Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.21 @ 03:00:09 Player: Hermelin Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (12) 60 Value Destroyed (331) 331 Prototype IDs (9) 180 Alien Tech Used (10) 2000 Bonus (4102) 4102 TOTAL SCORE: 13273 Bonus ------- Follower Combat Kills 102 Used Core Reset Matrix 3000 Hacked Protovariant 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1950 Matter 79/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Matter Drive Peak State ------------ > --- POWER ------------ Fission Core Particle Reactor > --- PROPULSION ------- Biomechanical Wings Biomechanical Wings Biomechanical Wings Biomechanical Wings Nuclear Pulse Array > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced ECM Suite Improved Propulsion Shielding System Shield System Shield Advanced System Shield Advanced System Shield Long-range Tractor Beam > --- WEAPON ----------- Railgun Improved Remote Datajack > --- INVENTORY -------- Impulse Thruster Field Propulsion Array Q-thruster Impulse Thruster Array System Backup Module Integrated Singularity Reactor [Rating: 112] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Reactor Particle Reactor Propulsion Biomechanical Wings Treads Advanced Medium Treads Leg Centrium Leg Wheel Wheel Flight Unit Biomechanical Wings Utility System Shield Device Advanced Terrain Scanner Storage Medium Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Propulsion Shielding Artifact Matter Drive Weapon Light Assault Rifle Energy Gun Backup Laser I Energy Cannon Matter Neutralizer Ballistic Gun Light Assault Rifle Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Sec Res Tes Slots Evolved 16 | . . 2 2 2 2 . 2 2 2 . . 2 . Power 1 | . . . 1 . . . . . . . . . . Propulsion 5 | . . . 1 . 1 . . . 2 . . 1 . Utility 10 | . . 2 . 2 1 . 2 2 . . . 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 91 | 6 7 1 10 4 7 1 13 2 7 . 18 12 3 Power 13 | 1 1 . 2 . 2 1 4 . . . 1 . 1 Engine 8 | 1 1 . 2 . . 1 3 . . . . . . Core 3 | . . . . . 2 . 1 . . . . . . Reactor 2 | . . . . . . . . . . . 1 . 1 Propulsion 23 | 2 2 . 4 1 1 . 3 . 2 . 4 3 1 Treads 2 | . . . . . . . . . . . 2 . . Leg 3 | . . . . . . . . . . . . 3 . Wheel 3 | 2 . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . Flight 15 | . 2 . 4 1 1 . 3 . 2 . 2 . . Utility 41 | 1 2 1 3 3 4 . 4 2 5 . 8 7 1 Device 25 | 1 2 1 1 1 2 . 3 1 3 . 6 4 . Storage 4 | . . . . . 1 . . . . . 1 2 . Processor 5 | . . . 1 1 1 . . . 1 . . 1 . Hackware 4 | . . . . 1 . . . 1 1 . 1 . . Protection 2 | . . . 1 . . . 1 . . . . . . Artifact 1 | . . . . . . . . . . . . . 1 Weapon 14 | 2 2 . 1 . . . 2 . . . 5 2 . Energy Gun 5 | 1 1 . . . . . 2 . . . 1 . . Energy Cannon 2 | . . . . . . . . . . . 1 1 . Ballistic Gun 4 | 1 1 . 1 . . . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . . . 2 1 . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 1 . . . 2 . . Parts Lost 47 | . 5 . 3 . 1 2 2 . 1 . 22 . 11 Power 8 | . 1 . . . . 1 2 . . . 3 . 1 Propulsion 13 | . 1 . 1 . . . . . . . 6 . 5 Utility 15 | . 1 . 1 . . . . . 1 . 9 . 3 Weapon 11 | . 2 . 1 . 1 1 . . . . 4 . 2 Highest Loss Streak 10 | . 5 . 3 . 1 2 2 . 1 . 10 . 5 Average Slot Usage (%) 78 | . 89 78 88 96 92 85 82 84 94 95 80 34 25 Engine 4 | . 13 11 12 15 2 . 3 5 4 4 . . . Core 3 | . . . . . 9 13 4 5 4 4 2 . . Wheel 1 | . 20 . . . . . . . . . . . 1 Flight 17 | . 6 22 25 23 20 20 17 15 23 23 22 4 2 Device 15 | . 20 23 19 15 18 20 22 20 18 19 12 . . Storage 3 | . . . . . 4 6 5 5 4 4 4 5 4 Processor 9 | . . . 9 14 14 13 11 10 10 9 8 7 4 Hackware 7 | . . . . 4 6 6 5 9 12 14 15 8 6 Protection 3 | . . . 4 7 1 . 5 5 4 4 3 . . Energy Gun 3 | . 13 11 7 . . . 1 7 9 9 . . . Ballistic Gun 4 | . 12 11 9 15 12 5 . . . . 2 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 52 | 6 7 7 14 14 27 26 37 36 39 39 52 41 41 Greatest Support 90 | 20 20 8 17 16 32 32 36 36 52 52 55 90 90 Greatest Overweight (x) 1 | . . . . . . . 1 . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 4 4 4 4 4 8 8 8 8 8 8 14 14 14 Average Capacity 7 | 4 4 4 4 4 6 8 8 8 8 8 8 9 9 Most Carried 8 | 3 4 4 4 4 8 8 8 8 8 8 8 8 8 Average Carried 6 | 1 3 3 3 3 5 7 7 6 7 7 7 7 5 Final Capacity 14 | 4 4 4 4 4 8 8 8 8 8 8 8 14 4 Final Carried 8 | 3 3 4 4 4 8 7 7 8 8 8 8 8 2 Class Distribution -------------------- 27% | Scout 17% | Hacker-Scout 14% | Alien-Mutant 11% | Hacker-Sprinter 9% | Scavenger-Mutant 8% | Scavenger-Sprinter 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scout | -6/Factory Scout | -6/Extension Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Sprinter | -3/Section 7 Alien-Mutant | -2/Research Alien-Mutant | -2/Testing Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Sec Res Tes Matter Collected 1016 | 264 51 . 126 . 27 . . 288 . . 260 . . Remotely 548 | . . . . . . . . 288 . . 260 . . Salvage Created 355 | 43 119 . 61 . 27 . . . . . 105 . . Parts 26 | 1 11 . 7 . 1 . . . . . 6 . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Sec Res Tes Combat Hostiles Destroyed 11 | 1 5 . 4 . . . . . . . 1 . . Guns 10 | 1 5 . 4 . . . . . . . . . . Classes Destroyed 4 | 1 1 . . . 1 . . . . . 1 . . Operator 1 | . . . . . 1 . . . . . . . . Swarmer 7 | . 3 . 4 . . . . . . . . . . Grunt 3 | 1 2 . . . . . . . . . . . . Sentry 1 | . . . . . . . . . . . 1 . . Best Kill Streak 4 | 1 3 . 4 . 1 . . . . . 1 . . Combat Bots Only 4 | 1 3 . 4 . . . . . . . 1 . . Max Kills in Single Turn 1 | 1 1 . 1 . 1 . . . . . 1 . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Sec Res Tes Damage Taken 8828 | 41 440 40 255 30 169 143 103 40 134 . 3194 764 3475 Core 3284 | 10 164 10 51 . . 48 . 22 55 . 1070 280 1574 Absorbed by Shields 92 | . . . . . . . . . . . . . 92 Core Remaining (%) 81 | 96 30 97 90 100 . 94 100 98 . . 29 . . Volleys Fired 118 | 4 21 6 18 6 22 . . 5 . 1 34 . 1 Largest 2 | 2 2 2 2 2 2 . . 2 . 2 2 . 2 Hottest 105 | 60 60 60 60 40 40 . . 60 . 60 94 . 105 Shots Fired 186 | 8 36 9 27 12 44 . . 10 . 2 36 . 2 Gun 178 | 8 36 9 27 12 44 . . 10 . 2 30 . . Cannon 6 | . . . . . . . . . . . 5 . 1 Launcher . | . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . 1 . 1 Kinetic 131 | 4 20 6 18 12 44 . . . . . 27 . . Thermal 48 | 4 16 3 9 . . . . 10 . 2 3 . 1 Explosive . | . . . . . . . . . . . . . . Electromagnetic 5 | . . . . . . . . . . . 5 . . Robot Hit Streak 9 | 6 9 3 9 5 8 . . 6 . 2 3 . 1 Robot Miss Streak 5 | 1 2 2 5 2 5 . . 2 . 1 2 . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 94 | 6 23 5 16 7 24 . . 7 . 1 4 . 1 Core Hits 35 | 2 11 1 5 4 5 . . 3 . 1 1 . 2 Critical Hits . | . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 861 | 53 242 27 127 55 147 . . 67 . 17 106 . 20 Guns 735 | 53 242 27 127 55 147 . . 67 . 17 . . . Cannons 106 | . . . . . . . . . . . 106 . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 20 | . . . . . . . . . . . . . 20 Kinetic 428 | 20 107 15 84 55 147 . . . . . . . . Thermal 307 | 33 135 12 43 . . . . 67 . 17 . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 106 | . . . . . . . . . . . 106 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 9 | . . . . . . . . . . . . . 9 Shots . | . . . . . . . . . . . . . . Rammed 4 | . . . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 144 | 64 18 1 . . 8 . . . . . 144 . . Average Temperature 19 | 30 10 1 . . 4 . . . . . 63 . . Received Heat Transfer 751 | 24 192 15 27 12 . 18 . . 27 . 87 153 196 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Parts Fried 1 | . . . . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . Heat Transferred 870 | 75 300 25 100 . . . . 296 . 74 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Sec Res Tes Peak Influence 220 | 20 133 109 220 195 205 120 134 130 84 102 111 74 51 Average Influence 72 | 3 78 74 88 138 133 100 70 74 37 57 45 39 23 Maximum Alert Level 1 | . . . 1 . 1 . . . . . . . . Low Security (%) 99 | 100 100 100 95 100 99 100 100 100 100 100 100 100 100 Level 1 . | . . . 4 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 1 1 . 2 . 2 2 1 1 2 1 1 Investigation 1 | . . . . . 1 . . . . . . . . Extermination 3 | . . . . . . . 1 1 . . 1 . . Reinforcement 10 | . 1 1 1 . 1 . 1 1 1 1 1 1 . Assault 1 | . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Sec Res Tes Distress Signals 6 | . . 1 1 . . . . . . . 2 . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 218 | 1 14 7 24 5 5 4 12 13 8 2 91 11 21 Peak Tracking Total 12 | 1 7 5 11 4 3 4 7 9 3 1 12 8 9 Tactical Retreats 37 | . 3 1 4 . 1 . 4 1 2 1 17 1 2 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Sec Res Tes Traps Triggered 6 | . . . . 1 1 . 3 1 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Sec Res Tes Machines Disabled 6 | . . . . . . . . . . . 5 . 1 Max in Single Turn 1 | . . . . . . . . . . . 1 . 1 Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Sec Res Tes Machines Accessed 50 | . 2 . 6 4 5 1 3 3 4 4 13 2 3 Terminals 37 | . 1 . 5 2 3 1 1 1 2 4 13 1 3 Fabricators 3 | . . . . 1 1 . . . . . . 1 . Repair Stations 2 | . . . . 1 . . . 1 . . . . . Recycling Units 3 | . 1 . . . . . . 1 1 . . . . Scanalyzers 4 | . . . 1 . 1 . 1 . 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Total Hacks 206 | . 4 . 17 11 11 1 11 10 25 33 58 5 20 Successful 99 | . 3 . 11 5 6 1 5 5 9 14 30 2 8 Failed 107 | . 1 . 6 6 5 . 6 5 16 19 28 3 12 Catastrophic 22 | . . . . 2 2 . . 1 2 6 5 2 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 67 | . . . 1 . . . . 1 7 13 29 3 13 Terminals 166 | . 3 . 12 5 8 1 4 4 14 33 58 4 20 Fabricators 5 | . . . . 3 1 . . . . . . 1 . Repair Stations 8 | . . . . 3 . . . 5 . . . . . Recycling Units 8 | . 1 . . . . . . 1 6 . . . . Scanalyzers 14 | . . . 5 . 2 . 2 . 5 . . . . Garrison Access 5 | . . . . . . . 5 . . . . . . Terminal Hacks 66 | . 2 . 7 3 3 1 1 2 7 10 22 1 7 Record 31 | . 1 . 1 1 3 . 1 1 5 3 11 . 4 Robot Analysis 1 | . . . . 1 . . . . . . . . . Prototype ID Bank 2 | . . . 1 . . . . . . . 1 . . Open Door 4 | . . . . . . 1 . . . . 3 . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . Alert Level 2 | . . . 1 . . . . . . 1 . . . Unreport Threat 6 | . . . . . . . . 1 1 1 3 . . Locate Traps 3 | . . . . 1 . . . . 1 1 . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . Extermination Status 1 | . . . . . . . . . . 1 . . . Recall Reinforcements 3 | . . . . . . . . . . 1 2 . . Zone Layout 5 | . 1 . 1 . . . . . . 1 1 1 . Protovariant Controls 3 | . . . . . . . . . . . . . 3 Activate Exoskeleton 1 | . . . . . . . . . . . 1 . . Fabricator Hacks 3 | . . . . 1 1 . . . . . . 1 . Network Status 1 | . . . . . 1 . . . . . . . . Build 2 | . . . . 1 . . . . . . . 1 . Repair Station Hacks 4 | . . . . 1 . . . 3 . . . . . Scan Component 2 | . . . . 1 . . . 1 . . . . . Repair 1 | . . . . . . . . 1 . . . . . Refit 1 | . . . . . . . . 1 . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . 1 . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . Scanalyzer 9 | . . . 4 . 2 . 2 . 1 . . . . Insert Component 5 | . . . 2 . 1 . 1 . 1 . . . . Analyze 4 | . . . 2 . 1 . 1 . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Coupler Status 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks 45 | . . . . . . . . . . 9 26 . 10 Terminals 13 | . . . . . . . . . . 4 8 . 1 Botnet 13 | . . . . . . . . . . 4 8 . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 38 | . 2 . 3 4 3 . 2 2 4 4 10 1 3 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . 1 . 1 . . . . . . Parts Built 3 | . . . . 2 . . . . . . . 1 . Matter 490 | . . . . 212 . . . . . . . 278 . Time 122 | . . . . 53 . . . . . . . 69 . Total Part Build Rating 21 | . . . . 12 . . . . . . . 9 . Parts Repaired 1 | . . . . . . . . 1 . . . . . Time 38 | . . . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 2 . 1 . 1 . 1 . . . . Part Schematics Acquired 4 | . . . 2 . 1 . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Sec Res Tes Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . 1 . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Sec Res Tes Total Allies 17 | . . . . . . . . 3 . . 8 . 6 Largest Group 8 | . . . . . . . . 3 . . 8 . 3 Highest-Rated Group 138 | . . . . . . . . 138 . . 112 . 26 Highest-Rated Ally 46 | . . . . . . . . 46 . . 15 . 10 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 57 | . . . . . . . . 32 . . 14 . 11 Total Damage 1249 | . . . . . . . . 691 . . 290 . 268 Kills 2 | . . . . . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Sec Res Tes Robot Analysis Total 1 | . . . . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Sec Res Tes Turns Passed 3660 | 77 228 75 265 267 354 226 358 376 123 100 707 265 239 Spaces Moved 6249 | 75 230 159 463 544 531 274 523 476 271 315 1786 340 262 Core 129 | 20 . . . . . . . . . . . . 109 Treads 17 | . . . . . . . . . . . 17 . . Legs 164 | . . . . . . . . . . . . 77 87 Wheels 189 | 55 127 . . . . . . . . . . . 7 Hover . | . . . . . . . . . . . . . . Flight 5750 | . 103 159 463 544 531 274 523 476 271 315 1769 263 59 Fastest Speed 28 | 50 37 37 32 30 30 30 30 34 28 28 28 40 40 Average Speed 36 | 72 60 37 34 31 30 30 33 34 29 28 30 59 72 Slowest Speed 165 | 80 80 37 37 32 34 30 104 34 34 28 165 120 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 68 | . 3 3 15 10 4 . 3 . 4 1 22 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . 1 . 1 Exploration Rate (%) 29 | 6 52 23 42 13 20 35 18 12 9 38 92 5 42 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . . 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Qua Sec Res Tes Total 7374 | 87 281 163 529 617 681 417 699 679 307 323 1886 397 308 Wait 820 | . 19 . 37 49 114 143 152 193 30 7 33 41 2 Move 6104 | 74 223 152 433 524 522 273 516 475 262 312 1743 333 262 Hop 64 | . 3 3 14 9 4 . 3 . 4 1 20 3 . Pick Up 60 | 3 5 . 9 4 8 . 8 3 3 1 15 1 . Fast Attach 53 | 6 4 1 5 1 2 . 8 1 1 . 11 11 2 Attach 31 | . 2 . 4 2 1 1 2 1 3 . 11 1 3 Detach 7 | . . 1 . . . . . . . . 3 2 1 Swap 18 | . 1 . 1 1 4 . 3 . 3 . 5 . . Drop 45 | . 3 . 8 3 4 . 7 1 1 1 11 5 1 Fire 118 | 4 21 6 18 6 22 . . 5 . 1 34 . 1 Melee . | . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . 3 Kick 1 | . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis 50 | . . . . 18 . . . . . . . . 32 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Extension -5/Factory -4/Factory -3/Research -3/Quarantine -3/Section 7 -2/Research -2/Testing History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 78 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Core integrity fell below 50% 290 | -10/Materials | Lost 5 parts (1p1n1u2w) 302 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Entered another Materials area 306 | -9/Materials | Evolved 2 slots: Utility x2 376 | -9/Materials | Discovered new exit (range 7) 381 | -9/Materials | Entered another Materials area 381 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 537 | -8/Materials | Build established: Scavenger-Mutant 631 | -8/Materials | Lost 3 parts (1n1u1w) 639 | -8/Materials | Discovered new exit (range 14) 646 | -8/Materials | Entered Factory 646 | -7/Factory | Evolved 2 slots: Utility x2 843 | -7/Factory | Discovered new exit (range 14) 900 | -7/Factory | Fabricated Nuclear Pulse Array (x2) 913 | -7/Factory | Entered another Factory area 913 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1196 | -6/Factory | Build established: Scout 1265 | -6/Factory | Discovered new exit (range 4) 1267 | -6/Factory | Entered Extension 1384 | -6/Extension | Spotted B-75 Beast 1387 | -6/Extension | Spotted B-75 Beast 1493 | -6/Extension | Discovered new exit (range 3) 1493 | -6/Extension | Entered Factory 1493 | -5/Factory | Evolved 2 slots: Utility x2 1832 | -5/Factory | Discovered new exit (range 4) 1851 | -5/Factory | Entered another Factory area 1851 | -4/Factory | Evolved 2 slots: Utility x2 1963 | -4/Factory | Repaired Adv. Sensor Array 2115 | -4/Factory | Allied Derelicts emerged from ambush trap array 2193 | -4/Factory | Build established: Hacker-Scout 2206 | -4/Factory | Discovered new exit (range 19) 2227 | -4/Factory | Entered Research 2227 | -3/Research | Evolved 2 slots: Propulsion x2 2344 | -3/Research | Discovered new exit (range 22) 2350 | -3/Research | Identified exit to Quarantine 2350 | -3/Research | Entered Quarantine 2428 | -3/Quarantine | Spotted Fortress 2447 | -3/Quarantine | Discovered new exit (range 6) 2448 | -3/Quarantine | Identified exit to Section 7 2450 | -3/Quarantine | Entered Section 7 2522 | -3/Section 7 | Found Alien Artifact 2536 | -3/Section 7 | Identified Integrity Redistributor 2536 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-52) 2563 | -3/Section 7 | Lost 5 parts (1p2u2w) 2600 | -3/Section 7 | Spotted S7 Guard 2635 | -3/Section 7 | Found Alien Artifact 2635 | -3/Section 7 | Identified Core Reset Matrix 2635 | -3/Section 7 | Used Core Reset Matrix 2639 | -3/Section 7 | Sensed 16 artifacts in vicinity 2693 | -3/Section 7 | Found Integrated Singularity Reactor 2707 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 2823 | -3/Section 7 | Build established: Hacker-Sprinter 2879 | -3/Section 7 | Spotted S7 Guard 2886 | -3/Section 7 | Found Core Membrane 2887 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 2897 | -3/Section 7 | Spotted S7 Guard 2900 | -3/Section 7 | Discovered new exit (range 15) 2923 | -3/Section 7 | Found Integrated Dissipator 2924 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 2930 | -3/Section 7 | Identified exit to Research 2940 | -3/Section 7 | Spotted B-86 Titan 2946 | -3/Section 7 | Spotted Alpha 7 2946 | -3/Section 7 | Spotted Alpha 7 2963 | -3/Section 7 | Spotted Executioner 2963 | -3/Section 7 | Spotted Executioner 2974 | -3/Section 7 | Found Terrabomb 2974 | -3/Section 7 | Used Terrabomb 2977 | -3/Section 7 | Found Terrabomb 2980 | -3/Section 7 | Lost 5 parts (2p2u1w) 2983 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 2984 | -3/Section 7 | Found Transdimensional Reconstructor 2993 | -3/Section 7 | Found Matter Drive 3003 | -3/Section 7 | Spotted Striker 3003 | -3/Section 7 | Spotted Striker 3013 | -3/Section 7 | Spotted Executioner 3013 | -3/Section 7 | Spotted Executioner 3044 | -3/Section 7 | Spotted B-99 Colossus 3071 | -3/Section 7 | Found LRC Armor 3071 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 3074 | -3/Section 7 | Found LRC Armor 3074 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 3097 | -3/Section 7 | Warped through subspace 3112 | -3/Section 7 | Core integrity fell below 50% 3125 | -3/Section 7 | Emitted hypermatrix ping 3130 | -3/Section 7 | Assembled emerged from beneath the floor 3157 | -3/Section 7 | Entered Research 3157 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3172 | -2/Research | Discovered new exit (range 6) 3184 | -2/Research | Identified exit to Testing 3185 | -2/Research | Lost 10 parts (6n3u1w) 3275 | -2/Research | Fabricated Adv. Phase Shifter (x1) 3402 | -2/Research | Build established: Alien-Mutant 3422 | -2/Research | Entered Testing 3444 | -2/Testing | Warped through subspace 3461 | -2/Testing | Spotted PD-XJS41FJJVE 3496 | -2/Testing | Core integrity fell below 50% 3512 | -2/Testing | Lost 5 parts (2n1u2w) 3561 | -2/Testing | Emitted hypermatrix ping 3566 | -2/Testing | Assembled emerged from beneath the floor 3591 | -2/Testing | Lost 4 parts (2n2u) 3606 | -2/Testing | Protovariant out of control (PD-XJS41FJJVE) 3606 | -2/Testing | Unleashed a protovariant (PD-XJS41FJJVE) 3625 | -2/Testing | Spotted Investigator 3626 | -2/Testing | Scanned by Researcher 3650 | -2/Testing | Core integrity fell below 20% 3652 | -2/Testing | Used Terrabomb 3661 | -2/Testing | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 03652_ Terrabomb activated. 03654_ Held in stasis. 03654_ Investigator is analyzing... 03656_ Organic Neutralizer disabled. 03656_ Lgt. Quantum Reactor destroyed. 03656_ Organic Neutralizer disabled. 03657_ Penetrated by Slug. 03657_ Wheel destroyed. 03657_ Slug penetrates Organic Neutralizer. 03657_ Held in stasis. 03657_ Investigator is analyzing... 03659_ Slug penetrates Organic Neutralizer. 03660_ I-47 Archangel destroyed. 03660_ Held in stasis. 03660_ Investigator is analyzing... 03661_ Penetrated by Slug. 03661_ Slug penetrates Organic Neutralizer. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ????????????# ???????? ??????????????????????? | | ????????????# ???????? ??????????????????????? | | ????????????# #??????? "?????????????????????? | | ????????????# #??????? "?????????????????????? | | ????????????# #??????" "?????????????????????? | | ????????????+ #?????F" ?????????????????????? | | ????????????# #?#???"" !"?????????????????????? | | ????????????# #?# ? ; ????????????????????# | | ????????????# # ; % ; ?;;?;;?############# | | ????????????; ;;;;+;;;;+;;;; ; | | ????????????; ; ; ; | | ??????????? ; ; """c""" ; ; | | ????????????; ;A """ """g; ; """ | | ????????????# ; """ """ ; ; """" | | ????????????# + g g ; ; """ | | ????????????# ; "" @ ; | | ????????????# ; " ;;;; ## /### | | ????????????# ; ;;;;;;;; # +? | | ????????????# ; # | | ????????????# ; %g # | | ????????????# ; + | | ????????????# ; = # | | ????????????; ;;;;;; ; = ! # | | ??????????### ; ; #? | | ??????????#"" ; ;;;;;;;;## * #? | | ??????????#"T Yc; ; ] #? | | ??????????### YY ; # #? | | ????????????# ; # ! # #? | | ????????????# # ; # ## | | ????????????# #?##;;;;;;;;;# """ """ # ## | | ????????????## #????#;;;;;### """ """ # # | | ????????????#T ###### ## """ """ # # | | ????????????## + ## """ "" / | | ?????????????# ##### """ ## """ """ # | | ?????????????# #???# "?? ## /# %! | | ?????????????# #???# """ ## # * | | ?????????????# #???# ## # | | ?????????????# #???# " ############### | | ?????????????#+##+#???# """ #??????# # | | ??????????????????????# """" #??????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 65 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 3 Power Amplification 30 Propulsion Shielding 66 Point Defense Rating 80 Phase Shifting 15 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 1 Defensive Hacking 48 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x2 | -7/Factory | Preloaded Adv. Phase Shifter | x1 | -2/Research | Preloaded Alien Tech Used ----------------- Integrity Redistributor Core Reset Matrix Integrated Singularity Reactor Core Membrane Integrated Dissipator Terrabomb LRC Armor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Matter Drive Achievements -------------- 10k Club 5k Club Alien Roots Alien Tech Dangerous Findings Everything Is Under Control First Step to Greatness GoHome() I Spy Just What I Needed Librarian Made in Tau Ceti IV Nope Novice Programmer Omniscient Cartographer Part-time Mechanic Power Corrupts Prolific Hacker Quantum Hacking Rampage Respectable Loadout Risk Taker Safety First Serviceable Loadout Slippery One Storm Trooper Subspace Traveler The More The Merrier Tourist True Hacker Uninvited Guest Use The Force root@ Challenges ------------ None Game ------ Seed EnhancedGhostReactor Manual? 0 Play Time 02:31:02 Cumulative 4.9 hours Start 2019.12.20 @ 18:04:10 End 2019.12.21 @ 03:00:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fec4efe-0b23-4145-bbde-18b217f9b15c