Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.21 @ 03:00:09

Player: Hermelin

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (13)       2600
Robots Destroyed (12)      60
Value Destroyed (331)      331
Prototype IDs (9)          180
Alien Tech Used (10)       2000
Bonus (4102)               4102
              TOTAL SCORE: 13273

 Bonus
-------
Follower Combat Kills      102
Used Core Reset Matrix     3000
Hacked Protovariant        500
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1950
Matter                     79/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Testing

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (12) -----
  Advanced Signal Interpreter
  Advanced System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Matter Drive

 Peak State 
------------
>            --- POWER ------------
             Fission Core
             Particle Reactor
>            --- PROPULSION -------
             Biomechanical Wings
             Biomechanical Wings
             Biomechanical Wings
             Biomechanical Wings
             Nuclear Pulse Array
>            --- UTILITY ----------
    Advanced Power Amplifier
      Medium Storage Unit
    Enhanced Optical Array
    Advanced Signal Interpreter
    Advanced ECM Suite
    Improved Propulsion Shielding
             System Shield
             System Shield
    Advanced System Shield
    Advanced System Shield
  Long-range Tractor Beam
>            --- WEAPON -----------
             Railgun
    Improved Remote Datajack
>            --- INVENTORY --------
             Impulse Thruster
             Field Propulsion Array
             Q-thruster
             Impulse Thruster Array
             System Backup Module
             Integrated Singularity Reactor
[Rating: 112]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Light Ion Engine
  Power Core               Fission Core
  Reactor                  Particle Reactor
Propulsion                 Biomechanical Wings
  Treads                   Advanced Medium Treads
  Leg                      Centrium Leg
  Wheel                    Wheel
  Flight Unit              Biomechanical Wings
Utility                    System Shield
  Device                   Advanced Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 System Shield
  Protection               Improved Propulsion Shielding
  Artifact                 Matter Drive
Weapon                     Light Assault Rifle
  Energy Gun               Backup Laser I
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Improved Remote Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -3  -3  -2  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Sec Res Tes 
Slots Evolved              16   | .   .   2   2   2   2   .   2   2   2   .   .   2   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   1   .   .   .   2   .   .   1   .   
  Utility                  10   | .   .   2   .   2   1   .   2   2   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             91   | 6   7   1   10  4   7   1   13  2   7   .   18  12  3   
  Power                    13   | 1   1   .   2   .   2   1   4   .   .   .   1   .   1   
    Engine                 8    | 1   1   .   2   .   .   1   3   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               23   | 2   2   .   4   1   1   .   3   .   2   .   4   3   1   
    Treads                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Wheel                  3    | 2   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 15   | .   2   .   4   1   1   .   3   .   2   .   2   .   .   
  Utility                  41   | 1   2   1   3   3   4   .   4   2   5   .   8   7   1   
    Device                 25   | 1   2   1   1   1   2   .   3   1   3   .   6   4   .   
    Storage                4    | .   .   .   .   .   1   .   .   .   .   .   1   2   .   
    Processor              5    | .   .   .   1   1   1   .   .   .   1   .   .   1   .   
    Hackware               4    | .   .   .   .   1   .   .   .   1   1   .   1   .   .   
    Protection             2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   14   | 2   2   .   1   .   .   .   2   .   .   .   5   2   .   
    Energy Gun             5    | 1   1   .   .   .   .   .   2   .   .   .   1   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Ballistic Gun          4    | 1   1   .   1   .   .   .   .   .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   .   .   1   .   .   .   2   .   .   
Parts Lost                 47   | .   5   .   3   .   1   2   2   .   1   .   22  .   11  
  Power                    8    | .   1   .   .   .   .   1   2   .   .   .   3   .   1   
  Propulsion               13   | .   1   .   1   .   .   .   .   .   .   .   6   .   5   
  Utility                  15   | .   1   .   1   .   .   .   .   .   1   .   9   .   3   
  Weapon                   11   | .   2   .   1   .   1   1   .   .   .   .   4   .   2   
  Highest Loss Streak      10   | .   5   .   3   .   1   2   2   .   1   .   10  .   5   
Average Slot Usage (%)     78   | .   89  78  88  96  92  85  82  84  94  95  80  34  25  
  Engine                   4    | .   13  11  12  15  2   .   3   5   4   4   .   .   .   
  Core                     3    | .   .   .   .   .   9   13  4   5   4   4   2   .   .   
  Wheel                    1    | .   20  .   .   .   .   .   .   .   .   .   .   .   1   
  Flight                   17   | .   6   22  25  23  20  20  17  15  23  23  22  4   2   
  Device                   15   | .   20  23  19  15  18  20  22  20  18  19  12  .   .   
  Storage                  3    | .   .   .   .   .   4   6   5   5   4   4   4   5   4   
  Processor                9    | .   .   .   9   14  14  13  11  10  10  9   8   7   4   
  Hackware                 7    | .   .   .   .   4   6   6   5   9   12  14  15  8   6   
  Protection               3    | .   .   .   4   7   1   .   5   5   4   4   3   .   .   
  Energy Gun               3    | .   13  11  7   .   .   .   1   7   9   9   .   .   .   
  Ballistic Gun            4    | .   12  11  9   15  12  5   .   .   .   .   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             52   | 6   7   7   14  14  27  26  37  36  39  39  52  41  41  
  Greatest Support         90   | 20  20  8   17  16  32  32  36  36  52  52  55  90  90  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 14   | 4   4   4   4   4   8   8   8   8   8   8   14  14  14  
  Average Capacity         7    | 4   4   4   4   4   6   8   8   8   8   8   8   9   9   
  Most Carried             8    | 3   4   4   4   4   8   8   8   8   8   8   8   8   8   
  Average Carried          6    | 1   3   3   3   3   5   7   7   6   7   7   7   7   5   
  Final Capacity           14   | 4   4   4   4   4   8   8   8   8   8   8   8   14  4   
  Final Carried            8    | 3   3   4   4   4   8   7   7   8   8   8   8   8   2   

 Class Distribution 
--------------------
 27% | Scout
 17% | Hacker-Scout
 14% | Alien-Mutant
 11% | Hacker-Sprinter
  9% | Scavenger-Mutant
  8% | Scavenger-Sprinter
  5% | Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
              Scout | -6/Factory
              Scout | -6/Extension
              Scout | -5/Factory
       Hacker-Scout | -4/Factory
       Hacker-Scout | -3/Research
       Hacker-Scout | -3/Quarantine
    Hacker-Sprinter | -3/Section 7
       Alien-Mutant | -2/Research
       Alien-Mutant | -2/Testing

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -3  -3  -2  -2  
-----------                Run  | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Sec Res Tes 
Matter Collected           1016 | 264 51  .   126 .   27  .   .   288 .   .   260 .   .   
  Remotely                 548  | .   .   .   .   .   .   .   .   288 .   .   260 .   .   
Salvage Created            355  | 43  119 .   61  .   27  .   .   .   .   .   105 .   .   
  Parts                    26   | 1   11  .   7   .   1   .   .   .   .   .   6   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -3  -3  -2  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Sec Res Tes 
Combat Hostiles Destroyed  11   | 1   5   .   4   .   .   .   .   .   .   .   1   .   .   
  Guns                     10   | 1   5   .   4   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          4    | 1   1   .   .   .   1   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  7    | .   3   .   4   .   .   .   .   .   .   .   .   .   .   
  Grunt                    3    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           4    | 1   3   .   4   .   1   .   .   .   .   .   1   .   .   
  Combat Bots Only         4    | 1   3   .   4   .   .   .   .   .   .   .   1   .   .   
Max Kills in Single Turn   1    | 1   1   .   1   .   1   .   .   .   .   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -5   -4   -3   -3   -3   -2   -2   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Fac  Fac  Res  Qua  Sec  Res  Tes  
Damage Taken               8828 | 41   440  40   255  30   169  143  103  40   134  .    3194 764  3475 
  Core                     3284 | 10   164  10   51   .    .    48   .    22   55   .    1070 280  1574 
  Absorbed by Shields      92   | .    .    .    .    .    .    .    .    .    .    .    .    .    92   
Core Remaining (%)         81   | 96   30   97   90   100  .    94   100  98   .    .    29   .    .    
Volleys Fired              118  | 4    21   6    18   6    22   .    .    5    .    1    34   .    1    
  Largest                  2    | 2    2    2    2    2    2    .    .    2    .    2    2    .    2    
  Hottest                  105  | 60   60   60   60   40   40   .    .    60   .    60   94   .    105  
Shots Fired                186  | 8    36   9    27   12   44   .    .    10   .    2    36   .    2    
  Gun                      178  | 8    36   9    27   12   44   .    .    10   .    2    30   .    .    
  Cannon                   6    | .    .    .    .    .    .    .    .    .    .    .    5    .    1    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Kinetic                  131  | 4    20   6    18   12   44   .    .    .    .    .    27   .    .    
  Thermal                  48   | 4    16   3    9    .    .    .    .    10   .    2    3    .    1    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          5    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Robot Hit Streak         9    | 6    9    3    9    5    8    .    .    6    .    2    3    .    1    
  Robot Miss Streak        5    | 1    2    2    5    2    5    .    .    2    .    1    2    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           94   | 6    23   5    16   7    24   .    .    7    .    1    4    .    1    
  Core Hits                35   | 2    11   1    5    4    5    .    .    3    .    1    1    .    2    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           861  | 53   242  27   127  55   147  .    .    67   .    17   106  .    20   
  Guns                     735  | 53   242  27   127  55   147  .    .    67   .    17   .    .    .    
  Cannons                  106  | .    .    .    .    .    .    .    .    .    .    .    106  .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  20   | .    .    .    .    .    .    .    .    .    .    .    .    .    20   
  Kinetic                  428  | 20   107  15   84   55   147  .    .    .    .    .    .    .    .    
  Thermal                  307  | 33   135  12   43   .    .    .    .    67   .    17   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          106  | .    .    .    .    .    .    .    .    .    .    .    106  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      9    | .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        144  | 64   18   1    .    .    8    .    .    .    .    .    144  .    .    
  Average Temperature      19   | 30   10   1    .    .    4    .    .    .    .    .    63   .    .    
  Received Heat Transfer   751  | 24   192  15   27   12   .    18   .    .    27   .    87   153  196  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         870  | 75   300  25   100  .    .    .    .    296  .    74   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -3  -3  -2  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Sec Res Tes 
Peak Influence             220  | 20  133 109 220 195 205 120 134 130 84  102 111 74  51  
  Average Influence        72   | 3   78  74  88  138 133 100 70  74  37  57  45  39  23  
Maximum Alert Level        1    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Low Security (%)         99   | 100 100 100 95  100 99  100 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   1   1   .   2   .   2   2   1   1   2   1   1   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   
  Reinforcement            10   | .   1   1   1   .   1   .   1   1   1   1   1   1   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -3  -3  -2  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Sec Res Tes 
Distress Signals           6    | .   .   1   1   .   .   .   .   .   .   .   2   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              218  | 1   14  7   24  5   5   4   12  13  8   2   91  11  21  
  Peak Tracking Total      12   | 1   7   5   11  4   3   4   7   9   3   1   12  8   9   
  Tactical Retreats        37   | .   3   1   4   .   1   .   4   1   2   1   17  1   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -3  -3  -2  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Sec Res Tes 
Traps Triggered            6    | .   .   .   .   1   1   .   3   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -3  -3  -2  -2  
----------                 Run  | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Sec Res Tes 
Machines Disabled          6    | .   .   .   .   .   .   .   .   .   .   .   5   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -3  -3  -2  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Sec Res Tes 
Machines Accessed          50   | .   2   .   6   4   5   1   3   3   4   4   13  2   3   
  Terminals                37   | .   1   .   5   2   3   1   1   1   2   4   13  1   3   
  Fabricators              3    | .   .   .   .   1   1   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   1   1   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   1   .   1   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                206  | .   4   .   17  11  11  1   11  10  25  33  58  5   20  
  Successful               99   | .   3   .   11  5   6   1   5   5   9   14  30  2   8   
  Failed                   107  | .   1   .   6   6   5   .   6   5   16  19  28  3   12  
    Catastrophic           22   | .   .   .   .   2   2   .   .   1   2   6   5   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   67   | .   .   .   1   .   .   .   .   1   7   13  29  3   13  
  Terminals                166  | .   3   .   12  5   8   1   4   4   14  33  58  4   20  
  Fabricators              5    | .   .   .   .   3   1   .   .   .   .   .   .   1   .   
  Repair Stations          8    | .   .   .   .   3   .   .   .   5   .   .   .   .   .   
  Recycling Units          8    | .   1   .   .   .   .   .   .   1   6   .   .   .   .   
  Scanalyzers              14   | .   .   .   5   .   2   .   2   .   5   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   
Terminal Hacks             66   | .   2   .   7   3   3   1   1   2   7   10  22  1   7   
  Record                   31   | .   1   .   1   1   3   .   1   1   5   3   11  .   4   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Open Door                4    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          6    | .   .   .   .   .   .   .   .   1   1   1   3   .   .   
  Locate Traps             3    | .   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Zone Layout              5    | .   1   .   1   .   .   .   .   .   .   1   1   1   .   
  Protovariant Controls    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           3    | .   .   .   .   1   1   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       4    | .   .   .   .   1   .   .   .   3   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 9    | .   .   .   4   .   2   .   2   .   1   .   .   .   .   
  Insert Component         5    | .   .   .   2   .   1   .   1   .   1   .   .   .   .   
  Analyze                  4    | .   .   .   2   .   1   .   1   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         45   | .   .   .   .   .   .   .   .   .   .   9   26  .   10  
  Terminals                13   | .   .   .   .   .   .   .   .   .   .   4   8   .   1   
    Botnet                 13   | .   .   .   .   .   .   .   .   .   .   4   8   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   2   .   3   4   3   .   2   2   4   4   10  1   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   2   .   1   .   1   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   
    Matter                 490  | .   .   .   .   212 .   .   .   .   .   .   .   278 .   
    Time                   122  | .   .   .   .   53  .   .   .   .   .   .   .   69  .   
  Total Part Build Rating  21   | .   .   .   .   12  .   .   .   .   .   .   .   9   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   .   .   38  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   2   .   1   .   1   .   1   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   2   .   1   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -3  -3  -2  -2  
------------               Run  | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Sec Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -3  -3  -2  -2  
--------                   Run  | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Sec Res Tes 
Total Allies               17   | .   .   .   .   .   .   .   .   3   .   .   8   .   6   
  Largest Group            8    | .   .   .   .   .   .   .   .   3   .   .   8   .   3   
  Highest-Rated Group      138  | .   .   .   .   .   .   .   .   138 .   .   112 .   26  
  Highest-Rated Ally       46   | .   .   .   .   .   .   .   .   46  .   .   15  .   10  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               57   | .   .   .   .   .   .   .   .   32  .   .   14  .   11  
  Total Damage             1249 | .   .   .   .   .   .   .   .   691 .   .   290 .   268 
  Kills                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -3  -3  -2  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Sec Res Tes 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -5   -4   -3   -3   -3   -2   -2   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Fac  Fac  Res  Qua  Sec  Res  Tes  
Turns Passed               3660 | 77   228  75   265  267  354  226  358  376  123  100  707  265  239  
Spaces Moved               6249 | 75   230  159  463  544  531  274  523  476  271  315  1786 340  262  
  Core                     129  | 20   .    .    .    .    .    .    .    .    .    .    .    .    109  
  Treads                   17   | .    .    .    .    .    .    .    .    .    .    .    17   .    .    
  Legs                     164  | .    .    .    .    .    .    .    .    .    .    .    .    77   87   
  Wheels                   189  | 55   127  .    .    .    .    .    .    .    .    .    .    .    7    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5750 | .    103  159  463  544  531  274  523  476  271  315  1769 263  59   
  Fastest Speed            28   | 50   37   37   32   30   30   30   30   34   28   28   28   40   40   
  Average Speed            36   | 72   60   37   34   31   30   30   33   34   29   28   30   59   72   
  Slowest Speed            165  | 80   80   37   37   32   34   30   104  34   34   28   165  120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            68   | .    3    3    15   10   4    .    3    .    4    1    22   3    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Exploration Rate (%)       29   | 6    52   23   42   13   20   35   18   12   9    38   92   5    42   
  Regions Visited          13
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -5   -4   -3   -3   -3   -2   -2   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Fac  Fac  Res  Qua  Sec  Res  Tes  
Total                      7374 | 87   281  163  529  617  681  417  699  679  307  323  1886 397  308  
  Wait                     820  | .    19   .    37   49   114  143  152  193  30   7    33   41   2    
  Move                     6104 | 74   223  152  433  524  522  273  516  475  262  312  1743 333  262  
  Hop                      64   | .    3    3    14   9    4    .    3    .    4    1    20   3    .    
  Pick Up                  60   | 3    5    .    9    4    8    .    8    3    3    1    15   1    .    
  Fast Attach              53   | 6    4    1    5    1    2    .    8    1    1    .    11   11   2    
  Attach                   31   | .    2    .    4    2    1    1    2    1    3    .    11   1    3    
  Detach                   7    | .    .    1    .    .    .    .    .    .    .    .    3    2    1    
  Swap                     18   | .    1    .    1    1    4    .    3    .    3    .    5    .    .    
  Drop                     45   | .    3    .    8    3    4    .    7    1    1    1    11   5    1    
  Fire                     118  | 4    21   6    18   6    22   .    .    5    .    1    34   .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            50   | .    .    .    .    18   .    .    .    .    .    .    .    .    32   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Extension
-5/Factory
-4/Factory
-3/Research
-3/Quarantine
-3/Section 7
-2/Research
-2/Testing

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   54 | -11/Scrapyard | Discovered new exit (range 8)
   78 | -11/Scrapyard | Entered Materials
  223 | -10/Materials | Core integrity fell below 50%
  290 | -10/Materials | Lost 5 parts (1p1n1u2w)
  302 | -10/Materials | Discovered new exit (range 7)
  302 | -10/Materials | Discovered new exit (range 10)
  306 | -10/Materials | Entered another Materials area
  306 | -9/Materials  | Evolved 2 slots: Utility x2
  376 | -9/Materials  | Discovered new exit (range 7)
  381 | -9/Materials  | Entered another Materials area
  381 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  537 | -8/Materials  | Build established: Scavenger-Mutant
  631 | -8/Materials  | Lost 3 parts (1n1u1w)
  639 | -8/Materials  | Discovered new exit (range 14)
  646 | -8/Materials  | Entered Factory
  646 | -7/Factory    | Evolved 2 slots: Utility x2
  843 | -7/Factory    | Discovered new exit (range 14)
  900 | -7/Factory    | Fabricated Nuclear Pulse Array (x2)
  913 | -7/Factory    | Entered another Factory area
  913 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1196 | -6/Factory    | Build established: Scout
 1265 | -6/Factory    | Discovered new exit (range 4)
 1267 | -6/Factory    | Entered Extension
 1384 | -6/Extension  | Spotted B-75 Beast
 1387 | -6/Extension  | Spotted B-75 Beast
 1493 | -6/Extension  | Discovered new exit (range 3)
 1493 | -6/Extension  | Entered Factory
 1493 | -5/Factory    | Evolved 2 slots: Utility x2
 1832 | -5/Factory    | Discovered new exit (range 4)
 1851 | -5/Factory    | Entered another Factory area
 1851 | -4/Factory    | Evolved 2 slots: Utility x2
 1963 | -4/Factory    | Repaired Adv. Sensor Array
 2115 | -4/Factory    | Allied Derelicts emerged from ambush trap array
 2193 | -4/Factory    | Build established: Hacker-Scout
 2206 | -4/Factory    | Discovered new exit (range 19)
 2227 | -4/Factory    | Entered Research
 2227 | -3/Research   | Evolved 2 slots: Propulsion x2
 2344 | -3/Research   | Discovered new exit (range 22)
 2350 | -3/Research   | Identified exit to Quarantine
 2350 | -3/Research   | Entered Quarantine
 2428 | -3/Quarantine | Spotted Fortress
 2447 | -3/Quarantine | Discovered new exit (range 6)
 2448 | -3/Quarantine | Identified exit to Section 7
 2450 | -3/Quarantine | Entered Section 7
 2522 | -3/Section 7  | Found Alien Artifact
 2536 | -3/Section 7  | Identified Integrity Redistributor
 2536 | -3/Section 7  | Used Integrity Redistributor, redistributed integrity from core (-52)
 2563 | -3/Section 7  | Lost 5 parts (1p2u2w)
 2600 | -3/Section 7  | Spotted S7 Guard
 2635 | -3/Section 7  | Found Alien Artifact
 2635 | -3/Section 7  | Identified Core Reset Matrix
 2635 | -3/Section 7  | Used Core Reset Matrix
 2639 | -3/Section 7  | Sensed 16 artifacts in vicinity
 2693 | -3/Section 7  | Found Integrated Singularity Reactor
 2707 | -3/Section 7  | Installed Integrated Singularity Reactor, increased core energy generation (+2%)
 2823 | -3/Section 7  | Build established: Hacker-Sprinter
 2879 | -3/Section 7  | Spotted S7 Guard
 2886 | -3/Section 7  | Found Core Membrane
 2887 | -3/Section 7  | Installed Core Membrane, gained immunity to corruption
 2897 | -3/Section 7  | Spotted S7 Guard
 2900 | -3/Section 7  | Discovered new exit (range 15)
 2923 | -3/Section 7  | Found Integrated Dissipator
 2924 | -3/Section 7  | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 2930 | -3/Section 7  | Identified exit to Research
 2940 | -3/Section 7  | Spotted B-86 Titan
 2946 | -3/Section 7  | Spotted Alpha 7
 2946 | -3/Section 7  | Spotted Alpha 7
 2963 | -3/Section 7  | Spotted Executioner
 2963 | -3/Section 7  | Spotted Executioner
 2974 | -3/Section 7  | Found Terrabomb
 2974 | -3/Section 7  | Used Terrabomb
 2977 | -3/Section 7  | Found Terrabomb
 2980 | -3/Section 7  | Lost 5 parts (2p2u1w)
 2983 | -3/Section 7  | Found Hpw. Transdimensional Reconstructor
 2984 | -3/Section 7  | Found Transdimensional Reconstructor
 2993 | -3/Section 7  | Found Matter Drive
 3003 | -3/Section 7  | Spotted Striker
 3003 | -3/Section 7  | Spotted Striker
 3013 | -3/Section 7  | Spotted Executioner
 3013 | -3/Section 7  | Spotted Executioner
 3044 | -3/Section 7  | Spotted B-99 Colossus
 3071 | -3/Section 7  | Found LRC Armor
 3071 | -3/Section 7  | Installed LRC Armor, increased core integrity (+250)
 3074 | -3/Section 7  | Found LRC Armor
 3074 | -3/Section 7  | Installed LRC Armor, increased core integrity (+250)
 3097 | -3/Section 7  | Warped through subspace
 3112 | -3/Section 7  | Core integrity fell below 50%
 3125 | -3/Section 7  | Emitted hypermatrix ping
 3130 | -3/Section 7  | Assembled emerged from beneath the floor
 3157 | -3/Section 7  | Entered Research
 3157 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 3172 | -2/Research   | Discovered new exit (range 6)
 3184 | -2/Research   | Identified exit to Testing
 3185 | -2/Research   | Lost 10 parts (6n3u1w)
 3275 | -2/Research   | Fabricated Adv. Phase Shifter (x1)
 3402 | -2/Research   | Build established: Alien-Mutant
 3422 | -2/Research   | Entered Testing
 3444 | -2/Testing    | Warped through subspace
 3461 | -2/Testing    | Spotted PD-XJS41FJJVE
 3496 | -2/Testing    | Core integrity fell below 50%
 3512 | -2/Testing    | Lost 5 parts (2n1u2w)
 3561 | -2/Testing    | Emitted hypermatrix ping
 3566 | -2/Testing    | Assembled emerged from beneath the floor
 3591 | -2/Testing    | Lost 4 parts (2n2u)
 3606 | -2/Testing    | Protovariant out of control (PD-XJS41FJJVE)
 3606 | -2/Testing    | Unleashed a protovariant (PD-XJS41FJJVE)
 3625 | -2/Testing    | Spotted Investigator
 3626 | -2/Testing    | Scanned by Researcher
 3650 | -2/Testing    | Core integrity fell below 20%
 3652 | -2/Testing    | Used Terrabomb
 3661 | -2/Testing    | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
03652_ Terrabomb activated.
03654_ Held in stasis.
03654_ Investigator is analyzing...
03656_ Organic Neutralizer disabled.
03656_ Lgt. Quantum Reactor destroyed.
03656_ Organic Neutralizer disabled.
03657_ Penetrated by Slug.
03657_ Wheel destroyed.
03657_ Slug penetrates Organic Neutralizer.
03657_ Held in stasis.
03657_ Investigator is analyzing...
03659_ Slug penetrates Organic Neutralizer.
03660_ I-47 Archangel destroyed.
03660_ Held in stasis.
03660_ Investigator is analyzing...
03661_ Penetrated by Slug.
03661_ Slug penetrates Organic Neutralizer.
[Achievement: First Step to Greatness]
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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| ????????????+    #?????F"   ?????????????????????? |
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| ????????????#    #?# ?     ; ????????????????????# |
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| ??????????????????????# """" #??????#              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Energy Generation          65
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       110
ECM Strength               3
Power Amplification        30
Propulsion Shielding       66
Point Defense Rating       80
Phase Shifting             15
Evasion (%)                64
Targeting Accuracy         8
Recoil Reduction           1
Defensive Hacking          48

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Nuclear Pulse Array | x2 | -7/Factory  | Preloaded
  Adv. Phase Shifter | x1 | -2/Research | Preloaded

 Alien Tech Used 
-----------------
Integrity Redistributor
Core Reset Matrix
Integrated Singularity Reactor
Core Membrane
Integrated Dissipator
Terrabomb
LRC Armor
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor
Matter Drive

 Achievements 
--------------
10k Club
5k Club
Alien Roots
Alien Tech
Dangerous Findings
Everything Is Under Control
First Step to Greatness
GoHome()
I Spy
Just What I Needed
Librarian
Made in Tau Ceti IV
Nope
Novice Programmer
Omniscient Cartographer
Part-time Mechanic
Power Corrupts
Prolific Hacker
Quantum Hacking
Rampage
Respectable Loadout
Risk Taker
Safety First
Serviceable Loadout
Slippery One
Storm Trooper
Subspace Traveler
The More The Merrier
Tourist
True Hacker
Uninvited Guest
Use The Force
root@

 Challenges 
------------
None

 Game 
------
Seed              EnhancedGhostReactor
  Manual?         0
Play Time         02:31:02
  Cumulative      4.9 hours
  Start           2019.12.20 @ 18:04:10
  End             2019.12.21 @ 03:00:09
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             5
Gallery%          7
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3fec4efe-0b23-4145-bbde-18b217f9b15c