Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 08:02:54

Player: DeluxeH30

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (45)      225
Value Destroyed (946)      946
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (88)                 88
              TOTAL SCORE: 2959

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      77

 Cogmind 
---------
Core Integrity             0/400
Matter                     195/300
Energy                     79/195
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (2) --------
      Light Ion Engine
  Makeshift Power Source
>           --- PROPULSION (2) ---
            Carbon-fiber Leg
            Carbon-fiber Leg
>           --- UTILITY (3) ------
   Hardened Light Armor Plating
            Shield Generator
>           --- WEAPON (2) -------
      Heavy EM Pulse Gun
            Autogun
>           --- INVENTORY (5) ----
    Compact Battery (200)
            Authchip [Weapon]

 Peak State 
------------
>           --- POWER ------------
            Nuclear Core
  Makeshift Power Source
>           --- PROPULSION -------
    Armored Wheel
    Armored Wheel
>           --- UTILITY ----------
      Small Storage Unit
            Microactuators
            Weapon Shielding
>           --- WEAPON -----------
      Heavy Mace
  Makeshift Sword
>           --- INVENTORY --------
      Light Ion Engine
            Carbon-fiber Leg
   Hardened Light Armor Plating
            Shield Generator
            Authchip [Weapon]
      Light Assault Rifle
      Heavy Assault Rifle
            Autogun
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Small Storage Unit
  Device                   Microactuators
  Storage                  Small Storage Unit
  Protection               Weapon Shielding
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             73   | 6   15  1   31  .   5   15  
  Power                    13   | 1   2   .   5   .   3   2   
    Engine                 12   | 1   2   .   5   .   2   2   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               15   | 2   4   .   7   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    8    | 2   .   .   4   .   .   2   
    Wheel                  7    | .   4   .   3   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 1   2   .   6   .   1   2   
    Device                 4    | .   1   .   1   .   1   1   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   1   .   5   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   33   | 2   7   1   13  .   1   9   
    Energy Gun             4    | 1   2   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          20   | 1   4   .   9   .   .   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        6    | .   1   1   2   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 10   | .   1   .   2   .   .   7   
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               2    | .   1   .   .   .   .   1   
  Utility                  4    | .   .   .   1   .   .   3   
  Weapon                   2    | .   .   .   .   .   .   2   
  Highest Loss Streak      5    | .   1   .   2   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   91  100 95  .   100 96  
  Engine                   15   | .   14  14  18  .   16  11  
  Core                     3    | .   .   .   .   .   5   10  
  Leg                      10   | .   20  .   12  .   .   16  
  Wheel                    12   | .   7   28  9   .   22  5   
  Device                   4    | .   .   .   2   .   5   11  
  Storage                  11   | .   14  14  11  .   11  10  
  Protection               14   | .   6   14  19  .   16  10  
  Energy Gun               1    | .   8   .   .   .   .   .   
  Ballistic Gun            17   | .   18  19  18  .   16  16  
  Slashing Weapon          3    | .   .   8   3   .   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             28   | 13  13  14  28  23  23  28  
  Greatest Support         30   | 20  26  20  24  24  24  30  
  Greatest Overweight (x)  1    | .   1   .   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   7   
  Most Carried             8    | 5   8   7   8   8   8   8   
  Average Carried          7    | 3   6   5   6   8   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   5   
  Final Carried            8    | 4   5   7   8   8   8   2   

 Class Distribution 
--------------------
 42% | Mutant
 37% | Scavenger-Mutant
 19% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
  Derelict-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro 
Matter Collected           1232 | 260 200 .   583 .   17  172 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1495 | .   404 .   850 .   .   241 
  Parts                    90   | .   32  .   54  .   .   4   
Haulers Intercepted        3    | .   1   .   2   .   .   .   
Recyclers Shooed           8    | .   1   .   7   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   .   10  
  Prevented                4    | .   .   .   .   .   .   4   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  24   | .   9   .   10  .   .   5   
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     17   | .   8   .   6   .   .   3   
  AOE                      5    | .   1   .   4   .   .   .   
Classes Destroyed          11   | .   7   .   4   .   .   .   
  Worker                   6    | .   1   .   5   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   
  Tunneler                 2    | .   1   .   1   .   .   .   
  Hauler                   3    | .   1   .   2   .   .   .   
  Recycler                 4    | .   .   .   4   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  4    | .   1   .   3   .   .   .   
  Swarmer                  7    | .   5   .   .   .   .   2   
  Grunt                    14   | .   4   .   7   .   .   3   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   
Best Kill Streak           10   | .   5   .   10  .   .   3   
  Combat Bots Only         5    | .   5   .   5   .   .   3   
Max Kills in Single Turn   4    | .   2   .   4   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Hostile Shots Fired        241  | .    72   .    68   .    .    101  
  Missed                   61   | .    15   .    19   .    .    27   
Damage Taken               2441 | .    568  .    707  .    .    1166 
  Core                     546  | .    141  .    112  .    .    293  
  Absorbed by Shields      32   | .    .    .    .    .    .    32   
  Redirected to Shielding  95   | .    38   .    34   .    .    23   
Core Remaining (%)         71   | 100  .    43   .    .    .    .    
Volleys Fired              146  | .    48   .    72   .    .    26   
  Largest                  2    | .    2    .    2    .    .    2    
  Hottest                  80   | .    80   .    53   .    .    46   
Shots Fired                255  | .    96   .    115  .    .    44   
  Gun                      247  | .    96   .    107  .    .    44   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 8    | .    .    .    8    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  216  | .    65   .    107  .    .    44   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                8    | .    .    .    8    .    .    .    
  Electromagnetic          31   | .    31   .    .    .    .    .    
  Robot Hit Streak         14   | .    6    .    14   .    .    5    
  Robot Miss Streak        9    | .    9    .    3    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        6    | .    4    .    1    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    1    
Shots Hit Robots           165  | .    53   .    85   .    .    27   
  Core Hits                70   | .    20   .    42   .    .    8    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
  Critical Strikes         1    | .    .    .    .    .    .    1    
    Smash                  1    | .    .    .    .    .    .    1    
Melee Attacks              16   | .    3    .    5    .    .    8    
  Impact                   6    | .    .    .    .    .    .    6    
  Slashing                 10   | .    3    .    5    .    .    2    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    3    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    2    
Damage Inflicted           2924 | .    739  .    1700 .    .    485  
  Guns                     1646 | .    564  .    759  .    .    323  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               828  | .    175  .    653  .    .    .    
  Melee                    450  | .    .    .    288  .    .    162  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1365 | .    283  .    759  .    .    323  
  Thermal                  175  | .    175  .    .    .    .    .    
  Explosive                653  | .    .    .    653  .    .    .    
  Electromagnetic          281  | .    281  .    .    .    .    .    
  Impact                   129  | .    .    .    .    .    .    129  
  Slashing                 321  | .    .    .    288  .    .    33   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            96   | .    .    .    54   .    .    42   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               13   | .    .    .    13   .    .    .    
  Melee                    83   | .    .    .    41   .    .    42   
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      146  | .    24   .    122  .    .    .    
  Shots                    3    | .    1    .    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        138  | .    129  .    73   .    .    138  
  Average Temperature      38   | .    51   .    18   .    .    55   
  Received Heat Transfer   681  | .    138  .    264  .    .    279  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    
  Heat Transferred         200  | .    200  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             418  | .   150 48  418 130 .   .   
  Initial                  130  | .   .   48  18  130 .   .   
  Average                  132  | .   49  48  207 130 .   .   
Maximum Alert Level        2    | .   .   .   2   .   .   .   
  Low Security (%)         65   | 100 100 100 36  100 .   .   
  Level 1                  31   | .   .   .   57  .   .   .   
  Level 2                  2    | .   .   .   5   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   4   .   .   .   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           2    | .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              43   | .   11  .   17  .   .   15  
  Peak Tracking Total      5    | .   5   .   4   .   .   4   
  Tactical Retreats        4    | .   .   .   1   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          3    | .   1   .   2   .   .   .   
  Max in Single Turn       1    | .   1   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          4    | .   1   .   3   .   .   .   
  Terminals                3    | .   1   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                14   | .   3   .   11  .   .   .   
  Successful               11   | .   3   .   8   .   .   .   
  Failed                   3    | .   .   .   3   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                12   | .   3   .   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             9    | .   3   .   6   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   
  Dispatch Records         2    | .   .   .   2   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   2   .   .   .   
  Full Trace Events        2    | .   1   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Total Allies               3    | .   .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   .   3   3   
  Highest-Rated Group      102  | .   .   .   .   .   102 102 
  Highest-Rated Ally       51   | .   .   .   .   .   51  51  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   .   17  
  Total Damage             351  | .   .   .   .   .   .   351 
  Kills                    3    | .   .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -7  -6  
-------------              Run  | Yrd Mat Min Mat Min Zio Pro 
Turns Passed               2156 | 65  376 109 659 4   589 354 
Spaces Moved               1505 | 48  181 130 361 4   582 199 
  Core                     13   | 13  .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     464  | 35  125 .   138 .   .   166 
  Wheels                   1028 | .   56  130 223 4   582 33  
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  90  90  90  
  Average Speed            99   | 101 107 80  108 90  90  118 
  Slowest Speed            190  | 120 120 80  190 90  90  190 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 4   37  38  31  2   66  22  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             3    | .   .   .   .   .   3   .   
Spaces Dug                 1    | .   1   .   .   .   .   .   
Terrain Destroyed          102  | .   6   .   96  .   .   .   
  Melee                    1    | .   1   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      101  | .   5   .   96  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Total                      1919 | 65  273 134 521 4   652 270 
  Wait                     63   | .   .   2   6   1   40  14  
  Move                     1499 | 47  180 129 360 3   581 199 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  72   | 11  15  2   25  .   13  6   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   27   | 6   4   .   9   .   .   8   
  Detach                   2    | .   .   .   2   .   .   .   
  Swap                     46   | .   11  1   22  .   5   7   
  Drop                     50   | 1   12  .   20  .   13  4   
  Fire                     146  | .   48  .   72  .   .   26  
  Melee                    14   | .   3   .   5   .   .   6   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: Mat / [*Min])
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   49 | -11/Scrapyard      | Discovered new exit (range 14)
   66 | -11/Scrapyard      | Entered Materials
  142 | -10/Materials      | Discovered new exit (range 7)
  279 | -10/Materials      | Discovered new exit (range 9)
  305 | -10/Materials      | Build established: Mutant
  396 | -10/Materials      | Core integrity fell below 50%
  442 | -10/Materials      | Entered Mines
  479 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  506 | -10/Mines          | Learned location of 1 exit from Materials
  538 | -10/Mines          | Discovered new exit (range 11)
  546 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  551 | -10/Mines          | Entered Materials
  551 | -9/Materials       | Evolved 2 slots: Power x1, Utility x1
  552 | -9/Materials       | Identified exit to Materials
  887 | -9/Materials       | Discovered new exit (range 15)
 1007 | -9/Materials       | Build established: Scavenger-Mutant
 1210 | -9/Materials       | Entered Mines
 1211 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1214 | -9/Mines           | Entered Zion
 1319 | -7/Zion            | Learned 8 Factory zone layouts
 1596 | -7/Zion            | Learned Factory emergency access door positions
 1649 | -7/Zion            | Gained Derelict followers
 1776 | -7/Zion            | Discovered new exit (range 11)
 1803 | -7/Zion            | Entered Proximity Caves
 1803 | -6/Proximity Caves | Accompanied by 3 allies
 1867 | -6/Proximity Caves | Core integrity fell below 50%
 1875 | -6/Proximity Caves | Lost 3 allies
 2135 | -6/Proximity Caves | Core integrity fell below 20%
 2157 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
  repair.
Acquired 1 matter.
G-50 Soldier destroyed.
Acquired 1 matter.
Dropped Arm. Wheel.
Acquired 30 matter.
Acquired Corruption Screen.
Acquired Carbon-fiber Leg.
Acquired 10 matter.
Acquired Gravmag System.
Acquired Com. Battery.
Dropped Gravmag System.
Acquired Hvy. EM Pulse Gun.
Lgt. Assault Rifle destroyed.
S-27 Virus destroyed.
Nuclear Core destroyed.
Sml. Storage Unit destroyed.
Hvy. Assault Rifle destroyed.
Destroyed VTOL Module.
Microactuators destroyed.

 Map 
-----
+----------------------------------------------------+
|  ####  #????????## ##    #####???????????????????? |
|        #????????#            ######??????????????? |
|        #####????#                    ????????????? |
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|       #??????????#    s  @"" "" ##???????????????? |
|       ##?????????##   s/!        #???????????????? |
|  ##    #??????????#              #???????????????? |
|  ##    #??????????#          s    %    ??????????? |
|        #??????????#   ##### ###  ##     ?????????? |
|        ############   ##???##??? #????? ?????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          24
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Power Shielding            33
Weapon Shielding           33
Melee Speed Boost          20
Evasion (%)                55
Authchip Count             1

 Item Schematics 
-----------------
 Rocket Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Loot Pinata
Robot Respite
Tourist

 Challenges 
------------
None

 Game 
------
Seed              DisruptorStormCannon
  Manual?         0
Play Time         00:38:12
  Cumulative      4.0 hours
  Start           2024.03.31 @ 07:26:52
  End             2024.03.31 @ 08:02:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          9
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ce393e3a-2da9-46a9-8115-08f7771e884f