Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.06 @ 11:37:01

Player: golanco

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (45)      225
Value Destroyed (970)      970
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (374)                374
              TOTAL SCORE: 4029

 Bonus
-------
Follower Combat Kills      74
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     264/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (1350) Ox26
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
                Huge Storage Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (25) ---
          Light Treads
          Light Treads
       Improved Heat Sink
  High-capacity Battery (250)
       Improved Terrain Scanner
                Transport Network Coupler
       Advanced Targeting Computer
       Advanced Targeting Computer
                Cloak of Protection
                Hacking Suite
                Hacking Suite
                Hacking Suite

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
                Core Shielding
          Light Armor Plating
>               --- WEAPON -----------
                Particle Gun
                Particle Gun
          Heavy Assault Rifle
                Assault Cannon
>               --- INVENTORY --------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
       Improved Heat Sink
  High-capacity Battery
       Improved Terrain Scanner
                Transport Network Coupler
                Targeting Computer
                Targeting Computer
                Cloak of Protection
          Light Armor Plating
                Hacking Suite
                Hacking Suite
                Hacking Suite
          Light Assault Rifle
          Light Assault Rifle
[Rating: 23]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Protection               Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             40   | 6   16  3   .   4   11  
  Power                    6    | 1   3   1   .   .   1   
    Engine                 4    | 1   2   .   .   .   1   
    Core                   2    | .   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   2   2   .   .   2   
    Treads                 8    | 2   2   2   .   .   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | 1   5   .   .   .   3   
    Device                 1    | .   1   .   .   .   .   
    Storage                3    | 1   2   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   2   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   6   .   .   4   5   
    Energy Gun             4    | .   2   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          10   | 2   4   .   .   1   3   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               2    | .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
  Corrupted Parts          1    | .   1   .   .   .   .   
    System Corruption      1    | .   1   .   .   .   .   
Parts Lost                 22   | .   7   .   .   2   13  
  Power                    4    | .   2   .   .   1   1   
  Propulsion               5    | .   2   .   .   .   3   
  Utility                  4    | .   1   .   .   .   3   
  Weapon                   9    | .   2   .   .   1   6   
  Highest Loss Streak      6    | .   6   .   .   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   95  100 71  90  86  
  Engine                   3    | .   3   4   .   .   8   
  Core                     8    | .   6   9   14  6   .   
  Treads                   26   | .   27  28  28  28  14  
  Device                   11   | .   7   14  14  14  8   
  Storage                  13   | .   14  14  14  14  9   
  Protection               3    | .   6   .   .   .   16  
  Energy Gun               9    | .   7   14  .   13  12  
  Ballistic Gun            11   | .   20  14  .   6   9   
Peak Build Rating          23   | 6   13  15  13  17  23  
  Average Rating           13   | 4   9   14  12  14  20  
  On Entrance              9    | .   6   12  12  13  12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             108  | 12  91  91  86  92  108 
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  29   | .   2   2   2   2   29  
  Average Overweight (x)   1    | .   .   2   2   2   3   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         21   | 6   13  25  25  25  25  
  Most Carried             24   | 2   16  24  24  23  20  
  Average Carried          17   | 1   7   20  22  21  15  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            24   | 2   16  23  24  21  12  

 Class Distribution 
--------------------
 84% | Scavenger-Mutant
  7% | Mutant
  7% | Scavenger-Tank

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
   Scavenger-Tank | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1056 | 260 336 90  .   82  288 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1301 | .   772 219 .   67  243 
  Parts                    112  | .   69  23  .   7   13  
Haulers Intercepted        2    | .   2   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  31   | .   11  6   .   10  4   
  Guns                     17   | .   9   6   .   .   2   
  Cannons                  2    | .   .   .   .   .   2   
  AOE                      12   | .   2   .   .   10  .   
Classes Destroyed          11   | .   7   2   .   1   1   
  Worker                   3    | .   1   1   .   1   .   
  Builder                  6    | .   3   1   .   .   2   
  Tunneler                 2    | .   1   1   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   
  Operator                 3    | .   3   .   .   .   .   
  Watcher                  4    | .   3   .   .   .   1   
  Swarmer                  7    | .   .   4   .   3   .   
  Grunt                    14   | .   11  .   .   .   3   
  Sentry                   3    | .   .   2   .   .   1   
  Assembled                7    | .   .   .   .   7   .   
Best Kill Streak           7    | .   7   3   .   7   6   
  Combat Bots Only         7    | .   3   3   .   7   2   
Max Kills in Single Turn   4    | .   4   2   .   3   2   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 3    | .   2   .   .   3   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        232  | .    106  36   .    12   78   
  Missed                   52   | .    25   6    .    3    18   
Damage Taken               3160 | .    1025 276  .    325  1534 
  Core                     800  | .    117  36   .    92   555  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  40   | .    .    .    .    .    40   
Core Remaining (%)         51   | 100  .    .    .    2    .    
Volleys Fired              132  | .    78   11   .    8    35   
  Largest                  4    | .    2    2    .    2    4    
  Hottest                  197  | .    85   85   .    95   197  
Shots Fired                284  | .    150  30   .    14   90   
  Gun                      256  | .    150  30   .    6    70   
  Cannon                   20   | .    .    .    .    .    20   
  Launcher                 8    | .    .    .    .    8    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  193  | .    125  13   .    1    54   
  Thermal                  78   | .    20   17   .    5    36   
  Explosive                8    | .    .    .    .    8    .    
  Electromagnetic          5    | .    5    .    .    .    .    
  Robot Hit Streak         10   | .    9    6    .    10   10   
  Robot Miss Streak        6    | .    6    4    .    1    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        7    | .    4    2    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    
Shots Hit Robots           173  | .    84   15   .    12   62   
  Core Hits                100  | .    50   10   .    16   24   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    2    3    
    Burn                   4    | .    .    .    .    2    2    
    Blast                  1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3358 | .    1212 254  .    732  1160 
  Guns                     2044 | .    963  232  .    79   770  
  Cannons                  390  | .    .    .    .    .    390  
  Explosions               883  | .    241  .    .    642  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  41   | .    8    22   .    11   .    
  Kinetic                  1626 | .    712  118  .    18   778  
  Thermal                  755  | .    198  114  .    61   382  
  Explosive                642  | .    .    .    .    642  .    
  Electromagnetic          294  | .    294  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    3    3    3    3    .    
  Average Corruption       2    | .    2    3    3    3    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  70   | .    10   36   18   6    .    
    Message Errors         25   | .    2    16   5    2    .    
    Matter Fused           12   | .    2    4    4    2    .    
    Heat Flow Errors       6    | .    1    2    2    1    .    
    Energy Discharges      7    | .    4    1    2    .    .    
    Parts Rejected         1    | .    .    1    .    .    .    
    Data Loss (minor)      7    | .    1    3    3    .    .    
    Data Loss (major)      2    | .    .    1    1    .    .    
    Misfires               9    | .    .    8    .    1    .    
    Alerts                 1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            35   | .    .    .    .    35   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               35   | .    .    .    .    35   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      99   | .    .    .    .    99   .    
  Shots                    3    | .    .    .    .    3    .    
  Rammed                   5    | .    2    2    .    1    .    
Targets Rammed             5    | .    2    2    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        565  | .    260  159  201  261  565  
  Average Temperature      133  | .    69   44   91   114  263  
  Received Heat Transfer   1013 | .    594  36   .    32   351  
  Effects                  17   | .    2    .    .    .    15   
    Shutdowns              1    | .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           7    | .    2    .    .    .    5    
    Matter Decay           1    | .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (major)         5    | .    .    .    .    .    5    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    .    .    1    
  Heat Transferred         2146 | .    481  296  .    296  1073 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             251  | .   251 92  .   95  137 
  Initial                  4    | .   .   .   .   .   4   
  Average                  40   | .   70  12  .   72  52  
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         99   | 100 97  100 .   100 100 
  Level 1                  .    | .   2   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   3   .   .   1   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   3   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           5    | .   3   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              52   | .   20  9   .   13  10  
  Peak Tracking Total      5    | .   5   3   .   5   5   
  Tactical Retreats        3    | .   1   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          3    | .   2   1   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          4    | .   2   .   1   .   1   
  Terminals                3    | .   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                12   | .   9   .   1   .   2   
  Successful               5    | .   3   .   1   .   1   
  Failed                   7    | .   6   .   .   .   1   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   1   .   1   .   1   
  Terminals                11   | .   9   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   2   .   1   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   1   
  Terminals                2    | .   1   .   .   .   1   
    Botnet                 2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   .   .   1   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               6    | .   .   6   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   
  Highest-Rated Group      45   | .   .   45  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               37   | .   .   37  .   .   .   
  Total Damage             594  | .   .   594 .   .   .   
  Kills                    6    | .   .   6   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               5556 | 81   1344 2067 1054 504  506  
Spaces Moved               1844 | 48   595  626  329  149  97   
  Core                     7    | 5    .    .    .    .    2    
  Treads                   1837 | 43   595  626  329  149  95   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  320  320  320  320  
  Average Speed            274  | 148  183  320  320  320  381  
  Slowest Speed            1500 | 160  320  320  320  320  1500 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       47   | 4    79   92   69   33   8    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          62   | .    .    .    .    61   1    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      61   | .    .    .    .    61   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      2099 | 55  717 667 332 162 166 
  Wait                     31   | .   1   12  1   .   17  
  Move                     1839 | 47  594 625 328 148 97  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  36   | 2   21  9   2   .   2   
  Fast Attach              10   | 6   2   .   .   .   2   
  Attach                   17   | .   7   1   .   2   7   
  Detach                   3    | .   1   2   .   .   .   
  Swap                     13   | .   7   2   .   2   2   
  Drop                     13   | .   4   3   1   1   4   
  Fire                     132  | .   78  11  .   8   35  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    5    | .   2   2   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    7 | -11/Scrapyard | Discovered new exit (range 14)
   82 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  377 | -10/Materials | Lost 6 parts (1p2n1u2w)
  471 | -10/Materials | Discovered new exit (range 15)
  703 | -10/Materials | Build established: Scavenger-Mutant
  843 | -10/Materials | Discovered new exit (range 14)
  951 | -10/Materials | Discovered new exit (range 16)
  996 | -10/Materials | Discovered new exit (range 15)
 1092 | -10/Materials | Discovered new exit (range 16)
 1426 | -10/Materials | Entered Mines
 1452 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1728 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1772 | -10/Mines     | Learned location of Zion (-6)
 1836 | -10/Mines     | Discovered new exit (range 8)
 2131 | -10/Mines     | Core integrity fell below 50%
 2534 | -10/Mines     | Discovered new exit (range 9)
 2543 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 3480 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 3480 | -10/Mines     | Discovered new exit (range 5)
 3493 | -10/Mines     | Entered Exiles
 3568 | -10/Exiles    | Met 8R-AWN
 3625 | -10/Exiles    | Met EX-HEX
 3721 | -10/Exiles    | Met EX-BIN
 3766 | -10/Exiles    | Aligned with FarCom system
 3769 | -10/Exiles    | Given EX-Vault access code
 3843 | -10/Exiles    | Opened EX-Vault
 3866 | -10/Exiles    | Found Cloak of Protection
 3938 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 4027 | -10/Exiles    | Met EX-DEC
 4505 | -10/Exiles    | Discovered new exit (range 14)
 4547 | -10/Exiles    | Left Exiles lab with Cloak of Protection
 4547 | -10/Exiles    | Entered Mines
 4555 | -9/Mines      | Met a Derelict bent on vengeance
 4773 | -9/Mines      | Assembled infested the area
 4778 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 4801 | -9/Mines      | Core integrity fell below 20%
 4848 | -9/Mines      | Destroyed 7 combat bots
 5025 | -9/Mines      | Discovered new exit (range 9)
 5051 | -9/Mines      | Entered Materials
 5051 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
 5348 | -8/Materials  | Build established: Scavenger-Tank
 5516 | -8/Materials  | Lost 5 parts (1n1u3w)
 5522 | -8/Materials  | Core integrity fell below 50%
 5550 | -8/Materials  | Core integrity fell below 20%
 5557 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05521_ Penetrated by Slug.
05521_ Particle Gun destroyed.
05521_ Knocked back.
05522_ Acquired 4 matter.
05523_ M-13 Machinist repairs G-47 Trooper.
05526_ K-01 Serf collects debris.
05528_ K-01 Serf destroyed.
05529_ Hvy. Assault Rifle destroyed.
05529_ Core Shielding destroyed.
05529_ Critical hit (Blast).
05529_ Knocked back.
05530_ Acquired 34 matter.
05531_ Deuterium Engine destroyed.
05534_ M-13 Machinist repairs H-61 Shepherd.
05536_ Knocked back.
05536_ M-13 Machinist repairs Cooling System.
05537_ Acquired 2 matter.
05543_ Knocked back.
05547_ Imp. Heat Sink destroyed.
05551_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiocellOpticalSegregator
  Manual?         0
Play Time         00:20:42
  Cumulative      62.6 hours
  Start           2025.04.06 @ 11:16:01
  End             2025.04.06 @ 11:37:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          159
  Rogue           159
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          33
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7d68d3ec-1d00-4e34-9940-7ce5aa41be60