Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.21 @ 14:10:35 Player: Lazz Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (91) 455 Value Destroyed (2699) 2699 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (837) 837 TOTAL SCORE: 7751 Bonus ------- Follower Combat Kills 37 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (12) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Companion Sword > --- INVENTORY (25) --- Light Deuterium Engine Nuclear Core Angular Momentum Engine Compact Battery (200) Hardlight Generator A0-MCA's Component Scanner Botcube Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel Overtuned Scrapsphere > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy Laser Heavy Particle Cannon Phase Cannon > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Nuclear Core Angular Momentum Engine Medium Treads Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Compact Battery Light Armor Plating Hardlight Generator A0-MCA's Component Scanner High-powered Shock Rifle Shock Bomb Launcher Shock Bomb Launcher Companion Sword Botcube [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Hardlight Generator Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Ion Cannon Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Maul Slashing Weapon Companion Sword Build | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 2 . . . 4 Power 1 | . . . 1 . . . . Propulsion 2 | . . 1 . . . . 1 Utility 4 | . . 1 . . . . 3 Weapon 1 | . . . 1 . . . . Parts Attached 86 | 7 3 17 2 24 9 5 19 Power 14 | 1 . 2 1 5 1 2 2 Engine 11 | 1 . 2 . 3 1 2 2 Core 3 | . . . 1 2 . . . Reactor . | . . . . . . . . Propulsion 22 | 2 . 6 . 7 1 . 6 Treads 4 | 2 . 1 . . . . 1 Leg 4 | . . 1 . 1 . . 2 Wheel 11 | . . 4 . 3 1 . 3 Hover 2 | . . . . 2 . . . Flight 1 | . . . . 1 . . . Utility 19 | 2 2 4 . 4 2 1 4 Device 8 | 1 1 2 . 2 . . 2 Storage 2 | 1 1 . . . . . . Processor 6 | . . 1 . 2 1 . 2 Hackware . | . . . . . . . . Protection 3 | . . 1 . . 1 1 . Artifact . | . . . . . . . . Weapon 31 | 2 1 5 1 8 5 2 7 Energy Gun 15 | 1 1 3 . 4 2 . 4 Energy Cannon 9 | . . 1 1 3 2 . 2 Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . 1 . 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 2 | . . . . . . 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . 3 2 1 . Parts Lost 61 | . . 12 . 20 2 . 27 Power 11 | . . 2 . 5 . . 4 Propulsion 18 | . . 3 . 5 1 . 9 Utility 10 | . . 2 . 4 . . 4 Weapon 22 | . . 5 . 6 1 . 10 Highest Loss Streak 16 | . . 7 . 6 1 . 16 To Critical Strikes . | . . . . . . . . Average Backups 14 | 2 8 10 16 15 17 17 13 Power 1 | . 1 . . . . 2 2 Propulsion 1 | 1 . . . . 2 3 2 Utility 6 | . 2 5 8 6 7 7 5 Weapon 5 | . 4 4 8 7 5 4 3 Tool/Special . | . . . . . . . . Unused Backups 18 | . 3 2 . . 1 3 9 Power 4 | . . . . . . 1 3 Propulsion 2 | . 2 . . . . . . Utility 8 | . . 2 . . . 1 5 Weapon 4 | . 1 . . . 1 1 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 85 | . 99 65 95 74 91 99 87 Engine 12 | . 14 4 9 5 17 18 10 Treads 3 | . 28 6 . . . . . Leg 1 | . . 4 . 1 . . . Wheel 16 | . . 5 27 12 24 27 19 Device 4 | . 14 6 18 6 . . 5 Storage 9 | . 14 11 9 9 9 9 6 Processor 7 | . . 2 . 10 9 9 19 Protection 5 | . . 5 . . 5 9 4 Energy Gun 7 | . 26 14 9 9 1 . 2 Energy Cannon 12 | . . 2 13 14 16 19 12 Impact Weapon 3 | . . . . . 6 6 . Peak Build Rating 51 | 9 10 18 23 26 26 32 51 Average Rating 19 | 5 9 9 22 19 21 24 40 On Entrance 16 | . 9 10 18 23 18 23 30 Avg Prop Armor Cover (%) 4 | . . . . 7 . . 3 Naked Turns . | . . . . . . . . Heaviest Build 137 | 12 86 98 109 111 111 125 137 Greatest Support 64 | 40 40 48 42 42 48 48 64 Greatest Overweight (x) 32 | . 2 27 2 32 3 2 30 Average Overweight (x) 2 | . . 4 2 4 2 2 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 23 | 7 15 25 25 25 25 25 25 Most Carried 24 | 4 10 21 17 20 22 24 18 Average Carried 14 | 3 8 10 16 15 17 17 13 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 20 | 4 10 18 16 20 17 17 7 Class Distribution -------------------- 38% | Scavenger-Mutant 34% | Mutant 8% | Gunner 7% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Matter Collected 1459 | 231 77 461 . 266 158 80 186 Remotely . | . . . . . . . . Salvage Created 4361 | 40 207 761 . 1407 694 . 1252 Parts 183 | 4 11 40 . 55 21 . 52 Haulers Intercepted 4 | . . 1 . 3 . . . Recyclers Shooed 8 | . . 2 . 3 2 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 61 | . 4 13 . 20 6 . 18 Melee 2 | . . . . . . . 2 Guns 26 | . 4 7 . 9 2 . 4 Cannons 21 | . . 3 . 9 4 . 5 AOE 9 | . . 3 . 2 . . 4 Classes Destroyed 15 | 1 3 5 . 4 1 . 1 Worker 4 | . . 2 . 1 . . 1 Builder 3 | . . . . 2 1 . . Tunneler 6 | 2 1 2 . . . . 1 Hauler 4 | . . 1 . 3 . . . Recycler 9 | . . 2 . 4 3 . . Operator 1 | . 1 . . . . . . Watcher 2 | . 1 . . 1 . . . Swarmer 11 | . . 3 . 5 . . 3 Grunt 34 | . 4 8 . 8 2 . 12 Brawler 2 | . . . . 1 1 . . Duelist 2 | . . . . 1 . . 1 Protector 1 | . . . . . . . 1 Sentry 9 | . . 2 . 4 2 . 1 Hunter 1 | . . . . 1 . . . Programmer 2 | . . . . . 1 . 1 Best Kill Streak 10 | 2 3 5 . 7 3 . 10 Combat Bots Only 8 | . 2 5 . 5 2 . 8 Max Kills in Single Turn 3 | 1 1 3 . 2 2 . 3 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . 1 . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Hostile Shots Fired 763 | . 38 131 . 160 43 . 391 Missed 205 | . 4 27 . 38 9 . 127 Hits 558 | . 34 104 . 122 34 . 264 Melee 2 | . . . . . 2 . . Projectile 556 | . 34 104 . 122 32 . 264 AOE 2 | . . . . . . . 2 Critical Strikes 15 | . . 3 . 7 2 . 3 Damage Taken 6814 | . 398 1257 . 1660 527 . 2972 Core 1646 | . 122 265 . 318 88 . 853 Absorbed by Shields 660 | . . 16 . 36 . . 608 Core Remaining (%) 52 | 100 51 33 . . . 26 . Volleys Fired 205 | 6 25 77 . 49 21 . 27 Largest 3 | 2 2 2 . 3 3 . 3 Hottest 215 | 60 80 115 . 215 191 . 205 Shots Fired 417 | 12 50 121 . 122 42 . 70 Gun 262 | 12 50 96 . 63 13 . 28 Cannon 140 | . . 23 . 57 29 . 31 Launcher 15 | . . 2 . 2 . . 11 Special . | . . . . . . . . Kinetic 6 | 6 . . . . . . . Thermal 381 | 6 50 119 . 120 42 . 44 Explosive 2 | . . 2 . . . . . Electromagnetic 28 | . . . . 2 . . 26 Robot Hit Streak 24 | 1 5 24 . 13 3 . 8 Robot Miss Streak 7 | 6 2 7 . 6 5 . 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . . 3 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 285 | 3 34 89 . 80 26 . 53 Core Hits 156 | 2 17 36 . 48 12 . 41 Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 13 | . . . . 6 4 . 3 Burn 9 | . . . . 6 . . 3 Smash 4 | . . . . . 4 . . Melee Attacks 28 | . . . . . 8 16 4 Impact 22 | . . . . . 8 14 . Slashing 6 | . . . . . . 2 4 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7029 | 33 388 1508 . 1934 1123 . 2043 Guns 2645 | 33 388 802 . 799 139 . 484 Cannons 2297 | . . 425 . 1022 292 . 558 Explosions 1171 | . . 268 . 75 . . 828 Melee 830 | . . . . . 690 . 140 Ramming 86 | . . 13 . 38 2 . 33 Kinetic . | . . . . . . . . Thermal 4694 | 33 388 1227 . 1821 431 . 794 Explosive 268 | . . 268 . . . . . Electromagnetic 1151 | . . . . 75 . . 1076 Impact 690 | . . . . . 690 . . Slashing 140 | . . . . . . . 140 Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 4 . 5 Average Corruption 3 | . . . . . 3 . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . . . 14 . 3 Message Errors 7 | . . . . . 6 . 1 Matter Fused 4 | . . . . . 3 . 1 Heat Flow Errors 3 | . . . . . 3 . . Energy Discharges 2 | . . . . . 2 . . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 339 | . . 12 . 10 317 . . Projectiles 20 | . . 4 . 5 11 . . Explosions 13 | . . 8 . 5 . . . Melee 306 | . . . . . 306 . . Knockbacks 7 | . . . . 1 5 . 1 Impact 6 | . . . . 1 4 . 1 Kinetic . | . . . . . . . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 175 | . . 31 . 76 1 . 67 Shots 8 | . . 1 . 3 . . 4 Rammed 11 | . . 3 . 4 1 . 3 Targets Rammed 12 | . . 4 . 4 1 . 3 Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 598 | . 211 198 . 510 598 . 427 Average Temperature 159 | . 86 74 . 173 177 . 204 Received Heat Transfer 2445 | . 219 630 . 808 90 . 698 Effects 45 | . . . . 23 12 . 10 Shutdowns 11 | . . . . 2 4 . 5 Energy Bleed 4 | . . . . 3 . . 1 Interference 13 | . . . . 9 2 . 2 Matter Decay 1 | . . . . 1 . . . Short Circuit 4 | . . . . 1 2 . 1 Damage (minor) 4 | . . . . 3 . . 1 Damage (major) 8 | . . . . 4 4 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 7 | . . . . . 4 . 3 Combat Hostiles 5 | . . . . . 2 . 3 Parts Fried 17 | . . . . 1 7 . 9 Impact Corruptions 11 | . . . . . 11 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . . . 9 1 . . Heat Transferred 9368 | 75 900 2479 . 3737 703 . 1474 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . 1 Alert | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 100 . 91 Level 1 1 | . . . . . . . 8 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 249 | 5 80 108 30 150 53 . 249 Initial 52 | . . . 30 12 52 . . Average 36 | . 21 18 30 64 12 . 101 Influence Increases 2005 | 10 140 399 . 607 209 . 640 Destroy 0b10 Robot/C 1220 | . 80 260 . 400 120 . 360 Destroy 0b10 Robot/NC 175 | 10 15 35 . 55 45 . 15 Destroy Leader 262 | . 22 62 . 108 . . 70 Allied During Kill 18 | . . . . . 6 . 12 Successful Hack 49 | . 23 . . 14 12 . . Disable Machine 120 | . . . . 15 15 . 90 Destroy Structure 41 | . . 12 . 15 11 . 3 Lose Combat Pursuer 120 | . . 30 . . . . 90 Influence Decreases 1843 | 10 140 326 43 503 343 . 478 Entered New Map 143 | . . . 43 18 82 . . Time Decay 1104 | 10 140 236 . 293 227 . 198 Lost Part 552 | . . 90 . 192 10 . 260 Lost Ally 44 | . . . . . 24 . 20 Squads Dispatched 13 | . 1 1 . 5 . . 6 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 6 | . 1 1 . 1 . . 3 Assault 2 | . . . . . . . 2 Garrison 5 | . . . . 4 . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Distress Signals 4 | . 1 1 . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 8 18 . 29 6 . 30 Peak Tracking Total 8 | . 4 6 . 8 4 . 8 Tactical Retreats 4 | . . 2 . . . . 2 Traps | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Disabled 8 | . . . . 1 1 . 6 Max in Single Turn 2 | . . . . 1 1 . 2 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Accessed 21 | . 3 . . 4 5 7 2 Terminals 12 | . 3 . . 4 4 . 1 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 69 | . 8 . . 11 18 28 4 Successful 48 | . 4 . . 8 8 28 . Failed 21 | . 4 . . 3 10 . 4 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 12 | . 3 . . 1 6 . 2 Terminals 37 | . 8 . . 11 16 . 2 Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 46 | . 4 . . 8 6 28 . Record 28 | . . . . 2 . 26 . Part Schematic 2 | . 1 . . . 1 . . Prototype ID Bank 3 | . . . . 1 2 . . Open Door 3 | . . . . 2 . 1 . Branch Access Points 1 | . . . . 1 . . . Scanalyzer Index 1 | . . . . 1 . . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . Registered Components 1 | . 1 . . . . . . Zone Layout 3 | . 1 . . . 2 . . Proto ID Catalog 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . Process 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 . . 2 4 . 2 Full Trace Events 2 | . . . . . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . 1 . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 9 | . . . . . 9 . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 6 | . . . . . 6 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total Allies 7 | . . . . . 6 1 . Largest Group 4 | . . . . . 4 2 2 Highest-Rated Group 57 | . . . . . 54 57 57 Highest-Rated Ally 41 | . . . . . 18 41 41 Total Orders . | . . . . . . . . Ally Attacks 14 | . . . . . . . 14 Total Damage 406 | . . . . . . . 406 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Active Infowar (turns) 679 | 17 132 . . 530 . . . Terrain 149 | 17 132 . . . . . . T.N.C. 530 | . . . . 530 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Turns Passed 5859 | 98 465 1343 11 784 884 1773 501 Spaces Moved 2730 | 46 169 242 8 198 540 1267 260 Core 16 | 6 . 2 . 6 . . 2 Treads 263 | 40 169 54 . . . . . Legs 86 | . . 76 . 8 . . 2 Wheels 2352 | . . 110 8 171 540 1267 256 Hover 11 | . . . . 11 . . . Flight 2 | . . . . 2 . . . Fastest Speed 50 | 50 160 123 123 123 123 130 115 Average Speed 164 | 145 212 361 123 248 129 130 133 Slowest Speed 1650 | 160 320 1400 123 1650 145 130 1550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 32 25 4 52 93 83 10 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 2 | . . . . . . 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 35 | . . 10 . 13 10 . 2 Melee . | . . . . . . . . Projectile 29 | . . 4 . 13 10 . 2 AOE 6 | . . 6 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total 3633 | 62 230 568 9 372 677 1362 353 Wait 382 | . 18 199 . 68 16 59 22 Move 2723 | 45 168 241 7 197 539 1266 260 Hop . | . . . . . . . . Pick Up 71 | 4 10 22 . 13 8 5 9 Fast Attach 32 | 7 . 5 . 14 2 1 3 Attach 57 | . 1 12 2 12 10 . 20 Detach 19 | . 1 2 . 8 7 . 1 Swap 13 | . 2 1 . 2 . 6 2 Drop 33 | . 5 5 . 5 7 9 2 Fire 205 | 6 25 77 . 49 21 . 27 Melee 28 | . . . . . 8 16 4 Ram 10 | . . 2 . 4 1 . 3 Kick 1 | . . 1 . . . . . Crush 1 | . . 1 . . . . . Escape Stasis . | . . . . . . . . Rewire 58 | . . . . . 58 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -9/Materials -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 4) 497 | -10/Materials | Discovered new exit (range 16) 564 | -10/Materials | Entered another Materials area 564 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 928 | -9/Materials | Lost 5 parts (1p1n1u2w) 1008 | -9/Materials | Core integrity fell below 50% 1028 | -9/Materials | Lost 7 parts (1p2n1u3w) 1901 | -9/Materials | Discovered new exit (range 6) 1907 | -9/Materials | Entered another Materials area 1907 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1909 | -8/Materials | Discovered new exit (range 8) 1918 | -8/Materials | Entered Storage 2071 | -8/Storage | Garrison activated, responded to threat 2137 | -8/Storage | Lost 3 parts (1p2n) 2145 | -8/Storage | Identified exit to Recycling 2230 | -8/Storage | Lost 6 parts (1p1n1u3w) 2283 | -8/Storage | Garrison activated, responded to threat 2311 | -8/Storage | Lost 3 parts (1p1n1u) 2413 | -8/Storage | Core integrity fell below 50% 2426 | -8/Storage | Lost 4 parts (1u3w) 2684 | -8/Storage | Lost 3 parts (2p1u) 2698 | -8/Storage | Used back door to open Recycling access 2702 | -8/Storage | Entered Recycling 3185 | -8/Recycling | Discovered new exit (range 16) 3264 | -8/Recycling | Build established: Scavenger-Mutant 3553 | -8/Recycling | Scanned before Scraplab entrance 3573 | -8/Recycling | Entered Scraplab 3583 | -8/Recycling | Discovered new exit (range 2) 3586 | -8/Recycling | Entered Scraptown 3586 | -8/Scraptown | Accompanied by 1 ally 3586 | -8/Scraptown | System corruption cleaned by C-Scrubber 3737 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4078 | -8/Scraptown | Visited Awakened 4117 | -8/Scraptown | Visited The Evicted 4151 | -8/Scraptown | Visited UFD Registry 4162 | -8/Scraptown | Registered with UFD as "Metalcycle" 4190 | -8/Scraptown | Visited Cave Peace 4239 | -8/Scraptown | Visited Spacefarers 4292 | -8/Scraptown | Visited Cyclists 4304 | -8/Scraptown | Entered Cyclist Reading Room 4335 | -8/Scraptown | Visited Symbiants 4392 | -8/Scraptown | Visited IN-MT5's Study 4465 | -8/Scraptown | Visited Curators Association 4486 | -8/Scraptown | Visited Science Guys 4538 | -8/Scraptown | Visited A0-MCA Data Center 4546 | -8/Scraptown | Given a B+ rating by A0-MCA 4551 | -8/Scraptown | Found A0-MCA's Component Scanner 4870 | -8/Scraptown | Visited Chapter 10 4898 | -8/Scraptown | Visited Botcube Research 4903 | -8/Scraptown | Found Botcube 4929 | -8/Scraptown | Visited Sword Containment 4943 | -8/Scraptown | Found Prototype Slashing Weapon 4943 | -8/Scraptown | Identified Companion Sword 4975 | -8/Scraptown | Visited Junk Repository 5011 | -8/Scraptown | Visited Scrap Suit Storage 5059 | -8/Scraptown | Visited DA-N13 Charitable Foundation 5064 | -8/Scraptown | Found DCF Scrap (29 items) 5105 | -8/Scraptown | Botcube activated 5119 | -8/Scraptown | Botcube completed mutation into hovering form, armed with 1 gun, 1 cannon. 5251 | -8/Scraptown | Met Optimus 5251 | -8/Scraptown | Accepted into 0bPrime 5326 | -8/Scraptown | Discovered new exit (range 3) 5359 | -8/Scraptown | Entered Factory 5359 | -6/Factory | Accompanied by 2 allies 5359 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 5402 | -6/Factory | Build established: Gunner 5600 | -6/Factory | Found Botcube 5608 | -6/Factory | Lost 3 parts (1n2w) 5610 | -6/Factory | Destroyed 8 combat bots 5623 | -6/Factory | Spotted B-75 Beast 5764 | -6/Factory | Garrison activated, responded to threat 5767 | -6/Factory | Lost 6 parts (1p2n1u2w) 5829 | -6/Factory | Core integrity fell below 50% 5850 | -6/Factory | Core integrity fell below 20% 5860 | -6/Factory | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 05839_ K-01 Serf collects debris. 05846_ Acquired 10 matter. 05846_ K-01 Serf collects debris. 05846_ R-10 Processor collects Carbon-fiber Leg. 05847_ Acquired 10 matter. 05848_ K-01 Serf destroyed. 05849_ Nuclear Reactor explodes. 05849_ Y-54 Guardian destroyed. 05849_ R-10 Processor destroyed. 05849_ Lgt. Armor Plating destroyed. 05851_ R-10 Processor collects Corrupted Lgt. Angular Momentum Engine. 05855_ Knocked back. 05857_ U-05 Engineer builds a Wall. 05857_ R-10 Processor collects Med. Storage Unit. 05860_ R-10 Processor collects Corrupted VTOL Module. 05860_ Hvy. Laser destroyed. 05860_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? ??? ??? ?????????? | | ??????????????????????????????" ??" "?? "????????? | | ??????????????????????????? """ ??" "?? "???? ???? | | ?????????????????????????? ?? ? ??? #?? | | ?????????????????????????? """ """ ""? #?? | | ?????????????? ?????????? 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"" """ | | ?????????????????????????###### =! | | ??????????????????????? | | ???????????????????????????#### | | ??????????????????????????????# # ###""""""" | | ??????????????????????????????# # | | ??????????????????????????????# " | | ??????????????????????????????# " [ | | ??????????????????????????????# " | | ??????????????????????????????# " | | ??????????????????????????????# " | | ??????????????????????????????# " | | ??????????????????????????????# " | | ??????????????????????????????# " | | ??????????????????????????????# " | | ????????????????????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 24 Recoil Reduction 2 Item Schematics ----------------- Weapon Shielding | -10/Materials | Hacked Heat Sink | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperBattleTearclaws Manual? 0 Play Time 00:49:11 Cumulative 93.1 hours Start 2025.11.20 @ 15:27:38 End 2025.11.21 @ 14:10:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 52 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 493f9cae-d862-4077-965e-5d38de854db8