Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.31 @ 05:03:16 Player: CatgirlLyra Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (185) 925 Value Destroyed (6433) 6433 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (1071) 1071 TOTAL SCORE: 12989 Bonus ------- High Alert Combat Kills 455 Follower Combat Kills 37 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/700 Matter 232/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Hardened Heavy Armor Plating Long-range Tractor Beam Plasma Cutter Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit 0b10 Decoder Chip [Looter] 0b10 Alert Chip Advanced Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Medium Treads Improved Heat Sink Coolant Injector Huge Storage Unit Compact Battery Compact Matter Pod 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Skirmisher] Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Long-range Tractor Beam Improved Field Recycling Unit Cooled Pulse Rifle Gauss Rifle Heavy Rocket Launcher Heavy Rocket Launcher Plasma Cutter GAL Module [Rating: 61] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility 0b10 Alert Chip Device Improved Cooling System Storage High-capacity Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Welding Torch Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 . 2 . . . . Power 1 | . . . . . 1 . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 4 | . . . . . 2 . 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 261 | 8 33 1 1 1 52 55 77 16 1 10 6 Power 34 | 1 4 . . . 11 8 9 1 . . . Engine 20 | 1 4 . . . 3 7 5 . . . . Core 14 | . . . . . 8 1 4 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 61 | 2 16 . . . 11 7 17 3 . 2 3 Treads 13 | . 2 . . . 5 . 3 . . . 3 Leg 47 | 2 14 . . . 6 6 14 3 . 2 . Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . Utility 62 | 2 5 . 1 1 10 15 17 4 1 5 1 Device 22 | 1 2 . . 1 1 3 11 2 . 1 . Storage 9 | 1 2 . 1 . 3 2 . . . . . Processor 8 | . 1 . . . 1 1 2 . . 3 . Hackware 4 | . . . . . 1 3 . . . . . Protection 19 | . . . . . 4 6 4 2 1 1 1 Artifact . | . . . . . . . . . . . . Weapon 104 | 3 8 1 . . 20 25 34 8 . 3 2 Energy Gun 44 | 2 5 1 . . 2 17 15 2 . . . Energy Cannon 16 | . . . . . 2 3 8 3 . . . Ballistic Gun 19 | 1 1 . . . 7 3 2 1 . 2 2 Ballistic Cannon 6 | . 1 . . . 5 . . . . . . Launcher 16 | . . . . . 4 2 9 1 . . . Special Weapon 2 | . 1 . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . 2 8 3 . . 1 . Parts Lost 24 | . 5 . . . 4 4 4 2 . . 5 Power 8 | . 1 . . . 1 3 1 . . . 2 Propulsion 6 | . 1 . . . 2 . 2 . . . 1 Utility 4 | . . . . . 1 1 1 1 . . . Weapon 6 | . 3 . . . . . . 1 . . 2 Highest Loss Streak 4 | . 3 . . . 3 2 2 2 . . 4 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 92 100 100 100 96 98 99 96 100 99 94 Engine 5 | . 13 14 14 14 1 15 5 . . . . Core 9 | . . . . . 15 2 8 12 15 15 12 Treads 2 | . . . . . 12 . 3 . . . 2 Leg 21 | . 26 28 28 28 13 26 18 22 23 22 19 Device 9 | . 7 14 14 14 4 7 12 15 10 8 6 Storage 8 | . 14 14 14 14 9 9 7 7 7 7 6 Processor 13 | . 6 . . . 9 9 17 15 15 20 22 Protection 6 | . . . . . 9 7 6 7 11 8 6 Energy Gun 7 | . 13 28 28 28 4 13 9 . . . . Energy Cannon 4 | . . . . . . . 4 12 7 7 6 Ballistic Gun 3 | . 4 . . . 7 4 . 2 7 6 7 Naked Turns 20 | . . . . . . . . . . . 20 Heaviest Build 87 | 14 21 20 20 21 48 66 85 86 87 87 77 Greatest Support 71 | 20 40 20 20 20 60 60 71 43 43 53 58 Greatest Overweight (x) 5 | 2 5 . . 1 3 1 3 2 2 2 1 Average Overweight (x) . | . . . . . . . 1 1 1 1 . Largest Inventory Capacity 20 | 8 10 10 10 10 15 20 20 20 20 20 20 Average Capacity 17 | 7 9 10 10 10 14 19 20 20 20 20 19 Most Carried 20 | 8 10 10 10 10 15 20 20 20 20 20 20 Average Carried 16 | 4 9 9 9 10 12 18 19 19 19 19 19 Final Capacity 20 | 8 10 10 10 10 15 20 20 20 20 20 5 Final Carried 20 | 7 10 9 10 10 15 20 20 18 20 20 5 Class Distribution -------------------- 81% | Mutant 14% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Matter Collected 5219 | 276 782 16 . 10 1349 1087 1086 375 46 119 73 Remotely . | . . . . . . . . . . . . Salvage Created 6868 | 114 576 83 . . 888 1812 2305 597 179 . 314 Parts 335 | 9 37 4 . . 49 70 118 33 7 . 8 Haulers Intercepted 15 | . 1 . . . 3 6 5 . . . . Recyclers Shooed 3 | . 2 . . . . 1 . . . . . Parts Field Recycled 12 | . . . . . . . 12 . . . . Retrieved Matter 61 | . . . . . . . 61 . . . . Parts Self-Destructed 46 | . . . . . . . . 29 7 . 10 Prevented 2 | . . . . . . . . 2 . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Combat Hostiles Destroyed 136 | . 11 2 . . 26 26 49 14 3 . 5 Guns 68 | . 10 2 . . 9 23 20 . 2 . 2 Cannons 31 | . . . . . 6 . 13 8 1 . 3 AOE 33 | . 1 . . . 10 3 15 4 . . . Classes Destroyed 17 | 2 5 . . . 2 2 5 1 . . . Worker 10 | . 3 . . . 2 1 4 . . . . Builder 5 | . 1 . . . . . 4 . . . . Tunneler 3 | 3 . . . . . . . . . . . Hauler 15 | . 1 . . . 3 6 5 . . . . Recycler 6 | 1 1 . . . . 3 1 . . . . Mechanic 1 | . . . . . . . 1 . . . . Operator 2 | . . . . . . 1 1 . . . . Watcher 7 | . 2 . . . 2 2 1 . . . . Swarmer 24 | . . . . . 9 3 8 4 . . . Grunt 78 | . 11 2 . . 13 16 24 7 2 . 3 Brawler 2 | . . . . . . . 1 . 1 . . Duelist 2 | . . . . . . . 1 . . . 1 Protector 1 | . . . . . . . 1 . . . . Sentry 18 | . . . . . 4 6 7 1 . . . Hunter 4 | . . . . . . 1 2 1 . . . Programmer 5 | . . . . . . . 5 . . . . Behemoth 2 | . . . . . . . . 1 . . 1 Decomposer 1 | . . . . . . . . . 1 . . Best Kill Streak 11 | 4 9 1 . . 7 4 11 5 3 . 2 Combat Bots Only 6 | . 3 1 . . 6 4 6 5 3 . 2 Max Kills in Single Turn 6 | 1 4 1 . . 2 2 6 4 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 1 . . . 2 2 4 4 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Hostile Shots Fired 910 | . 89 22 . 1 131 112 405 72 8 . 70 Missed 278 | . 18 10 . . 33 19 151 31 2 . 14 Damage Taken 8587 | . 1048 168 . 12 1534 1514 2424 520 99 . 1268 Core 1237 | . 195 29 . . 123 180 422 79 . . 209 Absorbed by Shields 856 | . . . . . . . 692 164 . . . Redirected to Shielding 29 | . . . . . 29 . . . . . . Regen/Repaired (Parts) 997 | . 11 . . . 500 192 289 . . 5 . Core Remaining (%) 51 | 100 . . . 10 . 44 . . . . . Volleys Fired 494 | 6 79 21 . . 95 110 127 25 8 . 23 Largest 2 | 2 2 2 . . 2 2 2 2 2 . 2 Hottest 170 | 60 100 100 . . 100 129 170 170 93 . 93 Shots Fired 942 | 12 147 42 . . 176 209 241 51 18 . 46 Gun 676 | 12 125 42 . . 102 204 155 . 9 . 27 Cannon 226 | . 15 . . . 62 3 69 49 9 . 19 Launcher 33 | . . . . . 12 2 17 2 . . . Special 7 | . 7 . . . . . . . . . . Kinetic 326 | 6 63 . . . 128 61 32 . 9 . 27 Thermal 575 | 5 77 42 . . 36 146 192 49 9 . 19 Explosive 33 | . . . . . 12 2 17 2 . . . Electromagnetic 8 | 1 7 . . . . . . . . . . Robot Hit Streak 24 | 5 8 3 . . 10 18 24 10 9 . 15 Robot Miss Streak 13 | 3 7 13 . . 4 4 3 3 1 . 4 Penetration Max 1 | . . . . . . . 1 . . . 1 Secondary Targets 5 | . 2 . . . 1 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . 1 Shots Hit Robots 622 | 6 79 15 . . 107 152 183 34 16 . 30 Core Hits 360 | 5 35 5 . . 55 89 131 18 7 . 15 Critical Kills 3 | . . . . . . . 2 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 26 | . . 2 . . 2 16 5 1 . . . Burn 21 | . . 2 . . . 16 3 . . . . Meltdown 2 | . . . . . . . 1 1 . . . Destroy 1 | . . . . . . . 1 . . . . Blast 2 | . . . . . 2 . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18188 | 79 1435 184 . . 3099 3043 7701 1484 367 . 796 Guns 8692 | 79 822 184 . . 1098 2709 3195 . 145 . 460 Cannons 4469 | . 145 . . . 988 . 1694 1084 222 . 336 Explosions 4895 | . 459 . . . 950 294 2792 400 . . . Melee . | . . . . . . . . . . . . Ramming 129 | . 6 . . . 63 40 20 . . . . Kinetic 4206 | 34 473 . . . 1741 826 527 . 145 . 460 Thermal 9889 | 45 898 184 . . 476 1883 4761 1084 222 . 336 Explosive 3906 | . . . . . 819 294 2393 400 . . . Electromagnetic 58 | . 58 . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . 4 5 5 5 5 5 . Average Corruption 3 | . . . . . 3 4 2 5 5 5 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 220 | . . . . . 38 51 68 43 16 4 . Message Errors 59 | . . . . . 13 9 17 14 5 1 . Matter Fused 52 | . . . . . 8 10 20 11 2 1 . Heat Flow Errors 25 | . . . . . 4 7 9 4 1 . . Energy Discharges 20 | . . . . . 4 4 8 1 2 1 . Parts Rejected 2 | . . . . . 1 1 . . . . . Parts Fused 3 | . . . . . . 2 . 1 . . . Data Loss (minor) 32 | . . . . . 4 13 5 6 3 1 . Data Loss (major) 10 | . . . . . 2 1 3 3 1 . . Misfires 10 | . . . . . 2 . 4 2 2 . . Alerts 1 | . . . . . . 1 . . . . . Weapon Failures 6 | . . . . . . 3 2 1 . . . Overload Shots 23 | . . . . . . . 21 2 . . . Effects 1 | . . . . . . . 1 . . . . Heat Surge 1 | . . . . . . . 1 . . . . Overflow Damage 479 | . 210 . . . 92 51 113 13 . . . Projectiles 26 | . . . . . 17 . 6 3 . . . Explosions 453 | . 210 . . . 75 51 107 10 . . . Melee . | . . . . . . . . . . . . Knockbacks 25 | . 5 . . . 20 . . . . . . Impact 1 | . . . . . 1 . . . . . . Kinetic 20 | . 4 . . . 16 . . . . . . Secondary 4 | . 1 . . . 3 . . . . . . Self-Inflicted Damage 726 | . 178 . . . 78 . 365 105 . . . Shots 13 | . 2 . . . 2 . 7 2 . . . Rammed 4 | . . . . . 3 . 1 . . . . Targets Rammed 21 | . 1 . . . 9 6 5 . . . . Kicked 17 | . 1 . . . 6 6 4 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 349 | . 252 24 . . 349 288 270 186 . . . Average Temperature 87 | . 76 13 . . 129 72 78 41 . . . Received Heat Transfer 2999 | . 516 93 . . 693 666 614 138 54 . 225 Effects 20 | . 3 . . . 10 3 4 . . . . Energy Bleed 2 | . . . . . 1 . 1 . . . . Interference 17 | . 3 . . . 8 3 3 . . . . Short Circuit 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . Robots Melted 4 | . . . . . . 1 1 2 . . . Combat Hostiles 3 | . . . . . . . 1 2 . . . Parts Melted 48 | . 1 . . . 3 20 21 3 . . . Heat Transferred 17850 | 100 1250 703 . . 1025 5032 7526 1474 296 . 444 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Peak Influence 1049 | 20 319 114 . . 453 453 1049 . . . . Initial 187 | . 13 49 . . . 187 112 . . . . Average 241 | 8 160 74 . . 169 244 324 . . . . Maximum Alert Level 3 | . 1 . . . 2 2 3 . . . . Low Security (%) 51 | 100 80 100 . 100 68 25 41 . . . . Level 1 29 | . 19 . . . 16 74 21 . . . . Level 2 14 | . . . . . 15 . 27 . . . . Level 3 3 | . . . . . . . 9 . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 28 | . 2 . . . 2 4 19 . . . 1 Investigation 2 | . . . . . 1 . 1 . . . . Extermination 6 | . . . . . . . 6 . . . . Reinforcement 11 | . 2 . . . 1 4 4 . . . . Assault 3 | . . . . . . . 2 . . . 1 Garrison 6 | . . . . . . . 6 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 2 1 . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Distress Signals 9 | . 2 . . . 3 3 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 217 | . 29 3 . 4 39 41 62 15 2 . 22 Peak Tracking Total 10 | . 5 2 . 8 7 5 7 4 2 . 10 Tactical Retreats 11 | . 4 1 . 1 1 2 1 1 . . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Traps Triggered 21 | . 3 . . . 6 7 5 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Machines Disabled 18 | . 2 . . . 3 5 8 . . . . Max in Single Turn 3 | . 2 . . . 1 1 3 . . . . Garrison Access 2 | . . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Machines Accessed 49 | . 7 . 4 . 7 11 19 1 . . . Terminals 26 | . 5 . . . 5 8 8 . . . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 6 | . 1 . . . 1 1 3 . . . . Recycling Units 4 | . 1 . . . . 2 1 . . . . Scanalyzers 2 | . . . . . 1 . 1 . . . . Garrison Access 3 | . . . . . . . 3 . . . . Total Hacks 160 | . 20 . 9 . 50 39 41 1 . . . Successful 96 | . 10 . 9 . 38 20 18 1 . . . Failed 64 | . 10 . . . 12 19 23 . . . . Catastrophic 16 | . 1 . . . 5 4 6 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 34 | . 5 . 1 . 16 8 1 . . 3 . Terminals 79 | . 16 . . . 24 24 15 . . . . Fabricators 5 | . . . . . . . 5 . . . . Repair Stations 36 | . 2 . . . 12 10 12 . . . . Recycling Units 10 | . 2 . . . . 5 3 . . . . Scanalyzers 16 | . . . . . 14 . 2 . . . . Garrison Access 4 | . . . . . . . 4 . . . . Terminal Hacks 40 | . 4 . 9 . 8 12 6 1 . . . Record 12 | . . . 8 . 1 1 2 . . . . Part Schematic 1 | . . . . . . 1 . . . . . Robot Analysis 2 | . . . . . . 1 1 . . . . Prototype ID Bank 3 | . 1 . . . 1 . 1 . . . . Open Door 4 | . . . . . . 3 . 1 . . . Open DSF 2 | . . . . . . . 2 . . . . Level Access Points 1 | . . . . . 1 . . . . . . Branch Access Points 3 | . 1 . . . 1 1 . . . . . Emergency Access Points 2 | . . . . . 1 1 . . . . . Alert Level 2 | . 1 . . . 1 . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . Locate Traps 2 | . . . . . 1 1 . . . . . Reinforcement Status 1 | . . . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . Network Status 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 27 | . 2 . . . 12 5 8 . . . . Scan Component 14 | . 1 . . . 6 2 5 . . . . Repair 12 | . 1 . . . 6 2 3 . . . . Refit 1 | . . . . . . 1 . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 15 | . . . . . 14 . 1 . . . . Insert Component 8 | . . . . . 7 . 1 . . . . Analyze 7 | . . . . . 7 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 9 | . 3 . . . 4 2 . . . . . Terminals 8 | . 3 . . . 4 1 . . . . . Botnet 8 | . 3 . . . 4 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Mask 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 34 | . 6 . . . 6 8 14 . . . . Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . 7 1 . . . 14 . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 106 | . . . . . . . 106 . . . . Total Part Build Rating 12 | . . . . . . . 12 . . . . Parts Repaired 12 | . 1 . . . 6 2 3 . . . . Time 487 | . 53 . . . 238 64 132 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . Parts Scanalyzed 7 | . . . . . 7 . . . . . . Part Schematics Acquired 7 | . . . . . 7 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Total Allies 2 | . . . . . . . . . . 2 . Largest Group 2 | . . . . . . . . . . 2 2 Highest-Rated Group 51 | . . . . . . . . . . 51 51 Highest-Rated Ally 31 | . . . . . . . . . . 31 31 Total Orders . | . . . . . . . . . . . . Ally Attacks 20 | . . . . . . . . . . . 20 Total Damage 332 | . . . . . . . . . . . 332 Kills 2 | . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Robot Analysis Total 2 | . . . . . . 1 1 . . . . Derelict Logs Recovered 8 | . . 1 . . . . . 2 . 3 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Turns Passed 16642 | 115 1440 243 820 102 2275 2031 4426 1729 525 2355 581 Spaces Moved 7995 | 65 904 137 680 65 968 867 1850 840 217 1125 277 Core 46 | 7 1 . . . . . . . . . 38 Treads 680 | . 10 . . . 410 . 234 . . . 26 Legs 7269 | 58 893 137 680 65 558 867 1616 840 217 1125 213 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 130 190 190 190 190 50 Average Speed 175 | 119 124 120 120 156 165 169 202 191 228 206 179 Slowest Speed 400 | 150 300 120 120 190 330 200 400 260 260 260 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 60 | 4 96 36 92 22 59 95 42 85 47 86 58 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 4 | . . . 1 . . . . 1 . 1 1 Known Exits Taken 3 | . 1 . . . 1 1 . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 . . 1 1 1 1 . Scrap Searched 13 | . . . . 1 . . . 2 3 3 4 Spaces Dug 35 | . . . . . . . 35 . . . . Terrain Destroyed 380 | . 45 . . . 121 13 156 43 . . 2 Melee . | . . . . . . . . . . . . Projectile 28 | . . . . . 8 . 4 14 . . 2 AOE 352 | . 45 . . . 113 13 152 29 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Total 9672 | 87 1068 174 684 66 1487 1220 2266 916 232 1156 316 Wait 595 | . 10 15 . . 298 124 120 19 3 5 1 Move 7984 | 64 903 136 679 64 967 866 1849 839 216 1124 277 Hop . | . . . . . . . . . . . . Pick Up 128 | 9 18 . 2 . 32 27 25 4 3 5 3 Fast Attach 101 | 5 9 . . . 19 23 30 7 . 6 2 Attach 29 | 2 4 1 . . 7 4 4 4 . . 3 Detach 3 | . . . . . 1 1 1 . . . . Swap 131 | 1 20 . 1 1 26 28 43 5 1 4 1 Drop 178 | . 24 1 2 1 33 31 57 11 1 11 6 Fire 494 | 6 79 21 . . 95 110 127 25 8 . 23 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 17 | . 1 . . . 6 6 4 . . . . Crush 4 | . . . . . 3 . 1 . . . . Escape Stasis 5 | . . . . . . . 5 . . . . Rewire 3 | . . . . . . . . 2 . 1 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Identified exit to Mines 564 | -10/Materials | Discovered new exit (range 12) 582 | -10/Materials | Build established: Scavenger-Mutant 741 | -10/Materials | Core integrity fell below 50% 771 | -10/Materials | Lost 3 parts (1n2w) 1008 | -10/Materials | Discovered new exit (range 18) 1035 | -10/Materials | Build established: Mutant 1305 | -10/Materials | Discovered new exit (range 16) 1503 | -10/Materials | Repaired Corrupted Lgt. Nuclear Core 1556 | -10/Materials | Entered Mines 1575 | -10/Mines | Met a Derelict bent on vengeance 1679 | -10/Mines | Core integrity fell below 20% 1779 | -10/Mines | Learned 4 Materials zone layouts 1794 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1794 | -10/Mines | Discovered new exit (range 5) 1799 | -10/Mines | Entered Exiles 1828 | -10/Exiles | Met 8R-AWN 1849 | -10/Exiles | Met EX-HEX 1910 | -10/Exiles | Met EX-DEC 1931 | -10/Exiles | Visited The Gauntlet 2083 | -10/Exiles | Learned location of Zion (-7) 2141 | -10/Exiles | Discovered new exit (range 14) 2231 | -10/Exiles | Met EX-BIN 2405 | -10/Exiles | Aligned with FarCom system 2406 | -10/Exiles | Given EX-Vault access code 2435 | -10/Exiles | Opened EX-Vault 2451 | -10/Exiles | Found 0b10 Alert Chip 2476 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2619 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 2619 | -10/Exiles | Entered Mines 2629 | -9/Mines | Assembled infested the area 2634 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2662 | -9/Mines | Discovered new exit (range 13) 2721 | -9/Mines | Entered Materials 2721 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2722 | -8/Materials | Identified exit to Factory 3682 | -8/Materials | Identified exit to Storage 3759 | -8/Materials | Lost 3 parts (1p2n) 3994 | -8/Materials | Repaired Imp. Light Armor Plating 4036 | -8/Materials | Repaired Assault Cannon 4065 | -8/Materials | Repaired Lgt. Treads 4089 | -8/Materials | Build established: Scavenger-Mutant 4107 | -8/Materials | Repaired Lgt. Nuclear Core 4147 | -8/Materials | Repaired Lgt. Nuclear Core 4208 | -8/Materials | Repaired Enh. Autogun 4460 | -8/Materials | Discovered exit to Factory (range 16) 4996 | -8/Materials | Entered Storage 5185 | -8/Storage | Repaired Imp. Light Armor Plating 5191 | -8/Storage | Build established: Mutant 5346 | -8/Storage | Repaired Lgt. Armor Plating 6446 | -8/Storage | Identified exit to Recycling 6861 | -8/Storage | Core integrity fell below 50% 6944 | -8/Storage | Discovered exit to Factory (range 12) 7027 | -8/Storage | Entered Factory 7027 | -7/Factory | Evolved 2 slots: Utility x2 7133 | -7/Factory | Identified exit to DSF 7914 | -7/Factory | Discovered new exit (range 9) 7950 | -7/Factory | Identified exit to Factory 8035 | -7/Factory | Build established: Scavenger-Mutant 8608 | -7/Factory | Discovered exit to Factory (range 5) 8807 | -7/Factory | Build established: Mutant 8849 | -7/Factory | Garrison activated, responded to threat 9416 | -7/Factory | Repaired Imp. Carbon-fiber Leg? 9482 | -7/Factory | Repaired Imp. Medium Armor Plating 9628 | -7/Factory | Repaired Imp. Carbon-fiber Leg? 9905 | -7/Factory | Fabricated Mass Driver? 10320 | -7/Factory | Garrison activated, responded to threat 11027 | -7/Factory | First assault squad dispatched 11138 | -7/Factory | Core integrity fell below 50% 11300 | -7/Factory | Discovered new exit (range 15) 11453 | -7/Factory | Entered Lower Caves 11670 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11703 | -7/Lower Caves | Learned Factory machine intel 12168 | -7/Lower Caves | Spotted B-75 Beast 12173 | -7/Lower Caves | Destroyed B-75 Beast 12350 | -7/Lower Caves | Learned location of Extension (-5) 13157 | -7/Lower Caves | Discovered new exit (range 14) 13182 | -7/Lower Caves | Entered another Lower Caves area 13681 | -7/Lower Caves | Discovered new exit (range 14) 13707 | -7/Lower Caves | Entered Zion 13827 | -7/Zion | System corruption cleaned by Quarantine Array 13879 | -7/Zion | Received a visual enhancement algorithm 14060 | -7/Zion | Learned location of 1 exit from Factory 14097 | -7/Zion | Found GAL Module 14273 | -7/Zion | Gained Derelict followers 14457 | -7/Zion | Learned 8 Factory zone layouts 14478 | -7/Zion | Given the Hacking Drone Bay 14482 | -7/Zion | Found Prototype Device 14498 | -7/Zion | Identified Hacking Drone Bay 14613 | -7/Zion | Learned Factory emergency access door positions 14639 | -7/Zion | Learned location of Armory (-3) 14767 | -7/Zion | Learned Factory stockpile data 14869 | -7/Zion | Learned Factory garrison access intel 15728 | -7/Zion | Rebuked by Imprinter 16039 | -7/Zion | Discovered new exit (range 9) 16062 | -7/Zion | Entered Proximity Caves 16062 | -6/Proximity Caves | Accompanied by 2 allies 16108 | -6/Proximity Caves | Learned 4 Factory zone layouts 16162 | -6/Proximity Caves | Spotter reported a threat 16215 | -6/Proximity Caves | Spotter reported a threat 16249 | -6/Proximity Caves | Build established: Derelict-Mutant 16280 | -6/Proximity Caves | Spotter reported a threat 16310 | -6/Proximity Caves | Spotter reported a threat 16363 | -6/Proximity Caves | Spotter reported a threat 16367 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 16400 | -6/Proximity Caves | Spotter reported a threat 16427 | -6/Proximity Caves | Spotter reported a threat 16453 | -6/Proximity Caves | Spotter reported a threat 16485 | -6/Proximity Caves | Spotter reported a threat 16493 | -6/Proximity Caves | Spotted B-75 Beast 16497 | -6/Proximity Caves | Core integrity fell below 20% 16519 | -6/Proximity Caves | Destroyed B-75 Beast 16575 | -6/Proximity Caves | Spotter reported a threat 16597 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 16622 | -6/Proximity Caves | Released all parts (10) 16643 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 16618_ Carbon-fiber Leg fries itself beyond repair. 16618_ C-30 ARC bursts open, deploying its payload. 16618_ L-41 Fighter unfolds itself. 16618_ B-48 Gladiator unfolds itself. 16619_ Mak. Leg destroyed. 16622_ Released Imp. Medium Treads. 16622_ Released Med. Treads. 16622_ Released Adv. Targeting Computer. 16622_ Released Imp. Cooling System. 16622_ Released Hcp. Storage Unit. 16622_ Released 0b10 Alert Chip. 16622_ Released 0b10 Decoder Chip [Looter]. 16622_ Released Imp. Medium Armor Plating. 16622_ Released Hvy. Battle Rifle. 16622_ Released Coil Gun. 16623_ Acquired Med. Treads. 16624_ Dropped Med. Treads. 16625_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ??????????????????###?## #?????????????????????? | | ??????????????????"""## #?????????????????????? | | ?????????????????#""" ###???????????????????? | | ???????????????????"" ##??????????????????? | | ????????????????????? ##?????????????????? | | ?????????????????????## #?????????????????? | | ????#???????????###### @ ##????????????????? | | ?# #?????# ???## #????????????????? | | #?????# ### ## g ??????????? | | #???????# ##?? ???????? | | ??????????# ##????###### gg ????????? | | ???????# ## ####??????????????? ????????? | | ??????????# ?## s #???????????????????????????? | | ??? #### ### #???????????????????????????? | | ??? #???????????????????????????? | | ??? #####?????????????????????????? | | ????# ###### #?# ##????????????????? ??????? | | ?????????????# ### ##???####????#???? ?????? | | ?????????????## ## #??## #### #??? ??????? | | ??????????????#### #??# ???? ??????? | | ?????????????????## #??# #?????? ??????? | | ??????????????????## #### #????## ???????? | | ???????????????????## #?????# %"???????? | | ???????????????????## ##????? " ???????? | | #?????????????????## ##### #?????? ????????? | | ##????????????????# ##???# #?????? ????????? | | ##???????????????# ####### #??????# ###??????? | | #???????????????# ## #??????#![ ???????? | | ##?????????####??# ### ##### ########!#????###?? | | #########??# %#### ### ##### #/!]!!=!!#??""""#?? | | #####"## !]&!=!!# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 450 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 20 Power Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Trap Extractor Capacity 4 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Hvy. Rocket Launcher | -8/Storage | Hacked Cloaking Device | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Mak. Sword | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Energy Filter | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Mass Driver | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonBombFirepult Manual? 0 Play Time 03:36:18 Cumulative 49.7 hours Start 2024.07.30 @ 21:36:36 End 2024.07.31 @ 05:03:16 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 3 Types 1/0/0/2/0/0/0/0/0 Lore% 47 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 295b02b7-868e-4c89-9656-8cea46262ceb