Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 15:50:03 Player: SuperSwiss Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1898) 1898 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (157) 157 TOTAL SCORE: 4665 Bonus ------- High Alert Combat Kills 157 Cogmind --------- Core Integrity 533/700 Matter 6/450 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (400) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Huge Storage Unit Compact Matter Pod > --- WEAPON (4) ------- Heavy Assault Cannon > --- INVENTORY (25) --- Improved Terrain Scanner Core Analyzer Hardened Medium Armor Plating Hardened Heavy Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Beam Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun Enhanced Autogun Assault Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Compact Matter Pod Improved Terrain Scanner Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Beam Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Heavy Assault Cannon Improved Grenade Launcher [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . 1 1 . Weapon 2 | . . 1 . 1 Parts Attached 53 | 6 3 12 20 12 Power 4 | 1 . . 2 1 Engine 2 | 1 . . 1 . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 9 | 2 . 1 3 3 Treads . | . . . . . Leg 2 | . . . . 2 Wheel 7 | 2 . 1 3 1 Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 2 3 3 2 Device 2 | . 1 1 . . Storage 3 | 1 1 . . 1 Processor 1 | . . 1 . . Hackware . | . . . . . Protection 5 | . . 1 3 1 Artifact . | . . . . . Weapon 29 | 2 1 8 12 6 Energy Gun 2 | . . 1 1 . Energy Cannon . | . . . . . Ballistic Gun 15 | 2 1 4 6 2 Ballistic Cannon 2 | . . . . 2 Launcher 10 | . . 3 5 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 20 | . . . 7 13 Power 4 | . . . 2 2 Propulsion 6 | . . . 2 4 Utility 3 | . . . 1 2 Weapon 7 | . . . 2 5 Highest Loss Streak 7 | . . . 3 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 98 100 94 77 Engine 8 | . 14 11 5 3 Core 1 | . . . 2 2 Wheel 23 | . 28 22 24 18 Device 6 | . 12 4 7 . Storage 10 | . 14 11 9 10 Processor 7 | . . 11 9 6 Protection 5 | . . 6 8 5 Energy Gun 2 | . . 4 3 . Ballistic Gun 22 | . 28 26 21 13 Ballistic Cannon 1 | . . . . 8 Launcher 1 | . . 2 . . Peak Build Rating 33 | 6 8 15 29 33 Average Rating 17 | 3 7 13 22 28 On Entrance 11 | . 6 8 14 29 Naked Turns . | . . . . . Heaviest Build 120 | 10 86 95 112 120 Greatest Support 44 | 32 32 32 44 38 Greatest Overweight (x) 36 | . 2 3 5 36 Average Overweight (x) 2 | . . 2 2 4 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 21 | 6 11 25 25 25 Most Carried 21 | 5 8 15 20 21 Average Carried 13 | 3 6 13 15 17 Final Capacity 25 | 8 25 25 25 25 Final Carried 20 | 4 8 15 20 14 Class Distribution -------------------- 57% | Gunner 28% | Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1276 | 156 152 319 541 108 Remotely . | . . . . . Salvage Created 1539 | . 233 366 706 234 Parts 106 | . 23 20 48 15 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 46 | . 7 9 20 10 Guns 25 | . 7 3 11 4 Cannons 4 | . . . . 4 AOE 17 | . . 6 9 2 Classes Destroyed 15 | . 3 3 7 2 Worker 1 | . . . 1 . Builder 4 | . . . 3 1 Tunneler 1 | . . 1 . . Hauler 1 | . 1 . . . Recycler 3 | . . 1 2 . Mechanic 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 10 | . 3 . 4 3 Grunt 25 | . 4 8 9 4 Brawler 1 | . . . 1 . Sentry 5 | . . 1 3 1 Specialist 2 | . . . 2 . Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Heavy 1 | . . . 1 . Best Kill Streak 9 | . 4 4 9 3 Combat Bots Only 6 | . 3 3 6 3 Max Kills in Single Turn 3 | . 2 3 3 2 Gunslinging 1 | . 1 . . . Exploded 3 | . . 3 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 277 | . 42 29 78 128 Missed 88 | . 9 6 29 44 Damage Taken 2578 | . 322 330 702 1224 Core 375 | . 107 54 47 167 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 57 86 91 . Volleys Fired 106 | . 31 17 30 28 Largest 4 | . 2 3 3 4 Hottest 129 | . 40 116 101 129 Shots Fired 272 | . 62 51 87 72 Gun 216 | . 62 46 73 35 Cannon 32 | . . . . 32 Launcher 24 | . . 5 14 5 Special . | . . . . . Kinetic 246 | . 62 45 72 67 Thermal 2 | . . 1 1 . Explosive 24 | . . 5 14 5 Electromagnetic . | . . . . . Robot Hit Streak 15 | . 7 15 11 7 Robot Miss Streak 5 | . 5 1 3 5 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 167 | . 33 44 54 36 Core Hits 121 | . 17 23 54 27 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 2 | . . 1 1 . Burn 1 | . . 1 . . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4938 | . 283 718 2484 1453 Guns 1655 | . 279 304 721 351 Cannons 604 | . . . . 604 Explosions 2578 | . . 395 1720 463 Melee . | . . . . . Ramming 101 | . 4 19 43 35 Kinetic 2230 | . 279 289 707 955 Thermal 29 | . . 15 14 . Explosive 2578 | . . 395 1720 463 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 5 . Average Corruption 5 | . . . 5 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 35 | . . . 14 21 Projectiles 21 | . . . . 21 Explosions 14 | . . . 14 . Melee . | . . . . . Knockbacks 3 | . . . . 3 Impact 1 | . . . . 1 Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 139 | . 2 9 75 53 Shots 6 | . . . 5 1 Rammed 9 | . 1 1 3 4 Targets Rammed 9 | . 1 1 3 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 292 | . 12 152 145 292 Average Temperature 69 | . 7 58 48 107 Received Heat Transfer 744 | . 96 153 171 324 Effects 3 | . . . . 3 Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 148 | . . 111 37 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 605 | . 179 276 605 491 Initial 275 | . . 75 66 275 Average 225 | . 107 153 281 394 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 52 | 100 100 64 40 . Level 1 25 | . . 35 21 46 Level 2 21 | . . . 37 53 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 1 5 4 Investigation 1 | . 1 . . . Extermination 1 | . . . . 1 Reinforcement 10 | . 1 1 5 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 1 . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 9 11 32 17 Peak Tracking Total 8 | . 3 4 8 4 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . 4 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . . 5 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . 4 2 2 2 Terminals 10 | . 4 2 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 6 3 3 3 Successful 7 | . 5 . 1 1 Failed 8 | . 1 3 2 2 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . 6 3 3 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 5 . 1 1 Open DSF 1 | . . . . 1 Level Access Points 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Recall Reinforcements 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 2 1 . Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1964 | 66 376 537 604 381 Spaces Moved 1157 | 61 261 321 358 156 Core 18 | 17 . . . 1 Treads . | . . . . . Legs 4 | . . . . 4 Wheels 1135 | 44 261 321 358 151 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 130 120 120 Average Speed 128 | 86 107 136 128 165 Slowest Speed 1850 | 100 130 140 160 1850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 49 27 33 7 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 130 | . . 24 84 22 Melee . | . . . . . Projectile 5 | . . . . 5 AOE 125 | . . 24 84 17 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1425 | 72 309 386 443 215 Wait 53 | . 4 27 10 12 Move 1153 | 60 260 320 357 156 Hop . | . . . . . Pick Up 41 | 6 7 9 17 2 Fast Attach 4 | 4 . . . . Attach 24 | 2 1 2 10 9 Detach 2 | . . . 1 1 Swap 25 | . 2 10 10 3 Drop 8 | . 3 . 5 . Fire 106 | . 31 17 30 28 Melee . | . . . . . Ram 9 | . 1 1 3 4 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Identified exit to Materials 230 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 443 | -10/Materials | Entered another Materials area 443 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 555 | -9/Materials | Discovered new exit (range 16) 757 | -9/Materials | Build established: Gunner 907 | -9/Materials | Discovered new exit (range 16) 980 | -9/Materials | Entered another Materials area 980 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1295 | -8/Materials | Lost 3 parts (1p2w) 1482 | -8/Materials | Discovered new exit (range 11) 1533 | -8/Materials | Lost 3 parts (1p1n1u) 1584 | -8/Materials | Entered Factory 1584 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1830 | -7/Factory | Lost 7 parts (1p3n3w) 1965 | -7/Factory | Self-destructed Last Messages --------------- 01920_ Wheel destroyed. 01922_ R-06 Scavenger collects Structural Scanner. 01925_ U-05 Engineer builds a Wall. 01927_ R-06 Scavenger collects Imp. Heat Sink. 01928_ Hpw. Shotgun destroyed. 01931_ R-06 Scavenger collects Target Analyzer. 01934_ R-06 Scavenger collects Shock Rifle. 01937_ U-05 Engineer destroyed. 01938_ R-06 Scavenger collects Gravmag System. 01942_ R-06 Scavenger collects Imp. Heat Sink. 01943_ G-47 Trooper destroyed. 01943_ Hrd. Medium Armor Plating destroyed. 01946_ G-47 Trooper knocked back. 01947_ K-01 Serf collects debris. 01949_ Imp. Targeting Computer destroyed. 01951_ K-01 Serf collects debris. 01956_ Acquired 10 matter. 01958_ K-01 Serf collects debris. 01959_ Lgt. Nuclear Core destroyed. 01962_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????+????????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ????????????????????????#### #???????????????????? | | ??????????????########### #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????# # g #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????# # g ####????????????????? | | ??????????????# #u #????????????????? | | ??????????????# # #????????????????? | | ??????????????# # #????????????????? | | ?????????????# [# #????????????????? | | #????????????# + #????????????????? | | #????????????# =# #????????????????? | | #????????????# # #????????????????? | | #??????################# #????????????????? | | #?????# ! # k% #;######?????????? | | #?????# T # =!%% ^ ????????? | | #?????# #@o g ????????? | | #???????? """"""""" # %%^ ????????? | | #?????# # % % ????????? | | #?????# """"""""" + ^^ ????????? | | #?????# # % ????????? | | #?????# """"""""" # ?????????? | | #?????# = = # ####+###?????????? | | ##################+##### # ??????????????? | | # #???# #???# #? ?????????????? | | # = """ """ #?### ###?# #????????????????? | | # """ """ #?# #?# k #????????????????? | | # """ """ #?# #?? ^ ^#????????????????? | | # #?# #?? ^^ #????????????????? | | # """ """ ### #?? #????????????????? | | # """ """ + #?? #????????????????? | | # """ """ ## #?? #????????????????? | | # ## #?? ? ?????????????????? | | # ## ?????????????????????? | | # ## ????????????????????? | | # ! ## ????????????????????? | | ###+########### ???????????????????? | | #??????# ??????????????????? | | #??????# ???????????????????? | | #??????# ???????????????????? | | #??????# ######????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakBackupChainsaw Manual? 0 Play Time 00:36:51 Cumulative 10.9 hours Start 2025.01.03 @ 15:10:35 End 2025.01.03 @ 15:50:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 17 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee82e7e6-ace5-4ac0-ae29-fed3561eb916