Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.08 @ 01:19:10 Player: Okkudo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (856) 856 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (814) 814 TOTAL SCORE: 3640 Bonus ------- Follower Combat Kills 214 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 271/300 Energy 85/100 System Corruption 0% Temperature Cool (9) Movement Treading (145) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Advanced Treads Advanced Treads > --- UTILITY (4) ------ Large Storage Unit Hardened Medium Armor Plating Hardlight Generator > --- WEAPON (2) ------- Light Assault Rifle Phasing Sabre > --- INVENTORY (15) --- Advanced Treads Aluminum Leg Aluminum Leg High-capacity Matter Pod (200) Experimental Sensor Array Authchip [R/Combat] Authchip [Weapon] Heavy Riot Gun Barrage Gun RU-N14's Throwing Claymores (10) RU-N14's Throwing Claymores (10) Ripper Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Barrage Gun Phasing Sabre > --- INVENTORY -------- Advanced Treads Advanced Treads Aluminum Leg Aluminum Leg High-capacity Matter Pod Hardlight Generator Authchip [R/Combat] Authchip [Weapon] Heavy Riot Gun Light Assault Rifle RU-N14's Throwing Claymores RU-N14's Throwing Claymores Self-destruct Interrupter [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Riot Gun Ballistic Gun Assault Rifle Special Weapon Mining Laser Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 47 | 7 3 4 22 . 6 5 Power 3 | 1 . . 2 . . . Engine 3 | 1 . . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 2 . 7 . . 1 Treads 8 | . 2 . 5 . . 1 Leg 4 | 2 . . 2 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 1 4 6 . 1 1 Device 9 | . . 4 4 . . 1 Storage 2 | 1 1 . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 2 | . . . 1 . 1 . Artifact . | . . . . . . . Weapon 18 | 3 . . 7 . 5 3 Energy Gun 1 | . . . . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 12 | 3 . . 6 . 2 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 2 | . . . 1 . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 1 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . . 1 . Parts Lost 15 | . . . 13 . . 2 Power 2 | . . . 1 . . 1 Propulsion 3 | . . . 3 . . . Utility 4 | . . . 3 . . 1 Weapon 6 | . . . 6 . . . Highest Loss Streak 13 | . . . 13 . . 2 To Critical Strikes 1 | . . . 1 . . . Average Slot Usage (%) 95 | . 83 96 88 100 98 99 Engine 11 | . 14 14 9 11 11 10 Treads 23 | . 21 28 14 22 22 22 Device 13 | . . 10 22 22 16 11 Storage 12 | . 14 14 11 11 11 11 Protection 8 | . . . 3 11 15 21 Energy Gun 1 | . . . . . . 10 Ballistic Gun 20 | . 28 28 20 22 16 6 Slashing Weapon 2 | . . . . . 4 4 Naked Turns . | . . . . . . . Heaviest Build 50 | 14 29 37 40 38 46 50 Greatest Support 44 | 20 40 40 44 44 44 44 Greatest Overweight (x) 9 | 1 9 . 9 . 1 2 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | 5 5 9 11 7 15 15 Average Carried 8 | 1 3 7 6 7 11 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 14 | 2 5 9 7 7 14 13 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1086 | 281 33 238 340 74 50 70 Remotely . | . . . . . . . Salvage Created 1224 | 73 102 190 576 92 . 191 Parts 96 | 2 8 26 37 12 . 11 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 2 | . . 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 23 | . . . . . 6 17 Prevented 3 | . . . . . . 3 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 34 | . 3 10 14 4 . 3 Guns 32 | . 3 10 13 4 . 2 Cannons 1 | . . . 1 . . . AOE 1 | . . . . . . 1 Classes Destroyed 8 | 1 2 2 3 . . . Worker 3 | . . 1 1 1 . . Tunneler 3 | . . 3 . . . . Hauler 1 | . 1 . . . . . Recycler 1 | 1 . . . . . . Swarmer 19 | . 3 10 3 3 . . Grunt 11 | . . . 7 1 . 3 Duelist 1 | . . . 1 . . . Sentry 3 | . . . 3 . . . Best Kill Streak 6 | 1 3 3 6 4 . 3 Combat Bots Only 6 | . 3 3 6 3 . 3 Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2574 | . 113 144 1527 142 . 648 Core 451 | . 15 24 327 10 . 75 Absorbed by Shields 16 | . . . . . . 16 Core Remaining (%) 92 | 100 . 84 . . . . Volleys Fired 124 | 4 9 19 57 16 . 19 Largest 2 | 2 2 2 2 2 . 2 Hottest 120 | 40 40 40 120 40 . 88 Shots Fired 214 | 8 18 38 91 32 . 27 Gun 213 | 8 18 38 90 32 . 27 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 1 | . . . 1 . . . Kinetic 205 | 8 18 38 90 32 . 19 Thermal 1 | . . . 1 . . . Explosive . | . . . . . . . Electromagnetic 8 | . . . . . . 8 Robot Hit Streak 9 | 2 5 4 9 9 . 5 Robot Miss Streak 5 | 1 3 2 2 2 . 5 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 2 . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 129 | 5 10 19 57 22 . 16 Core Hits 65 | 2 5 13 28 7 . 10 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . Critical Strikes 2 | . . 1 1 . . . Destroy 2 | . . 1 1 . . . Melee Attacks 9 | . . . . . . 9 Impact . | . . . . . . . Slashing 9 | . . . . . . 9 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1706 | 62 128 294 758 171 . 293 Guns 1537 | 62 128 263 734 157 . 193 Cannons . | . . . . . . . Explosions 100 | . . . . . . 100 Melee . | . . . . . . . Ramming 45 | . . 31 . 14 . . Kinetic 1464 | 62 128 263 734 157 . 120 Thermal 124 | . . . 24 . . 100 Explosive . | . . . . . . . Electromagnetic 73 | . . . . . . 73 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . 1 . . . . Impact 1 | . . 1 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 6 | . . 3 . 3 . . Targets Rammed 8 | . . 4 . 4 . . Kicked . | . . . . . . . Crushed 2 | . . 1 . 1 . . Highest Temperature 481 | . . . 41 20 . 481 Average Temperature 126 | . . . 10 6 . 245 Received Heat Transfer 1016 | . . . 672 48 . 296 Effects 5 | . . . . . . 5 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 150 | . . . 50 . . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 328 | 5 80 241 328 210 . . Initial 70 | . 3 31 . 70 . . Average 80 | 1 21 47 179 159 . . Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 90 | 100 100 97 65 95 . . Level 1 9 | . . 2 34 4 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . 5 11 25 7 . 13 Peak Tracking Total 8 | . 3 3 8 3 . 8 Tactical Retreats 6 | . . . 2 3 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 3 | . 1 1 1 . . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . 1 1 4 . . . Successful 3 | . . 1 2 . . . Failed 3 | . 1 . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . 1 . 2 . . . Terminals 5 | . 1 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . 1 2 . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 6 | . . 2 . . 4 . Largest Group 4 | . . 2 2 . 4 4 Highest-Rated Group 150 | . . 46 46 . 150 150 Highest-Rated Ally 39 | . . 31 31 . 39 39 Total Orders . | . . . . . . . Ally Attacks 47 | . . 2 16 . . 29 Total Damage 876 | . . 42 229 . . 605 Kills 10 | . . 2 3 . . 5 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 5168 | 76 249 1725 647 182 1756 533 Spaces Moved 2769 | 43 135 1020 270 91 1020 190 Core 18 | 9 1 . 8 . . . Treads 2627 | . 104 1020 202 91 1020 190 Legs 124 | 34 30 . 60 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 145 145 145 225 Average Speed 167 | 113 154 160 170 145 169 225 Slowest Speed 500 | 120 500 160 500 145 225 305 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 5 23 101 24 27 84 11 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 3 | . . 1 . . 2 . Spaces Dug 4 | . . . . . . 4 Terrain Destroyed 9 | . . . . . . 9 Melee 4 | . . . . . . 4 Projectile . | . . . . . . . AOE 5 | . . . . . . 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3085 | 61 158 1074 375 114 1047 256 Wait 72 | . 3 19 8 4 8 30 Move 2763 | 42 134 1019 269 90 1019 190 Hop . | . . . . . . . Pick Up 47 | 8 6 6 16 . 10 1 Fast Attach . | . . . . . . . Attach 31 | 6 2 3 16 . 4 . Detach 4 | . . 2 1 . 1 . Swap 16 | 1 1 1 6 . 2 5 Drop 11 | . 3 1 2 . 3 2 Fire 124 | 4 9 19 57 16 . 19 Melee 9 | . . . . . . 9 Ram . | . . . . . . . Kick . | . . . . . . . Crush 8 | . . 4 . 4 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 10) 312 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered Mines 364 | -10/Mines | Learned location of Zion (-7) 1078 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1081 | -10/Mines | Found Prototype Device 1082 | -10/Mines | Identified Exp. Sensor Array 1207 | -10/Mines | Found the Drone Emporium 1216 | -10/Mines | Found Prototype Device 1217 | -10/Mines | Identified Splice Drone Bay 1503 | -10/Mines | Discovered new exit (range 10) 1543 | -10/Mines | Discovered new exit (range 4) 2051 | -10/Mines | Entered Materials 2051 | -9/Materials | Accompanied by 2 allies 2051 | -9/Materials | Evolved 2 slots: Utility x2 2056 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2218 | -9/Materials | Discovered new exit (range 5) 2350 | -9/Materials | Core integrity fell below 50% 2390 | -9/Materials | Lost 13 parts (1p3n3u6w) 2568 | -9/Materials | Discovered new exit (range 15) 2599 | -9/Materials | Core integrity fell below 20% 2608 | -9/Materials | Identified exit to Mines 2698 | -9/Materials | Entered Mines 2725 | -9/Mines | Discovered new exit (range 9) 2874 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2880 | -9/Mines | Entered Zion 3693 | -7/Zion | Found Prototype Special Weapon 3696 | -7/Zion | Found Prototype Special Weapon 3697 | -7/Zion | Identified RU-N14's Throwing Claymores (x2) 3929 | -7/Zion | Learned location of Warlord (-5) 4124 | -7/Zion | Imprinted 4127 | -7/Zion | Declared Zion's savior 4599 | -7/Zion | Discovered new exit (range 15) 4636 | -7/Zion | Entered Proximity Caves 4636 | -6/Proximity Caves | Accompanied by 4 allies 5169 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04694_ VTOL Module fries itself beyond repair. 04695_ G-50 Soldier overheating. 04696_ G-50 Soldier critical meltdown. 04706_ Acquired 50 matter. 04709_ Acquired 10 matter. 04718_ Acquired Corrupted Hvy. Laser. 04720_ Dropped Corrupted Hvy. Laser. 04720_ Dropped Broken Adv. Treads. 04955_ The unstable cave ceiling collapses. 04955_ Y9-EI6(M) crushed by falling debris. 04962_ The unstable cave ceiling collapses. 04979_ 4K-630(M) system terminally corrupted. 05010_ Acquired 10 matter. 05121_ E7-29B(M) destroyed. 05131_ Y9-EI6(M) destroyed. 05138_ D7-QLM(l) destroyed. 05142_ Hvy. Laser fries itself beyond repair. 05147_ Hrd. Light Armor Plating destroyed. 05150_ Adv. Heat Sink fries itself beyond repair. 05151_ Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????###???#####?????????????????????????????? | | ????????## #### #?????????????????????????????? | | ????????# ## ##?????????????????????????????? | | ????????# ##?????????????????????????????? | | ????????## ###???????????????????????????? | | ?????????# #???????????????????????????? | | ?????????# #???????????????????????????? | | ?????????## ## #???????????????????????????? | | ??????????## ### ##??????????????????????????? | | ???????##### #### #??????????????????????????? | | ??????## """ ## #??????????????????????????? | | ?????## % ##??????????????????????????? | | ?????# %= #???????????????????????????? | | ?????# [=# ##???????????????????????????? | | ?????# %#" ## #####????????????????????????? | | ????## ###### ##???????????????????????? | | ????# ##???# #???????????????????????? | | ????# ##??# #???????????????????????? | | ????## ##?####### ##??????????????????????? | | ?????## #???????## #??????????????????????? | | ?????# ## ##?##?????# #??????????????????????? | | ?????## ##! ### #?????# #??????????????????????? | | ???#### ##%%## ####### #??????????????????????? | | ?### ## ##[[ #??????????????????????? | | ?# ## %%% #######=@###### ##?????????????? | | "## #### ##????#% gg!!%[= #?????????????? | | " ##??# #????#########! #????????????? | | "## #???### ## #????????????????? ????????? | | ## ####### #### #????????????????????? #?????? | | % #???##??????????????????????????????? | | ## ######???????????????????????????????????? | | ?# #????????????????????????????????????????? | | ?# ###????????????????????????????????????????? | | ?######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 2 Authchip Count 2 Item Schematics ----------------- Adv. Sensor Array | -7/Zion | Archive Power Maul | -7/Zion | Archive Ripper | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Flak Gun | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Robot Schematics ------------------ Y-45 Defender | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineIntegrityGravjet Manual? 0 Play Time 00:42:19 Cumulative 43.0 hours Start 2022.09.08 @ 00:15:57 End 2022.09.08 @ 01:19:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc81ae48-38a7-460a-903c-f9e7240cd32e