Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.15 @ 16:50:55 Player: Sebsebeleb Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (84) 420 Value Destroyed (3213) 3213 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 7866 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- System Shield Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Armor Integrity Analyzer Medium Reactive Plating > --- WEAPON ----------- High-powered Shock Rifle Flak Gun Precision Assault Rifle > --- INVENTORY -------- Improved Medium Treads Titanium Leg Medium Storage Unit Improved Hacking Suite System Shield System Guard Plasma Rifle Plasma Rifle Long-range Proton Cannon Heavy Rocket Launcher Remote Datajack Great Axe [Rating: 73] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Hover Unit Improved Hover Unit Utility Advanced Signal Interpreter Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Slots Evolved 10 | . . 2 . 2 2 2 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . . . 1 . Utility 6 | . . 1 . 1 2 1 1 . Weapon 1 | . . . . 1 . . . . Parts Attached 119 | 6 9 14 11 26 34 7 10 2 Power 15 | 1 2 1 1 4 3 1 2 . Engine 12 | 1 2 1 1 3 3 . 1 . Core 3 | . . . . 1 . 1 1 . Reactor . | . . . . . . . . . Propulsion 36 | 2 2 5 5 6 11 3 1 1 Treads 24 | . 2 5 5 5 2 3 1 1 Leg 7 | 2 . . . . 5 . . . Wheel . | . . . . . . . . . Hover 5 | . . . . 1 4 . . . Flight . | . . . . . . . . . Utility 24 | 1 1 4 2 4 7 2 3 . Device 8 | . 1 1 . 1 4 . 1 . Storage 5 | 1 . 1 1 . 1 . 1 . Processor 7 | . . . 1 3 2 . 1 . Hackware . | . . . . . . . . . Protection 4 | . . 2 . . . 2 . . Artifact . | . . . . . . . . . Weapon 44 | 2 4 4 3 12 13 1 4 1 Energy Gun 11 | 1 3 1 1 . 1 . 4 . Energy Cannon 11 | . 1 2 . 1 7 . . . Ballistic Gun 14 | 1 . 1 1 7 3 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . 3 1 . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 51 | . 11 2 3 10 13 . 4 8 Power 9 | . 2 . 1 2 1 . 3 . Propulsion 12 | . 2 . . 4 4 . . 2 Utility 11 | . 1 1 1 . 3 . . 5 Weapon 19 | . 6 1 1 4 5 . 1 1 Highest Loss Streak 10 | . 10 1 2 7 5 . 2 8 Average Slot Usage (%) 92 | . 85 88 99 94 89 99 98 84 Engine 7 | . 13 11 10 8 5 6 4 . Treads 17 | . 4 31 33 24 3 18 23 20 Leg 2 | . 23 . . . 4 1 . . Hover 3 | . . . . . 8 . . . Device 5 | . 8 1 . 2 9 6 7 10 Storage 10 | . 14 18 19 9 7 6 8 4 Processor 18 | . . . 2 20 27 26 23 21 Protection 3 | . . 7 11 3 . 5 5 4 Energy Gun 3 | . 10 4 10 1 1 . 3 10 Energy Cannon 5 | . 1 10 . . 9 6 3 . Ballistic Gun 9 | . 9 4 10 20 6 13 9 4 Naked Turns 19 | . . . . . . . . 19 Heaviest Build 91 | 11 13 28 47 52 61 83 91 72 Greatest Support 120 | 20 40 60 63 63 52 90 120 120 Greatest Overweight (x) 6 | . . . . 2 6 2 . 2 Average Overweight (x) . | . . . . . 2 . . . Largest Inventory Capacity 16 | 6 6 8 14 12 16 12 16 12 Average Capacity 11 | 5 6 7 8 12 12 12 14 11 Most Carried 13 | 4 6 8 8 12 12 12 13 12 Average Carried 9 | 2 4 6 7 10 10 11 12 11 Final Capacity 12 | 6 6 8 12 12 12 12 12 4 Final Carried 12 | 4 3 8 8 8 12 12 12 2 Class Distribution -------------------- 31% | Scavenger-Gunner 27% | Scavenger-Mutant 21% | Mutant 19% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Matter Collected 2276 | 174 92 251 170 711 485 73 320 . Remotely . | . . . . . . . . . Salvage Created 3478 | . 142 573 191 1018 973 73 508 . Parts 184 | . 6 39 10 53 56 5 15 . Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 4 | . . 1 . 2 . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Combat Hostiles Destroyed 72 | . 3 11 7 24 20 1 6 . Guns 40 | . 3 3 7 16 5 . 6 . Cannons 13 | . . 5 . 1 6 1 . . AOE 16 | . . . . 7 9 . . . Classes Destroyed 15 | . 1 4 2 6 2 . . . Worker 2 | . . . . 1 1 . . . Builder 2 | . . . . 1 1 . . . Tunneler 2 | . . . . 1 1 . . . Hauler 1 | . . . . 1 . . . . Recycler 4 | . . 1 . 1 1 . 1 . Operator 1 | . . 1 . . . . . . Watcher 1 | . . . . . 1 . . . Swarmer 13 | . . 3 3 3 4 . . . Grunt 31 | . 3 2 2 13 8 . 3 . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . Sentry 16 | . . 6 . 6 3 1 . . Hunter 1 | . . . . 1 . . . . Programmer 8 | . . . . . 5 . 3 . Assembled 1 | . . . 1 . . . . . Best Kill Streak 6 | . 1 3 3 6 4 1 4 . Combat Bots Only 4 | . 1 3 3 4 3 1 3 . Max Kills in Single Turn 3 | . 1 1 2 3 2 1 1 . Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . . . 3 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Damage Taken 7076 | . 1076 444 358 1347 1404 189 1249 1009 Core 1766 | . 207 27 19 177 311 4 114 907 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 71 | 100 17 . 88 67 55 99 . . Volleys Fired 211 | . 33 25 32 50 42 4 23 2 Largest 3 | . 2 2 2 3 3 3 3 3 Hottest 180 | . 80 112 156 127 180 125 172 168 Shots Fired 490 | . 59 50 49 134 111 11 70 6 Gun 341 | . 54 15 46 121 32 8 59 6 Cannon 129 | . 5 35 . 3 72 3 11 . Launcher 17 | . . . . 10 7 . . . Special 3 | . . . 3 . . . . . Kinetic 238 | . 24 6 26 111 24 8 37 2 Thermal 147 | . 27 9 23 13 60 . 13 2 Explosive 17 | . . . . 10 7 . . . Electromagnetic 88 | . 8 35 . . 20 3 20 2 Robot Hit Streak 27 | . 12 22 9 16 14 11 21 27 Robot Miss Streak 6 | . 3 1 2 3 5 1 6 . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . 1 1 . . 1 . Max Gunslinging Chain 1 | . . . 1 1 . . 1 . Shots Hit Robots 357 | . 40 40 30 101 74 9 57 6 Core Hits 205 | . 7 16 11 77 57 5 24 8 Critical Hits 2 | . . . 1 . . . . 1 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8230 | . 459 753 434 2369 2719 216 1114 166 Guns 3893 | . 422 185 434 1292 409 142 917 92 Cannons 1858 | . 34 568 . 62 973 74 147 . Explosions 2402 | . . . . 1015 1337 . 50 . Melee . | . . . . . . . . . Ramming 77 | . 3 . . . . . . 74 Kinetic 2815 | . 178 82 244 1214 345 142 565 45 Thermal 1776 | . 207 103 190 140 785 . 308 43 Explosive 2052 | . . . . 882 1170 . . . Electromagnetic 1510 | . 71 568 . 133 419 74 241 4 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 27 | . 3 . . . 1 . 6 27 Average Corruption 8 | . 2 . . . 1 . 5 16 Corruption Purged . | . . . . . . . . . Effects 24 | . . . . . . . 10 14 Message Errors 4 | . . . . . . . 2 2 Matter Fused 8 | . . . . . . . 2 6 Energy Discharges 3 | . . . . . . . 3 . Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 3 | . . . . . . . 1 2 Misfires 1 | . . . . . . . 1 . Misdirections 2 | . . . . . . . . 2 Targeting Errors 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 190 | . . . . 60 130 . . . Projectiles 26 | . . . . . 26 . . . Explosions 164 | . . . . 60 104 . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 484 | . . . . 134 272 . 45 33 Shots 11 | . . . . 5 5 . 1 . Rammed 21 | . 1 1 . . . . . 19 Targets Rammed 21 | . 1 1 . . . . . 19 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 359 | . 202 267 240 89 359 183 198 90 Average Temperature 80 | . 83 84 95 22 95 107 70 47 Received Heat Transfer 1843 | . 603 132 196 567 156 54 135 . Effects 1 | . . 1 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . 3 . . . . . . Combat Hostiles 3 | . . 3 . . . . . . Parts Fried 8 | . . 6 . . 1 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . 2 . 2 . Heat Transferred 3330 | . 474 259 481 286 1234 . 496 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Peak Influence 470 | . 140 245 128 470 372 226 155 69 Initial 169 | . . 39 78 . 169 166 110 54 Average 161 | . 86 129 60 186 227 183 110 51 Maximum Alert Level 2 | . . 1 . 2 1 1 . . Low Security (%) 65 | 100 100 81 100 57 34 65 100 100 Level 1 34 | . . 18 . 39 65 34 . . Level 2 . | . . . . 2 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 1 1 . 2 10 1 3 . Investigation 3 | . 1 . . 2 . . . . Extermination 8 | . . . . . 5 1 2 . Reinforcement 4 | . . 1 . . 2 . 1 . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Distress Signals 8 | . . . . 8 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 10 13 9 36 28 3 10 6 Peak Tracking Total 8 | . 6 3 3 8 5 2 5 6 Tactical Retreats 11 | . 5 . 2 1 1 . 2 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Traps Triggered 7 | . 2 . . 3 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Machines Disabled 13 | . . . . 3 9 . 1 . Max in Single Turn 2 | . . . . 1 2 . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Machines Accessed 21 | . 2 4 . 5 8 1 1 . Terminals 13 | . . 4 . 5 3 . 1 . Fabricators 3 | . . . . . 2 1 . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 . . . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 45 | . 7 11 . 11 12 2 2 . Successful 15 | . 5 4 . 2 3 . 1 . Failed 30 | . 2 7 . 9 9 2 1 . Catastrophic 11 | . . 2 . 4 3 1 1 . Database Lockouts . | . . . . . . . . . Manual 26 | . 2 8 . 11 4 . 1 . Terminals 28 | . . 11 . 11 4 . 2 . Fabricators 5 | . . . . . 3 2 . . Repair Stations . | . . . . . . . . . Recycling Units 11 | . 7 . . . 4 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 7 | . . 3 . 2 1 . 1 . Record 1 | . . . . . 1 . . . Prototype ID Bank 2 | . . 2 . . . . . . Branch Access Points 1 | . . . . 1 . . . . Terminal Index 3 | . . 1 . 1 . . 1 . Fabricator Hacks 2 | . . . . . 2 . . . Network Status 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . Report Inventory 2 | . 2 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . 1 1 . . . . . . Terminals 1 | . . 1 . . . . . . Track 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 1 4 . 5 8 1 1 . Full Trace Events 2 | . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 1 | . . . . . 1 . . . Matter 234 | . . . . . 234 . . . Time 58 | . . . . . 58 . . . Total Part Build Rating 7 | . . . . . 7 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Turns Passed 7013 | 60 279 694 888 1220 2561 340 684 287 Spaces Moved 3141 | 40 129 359 481 561 968 165 305 133 Core 6 | 1 . . . . . . . 5 Treads 2467 | . 23 359 481 561 456 154 305 128 Legs 458 | 39 106 . . . 302 11 . . Wheels . | . . . . . . . . . Hover 210 | . . . . . 210 . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 155 156 160 50 Average Speed 175 | 118 127 160 160 165 214 160 160 157 Slowest Speed 420 | 120 160 160 160 200 420 200 160 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 3 26 43 91 46 30 5 6 58 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 2 | . 1 . 1 . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 199 | . . . . 85 112 . 2 . Melee . | . . . . . . . . . Projectile 3 | . . . . . 1 . 2 . AOE 196 | . . . . 85 111 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Total 4195 | 49 182 430 542 744 1358 235 448 207 Wait 592 | . 8 12 13 84 277 46 103 49 Move 3134 | 39 128 358 480 560 967 164 305 133 Hop . | . . . . . . . . . Pick Up 58 | 4 3 10 2 11 19 5 4 . Fast Attach 55 | 6 5 6 4 9 17 4 4 . Attach 33 | . 4 2 1 9 11 1 3 2 Detach 2 | . . . 1 . 1 . . . Swap 31 | . . 6 6 8 6 2 3 . Drop 51 | . . 10 3 13 13 9 3 . Fire 211 | . 33 25 32 50 42 4 23 2 Melee . | . . . . . . . . . Ram 21 | . . . . . . . . 21 Kick . | . . . . . . . . . Crush 2 | . 1 1 . . . . . . Escape Stasis 5 | . . . . . 5 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 15) 203 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Core integrity fell below 50% 334 | -10/Materials | Build established: Mutant 340 | -10/Materials | Core integrity fell below 20% 340 | -10/Materials | Entered another Materials area 340 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 360 | -9/Materials | Lost 10 parts (2p2n1u5w) 409 | -9/Materials | Discovered new exit (range 9) 817 | -9/Materials | Discovered new exit (range 13) 852 | -9/Materials | Build established: Scavenger-Mutant 1015 | -9/Materials | Discovered new exit (range 9) 1034 | -9/Materials | Entered Mines 1159 | -9/Mines | Excavation squad dispatched 1159 | -9/Mines | A large section of the Mines collapsed 1343 | -9/Mines | Discovered new exit (range 14) 1575 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1752 | -9/Mines | Discovered new exit (range 9) 1922 | -9/Mines | Entered Materials 1922 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2507 | -8/Materials | Discovered new exit (range 4) 2510 | -8/Materials | Identified exit to Factory 2544 | -8/Materials | Build established: Gunner 2868 | -8/Materials | Discovered exit to Factory (range 16) 3127 | -8/Materials | Lost 7 parts (2p2n3w) 3142 | -8/Materials | Entered Factory 3142 | -7/Factory | Evolved 2 slots: Utility x2 3391 | -7/Factory | Build established: Mutant 4090 | -7/Factory | Lost 5 parts (1p2n2w) 4235 | -7/Factory | Discovered new exit (range 4) 4241 | -7/Factory | Identified exit to Factory 4273 | -7/Factory | Fabricated Imp. Phase Shifter (x1) 4324 | -7/Factory | Lost 3 parts (2n1w) 4704 | -7/Factory | Garrison activated, responded to threat 5641 | -7/Factory | Discovered exit to Factory (range 9) 5703 | -7/Factory | Entered another Factory area 5703 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5796 | -6/Factory | Build established: Scavenger-Gunner 5997 | -6/Factory | Discovered new exit (range 15) 6037 | -6/Factory | Identified exit to Factory 6043 | -6/Factory | Entered another Factory area 6043 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6727 | -5/Factory | Sucked down chute 6727 | -5/Factory | Entered Waste 6742 | -5/Waste | EMP discharged 6742 | -5/Waste | System corruption reached 10% 6770 | -5/Waste | Spotted C-40 Crusher 6786 | -5/Waste | Spotted C-40 Crusher 6842 | -5/Waste | EMP discharged 6858 | -5/Waste | Spotted C-40 Crusher 6935 | -5/Waste | Spotted C-40 Crusher 6942 | -5/Waste | EMP discharged 6946 | -5/Waste | Spotted C-40 Crusher 6946 | -5/Waste | Spotted C-40 Crusher 6987 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6987 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6990 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6990 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6993 | -5/Waste | Crushed by Compactor (1 part destroyed) 6996 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7000 | -5/Waste | Core integrity fell below 50% 7009 | -5/Waste | Core integrity fell below 20% 7014 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 06990_ Tesla Rifle crushed. 06990_ Imp. Sensor Array crushed. 06990_ Slammed into C-40 Crusher. 06990_ Imp. Sensor Array crushed. 06990_ Adv. Targeting Computer crushed. 06990_ Imp. Target Analyzer crushed. 06990_ Adv. Signal Interpreter crushed. 06993_ Armor Integrity Analyzer crushed. 06993_ Tesla Rifle crushed. 06994_ System corrupted: Matter fused (-9). 06996_ Imp. Medium Treads crushed. 06996_ Great Axe crushed. 06996_ Slammed into C-40 Crusher. 06999_ Great Axe crushed. 06999_ Slammed into C-40 Crusher. 07009_ System corrupted: Substantial component data lost. 07009_ Slammed into C-40 Crusher. 07012_ Destabilizing: System corrupted (+1). 07013_ Slammed into C-40 Crusher. 07014_ 4 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####??????????????##########????????????????????? | | #??????????????# #????????????????????? | | #??????? ??????# #????????????????????? | | #??? ? ?????# #????????????????????? | | #??# ?????# #????????????????????? | | #??# ?????# #????????????????????? | | #??# ?????? #????????????????????? | | ???? ?????? ?????????????????????? | | ?????? ??????? ??????????????????????? | | #??????# ???????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ######## ######## #??????????????????????? | | #??????????????????????? | | C #??????????????????????? | | CC#??????????????????????? | | CC#??????????????????????? | | ######## ######## CC!#??????????????????????? | | #??????# #??????# CC[#??????????????????????? | | #??????# #??????# CC!#??????????????????????? | | #??????# #??????# CC@#??????????????????????? | | ######## ######## CC####???????????????????? | | CC ??????????????????? | | ??????????????????? | | ??????????????????? | | ??????????????????? | | ######## ######## ###????????????????????? | | *#??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# ???????????????????????? | | #??????# #??????# ???????????????????????? | | #??????# #??????# ???????????????????????? | | #??????# #??????# ???????????????????????? | | #??????# #??????# ???????????????????????? | | #??????# #??????# ???????????????????????? | | #??????# #???????? ???????????????????????? | | #??????# #??????????????????????????????????? | | #??????# #??????????????????????????????????? | | #??????# #??????????????????????????????????? | | ###????# #??????????????????????????????????? | | #????######??????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 225 Resistance: KI 30 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Phase Shifter | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileAntimissileAxe Manual? 0 Play Time 01:13:23 Cumulative 49.0 hours Start 2021.08.09 @ 17:48:43 End 2021.09.15 @ 16:50:55 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 43 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0292d4c5-7eaf-46a8-a8c2-58878e8c6c5b