Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.31 @ 02:59:25 Player: time Result: Destroyed by Item Mimic with Ripteeth Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (58) 290 Value Destroyed (1994) 1994 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (10691) 10691 TOTAL SCORE: 18415 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 117 Prayed to X0-1V1 5000 Major X0-1V1 Interference 4050 Entered Garrisons 200 Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/640 Matter 288/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (7) ---- Experimental Heat Sink Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Field Propulsion Drive Nuclear Pulse Array Nuclear Pulse Array Advanced Surge Thruster > --- UTILITY ---------- Medium Storage Unit Active Sensor Suite Advanced Cloaking Device Point Defense System X0-1V1's Piety Tracker > --- WEAPON ----------- Axe > --- INVENTORY -------- Centrium Wheel Field Propulsion Drive Nuclear Pulse Array Advanced Energy Well Graphene Brace Improved Focal Shield Advanced Thermal Defense Suite Force Field Linear Accelerator Linear Accelerator Heavy Rocket Launcher [Rating: 108] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Experimental Flexi-carbon Leg Wheel Wheel Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device X0-1V1's Piety Tracker Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun High-powered Shock Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Slashing Weapon Axe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -6 -6 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Sub Scr Fac Was Fac DSF Gar Fac Fac Upp Slots Evolved 12 | . . . . 8 . . . . 2 2 . Power 1 | . . . . 1 . . . . . . . Propulsion 4 | . . . . 2 . . . . 1 1 . Utility 5 | . . . . 3 . . . . 1 1 . Weapon 2 | . . . . 2 . . . . . . . Parts Attached 107 | 7 9 . 7 14 12 . . 11 23 20 4 Power 15 | 1 1 . 1 4 3 . . . 2 3 . Engine 7 | 1 . . 1 3 . . . . 2 . . Core 6 | . 1 . . 1 1 . . . . 3 . Reactor 2 | . . . . . 2 . . . . . . Propulsion 32 | 2 2 . 4 2 3 . . 2 8 8 1 Treads 15 | . 2 . 4 2 3 . . 2 2 . . Leg 4 | 2 . . . . . . . . 2 . . Wheel 2 | . . . . . . . . . 1 . 1 Hover . | . . . . . . . . . . . . Flight 11 | . . . . . . . . . 3 8 . Utility 35 | 2 3 . 1 3 3 . . 5 7 8 3 Device 26 | 1 1 . . 3 1 . . 3 7 7 3 Storage 4 | 1 1 . . . 1 . . . . 1 . Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 5 | . 1 . 1 . 1 . . 2 . . . Artifact . | . . . . . . . . . . . . Weapon 25 | 2 3 . 1 5 3 . . 4 6 1 . Energy Gun 3 | 1 . . . 1 . . . 1 . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 9 | 1 3 . . . 1 . . 3 1 . . Ballistic Cannon 7 | . . . . 3 2 . . . 2 . . Launcher 4 | . . . 1 1 . . . . 2 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . 1 3 . . 1 1 5 . Parts Lost 67 | . 3 . 2 10 . . . 13 16 17 6 Power 6 | . . . . . . . . 1 . 5 . Propulsion 23 | . . . 1 4 . . . 2 5 10 1 Utility 21 | . 2 . . 3 . . . 4 7 2 3 Weapon 17 | . 1 . 1 3 . . . 6 4 . 2 Highest Loss Streak 11 | . 1 . 2 10 . . . 11 11 9 4 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Backups 10 | 2 10 13 14 11 5 6 7 6 3 9 3 Power 1 | . 1 2 2 2 . . . . . . . Propulsion 2 | 1 2 3 3 1 . . . 1 . 2 . Utility 3 | . 3 4 3 4 3 5 5 3 1 3 2 Weapon 3 | . 2 4 5 3 1 1 2 1 . 3 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 17 | . . . 6 5 . . . . . 6 . Power 2 | . . . 1 1 . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . Utility 4 | . . . 1 2 . . . . . 1 . Weapon 10 | . . . 4 1 . . . . . 5 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 82 | . 99 100 99 96 46 53 52 66 47 49 7 Engine 3 | . 3 . 3 12 . . . . 2 3 . Core 6 | . 10 14 10 . 5 6 6 4 . 2 . Treads 20 | . 25 28 28 25 11 13 13 13 7 . . Flight 1 | . . . . . . . . . 4 17 1 Device 6 | . 6 . . 18 . . . 13 13 13 2 Storage 9 | . 14 14 14 5 5 6 6 6 5 5 . Protection 7 | . 7 14 14 6 4 6 6 5 . . . Energy Gun 1 | . 3 . . 4 . . . 3 . . . Ballistic Gun 16 | . 24 28 27 1 7 13 12 14 2 . . Ballistic Cannon 2 | . . . . 13 4 6 6 2 2 . . Peak Build Rating 108 | 7 14 14 19 62 93 80 80 84 81 108 31 Average Rating 33 | 5 11 14 14 57 67 79 79 72 48 79 11 On Entrance 32 | . 7 14 14 19 1 79 80 80 30 57 6 Avg Prop Armor Cover (%) 10 | . . . . 6 31 . . 12 13 7 18 Naked Turns 66 | . . . . 14 3 . . . . . 49 Heaviest Build 101 | 12 36 36 38 80 101 85 85 85 51 33 4 Greatest Support 140 | 20 40 40 40 77 140 140 140 140 69 41 15 Greatest Overweight (x) 5 | 1 . . 1 3 5 . . . 4 1 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 10 10 10 10 12 12 7 Average Capacity 13 | 6 14 15 15 14 9 10 10 10 10 11 7 Most Carried 15 | 5 13 13 15 15 7 7 7 10 10 12 6 Average Carried 10 | 2 10 13 14 12 5 6 7 7 4 10 3 Final Capacity 15 | 8 15 15 15 5 10 10 10 10 12 7 7 Final Carried 15 | 5 13 13 15 5 6 7 7 2 10 7 1 Class Distribution -------------------- 67% | Mutant 23% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Tank | -6/DSF Scavenger-Tank | -6/Garrison Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -6 -6 -6 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Sub Scr Fac Was Fac DSF Gar Fac Fac Upp Matter Collected 2456 | 275 371 . 76 286 160 . . 242 588 250 208 Remotely . | . . . . . . . . . . . . Salvage Created 1635 | 112 582 . 42 187 . . . 246 373 93 . Parts 88 | 11 29 . 3 12 . . . 8 15 10 . Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -6 -6 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Sub Scr Fac Was Fac DSF Gar Fac Fac Upp Combat Hostiles Destroyed 48 | . 15 . 1 11 . . . 5 12 4 . Melee 5 | . . . . . . . . 1 . 4 . Guns 17 | . 13 . . 2 . . . 2 . . . Cannons 4 | . . . . 2 . . . 2 . . . AOE 22 | . 2 . 1 7 . . . . 12 . . Classes Destroyed 12 | 2 4 . 1 1 . . . 2 2 . . Worker 1 | . . . . . . . . . 1 . . Builder 1 | . . . . . . . . . 1 . . Tunneler 2 | 2 . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . Watcher 4 | . 3 . . 1 . . . . . . . Swarmer 20 | . 6 . . 10 . . . . . 4 . Grunt 19 | . 9 . . . . . . 3 7 . . Brawler 1 | . . . . . . . . 1 . . . Hunter 5 | . . . . . . . . 1 4 . . Programmer 2 | . . . . 1 . . . . 1 . . Ranger 1 | . . . 1 . . . . . . . . Best Kill Streak 5 | 2 4 . 1 4 . . . 2 5 2 . Combat Bots Only 5 | . 3 . 1 4 . . . 2 5 2 . Max Kills in Single Turn 3 | 1 2 . 1 3 . . . 1 3 1 . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 2 . 1 3 . . . . 3 . . Melee 1 | . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -6 -6 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Sub Scr Fac Was Fac DSF Gar Fac Fac Upp Hostile Shots Fired 1040 | . 112 . 36 157 4 . 15 228 259 119 110 Missed 342 | . 38 . 7 58 1 . 7 69 84 38 40 Hits 698 | . 74 . 29 99 3 . 8 159 175 81 70 Melee 57 | . . . . 2 3 . . 2 . . 50 Projectile 641 | . 74 . 29 97 . . 8 157 175 81 20 Critical Strikes 13 | . . . 1 1 2 . . 3 3 2 1 Damage Taken 10235 | . 722 . 365 1748 134 . 204 2448 2638 1363 613 Core 2463 | . 107 . 85 520 . . . 235 616 375 525 Absorbed by Shields 496 | . 111 . . 52 . . . 261 72 . . Ignored by Resistances 135 | . . . . . . . . . 135 . . Core Remaining (%) 44 | 100 . . 23 . . . . 9 44 . . Volleys Fired 142 | 5 71 . 3 22 1 . . 16 21 2 1 Largest 4 | 2 2 . 2 2 2 . . 4 3 1 1 Hottest 156 | 60 60 . 56 90 100 . . 156 122 39 39 Shots Fired 281 | 10 142 . 6 38 1 1 1 42 37 2 1 Gun 224 | 10 142 . 5 15 . . . 39 13 . . Cannon 35 | . . . . 16 1 1 1 3 13 . . Launcher 22 | . . . 1 7 . . . . 11 2 1 Special . | . . . . . . . . . . . . Kinetic 223 | 5 124 . 5 24 1 1 1 36 26 . . Thermal . | . . . . . . . . . . . . Explosive 22 | . . . 1 7 . . . . 11 2 1 Electromagnetic 36 | 5 18 . . 7 . . . 6 . . . Robot Hit Streak 9 | 4 8 . 6 5 1 . 2 8 9 1 2 Robot Miss Streak 4 | 1 4 . 1 3 1 . 1 3 2 1 . Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 185 | 8 79 . 5 19 1 . 1 37 25 8 2 Core Hits 131 | 4 31 . 3 31 1 . . 25 28 7 1 Critical Kills 1 | . . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . 2 . . . Destroy 1 | . . . . . . . . 1 . . . Blast 1 | . . . . . . . . 1 . . . Melee Attacks 25 | . . . . . . . . . 7 14 4 Impact . | . . . . . . . . . . . . Slashing 17 | . . . . . . . . . 7 8 2 Piercing 8 | . . . . . . . . . . 6 2 Sneak Attacks 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6951 | 79 1062 . 203 2193 136 . . 608 2006 556 108 Guns 1725 | 79 1021 . 66 103 . . . 416 40 . . Cannons 866 | . . . . 258 136 . . 188 284 . . Explosions 3915 | . 41 . 137 1803 . . . . 1633 233 68 Melee 400 | . . . . . . . . . 44 323 33 Ramming 45 | . . . . 29 . . . 4 5 . 7 Kinetic 2198 | 28 870 . 66 242 136 . . 532 324 . . Thermal 41 | . 41 . . . . . . . . . . Explosive 3874 | . . . 137 1803 . . . . 1633 233 68 Electromagnetic 296 | 51 151 . . 22 . . . 72 . . . Impact . | . . . . . . . . . . . . Slashing 182 | . . . . . . . . . 44 138 . Piercing 218 | . . . . . . . . . . 185 33 Phasic 97 | . . . . 97 . . . . . . . Highest Corruption 23 | . . . . 1 17 17 17 17 11 12 23 Average Corruption 14 | . . . . 1 17 17 17 17 9 7 20 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 65 | . . . . . 9 1 4 22 16 1 12 Message Errors 15 | . . . . . 3 . 1 6 4 . 1 Matter Fused 15 | . . . . . 2 . 1 5 5 1 1 Heat Flow Errors 12 | . . . . . 2 . . 5 2 . 3 Energy Discharges 3 | . . . . . 1 . . . 2 . . Parts Rejected 1 | . . . . . . . 1 . . . . Data Loss (minor) 4 | . . . . . . . . 1 1 . 2 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 3 | . . . . . . 1 1 1 . . . Alerts 3 | . . . . . . . . 1 2 . . Misdirections 5 | . . . . . . . . 1 . . 4 Weapon Failures 3 | . . . . . 1 . . 2 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 183 | . . . 5 72 . . . . 55 11 40 Projectiles 20 | . . . . . . . . . 20 . . Explosions 152 | . . . 5 72 . . . . 35 . 40 Melee 11 | . . . . . . . . . . 11 . Knockbacks 12 | . . . . 1 . . . 4 7 . . Impact . | . . . . . . . . . . . . Kinetic 12 | . . . . 1 . . . 4 7 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 341 | . . . 36 57 . . . . 170 14 64 Shots 11 | . . . 1 1 . . . . 7 1 1 Rammed 7 | . . . . 5 . . . . . . 2 Targets Rammed 11 | . . . . 5 . . . 1 3 . 2 Kicked 3 | . . . . . . . . . 3 . . Crushed 1 | . . . . . . . . 1 . . . Highest Temperature 353 | 40 144 . 116 168 285 36 1 353 220 . 252 Average Temperature 71 | 17 33 . 48 48 127 18 1 118 116 . 118 Received Heat Transfer 1000 | . 292 . 169 113 . . 18 142 185 9 72 Effects 1 | . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 100 | . 100 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 6 | . . . . . . . . . . . 6 Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -6 -6 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Sub Scr Fac Was Fac DSF Gar Fac Fac Upp Maximum Alert Level 3 | . . . . . . . . 1 3 2 . Low Security (%) 85 | 100 100 . . 100 100 100 100 97 60 . . Level 1 9 | . . . . . . . . 2 16 87 . Level 2 3 | . . . . . . . . . 16 12 . Level 3 1 | . . . . . . . . . 7 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 790 | 10 181 . . 141 10 21 37 203 790 442 . Initial 382 | . . . . . 10 . 7 27 58 382 . Average 107 | 1 72 . . 45 . 15 16 135 211 343 . Influence Increases 2526 | 15 509 . . 403 . 21 30 256 988 289 15 Destroy 0b10 Robot/C 1000 | . 300 . . 220 . . . 160 240 80 . Destroy 0b10 Robot/NC 50 | 15 20 . . 5 . . . . 10 . . Destroy Leader 190 | . 88 . . 32 . . . 10 50 10 . Allied During Kill 14 | . . . . . . . . 14 . . . Successful Hack 57 | . 18 . . 27 . 5 . 7 . . . Disable Machine 105 | . 45 . . . . 15 . . 45 . . Anti-Garrison Action 50 | . . . . . . . . 50 . . . Destroy Structure 264 | . 8 . . 59 . 1 . . 172 24 . Partial Spotted 90 | . . . . 30 . . . . 30 30 . Lose Combat Pursuer 330 | . 30 . . 30 . . 30 15 165 45 15 Active Sensor Use 100 | . . . . . . . . . . 100 . Miscellaneous 276 | . . . . . . . . . 276 . . Influence Decreases 2514 | 15 391 58 60 373 30 10 4 180 319 820 254 Entered New Map 701 | . . 58 60 . 20 . 4 10 55 400 94 Time Decay 1146 | 15 381 . . 273 10 10 . . 207 150 100 Search Patrol Dispatched 100 | . . . . . . . . . . 100 . Lost Part 517 | . 10 . . 100 . . . 130 47 170 60 Lost Ally 50 | . . . . . . . . 40 10 . . Squads Dispatched 14 | . 5 . . 4 . . . . 3 2 . Investigation 3 | . 2 . . . . . . . . 1 . Extermination 4 | . . . . 2 . . . . 1 1 . Reinforcement 6 | . 3 . . 1 . . . . 2 . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . . 1 . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -6 -6 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Sub Scr Fac Was Fac DSF Gar Fac Fac Upp Distress Signals 5 | . 1 . . . . . . . 3 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 147 | . 24 . 11 53 2 . 3 10 21 20 3 Peak Tracking Total 19 | . 6 . 4 19 1 . 2 5 10 9 3 Tactical Retreats 11 | . 1 . . 1 . . 2 1 3 2 1 Traps | -11 -10 -10 -9 -6 -6 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Sub Scr Fac Was Fac DSF Gar Fac Fac Upp Traps Triggered 4 | . 2 . . 2 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -6 -6 -6 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Sub Scr Fac Was Fac DSF Gar Fac Fac Upp Machines Disabled 8 | . 4 . . . . 1 . . 3 . . Max in Single Turn 1 | . 1 . . . . 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -6 -6 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Sub Scr Fac Was Fac DSF Gar Fac Fac Upp Machines Accessed 21 | . 6 . 4 3 . 1 . 1 3 3 . Terminals 11 | . 4 . . 1 . 1 . 1 1 3 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . 2 . . 2 . . . . 1 . . Scanalyzers 1 | . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . Total Hacks 49 | . 19 . 13 4 . 1 . 3 5 4 . Successful 24 | . 4 . 13 2 . 1 . 1 3 . . Failed 25 | . 15 . . 2 . . . 2 2 4 . Catastrophic 9 | . 5 . . . . . . 1 1 2 . Database Lockouts . | . . . . . . . . . . . . Manual 5 | . 3 . . . . . . . 1 1 . Terminals 24 | . 13 . . 2 . 1 . 3 1 4 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 9 | . 6 . . 2 . . . . 1 . . Scanalyzers 3 | . . . . . . . . . 3 . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 19 | . 3 . 13 1 . 1 . 1 . . . Record 13 | . . . 13 . . . . . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . . Open Door 1 | . . . . . . . . 1 . . . Open DSF 1 | . . . . . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . Scanalyzer 3 | . . . . . . . . . 3 . . Insert Component 1 | . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . 1 . . Retrieve Study 1 | . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 6 . . 2 . . . 1 2 3 . Full Trace Events 3 | . 2 . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . 1 . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . Parts Damaged 1 | . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -6 -6 -6 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Sub Scr Fac Was Fac DSF Gar Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -6 -6 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Sub Scr Fac Was Fac DSF Gar Fac Fac Upp Total Allies 2 | . . . . . . . . 2 . . . Largest Group 2 | . . . . . . . . 2 . . . Highest-Rated Group 89 | . . . . . . . . 89 . . . Highest-Rated Ally 51 | . . . . . . . . 51 . . . Initial UFD Resources 27 | . . . . 22 22 22 22 22 25 27 27 Total Orders . | . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . 10 . . . Total Damage 275 | . . . . . . . . 275 . . . Kills 3 | . . . . . . . . 3 . . . Allies Corrupted 1 | . . . . . . . . 1 . . . Allies Melted 2 | . . . 2 . . . . . . . . X0-1V1 Amusement Gains 242 | . 14 . 99 49 . . . . . 10 70 Good Acts 26 | . . . . 5 5 . . 1 8 3 4 Bad Acts 32 | . . 1 . 1 2 . 1 3 9 8 7 Intel | -11 -10 -10 -9 -6 -6 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Sub Scr Fac Was Fac DSF Gar Fac Fac Upp Active Infowar (turns) 1233 | 38 133 . . 922 . . . . . 140 . A.S.S. 138 | . . . . . . . . . . 138 . Seismic 1093 | 38 133 . . 922 . . . . . . . Cloaking 2 | . . . . . . . . . . 2 . Robot Analysis Total 2 | . 1 . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . 2 Drone Launches 2 | . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -6 -6 -6 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Sub Scr Fac Was Fac DSF Gar Fac Fac Upp Turns Passed 6806 | 93 1271 15 2346 944 371 24 96 385 755 305 201 Spaces Moved 4853 | 54 654 10 1446 459 205 15 60 184 808 587 371 Core 302 | 11 . . . 31 22 . . . . . 238 Treads 3012 | . 586 10 1446 428 183 15 60 184 100 . . Legs 255 | 43 68 . . . . . . . 144 . . Wheels 63 | . . . . . . . . . 63 . . Hover . | . . . . . . . . . . . . Flight 1221 | . . . . . . . . . 501 587 133 Fastest Speed 26 | 50 120 160 140 50 50 160 160 160 35 26 40 Average Speed 122 | 107 155 160 159 177 156 160 160 160 74 33 46 Slowest Speed 400 | 120 160 160 160 400 300 160 160 160 250 109 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . . . 5 17 1 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 3 96 1 83 17 77 1 78 32 23 15 49 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 . . . . . . . 2 Known Exits Taken 2 | . . . 1 . . 1 . . . . . Unknown Exits Taken 5 | 1 1 1 . . . . . . 1 1 . Scrap Searched 8 | . . . 8 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 222 | . 4 . 11 67 . 1 . . 114 18 7 Melee . | . . . . . . . . . . . . Projectile 3 | . . . . . . 1 . . 2 . . AOE 219 | . 4 . 11 67 . . . . 112 18 7 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -6 -6 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Sub Scr Fac Was Fac DSF Gar Fac Fac Upp Total 5398 | 76 771 9 1479 544 253 15 60 240 909 653 389 Wait 129 | 6 23 . . 29 17 . . 11 25 15 3 Move 4799 | 53 653 9 1445 459 204 14 59 183 797 554 369 Hop 21 | . . . . . . . . . 5 15 1 Pick Up 61 | 5 11 . 11 7 2 1 . 6 10 8 . Fast Attach 53 | 7 . . 1 . 8 . 1 2 15 16 3 Attach 59 | . 3 . 2 9 7 . . 12 10 10 6 Detach 29 | . . . 1 1 6 . . 1 9 11 . Swap 17 | . 6 . 4 6 1 . . . . . . Drop 41 | . 4 . 12 6 3 . . 1 7 8 . Fire 142 | 5 71 . 3 22 1 . . 16 21 2 1 Melee 25 | . . . . . . . . . 7 14 4 Ram 2 | . . . . . . . . . . . 2 Kick 3 | . . . . . . . . . 3 . . Crush 6 | . . . . 5 . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . Rewire 11 | . . . . . 4 . . 7 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory -6/DSF -6/Garrison -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 94 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 5) 307 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 6) 596 | -10/Materials | Discovered new exit (range 12) 696 | -10/Materials | Discovered new exit (range 5) 954 | -10/Materials | Discovered new exit (range 12) 1348 | -10/Materials | Discovered new exit (range 5) 1358 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1365 | -10/Materials | Entered Subcaves 1366 | -10/Subcaves | Approached by a straggling Scientist 1380 | -10/Subcaves | Entered Scraptown 1583 | -9/Scraptown | Learned location of Extension (-4) 1637 | -9/Scraptown | Visited Observation Area 1719 | -9/Scraptown | Visited Fellowship of the Rings 1783 | -9/Scraptown | Visited UFD Registry 1792 | -9/Scraptown | Registered with UFD as "Megacycle" 1826 | -9/Scraptown | Visited Cave Peace 1887 | -9/Scraptown | Visited Assassins FH 1949 | -9/Scraptown | Visited Symbiants 2076 | -9/Scraptown | Discovered new exit (range 3) 3049 | -9/Scraptown | Visited Cyclists 3069 | -9/Scraptown | Entered Cyclist Reading Room 3103 | -9/Scraptown | Visited Bundlers 3302 | -9/Scraptown | Visited Science Guys 3325 | -9/Scraptown | Visited Science Testing Area 3392 | -9/Scraptown | Met Optimus 3392 | -9/Scraptown | Accepted into 0bPrime 3485 | -9/Scraptown | Visited Derelict Rescue Squad 3504 | -9/Scraptown | Found DRS Beacon 3548 | -9/Scraptown | Visited Abandonware Association 3552 | -9/Scraptown | Civil war broke out across Scraptown 3595 | -9/Scraptown | Visited Junk Repository 3613 | -9/Scraptown | Lost 5 allies 3627 | -9/Scraptown | Identified exit to Factory 3692 | -9/Scraptown | Core integrity fell below 50% 3704 | -9/Scraptown | Lost 4 allies 3726 | -9/Scraptown | Entered Factory 3726 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x3, Weapon x2 3738 | -6/Factory | X0-1V1 sent hostile S-27 Virus (x3) 3992 | -6/Factory | Build established: Scavenger-Tank 4013 | -6/Factory | Allied Derelicts emerged from ambush trap array 4363 | -6/Factory | Melee accuracy permanently improved by X0-1V1 (+5%; -50 max core) 4384 | -6/Factory | Lost 3 allies 4647 | -6/Factory | Garrison activated, responded to threat 4648 | -6/Factory | Cargo convoy interrupted 4652 | -6/Factory | X0-1V1 downgraded hostiles (x9) 4665 | -6/Factory | Core integrity fell below 50% 4670 | -6/Factory | Sucked down chute 4670 | -6/Factory | Entered Waste 4670 | -6/Waste | The area was eerily silent 4687 | -6/Waste | Lost 10 parts (4n3u3w) 4734 | -6/Waste | Found Damper Plating 4835 | -6/Waste | Discovered new exit (range 11) 4865 | -6/Waste | System corruption reached 10% 4930 | -6/Waste | A Compactor rumbled back to life 4930 | -6/Waste | Spotted C-40 Crusher 5019 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5041 | -6/Waste | Entered Factory 5048 | -6/Factory | Identified exit to DSF 5065 | -6/Factory | Entered DSF 5102 | -6/DSF | Additional patrols routed to DSF 5136 | -6/DSF | Discovered new exit (range 16) 5158 | -6/DSF | X0-1V1 vaporized surrounding terrain (radius 23) 5161 | -6/DSF | Entered Garrison 5183 | -6/Garrison | Triggered checkpoint 5355 | -6/Garrison | Heavy support dispatched to Factory 5389 | -6/Garrison | Triggered checkpoint 5484 | -6/Garrison | Discovered new exit (range 14) 5495 | -6/Garrison | Core integrity fell below 20% 5546 | -6/Garrison | Entered Factory 5546 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5575 | -5/Factory | Lost 11 parts (1p2n3u5w) 5668 | -5/Factory | X0-1V1 announced a LAN party 5908 | -5/Factory | Lost 11 parts (4n4u3w) 5916 | -5/Factory | System corruption reached 10% 5930 | -5/Factory | Core integrity fell below 50% 5972 | -5/Factory | X0-1V1 sent hostile G-50 Soldier (x5) 6008 | -5/Factory | Lost 3 parts (1n1u1w) 6126 | -5/Factory | Build established: Mutant 6202 | -5/Factory | X0-1V1 downgraded hostiles (x2) 6214 | -5/Factory | X0-1V1 added 0b10 threat records associated with you (major) 6220 | -5/Factory | X0-1V1 foreshadows a heat wave 6225 | -5/Factory | Inventory capacity permanently improved by X0-1V1 (+2; -200 max core) 6227 | -5/Factory | X0-1V1 activates XOMVISION 6236 | -5/Factory | X0-1V1 redirected Transport squads to designated parking area 6275 | -5/Factory | Ambient heat levels rising (+10) 6296 | -5/Factory | Discovered new exit (range 5) 6301 | -5/Factory | Entered another Factory area 6301 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6309 | -4/Factory | X0-1V1 mutated your Weapon slot to Power slot 6417 | -4/Factory | Spotted B-86 Titan 6429 | -4/Factory | X0-1V1 sent you to a vault 6451 | -4/Factory | Found Quantum Capacitor 6456 | -4/Factory | Found Prototype Device 6456 | -4/Factory | Identified Active Sensor Suite 6551 | -4/Factory | Search patrols dispatched 6560 | -4/Factory | Lost 6 parts (1p4n1u) 6569 | -4/Factory | Sensors blinded by X0-1V1 6575 | -4/Factory | X0-1V1 mutated your Utility slot to Propulsion slot 6600 | -4/Factory | Discovered new exit (range 16) 6601 | -4/Factory | System corruption reached 10% 6606 | -4/Factory | Entered Upper Caves 6608 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6627 | -4/Upper Caves | Lost 9 parts (3p5n1u) 6651 | -4/Upper Caves | Core integrity fell below 50% 6664 | -4/Upper Caves | Centrium Wheel reconfigured into Item Mimic 6707 | -4/Upper Caves | Core integrity fell below 20% 6725 | -4/Upper Caves | Lost 4 parts (1n1u2w) 6752 | -4/Upper Caves | Spotted B-86 Titan 6768 | -4/Upper Caves | Mass support permanently improved by X0-1V1 (+12; -260 max core) 6807 | -4/Upper Caves | Destroyed by Item Mimic with Ripteeth Last Messages --------------- 06767_ X0-1V1's Piety Tracker destroyed. 06767_ Critical hit (Blast). 06767_ Penetrated by Slug. 06768_ X0-1V1: "Any self-respecting god will have their pound of flesh." (permanent -260 core integrity, +12 mass support) 06771_ Acquired 27 matter. 06772_ X0-1V1: "Your inner air conditioner seems to have fallen into disrepair." (-30 heat dissipation) 06773_ Acquired 15 matter. 06773_ Acquired 10 matter. 06774_ System corrupted: Heat flow error (+174). 06777_ X0-1V1 briefly opens a portal to the matter dimension. 06778_ Heat dissipation returns to normal. X0-1V1's Piety Tracker suddenly appears amidst shimmering waves of color. 06781_ Acquired X0-1V1's Piety Tracker. 06781_ X0-1V1's Piety Tracker ripped off. 06785_ Adv. Energy Well ripped off. 06791_ System corrupted: Matter fused (-6). 06807_ Slammed into Item Mimic. 06807_ X0-1V1 guffaws! Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# | | ???????????????????????????????????????????# ### | | ???????????????????????????????????????????#####?# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????####?####????????????????????? | | ???????????????????## ## ##???????????????????? | | ??????????????????## ###?????????????????? | | ??????????????????# # # ##????????????????? | | ??????????????????# # # #???##???????????? | | ??????????????????# # # ## # #??# ?#??????????? | | ???????????????????# #### #?# ? ??????????? | | ???????????????????## ##?## ### ?? ?????????? | | ????????????????????### ##??## ??? ?????????? | | ??????????????????????## #???? ??? ??????????? | | ???????????????????????# @n#??## ???? ?#????????? | | ???????????????????????## #### #???? #???????## | | ??????????????????????## ## #???# # ????##### | | ??????????????????????# ##??# ????## | | ?????????????????????# ## # ##?# ##??## | | ?????????????????????# #?#### ### #?## | | ?????????????????????# ?????# # ## ###! | | ?????????????????????# ????## # ## | | ?????????????????????## ????# # # ##### | | ??????????????????????#????# # # ##??# | | ?????????????????????????# # #??## % | | ???????????????????? ### # #??### | | ??????????????????? ## # ## ## ###### | | ?????????????????????# # # #?#### ## | | ????????????????????# # # # ?##% %## | | ????????????????????# # # ## ## %% ! | | ???????????????????? # # ?## ## ###% %% | | ????????????????????? ###?# ??## ? ####?# ## | | ???????????????????? ????? ???# #?##### ##? | | ??????????????????????????? ??? ??# ##?? | | ??????????????????????????? ???## ??# ######??? | | ????????????????????????????????### ??# #???????? | | ??????????????????????????????????# ??# ########" | | ?????????????????????????????????## ?## ""## | | ????????????????????????????????## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 168 Energy Generation 31 Energy Capacity 1685 Matter Stores 300 Matter Capacity 300 Sight Range 19 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 1600 Resistance: KI 26 Resistance: EM 90 Point Defense Rating 80 Evasion (%) 64 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Nuclear Pulse Array | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Nuclear Pulse Array | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bob, First Of His Name I Laugh At Your Crits Some Acronyms Are Better Than Others Suspicious Well-fed Force Field Challenges ------------ None Game ------ Seed MultireflexForceNanovents Manual? 0 Play Time 01:30:17 Cumulative 39.1 hours Start 2026.07.30 @ 16:16:16 End 2026.07.31 @ 02:59:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 31 Adventurer 18 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b1f7e79-8fe9-4a88-83fb-851e17cb859d