Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.19 @ 22:15:26 Player: Amy! Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (4085) 4085 TOTAL SCORE: 10285 Bonus ------- Pacifist 4085 Cogmind --------- Core Integrity 0/1300 Matter 282/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ Experimental Optical Array Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Improved Cooling System Medium Storage Unit Peak State ------------ > --- POWER ------------ Light Fission Core Antimatter Reactor > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Xenon Bombardment Thruster Improved Cesium-ion Thruster Cooled VTOL Module Nuclear Pulse Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Improved Cooling System Small Storage Unit Experimental Terrain Scan Processor > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Fission Core Light Fission Core Light Fission Core Medium Storage Unit Cloaking Device Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating [Rating: 55] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Flight Unit Flight Unit Flight Unit Utility Hacking Suite Device Advanced Heat Sink Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon None Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 . 2 2 2 . . 2 2 . . 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 6 | . . 2 . 2 2 . . . . . . . . Utility 7 | . . . . . . 1 . . 2 2 . . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 47 | 1 1 1 . 3 11 6 6 6 5 1 . 1 5 Power 9 | 1 1 . . . 1 2 1 1 1 1 . . . Engine 3 | 1 1 . . . . . . . . 1 . . . Core 5 | . . . . . 1 2 . 1 1 . . . . Reactor 1 | . . . . . . . 1 . . . . . . Propulsion 14 | . . 1 . . 7 2 . 1 1 . . . 2 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 14 | . . 1 . . 7 2 . 1 1 . . . 2 Utility 24 | . . . . 3 3 2 5 4 3 . . 1 3 Device 9 | . . . . 3 . 1 1 2 1 . . . 1 Storage 1 | . . . . . . . 1 . . . . . . Processor 3 | . . . . . . . 1 . . . . 1 1 Hackware 2 | . . . . . . . . . 2 . . . . Protection 9 | . . . . . 3 1 2 2 . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 1 1 . . . . . 1 Parts Lost 27 | . 1 1 1 2 3 . . 4 5 1 3 . 6 Power 4 | . 1 1 . . . . . . 2 . . . . Propulsion 13 | . . . 1 . 1 . . 4 3 1 1 . 2 Utility 10 | . . . . 2 2 . . . . . 2 . 4 Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 4 | . 1 1 1 2 3 . . 3 4 1 3 . 4 Average Slot Usage (%) 39 | . 14 7 . 15 39 75 86 76 64 31 17 14 20 Core 3 | . . . . . 4 10 8 8 10 . . . . Flight 18 | . . 6 . . 23 46 53 43 25 9 2 . 2 Device 5 | . . . . 15 6 3 6 8 10 5 2 . 1 Storage 2 | . . . . . . . 4 6 5 5 2 . . Hackware 4 | . . . . . . . . . 9 10 10 10 8 Protection 2 | . . . . . 4 13 7 3 . . . . . Naked Turns 79 | . 1 49 21 8 . . . . . . . . . Heaviest Build 35 | 3 3 3 . 2 17 23 35 35 22 15 6 . 6 Greatest Support 41 | 3 3 4 4 3 25 31 41 41 29 13 7 3 8 Greatest Overweight (x) 1 | . . . . . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 5 5 8 8 8 8 8 5 5 Average Capacity 6 | 5 5 5 5 5 5 5 7 8 8 8 6 5 5 Most Carried 8 | 2 2 3 3 5 4 4 8 8 7 8 8 5 5 Average Carried 4 | 1 1 2 3 4 3 2 6 7 6 7 6 5 3 Final Capacity 8 | 5 5 5 5 5 5 5 8 8 8 8 5 5 5 Final Carried 8 | 2 1 3 3 4 2 4 8 8 7 8 5 5 3 Class Distribution -------------------- 33% | Hacker-Mutant 26% | Mutant 24% | Sprinter 9% | Hacker-Sprinter 5% | Machinist-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Matter Collected 516 | 173 . 13 . . . . 215 28 . 72 5 10 . Remotely . | . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed . | . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Damage Taken 4853 | . 320 302 98 164 406 . . 466 171 159 1088 . 1679 Core 3201 | . 239 265 92 64 38 . . 77 16 87 1006 . 1317 Absorbed by Shields 45 | . . . . . 45 . . . . . . . . Core Remaining (%) 61 | 100 4 . 10 88 94 . . 90 98 . . 4 . Volleys Fired . | . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . Core Hits 1 | . . . . . . . . . . . . . 1 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 25 | . 4 17 . . . . . . . . . . 4 Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 25 | . 4 17 . . . . . . . . . . 4 Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . 1 1 . . 4 4 4 . . 2 2 . Average Corruption 3 | . . 1 1 . . 3 4 4 . . 2 2 . Corruption Purged . | . . . . . . . . . . . . . . Effects 15 | . . 1 . . . 5 2 6 . . . 1 . Message Errors 3 | . . . . . . 1 . 2 . . . . . Matter Fused 2 | . . . . . . . . 2 . . . . . Heat Flow Errors 2 | . . . . . . . 2 . . . . . . Energy Discharges 4 | . . 1 . . . 3 . . . . . . . Parts Rejected 1 | . . . . . . 1 . . . . . . . Data Loss (minor) 3 | . . . . . . . . 2 . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 11 | . 2 7 . . . . . . . . . . 2 Shots . | . . . . . . . . . . . . . . Rammed 9 | . 3 5 . . . . . . . . . . 1 Targets Rammed 9 | . 3 5 . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 309 | . . . . . 48 117 309 184 . . . . . Average Temperature 48 | . . . . . 17 36 88 45 . . . . . Received Heat Transfer 732 | . 66 99 . 108 102 . . 6 9 18 204 . 120 Effects 1 | . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Peak Influence 741 | . 160 340 143 89 241 186 65 741 480 383 . . 477 Initial 362 | . . 67 138 55 37 117 65 45 362 235 . . 180 Average 196 | . 68 198 142 67 91 128 65 249 384 297 . . 269 Maximum Alert Level 3 | . . 1 . . 1 . . 3 2 1 . . 2 Low Security (%) 59 | 100 100 49 100 100 91 100 100 54 . . . . 42 Level 1 30 | . . 50 . . 8 . . 21 63 100 . . 40 Level 2 9 | . . . . . . . . 22 36 . . . 16 Level 3 . | . . . . . . . . 1 . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 16 | . 4 2 . . 1 3 . 4 1 1 . . . Investigation 7 | . 1 1 . . . 3 . 2 . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 9 | . 3 1 . . 1 . . 2 1 1 . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Distress Signals 7 | . 1 . . . 2 . . 2 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 203 | . 13 23 4 8 24 3 . 45 13 6 20 . 44 Peak Tracking Total 27 | . 8 14 4 8 15 1 . 15 7 2 14 . 27 Tactical Retreats 31 | . 2 5 . . 3 . . 8 3 2 5 . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Traps Triggered 10 | . 1 . . . 1 3 . 2 2 1 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Machines Accessed 28 | . 5 2 . 1 5 4 . 4 2 2 1 . 2 Terminals 19 | . 4 1 . 1 1 4 . 4 1 2 . . 1 Fabricators 2 | . . . . . 1 . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . 1 1 . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . . . 1 . . . . Total Hacks 73 | . 13 6 . 2 13 11 . 11 5 5 1 . 6 Successful 41 | . 9 3 . 1 9 3 . 6 2 3 1 . 4 Failed 32 | . 4 3 . 1 4 8 . 5 3 2 . . 2 Catastrophic 6 | . . 2 . . . 2 . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 43 | . 8 5 . 1 3 8 . 9 2 4 . . 3 Terminals 53 | . 12 5 . 2 3 11 . 11 2 5 . . 2 Fabricators 9 | . . . . . 5 . . . . . . . 4 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . 1 1 . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 3 . . . 3 . . . . Terminal Hacks 13 | . 4 1 . 1 1 1 . 1 . 2 1 . 1 Record 1 | . . . . . . 1 . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . Level Access Points 1 | . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . Alert Level 2 | . . . . . 1 . . 1 . . . . . Registered Components 5 | . 2 1 . . . . . . . 1 . . 1 Fabricator Hacks 5 | . . . . . 3 . . . . . . . 2 Load Schematic 2 | . . . . . 1 . . . . . . . 1 Build 3 | . . . . . 2 . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 1 . . 1 . . . . . . . . Report Inventory 3 | . 1 1 . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 2 . . . 1 . . . . Seal Access 3 | . . . . . 2 . . . 1 . . . . Unauthorized Hacks 17 | . 4 1 . . 2 2 . 5 1 1 . . 1 Terminals 16 | . 4 1 . . 1 2 . 5 1 1 . . 1 Assimilate 2 | . . . . . . 1 . 1 . . . . . Botnet 14 | . 4 1 . . 1 1 . 4 1 1 . . 1 Fabricators 1 | . . . . . 1 . . . . . . . . Prioritize 1 | . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 22 | . 4 1 . 1 2 4 . 4 2 2 . . 2 Full Trace Events 5 | . . 1 . . . 3 . 1 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . . Parts Built 6 | . . . . . 4 . . . . . . . 2 Matter 306 | . . . . . 204 . . . . . . . 102 Time 127 | . . . . . 76 . . . . . . . 51 Total Part Build Rating 6 | . . . . . 4 . . . . . . . 2 Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Robot Analysis Total 1 | . . . . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Turns Passed 2171 | 19 107 158 22 116 313 126 94 268 212 173 275 73 215 Spaces Moved 5352 | 31 207 308 44 206 741 416 327 1150 521 357 565 142 337 Core 1377 | 31 207 91 43 206 152 . . . . . 285 142 220 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 3975 | . . 217 1 . 589 416 327 1150 521 357 280 . 117 Fastest Speed 17 | 50 50 35 35 50 26 22 17 17 28 37 45 50 37 Average Speed 34 | 50 50 39 49 50 32 25 20 21 29 41 47 50 45 Slowest Speed 117 | 50 50 50 50 50 50 26 26 29 37 117 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 87 | . . 12 . . 13 6 . 38 4 3 2 . 9 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 44 28 13 35 23 13 95 46 12 13 61 26 20 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . . . . Unknown Exits Taken 10 | 1 . 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 5 | . . . 1 . . . . . . . 2 2 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Fac Fac Upp Upp Res Total 5591 | 33 210 331 43 218 795 426 355 1133 572 377 568 142 388 Wait 214 | . . 28 . 4 52 6 12 7 23 22 6 . 54 Move 5180 | 30 207 286 43 205 714 404 326 1080 512 350 560 141 322 Hop 74 | . . 9 . . 13 6 . 31 4 3 2 . 6 Pick Up 20 | 2 . 2 . 4 1 2 5 4 . . . . . Fast Attach 29 | 1 . 1 . 2 8 6 3 1 2 1 . 1 3 Attach 11 | . 1 . . 1 3 . 1 . 3 . . . 2 Detach 6 | . . . . . . 1 2 . 2 1 . . . Swap 7 | . . . . . . . 2 5 . . . . . Drop 12 | . . . . 2 . 1 4 5 . . . . . Fire . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ram 8 | . 2 5 . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . 4 . . . 26 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 20 | -11/Scrapyard | Entered Materials 46 | -10/Materials | Discovered new exit (range 7) 62 | -10/Materials | Identified exit to Materials 101 | -10/Materials | Core integrity fell below 50% 123 | -10/Materials | Core integrity fell below 20% 127 | -10/Materials | Entered another Materials area 127 | -9/Materials | Evolved 2 slots: Propulsion x2 261 | -9/Materials | Core integrity fell below 50% 280 | -9/Materials | Discovered new exit (range 15) 285 | -9/Materials | Entered Mines 299 | -9/Mines | Discovered new exit (range 16) 300 | -9/Mines | Core integrity fell below 20% 307 | -9/Mines | Entered Materials 307 | -8/Materials | Evolved 2 slots: Propulsion x2 308 | -8/Materials | Build established: Mutant 416 | -8/Materials | Discovered new exit (range 15) 423 | -8/Materials | Entered Factory 423 | -7/Factory | Evolved 2 slots: Propulsion x2 527 | -7/Factory | Fabricated Flight Unit (x2) 557 | -7/Factory | Fabricated Flight Unit (x2) 722 | -7/Factory | Discovered new exit (range 16) 736 | -7/Factory | Entered another Factory area 736 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 757 | -6/Factory | Lost 3 parts (1n2u) 862 | -6/Factory | Sucked down chute 862 | -6/Factory | Entered Waste 862 | -6/Waste | The area was eerily silent 944 | -6/Waste | Discovered new exit (range 14) 951 | -6/Waste | Found Prototype Processor 951 | -6/Waste | Identified Exp. Terrain Scan Processor 956 | -6/Waste | Entered Factory 989 | -6/Factory | Spotted B-75 Beast 993 | -6/Factory | Build established: Sprinter 1055 | -6/Factory | Discovered new exit (range 9) 1147 | -6/Factory | Lost 3 parts (3n) 1223 | -6/Factory | Discovered new exit (range 5) 1224 | -6/Factory | Entered another Factory area 1224 | -5/Factory | Evolved 2 slots: Utility x2 1407 | -5/Factory | Discovered new exit (range 10) 1436 | -5/Factory | Entered another Factory area 1436 | -4/Factory | Evolved 2 slots: Utility x2 1456 | -4/Factory | Lost 4 parts (2p2n) 1595 | -4/Factory | Discovered new exit (range 5) 1609 | -4/Factory | Entered Upper Caves 1659 | -4/Upper Caves | Spotted B-86 Titan 1674 | -4/Upper Caves | Encountered a Warlord checkpoint 1725 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 1730 | -4/Upper Caves | Build established: Hacker-Mutant 1772 | -4/Upper Caves | Lost 3 parts (1n2u) 1783 | -4/Upper Caves | Core integrity fell below 50% 1857 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 1857 | -4/Upper Caves | Core integrity fell below 20% 1879 | -4/Upper Caves | Discovered new exit (range 11) 1884 | -4/Upper Caves | Entered another Upper Caves area 1917 | -4/Upper Caves | Learned 4 Research zone layouts 1954 | -4/Upper Caves | Discovered new exit (range 6) 1957 | -4/Upper Caves | Entered Research 1957 | -3/Research | Evolved 2 slots: Utility x2 2019 | -3/Research | Fabricated Flight Unit (x2) 2112 | -3/Research | Spotted B-86 Titan 2124 | -3/Research | Lost 4 parts (2n2u) 2139 | -3/Research | Core integrity fell below 50% 2154 | -3/Research | Core integrity fell below 20% 2172 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 02070_ Penetrated by Slug. 02070_ Flight Unit destroyed. 02070_ Slug penetrates Wall. 02089_ K-01 Serf cleans the Terminal. 02093_ Imp. Sensor Array destroyed. 02101_ U-05 Engineer builds a Door. 02131_ W-44 Eye sends out distress signal. 02137_ Slug penetrates Wall. 02151_ S-43 Plague destroyed. 02152_ Hacking Suite destroyed. 02152_ C-30 ARC bursts open, deploying its payload. 02152_ G-73 Enforcer unfolds itself. 02152_ G-67 Veteran unfolds itself. 02152_ Enh. Optical Array destroyed. 02153_ K-01 Serf collects debris. 02158_ Slammed into K-01 Serf. 02161_ K-01 Serf collects debris. 02162_ K-01 Serf destroyed. 02165_ Subatomic Condenser disabled. 02166_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????????? | | ????????????????????????????? ??????????????? | | ????????????????????????????? ???????????????? | | ????????????????????????????? ???????????????? | | ????????????????????????????? #???????????????? | | ????????????????????????????? #???????????????? | | ????????????????????????????# #####???????????? | | ????????????????????????????# ????????????? | | ????????????????????????????# ?????????????? | | ????????????????????????????# ??????????????? | | ????????????????????????????# ???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????# #???????????????? | | ??????????###############+### A #???????????????? | | ??????????? kk k u #???????????????? | | ?????????????? u pkp #???????????????? | | ???????????????? #???????????????? | | ??????????????????? #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# @ !! #???????????????? | | ?????????????????????# !! #???????????????? | | ???????????????????### ! #???????????????? | | ???????????????????# #???????????????? | | ???????????????????# #???????????????? | | ???????????????????### #????#??????????? | | ?????????????????????# #### ###???? ??????????? | | ?????????????????????# ;??# #?????? ??????????? | | ???????????????####### #??# #?????? ??????????? | | ???????????????? #??# #?????? ??????????? | | ????????????????? ####/######? ??????????? | | ?????????????????? u # ## #?????????? | | ???????????????? # =## #?????????? | | ??????????????########u # ## #?????????? | | ??????????????# ! #u BB# "" ## #?????????? | | ??????????????# # BB# """ ## #?????????? | | ??????????????# + / """ ## #?????????? | | ??????????????# # # ## #?????????? | | ?############## # # ## #?????????? | | ?# # # #########/## ########### | | ?# # # #???????# ## """"" | | ?# #/###### #???????# % ## """"" | | ?# # ###### ######### ## """"" | | ?# # ## ## """"" | | ?# / ## / | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 34 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 375 Evasion (%) 70 Offensive Hacking 20 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Flight Unit | x2 | -7/Factory Flight Unit | x2 | -7/Factory Flight Unit | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordMomentumGravjet Manual? 0 Play Time 00:51:24 Cumulative 93.4 hours Start 2021.07.19 @ 21:25:40 End 2021.07.19 @ 22:15:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 58 Achievement% 52 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 832ea998-a1c4-451b-8f24-911b1060c12e