Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.04 @ 16:37:35 Player: Fira Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (228) 1140 Value Destroyed (11101) 11101 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2154) 2154 TOTAL SCORE: 22515 Bonus ------- High Alert Combat Kills 391 Follower Combat Kills 390 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Friendly Fire -27 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 133/150 System Corruption 35% Temperature Cool (20) Movement Walking (120) Location -2/Research Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor > --- PROPULSION (7) --- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (8) ------ High-capacity Storage Unit > --- WEAPON (5) ------- Enhanced Nova Cannon > --- INVENTORY (20) --- Myomer Leg Advanced VSS Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Compact Battery (200) Medium Matter Pod (100) Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit High-capacity Battery Improved Core Shielding Advanced Focal Shield Improved Force Field > --- WEAPON ----------- Tesla Rifle Tesla Rifle Gamma Rifle Gamma Rifle Enhanced Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor Myomer Leg Myomer Leg Advanced VSS Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Advanced Heat Sink Advanced Heat Sink Compact Battery Medium Matter Pod Gamma Rifle Gamma Rifle [Rating: 177] Favorites ----------- Power Light Antimatter Reactor Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Protection Improved Light Armor Plating Weapon KE Penetrator Energy Gun Gamma Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun KE Penetrator Ballistic Cannon Enhanced Gauss Cannon Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res DSF Res Slots Evolved 16 | . . 2 . 2 2 . . . 2 2 . . 2 . . . . 2 . 2 Power 2 | . . . . 1 . . . . . . . . 1 . . . . . . . Propulsion 5 | . . 1 . 1 1 . . . . 1 . . . . . . . 1 . . Utility 6 | . . 1 . . . . . . 1 1 . . 1 . . . . 1 . 1 Weapon 3 | . . . . . 1 . . . 1 . . . . . . . . . . 1 Parts Attached 199 | 6 10 4 6 12 7 6 1 16 2 29 13 . 16 8 . . 6 6 18 33 Power 33 | 1 2 . 1 4 2 2 . 1 . 3 1 . 3 3 . . 1 2 . 7 Engine 18 | 1 2 . 1 4 2 2 . 1 . 2 1 . . 1 . . . . . 1 Core 1 | . . . . . . . . . . . . . . 1 . . . . . . Reactor 14 | . . . . . . . . . . 1 . . 3 1 . . 1 2 . 6 Propulsion 60 | 2 2 1 2 3 4 2 . 6 . 10 3 . 4 2 . . 1 2 12 4 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 60 | 2 2 1 2 3 4 2 . 6 . 10 3 . 4 2 . . 1 2 12 4 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 48 | 1 3 3 1 2 . 1 . 5 1 5 6 . 5 1 . . 2 1 5 6 Device 28 | . 2 1 . 2 . 1 . 4 1 3 3 . 3 1 . . 1 1 2 3 Storage 11 | 1 1 2 . . . . . 1 . . 3 . . . . . . . 2 1 Processor . | . . . . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 9 | . . . 1 . . . . . . 2 . . 2 . . . 1 . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 58 | 2 3 . 2 3 1 1 1 4 1 11 3 . 4 2 . . 2 1 1 16 Energy Gun 21 | 2 1 . . . 1 . . 1 . 3 1 . . . . . . 1 . 11 Energy Cannon 17 | . 2 . . 2 . . 1 1 . 5 . . . 2 . . 1 . 1 2 Ballistic Gun 18 | . . . 2 1 . 1 . 2 1 3 2 . 3 . . . 1 . . 2 Ballistic Cannon 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . . . . 2 . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . . . . . . . . . . . . 4 Parts Lost 86 | . . . 1 5 . 2 . 6 . 8 10 . 3 4 . . 8 . 2 37 Power 19 | . . . . . . 1 . . . 2 1 . 2 2 . . 2 . . 9 Propulsion 17 | . . . 1 1 . 1 . 3 . 2 3 . . 2 . . 1 . . 3 Utility 24 | . . . . 2 . . . . . 2 5 . . . . . 3 . 1 11 Weapon 26 | . . . . 2 . . . 3 . 2 1 . 1 . . . 2 . 1 14 Highest Loss Streak 22 | . . . 1 3 . 2 . 6 . 2 6 . 2 4 . . 6 . 1 22 To Critical Strikes 3 | . . . . . . . . 1 . 1 . . . . . . . . . 1 Average Slot Usage (%) 96 | . 92 100 98 98 100 99 100 99 100 98 96 94 93 99 100 100 87 92 94 91 Engine 7 | . 14 11 11 17 15 14 15 15 13 8 4 5 1 1 5 5 . . . . Reactor 4 | . . . . . . . . . . 1 5 5 10 13 5 5 4 6 9 10 Leg 32 | . 28 33 31 36 38 38 38 37 33 34 34 35 31 31 31 31 30 33 33 29 Device 16 | . 6 22 18 10 15 15 15 15 20 17 15 17 18 16 21 21 14 19 19 17 Storage 6 | . 14 11 11 9 7 7 7 7 6 5 7 5 5 5 5 5 5 4 4 6 Protection 3 | . . . 3 6 . . . . . 4 1 . 4 8 5 5 5 4 2 4 Energy Gun 4 | . 25 . . . 7 3 . . . 2 3 5 3 . . . . . 4 10 Energy Cannon 7 | . 2 22 3 3 15 15 15 8 . 12 9 5 . 10 10 10 10 8 4 2 Ballistic Gun 7 | . . . 18 15 . 3 7 13 26 7 7 11 12 5 5 5 4 4 4 2 Ballistic Cannon 1 | . . . . . . . . . . . . . 3 5 5 5 5 4 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 154 | 10 32 53 36 42 45 48 53 56 56 80 77 65 92 100 100 100 86 111 139 154 Greatest Support 210 | 20 26 39 39 52 74 81 81 81 79 109 119 119 129 129 121 121 125 153 210 210 Greatest Overweight (x) 1 | . 1 1 1 . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 Average Capacity 15 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 20 Most Carried 20 | 5 15 16 15 15 15 15 15 15 14 15 15 11 15 15 14 14 15 14 20 20 Average Carried 14 | 1 7 14 14 14 13 14 14 14 13 14 13 11 13 14 13 14 13 11 17 16 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 Final Carried 18 | 2 15 15 15 14 15 13 15 15 14 15 11 11 15 12 14 14 11 14 18 9 Class Distribution -------------------- 51% | Scavenger-Tank 22% | Mutant 21% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Scavenger-Tank | -3/Research Scavenger-Tank | -3/DSF Scavenger-Tank | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res DSF Res Matter Collected 5640 | 234 146 90 236 452 46 160 55 330 . 721 306 . 690 387 142 . 166 . 482 997 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 12246 | . 211 108 790 717 46 228 214 776 . 2184 588 . 1204 616 597 . 324 . 568 3075 Parts 538 | . 13 6 49 47 1 10 14 47 . 95 16 . 47 13 15 . 20 . 30 115 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . . . . . . 4 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . . . 16 . . 5 4 . 14 . . . Prevented 23 | . . . . . . . . . . . . . . 8 9 . 6 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res DSF Res Combat Hostiles Destroyed 198 | . 5 2 15 17 1 6 4 16 . 31 14 . 16 10 11 . 7 . 9 34 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 Guns 89 | . 5 . 13 12 . . 1 6 . 13 6 . 11 5 2 . . . 6 9 Cannons 89 | . . 1 1 5 1 6 2 10 . 15 6 . 4 5 7 . 7 . 3 16 AOE 2 | . . . . . . . . . . . . . . . 2 . . . . . Classes Destroyed 15 | . 2 1 4 1 1 2 . . . 1 . . 1 . . . . . 2 . Worker 8 | . . . 1 2 . . . . . 3 . . 1 . . . . . . 1 Builder 4 | . . . 1 . . . . . . 2 . . 1 . . . . . . . Recycler 4 | . . . . . . . . . . 2 . . . . . . . . . 2 Operator 1 | . . . . . . . . . . . . . 1 . . . . . . . Watcher 13 | . 1 . 2 3 . . . . . 4 . . 1 . . . . . . 2 Swarmer 42 | . . . . 8 . . . 3 . 7 9 . . 2 5 . 5 . 3 . Cutter 2 | . . . . . . 2 . . . . . . . . . . . . . . Grunt 78 | . 5 . 8 5 . 2 3 8 . 15 . . 9 5 4 . . . . 14 Brawler 7 | . . . 2 . . . . . . 2 1 . . 1 1 . . . . . Duelist 4 | . . . 1 . . . . 1 . . 2 . . . . . . . . . Sentry 25 | . . 2 4 4 . . 1 1 . 3 1 . 3 2 1 . 1 . 1 1 Specialist 2 | . . . . . . . . . . . . . . . . . . . 2 . Hunter 16 | . . . . . . 1 . 3 . 1 1 . 1 . . . . . 1 8 Programmer 21 | . . . . . 1 1 . . . 3 . . 3 . . . 1 . 1 11 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 8 | . 4 2 6 5 1 2 3 8 . 8 5 . 3 7 4 . 5 . 6 8 Combat Bots Only 8 | . 4 2 5 5 1 2 3 8 . 5 5 . 3 7 4 . 5 . 6 6 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 1 1 . 2 1 . 2 1 2 . 1 . 1 1 Gunslinging 1 | . . . 1 . . . . . . 1 . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . 2 . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res DSF Res Damage Taken 16651 | . 291 54 522 750 12 276 111 1080 . 1637 890 . 1191 748 220 . 645 . 995 7229 Core 2644 | . 49 11 71 69 . 18 17 138 . 206 40 . 129 266 7 . 29 . 144 1450 Absorbed by Shields 1482 | . . . . . . . . . . . . . . . . . . . 49 1433 Redirected to Shielding 443 | . . . 2 48 . . . . . 19 12 . . . . . . . 14 348 Regen/Repaired (Parts) 23 | . . . . . . . 23 . . . . . . . . . . . . . Core Remaining (%) 82 | 100 80 . 79 87 . . . 75 100 . . 75 . . . . 62 . 88 . Volleys Fired 488 | . 14 6 38 60 1 14 8 35 3 65 20 . 43 15 12 . 13 . 21 120 Largest 5 | . 2 2 2 2 3 3 3 3 4 4 4 . 4 4 4 . 4 . 4 5 Hottest 420 | . 80 120 120 120 176 176 155 155 104 312 228 . 200 252 252 . 252 . 208 420 Shots Fired 1504 | . 28 12 76 120 3 42 23 99 12 252 76 2 167 57 48 . 46 . 81 360 Gun 872 | . 28 . 62 104 1 14 8 55 12 122 37 2 135 15 12 . 10 . 39 216 Cannon 632 | . . 12 14 16 2 28 15 44 . 130 39 . 32 42 36 . 36 . 42 144 Launcher . | . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 722 | . . . 62 104 . 9 8 55 12 102 24 2 130 31 24 . 23 . 42 94 Thermal 536 | . 28 12 14 16 3 33 15 44 . 140 52 . 37 . . . 4 . 36 102 Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 246 | . . . . . . . . . . 10 . . . 26 24 . 19 . 3 164 Robot Hit Streak 41 | . 13 24 28 18 13 20 16 20 16 41 18 . 28 17 33 . 5 . 23 27 Robot Miss Streak 4 | . 1 . 2 2 . 2 1 2 2 3 1 . 3 2 1 . 2 . 1 4 Penetration Max 1 | . . . . . . . . 1 . 1 1 . 1 1 1 . . . 1 1 Secondary Targets 10 | . 1 . 3 1 . . . 2 . 2 . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . 1 . 1 . . 1 . . . . . . . Shots Hit Robots 1078 | . 23 11 60 93 2 33 16 77 8 179 50 . 124 40 30 . 24 . 58 250 Core Hits 434 | . 10 3 29 36 2 10 5 33 . 81 19 . 51 21 17 . 11 . 25 81 Critical Kills 10 | . . 1 2 . . . 1 . . . 2 . . 1 . . . . . 3 Critical Parts Destroyed 10 | . . . . . . . . . . 4 . . 4 . . . 2 . . . Critical Strikes 38 | . . 1 2 . . . 1 . . 5 2 . 5 3 4 . 3 . 6 6 Burn 1 | . . . . . . . . . . 1 . . . . . . . . . . Meltdown 8 | . . 1 1 . . . 1 . . . 2 . . . . . . . . 3 Destroy 12 | . . . 1 . . . . . . 4 . . 4 1 . . 2 . . . Blast 14 | . . . . . . . . . . . . . 1 2 3 . 1 . 6 1 Corrupt 3 | . . . . . . . . . . . . . . . 1 . . . . 2 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27083 | . 259 191 961 1507 39 501 331 1296 19 4607 1396 . 3373 1272 1055 . 601 . 1727 7948 Guns 13086 | . 259 . 765 1279 18 178 134 641 19 1834 509 . 2561 325 127 . 102 . 747 3588 Cannons 13590 | . . 191 177 227 21 323 197 655 . 2680 887 . 766 947 827 . 499 . 980 4213 Explosions 200 | . . . . . . . . . . 26 . . . . 101 . . . . 73 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 207 | . . . 19 1 . . . . . 67 . . 46 . . . . . . 74 Kinetic 11208 | . . . 765 1279 . 120 134 641 19 1558 234 . 2590 616 264 . 279 . 911 1798 Thermal 11208 | . 259 191 177 227 39 381 197 655 . 2833 1162 . 737 . 101 . 97 . 752 3400 Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 4460 | . . . . . . . . . . 149 . . . 656 690 . 225 . 64 2676 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 35 | . . . . . . 1 1 1 . 5 6 6 1 1 1 1 1 . . 35 Average Corruption 6 | . . . . . . 1 1 1 . 4 5 6 1 1 1 1 1 . . 19 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 147 | . . . . . . . 6 2 . 22 20 3 2 5 2 . 6 . . 79 Message Errors 26 | . . . . . . . 1 2 . 5 5 1 . . . . 1 . . 11 Matter Fused 29 | . . . . . . . 2 . . 4 3 . 1 2 1 . 1 . . 15 Heat Flow Errors 21 | . . . . . . . 1 . . 4 3 . . 1 . . 2 . . 10 Energy Discharges 13 | . . . . . . . 1 . . 2 2 . . . 1 . . . . 7 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 15 | . . . . . . . . . . 2 1 . 1 1 . . 2 . . 8 Data Loss (major) 9 | . . . . . . . . . . 3 2 . . . . . . . . 4 Misfires 5 | . . . . . . . . . . . 1 2 . 1 . . . . . 1 Alerts 2 | . . . . . . . . . . 1 1 . . . . . . . . . Misdirections 6 | . . . . . . . . . . . . . . . . . . . . 6 Weapon Failures 20 | . . . . . . . 1 . . 1 2 . . . . . . . . 16 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 441 | . . 5 5 7 . 10 . . . 7 34 . 32 9 32 . 2 . . 298 Projectiles 422 | . . 5 5 7 . 10 . . . 4 34 . 32 9 32 . 2 . . 282 Explosions 16 | . . . . . . . . . . . . . . . . . . . . 16 Melee 3 | . . . . . . . . . . 3 . . . . . . . . . . Knockbacks 25 | . . . . . . . . . . . . . 5 5 2 . . . 3 10 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 23 | . . . . . . . . . . . . . 5 4 1 . . . 3 10 Secondary 2 | . . . . . . . . . . . . . . 1 1 . . . . . Self-Inflicted Damage 32 | . . . . . . . . . . . . . . . 32 . . . . . Shots 1 | . . . . . . . . . . . . . . . 1 . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed 23 | . . . 6 1 . . . . . 3 . . 3 . . . . . . 10 Kicked 23 | . . . 6 1 . . . . . 3 . . 3 . . . . . . 10 Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 1122 | . 216 24 15 294 36 81 137 42 . 230 232 . 30 579 200 . 100 . . 1122 Average Temperature 156 | . 101 13 9 102 24 29 24 12 . 75 81 . 8 223 83 . 60 . . 270 Received Heat Transfer 2856 | . 210 45 297 459 . 36 90 201 . 360 63 . 282 109 58 . 18 . 239 389 Effects 44 | . . . . . . . . . . 1 . . . 2 . . . . . 41 Shutdowns 10 | . . . . . . . . . . . . . . . . . . . . 10 Energy Bleed 4 | . . . . . . . . . . 1 . . . . . . . . . 3 Interference 9 | . . . . . . . . . . . . . . . . . . . . 9 Matter Decay 5 | . . . . . . . . . . . . . . 1 . . . . . 4 Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . 2 Damage (major) 7 | . . . . . . . . . . . . . . . . . . . . 7 Damage (core) 5 | . . . . . . . . . . . . . . 1 . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . . . . . . . . . 6 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . 5 Parts Fried 25 | . . . . . . . . . . 1 . . . 2 1 . . . . 21 Impact Corruptions 1 | . . . . . . . . . . 1 . . . . . . . . . . Robots Melted 12 | . . 1 1 . . . 1 . . 3 2 . 1 . . . . . . 3 Combat Hostiles 12 | . . 1 1 . . . 1 . . 3 2 . 1 . . . . . . 3 Parts Melted 36 | . 1 4 1 . . 5 2 . . 9 5 . 2 . . . . . 1 6 Heat Transferred 15315 | . 600 407 370 481 74 777 333 957 . 4171 1662 . 1190 . 50 . 150 . 1168 2925 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . 1 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res DSF Res Peak Influence 653 | . 127 102 545 408 166 292 284 481 233 653 . . 314 . . . . 27 221 485 Initial 218 | . . . 36 163 128 101 132 174 218 98 . . 73 . . . . 17 17 107 Average 220 | . 17 72 366 209 158 233 170 346 231 288 . . 193 . . . . 19 126 243 Maximum Alert Level 2 | . . . 2 2 . 1 1 2 1 2 . . 1 . . . . . 1 2 Low Security (%) 51 | 100 100 100 22 48 100 22 75 12 . 39 . . 54 . . . . 100 68 45 Level 1 33 | . . . 10 47 . 77 25 43 100 37 . . 45 . . . . . 31 38 Level 2 14 | . . . 67 3 . . . 44 . 23 . . . . . . . . . 15 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . 1 . Squads Dispatched 30 | . 2 1 6 . . . 1 . 2 5 . . 5 . . . . . 1 7 Investigation 3 | . 2 . . . . . 1 . . . . . . . . . . . . . Extermination 7 | . . . . . . . . . . 2 . . 1 . . . . . . 4 Reinforcement 12 | . . 1 1 . . . . . 2 3 . . 2 . . . . . 1 2 Assault 3 | . . . 2 . . . . . . . . . . . . . . . . 1 Garrison 5 | . . . 3 . . . . . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res DSF Res Distress Signals 9 | . . . 1 4 . . . . . 2 . . 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 301 | . 6 3 37 34 1 7 4 17 2 47 16 . 24 10 11 . 7 . 11 64 Peak Tracking Total 14 | . 4 2 12 7 1 3 3 6 1 6 5 . 5 7 4 . 5 . 5 14 Tactical Retreats 20 | . . . 1 2 . 1 . 1 . 4 1 . 2 . . . . . 1 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res DSF Res Traps Triggered 11 | . 2 . 1 1 . 2 1 1 . . . . 2 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . . . . . . 6 . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res DSF Res Machines Disabled 16 | . . . . . . . . . . 11 . . 1 . . . . . . 4 Max in Single Turn 6 | . . . . . . . . . . 6 . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res DSF Res Machines Accessed 20 | . 2 1 3 1 3 . 3 1 1 . . . 1 . . . . 2 . 2 Terminals 15 | . 1 1 3 1 2 . . 1 1 . . . 1 . . . . 2 . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . . . . . . . . . . Total Hacks 41 | . 4 3 5 4 4 . 6 1 2 . . . 1 . . . . 8 . 3 Successful 28 | . 2 1 3 4 3 . 4 1 . . . . . . . . . 7 . 3 Failed 13 | . 2 2 2 . 1 . 2 . 2 . . . 1 . . . . 1 . . Catastrophic 1 | . . . . . . . . . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . . . . Terminals 33 | . 3 3 5 4 3 . . 1 2 . . . 1 . . . . 8 . 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . 4 . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 2 . . . . . . . . . . . . . Terminal Hacks 22 | . 1 1 3 4 2 . . 1 . . . . . . . . . 7 . 3 Record 5 | . . . . . . . . . . . . . . . . . . 3 . 2 Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . . . Open DSF 3 | . . . . . 1 . . . . . . . . . . . . 1 . 1 Branch Access Points 2 | . . . 1 . . . . . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 3 | . . 1 1 . . . . . . . . . . . . . . 1 . . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . 1 . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 2 . . . . . . . . . . . . . Unlock Access 2 | . . . . . 1 . 1 . . . . . . . . . . . . . Coupler Status 1 | . . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 1 1 2 . 1 . 2 1 1 . . . 1 . . . . 2 . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . . Time 16 | . . . . . . . 16 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res DSF Res Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res DSF Res Total Allies 4 | . . . 2 . . . . 2 . . . . . . . . . . . . Largest Group 2 | . . . 2 . . . . 2 . . . . . . . . . . . . Highest-Rated Group 62 | . . . 62 . . . . 62 . . . . . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . 31 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 54 | . . . 47 . . . . 7 . . . . . . . . . . . . Total Damage 848 | . . . 744 . . . . 104 . . . . . . . . . . . . Kills 13 | . . . 12 . . . . 1 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res DSF Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . 2 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res DSF Res Turns Passed 11111 | 114 528 260 661 1017 256 351 356 494 96 1544 821 81 960 553 414 8 551 177 305 1564 Spaces Moved 7035 | 93 238 192 352 641 193 239 244 263 68 992 594 68 576 397 300 7 415 140 144 879 Core 15 | 15 . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 7020 | 78 238 192 352 641 193 239 244 263 68 992 594 68 576 397 300 7 415 140 144 879 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 122 122 122 120 120 120 120 120 120 120 120 118 118 120 Average Speed 122 | 108 185 120 130 120 121 122 122 122 122 120 120 120 120 120 120 120 120 118 118 120 Slowest Speed 190 | 120 190 190 190 120 122 122 122 122 122 122 120 120 120 120 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 25 12 47 45 4 33 8 45 2 20 70 13 15 49 45 7 62 4 84 16 Regions Visited 20 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . 1 . . . . . . . . . . 1 . . Unknown Exits Taken 14 | 1 1 1 1 1 . . . . 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 11 | . . . . . . . . . . . 4 . . . 2 . 5 . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 244 | . . . . . . 1 2 5 2 86 12 1 29 14 23 . 13 . 5 51 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 160 | . . . . . . . 2 4 2 25 12 1 29 14 17 . 13 . 5 36 AOE 82 | . . . . . . . . . . 61 . . . . 6 . . . . 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Jun Mat Mat Sto Mat Fac Gar Fac Gar Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res DSF Res Total 8426 | 106 297 209 482 767 213 267 285 358 73 1176 652 67 739 438 324 6 438 150 236 1143 Wait 427 | . 9 . 52 44 4 3 29 29 . 52 16 . 82 10 11 . . . 19 67 Move 7013 | 92 237 191 351 640 192 237 243 261 67 991 593 67 575 396 299 6 414 139 143 879 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 171 | 8 19 5 14 8 5 2 3 9 1 21 7 . 12 5 2 . 4 5 17 24 Fast Attach 11 | . 2 . 1 1 . 1 . . . 2 1 . 1 . . . . . 1 1 Attach 101 | 6 1 2 1 7 2 2 1 6 2 10 9 . 5 6 . . 6 3 5 27 Detach 3 | . . . . . . . 1 . . . . . . . . . . . 1 1 Swap 87 | . 7 2 4 4 5 3 . 10 . 17 3 . 10 2 . . . 3 12 5 Drop 98 | . 8 3 15 2 4 3 . 6 . 15 3 . 8 4 . . 1 . 17 9 Fire 488 | . 14 6 38 60 1 14 8 35 3 65 20 . 43 15 12 . 13 . 21 120 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 23 | . . . 6 1 . . . . . 3 . . 3 . . . . . . 10 Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . 2 . 2 . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Garrison -7/Factory -7/Garrison -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Tes x2 / DSF) -3/DSF -2/Research (discovered 1 exit: Qua) History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 115 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 15) 643 | -10/Materials | Entered another Materials area 643 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 667 | -9/Materials | Discovered new exit (range 14) 903 | -9/Materials | Entered Storage 919 | -9/Storage | Identified exit to Recycling 988 | -9/Storage | Met a pair of Derelict thieves 1350 | -9/Storage | Garrison activated, responded to threat 1544 | -9/Storage | Discovered new exit (range 15) 1564 | -9/Storage | Entered Materials 1564 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2445 | -8/Materials | Lost 3 parts (1u2w) 2560 | -8/Materials | Discovered new exit (range 12) 2581 | -8/Materials | Entered Factory 2581 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2836 | -7/Factory | Identified exit to Garrison 2837 | -7/Factory | Entered Garrison 2866 | -7/Garrison | Triggered checkpoint 2880 | -7/Garrison | Build established: Scavenger-Gunner 2913 | -7/Garrison | Installed Relay Interface Framework 3058 | -7/Garrison | Triggered checkpoint 3116 | -7/Garrison | Triggered checkpoint 3170 | -7/Garrison | Discovered new exit (range 10) 3188 | -7/Garrison | Entered Factory 3308 | -7/Factory | Repaired Beam Rifle 3543 | -7/Factory | Identified exit to Garrison 3544 | -7/Factory | Entered Garrison 3600 | -7/Garrison | Triggered checkpoint 3637 | -7/Garrison | Rescued a captive Derelict 3639 | -7/Garrison | Rescued a captive Derelict 3734 | -7/Garrison | Triggered checkpoint 3830 | -7/Garrison | Destroyed 8 combat bots 3856 | -7/Garrison | Lost 6 parts (3n3w) 3944 | -7/Garrison | Triggered checkpoint 4016 | -7/Garrison | Discovered new exit (range 15) 4038 | -7/Garrison | Entered Factory 4038 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4111 | -6/Factory | Discovered new exit (range 6) 4134 | -6/Factory | Entered another Factory area 4134 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4668 | -5/Factory | Spotted B-75 Beast 4812 | -5/Factory | Build established: Scavenger-Tank 5650 | -5/Factory | Discovered new exit (range 14) 5678 | -5/Factory | Entered Upper Caves 5721 | -5/Upper Caves | Learned location of Armory (-4) 6173 | -5/Upper Caves | Learned Factory garrison access intel 6177 | -5/Upper Caves | Build established: Scavenger-Gunner 6269 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6338 | -5/Upper Caves | Lost 6 parts (3n2u1w) 6475 | -5/Upper Caves | Discovered new exit (range 14) 6499 | -5/Upper Caves | Entered another Upper Caves area 6564 | -5/Upper Caves | Discovered new exit (range 9) 6580 | -5/Upper Caves | Entered Factory 6580 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6581 | -4/Factory | Loaded intel: 3 garrison access locations 6703 | -4/Factory | Build established: Scavenger-Tank 7388 | -4/Factory | Garrison activated, responded to threat 7515 | -4/Factory | Discovered new exit (range 13) 7540 | -4/Factory | Entered Upper Caves 7890 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7995 | -4/Upper Caves | Discovered new exit (range 14) 8020 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 8061 | -4/Upper Caves | Lost 4 parts (2p2n) 8062 | -4/Upper Caves | Destroyed 7 combat bots 8093 | -4/Upper Caves | Entered another Upper Caves area 8095 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8474 | -4/Upper Caves | Discovered new exit (range 16) 8507 | -4/Upper Caves | Entered Zhirov 8507 | -4/Zhirov | Discovered new exit (range 3) 8515 | -4/Zhirov | Entered Proximity Caves 8517 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8950 | -3/Proximity Caves | Lost 6 parts (1p1n2u2w) 9046 | -3/Proximity Caves | Discovered new exit (range 16) 9066 | -3/Proximity Caves | Entered Research 9066 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9177 | -3/Research | Identified exit to Testing 9242 | -3/Research | Identified exit to DSF 9243 | -3/Research | Entered DSF 9284 | -3/DSF | Additional patrols routed to DSF 9466 | -3/DSF | Discovered new exit (range 15) 9486 | -3/DSF | Sterilization system engaged 9506 | -3/DSF | Ambient heat levels rising (+10) 9521 | -3/DSF | Ambient heat levels rising (+10) 9536 | -3/DSF | Ambient heat levels rising (+10) 9548 | -3/DSF | Entered Research 9548 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 9549 | -2/Research | Identified exit to Quarantine 9916 | -2/Research | Spotted B-90 Cyclops 10103 | -2/Research | System corruption reached 10% 10163 | -2/Research | Lost 7 parts (2p2u3w) 10413 | -2/Research | Spotted B-90 Cyclops 10650 | -2/Research | Lost 3 parts (1p2u) 10956 | -2/Research | Core integrity fell below 50% 10981 | -2/Research | Core integrity fell below 20% 11034 | -2/Research | System corruption reached 30% 11093 | -2/Research | First assault squad dispatched 11112 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- Penetrated by Slug. Imp. Ion Engine destroyed. Kicked Y-72 Warden out of the way. Penetrated by Slug. Centrium Leg destroyed. Kicked Y-72 Warden out of the way. System corrupted: Component data lost. ALERT: Significant disruption in Zone 5F, assault force dispatched. [Achievement: Significant Disruption] Slug penetrates Wall. Wall collapses. Centrium Leg destroyed. Slug penetrates Wall. Kicked H-88 Terminator out of the way. Penetrated by Slug. Slug penetrates Wall. RRQHL77IFQO4%/EHIFA7BEYY|HS63&BV5X9TKH Penetrated by Slug. Mic. Antimatter Reactor destroyed. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? +????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????+ #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ????????????????######## u#????????????????????? | | ????????????????# k +????????????????????? | | ????????????????# #????????????????????? | | ????????????????# @ +????????????????????? | | ????????????????# h #????????????????????? | | ????????????????# #### ###????????????????????? | | ????????????????# ?????#h#??????????????????????? | | ?????????????????????####u##############?????????? | | ?????????????????????# ph # #?????????? | | ?????????????????????# h # #?????????? | | ?????????????????????# p # = #?????????? | | ?????????????????????+ """ # #?????????? | | ?????????????????????# """ # % #?????????? | | ?????????????????????# """ "####/###### #? | | ?????????????????????# / %%%^ +? | | ?????????????????????# #####*###### #? | | ?????????????????????########"######%#???????????? | | ?????????????????????????#* ! =+%#???????????? | | ?????????????????????????# #%#???????????? | | ?????????????????????????# !! ??#%#???????????? | | ?????????????????????????# ! ???#[#???????????? | | ?????????????????????????####?###??#%#???????????? | | ??????????????????????????##########=###?????????? | | ??????????????????????????# # !=#????###### | | ??????????????????????????# # !=###### # | | ??????????????????????????# + ! %% =!%+! # | | ??????????????????????????# # *!### ## # | | ??????????????????????????# # =%### ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Energy Generation 63 Energy Capacity 930 Matter Stores 350 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 300 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Dangerous Findings Everything Is Under Control Hey, That's Mine! Infiltrator Leap Before You Look Respectable Loadout Rockin' Loadout Significant Disruption Tank Challenges ------------ None Game ------ Seed NetworkPoweredMantle Manual? 0 Play Time 02:38:56 Cumulative 11.4 hours Start 2023.09.04 @ 13:25:11 End 2023.09.04 @ 16:37:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 52ae45f4-f6c9-4ba5-aa91-c38ee045b9c1