Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 15:13:52 Player: Akl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1448) 1448 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4418 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 279/300 Energy 95/100 System Corruption 3% Temperature Cool (36) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit Core Analyzer > --- WEAPON (4) ------- Spear Spear > --- INVENTORY (5) ---- Ion Engine Target Analyzer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Heat Sink Advanced Visual Processing Unit Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Spear Spear Spear > --- INVENTORY -------- Ion Engine Medium Reflective Plating Hacking Suite Spear [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Targeting Computer Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . . 2 . . Weapon 2 | . . 1 . 1 . Parts Attached 57 | 6 . 14 28 7 2 Power 7 | 1 . 1 4 1 . Engine 2 | 1 . 1 . . . Core 5 | . . . 4 1 . Reactor . | . . . . . . Propulsion 19 | 2 . 7 8 2 . Treads . | . . . . . . Leg 7 | 1 . 4 2 . . Wheel 4 | 1 . 1 2 . . Hover . | . . . . . . Flight 8 | . . 2 4 2 . Utility 11 | 1 . 1 6 2 1 Device 2 | . . . 2 . . Storage 2 | 1 . . 1 . . Processor 5 | . . 1 2 2 . Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 20 | 2 . 5 10 2 1 Energy Gun 5 | 1 . 3 1 . . Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 5 | . . . 5 . . Launcher 1 | . . . 1 . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 5 | . . . 3 1 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 36 | . . 7 17 1 11 Power 4 | . . 1 2 . 1 Propulsion 15 | . . 3 7 1 4 Utility 6 | . . . 3 . 3 Weapon 11 | . . 3 5 . 3 Highest Loss Streak 7 | . . 5 7 1 7 To Critical Strikes . | . . . . . . Average Backups 5 | 2 4 4 6 4 4 Power 1 | . 2 1 1 1 1 Propulsion . | 1 2 . . . . Utility 2 | . . 1 3 2 1 Weapon . | . . . . 1 1 Tool/Special . | . . . . . . Unused Backups 6 | . . 1 1 1 3 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 5 | . . 1 1 1 2 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 77 | . 71 74 81 88 65 Engine 1 | . . 7 . . . Core 4 | . . . 7 7 4 Leg 10 | . 14 13 12 . . Wheel 3 | . 14 3 1 . . Flight 7 | . . 9 3 29 15 Device 3 | . . . 5 7 3 Storage 6 | . 14 11 5 . . Processor 12 | . . 3 18 11 15 Protection 2 | . . . 1 7 3 Energy Gun 12 | . 14 16 15 . . Ballistic Gun 1 | . 14 1 . . . Ballistic Cannon 4 | . . . 9 . . Piercing Weapon 5 | . . . . 23 21 Peak Build Rating 33 | 6 5 13 27 33 33 Average Rating 14 | 3 5 8 14 29 25 On Entrance 13 | . 5 5 12 27 33 Avg Prop Armor Cover (%) 7 | 10 10 6 1 . . Naked Turns . | . . . . . . Heaviest Build 22 | 8 8 13 22 15 15 Greatest Support 30 | 10 10 20 30 17 17 Greatest Overweight (x) 5 | . . 3 5 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 5 5 Average Capacity 7 | 7 8 8 7 5 5 Most Carried 9 | 4 5 8 9 5 5 Average Carried 5 | 2 4 4 6 4 4 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 7 | 4 5 7 5 4 2 Class Distribution -------------------- 37% | Scavenger-Gunner 27% | Mutant 16% | Gunner 13% | Scavenger-Sprinter 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Sprinter | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1163 | 217 67 109 433 235 102 Remotely . | . . . . . . Salvage Created 1573 | . 86 389 815 235 48 Parts 79 | . 5 17 43 11 3 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 40 | . 4 10 21 4 1 Melee 5 | . . . . 4 1 Guns 19 | . 4 6 9 . . Cannons 14 | . . 3 11 . . AOE 1 | . . . 1 . . Classes Destroyed 10 | . 2 2 5 . 1 Worker 2 | . . . 2 . . Builder 1 | . . . 1 . . Recycler 3 | . . 1 2 . . Swarmer 10 | . 3 . 7 . . Grunt 20 | . 1 9 8 2 . Brawler 2 | . . . 1 1 . Duelist 1 | . . 1 . . . Sentry 4 | . . . 3 1 . Hunter 2 | . . . 2 . . Programmer 1 | . . . . . 1 Best Kill Streak 5 | . 2 5 5 2 1 Combat Bots Only 5 | . 2 4 5 2 1 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 376 | . 14 57 149 45 111 Missed 113 | . 8 11 43 18 33 Hits 263 | . 6 46 106 27 78 Melee 6 | . . 1 3 2 . Projectile 257 | . 6 45 103 25 78 Critical Strikes 13 | . . 1 5 1 6 Part Disruptions 1 | . . . . . 1 Damage Taken 3650 | . 63 619 1529 282 1157 Core 1154 | . 11 62 372 57 652 Absorbed by Shields . | . . . . . . Ignored by Resistances 46 | . . . . . 46 Core Remaining (%) 77 | 100 95 84 32 . . Volleys Fired 125 | . 8 46 71 . . Largest 3 | . 2 3 3 . . Hottest 160 | . 60 160 130 . . Shots Fired 274 | . 16 65 193 . . Gun 164 | . 16 50 98 . . Cannon 101 | . . 7 94 . . Launcher 1 | . . . 1 . . Special 8 | . . 8 . . . Kinetic 105 | . 8 3 94 . . Thermal 168 | . 8 62 98 . . Explosive 1 | . . . 1 . . Electromagnetic . | . . . . . . Robot Hit Streak 19 | . 4 11 19 . . Robot Miss Streak 4 | . 2 2 4 . . Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 215 | . 10 44 130 15 16 Core Hits 88 | . 5 19 50 7 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . . 8 . 1 Burn 5 | . . . 5 . . Blast 3 | . . . 3 . . Impale 1 | . . . . . 1 Melee Attacks 39 | . . . . 18 21 Impact . | . . . . . . Slashing . | . . . . . . Piercing 39 | . . . . 18 21 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 10 | . . . . 3 7 Damage Inflicted 3520 | . 115 641 1880 418 466 Guns 1390 | . 115 388 887 . . Cannons 1001 | . . 102 899 . . Explosions 94 | . . . 94 . . Melee 865 | . . . . 418 447 Ramming 26 | . . 7 . . 19 Kinetic 988 | . 62 27 899 . . Thermal 1547 | . 53 607 887 . . Explosive 94 | . . . 94 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 865 | . . . . 418 447 Highest Corruption 3 | . 2 . 1 3 3 Average Corruption 1 | . 2 . 1 3 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . 2 . 13 . 3 Message Errors 4 | . 1 . 3 . . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 3 | . . . 2 . 1 Parts Fused 1 | . . . 1 . . Data Loss (minor) 2 | . . . 2 . . Data Loss (major) 3 | . . . 1 . 2 Misfires 2 | . . . 2 . . Alerts 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 8 | . . 6 1 . 1 Projectiles 7 | . . 6 1 . . Explosions . | . . . . . . Melee 1 | . . . . . 1 Knockbacks 12 | . . . 12 . . Impact . | . . . . . . Kinetic 11 | . . . 11 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 42 | . . . 33 . 9 Shots 1 | . . . 1 . . Rammed 4 | . . . . . 4 Targets Rammed 5 | . . 1 . . 4 Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 571 | . 15 195 571 . 14 Average Temperature 143 | . 5 63 194 . 7 Received Heat Transfer 1518 | . 30 348 540 111 489 Effects 23 | . . . 23 . . Shutdowns 3 | . . . 3 . . Energy Bleed 2 | . . . 2 . . Interference 3 | . . . 3 . . Matter Decay 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Damage (major) 13 | . . . 13 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 10 | . . 1 9 . . Heat Transferred 4064 | . 125 1357 2582 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 136 | . 120 74 136 70 . Initial 50 | . . 29 15 50 . Average 45 | . 61 39 46 45 . Influence Increases 1178 | . 161 264 603 105 45 Destroy 0b10 Robot/C 800 | . 80 200 420 80 20 Destroy 0b10 Robot/NC 30 | . . 5 25 . . Destroy Leader 180 | . 10 40 100 20 10 Successful Hack 48 | . 11 18 14 5 . Disable Machine 15 | . . . 15 . . Destroy Structure 15 | . . 1 14 . . Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 75 | . 45 . 15 . 15 Influence Decreases 1178 | . 90 297 529 172 90 Entered New Map 145 | . . 42 23 62 18 Time Decay 826 | . 90 196 383 100 57 Lost Part 207 | . . 59 123 10 15 Squads Dispatched 7 | . 2 3 2 . . Investigation 3 | . . 2 1 . . Extermination . | . . . . . . Reinforcement 4 | . 2 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 7 14 33 4 7 Peak Tracking Total 6 | . 4 6 5 2 6 Tactical Retreats 4 | . 2 . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 10 | . 2 2 4 2 . Terminals 9 | . 2 2 4 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 21 | . 3 5 10 3 . Successful 10 | . 2 3 4 1 . Failed 11 | . 1 2 6 2 . Catastrophic 6 | . 1 1 3 1 . Database Lockouts . | . . . . . . Manual 7 | . 2 . 5 . . Terminals 19 | . 3 5 10 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 10 | . 2 3 4 1 . Prototype ID Bank 7 | . 2 1 3 1 . Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . . . 1 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 2 3 . . Full Trace Events 4 | . 1 1 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 352 | . . . . 97 255 Optics 352 | . . . . 97 255 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 2277 | 49 257 422 1093 201 255 Spaces Moved 1577 | 45 245 198 347 345 397 Core 154 | 8 . . 55 . 91 Treads . | . . . . . . Legs 300 | . . 98 202 . . Wheels 361 | 37 245 30 49 . . Hover . | . . . . . . Flight 762 | . . 70 41 345 306 Fastest Speed 29 | 50 80 80 34 29 29 Average Speed 80 | 74 80 115 148 31 47 Slowest Speed 300 | 80 80 295 300 114 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 42 23 26 7 62 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 3 | . . . . . 3 Spaces Dug . | . . . . . . Terrain Destroyed 11 | . . 1 10 . . Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE 10 | . . . 10 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 2300 | 60 289 318 771 418 444 Wait 449 | . 36 39 307 44 23 Move 1572 | 44 244 197 346 344 397 Hop . | . . . . . . Pick Up 34 | 9 1 13 7 2 2 Fast Attach 24 | . . 4 17 3 . Attach 30 | 6 . 11 7 3 3 Detach 5 | 1 . 2 . 2 . Swap 8 | . . 1 5 2 . Drop 21 | . . 4 11 5 1 Fire 125 | . 8 46 71 . . Melee 27 | . . . . 13 14 Ram 4 | . . . . . 4 Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: [*Sto] / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 10) 307 | -10/Materials | Entered another Materials area 307 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 444 | -9/Materials | Lost 5 parts (3n2w) 524 | -9/Materials | Identified exit to Materials 729 | -9/Materials | Entered another Materials area 729 | -8/Materials | Evolved 2 slots: Utility x2 976 | -8/Materials | Build established: Scavenger-Gunner 1405 | -8/Materials | Lost 7 parts (2n1u4w) 1460 | -8/Materials | Core integrity fell below 50% 1496 | -8/Materials | Lost 3 parts (3n) 1517 | -8/Materials | Discovered new exit (range 12) 1822 | -8/Materials | Entered Factory 1822 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1854 | -7/Factory | Discovered new exit (range 3) 1986 | -7/Factory | Discovered new exit (range 14) 2023 | -7/Factory | Entered Lower Caves 2069 | -7/Lower Caves | Encountered a Warlord checkpoint 2102 | -7/Lower Caves | Spotted B-75 Beast 2194 | -7/Lower Caves | Lost 7 parts (1p4n2u) 2202 | -7/Lower Caves | Learned Factory stockpile data 2255 | -7/Lower Caves | Core integrity fell below 50% 2275 | -7/Lower Caves | Core integrity fell below 20% 2278 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Data stored: Factory stockpile data. 02222_ System corrupted: Energy discharge (-21). 02240_ G-50 Soldier: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 02246_ Spear follow-up attack on G-47 Trooper. 02252_ Spear destroyed. 02253_ Critical hit (Burn: +37). 02254_ Slammed into G-50 Soldier. 02255_ Spear destroyed. 02255_ Slammed into G-47 Trooper. 02256_ E3-WLN(k) destroyed. 02256_ Slammed into G-47 Trooper. 02262_ Critical hit (Burn: +37). 02262_ Spear follow-up attack on G-47 Trooper. 02262_ Destroyed Aluminum Leg. 02265_ Critical hit (Burn: +37). 02267_ Spear follow-up attack on G-47 Trooper. 02270_ Med. Reflective Plating destroyed. 02272_ Acquired 4 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????###????????????#####??? | | ??????????????????????????## ##?####????### ##?# | | ??????????????????????????# ### ###### #? | | ???????????????????###???## ## | | ???????????????????# #?## g | | ???????????????????# ##g # | | ???????????????????# @ # | | ???????????????????# g#% ### ### ## | | ???????????????????## ### g #?######?# #?# | | ????????????????????### g "####### #?? | | ??????????????????????# ##### "# #?? | | ??????????????????????# ###????# ##?? | | ????????????????????? ! ##??????## #??? | | ???????????????????? % #????????## #??? | | ?????????????????? * ?????????# ## "#?? | | ????????????????? ?????????# #### ##? | | ??????????????? ?????????## #??## #? | | ??????????????# ## #??????????###???## #? | | ?????????????# ?## #??????????????????## #? | | ???????????? ??? ###?????????????????#### #? | | ???????????? ??? %???????????????????## #? | | ????????????? ????# %???????????????????# ## | | ???????????????????# ???????????????????## # | | ??????????????????? ?????????????????????# | | ??????????????????? ?????????????????????# | | ??????????????????????????????????????###?#### | | ?????????????????????????????????????## #??## | | ?????????????????????????????????????# ### # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# | | ?????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 15 Evasion (%) 64 Targeting Accuracy 18 Core Analysis 6 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroAluminumShifter Manual? 0 Play Time 00:27:46 Cumulative 55.1 hours Start 2026.07.28 @ 14:47:31 End 2026.07.28 @ 15:13:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3665fef-21fd-46ab-b844-d4af5ff26c57