Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 23:55:18 Player: VisuLies Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (109) 545 Value Destroyed (2667) 2667 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (385) 385 TOTAL SCORE: 5477 Bonus ------- High Alert Combat Kills 317 Follower Combat Kills 68 Cogmind --------- Core Integrity 0/550 Matter 157/300 Energy 118/160 System Corruption 0% Temperature Critical (605) Movement Treading (250) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (4) ------ High-capacity Storage Unit Transport Network Coupler Hardened Medium Armor Plating Splice Drone Bay (4/6) > --- WEAPON (4) ------- Field Laser Field Laser Improved Assault Rifle Enhanced Autogun > --- INVENTORY (20) --- Light Ion Engine Armored Treads Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Coolant Injector Coolant Injector Structural Scanner Hardened Light Armor Plating Heavy Assault Rifle Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Transport Network Coupler Hardened Medium Armor Plating Splice Drone Bay > --- WEAPON ----------- Field Laser Field Laser Improved Assault Rifle Enhanced Autogun > --- INVENTORY -------- Light Ion Engine Armored Treads Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Coolant Injector Coolant Injector Structural Scanner Hardened Light Armor Plating Heavy Assault Rifle Heavy Hammer [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Cesium-ion Thruster Utility Transport Network Coupler Device Splice Drone Bay Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Field Laser Ballistic Gun Light Assault Rifle Launcher Missile Launcher Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 2 | . . . 2 . Parts Attached 79 | 5 12 . 21 41 Power 11 | 1 3 . 2 5 Engine 10 | 1 3 . 2 4 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 22 | 2 2 . 7 11 Treads 11 | . 2 . 4 5 Leg . | . . . . . Wheel 5 | 2 . . 3 . Hover . | . . . . . Flight 6 | . . . . 6 Utility 18 | 1 4 . 2 11 Device 6 | . 3 . . 3 Storage 3 | 1 1 . . 1 Processor 1 | . . . . 1 Hackware 1 | . . . 1 . Protection 7 | . . . 1 6 Artifact . | . . . . . Weapon 28 | 1 3 . 10 14 Energy Gun 2 | . . . . 2 Energy Cannon . | . . . . . Ballistic Gun 17 | 1 1 . 7 8 Ballistic Cannon . | . . . . . Launcher 6 | . 1 . 2 3 Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . 1 1 Unidentified Prototypes 3 | . . . 2 1 Parts Lost 31 | . 4 . 4 23 Power 4 | . 1 . . 3 Propulsion 6 | . 1 . 1 4 Utility 8 | . 1 . 1 6 Weapon 13 | . 1 . 2 10 Highest Loss Streak 9 | . 2 . 3 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 95 100 93 92 Engine 10 | . 14 14 11 8 Treads 14 | . 25 28 14 10 Wheel 1 | . 2 . 6 . Flight 4 | . . . . 7 Device 6 | . 11 14 2 6 Storage 10 | . 14 14 11 9 Processor 5 | . . . . 8 Protection 7 | . . . 4 10 Energy Gun 3 | . . . . 5 Ballistic Gun 22 | . 20 14 31 20 Launcher 5 | . 1 14 9 3 Peak Build Rating 37 | 5 10 10 19 37 Average Rating 19 | 4 7 10 12 26 On Entrance 8 | . 5 10 10 19 Naked Turns . | . . . . . Heaviest Build 73 | 12 21 20 33 73 Greatest Support 46 | 26 40 40 40 46 Greatest Overweight (x) 11 | . . . 2 11 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 8 10 10 10 20 Average Capacity 14 | 7 9 10 10 18 Most Carried 18 | 4 9 10 10 18 Average Carried 10 | 2 5 8 8 11 Final Capacity 20 | 8 10 10 10 20 Final Carried 14 | 3 8 10 10 14 Class Distribution -------------------- 32% | Scavenger-Tank 21% | Mutant 21% | Tank 11% | Scavenger-Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 2623 | 256 334 11 565 1457 Remotely . | . . . . . Salvage Created 2879 | 98 422 46 858 1455 Parts 189 | 1 27 8 64 89 Haulers Intercepted 6 | . . . 2 4 Recyclers Shooed 4 | . . . 2 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 72 | . 10 6 25 31 Melee 2 | . 2 . . . Guns 38 | . 5 . 13 20 AOE 32 | . 3 6 12 11 Classes Destroyed 15 | 1 4 1 6 3 Worker 10 | . 2 . 2 6 Builder 7 | . . . 2 5 Tunneler 2 | . . . . 2 Hauler 6 | . . . 2 4 Recycler 4 | 1 . . 1 2 Mechanic 1 | . . . . 1 Operator 4 | . 1 . 2 1 Watcher 3 | . 1 . 1 1 Swarmer 20 | . . 6 7 7 Grunt 35 | . 10 . 10 15 Brawler 4 | . . . 2 2 Duelist 3 | . . . 1 2 Protector 1 | . . . 1 . Sentry 8 | . . . 4 4 Hunter 1 | . . . . 1 Best Kill Streak 10 | 1 5 3 10 8 Combat Bots Only 6 | . 2 3 6 5 Max Kills in Single Turn 6 | 1 2 3 6 5 Gunslinging . | . . . . . Exploded 4 | . 1 3 4 2 Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 444 | . 69 3 90 282 Missed 120 | . 13 1 35 71 Damage Taken 5152 | . 690 130 843 3489 Core 949 | . 102 61 144 642 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 50 | . . . . 50 Core Remaining (%) 66 | 100 . 34 64 . Volleys Fired 206 | 2 48 2 52 102 Largest 4 | 1 2 2 4 4 Hottest 174 | 20 50 50 100 174 Shots Fired 553 | 2 78 4 184 285 Gun 482 | 2 73 2 155 250 Cannon . | . . . . . Launcher 71 | . 5 2 29 35 Special . | . . . . . Kinetic 460 | 2 73 2 155 228 Thermal 22 | . . . . 22 Explosive 71 | . 5 2 29 35 Electromagnetic . | . . . . . Robot Hit Streak 12 | 2 12 1 8 10 Robot Miss Streak 5 | . 3 4 5 3 Penetration Max . | . . . . . Secondary Targets 4 | . . . 1 3 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 333 | 2 62 1 104 164 Core Hits 211 | 2 30 5 69 105 Critical Kills 2 | . 2 . . . Critical Parts Destroyed 7 | . 1 . 2 4 Critical Strikes 10 | . 3 . 2 5 Burn 1 | . . . . 1 Destroy 8 | . 2 . 2 4 Smash 1 | . 1 . . . Melee Attacks 5 | . 4 . . 1 Impact 4 | . 4 . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7923 | 20 930 230 2355 4388 Guns 3301 | 20 562 . 835 1884 Cannons . | . . . . . Explosions 4521 | . 276 230 1520 2495 Melee 82 | . 82 . . . Ramming 19 | . 10 . . 9 Kinetic 3132 | 20 562 . 835 1715 Thermal 259 | . . 90 . 169 Explosive 4431 | . 276 140 1520 2495 Electromagnetic . | . . . . . Impact 82 | . 82 . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 1 1 3 . Average Corruption 1 | . 1 1 3 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . 1 2 5 . Message Errors 1 | . . . 1 . Matter Fused 3 | . . 1 2 . Heat Flow Errors 2 | . . 1 1 . Data Loss (minor) 2 | . 1 . 1 . Overload Shots . | . . . . . Overflow Damage 167 | . . 27 55 85 Projectiles . | . . . . . Explosions 167 | . . 27 55 85 Melee . | . . . . . Knockbacks 1 | . 1 . . . Impact 1 | . 1 . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 363 | . 5 112 112 134 Shots 15 | . 1 5 4 5 Rammed 7 | . 3 . . 4 Targets Rammed 7 | . 3 . . 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 605 | . 16 158 373 605 Average Temperature 108 | . 7 72 97 119 Received Heat Transfer 2139 | . 414 . 231 1494 Effects 10 | . . . 1 9 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . . 2 Matter Decay 5 | . . . 1 4 Damage (minor) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 594 | . . 150 . 444 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 711 | 5 210 300 660 711 Initial 266 | . 3 81 117 266 Average 387 | 1 70 236 421 476 Maximum Alert Level 3 | . 1 1 2 3 Low Security (%) 27 | 100 96 . 22 10 Level 1 20 | . 3 100 12 24 Level 2 45 | . . . 65 54 Level 3 6 | . . . . 10 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 3 . 4 9 Investigation 6 | . 2 . 1 3 Extermination . | . . . . . Reinforcement 7 | . 1 . 2 4 Assault 3 | . . . 1 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 11 | . 1 . 4 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 130 | . 14 3 31 82 Peak Tracking Total 13 | . 3 3 6 13 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 4 | . 2 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 7 | . 1 4 1 1 Max in Single Turn 4 | . 1 4 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 15 | . 3 1 5 6 Terminals 8 | . 2 . 3 3 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 3 | . 1 . 1 1 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 44 | . 6 1 21 16 Successful 26 | . 5 1 9 11 Failed 18 | . 1 . 12 5 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 19 | . 4 . 10 5 Terminals 31 | . 5 . 17 9 Fabricators . | . . . . . Repair Stations 6 | . . . . 6 Recycling Units 5 | . 1 . 3 1 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Terminal Hacks 6 | . 1 1 2 2 Open Door 1 | . . 1 . . Terminal Index 1 | . . . 1 . Hauler Manifests 2 | . . . 1 1 Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . . 5 Scan Component 3 | . . . . 3 Repair 2 | . . . . 2 Recycling Unit Hacks 4 | . 1 . 2 1 Report Inventory 3 | . 1 . 1 1 Retrieve Components 1 | . . . 1 . Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 3 . 4 3 Terminals 10 | . 3 . 4 3 Botnet 8 | . 2 . 3 3 Operators 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 2 . 4 4 Full Trace Events 5 | . 1 . 2 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . . 2 Time 64 | . . . . 64 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . 10 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat 1 | . . . . 1 Combat . | . . . . . Robot Hacks Applied 1 | . . . . 1 no_distress 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 3 | . . . . 3 Largest Group 1 | . . . . 1 Highest-Rated Group 16 | . . . . 16 Highest-Rated Ally 16 | . . . . 16 Total Orders . | . . . . . Ally Attacks 27 | . . . . 27 Total Damage 111 | . . . . 111 Kills 3 | . . . . 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches 28 | . . . . 28 Drone Recoveries 26 | . . . . 26 Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 4160 | 64 641 139 850 2466 Spaces Moved 1638 | 54 281 82 460 761 Core 2 | 1 . . . 1 Treads 1170 | . 263 82 290 535 Legs . | . . . . . Wheels 241 | 53 18 . 170 . Hover . | . . . . . Flight 225 | . . . . 225 Fastest Speed 50 | 50 90 160 95 160 Average Speed 199 | 89 155 160 142 262 Slowest Speed 915 | 100 160 160 240 915 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 50 20 41 52 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 460 | . 32 19 134 275 Melee . | . . . . . Projectile . | . . . . . AOE 460 | . 32 19 134 275 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2148 | 65 405 88 565 1025 Wait 143 | . 45 1 9 88 Move 1634 | 53 280 81 459 761 Hop . | . . . . . Pick Up 42 | 4 9 3 8 18 Fast Attach 28 | 5 2 . 8 13 Attach 31 | . 5 . 6 20 Detach 9 | . 1 . 3 5 Swap 20 | . 5 . 7 8 Drop 23 | 1 3 1 13 5 Fire 206 | 2 48 2 52 102 Melee 5 | . 4 . . 1 Ram 1 | . . . . 1 Kick . | . . . . . Crush 6 | . 3 . . 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / [Sto]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 9) 677 | -10/Materials | Discovered new exit (range 14) 706 | -10/Materials | Entered Mines 707 | -10/Mines | Core integrity fell below 50% 744 | -10/Mines | Learned location of Zion (-6) 750 | -10/Mines | Found the Drone Emporium 758 | -10/Mines | Found Prototype Device 818 | -10/Mines | Discovered new exit (range 6) 845 | -10/Mines | Entered Materials 845 | -9/Materials | Evolved 2 slots: Weapon x2 940 | -9/Materials | Identified Splice Drone Bay 1146 | -9/Materials | Build established: Gunner 1200 | -9/Materials | Lost 3 parts (1n1u1w) 1271 | -9/Materials | Discovered new exit (range 11) 1426 | -9/Materials | Discovered new exit (range 15) 1645 | -9/Materials | First assault squad dispatched 1695 | -9/Materials | Entered another Materials area 1695 | -8/Materials | Evolved 2 slots: Utility x2 1902 | -8/Materials | Lost 4 parts (1p1u2w) 1902 | -8/Materials | Lost 5 allies 2236 | -8/Materials | Build established: Scavenger-Tank 2607 | -8/Materials | Core integrity fell below 50% 2698 | -8/Materials | Lost 9 parts (1p1n2u5w) 2997 | -8/Materials | Build established: Scavenger-Mutant 3295 | -8/Materials | First assault squad dispatched 3383 | -8/Materials | Core integrity fell below 20% 3443 | -8/Materials | Lost 5 parts (1p2u2w) 3530 | -8/Materials | Repaired Cesium-ion Thruster 3700 | -8/Materials | Build established: Tank 3754 | -8/Materials | Discovered new exit (range 12) 3879 | -8/Materials | Repaired Lgt. Ion Engine 4127 | -8/Materials | Discovered new exit (range 10) 4162 | -8/Materials | Core destroyed Last Messages --------------- Retrieving Zone 2I layout... Downloaded map data. ALERT: Suspicious activity at Terminal M010. Dispatching Investigation squad. Critical hit (Burn: +37). W-25 Informer sends out distress signal. G-47 Trooper destroyed. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. B-36 Bruiser unfolds itself. M-28 Smith unfolds itself. B-36 Bruiser destroyed. Switching to secondary target: G-50 Soldier. Overheating: Matter decay (-56). Power failure, Lgt. Nuclear Core shutdown. Overheating: Energy bleed (-32). Critical hit (Burn: +37). Overheating: Matter decay (-19). Overheating: Transport Network Coupler damaged (-2). Overheating: Core damaged (-99). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????# ### ???? | | ???????????????????????????????????# #?# ???? | | ????????????????????????############ #?# ???? | | ????????????????????????# ## #?# ???? | | ????????????????????????# ## ### ""???? | | ????????????????????????# # ""???? | | ????????????????????????# + ""???? | | ????????????????????????# < # ???? | | ????????????????????????# # ???? | | ????????????????????????# # ########???? | | ?????????????????###????# # # # ???? | | ?????????????????# ################ # #""???? | | ?????????????????# Y [[]#???????# # #"T???? | | ?????????????????# T [[ #?#####?# # #""???? | | ?????????????????# [] #?#"""#?# # # ???? | | ???????????????### @###"T"### + ] # "???? | | ??????????????? ########g## # # "???? | | ?????????? 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