory | Core integrity fell below 50% 3005 | -7/Factory | Discovered new exit (range 6) 3008 | -7/Factory | Entered Lower Caves 3593 | -7/Lower Caves | Encountered a Warlord checkpoint 3800 | -7/Lower Caves | Discovered new exit (range 15) 3828 | -7/Lower Caves | Entered another Lower Caves area 4167 | -7/Lower Caves | Learned location of 1 exit from Factory 4383 | -7/Lower Caves | System corruption reached 30% 4605 | -7/Lower Caves | Learned 8 Factory zone layouts 4669 | -7/Lower Caves | Build established: Scavenger-Mutant 4962 | -7/Lower Caves | Discovered new exit (range 8) 4975 | -7/Lower Caves | Entered Factory 4975 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4976 | -6/Factory | Identified exit to Lower Caves 5328 | -6/Factory | Discovered exit to Lower Caves (range 16) 5585 | -6/Factory | Released all parts (11) 5623 | -6/Factory | Discovered new exit (range 15) 5642 | -6/Factory | Core integrity fell below 50% 5651 | -6/Factory | Entered another Factory area 5651 | -5/Factory | Evolved 2 slots: Utility x2 5706 | -5/Factory | Spotted B-75 Beast 5783 | -5/Factory | Core integrity fell below 50% 5812 | -5/Factory | Build established: Mutant 5870 | -5/Factory | Discovered new exit (range 15) 5877 | -5/Factory | Entered Upper Caves 5946 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6026 | -5/Upper Caves | Core integrity fell below 20% 6218 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05924_ Acquired 1 matter. 05937_ Acquired 25 matter. 05945_ Critical hit (Burn: +37). 05945_ Penetrated by Slug. 05946_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 06025_ Critical hit (Burn: +37). 06025_ Slug penetrates Wall. 06075_ Slug penetrates Abandoned Machinery. 06101_ Penetrated by Slug. 06112_ Slug penetrates Wall. 06115_ Penetrated by Slug. 06115_ Slug penetrates Wall. 06117_ Dropped Mak. Armor Plating. 06137_ Searching scrap... 06137_ Found Adv. Cooling System. 06137_ Found 23 Matter. 06214_ Drone sends a signal. 06214_ Penetrated by Slug. 06216_ H-66 Slayer retrieves Drone. 06218_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????# ### # ##????????????????????????????????? | | ??????# # # #????????????????????????????????? | | ??????# #????????????????????????????????? | | ??????# ### ##??#?????????????????????####??### | | ??????# #??# ##? ??????????????????????# #?? | | ?????## #### ## #???????????????????????# #?? | | ?????# #??????????????????????## #?# | | ????## ####??????????????????????# ## | | ##?## ###?????????????????????????# ## | | ! ##[ #????###????????????????????# | | ###???# ##???????????????????# # | | ## #????# ##??????????????????## ## | | # #???# ???????????????????## ##? | | # ##??? ????????????????????## #?? | | #### ##?## ?????????????????????## ### | | ???## ### #???????????????????????# ## | | ????# #????????????????????????????# ## | | ????# ##????????####????????????????## # | | ????## #?????????# ##????????????????# | | ?????# ##????????# ##??????????????## | | ?????## ######???# #?????###?????## | | ??????### #???# #????## ##????# | | ????????# ### #???# ###?## ######## | | ???????## #?# #????# ### #??# | | ???????# ### ###### ! #??# | | ???????# @ % #### | | ??????## h ! ## | | ??????# ############ ## | | ??????#### ##??????????## ### | | ????????## ##????????????# ## | | ????????# #?????????????# ## | | ????????## ####??????????#### ## | | ?????????## ##????????????## | | ??????????##### #?????????????# ### | | ??????????????## ##?????????????# ###?# # | | ???????????????####?????????????# ##??# ## | | ????????????????????????????????## ##???########? | | ?????????????????????????????????####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Coolant Potential 65 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Core Analysis 6 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher One Hack Too Far Part-time Mechanic Streaker System Compromised Challenges ------------ None Game ------ Seed DecoderRecyclingMembrane Manual? 0 Play Time 02:14:18 Cumulative 7.7 hours Start 2023.01.29 @ 17:05:27 End 2023.01.31 @ 21:38:06 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ada691a3-6ecf-4955-95bb-aa5d2bb29987