Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 01:28:21 Player: Runagate Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (186) 930 Value Destroyed (6229) 6229 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (921) 921 TOTAL SCORE: 10860 Bonus ------- High Alert Combat Kills 651 Follower Combat Kills 70 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Improved Sensor Array Transmission Jammer Heavy Ion Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Plasma Cannon Plasma Cannon Gauss Rifle > --- INVENTORY -------- Enhanced Nuclear Core Light Treads Light Treads Light Treads Light Treads Armored Treads Cooling System Improved Sensor Array Seismic Detector Transmission Jammer Improved Light Armor Plating Improved EM Pulse Cannon Particle Cannon Ion Cannon Ion Cannon Heavy Ion Cannon Gauss Rifle Heavy Rocket Launcher Long-range Missile Launcher Great Maul [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 3 | . . . 1 . . 2 Weapon 1 | . . 1 . . . . Parts Attached 107 | 8 5 44 9 13 7 21 Power 15 | 1 1 6 1 3 2 1 Engine 12 | 1 1 6 1 2 1 . Core 3 | . . . . 1 1 1 Reactor . | . . . . . . . Propulsion 36 | 2 1 17 4 5 2 5 Treads 31 | 2 1 12 4 5 2 5 Leg 5 | . . 5 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 3 2 4 2 1 2 9 Device 11 | 2 1 1 2 1 1 3 Storage 3 | 1 . 2 . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 8 | . 1 1 . . 1 5 Artifact . | . . . . . . . Weapon 33 | 2 1 17 2 4 1 6 Energy Gun 1 | . . 1 . . . . Energy Cannon 8 | . 1 . 2 1 1 3 Ballistic Gun 20 | 2 . 13 . 3 . 2 Ballistic Cannon 1 | . . 1 . . . . Launcher 2 | . . 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 Parts Lost 7 | . . 2 1 . . 4 Power 2 | . . 1 1 . . . Propulsion 5 | . . 1 . . . 4 Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 2 | . . 1 1 . . 2 To Critical Strikes . | . . . . . . . Average Backups 15 | 2 7 11 18 18 20 19 Power . | . 1 . . 1 1 1 Propulsion 3 | . . 2 4 4 5 4 Utility 4 | . 3 3 4 5 5 4 Weapon 6 | 1 2 3 8 8 8 8 Tool/Special . | . . . . . . . Unused Backups 14 | 1 1 1 . . 1 10 Power 2 | . . 1 . . . 1 Propulsion . | . . . . . . . Utility 3 | . . . . . 1 2 Weapon 9 | 1 1 . . . . 7 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 99 99 99 100 100 94 Engine 7 | . 13 10 8 9 4 . Core 2 | . . . . . 4 6 Treads 30 | . 28 26 35 36 36 28 Leg 1 | . . 5 . . . . Device 10 | . 10 7 10 9 11 14 Storage 9 | . 14 11 9 9 9 6 Processor 1 | . . . . . . 6 Protection 5 | . 3 3 7 9 6 6 Energy Gun 1 | . . . . 5 3 . Energy Cannon 9 | . 7 2 11 12 14 14 Ballistic Gun 15 | . 20 29 15 9 9 6 Peak Build Rating 47 | 7 10 19 26 33 32 47 Average Rating 24 | 6 8 16 24 27 29 38 On Entrance 17 | . 7 10 18 26 29 32 Avg Prop Armor Cover (%) 7 | . . 8 . . . 5 Naked Turns 150 | . . . . . . 150 Heaviest Build 75 | 15 18 59 68 68 69 75 Greatest Support 90 | 40 40 63 83 83 85 90 Greatest Overweight (x) 4 | 4 . 1 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 Average Capacity 15 | 7 8 12 20 20 20 19 Most Carried 20 | 5 8 16 20 20 20 20 Average Carried 15 | 2 7 11 18 19 19 19 Final Capacity 20 | 8 8 20 20 20 20 5 Final Carried 20 | 4 8 15 20 20 20 5 Class Distribution -------------------- 25% | Gunner 20% | Tank 20% | Scavenger-Gunner 18% | Mutant 14% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Matter Collected 4300 | 412 429 1360 396 539 226 938 Remotely . | . . . . . . . Salvage Created 6956 | 248 904 1976 513 697 744 1874 Parts 428 | 26 57 142 32 44 36 91 Haulers Intercepted 5 | . 1 3 . . . 1 Recyclers Shooed 6 | . 2 4 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 116 | . 11 34 11 18 12 30 Guns 47 | . 9 25 2 4 4 3 Cannons 44 | . 2 6 5 9 8 14 AOE 24 | . . 3 4 5 . 12 Classes Destroyed 15 | 3 6 3 1 2 . . Worker 13 | 2 2 4 2 . 1 2 Builder 12 | . 2 5 1 . 2 2 Tunneler 9 | 8 . 1 . . . . Hauler 5 | . 1 3 . . . 1 Recycler 15 | 1 4 3 . . 1 6 Mechanic 2 | . . 1 . . . 1 Operator 2 | . 1 1 . . . . Watcher 12 | . 2 5 . 1 1 3 Swarmer 26 | . 3 7 3 7 2 4 Grunt 54 | . 8 16 4 4 7 15 Brawler 3 | . . 1 . . . 2 Duelist 2 | . . . . 1 . 1 Sentry 21 | . . 10 3 3 3 2 Hunter 4 | . . . 1 2 . 1 Programmer 6 | . . . . 1 . 5 Best Kill Streak 9 | 3 4 9 9 4 5 6 Combat Bots Only 7 | . 3 6 7 4 5 6 Max Kills in Single Turn 4 | 1 1 4 3 2 2 3 Gunslinging . | . . . . . . . Exploded 3 | . . 3 2 2 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Hostile Shots Fired 508 | . 75 92 42 56 30 213 Missed 135 | . 18 17 14 14 7 65 Hits 373 | . 57 75 28 42 23 148 Melee 27 | . . 2 . . . 25 Projectile 346 | . 57 73 28 42 23 123 AOE 3 | . . . . . . 3 Critical Strikes 21 | . 1 5 . 1 2 12 Part Disruptions 1 | . . . . . . 1 Damage Taken 5827 | . 714 957 471 573 373 2739 Core 1119 | . 165 124 37 19 61 713 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 64 | . 18 . 46 . . . Core Remaining (%) 70 | 100 34 69 . . 78 . Volleys Fired 377 | 22 87 96 25 47 28 72 Largest 3 | 2 2 3 3 3 3 3 Hottest 229 | 40 80 106 165 158 148 229 Shots Fired 988 | 44 169 277 77 136 81 204 Gun 604 | 44 123 231 42 68 35 61 Cannon 361 | . 46 43 30 64 46 132 Launcher 23 | . . 3 5 4 . 11 Special . | . . . . . . . Kinetic 574 | 44 123 231 40 47 28 61 Thermal 355 | . 46 43 30 64 46 126 Explosive 23 | . . 3 5 4 . 11 Electromagnetic 36 | . . . 2 21 7 6 Robot Hit Streak 23 | 9 8 23 8 9 20 15 Robot Miss Streak 6 | 3 5 6 5 3 3 4 Penetration Max 1 | . . . . . 1 1 Secondary Targets . | . . . . . . . Shots Hit Robots 566 | 31 94 172 39 63 53 114 Core Hits 296 | 12 38 90 21 34 30 71 Critical Kills 2 | 1 . . . . . 1 Critical Parts Destroyed 1 | 1 . . . . . . Critical Strikes 3 | 2 . . . . . 1 Destroy 3 | 2 . . . . . 1 Melee Attacks 4 | . . 4 . . . . Impact 4 | . . 4 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12919 | 388 1255 3155 937 1675 1159 4350 Guns 5500 | 388 958 2181 353 652 397 571 Cannons 4602 | . 293 454 350 721 709 2075 Explosions 2678 | . . 477 233 302 32 1634 Melee . | . . . . . . . Ramming 139 | . 4 43 1 . 21 70 Kinetic 5071 | 388 958 2181 329 339 305 571 Thermal 4853 | . 293 454 467 867 741 2031 Explosive 2089 | . . 259 116 156 . 1558 Electromagnetic 767 | . . 218 24 313 92 120 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . 2 2 2 2 4 Average Corruption 1 | . . 2 2 2 2 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 53 | . . 4 6 17 8 18 Message Errors 4 | . . 1 . 1 . 2 Matter Fused 11 | . . . 2 4 2 3 Heat Flow Errors 11 | . . . 1 8 1 1 Energy Discharges 7 | . . 1 1 2 . 3 Data Loss (minor) 8 | . . . . 1 5 2 Data Loss (major) 4 | . . 1 . . . 3 Misfires 5 | . . 1 2 1 . 1 Alerts 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 150 | . . 5 . 18 . 127 Projectiles 58 | . . . . 18 . 40 Explosions 92 | . . 5 . . . 87 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 261 | . . 16 39 . 30 176 Shots 7 | . . 1 1 . 1 4 Rammed 22 | . 4 6 1 . 3 8 Targets Rammed 29 | . 5 9 1 . 4 10 Kicked 1 | . . 1 . . . . Crushed 6 | . 1 2 . . 1 2 Highest Temperature 510 | . 267 182 218 510 282 346 Average Temperature 85 | . 109 51 72 102 70 86 Received Heat Transfer 2055 | . 399 387 180 99 180 810 Effects 7 | . . . . 4 . 3 Shutdowns 1 | . . . . 1 . . Interference 5 | . . . . 2 . 3 Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 12 | . . . 2 2 4 4 Heat Transferred 8320 | . 629 962 655 1260 1382 3432 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . 2 1 2 1 . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Maximum Alert Level 4 | . . 2 1 4 3 3 Low Security (%) 37 | 100 100 16 21 2 . 50 Level 1 24 | . . 49 78 8 . 16 Level 2 25 | . . 34 . 35 94 19 Level 3 10 | . . . . 36 5 13 Level 4 2 | . . . . 16 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1129 | 10 85 532 323 1129 711 929 Initial 549 | . . . 209 176 549 305 Average 347 | 1 28 316 245 743 625 303 Influence Increases 4640 | 55 389 1160 366 1013 376 1281 Destroy 0b10 Robot/C 2360 | . 220 680 220 400 240 600 Destroy 0b10 Robot/NC 350 | 55 60 115 15 5 25 75 Destroy Leader 542 | . 56 196 60 20 62 148 Allied During Kill 4 | . . . . 4 . . Trap Triggered on 0b10 10 | . . . . 10 . . Successful Hack 86 | . 20 20 3 14 . 29 Disable Machine 270 | . 15 60 15 75 15 90 Anti-Garrison Action 550 | . . . . 400 . 150 Destroy Structure 213 | . 3 14 23 70 4 99 Partial Spotted 15 | . . 15 . . . . Lose Combat Pursuer 240 | . 15 60 30 15 30 90 Influence Decreases 3713 | 55 389 664 591 155 834 1025 Entered New Map 1328 | . . . 287 95 580 366 Time Decay 2255 | 55 389 644 294 . 254 619 Lost Part 70 | . . 20 10 . . 40 Lost Ally 60 | . . . . 60 . . Squads Dispatched 17 | . 1 3 2 . 2 9 Investigation 2 | . . 2 . . . . Extermination 4 | . . . . . . 4 Reinforcement 8 | . 1 1 2 . 2 2 Assault 3 | . . . . . . 3 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Distress Signals 14 | . 4 3 3 1 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 188 | . 21 52 15 24 16 60 Peak Tracking Total 7 | . 4 6 6 4 7 6 Tactical Retreats 10 | . 1 2 2 1 1 3 Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Traps Triggered 13 | . . 2 1 4 . 6 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . 1 . . Traps Extracted . | . . . . . . . Installed 2 | . . . . 2 . . Triggered 1 | . . . . 1 . . Most Traps Carried 2 | . . . . 2 . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Machines Disabled 26 | . 2 4 1 11 1 7 Max in Single Turn 3 | . 1 1 1 2 1 3 Garrison Access 2 | . . . . . . 2 Garrison Relay 4 | . . . . 4 . . Phase Generator 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Machines Accessed 35 | . 7 11 2 3 1 11 Terminals 24 | . 5 7 . 3 1 8 Fabricators . | . . . . . . . Repair Stations 5 | . 1 2 1 . . 1 Recycling Units 2 | . 1 1 . . . . Scanalyzers 2 | . . 1 . . . 1 Garrison Access 2 | . . . 1 . . 1 Total Hacks 80 | . 18 25 4 7 2 24 Successful 39 | . 12 14 3 1 1 8 Failed 40 | . 6 10 1 6 1 16 Catastrophic 7 | . . 2 . 1 1 3 Database Lockouts 1 | . . 1 . . . . Manual 48 | . 15 12 . . 2 19 Terminals 55 | . 15 12 . 7 2 19 Fabricators . | . . . . . . . Repair Stations 10 | . 2 4 2 . . 2 Recycling Units 6 | . 1 5 . . . . Scanalyzers 6 | . . 4 . . . 2 Garrison Access 3 | . . . 2 . . 1 Terminal Hacks 3 | . 1 1 . 1 . . Prototype ID Bank 1 | . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . Terminal Index 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 2 2 2 . . . Scan Component 4 | . 1 2 1 . . . Repair 2 | . 1 . 1 . . . Recycling Unit Hacks 3 | . 1 2 . . . . Report Inventory 1 | . . 1 . . . . Retrieve Components 2 | . 1 1 . . . . Scanalyzer 5 | . . 4 . . . 1 Retrieve Study 5 | . . 4 . . . 1 Garrison Access Hacks 2 | . . . 1 . . 1 Unlock Access 1 | . . . 1 . . . Seal Access 1 | . . . . . . 1 Unauthorized Hacks 20 | . 8 5 . . 1 6 Terminals 20 | . 8 5 . . 1 6 Botnet 3 | . 2 . . . . 1 Operators 1 | . 1 . . . . . Skim 16 | . 5 5 . . 1 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . Used 2 | . 1 1 . . . . Hacking Detections 24 | . 5 6 1 2 1 9 Full Trace Events 2 | . . 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 4 | . . 3 . . . 1 Parts Repaired 2 | . 1 . 1 . . . Time 58 | . 26 . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 18 | . 10 8 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 23 | . . . . 20 . 3 Machine Destruction 19 | . . . . 16 . 3 Programmers 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . 3 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 . . Highest-Rated Group 30 | . . . . 30 . . Highest-Rated Ally 10 | . . . . 10 . . Initial Warlord ECA Mod 9 | . . . . . 9 8 Total Orders . | . . . . . . . Ally Attacks 3 | . . . . 3 . . Total Damage 65 | . . . . 65 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Active Infowar (turns) 3285 | 238 530 . 138 . 152 2227 Sensors 1764 | . . . . . 134 1630 Seismic 2725 | 238 530 . 138 . 152 1667 Jamming 5 | . . . . . . 5 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Turns Passed 9510 | 327 1220 2438 655 1566 544 2760 Spaces Moved 4875 | 147 475 1191 308 800 254 1700 Core 306 | 15 . . . . . 291 Treads 4321 | 132 475 943 308 800 254 1409 Legs 248 | . . 248 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 160 162 158 50 Average Speed 153 | 161 160 159 162 162 160 141 Slowest Speed 250 | 250 160 240 243 162 162 238 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 4 | . . . 4 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 6 82 93 25 65 27 40 Regions Visited 6 Branch Regions . Pre-discovered Areas 2 | . . 1 . . . 1 Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 16 | . . 1 15 . . . Terrain Destroyed 261 | . . 6 49 94 5 107 Melee 1 | . . 1 . . . . Projectile 15 | . . . 10 . 3 2 AOE 245 | . . 5 39 94 2 105 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Total 6098 | 189 764 1539 406 973 329 1898 Wait 484 | 8 180 136 46 65 21 28 Move 4867 | 146 474 1190 307 797 253 1700 Hop . | . . . . . . . Pick Up 47 | 4 7 12 5 4 3 12 Fast Attach 19 | 7 1 3 1 . . 7 Attach 7 | . . 2 3 . . 2 Detach 1 | . . 1 . . . . Swap 149 | 1 5 51 16 21 11 44 Drop 90 | 1 5 35 2 15 9 23 Fire 377 | 22 87 96 25 47 28 72 Melee 4 | . . 4 . . . . Ram 5 | . . . . . . 5 Kick 1 | . . 1 . . . . Crush 23 | . 5 8 1 . 4 5 Escape Stasis . | . . . . . . . Rewire 22 | . . . . 22 . . Trap 2 | . . . . 2 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: Fac / Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: [*Fac x2] / [*Low x2]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 328 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 454 | -10/Materials | Repaired Ion Engine 528 | -10/Materials | Discovered new exit (range 8) 983 | -10/Materials | Discovered new exit (range 16) 1197 | -10/Materials | Learned 2 Mines zone layouts 1200 | -10/Materials | Core integrity fell below 50% 1262 | -10/Materials | Learned location of 2 exits from Subcaves 1304 | -10/Materials | Discovered new exit (range 3) 1319 | -10/Materials | Learned 2 Storage zone layouts 1364 | -10/Materials | Learned Recycling recycling unit intel 1401 | -10/Materials | Learned 4 Recycling zone layouts 1429 | -10/Materials | Learned 2 Mines zone layouts 1516 | -10/Materials | Learned location of 1 exit from Recycling 1548 | -10/Materials | Entered another Materials area 1548 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1922 | -9/Materials | Build established: Scavenger-Gunner 2430 | -9/Materials | Discovered new exit (range 16) 2662 | -9/Materials | Discovered new exit (range 9) 2790 | -9/Materials | Discovered new exit (range 16) 3333 | -9/Materials | Discovered new exit (range 16) 3405 | -9/Materials | Identified exit to Materials 3418 | -9/Materials | Build established: Tank 3438 | -9/Materials | Learned Storage stockpile data 3469 | -9/Materials | Learned Storage trap positions 3471 | -9/Materials | Loaded intel: 18 interactive machine locations 3482 | -9/Materials | Learned 8 Materials zone layouts 3895 | -9/Materials | Central database locked down 3986 | -9/Materials | Entered another Materials area 3986 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3987 | -8/Materials | Identified exit to Storage 3987 | -8/Materials | Identified exit to Factory 4218 | -8/Materials | Destroyed 7 combat bots 4544 | -8/Materials | Repaired Imp. Treads 4639 | -8/Materials | Identified exit to Garrison 4641 | -8/Materials | Entered Garrison 4642 | -8/Garrison | Identified exit to Materials 4677 | -8/Garrison | Triggered checkpoint 4719 | -8/Garrison | Garrison Relay disabled 4899 | -8/Garrison | Phase Generator disabled 5067 | -8/Garrison | Triggered checkpoint 5385 | -8/Garrison | Build established: Scavenger-Tank 5413 | -8/Garrison | Garrison Relay disabled 5528 | -8/Garrison | Triggered checkpoint 5631 | -8/Garrison | Triggered checkpoint 5745 | -8/Garrison | Garrison Relay disabled 5928 | -8/Garrison | Lost 3 allies 5949 | -8/Garrison | Garrison Relay disabled 6029 | -8/Garrison | Discovered exit to Materials (range 14) 6063 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6207 | -8/Garrison | Entered Materials 6745 | -8/Materials | Discovered exit to Factory (range 3) 6751 | -8/Materials | Entered Factory 6751 | -7/Factory | Evolved 2 slots: Utility x2 6846 | -7/Factory | Discovered new exit (range 3) 7126 | -7/Factory | Build established: Gunner 8691 | -7/Factory | Discovered new exit (range 9) 8745 | -7/Factory | Build established: Scavenger-Gunner 9046 | -7/Factory | Build established: Gunner 9105 | -7/Factory | Discovered new exit (range 16) 9151 | -7/Factory | First assault squad dispatched 9290 | -7/Factory | Learned location of Upper Caves (-5) 9360 | -7/Factory | Learned location of 2 exits from Upper Caves 9361 | -7/Factory | Released all parts (11) 9469 | -7/Factory | Discovered new exit (range 11) 9474 | -7/Factory | Core integrity fell below 50% 9476 | -7/Factory | Learned location of 2 exits from Archives 9490 | -7/Factory | Core integrity fell below 20% 9511 | -7/Factory | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- dispatching Cutter reinforcements to area. 09464_ Knocked back. 09464_ R-06 Scavenger knocked back. 09465_ Knocked back. 09467_ Slammed into C-17 Slicer. 09467_ Slug penetrates Wall. 09469_ EK3YF8X B% PR7TRO#P5HT1YQ3D8HI%M8L&&7 09469_ EXIT=FOUND 09469_ Knocked back. 09469_ R-06 Scavenger knocked back. 09469_ C-17 Slicer knocked back. 09471_ Slug penetrates Wall. 09473_ Acquired 6 matter. 09475_ Penetrated by Slug. 09476_ >> SKIM: Stored Archives exits (x2). 09476_ Acquired 8 matter. 09479_ Acquired 1 matter. 09481_ Acquired 88 matter. 09496_ K-01 Serf cleans the Nuclear Reactor. 09508_ Acquired 61 matter. 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Treads | 70% | -8/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Shotgun | -9/Materials | Hacked Hvy. Particle Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertLegRipteeth Manual? 0 Play Time 00:53:00 Cumulative 231.8 hours Start 2025.10.31 @ 00:36:41 End 2025.10.31 @ 01:28:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 366 Rogue 364 Adventurer 0 Explorer 2 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 54 Gallery% 62 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b3efb3a-5095-481b-be9e-9978799b32ac