Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 22:33:21 Player: Olafz Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (124) 620 Value Destroyed (4774) 4774 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1896) 1896 TOTAL SCORE: 12770 Bonus ------- High Alert Combat Kills 957 Follower Combat Kills 167 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -128 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Advanced Signal Interpreter Advanced Salvage Targeting Computer Core Analyzer Improved Armor Integrity Analyzer > --- WEAPON (3) ------- Spear > --- INVENTORY (5) ---- Stasis Canceller Advanced Datajack Improved Remote Datajack Power Maul Lance Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Biomechanical Wings Field Propulsion Drive Advanced Surge Thruster Field Propulsion Array > --- UTILITY ---------- Gravity Neutralizer Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Salvage Targeting Computer Improved Armor Integrity Analyzer Microactuators Improved Propulsion Shielding > --- WEAPON ----------- Katana > --- INVENTORY -------- Stasis Canceller Improved Remote Datajack Power Maul Lance [Rating: 93] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Linear Gravjet Flight Unit Advanced Surge Thruster Utility Improved Targeting Computer Device Long-range Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Hunter] Protection Heavy Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Fac Fac Upp Upp Slots Evolved 12 | . . 2 2 . 2 . . 2 2 2 . . Power 1 | . . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . 1 . . . . 1 . . Utility 7 | . . 2 . . 1 . . 2 2 . . . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 152 | 6 3 10 33 15 17 32 3 5 16 11 1 . Power 16 | 1 . 2 2 2 2 3 1 1 1 1 . . Engine 8 | 1 . 2 1 1 . . . 1 1 1 . . Core 8 | . . . 1 1 2 3 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 37 | 2 . 2 14 2 4 7 . . 2 4 . . Treads . | . . . . . . . . . . . . . Leg 28 | 2 . 2 14 2 4 4 . . . . . . Wheel . | . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 . . Flight 7 | . . . . . . 3 . . 2 2 . . Utility 44 | 1 1 4 4 3 5 7 1 4 11 2 1 . Device 15 | . . . 1 1 3 3 1 2 3 . 1 . Storage 4 | 1 . 1 . . 1 . . . . 1 . . Processor 13 | . . 2 . 1 1 4 . 2 2 1 . . Hackware 3 | . . . . . . . . . 3 . . . Protection 9 | . 1 1 3 1 . . . . 3 . . . Artifact . | . . . . . . . . . . . . . Weapon 55 | 2 2 2 13 8 6 15 1 . 2 4 . . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 32 | 2 1 2 9 3 5 8 . . 2 . . . Ballistic Cannon 7 | . . . 2 2 . 3 . . . . . . Launcher 3 | . 1 . 2 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 7 | . . . . 3 1 3 . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . Piercing Weapon 4 | . . . . . . . . . . 4 . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . . 3 . . . Parts Lost 40 | . . . 11 2 1 9 . 1 2 9 5 . Power 5 | . . . . . 1 1 . 1 . 2 . . Propulsion 15 | . . . 6 . . 3 . . . 3 3 . Utility 12 | . . . 2 1 . 2 . . 2 3 2 . Weapon 8 | . . . 3 1 . 3 . . . 1 . . Highest Loss Streak 9 | . . . 9 1 1 4 . 1 2 6 7 . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 85 78 86 93 99 78 66 69 75 61 36 31 Engine 4 | . 14 11 7 4 . . . 1 5 1 . . Core 2 | . . . 1 4 6 5 7 4 . . . . Leg 20 | . 28 22 24 27 29 20 . . . . . . Flight 2 | . . . . . . 4 15 13 13 9 . . Device 5 | . . . . 3 7 11 20 20 16 15 1 . Storage 7 | . 14 11 9 9 7 7 7 6 . 1 1 . Processor 12 | . . 1 12 12 22 12 7 16 20 21 26 26 Protection 3 | . . 11 6 4 . . . . 2 . . . Ballistic Gun 16 | . 26 22 22 18 21 11 . . . . . . Ballistic Cannon 2 | . . . 2 7 . 2 . . . . . . Peak Build Rating 93 | 6 9 15 36 40 48 59 59 67 89 93 67 33 Average Rating 35 | 4 6 11 21 37 46 43 54 60 79 69 36 33 On Entrance 39 | . 6 9 14 36 37 46 53 55 66 87 67 33 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 48 | 13 18 29 47 48 29 29 18 18 25 23 16 2 Greatest Support 80 | 20 20 20 54 54 80 80 19 19 37 32 18 3 Greatest Overweight (x) 8 | . . 1 8 . . 1 . . . 1 4 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 8 8 8 8 10 10 5 Average Capacity 8 | 7 8 8 10 10 9 8 8 8 5 6 6 5 Most Carried 10 | 3 8 9 10 10 10 8 8 8 7 5 5 5 Average Carried 7 | 1 5 8 8 9 9 7 7 7 5 3 5 5 Final Capacity 10 | 8 8 10 10 10 8 8 8 8 5 10 5 5 Final Carried 10 | 3 8 6 10 10 8 8 7 6 5 5 5 5 Class Distribution -------------------- 26% | Mutant 23% | Scavenger-Gunner 21% | Gunner 8% | Scout 8% | Scavenger-Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Mutant | -7/Garrison Bothacker-Sprinter | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Fac Fac Upp Upp Matter Collected 4521 | 214 141 315 920 1139 486 675 . 151 277 193 10 . Remotely 156 | . . . . . . 156 . . . . . . Salvage Created 4703 | . 303 494 1226 763 490 453 . 151 277 414 132 . Parts 259 | . 22 27 70 56 25 19 . 11 9 15 5 . Haulers Intercepted 2 | . . 1 . . . . . . 1 . . . Recyclers Shooed 3 | . . . 1 . . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . 4 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Fac Fac Upp Upp Combat Hostiles Destroyed 99 | . 9 10 27 25 10 13 . 2 1 . 2 . Melee 8 | . . . . . 3 1 . 2 . . 2 . Guns 69 | . 4 10 19 19 6 10 . . 1 . . . Cannons 11 | . . . 4 6 . 1 . . . . . . AOE 9 | . 5 . 4 . . . . . . . . . Classes Destroyed 17 | . 5 3 4 2 . 2 . . . 1 . . Worker 4 | . 1 . 2 . . . . . . 1 . . Builder 5 | . . . 5 . . . . . . . . . Tunneler 1 | . . . . . . . . . . 1 . . Hauler 2 | . . 1 . . . . . . 1 . . . Recycler 8 | . 1 . 2 . 1 . . . 1 3 . . Operator 1 | . . . 1 . . . . . . . . . Watcher 3 | . 1 . . . . 1 . 1 . . . . Swarmer 26 | . 3 . 4 10 4 5 . . . . . . Cutter 3 | . . . 2 1 . . . . . . . . Grunt 46 | . 6 7 16 8 3 4 . 2 . . . . Brawler 2 | . . 1 . 1 . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . Sentry 12 | . . 2 4 3 2 . . . 1 . . . Hunter 4 | . . . . . . 2 . . . . 2 . Programmer 3 | . . . . 2 1 . . . . . . . Heavy 1 | . . . 1 . . . . . . . . . Behemoth 1 | . . . . . . 1 . . . . . . Butcher 1 | . . . . 1 . . . . . . . . Best Kill Streak 13 | . 9 3 13 4 4 5 . 2 1 4 2 . Combat Bots Only 6 | . 6 3 5 4 4 4 . 2 1 . 2 . Max Kills in Single Turn 4 | . 3 1 4 2 2 1 . 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 2 . 2 . . . . . . . . . Melee 1 | . . . . . 1 1 . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Fac Fac Upp Upp Hostile Shots Fired 780 | . 27 47 141 115 77 140 18 26 41 51 67 30 Missed 259 | . 10 13 38 30 25 47 12 12 17 18 23 14 Damage Taken 8719 | . 159 457 2044 1117 570 1716 47 225 414 948 737 285 Core 2039 | . 47 46 245 107 44 235 10 30 112 448 452 263 Absorbed by Shields 89 | . . . 8 . . . . . 81 . . . Redirected to Shielding 109 | . . . . . . . . . 44 65 . . Regen/Repaired (Parts) 61 | . . . . . . . . . 61 . . . Core Remaining (%) 78 | 100 81 88 . 36 . . 58 96 88 . . . Volleys Fired 318 | . 24 48 78 81 14 57 . . 16 . . . Largest 3 | . 2 2 3 3 3 3 . . 1 . . . Hottest 108 | . 50 43 92 101 84 108 . . 33 . . . Shots Fired 706 | . 43 96 199 198 40 114 . . 16 . . . Gun 604 | . 40 96 181 133 40 98 . . 16 . . . Cannon 95 | . . . 14 65 . 16 . . . . . . Launcher 7 | . 3 . 4 . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 699 | . 40 96 195 198 40 114 . . 16 . . . Thermal . | . . . . . . . . . . . . . Explosive 7 | . 3 . 4 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 21 | . 6 9 11 8 21 12 . . 4 . . . Robot Miss Streak 10 | . 2 4 8 10 5 5 . . 1 . . . Penetration Max 1 | . . . . 1 1 . . . . . . . Secondary Targets 9 | . . 1 3 1 . 4 . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . . . . . Shots Hit Robots 486 | . 27 59 147 73 31 82 . 15 24 18 10 . Core Hits 269 | . 17 21 92 38 25 52 . 5 7 7 5 . Critical Kills 2 | . . 1 . . . . . . 1 . . . Critical Parts Destroyed 6 | . . 1 . . 2 2 . . 1 . . . Critical Strikes 24 | . . 2 . 4 2 5 . 3 3 3 2 . Destroy 6 | . . 2 . . . 2 . . 2 . . . Blast 7 | . . . . 4 . 3 . . . . . . Smash 2 | . . . . . 2 . . . . . . . Sever 5 | . . . . . . . . 3 1 1 . . Impale 4 | . . . . . . . . . . 2 2 . Melee Attacks 106 | . . . . 7 11 11 2 21 19 23 11 1 Impact 31 | . . . . 7 11 11 2 . . . . . Slashing 49 | . . . . . . . . 21 19 9 . . Piercing 26 | . . . . . . . . . . 14 11 1 Sneak Attacks 11 | . . . . . . . . 1 2 7 1 . Combat Hostiles 2 | . . . . . . . . 1 . . 1 . Follow-up Attacks 1 | . . . . . . . . . . 1 . . Damage Inflicted 10591 | . 566 681 2639 1655 803 1819 . 534 713 873 308 . Guns 5953 | . 261 681 1802 1097 580 1368 . . 164 . . . Cannons 1062 | . . . 212 558 . 292 . . . . . . Explosions 930 | . 305 . 625 . . . . . . . . . Melee 2643 | . . . . . 223 156 . 534 549 873 308 . Ramming 3 | . . . . . . 3 . . . . . . Kinetic 7015 | . 261 681 2014 1655 580 1660 . . 164 . . . Thermal . | . . . . . . . . . . . . . Explosive 930 | . 305 . 625 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 379 | . . . . . 223 156 . . . . . . Slashing 1219 | . . . . . . . . 534 549 136 . . Piercing 1045 | . . . . . . . . . . 737 308 . Highest Corruption 16 | . . . 11 16 2 2 2 . 1 . . . Average Corruption 7 | . . . 10 13 1 2 2 . 1 . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 110 | . . . 34 56 4 13 1 . 2 . . . Message Errors 17 | . . . 6 8 1 1 . . 1 . . . Matter Fused 35 | . . . 10 17 1 5 1 . 1 . . . Heat Flow Errors 11 | . . . 3 6 . 2 . . . . . . Energy Discharges 15 | . . . 2 7 2 4 . . . . . . Parts Rejected 2 | . . . . 2 . . . . . . . . Parts Fused 2 | . . . 1 1 . . . . . . . . Data Loss (minor) 10 | . . . 4 6 . . . . . . . . Data Loss (major) 2 | . . . 1 1 . . . . . . . . Misfires 1 | . . . 1 . . . . . . . . . Alerts 2 | . . . 1 1 . . . . . . . . Weapon Failures 13 | . . . 5 7 . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 429 | . . . 46 . 121 54 . . 32 169 7 . Projectiles 14 | . . . . . . 14 . . . . . . Explosions 46 | . . . 46 . . . . . . . . . Melee 369 | . . . . . 121 40 . . 32 169 7 . Knockbacks 8 | . . . 2 4 1 1 . . . . . . Impact 1 | . . . . . 1 . . . . . . . Kinetic 7 | . . . 2 4 . 1 . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . 3 . . . . . . Kicked 3 | . . . . . . 3 . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 507 | . 12 43 484 507 5 208 . 4 . 26 . . Average Temperature 86 | . 6 13 94 116 5 63 . 4 . 26 . . Received Heat Transfer 2124 | . 60 168 708 306 126 252 18 120 149 115 36 66 Effects 9 | . . . 3 6 . . . . . . . . Shutdowns 2 | . . . 1 1 . . . . . . . . Energy Bleed 3 | . . . . 3 . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . Damage (minor) 2 | . . . 1 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . . . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . Impact Corruptions 7 | . . . . . 5 2 . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Fac Fac Upp Upp Peak Influence 1532 | . 385 382 501 1532 1110 1178 682 427 283 224 . . Initial 804 | . . 162 43 325 804 680 618 333 208 55 . . Average 561 | . 157 227 270 960 966 814 640 365 258 96 . . Maximum Alert Level 4 | . 1 1 2 4 4 4 2 2 1 1 . . Low Security (%) 20 | 100 68 29 46 . . . . . 3 75 . . Level 1 26 | . 31 70 28 6 . . . 85 96 24 . . Level 2 13 | . . . 25 20 . 16 100 14 . . . . Level 3 29 | . . . . 26 98 80 . . . . . . Level 4 9 | . . . . 45 1 3 . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . 3 2 7 . 2 . 1 1 3 . . . Investigation 9 | . 3 . 2 . 1 . 1 . 2 . . . Extermination 1 | . . . . . 1 . . . . . . . Reinforcement 9 | . . 2 5 . . . . 1 1 . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Fac Fac Upp Upp Distress Signals 5 | . 1 3 . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 184 | . 12 18 34 36 12 29 3 6 7 13 5 9 Peak Tracking Total 9 | . 4 2 5 5 4 6 3 2 4 8 3 9 Tactical Retreats 18 | . . 1 2 2 2 5 . . . 5 1 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Fac Fac Upp Upp Traps Triggered 15 | . . . 2 4 1 3 . . 3 2 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Fac Fac Upp Upp Machines Disabled 9 | . . . . 6 1 2 . . . . . . Max in Single Turn 1 | . . . . 1 1 1 . . . . . . Garrison Relay 6 | . . . . 4 . 2 . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Fac Fac Upp Upp Machines Accessed 28 | . 3 2 6 3 2 1 3 2 4 2 . . Terminals 21 | . 1 2 4 3 1 1 3 2 3 1 . . Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . . 1 . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . . . . Total Hacks 68 | . 6 7 13 9 5 2 8 3 11 4 . . Successful 28 | . 3 2 5 1 4 . 5 . 6 2 . . Failed 40 | . 3 5 8 8 1 2 3 3 5 2 . . Catastrophic 11 | . 1 2 4 1 . 1 . 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 44 | . 7 7 12 . 1 . 5 3 6 3 . . Terminals 60 | . 4 7 11 9 4 2 8 3 9 3 . . Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . . 2 . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . . . . Terminal Hacks 8 | . . . 1 1 2 . 2 . 2 . . . Robot Analysis 1 | . . . . . . . 1 . . . . . Open Door 1 | . . . . 1 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . Zone Layout 2 | . . . . . 1 . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . . . . Unlock Access 2 | . . . 1 . 1 . . . . . . . Unauthorized Hacks 14 | . 3 2 3 . 1 . 2 . 2 1 . . Terminals 11 | . 1 2 2 . 1 . 2 . 2 1 . . Botnet 11 | . 1 2 2 . 1 . 2 . 2 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 23 | . 1 2 4 3 1 1 3 2 4 2 . . Full Trace Events 8 | . 1 . 1 2 . 1 1 . 2 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . Time 62 | . . . . . . . . . 62 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Fac Fac Upp Upp Used RIF Installer 1 | . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 26 | . . . . 19 . 7 . . . . . . Machine Destruction 26 | . . . . 19 . 7 . . . . . . Attached 3 | . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Fac Fac Upp Upp Total Allies 2 | . . . . 2 . . . . . . . . Largest Group 2 | . . . . 2 . . . . . . . . Highest-Rated Group 56 | . . . . 56 . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 22 | . . . . 22 . . . . . . . . Total Damage 449 | . . . . 449 . . . . . . . . Kills 7 | . . . . 7 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Fac Fac Upp Upp Robot Analysis Total 1 | . . . . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Fac Fac Upp Upp Turns Passed 6424 | 63 284 879 1178 1250 689 1027 112 115 413 236 156 22 Spaces Moved 4782 | 48 168 384 612 758 436 662 327 128 686 318 214 41 Core 264 | 8 . . 2 . . . . . . . 213 41 Treads . | . . . . . . . . . . . . . Legs 2704 | 40 168 384 610 758 436 308 . . . . . . Wheels . | . . . . . . . . . . . . . Hover 120 | . . . . . . . . . . 119 1 . Flight 1694 | . . . . . . 354 327 128 686 199 . . Fastest Speed 27 | 50 120 120 110 120 120 27 29 29 29 28 36 50 Average Speed 91 | 108 120 180 140 120 129 75 29 29 29 35 58 50 Slowest Speed 450 | 120 120 190 450 120 130 130 29 29 29 92 250 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . 2 6 . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . Exploration Rate (%) 29 | 4 36 39 59 78 12 54 9 5 20 16 42 9 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 3 | . 2 . 1 . . . . . . . . . Known Exits Taken 6 | . . . 1 . 1 . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 21 | . . . . 10 1 2 2 2 3 . . 1 Terrain Destroyed 87 | . 27 . 29 11 1 4 2 2 10 . . 1 Melee 16 | . . . . 5 1 2 2 2 3 . . 1 Projectile 16 | . . . 1 6 . 2 . . 7 . . . AOE 55 | . 27 . 28 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Fac Fac Fac Upp Upp Total 6092 | 56 213 485 784 922 515 1074 341 172 860 401 227 42 Wait 461 | . 3 36 15 15 9 229 4 16 82 52 . . Move 4754 | 47 167 383 611 757 435 661 326 127 681 305 213 41 Hop 8 | . . . . . . . . . 2 6 . . Pick Up 72 | 3 10 . 20 4 10 12 1 1 8 3 . . Fast Attach 60 | 6 1 1 12 2 5 12 2 3 9 6 1 . Attach 35 | . 1 2 6 4 1 11 . 1 4 5 . . Detach 26 | . 1 1 2 . 1 13 1 . 5 2 . . Swap 57 | . 1 7 15 9 11 9 1 1 3 . . . Drop 93 | . 5 7 25 4 18 17 4 2 9 . 2 . Fire 318 | . 24 48 78 81 14 57 . . 16 . . . Melee 105 | . . . . 7 11 11 2 21 19 22 11 1 Ram . | . . . . . . . . . . . . . Kick 3 | . . . . . . 3 . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 70 | . . . . 9 . 39 . . 22 . . . Rewire 30 | . . . . 30 . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 1 exit: *Res) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 348 | -10/Materials | Entered another Materials area 348 | -9/Materials | Evolved 2 slots: Utility x2 663 | -9/Materials | Discovered new exit (range 14) 1175 | -9/Materials | Discovered new exit (range 11) 1227 | -9/Materials | Entered another Materials area 1227 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1547 | -8/Materials | Discovered new exit (range 15) 1660 | -8/Materials | Crushed by falling debris 1711 | -8/Materials | Lost 9 parts (5n2u2w) 1849 | -8/Materials | System corruption reached 10% 2206 | -8/Materials | Discovered new exit (range 3) 2404 | -8/Materials | Identified exit to Garrison 2405 | -8/Materials | Entered Garrison 2477 | -8/Garrison | Triggered checkpoint 2498 | -8/Garrison | Build established: Gunner 2683 | -8/Garrison | Triggered checkpoint 2853 | -8/Garrison | Triggered checkpoint 2907 | -8/Garrison | Discovered new exit (range 11) 3075 | -8/Garrison | Garrison Relay disabled 3079 | -8/Garrison | Core integrity fell below 50% 3079 | -8/Garrison | Garrison Relay disabled 3082 | -8/Garrison | Garrison Relay disabled 3162 | -8/Garrison | Discovered new exit (range 12) 3175 | -8/Garrison | Triggered checkpoint 3365 | -8/Garrison | Garrison Relay disabled 3401 | -8/Garrison | Triggered checkpoint 3423 | -8/Garrison | Build established: Scavenger-Gunner 3444 | -8/Garrison | Discovered new exit (range 13) 3495 | -8/Garrison | Triggered checkpoint 3655 | -8/Garrison | Entered Factory 3655 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4129 | -7/Factory | Discovered new exit (range 12) 4343 | -7/Factory | Identified exit to Garrison 4344 | -7/Factory | Entered Garrison 4366 | -7/Garrison | Triggered checkpoint 4508 | -7/Garrison | Triggered checkpoint 4513 | -7/Garrison | Garrison Relay disabled 4584 | -7/Garrison | Phase Generator disabled 4589 | -7/Garrison | Spotted B-75 Beast 4650 | -7/Garrison | Destroyed B-75 Beast 4864 | -7/Garrison | Triggered checkpoint 4913 | -7/Garrison | Triggered checkpoint 4988 | -7/Garrison | Lost 4 parts (1p1n2w) 5273 | -7/Garrison | Discovered new exit (range 14) 5318 | -7/Garrison | Triggered checkpoint 5321 | -7/Garrison | Installed Relay Interface Framework 5340 | -7/Garrison | Garrison Relay disabled 5360 | -7/Garrison | Triggered checkpoint 5371 | -7/Garrison | Entered Factory 5475 | -7/Factory | Discovered new exit (range 7) 5483 | -7/Factory | Entered another Factory area 5483 | -6/Factory | Evolved 2 slots: Utility x2 5594 | -6/Factory | Discovered new exit (range 8) 5598 | -6/Factory | Identified exit to Factory 5598 | -6/Factory | Entered another Factory area 5598 | -5/Factory | Evolved 2 slots: Utility x2 5883 | -5/Factory | Repaired Adv. Surge Thruster 5924 | -5/Factory | Discovered new exit (range 16) 6011 | -5/Factory | Identified exit to Factory 6011 | -5/Factory | Entered another Factory area 6011 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6073 | -4/Factory | Lost 6 parts (1p2n2u1w) 6182 | -4/Factory | Build established: Scout 6235 | -4/Factory | Discovered new exit (range 6) 6245 | -4/Factory | Identified exit to Upper Caves 6247 | -4/Factory | Entered Upper Caves 6255 | -4/Upper Caves | Core integrity fell below 50% 6301 | -4/Upper Caves | Lost 7 parts (4n3u) 6343 | -4/Upper Caves | Spotted B-86 Titan 6402 | -4/Upper Caves | Discovered new exit (range 3) 6403 | -4/Upper Caves | Identified exit to Upper Caves 6403 | -4/Upper Caves | Entered another Upper Caves area 6403 | -4/Upper Caves | Discovered new exit (range 11) 6405 | -4/Upper Caves | Core integrity fell below 20% 6409 | -4/Upper Caves | Identified exit to Research 6425 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Lrn. Terrain Scanner destroyed. Slug penetrates Wall. Penetrated by Slug. Lgt. Antimatter Reactor fries itself beyond repair. H-77 Assassin suffers critical hit (Impale). H-77 Assassin destroyed. Coil Gun fries itself beyond repair. Acquired Imp. Phase Shifter. Acquired 10 matter. Imp. Targeting Computer fries itself beyond repair. Dropped Med. Storage Unit. Dropped Imp. Phase Shifter. EXIT=FOUND EXIT=IDENTIFIED: UPPER CAVES LOCATION=UPPER CAVES GOAL=ESCAPE EXIT=FOUND EXIT=IDENTIFIED: RESEARCH Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ##????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ??????????????# ????????????????????????????????? | | ??????????????# ????????????????????????????????? | | ??????????????# ????????????????????????????????? | | ???????????#### ????????????????????????????????? | | ???????????? #???????????????????????????????? | | ???????????? ##????????????? ???????????????? | | ????????????? ?#####?????? ????# ????????? | | ?????????????? ?# ???????# ???# ???????? | | ??????????????# #?# ???????# #?? ???????? | | ?????????????## #?# #???????# #?? ???????? | | ????????????## #?# #???????# ### ????????? | | ???????????## #?# #??????? ?????????? | | ??????????## ### ##??????? ??????????? | | ?????????## ## #####??? ??????????? | | ????????## #??? ??????????? | | ?????#### s @ #??? ??????????? | | ????# s s ####;#g#???# #??????????? | | ????# ######?#### #???# # #??????????? | | ????# #??????## # ##??# # #??????????? | | ????## #??????## # # #?## # #??????????? | | ?????## #???????# ### # #??????????? | | ??????# ????????# # # ####???????? | | ??????# ??????????# # ## # #???????? | | ?????# ???????????## < #???????? | | ????# ????????????## #???????? | | ??? ??????????????## #### ##???????? | | ?? ????????????????####??# #????????? | | ?# #### ??????????????????????## #????????? | | ?#????##????????????????????????##### ##????????? | | ????????????????????????????????????####?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 600 Propulsion Shielding 66 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 74 Targeting Accuracy 12 Target Analysis 7 Core Analysis 6 Armor Integrity Analysis 40 Salvage Targeting 3 Relay Coupler Types 3 Relay Coupler Value 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipMiningLance Manual? 0 Play Time 01:47:21 Cumulative 220.3 hours Start 2024.08.17 @ 19:21:32 End 2024.08.17 @ 22:33:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 398 Rogue 396 Adventurer 2 Explorer 0 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 72 Gallery% 67 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a86d044-83a2-414c-8b50-0987630623fc