Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 21:54:02

Player: kaj

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (6)       30
Value Destroyed (112)      112
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 542

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     127/300
Energy                     90/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Terrain Scanner
>               --- WEAPON (2) -------
                Assault Rifle
          Light Assault Rifle
>               --- INVENTORY (20) ---
          Light Ion Engine
                Wheel
                Heat Sink
         Medium Storage Unit
         Medium Matter Pod (0)
                Signal Interpreter
                Seismic Detector
                Targeting Computer
                Weapon Shielding
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
                Wheel
>               --- UTILITY ----------
         Medium Storage Unit
                Seismic Detector
>               --- WEAPON -----------
          Light Cannon
                Rocket Launcher
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
                Wheel
                Heat Sink
  High-capacity Storage Unit
         Medium Matter Pod
                Signal Interpreter
                Weapon Shielding
                Assault Rifle
                Mining Laser
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Protection               Weapon Shielding
Weapon                     Light Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             17   | 2   7   8   
  Power                    1    | .   1   .   
    Engine                 1    | .   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   1   1   
    Treads                 3    | 1   1   1   
    Leg                    .    | .   .   .   
    Wheel                  1    | 1   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | .   3   4   
    Device                 4    | .   1   3   
    Storage                2    | .   1   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | .   2   3   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | .   1   2   
    Ballistic Cannon       1    | .   1   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   .   6   
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      6    | .   .   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   93  99  
  Engine                   13   | .   14  13  
  Treads                   14   | .   14  14  
  Wheel                    13   | .   14  13  
  Device                   10   | .   4   14  
  Storage                  14   | .   14  14  
  Protection               1    | .   2   .   
  Ballistic Gun            11   | .   20  6   
  Ballistic Cannon         11   | .   7   13  
  Launcher                 5    | .   .   8   
Peak Build Rating          9    | 6   7   9   
  Average Rating           7    | 6   6   8   
  On Entrance              6    | 6   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             51   | 11  19  51  
  Greatest Support         10   | 10  10  10  
  Greatest Overweight (x)  5    | 1   1   5   
  Average Overweight (x)   1    | 1   1   1   
Largest Inventory Capacity 20   | 8   10  20  
  Average Capacity         10   | 8   9   11  
  Most Carried             13   | 6   9   13  
  Average Carried          8    | 5   6   10  
  Final Capacity           20   | 8   10  20  
  Final Carried            10   | 3   9   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           305  | 188 .   117 
  Remotely                 .    | .   .   .   
Salvage Created            70   | .   .   70  
  Parts                    7    | .   .   7   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  5    | .   .   5   
  Guns                     1    | .   .   1   
  Cannons                  1    | .   .   1   
  AOE                      3    | .   .   3   
Classes Destroyed          3    | .   .   3   
  Worker                   1    | .   .   1   
  Swarmer                  3    | .   .   3   
  Grunt                    2    | .   .   2   
Best Kill Streak           4    | .   .   4   
  Combat Bots Only         3    | .   .   3   
Max Kills in Single Turn   2    | .   .   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        35   | .   .   35  
  Missed                   8    | .   .   8   
Damage Taken               851  | .   .   851 
  Core                     267  | .   .   267 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              17   | .   3   14  
  Largest                  2    | .   1   2   
  Hottest                  68   | .   35  68  
Shots Fired                26   | .   3   23  
  Gun                      9    | .   .   9   
  Cannon                   10   | .   3   7   
  Launcher                 7    | .   .   7   
  Special                  .    | .   .   .   
  Kinetic                  19   | .   3   16  
  Thermal                  .    | .   .   .   
  Explosive                7    | .   .   7   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         6    | .   .   6   
  Robot Miss Streak        3    | .   3   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           15   | .   .   15  
  Core Hits                12   | .   .   12  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           412  | .   .   412 
  Guns                     84   | .   .   84  
  Cannons                  50   | .   .   50  
  Explosions               278  | .   .   278 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  134  | .   .   134 
  Thermal                  .    | .   .   .   
  Explosive                278  | .   .   278 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            15   | .   .   15  
  Projectiles              .    | .   .   .   
  Explosions               15   | .   .   15  
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   .   1   
  Impact                   .    | .   .   .   
  Kinetic                  1    | .   .   1   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      108  | .   .   108 
  Shots                    4    | .   .   4   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        12   | .   .   12  
  Average Temperature      6    | .   .   6   
  Received Heat Transfer   39   | .   .   39  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             88   | .   59  88  
  Initial                  22   | .   .   22  
  Average                  57   | .   21  79  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              12   | .   4   8   
  Peak Tracking Total      3    | .   3   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                15   | .   15  .   
  Successful               7    | .   7   .   
  Failed                   7    | .   7   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        1    | .   1   .   
  Manual                   10   | .   10  .   
  Terminals                15   | .   15  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Robot Analysis           1    | .   1   .   
  Zone Layout              3    | .   3   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                3    | .   3   .   
    Botnet                 3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               1    | .   .   1   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      31   | .   .   31  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               705  | 4   263 438 
Spaces Moved               538  | 1   250 287 
  Core                     .    | .   .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   538  | 1   250 287 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            95   | 95  95  95  
  Average Speed            100  | 95  95  106 
  Slowest Speed            155  | 95  95  155 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       39   | 2   60  57  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          48   | .   .   48  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      48   | .   .   48  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      671  | 5   269 397 
  Wait                     83   | .   3   80  
  Move                     536  | .   249 287 
  Hop                      .    | .   .   .   
  Pick Up                  11   | .   5   6   
  Fast Attach              6    | .   6   .   
  Attach                   4    | 1   .   3   
  Detach                   1    | .   1   .   
  Swap                     7    | 1   1   5   
  Drop                     6    | 3   1   2   
  Fire                     17   | .   3   14  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 0)
    5 | -11/Scrapyard | Entered Materials
  198 | -10/Materials | Central database locked down
  198 | -10/Materials | Discovered new exit (range 10)
  268 | -10/Materials | Entered Mines
  307 | -10/Mines     | Build established: Mutant
  336 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  422 | -10/Mines     | Learned Materials non-interactive machine intel
  433 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  444 | -10/Mines     | Discovered new exit (range 10)
  664 | -10/Mines     | Assembled infested the area
  700 | -10/Mines     | Core integrity fell below 50%
  704 | -10/Mines     | Core integrity fell below 20%
  706 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
00664_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
00680_ S-10 Pest destroyed. <x3>
00685_ Destroyed Lgt. Ion Engine.
00685_ K-01 Serf destroyed.
00685_ Wheel destroyed.
00685_ Destroyed Wheel.
00686_ C-30 ARC bursts open, deploying its payload.
00686_ D-53 Grenadier unfolds itself. <x2>
00692_ Lgt. Cannon destroyed.
00692_ Destroyed Lgt. Cannon.
00693_ The unstable cave ceiling collapses. <x2>
00694_ Lgt. Ion Engine destroyed.
00696_ The unstable cave ceiling collapses. <x2>
00696_ Rocket Launcher destroyed.
00696_ Lgt. Treads destroyed.
00696_ D-53 Grenadier destroyed.
00697_ The unstable cave ceiling collapses. <x7>
00703_ Lgt. Treads destroyed.
00705_ The unstable cave ceiling collapses. <x2>

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              268
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                41
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StructuralDirtyShield
  Manual?         0
Play Time         00:08:42
  Cumulative      176.6 hours
  Start           2024.08.12 @ 20:22:34
  End             2024.08.12 @ 21:54:02
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          272
  Rogue           272
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          57
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       SATURATION(75)
Filters           LOW_CONTRAST(23,23,23)
Steam             1


RUN: 8b660f65-2a37-437f-8489-3e032215b5bb