Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.19 @ 02:06:34

Player: Fusha

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (49)      245
Value Destroyed (1428)     1428
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (116)                116
              TOTAL SCORE: 3469

 Bonus
-------
High Alert Combat Kills    116

 Cogmind 
---------
Core Integrity             0/550
Matter                     10/300
Energy                     94/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Signal Interpreter
  Improved Targeting Computer
>          --- WEAPON (2) -------
           Great Maul
>          --- INVENTORY (5) ----
           Visual Processing Unit
  Hardened Light Armor Plating
           Hacking Suite
           Field Recycling Unit (0)
  Improved Light Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Sensor Array
           Signal Interpreter
  Improved Targeting Computer
>          --- WEAPON -----------
  Improved Light Cannon
  Advanced EMP Blaster
>          --- INVENTORY --------
           Ion Engine
           Heat Sink
           Visual Processing Unit
  Hardened Light Armor Plating
           Field Recycling Unit
  Improved Light Cannon
           Flail
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             54   | 6   8   32  8   
  Power                    7    | 1   1   5   .   
    Engine                 6    | 1   1   4   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   1   5   2   
    Treads                 3    | .   .   2   1   
    Leg                    7    | 2   1   3   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | 1   3   8   .   
    Device                 5    | .   1   4   .   
    Storage                2    | 1   .   1   .   
    Processor              4    | .   2   2   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   25   | 2   3   14  6   
    Energy Gun             3    | 1   1   1   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       12   | .   1   9   2   
    Launcher               6    | .   1   3   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  4    | .   .   3   1   
Parts Lost                 15   | .   .   6   9   
  Power                    1    | .   .   .   1   
  Propulsion               6    | .   .   2   4   
  Utility                  4    | .   .   2   2   
  Weapon                   4    | .   .   2   2   
  Highest Loss Streak      6    | .   .   6   6   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     94   | .   99  97  76  
  Engine                   9    | .   14  9   4   
  Treads                   2    | .   .   2   7   
  Leg                      21   | .   28  18  18  
  Device                   9    | .   7   11  3   
  Storage                  10   | .   10  11  7   
  Processor                15   | .   9   17  18  
  Protection               1    | .   .   3   .   
  Energy Gun               5    | .   14  1   .   
  Ballistic Gun            1    | .   5   .   .   
  Ballistic Cannon         14   | .   8   19  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 13  15  21  22  
  Greatest Support         40   | 20  20  40  30  
  Greatest Overweight (x)  4    | 3   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   7   8   7   
  Most Carried             8    | 4   7   8   8   
  Average Carried          5    | 2   4   6   7   
  Final Capacity           8    | 8   5   8   5   
  Final Carried            8    | 3   5   8   5   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1039 | 218 200 600 21  
  Remotely                 .    | .   .   .   .   
Salvage Created            1305 | .   176 680 449 
  Parts                    70   | .   9   41  20  
Haulers Intercepted        7    | .   1   5   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  36   | .   3   20  13  
  Melee                    1    | .   .   .   1   
  Guns                     4    | .   3   1   .   
  Cannons                  16   | .   .   13  3   
  AOE                      12   | .   .   6   6   
Classes Destroyed          9    | .   3   4   2   
  Builder                  1    | .   .   1   .   
  Hauler                   7    | .   1   5   1   
  Operator                 1    | .   .   .   1   
  Watcher                  4    | .   1   2   1   
  Swarmer                  7    | .   .   4   3   
  Grunt                    21   | .   3   10  8   
  Brawler                  2    | .   .   2   .   
  Sentry                   5    | .   .   4   1   
  Specialist               1    | .   .   .   1   
Best Kill Streak           8    | .   3   7   8   
  Combat Bots Only         7    | .   3   7   6   
Max Kills in Single Turn   8    | .   1   2   8   
  Gunslinging              .    | .   .   .   .   
  Exploded                 6    | .   .   2   6   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        267  | .    19   105  143  
  Missed                   69   | .    1    17   51   
Damage Taken               2873 | .    211  1228 1434 
  Core                     844  | .    47   242  555  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   43   | .    .    43   .    
Core Remaining (%)         73   | 100  81   39   .    
Volleys Fired              102  | 3    22   68   9    
  Largest                  2    | 2    2    2    2    
  Hottest                  83   | 60   75   78   83   
Shots Fired                191  | 6    41   128  16   
  Gun                      54   | 6    34   14   .    
  Cannon                   127  | .    6    106  15   
  Launcher                 10   | .    1    8    1    
  Special                  .    | .    .    .    .    
  Kinetic                  145  | 3    21   106  15   
  Thermal                  36   | 3    19   14   .    
  Explosive                9    | .    1    8    .    
  Electromagnetic          1    | .    .    .    1    
  Robot Hit Streak         15   | .    15   12   6    
  Robot Miss Streak        5    | .    2    5    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           142  | .    32   87   23   
  Core Hits                66   | .    8    43   15   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    
  Critical Strikes         7    | .    .    3    4    
    Blast                  4    | .    .    3    1    
    Smash                  3    | .    .    .    3    
Melee Attacks              16   | .    .    .    16   
  Impact                   16   | .    .    .    16   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4482 | .    396  2157 1929 
  Guns                     464  | .    328  136  .    
  Cannons                  1577 | .    68   1301 208  
  Explosions               1890 | .    .    720  1170 
  Melee                    551  | .    .    .    551  
  Ramming                  .    | .    .    .    .    
  Kinetic                  1766 | .    257  1301 208  
  Thermal                  275  | .    139  136  .    
  Explosive                1858 | .    .    720  1138 
  Electromagnetic          32   | .    .    .    32   
  Impact                   551  | .    .    .    551  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            252  | .    16   7    229  
  Projectiles              23   | .    16   7    .    
  Explosions               76   | .    .    .    76   
  Melee                    153  | .    .    .    153  
Knockbacks                 19   | .    2    8    9    
  Impact                   5    | .    .    .    5    
  Kinetic                  14   | .    2    8    4    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      41   | .    20   21   .    
  Shots                    3    | .    1    2    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        314  | .    90   314  32   
  Average Temperature      65   | .    41   82   8    
  Received Heat Transfer   1209 | .    108  516  585  
  Effects                  1    | .    .    1    .    
    Energy Bleed           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              8    | .    .    .    8    
  Impact Corruptions       7    | .    .    .    7    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         650  | .    325  325  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             574  | .   119 574 540 
  Initial                  76   | .   .   7   76  
  Average                  200  | .   29  305 252 
Maximum Alert Level        2    | .   .   2   2   
  Low Security (%)         61   | 100 100 38  48  
  Level 1                  13   | .   .   19  24  
  Level 2                  24   | .   .   41  26  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   1   2   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   2   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           7    | .   .   4   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              67   | .   7   29  31  
  Peak Tracking Total      14   | .   2   9   14  
  Tactical Retreats        7    | .   .   4   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          7    | .   1   3   3   
  Max in Single Turn       2    | .   1   2   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          14   | .   6   7   1   
  Terminals                12   | .   5   6   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                39   | .   18  18  3   
  Successful               16   | .   6   8   2   
  Failed                   23   | .   12  10  1   
    Catastrophic           11   | .   4   7   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   14   | .   3   10  1   
  Terminals                36   | .   17  16  3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             13   | .   5   6   2   
  Branch Access Points     1    | .   .   .   1   
  Emergency Access Points  1    | .   .   1   .   
  Recycling Unit Index     1    | .   1   .   .   
  Alert Level              4    | .   1   3   .   
  Unreport Threat          2    | .   .   2   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              3    | .   2   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     1    | .   .   .   1   
Hacking Detections         13   | .   5   7   1   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     26   | .   .   26  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     6    | .   6   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2376 | 89   734  1176 377  
Spaces Moved               1263 | 52   495  519  197  
  Core                     26   | 12   .    .    14   
  Treads                   60   | .    .    60   .    
  Legs                     1177 | 40   495  459  183  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  50   
  Average Speed            130  | 125  120  142  127  
  Slowest Speed            250  | 200  120  190  250  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       31   | 4    55   41   25   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 1    | .    .    .    1    
Terrain Destroyed          135  | .    1    98   36   
  Melee                    .    | .    .    .    .    
  Projectile               7    | .    .    5    2    
  AOE                      128  | .    1    93   34   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1765 | 69  594 826 276 
  Wait                     262  | .   55  166 41  
  Move                     1260 | 51  494 518 197 
  Hop                      .    | .   .   .   .   
  Pick Up                  46   | 9   9   25  3   
  Fast Attach              4    | .   .   2   2   
  Attach                   21   | 6   2   11  2   
  Detach                   .    | .   .   .   .   
  Swap                     29   | .   6   19  4   
  Drop                     25   | .   6   17  2   
  Fire                     102  | 3   22  68  9   
  Melee                    16   | .   .   .   16  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials (discovered 2 exits: Sto x2)

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 16)
   90 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  459 | -10/Materials | Discovered new exit (range 3)
  482 | -10/Materials | Discovered new exit (range 10)
  648 | -10/Materials | Identified exit to Mines
  689 | -10/Materials | Identified exit to Materials
  824 | -10/Materials | Entered another Materials area
  824 | -9/Materials  | Evolved 2 slots: Utility x2
  975 | -9/Materials  | Repaired Lgt. Cannon
 1315 | -9/Materials  | Core integrity fell below 50%
 1338 | -9/Materials  | Destroyed 7 combat bots
 1341 | -9/Materials  | Lost 6 parts (2n2u2w)
 1666 | -9/Materials  | Discovered new exit (range 16)
 1705 | -9/Materials  | Identified exit to Materials
 2000 | -9/Materials  | Entered another Materials area
 2000 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2014 | -8/Materials  | Identified exit to Storage
 2337 | -8/Materials  | Core integrity fell below 50%
 2350 | -8/Materials  | Lost 6 parts (3n1u2w)
 2372 | -8/Materials  | Core integrity fell below 20%
 2377 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02355_ K-01 Serf collects debris.
02356_ G-47 Trooper suffers critical hit (Smash).
02356_ Destroyed Aluminum Leg.
02356_ Destroyed Imp. Heat Sink.
02356_ G-47 Trooper system corrupted by crushing effect. <x2>
02357_ G-47 Trooper system terminally corrupted.
02357_ Aluminum Leg fried.
02357_ Particle Gun fried.
02358_ K-01 Serf collects debris. <x2>
02365_ Destroyed Heat Sink.
02365_ Y-45 Defender system corrupted by crushing effect.
02366_ Y-45 Defender system terminally corrupted.
02367_ K-01 Serf collects debris.
02368_ Destroyed Lgt. Nuclear Core.
02368_ G-47 Trooper system corrupted by crushing effect.
02368_ G-47 Trooper knocked back.
02370_ K-01 Serf collects debris.
02371_ G-47 Trooper knocked back.
02374_ K-01 Serf collects debris. <x2>
02377_ Y-45 Defender suffers critical hit (Smash).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ######???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
| """  #???????????????????????????????????????????? |
| """  #???????????????????????????????????????????? |
| """  #???????????????????????????????????????????? |
| ####/#???????????????????????????????????????????? |
| ???# #???????????????????????????????????????????? |
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| ???# #???????????????????????????????????????????? |
| ???# #???????????????????????????????????????????? |
| #### ####????????????????????????????????????????? |
|         +????????????????????????????????????????? |
| #########????????????????????????????????????????? |
| #####????????????????????????????????????????????? |
|     #??????????????????##########????????????????? |
|     #??????????????????#      + ?????????????????? |
|     #??????????????????#    = #??????????????????? |
|     #??????????????????#      #??????????????????? |
| [   #??????????????????#  k   #??????????????????? |
| %   #??????????????????#  lg  #??????????????????? |
|     #????????????####### @%k  #??????????????????? |
|      ????????????#     ###Y########??????????????? |
|      #############        %             #????????? |
| %         +      #                      #????????? |
|   #      ## """  #                      #????????? |
|          ## """  #     ##############   ?????????? |
|  ##!!]][[## """  ##]!*##?????????????????????????? |
|  ##!!]][[##      ##   #??????????????????????????? |
|  ##########  =   ##   #??????????????????????????? |
|  #??###########/###   #??????????????????????????? |
|                       #??????????????????????????? |
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|  #???????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ???????????>????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Coolant Potential          50
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              ServoWeaponsRigger
  Manual?         0
Play Time         00:48:13
  Cumulative      28.9 hours
  Start           2024.03.19 @ 01:19:31
  End             2024.03.19 @ 02:06:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          27
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 66d59b49-2080-44de-9fbd-5ad243fec707