Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.10 @ 19:21:25 Player: Benjamin Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (167) 835 Value Destroyed (6577) 6577 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (775) 775 TOTAL SCORE: 13487 Bonus ------- High Alert Combat Kills 465 Follower Combat Kills 219 Met Data Miner 300 Friendly Fire -209 Cogmind --------- Core Integrity 0/1000 Matter 500/500 Energy 70/100 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- High-capacity Matter Pod Improved Signal Interpreter Targeting Computer Improved Targeting Computer Improved Target Analyzer Improved Target Analyzer Armor Integrity Analyzer Weapon Cycler Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Structural Scanner Launcher Loader Thermal Shield Peak State ------------ > --- POWER ------------ Hybrid Fission Core Hybrid Fission Core > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Targeting Computer Improved Targeting Computer Recoil Nullifier Improved Kinecellerator Weapon Cycler Improved Medium Armor Plating Focal Shield Improved Hacking Suite > --- WEAPON ----------- Gauss Rifle KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Improved Treads Medium Treads Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Improved Launcher Guidance Computer Core Analyzer Matter Filter Launcher Loader Hardened Medium Armor Plating Focal Shield High-powered Tractor Beam Long-range Proton Cannon Ion Burst Cannon Minigun KE Penetrator KE Penetrator Heavy Shock Bomb Launcher [Rating: 83] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Hybrid Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Weapon Cycler Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Core Shielding Weapon Flak Gun Energy Gun Beam Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Ext Slots Evolved 10 | . . . 2 2 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . 1 . Propulsion . | . . . . . . . . . . . . . Utility 8 | . . . 2 1 2 . . . . 2 1 . Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 149 | 6 2 7 14 24 8 7 2 . 6 17 41 15 Power 17 | 1 . 1 1 1 1 1 . . 1 2 6 2 Engine 11 | 1 . 1 1 1 1 1 . . 1 1 1 2 Core 6 | . . . . . . . . . . 1 5 . Reactor . | . . . . . . . . . . . . . Propulsion 25 | 2 . 1 2 5 . 1 1 . 1 2 4 6 Treads 14 | . . . . 3 . 1 1 . 1 2 4 2 Leg 11 | 2 . 1 2 2 . . . . . . . 4 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 53 | 1 2 1 2 9 4 3 1 . 1 6 19 4 Device 26 | . . 1 1 3 . 1 . . 1 4 14 1 Storage 8 | 1 1 . . 3 1 . . . . . 1 1 Processor 9 | . . . . 2 2 . 1 . . . 2 2 Hackware 1 | . . . . . . . . . . 1 . . Protection 9 | . 1 . 1 1 1 2 . . . 1 2 . Artifact . | . . . . . . . . . . . . . Weapon 54 | 2 . 4 9 9 3 2 . . 3 7 12 3 Energy Gun 3 | . . 1 1 1 . . . . . . . . Energy Cannon 5 | . . . 1 1 . . . . . 1 2 . Ballistic Gun 27 | 2 . 2 4 5 2 1 . . 1 5 5 . Ballistic Cannon 7 | . . . . . . 1 . . 1 . 4 1 Launcher 6 | . . . . 2 1 . . . 1 1 1 . Special Weapon 4 | . . 1 3 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 . . . . 2 1 . Parts Lost 88 | . . 1 3 8 3 8 . . 5 10 24 26 Power 15 | . . 1 . 1 1 1 . . 1 1 4 5 Propulsion 14 | . . . . 1 . 2 . . 1 2 2 6 Utility 29 | . . . 1 2 1 3 . . 1 3 8 10 Weapon 30 | . . . 2 4 1 2 . . 2 4 10 5 Highest Loss Streak 17 | . . 1 1 3 3 4 . . 5 4 8 17 To Critical Strikes 1 | . . . . . . . . . . 1 . . Average Slot Usage (%) 94 | . 85 99 77 93 98 96 97 100 98 97 95 81 Engine 6 | . 14 14 11 8 6 6 7 7 6 5 . 8 Core 1 | . . . . . . . . . . . 9 . Treads 9 | . . . . 13 15 14 12 15 14 13 8 7 Leg 5 | . 28 28 22 4 . . . . . . . 1 Device 11 | . . 10 7 15 10 2 . . 6 13 22 11 Storage 9 | . 14 14 11 10 15 15 14 7 7 6 5 9 Processor 18 | . . . . 14 23 23 23 30 30 26 20 25 Hackware 2 | . . . . . . . . . . 4 5 5 Protection 4 | . . 3 3 1 2 9 15 15 7 5 2 . Ballistic Gun 15 | . 28 26 17 21 22 14 15 15 7 12 11 . Ballistic Cannon 3 | . . . . . . 6 7 7 11 6 2 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 127 | 14 32 32 35 60 68 71 69 65 65 73 121 127 Greatest Support 70 | 20 20 20 20 40 40 40 40 40 40 48 70 46 Greatest Overweight (x) 37 | 1 1 1 1 2 1 3 3 1 1 1 4 37 Average Overweight (x) 1 | . . 1 1 . 1 1 1 1 1 1 1 3 Largest Inventory Capacity 25 | 8 15 15 15 20 20 20 20 20 20 20 25 25 Average Capacity 19 | 6 8 15 15 15 20 20 20 20 20 20 22 24 Most Carried 25 | 3 8 15 15 19 20 20 18 18 18 20 25 23 Average Carried 16 | 1 5 11 14 13 18 16 17 18 13 17 19 19 Final Capacity 25 | 8 15 15 15 20 20 20 20 20 20 20 25 5 Final Carried 20 | 2 8 15 15 19 20 16 18 18 13 18 18 5 Class Distribution -------------------- 39% | Scavenger-Gunner 22% | Gunner 18% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Extension Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Ext Matter Collected 5915 | 205 44 204 199 545 402 596 197 . 293 793 1935 502 Remotely 772 | . . . . . . . . . . . 772 . Salvage Created 6729 | . 44 181 353 828 470 536 210 . 189 1283 2306 329 Parts 354 | . 5 19 30 43 30 18 4 . 4 61 124 16 Haulers Intercepted 2 | . . . . 1 . . . . . 1 . . Recyclers Shooed 7 | . . . . . . . . . . 1 4 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 15 4 . 4 . . . Prevented 1 | . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Ext Combat Hostiles Destroyed 132 | . 3 6 13 18 8 10 5 . 6 19 40 4 Guns 87 | . 3 6 9 14 8 5 4 . 3 13 22 . Cannons 39 | . . . 4 1 . 5 1 . 3 4 17 4 AOE 5 | . . . . 3 . . . . . 2 . . Classes Destroyed 15 | . 1 2 2 4 2 . . . . 3 1 . Worker 9 | . . . . 3 2 . . . . 3 1 . Builder 9 | . . . . . 1 . . . . 1 6 1 Tunneler 6 | . . 1 . . 2 . . . . 2 1 . Hauler 2 | . . . . 1 . . . . . 1 . . Recycler 6 | . . . . . . . . . . 3 2 1 Operator 1 | . . . . . . . . . . 1 . . Watcher 1 | . . . . 1 . . . . . . . . Swarmer 31 | . 3 3 8 3 . . . . . 6 8 . Grunt 58 | . . 3 2 11 3 5 3 . 5 8 16 2 Brawler 4 | . . . . 1 1 2 . . . . . . Duelist 6 | . . . 1 1 1 1 1 . . . . 1 Sentry 16 | . . . 2 2 2 2 1 . . 2 4 1 Specialist 4 | . . . . . . . . . . . 4 . Hunter 4 | . . . . . . . . . . 2 2 . Programmer 10 | . . . . . 1 1 . . 1 1 6 . Best Kill Streak 11 | . 3 3 4 6 5 5 4 . 4 11 8 2 Combat Bots Only 7 | . 3 3 4 3 3 5 4 . 4 4 7 2 Max Kills in Single Turn 7 | . 1 2 1 3 2 2 1 . 1 7 2 1 Gunslinging 1 | . . 1 . . . . . . . . 1 . Exploded 2 | . . . . 2 . . . . . 1 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Ext Damage Taken 11898 | . 107 147 662 1165 470 858 329 . 890 1142 4187 1941 Core 1705 | . 10 22 138 117 28 134 10 . 67 158 550 471 Absorbed by Shields 372 | . . . . . . . . . . 131 216 25 Redirected to Shielding 198 | . . . . . . 18 2 . 15 163 . . Regen/Repaired (Parts) 11 | . . . . 11 . . . . . . . . Core Remaining (%) 79 | 100 . 87 65 78 . . . . 65 81 . . Volleys Fired 394 | . 7 30 28 63 23 16 8 . 18 59 128 14 Largest 3 | . 2 2 2 3 3 3 3 . 3 3 3 3 Hottest 180 | . 40 100 100 112 79 104 104 . 115 117 180 171 Shots Fired 940 | . 14 39 50 132 68 40 24 1 42 167 341 22 Gun 701 | . 14 31 38 117 68 31 16 1 21 140 224 . Cannon 212 | . . . 6 8 . 9 8 . 17 26 116 22 Launcher 13 | . . . . 7 . . . . 4 1 1 . Special 14 | . . 8 6 . . . . . . . . . Kinetic 841 | . 14 22 38 104 68 40 24 1 38 166 304 22 Thermal 81 | . . 17 12 21 . . . . . . 31 . Explosive 12 | . . . . 7 . . . . 4 1 . . Electromagnetic 6 | . . . . . . . . . . . 6 . Robot Hit Streak 20 | . 10 6 10 11 11 20 14 . 8 7 16 7 Robot Miss Streak 9 | . 2 3 3 9 4 5 8 . 3 6 4 1 Penetration Max 1 | . . . . . . . . . . 1 1 1 Secondary Targets 9 | . . 1 1 . . 1 . . . 2 4 . Max Gunslinging Chain 1 | . . 1 1 . . 1 . . . 1 1 . Shots Hit Robots 601 | . 11 12 29 89 55 33 18 . 32 96 207 19 Core Hits 439 | . 3 9 20 59 64 40 30 . 46 58 99 11 Critical Kills 4 | . . . . . . . . . . 1 3 . Critical Parts Destroyed 4 | . . . . . . . . . . 3 1 . Critical Strikes 20 | . . . . 2 . . 1 . . 5 9 3 Burn 2 | . . . . 2 . . . . . . . . Destroy 8 | . . . . . . . . . . 4 4 . Blast 10 | . . . . . . . 1 . . 1 5 3 Melee Attacks 2 | . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15716 | . 145 175 418 1947 995 674 435 . 980 3101 6018 828 Guns 9357 | . 145 175 294 1253 994 474 322 . 433 1706 3561 . Cannons 4331 | . . . 124 104 . 200 113 . 335 315 2457 683 Explosions 1882 | . . . . 590 . . . . 212 1080 . . Melee 145 | . . . . . . . . . . . . 145 Ramming 1 | . . . . . 1 . . . . . . . Kinetic 12464 | . 145 175 294 1107 994 674 435 . 768 2021 5168 683 Thermal 2081 | . . . 124 250 . . . . . 987 720 . Explosive 895 | . . . . 590 . . . . 212 93 . . Electromagnetic 130 | . . . . . . . . . . . 130 . Impact . | . . . . . . . . . . . . . Slashing 145 | . . . . . . . . . . . . 145 Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . . 4 4 4 4 4 . 6 6 Average Corruption 4 | . . . . . 3 4 4 4 4 . 4 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 150 | . . . . . 11 15 21 5 19 . 53 26 Message Errors 32 | . . . . . 2 1 3 . 7 . 13 6 Matter Fused 39 | . . . . . 3 4 10 1 2 . 12 7 Heat Flow Errors 23 | . . . . . 1 3 2 3 4 . 7 3 Energy Discharges 10 | . . . . . 1 1 1 . . . 3 4 Parts Rejected 1 | . . . . . 1 . . . . . . . Data Loss (minor) 20 | . . . . . . 4 3 . 2 . 6 5 Data Loss (major) 12 | . . . . . 1 2 2 . 2 . 5 . Misfires 5 | . . . . . 1 . . 1 1 . 2 . Alerts 5 | . . . . . 1 . . . 1 . 2 1 Weapon Failures 3 | . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 197 | . . . . 18 . . . . . 120 23 36 Projectiles 23 | . . . . . . . . . . . 23 . Explosions 138 | . . . . 18 . . . . . 120 . . Melee 36 | . . . . . . . . . . . . 36 Knockbacks 29 | . . . . . . 2 1 . 3 3 15 5 Impact . | . . . . . . . . . . . . . Kinetic 28 | . . . . . . 2 1 . 3 3 14 5 Secondary 1 | . . . . . . . . . . . 1 . Self-Inflicted Damage 134 | . . . . 79 . . . . 55 . . . Shots 3 | . . . . 2 . . . . 1 . . . Rammed 2 | . . . . . 1 . . . . . 1 . Targets Rammed 2 | . . . . . 1 . . . . . 1 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 413 | . . 90 142 24 250 199 243 239 290 109 413 226 Average Temperature 82 | . . 37 43 8 61 51 95 100 118 39 112 82 Received Heat Transfer 3537 | . . 48 90 531 96 360 177 . 384 177 1035 639 Effects 5 | . . . . . . . . . 2 . 3 . Shutdowns 1 | . . . . . . . . . . . 1 . Interference 3 | . . . . . . . . . 2 . 1 . Matter Decay 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Fried 2 | . . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . Heat Transferred 2500 | . . . 222 703 . . . . . 750 825 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Ext Peak Influence 699 | . 151 148 277 593 244 . . . . 658 699 393 Initial 342 | . . 58 . 102 184 . . . . . 322 342 Average 249 | . 118 50 149 430 145 . . . . 223 395 277 Maximum Alert Level 2 | . . . 1 2 1 . . . . 2 2 1 Low Security (%) 48 | 100 100 100 46 5 94 . . . . 68 7 17 Level 1 26 | . . . 53 8 5 . . . . . 53 82 Level 2 24 | . . . . 85 . . . . . 31 38 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . . . . 3 5 . . . . 6 9 . Investigation 3 | . . . . . 1 . . . . 1 1 . Extermination 5 | . . . . . 1 . . . . 1 3 . Reinforcement 7 | . . . . 1 . . . . . 2 4 . Assault 4 | . . . . 1 . . . . . 2 1 . Garrison 4 | . . . . 1 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . 2 2 . Construction Impeded 2 | . . . . . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Ext Distress Signals 15 | . 1 1 3 2 2 . . . . 1 3 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 185 | . 8 6 22 24 11 15 5 . 9 20 52 13 Peak Tracking Total 7 | . 4 3 6 4 4 5 4 . 4 4 7 4 Tactical Retreats 8 | . 1 . 2 1 . . . . . 1 3 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Ext Traps Triggered 5 | . 1 . 1 . 1 . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Ext Machines Disabled 27 | . . . . 1 . . . . . 21 4 1 Max in Single Turn 16 | . . . . 1 . . . . . 16 1 . Garrison Access 2 | . . . . 1 . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Ext Machines Accessed 21 | . 3 . 4 3 1 . . 4 . 1 3 2 Terminals 13 | . 3 . 3 2 1 . . . . . 3 1 Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 84 | . 8 . 20 9 2 . . 28 . 2 11 4 Successful 67 | . 7 . 14 6 . . . 28 . 2 9 1 Failed 17 | . 1 . 6 3 2 . . . . . 2 3 Catastrophic 1 | . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 23 | . 2 . 8 6 . . . . . . 6 1 Terminals 47 | . 8 . 17 7 2 . . . . . 11 2 Fabricators 2 | . . . . . . . . . . 2 . . Repair Stations 2 | . . . . 2 . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 Scanalyzers 3 | . . . 3 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 48 | . 5 . 7 2 . . . 28 . . 6 . Record 11 | . . . . . . . . 11 . . . . Part Schematic 9 | . . . . . . . . 9 . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 6 | . 1 . 2 . . . . 3 . . . . Level Access Points 1 | . . . . . . . . . . . 1 . Branch Access Points 3 | . 1 . . 1 . . . . . . 1 . Alert Level 1 | . . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . . 1 . Locate Traps 4 | . 1 . 2 . . . . . . . 1 . Transport Status 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . Zone Layout 4 | . 2 . 1 . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . . 1 Scanalyzer 2 | . . . 2 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 12 | . 2 . 5 2 . . . . . . 3 . Terminals 12 | . 2 . 5 2 . . . . . . 3 . Track 4 | . . . 2 2 . . . . . . . . Assimilate 2 | . . . 1 . . . . . . . 1 . Botnet 5 | . 2 . 2 . . . . . . . 1 . Disrupt 1 | . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 2 . 4 2 1 . . . . 1 2 2 Full Trace Events 1 | . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . 9 . . . . Parts Built 2 | . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . Time 35 | . . . . . . . . . . 35 . . Total Part Build Rating 12 | . . . . . . . . . . 12 . . Parts Repaired 1 | . . . . 1 . . . . . . . . Time 136 | . . . . 136 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 2 . . . . . 2 . . Machine Destruction 4 | . . . . 2 . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . 1 . . . . . 3 Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Ext Total Allies 7 | . . . . . . 1 . . 1 . . 5 Largest Group 4 | . . . . . . 1 . . 1 1 . 4 Highest-Rated Group 254 | . . . . . . 32 . . 96 96 . 254 Highest-Rated Ally 159 | . . . . . . 32 . . 96 96 . 159 Total Orders . | . . . . . . . . . . . . . Ally Attacks 53 | . . . . . . 2 . . 9 6 . 36 Total Damage 1250 | . . . . . . 99 . . 243 240 . 668 Kills 8 | . . . . . . . . . 2 1 . 5 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Ext Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 7 | . . 3 . . . 1 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Ext Turns Passed 11848 | 85 346 1124 717 891 961 718 1132 185 878 1757 2222 832 Spaces Moved 4420 | 87 258 504 256 334 354 270 407 78 341 631 701 199 Core 55 | 50 . . . . . . . . . . . 5 Treads 3238 | . . . . 287 354 270 407 78 341 631 701 169 Legs 1127 | 37 258 504 256 47 . . . . . . . 25 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 160 240 240 240 240 240 240 240 100 Average Speed 227 | 80 120 190 190 187 240 241 268 240 240 240 248 373 Slowest Speed 1900 | 120 190 190 190 320 240 400 400 240 240 240 480 1900 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 45 89 21 21 8 46 58 68 67 9 17 37 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . 2 . . . . . 1 . . . . Known Exits Taken 7 | . 1 . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . . . . Scrap Searched 6 | . . 1 . . . 2 2 . 1 . . . Spaces Dug 45 | . . . 6 . . . . . . . 39 . Terrain Destroyed 276 | . . 3 6 62 . 2 . . 18 92 87 6 Melee . | . . . . . . . . . . . . . Projectile 117 | . . 3 6 . . 2 . . 1 12 87 6 AOE 158 | . . . . 62 . . . . 17 79 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Fac Ext Total 5534 | 100 278 614 429 488 417 307 428 77 366 769 992 269 Wait 382 | . 5 66 120 34 22 11 6 . 2 40 71 5 Move 4408 | 86 257 503 255 333 353 269 406 77 340 630 700 199 Hop . | . . . . . . . . . . . . . Pick Up 108 | 6 7 6 4 19 8 3 3 . . 18 28 6 Fast Attach 36 | 4 . 1 . 7 1 . . . . 3 12 8 Attach 79 | 2 1 2 3 11 5 7 1 . 5 11 24 7 Detach 18 | . . 2 1 4 . . . . . 1 6 4 Swap 34 | . 1 4 11 6 2 . 1 . 1 3 5 . Drop 45 | 2 . . 7 11 2 . . . . 4 17 2 Fire 394 | . 7 30 28 63 23 16 8 . 18 59 128 14 Melee 2 | . . . . . . . . . . . . 2 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 2 | . . . . . 1 . . . . . 1 . Escape Stasis 2 | . . . . . . . . . . . . 2 Rewire 24 | . . . . . . 1 3 . . . . 20 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / *Ext x2) -5/Extension History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 6) 432 | -10/Materials | Entered Mines 569 | -10/Mines | Learned Materials stockpile data 583 | -10/Mines | Discovered new exit (range 7) 892 | -10/Mines | Excavation squad dispatched 892 | -10/Mines | A large section of the Mines collapsed 1141 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1145 | -10/Mines | Found Prototype Device 1155 | -10/Mines | Learned location of 1 exit from Materials 1283 | -10/Mines | Discovered new exit (range 14) 1312 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1340 | -10/Mines | Found a hidden stash of uninstalled traps 1479 | -10/Mines | Learned location of Storage (-9) 1556 | -10/Mines | Entered Materials 1556 | -9/Materials | Evolved 2 slots: Utility x2 1556 | -9/Materials | Identified Exp. Sensor Array 1557 | -9/Materials | Identified exit to Materials 2120 | -9/Materials | Discovered exit to Materials (range 16) 2273 | -9/Materials | Entered another Materials area 2273 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2295 | -8/Materials | Garrison activated, responded to threat 2550 | -8/Materials | Lost 3 parts (1u2w) 2607 | -8/Materials | Build established: Scavenger-Mutant 2813 | -8/Materials | Repaired Broken Exp. Sensor Array? 2935 | -8/Materials | Build established: Scavenger-Gunner 2958 | -8/Materials | Discovered new exit (range 13) 3164 | -8/Materials | Entered Factory 3164 | -7/Factory | Evolved 2 slots: Utility x2 3502 | -7/Factory | Garrison activated, responded to threat 3608 | -7/Factory | Lost 3 parts (1p1u1w) 3874 | -7/Factory | Build established: Gunner 3887 | -7/Factory | Discovered new exit (range 6) 4125 | -7/Factory | Entered Lower Caves 4150 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4199 | -7/Lower Caves | Lost 4 parts (2u2w) 4602 | -7/Lower Caves | Lost 3 parts (1p1n1u) 4717 | -7/Lower Caves | Encountered a Warlord checkpoint 4829 | -7/Lower Caves | Discovered new exit (range 6) 4843 | -7/Lower Caves | Entered another Lower Caves area 5134 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5179 | -7/Lower Caves | Learned location of 1 exit from Factory 5430 | -7/Lower Caves | Build established: Scavenger-Gunner 5596 | -7/Lower Caves | Learned Factory trap positions 5921 | -7/Lower Caves | Discovered new exit (range 12) 5949 | -7/Lower Caves | Identified exit to Data Miner 5975 | -7/Lower Caves | Entered Data Miner 5975 | -7/Data Miner | Discovered new exit (range 8) 6026 | -7/Data Miner | Met Data Miner 6069 | -7/Data Miner | Learned location of Section 7 (-2) 6069 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6105 | -7/Data Miner | Received God Mode back door access code from Data Miner 6158 | -7/Data Miner | Identified exit to Proximity Caves 6160 | -7/Data Miner | Entered Proximity Caves 6210 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 6296 | -6/Proximity Caves | Escorted by Enhanced Grunt 6470 | -6/Proximity Caves | Build established: Scavenger-Mutant 6614 | -6/Proximity Caves | Learned Factory stockpile data 6811 | -6/Proximity Caves | Build established: Scavenger-Gunner 7006 | -6/Proximity Caves | Discovered new exit (range 14) 7035 | -6/Proximity Caves | Identified exit to Factory 7038 | -6/Proximity Caves | Entered Factory 7038 | -6/Factory | Accompanied by 1 ally 7038 | -6/Factory | Evolved 2 slots: Utility x2 7039 | -6/Factory | Identified exit to Lower Caves 7040 | -6/Factory | Loaded intel: 112 trap records 7382 | -6/Factory | Discovered new exit (range 5) 7445 | -6/Factory | Fabricated KE Penetrator (x2) 7660 | -6/Factory | Identified exit to Factory 8008 | -6/Factory | Lost 4 parts (1p1u2w) 8261 | -6/Factory | Incoming assault squad redirected 8268 | -6/Factory | Build established: Gunner 8438 | -6/Factory | First assault squad dispatched 8467 | -6/Factory | Incoming assault squad redirected 8523 | -6/Factory | Discovered exit to Factory (range 7) 8795 | -6/Factory | Entered another Factory area 8795 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8796 | -5/Factory | Identified exit to Upper Caves 8884 | -5/Factory | Found Launcher Loader 8909 | -5/Factory | Spotted B-75 Beast 9360 | -5/Factory | Identified exit to Extension 9360 | -5/Factory | Identified exit to Factory 9499 | -5/Factory | Build established: Scavenger-Gunner 10118 | -5/Factory | Lost 3 parts (1p2w) 10234 | -5/Factory | Lost 7 parts (1p3u3w) 10240 | -5/Factory | Destroyed 7 combat bots 10470 | -5/Factory | Incoming investigation squad redirected 10472 | -5/Factory | Build established: Scavenger-Mutant 10595 | -5/Factory | First assault squad dispatched 10758 | -5/Factory | Incoming assault squad redirected 10796 | -5/Factory | Build established: Scavenger-Gunner 10885 | -5/Factory | Core integrity fell below 50% 10918 | -5/Factory | Lost 8 parts (2n3u3w) 11017 | -5/Factory | Entered Extension 11244 | -5/Extension | Lost 6 parts (2p1n2u1w) 11578 | -5/Extension | Build established: Scavenger-Mutant 11604 | -5/Extension | Rescued a captive Derelict 11641 | -5/Extension | Rescued A7 11827 | -5/Extension | Spotted B-75 Beast 11831 | -5/Extension | Core integrity fell below 20% 11845 | -5/Extension | Spotted B-75 Beast 11849 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 11849 | -5/Extension | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 11842_ Acquired 6 matter. 11842_ R-10 Processor collects Med. Storage Unit. 11843_ Knocked back. 11843_ Dropped Huge Storage Unit. 11843_ Hvy. Shock Bomb Launcher crushed and broken. 11843_ Corrupted Lgt. Deuterium Engine crushed and broken. 11843_ Adv. Heat Sink crushed and broken. 11843_ Hcp. Storage Unit crushed and broken. 11843_ Adv. Heat Sink crushed and broken. 11843_ Core Analyzer crushed and broken. 11843_ Imp. Heat Sink crushed and broken. 11843_ Imp. Treads crushed and broken. 11843_ Adv. Heat Sink crushed and broken. 11843_ Imp. Launcher Guidance Computer crushed and broken. 11844_ Acquired 14 matter. 11844_ Penetrated by Slug. 11845_ R-10 Processor collects Lgt. Nuclear Core. 11846_ Carbon-fiber Leg destroyed. 11846_ Penetrated by Slug. 11849_ Acquired data core, extracted ID and sensor data for unrecognized location. Map ----- +----------------------------------------------------+ | #??# ### ^##????# #?????????????????????????????? | | #### ### #?????# #?????????????????????????????? | | #?????# #######???????????????????????? | | #?????# #???????????????????????? | | #?????# #???????????????????????? | | ### #?????# ###?????????????????????? | | ??# ####### ""#?????????????????????? | | ??# ""#?????????????????????? | | ??################ Y"#?????????????????????? | | ?????????????????# ""#?????????????????????? | | ?????????????????# ""#?????????????????????? | | ?????????????????# ###?????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????####### #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????#*#???????????????????????? | | ???????????????????????#=#???????????????????????? | | ???????????????????????#*#???????????????????????? | | ???????????????????????#%#???????????????????????? | | ???????????????????????#%#???????????????????????? | | ???????????????????????#%##??????????????????????? | | ???????????????????????#!*##?????????????????????? | | ???????????????????????#=! ###???????????????????? | | ?????????????????????###Y=%! ## ### ?????????????? | | ?????????????????????#"%%%!! "" "????????????? | | ?????????????????????# R @! " " ???????????? | | ?????????????????????# % #??????????? | | ?????????????????????# #??????????? | | ?????????????????????# #??????????? | | ???????????????????? ?????????? | | ??????????????????? ??????????? | | ?????????????????? BB ??????????? | | ????????????????? BB ??????????? | | ???????????????? u ???????????? | | ???????????????####;## BB ???????????? | | ??????????????????##?# BB ????????????? | | ?????????????????????# ????????????? | | ?????????????????????# ??????????????? | | ?????????????????????# ????????????????? | | ?????????????????????######T#"???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 28 Energy Capacity 1700 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: EX 25 Core Shielding 20 Propulsion Shielding 90 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 11 Target Analysis 9 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 8 Kinecelleration 40 Salvage Targeting 1 Offensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ KE Penetrator | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Prison Break Challenges ------------ None Game ------ Seed ShrapnelWardroneVibroblade Manual? 0 Play Time 01:56:52 Cumulative 44.3 hours Start 2022.09.10 @ 15:23:23 End 2022.09.10 @ 19:21:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Smallcaps Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 63c0bbf4-91ef-4e09-bfa4-e07c5e1f3b72