Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.24 @ 14:36:42 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (268) 1340 Value Destroyed (11120) 11120 Prototype IDs (74) 1480 Alien Tech Used (4) 800 Bonus (6631) 6631 TOTAL SCORE: 31871 Bonus ------- High Alert Combat Kills 2018 Follower Combat Kills 1960 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 682 Win 3000 Friendly Fire -3229 Cogmind --------- Core Integrity 335/1600 Matter 251/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter > --- WEAPON (4) ------- Nanosword > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Armor Integrity Analyzer Nanoactuators Improved Actuator Array Reaction Control System Zionite Weapon Casing Centrium Medium Armor Plating Heavy Reactive Plating > --- WEAPON ----------- Ripper Phasing Sabre Phasing Sabre Lance > --- INVENTORY -------- Particle Reactor Particle Reactor Particle Reactor Vortex Chain Reactor Improved Energy Well Zionite Biocell Makeshift Trap Scanner Advanced Sensor Array Advanced Transmission Jammer Makeshift Cloaking Device Thermal Barrier EM Dispersion Field Nova Cannon Hypervelocity Railgun Fusion Bomb Launcher Falx Nanosword [Rating: 162] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Heavy Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Armored Leg Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Katana Energy Gun Electrolaser Energy Cannon Neutron Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 6 | . . . 1 . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 Utility 10 | . . . 1 . 1 1 . . . . . . 2 . . . . 1 . . . . . . . . . 2 2 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 413 | 6 6 3 34 2 21 6 5 12 6 11 1 10 10 9 8 7 21 12 16 28 5 4 29 12 5 21 1 47 37 18 Power 24 | 1 . 1 3 . . 1 . . . . . . 2 . . . 3 . . 2 2 . 1 . . 2 . 2 3 1 Engine 8 | 1 . 1 3 . . 1 . . . . . . 1 . . . 1 . . . . . . . . . . . . . Core 8 | . . . . . . . . . . . . . 1 . . . 2 . . 2 1 . 1 . . 1 . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 3 1 Propulsion 69 | 2 3 1 8 2 4 1 . 2 . 3 . . . . . 1 5 2 1 5 . . 4 1 . 3 . 5 9 7 Treads 40 | 2 3 1 8 2 4 1 . 2 . 3 . . . . . 1 5 2 1 . . . . . . . . . . 5 Leg 29 | . . . . . . . . . . . . . . . . . . . . 5 . . 4 1 . 3 . 5 9 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 193 | 1 2 . 8 . 5 4 3 4 3 2 . . 8 4 4 1 8 5 6 16 3 4 19 7 5 10 1 33 20 7 Device 120 | . . . 3 . 1 1 3 4 3 1 . . 3 2 4 . 3 1 3 9 2 3 12 6 4 8 1 24 15 4 Storage 10 | 1 1 . 1 . 1 . . . . . . . . . . . . . . 1 . . 2 . . . . 3 . . Processor 14 | . . . . . . 1 . . . . . . 3 . . . . . . 3 . . 1 . . . . 2 2 2 Hackware 6 | . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 Protection 43 | . 1 . 4 . 3 1 . . . 1 . . 1 2 . 1 5 3 3 3 1 1 3 1 1 2 . 3 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 127 | 2 1 1 15 . 12 . 2 6 3 6 1 10 . 5 4 5 5 5 9 5 . . 5 4 . 6 . 7 5 3 Energy Gun 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 11 | . . . . . . . . . . . . 1 . . 1 . 2 . 1 1 . . . 1 . 2 . . 1 1 Ballistic Gun 18 | 2 1 . 10 . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . 2 . . Ballistic Cannon 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 26 | . . . 2 . 3 . . 1 1 2 1 3 . 3 . 2 . . 3 . . . 1 . . 1 . 2 1 . Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 58 | . . . . . 5 . 1 2 1 4 . 5 . 2 3 3 3 4 4 4 . . 3 3 . 3 . 3 3 2 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Special Melee Weapon 7 | . . . 1 . 1 . . 3 1 . . . . . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 28 | . . . 3 . 1 . 1 . . . . . 1 . 1 1 . . . . 5 . 3 1 . 8 . 2 . 1 Parts Lost 47 | . . . 1 2 1 . . . . . . . . . . . 4 . 2 7 . . . . . . . 4 14 12 Power 5 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . 2 1 Propulsion 15 | . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . . 1 6 4 Utility 24 | . . . 1 . 1 . . . . . . . . . . . 2 . 2 3 . . . . . . . 3 6 6 Weapon 3 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . 1 Highest Loss Streak 11 | . . . 1 2 1 . . . . . . . . . . . 2 . 1 4 . . . . . . . 1 11 10 Average Slot Usage (%) 89 | . 99 100 98 100 99 100 92 80 75 82 84 84 86 86 85 85 82 86 86 95 98 100 94 94 95 94 95 98 91 26 Engine 4 | . 14 14 11 11 9 7 7 7 7 7 7 7 6 6 6 6 5 . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . . . 5 5 5 5 5 10 10 10 6 5 3 . . Treads 13 | . 28 28 33 33 27 30 30 19 15 19 15 15 13 13 13 13 16 17 16 3 . . . . . . . . . 10 Leg 9 | . . . . . . . . . . . . . . . . . . . . 22 29 29 30 30 30 30 30 27 23 . Device 12 | . . . 9 11 12 8 7 7 14 15 15 15 19 19 19 20 14 9 9 14 13 9 9 10 15 17 15 16 18 5 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 . Processor 7 | . . . . . . 1 7 7 7 7 7 7 12 13 13 13 13 11 11 15 17 17 7 5 5 5 5 7 11 4 Hackware 3 | . . . . . . 7 7 7 . . . . 6 6 6 6 6 7 5 5 5 5 9 10 2 . . 2 . 2 Protection 6 | . 13 14 11 11 14 12 . . . 1 7 7 . . . . 4 8 10 1 2 6 3 5 7 7 10 10 7 . Ballistic Gun 3 | . 28 18 19 22 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . 18 23 20 22 22 21 23 21 20 19 19 19 11 16 16 16 17 17 13 14 15 14 15 12 11 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 5 5 5 5 4 3 . Naked Turns 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 8 Heaviest Build 152 | 10 26 30 44 44 55 52 50 48 50 51 46 46 48 48 46 52 55 54 74 86 79 81 102 100 100 120 106 129 152 50 Greatest Support 163 | 40 40 40 60 63 63 86 86 140 140 140 140 140 140 140 140 140 140 160 163 163 85 85 112 112 112 133 133 140 150 30 Greatest Overweight (x) 4 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 16 | 6 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 18 20 20 20 20 20 20 20 20 19 5 Most Carried 20 | 4 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 5 Average Carried 15 | 2 9 14 14 14 14 14 14 14 14 14 15 15 14 14 14 14 14 14 14 15 19 20 19 19 19 19 20 19 18 4 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 4 13 15 15 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 20 20 20 20 20 20 20 20 5 . Class Distribution -------------------- 47% | Mutant 25% | Scavenger-Mutant 21% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Gladiator | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Derelict-Mutant | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Matter Collected 5783 | 230 158 30 829 96 371 23 54 237 93 170 . 138 40 162 125 56 242 105 319 275 10 65 285 150 60 161 149 617 438 95 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12576 | . 376 12 1234 52 1901 167 205 390 251 200 . 211 40 87 . . 309 220 322 825 211 . 217 72 101 251 192 2394 1982 354 Parts 581 | . 29 2 75 9 96 6 . 21 7 8 . 12 3 11 . . 10 13 11 38 1 . 7 1 4 14 1 106 83 13 Haulers Intercepted 11 | . 1 . 6 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 181 | . . . . . . . . . . 13 . 20 . 6 1 . 18 . 8 35 1 . . . 4 74 1 . . . Prevented 14 | . . . . . . . . . . . . . . . 1 . 4 . 3 . . . . . . 6 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 216 | . 9 . 29 4 32 3 1 10 1 6 . 7 . 8 1 . 5 2 8 12 . . 1 . 1 8 . 35 26 7 Melee 117 | . . . . . 21 3 . 10 1 2 . . . . . . 2 2 2 12 . . 1 . 1 1 . 29 23 7 Guns 36 | . 9 . 15 4 3 . 1 . . . . 1 . . . . . . . . . . . . . . . 3 . . Cannons 10 | . . . 7 . . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . . . AOE 51 | . . . 7 . 8 . . . . 4 . 5 . 8 . . 1 . 5 . . . . . . 7 . 3 3 . Classes Destroyed 25 | . 5 1 4 1 5 . 1 1 1 1 . 2 . . . . . . . 1 . . . . 1 . . . 1 . Worker 6 | . 1 . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . Builder 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 11 | . 1 . 6 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 5 | . . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Minesweeper 3 | . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Operator 6 | . 1 . . . 4 . . . . . . . . . . . . 1 . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 9 | . . . 1 . 2 . . . . . . . 1 . . . . 2 . . . . . . . . . 2 1 . Swarmer 59 | . 2 . 11 3 6 . . 3 . 3 . 5 . 8 . . 1 . 1 . . . . . . 6 . 7 . 3 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Grunt 82 | . 7 . 9 . 18 3 . 2 . 3 . 1 . . 1 . 1 1 4 1 . . . . . 1 . 18 10 2 Brawler 6 | . . . . . 1 . . . . . . . . . . . 2 . 1 1 . . . . . . . . 1 . Duelist 12 | . . . . . 1 . . . . . . . . . . . . . . 7 . . . . . . . 1 3 . Protector 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 26 | . . . 8 . 5 . . . . . . . . . . . 1 1 1 1 . . . . 1 . . 5 3 . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 9 | . . . . . 1 . . 2 . . . . . . . . . . 1 . . . 1 . . . . 3 . 1 Programmer 12 | . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . 1 8 . Behemoth 3 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . 1 . . . . Compactor 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Enhanced Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zionite 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . Butcher 4 | . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 2 . 7 3 6 3 1 3 1 3 . 4 1 4 1 . 2 2 3 10 . . 1 . 1 7 . 5 6 4 Combat Bots Only 10 | . 2 . 6 3 5 3 1 3 1 3 . 4 . 4 1 . 1 1 3 10 . . 1 . 1 7 . 5 6 4 Max Kills in Single Turn 4 | . 1 1 3 2 4 1 1 1 1 2 . 2 1 3 1 . 1 1 1 1 . . 1 1 1 4 . 2 2 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 . 3 . . . . 2 . 2 . 3 . . 1 . 1 . . . . . . 4 . 2 1 . Melee 1 | . . . . . 1 1 . 1 1 1 . . . . . . 1 1 1 1 . . 1 . 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Damage Taken 20096 | . 249 . 748 507 899 61 . 432 225 363 . 357 . 99 38 . 1199 153 905 1932 . . 425 . 149 292 . 2558 4121 4384 Core 2930 | . 37 . 67 6 117 15 . 31 23 54 . 57 . . 20 . 21 23 . 206 . . 16 . 23 62 . 102 785 1265 Absorbed by Shields 1284 | . . . 203 71 224 . . . . . . . . . . . . . . . . . . . . 116 . 181 489 . Reduced by Siege Mode 19 | . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . Core Remaining (%) 75 | 100 . 85 . 81 78 . . . . . . 74 . . . . 95 . . . . 77 . . . . 91 83 45 20 Volleys Fired 322 | . 44 6 91 7 25 . 31 . . 6 . 10 . 4 4 . 29 . 13 7 . . . 1 . 14 . 18 7 5 Largest 3 | . 2 2 2 2 3 . 1 . . 1 . 1 . 1 1 . 1 . 2 1 . . . 1 . 1 . 1 1 1 Hottest 125 | . 40 40 100 46 109 . 28 . . 30 . 90 . 30 90 . 90 . 125 90 . . . 90 . 90 . 52 113 113 Shots Fired 492 | . 88 12 175 14 49 . 31 . . 6 . 10 . 4 4 . 29 . 18 7 . . . 1 . 14 . 18 7 5 Gun 345 | . 88 12 138 14 40 . 31 . . . . 2 . . . . . . 5 . . . . . . . . 15 . . Cannon 94 | . . . 31 . . . . . . . . 4 . . 4 . 27 . 5 7 . . . 1 . 9 . . 1 5 Launcher 50 | . . . 3 . 9 . . . . 6 . 4 . 4 . . 2 . 8 . . . . . . 5 . 3 6 . Special 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 368 | . 88 12 169 14 32 . 31 . . . . 2 . . . . . . 5 . . . . . . . . 15 . . Thermal 74 | . . . 3 . 8 . . . . . . 4 . . 4 . 27 . 5 7 . . . 1 . 9 . . 1 5 Explosive 45 | . . . 3 . 4 . . . . 6 . 4 . 4 . . 2 . 8 . . . . . . 5 . 3 6 . Electromagnetic 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | . 6 6 17 9 10 . 12 . . 1 . 4 . 5 1 . 4 . 14 . . . . . . 4 . 5 3 2 Robot Miss Streak 4 | . 4 1 2 1 2 . 1 . . 1 . 1 . . 1 . 1 . 1 . . . . . . 1 . 2 1 . Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Secondary Targets 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 906 | . 51 9 127 12 110 10 24 23 16 15 . 10 2 3 1 . 19 8 23 50 5 . 17 3 11 7 6 181 125 38 Core Hits 458 | . 31 3 56 5 63 4 3 10 5 15 . 13 1 13 1 . 9 6 21 24 3 . 4 1 3 16 3 76 57 12 Critical Kills 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . . Critical Parts Destroyed 4 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . Critical Strikes 45 | . 1 . 1 . 6 . . 2 . . . 1 . . . . . . 2 3 . . . . 1 1 . 19 5 3 Meltdown 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Destroy 7 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . 5 . . Blast 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 33 | . . . . . 6 . . 2 . . . . . . . . . . 1 3 . . . . 1 1 . 12 4 3 Puncture 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Melee Attacks 887 | . . . . . 96 16 16 35 25 19 . 4 8 1 1 . 26 17 13 78 7 . 34 9 14 22 7 235 159 45 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 822 | . . . . . 96 16 16 35 21 19 . 4 8 1 1 . 26 17 13 78 7 . 33 7 13 18 6 207 135 45 Piercing 61 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 4 1 28 24 . Sneak Attacks 51 | . . . . . 15 . . 2 11 3 . 2 . 1 . . 2 1 2 1 . . 1 3 1 3 . 1 2 . Combat Hostiles 5 | . . . . . 4 . . . . . . . . . . . 1 . . . . . . . . . . . . . Follow-up Attacks 200 | . . . . . 14 1 . 7 1 2 . 1 1 . . . 4 4 3 16 1 . 4 1 3 1 2 75 59 . Damage Inflicted 38510 | . 433 83 2430 197 4785 317 531 900 656 1268 . 943 71 683 31 . 1268 414 1364 1679 594 . 608 257 582 1500 729 7810 6247 2130 Guns 3426 | . 415 73 1572 190 454 . 531 . . . . 43 . . . . . . 21 . . . . . . . . 127 . . Cannons 855 | . . . 374 . . . . . . . . 106 . . 31 . 192 . 112 . . . . . . . . . . 40 Explosions 6720 | . . . 437 . 790 . . . . 595 . 546 . 583 . . 290 . 700 . . . . . . 1069 . 645 1065 . Melee 27416 | . . . . . 3539 308 . 900 656 673 . 248 71 100 . . 786 414 531 1679 594 . 608 257 582 431 729 7038 5182 2090 Ramming 93 | . 18 10 47 7 2 9 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3680 | . 415 73 1946 190 334 . 531 . . . . 43 . . . . . . 21 . . . . . . . . 127 . . Thermal 617 | . . . . . 136 . . . . . . 106 . . 31 . 192 . 112 . . . . . . . . . . 40 Explosive 6473 | . . . 437 . 543 . . . . 595 . 546 . 583 . . 290 . 700 . . . . . . 1069 . 645 1065 . Electromagnetic 231 | . . . . . 231 . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 26141 | . . . . . 3539 308 . 900 656 673 . 248 71 100 . . 786 414 531 1679 594 . 608 257 582 341 729 6400 4635 2090 Piercing 1275 | . . . . . . . . . . . . . . . . . . . . . . . . . . 90 . 638 547 . Highest Corruption 6 | . . . . . . . . 2 1 . . . . . . . 5 . . 2 2 2 1 1 . . . 1 6 2 Average Corruption 2 | . . . . . . . . 1 1 . . . . . . . 4 . . 2 2 1 1 1 . . . 1 4 2 Corruption Purged 7 | . . . . . . . . 2 1 . . . . . . . . . . . . 2 . 1 . . . 1 . . Effects 53 | . . . . . . . . 3 . . . . . . . . 12 . . 17 3 2 . 1 . . . . 11 4 Message Errors 24 | . . . . . . . . 2 . . . . . . . . 3 . . 9 2 1 . 1 . . . . 6 . Matter Fused 7 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . 2 . Heat Flow Errors 11 | . . . . . . . . 1 . . . . . . . . 2 . . 3 1 1 . . . . . . 1 2 Energy Discharges 6 | . . . . . . . . . . . . . . . . . 1 . . 3 . . . . . . . . 1 1 Data Loss (minor) 5 | . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2531 | . . . 18 . 286 . . 154 124 162 . 113 7 94 . . 84 133 95 10 28 . 26 44 28 5 300 246 375 199 Projectiles 18 | . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 201 | . . . . . 7 . . . . 5 . 20 . 4 . . 53 . . . . . . . . 5 . 26 81 . Melee 2312 | . . . . . 279 . . 154 124 157 . 93 7 90 . . 31 133 95 10 28 . 26 44 28 . 300 220 294 199 Knockbacks 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 245 | . . . 14 . . . . . . 91 . 45 . . . . . . . . . . . . . 22 . . 73 . Shots 9 | . . . 2 . . . . . . 3 . 1 . . . . . . . . . . . . . 1 . . 2 . Rammed 21 | . 8 3 8 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 25 | . 9 3 8 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 296 | . 12 . 96 . 296 . . 271 . . . 176 . . 129 . 244 . 145 211 173 224 9 48 . 148 . 22 266 226 Average Temperature 63 | . 7 . 20 . 150 . . 137 . . . 92 . . 68 . 66 . 62 59 94 121 9 26 . 50 . 7 72 48 Received Heat Transfer 2595 | . 132 . 221 . 415 36 . 45 . 48 . 15 . . 18 . 75 45 198 167 . . 29 . 9 39 . 504 275 324 Effects 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Turns 22 | . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . Longest Duration 22 | . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Heat Transferred 921 | . . . . . 309 . . . . . . 150 . . 50 . 300 . 75 . . . . . . . . . . 37 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Peak Influence 1305 | . 175 42 654 183 640 415 90 169 . . . . 220 . . . . 94 . . . . 710 . . . . 1235 1305 1073 Initial 730 | . . 42 . 83 . 291 75 . . . . . 144 . . . . 22 . . . . . . . . . . 687 730 Average 290 | . 91 18 296 145 316 351 20 77 . . . . 145 . . . . 26 . . . . 244 . . . . 360 948 885 Maximum Alert Level 4 | . . . 2 . 2 2 . . . . . . 1 . . . . . . . . . 3 . . . . 4 4 3 Low Security (%) 57 | 100 100 100 39 100 33 . 100 100 . . . . 72 . . . . 100 . . . . 60 . . . . 43 . . Level 1 12 | . . . 26 . 13 64 . . . . . . 27 . . . . . . . . . 13 . . . . 18 . . Level 2 15 | . . . 33 . 52 35 . . . . . . . . . . . . . . . . 14 . . . . 23 4 . Level 3 11 | . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . 6 65 100 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 30 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 2 . 2 . 8 1 . 6 . . . . 3 . . . 1 3 . 1 . . 4 . . . . 8 12 4 Investigation 15 | . . . 1 . 1 1 . 2 . . . . 2 . . . . 1 . . . . 1 . . . . 3 2 1 Extermination 13 | . . . . . . . . 3 . . . . 1 . . . . 1 . . . . 2 . . . . 2 3 1 Reinforcement 13 | . 2 . . . 4 . . 1 . . . . . . . . . 1 . . . . 1 . . . . 3 1 . Assault 13 | . . . 1 . 2 . . . . . . . . . . . 1 . . 1 . . . . . . . . 6 2 Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Distress Signals 12 | . . . 4 . 3 . . 1 . . . . . . . . . . . . . . 3 . . . . 1 . . Communications Jammed 45 | . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . 22 11 . Distress Signals 44 | . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . 21 11 . Times Spotted 461 | . 24 . 47 5 51 5 14 14 2 18 . 17 3 8 3 . 15 6 10 17 . . 28 2 2 9 1 66 65 29 Peak Tracking Total 17 | . 3 . 5 3 6 3 4 4 1 7 . 5 1 4 2 . 5 3 5 8 . . 6 1 1 8 1 8 17 17 Tactical Retreats 31 | . 1 . 2 . 2 . . 3 1 . . 3 . . 1 . 3 1 1 1 . . 1 . . . . 4 2 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Traps Triggered 8 | . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . 3 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 86 | . . . 32 . 5 . . 31 . . . . . . . . . 18 . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 8 | . . . 7 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 15 | . . . 4 . . . . 7 . . . . . . . . . 4 . . . . . . . . . . . . Reused 9 | . . . . . 3 . . 2 . . . . . . . . 3 . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 8 | . . . . . 3 . . . . . . . . . . . 4 . 1 . . . . . . . . . . . Triggered 25 | . . . . . 3 . . 2 . . . 2 . . 2 . 3 . 1 . . . . . . 12 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Disabled 19 | . . . 4 . 2 . . . 1 . . . . . 1 . 1 . . . . . 3 1 . . . 3 2 1 Max in Single Turn 1 | . . . 1 . 1 . . . 1 . . . . . 1 . . . . . . . . 1 . . . 1 1 1 Garrison Access 7 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 3 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Accessed 84 | . 6 1 14 . 8 2 . 8 1 . 3 . 5 . 1 1 . 1 1 1 4 . 8 . . 1 . 9 4 5 Terminals 30 | . 5 . 11 . 6 1 . 5 . . . . 2 . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . 1 1 1 Repair Stations 11 | . 1 . 1 . 1 1 . . . . . . 1 . . . . . . . . . 3 . . . . 1 1 1 Recycling Units 10 | . . . 1 . . . . . . . . . 2 . . . . . . . . . 2 . . . . 3 1 1 Scanalyzers 5 | . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . Garrison Access 8 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 3 1 2 Total Hacks 251 | . 22 1 43 . 23 4 . 23 1 . 22 . 18 . 1 5 . 2 1 1 17 . 23 . . 4 . 19 12 9 Successful 168 | . 11 1 24 . 10 2 . 18 1 . 22 . 10 . 1 5 . 2 1 1 17 . 18 . . 4 . 10 8 2 Failed 81 | . 10 . 19 . 12 2 . 5 . . . . 8 . . . . . . . . . 5 . . . . 9 4 7 Catastrophic 8 | . . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 1 Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 120 | . 7 . 22 . 17 . . 10 . . . . 8 . . . . 3 . . . . 26 . . 1 . 18 2 6 Terminals 97 | . 18 . 36 . 16 2 . 15 . . . . 10 . . . . . . . . . . . . . . . . . Fabricators 16 | . . . . . . . . 5 . . . . . . . . . . . . . . 4 . . . . 3 2 2 Repair Stations 32 | . 4 . 1 . 2 2 . . . . . . 4 . . . . . . . . . 7 . . . . 3 7 2 Recycling Units 17 | . . . 2 . . . . . . . . . 4 . . . . . . . . . 4 . . . . 5 1 1 Scanalyzers 18 | . . . 4 . . . . 3 . . . . . . . . . 2 . . . . 7 . . . . 2 . . Garrison Access 18 | . . . . . 5 . . . . . . . . . . . . . . . . . 1 . . . . 6 2 4 Terminal Hacks 93 | . 9 1 14 . 4 1 . 8 1 . 22 . 4 . 1 5 . . 1 1 17 . . . . 4 . . . . Record 11 | . . . . . . . . . . . 6 . . . . . . . . . 5 . . . . . . . . . Part Schematic 19 | . . . . . . . . 1 . . 9 . . . . 5 . . . . 4 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 3 . 1 . 1 . . . . . . . 1 . . . . . . . 4 . . . . . . . . . Prototype ID Bank 19 | . 1 . 4 . . . . 3 . . 3 . . . . . . . . . 4 . . . . 4 . . . . Open Door 5 | . . 1 . . . . . . 1 . . . . . 1 . . . 1 1 . . . . . . . . . . Branch Access Points 3 | . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . 2 . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 7 | . 1 . 2 . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . Disarm Traps 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . 4 . . . . . . . . . . . . . . 2 . . . . 1 . 1 Load Schematic 4 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . 1 Build 4 | . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 16 | . 2 . . . 1 1 . . . . . . 1 . . . . . . . . . 4 . . . . 1 6 . Scan Component 10 | . 1 . . . 1 1 . . . . . . 1 . . . . . . . . . 2 . . . . 1 3 . Repair 6 | . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 . Recycling Unit Hacks 8 | . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . 3 1 . Retrieve Components 8 | . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . 3 1 . Scanalyzer 18 | . . . 4 . . . . 3 . . . . . . . . . 2 . . . . 7 . . . . 2 . . Insert Component 10 | . . . 2 . . . . 1 . . . . . . . . . 1 . . . . 4 . . . . 2 . . Analyze 8 | . . . 2 . . . . 2 . . . . . . . . . 1 . . . . 3 . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 3 1 . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 1 . Unauthorized Hacks 19 | . . . 6 . 4 . . 3 . . . . 3 . . . . . . . . . 2 . . . . . . 1 Terminals 12 | . . . 5 . 3 . . 3 . . . . 1 . . . . . . . . . . . . . . . . . Track 3 | . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . . . 2 . 2 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Units 4 | . . . 1 . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . Mask 3 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Reprogram 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 59 | . 5 . 13 . 8 2 . 8 . . . . 3 . . . . 1 . . . . 6 . . . . 6 2 5 Full Trace Events 8 | . . . . . 1 1 . 1 . . . . 2 . . . . . . . . . 1 . . . . 2 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 4 . . . . . . . . . . . 4 . . . . . . . Robots Built 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Matter 252 | . . . . . . . . 252 . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . 134 . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . 2 . . . . 2 . . 9 . . . . 5 . 1 . . 4 . 3 . . . . 9 . . Parts Built 5 | . . . . . . . . 4 . . . . . . . . . . . . . . 1 . . . . . . . Matter 636 | . . . . . . . . 424 . . . . . . . . . . . . . . 212 . . . . . . . Time 123 | . . . . . . . . 70 . . . . . . . . . . . . . . 53 . . . . . . . Total Part Build Rating 30 | . . . . . . . . 24 . . . . . . . . . . . . . . 6 . . . . . . . Parts Repaired 6 | . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 . Time 355 | . 13 . . . . . . . . . . . . . . . . . . . . . 64 . . . . . 278 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 37 | . . . . . . . . . . . . . 2 . . . . . . . . . 17 . . . . 15 3 . Parts Scanalyzed 7 | . . . 2 . . . . 1 . . . . . . . . . 1 . . . . 3 . . . . . . . Part Schematics Acquired 7 | . . . 2 . . . . 1 . . . . . . . . . 1 . . . . 3 . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . 3 . . . . . . . 2 . . 2 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total Allies 54 | . . 2 1 . . . 19 3 3 . . 1 . . . 4 2 . . 2 . . 14 . . . . 3 . . Largest Group 19 | . . 2 1 1 1 . 19 3 3 3 2 3 . . . 4 4 2 . 2 1 1 9 3 2 . . 2 . . Highest-Rated Group 487 | . . 49 31 10 10 . 487 77 93 93 59 154 . . . 155 155 58 . 59 30 30 465 174 78 . . 139 . . Highest-Rated Ally 96 | . . 31 31 10 10 . 35 29 31 31 31 95 . . . 39 39 29 . 30 30 30 96 96 39 . . 70 . . Zionite Dispatches 6 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 2 . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 82 | . . . 2 3 2 . 7 3 27 8 . . . . . . . . . 6 2 2 6 2 5 3 1 3 . . STAY 20 | . . . 1 2 1 . . . 9 2 . . . . . . . . . 1 1 . 1 . 1 . . 1 . . ROAM 6 | . . . . . . . 3 . 3 . . . . . . . . . . . . . . . . . . . . . FOLLOW 13 | . . . 1 1 1 . . . 3 2 . . . . . . . . . 1 1 . 2 1 . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 28 | . . . . . . . 3 2 6 3 . . . . . . . . . 2 . 2 2 1 3 2 1 1 . . RETURN 14 | . . . . . . . 1 1 6 1 . . . . . . . . . 2 . . 1 . 1 1 . . . . Ally Attacks 443 | . . . 16 . . . 181 2 4 39 . 45 . . . . 18 9 . 11 . . 97 11 5 . . 5 . . Total Damage 13883 | . . . 228 . . . 5661 30 82 700 . 1222 . . . . 1135 95 . 323 . . 2993 328 89 . . 997 . . Kills 79 | . . . 6 . . . 12 . . 4 . 7 . . . . 10 . . 1 . . 31 2 1 . . 5 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Robot Analysis Total 10 | . 3 . 1 . 1 . . . . . . . 1 . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 20 | . . 2 . 1 . . . . 2 . . 3 . . 2 . 1 . 3 2 . 2 . 1 1 . . . . . Drone Launches 43 | . . . . . . . 8 2 13 6 . . . . . . . . . 4 . 2 2 . 1 2 1 2 . . Drone Recoveries 25 | . . . . . . . 1 1 10 1 . . . . . . . . . 4 . 1 1 . 1 2 1 2 . . Zionite Intel Received 7 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 3 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Turns Passed 31012 | 84 1065 919 2251 408 1336 460 654 1531 1556 1052 127 771 532 1076 1228 1416 1120 609 1519 1407 199 321 1447 1190 922 1537 412 2082 1109 672 Spaces Moved 17898 | 47 511 553 1079 232 547 251 319 578 811 573 79 452 314 657 745 874 562 280 856 935 148 226 949 935 684 608 277 1290 657 869 Core 917 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 868 Treads 10381 | 44 511 553 1079 232 547 251 319 578 811 573 79 452 314 657 745 874 562 280 856 64 . . . . . . . . . . Legs 6600 | . . . . . . . . . . . . . . . . . . . . 871 148 226 949 935 684 608 277 1290 611 1 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 163 160 120 120 120 120 120 120 113 113 111 50 50 Average Speed 139 | 152 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 162 163 162 123 120 120 121 120 120 118 113 112 111 51 Slowest Speed 250 | 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 166 163 163 200 120 120 200 120 120 120 113 115 195 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 61 | 5 76 98 87 22 51 9 96 23 94 83 69 60 12 97 81 88 65 10 90 91 60 62 33 97 91 90 60 49 17 26 Regions Visited 30 Branch Regions 18 Pre-discovered Areas 15 | . . 2 1 . . . . . . . 1 . . . 1 2 . . . . 3 1 4 . . . . . . . Known Exits Taken 18 | . . . . . . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . . 1 1 1 . . . . . . . . . . . . . . . . . 1 . Scrap Searched 31 | . . 1 . 1 . . . . 1 2 . . . 5 1 2 3 . 3 3 . 3 . 3 1 . 2 . . . Spaces Dug 160 | . . . 3 . 3 2 13 4 5 27 . . 3 . . . 30 3 1 14 . . 8 4 . 12 . 19 8 1 Terrain Destroyed 507 | . . . 19 . 36 2 18 4 5 49 . 33 3 44 1 . 41 3 40 14 . . 8 4 . 54 . 36 92 1 Melee 92 | . . . . . . 2 13 4 5 2 . . 3 . . . 9 3 1 7 . . 8 3 . 4 . 19 8 1 Projectile 52 | . . . 4 . . . 5 . . . . 3 . . 1 . 21 . 1 7 . . . 1 . 8 . . 1 . AOE 363 | . . . 15 . 36 . . . . 47 . 30 . 44 . . 11 . 38 . . . . . . 42 . 17 83 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total 22738 | 56 684 577 1426 254 849 296 412 1146 1047 684 79 483 338 674 775 892 700 423 949 1112 166 275 1220 989 776 1389 368 1751 935 1013 Wait 2980 | . 95 1 144 10 144 13 36 488 204 71 . 9 2 . 9 5 20 88 44 56 . 43 181 27 74 707 87 224 127 71 Move 17867 | 46 510 552 1078 231 546 251 318 577 810 572 78 451 313 656 744 873 560 279 855 934 147 225 948 934 683 607 276 1289 656 868 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 152 | 4 14 6 11 1 10 6 3 2 2 2 . . 3 2 3 2 8 8 5 14 2 . 13 3 2 5 . 11 9 1 Fast Attach 122 | 6 1 1 6 . 6 1 2 5 1 5 . . 2 . 2 2 7 2 1 5 6 3 10 2 . 11 . 12 10 13 Attach 65 | . 1 . 4 2 2 2 1 1 1 1 . . 2 . 1 1 5 3 2 7 . . 5 1 2 . . 10 6 5 Detach 33 | . . . 2 . 2 . . 2 1 . . . . . . 1 2 1 1 1 1 . 4 . 2 2 . 8 2 1 Swap 230 | . 4 2 24 . 13 3 2 6 4 5 1 10 6 9 6 4 9 7 13 16 . 1 14 10 3 10 1 26 21 . Drop 201 | . 6 6 26 1 17 5 6 10 2 6 . . 4 2 5 4 9 7 4 4 6 3 20 5 . 17 . 13 9 4 Fire 322 | . 44 6 91 7 25 . 31 . . 6 . 10 . 4 4 . 29 . 13 7 . . . 1 . 14 . 18 7 5 Melee 609 | . . . . . 75 13 13 24 22 16 . 3 6 1 1 . 19 10 10 58 4 . 25 6 10 16 4 140 88 45 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 25 | . 9 3 8 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Rewire 37 | . . . . . . . . . . . . . . . . . 27 . . 10 . . . . . . . . . . Trap 94 | . . . 32 . 8 . . 31 . . . . . . . . 4 18 1 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -7/Waste -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res x2) -2/Research (discovered 2 exits: *Acc / Qua) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 13) 728 | -10/Materials | Central database locked down 731 | -10/Materials | Discovered new exit (range 16) 766 | -10/Materials | Repaired Lgt. Treads 906 | -10/Materials | Discovered new exit (range 11) 1139 | -10/Materials | Discovered new exit (range 8) 1150 | -10/Materials | Entered Mines 1156 | -10/Mines | Met a Derelict bent on vengeance 1213 | -10/Mines | Learned Materials non-interactive machine intel 1248 | -10/Mines | Learned location of Mines (-8) 1274 | -10/Mines | Found a hidden stash of uninstalled traps 1420 | -10/Mines | Discovered new exit (range 13) 1644 | -10/Mines | Found the Drone Emporium 1656 | -10/Mines | Found Prototype Device 1974 | -10/Mines | Discovered new exit (range 5) 2017 | -10/Mines | Learned location of Storage (-7) 2069 | -10/Mines | Entered Materials 2069 | -9/Materials | Accompanied by 1 ally 2069 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2070 | -9/Materials | Loaded intel: 42 non-interactive machine locations 2071 | -9/Materials | Identified Decoy Drone Bay 2074 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2469 | -9/Materials | First assault squad dispatched 2720 | -9/Materials | Discovered new exit (range 10) 3430 | -9/Materials | Discovered new exit (range 9) 4098 | -9/Materials | Discovered new exit (range 10) 4247 | -9/Materials | Discovered new exit (range 8) 4320 | -9/Materials | Entered Mines 4320 | -9/Mines | Accompanied by 1 ally 4356 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4447 | -9/Mines | Discovered new exit (range 12) 4635 | -9/Mines | Assembled infested the area 4728 | -9/Mines | Entered Materials 4728 | -8/Materials | Accompanied by 1 ally 4728 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5027 | -8/Materials | Central database locked down 5928 | -8/Materials | First assault squad dispatched 5988 | -8/Materials | Discovered new exit (range 10) 6006 | -8/Materials | Garrison activated, responded to threat 6028 | -8/Materials | Identified exit to Garrison 6064 | -8/Materials | Entered Factory 6064 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6138 | -7/Factory | Identified exit to Storage 6138 | -7/Factory | Identified exit to Lower Caves 6207 | -7/Factory | Discovered new exit (range 11) 6524 | -7/Factory | Sucked down chute 6524 | -7/Factory | Entered Waste 6590 | -7/Waste | Spotted C-40 Crusher 6593 | -7/Waste | Spotted C-40 Crusher 6593 | -7/Waste | Spotted C-40 Crusher 6594 | -7/Waste | Spotted C-40 Crusher 6605 | -7/Waste | Discovered new exit (range 49) 6709 | -7/Waste | Warlord forces began an assault 6720 | -7/Waste | Spotted C-40 Crusher 6723 | -7/Waste | Allies destroyed C-40 Crusher 6733 | -7/Waste | Allies destroyed C-40 Crusher 6736 | -7/Waste | Allies destroyed C-40 Crusher 6742 | -7/Waste | Allies destroyed C-40 Crusher 6743 | -7/Waste | Spotted C-40 Crusher 6766 | -7/Waste | Destroyed C-40 Crusher 6832 | -7/Waste | Allies destroyed C-40 Crusher 7178 | -7/Waste | Entered Factory 7178 | -7/Factory | Accompanied by 3 allies 7588 | -7/Factory | Fabricated Hvy. Treads (x2) 7633 | -7/Factory | Fabricated Hvy. Treads (x2) 7750 | -7/Factory | P-60 Hacker assimilated allied BC-1VH(m) 7932 | -7/Factory | Discovered new exit (range 15) 8645 | -7/Factory | Fabricated B-48 Gladiator? 8709 | -7/Factory | Entered Lower Caves 8709 | -7/Lower Caves | Accompanied by 3 allies 8758 | -7/Lower Caves | Learned Factory interactive machine intel 8805 | -7/Lower Caves | Learned Factory garrison access intel 9039 | -7/Lower Caves | Encountered a Warlord checkpoint 9766 | -7/Lower Caves | Spotted B-75 Beast 10111 | -7/Lower Caves | Discovered new exit (range 4) 10219 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 10265 | -7/Lower Caves | Entered another Lower Caves area 10265 | -7/Lower Caves | Accompanied by 3 allies 10442 | -7/Lower Caves | Spotted B-75 Beast 10469 | -7/Lower Caves | Allies destroyed B-75 Beast 10492 | -7/Lower Caves | Discovered new exit (range 69) 11316 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11317 | -7/Lower Caves | Entered Data Miner 11317 | -7/Data Miner | Accompanied by 2 allies 11317 | -7/Data Miner | Discovered new exit (range 6) 11348 | -7/Data Miner | Met Data Miner 11378 | -7/Data Miner | Learned location of Section 7 (-2) 11378 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11404 | -7/Data Miner | Received God Mode back door access code from Data Miner 11444 | -7/Data Miner | Entered Proximity Caves 11444 | -6/Proximity Caves | Accompanied by 2 allies 11508 | -6/Proximity Caves | Learned 4 Factory zone layouts 11527 | -6/Proximity Caves | Escorted by Enhanced Grunt 11854 | -6/Proximity Caves | Learned Factory stockpile data 11980 | -6/Proximity Caves | Spotted B-75 Beast 11988 | -6/Proximity Caves | Destroyed B-75 Beast 12134 | -6/Proximity Caves | Identified exit to Factory 12215 | -6/Proximity Caves | Entered Factory 12215 | -6/Factory | Evolved 2 slots: Utility x2 12218 | -6/Factory | Loaded intel: 45 interactive machine locations 12219 | -6/Factory | Loaded intel: 4 garrison access locations 12391 | -6/Factory | Identified exit to Lower Caves 12406 | -6/Factory | Incoming investigation squad redirected 12747 | -6/Factory | Entered Lower Caves 13778 | -6/Lower Caves | Discovered new exit (range 15) 13810 | -6/Lower Caves | Identified exit to Lower Caves 13823 | -6/Lower Caves | Entered another Lower Caves area 14123 | -6/Lower Caves | Identified exit to Factory 14314 | -6/Lower Caves | Found Alien Artifact 14344 | -6/Lower Caves | Identified Dimensional Node Initializer 14344 | -6/Lower Caves | Initialized slip node 14420 | -6/Lower Caves | Discovered new exit (range 9) 14431 | -6/Lower Caves | Identified exit to Zion 14757 | -6/Lower Caves | Build established: Derelict-Mutant 15051 | -6/Lower Caves | Entered Zion 15181 | -6/Zion | Discovered new exit (range 13) 15763 | -6/Zion | Learned location of Armory (-3) 16164 | -6/Zion | Imprinted 16166 | -6/Zion | Declared Zion's savior 16457 | -6/Zion | Identified exit to Proximity Caves 16467 | -6/Zion | Entered Proximity Caves 16467 | -5/Proximity Caves | Accompanied by 4 allies 16753 | -5/Proximity Caves | Build established: Derelict-Gladiator 16797 | -5/Proximity Caves | Learned 8 Factory zone layouts 16968 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 17006 | -5/Proximity Caves | Crushed by falling debris 17554 | -5/Proximity Caves | Build established: Scavenger-Gladiator 17564 | -5/Proximity Caves | Discovered exit to Factory (range 11) 17587 | -5/Proximity Caves | Entered Factory 17587 | -5/Factory | Accompanied by 2 allies 17587 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17588 | -5/Factory | Identified exit to Factory 17588 | -5/Factory | Identified exit to Upper Caves 17926 | -5/Factory | Build established: Derelict-Mutant 18196 | -5/Factory | Entered Upper Caves 18870 | -5/Upper Caves | Learned Factory non-interactive machine intel 18958 | -5/Upper Caves | Learned Factory terminal intel 18978 | -5/Upper Caves | Learned Factory emergency access door positions 19479 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19553 | -5/Upper Caves | Discovered new exit (range 13) 19712 | -5/Upper Caves | Identified exit to Upper Caves 19715 | -5/Upper Caves | Entered another Upper Caves area 19825 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 19991 | -5/Upper Caves | Destroyed 10 combat bots 20000 | -5/Upper Caves | Lost 4 parts (1n3u) 20281 | -5/Upper Caves | Build established: Scavenger-Mutant 20335 | -5/Upper Caves | Spotted B-75 Beast 20486 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20525 | -5/Upper Caves | Learned Factory security intel 20551 | -5/Upper Caves | Learned Factory stockpile data 20613 | -5/Upper Caves | Discovered exit to Factory (range 7) 20894 | -5/Upper Caves | Discovered new exit (range 20) 20897 | -5/Upper Caves | Destroyed B-75 Beast 21049 | -5/Upper Caves | Identified exit to Zhirov 21122 | -5/Upper Caves | Entered Zhirov 21122 | -5/Zhirov | Accompanied by 1 ally 21122 | -5/Zhirov | Discovered new exit (range 3) 21124 | -5/Zhirov | Identified exit to Proximity Caves 21144 | -5/Zhirov | Met Zhirov 21170 | -5/Zhirov | Learned location of Quarantine (-2) 21170 | -5/Zhirov | Learned location of Testing (-3) 21170 | -5/Zhirov | Learned location of Command (-1) 21178 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21199 | -5/Zhirov | Found Alien Artifact 21199 | -5/Zhirov | Identified Integrated Reactor 21199 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 21275 | -5/Zhirov | Found Alien Artifact 21321 | -5/Zhirov | Entered Proximity Caves 21321 | -4/Proximity Caves | Accompanied by 1 ally 21564 | -4/Proximity Caves | Discovered exit to Factory (range 38) 21642 | -4/Proximity Caves | Entered Factory 21642 | -4/Factory | Accompanied by 1 ally 21642 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 21646 | -4/Factory | Loaded intel: 280 non-interactive machine locations 21647 | -4/Factory | Loaded intel: 20 terminal locations 21719 | -4/Factory | Repaired Microactuators 21812 | -4/Factory | Identified Transdimensional Reconstructor 21965 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 21982 | -4/Factory | Retrieved Zion intel report: Emergency Access 21983 | -4/Factory | Zion Light squad teleported in 22264 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 22321 | -4/Factory | Found Prototype Protection 22331 | -4/Factory | Identified Zio. Weapon Casing 22369 | -4/Factory | Discovered new exit (range 51) 22386 | -4/Factory | Found Zio. Weapon Casing 22481 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 22482 | -4/Factory | Zion Fire squad teleported in 22638 | -4/Factory | Zion Light squad teleported in 22649 | -4/Factory | Discovered new exit (range 14) 22676 | -4/Factory | Identified exit to Research 22733 | -4/Factory | Incoming investigation squad redirected 22744 | -4/Factory | Repaired Flexi-carbon Leg 22771 | -4/Factory | Fabricated Phasing Sabre (x1) 22822 | -4/Factory | Zion Fire squad teleported in 22967 | -4/Factory | Terminal network hard line cut 23036 | -4/Factory | Found Hvy. Reactive Plating 23088 | -4/Factory | Identified exit to Upper Caves 23089 | -4/Factory | Entered Upper Caves 23089 | -4/Upper Caves | Accompanied by 4 allies 23106 | -4/Upper Caves | Found Alien Artifact 23106 | -4/Upper Caves | Identified Core Expander 23106 | -4/Upper Caves | Installed Core Expander, added new Weapon slot 23217 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 23712 | -4/Upper Caves | Discovered new exit (range 11) 23725 | -4/Upper Caves | Identified exit to Upper Caves 23730 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 23743 | -4/Upper Caves | Found Zio. Weapon Casing 23792 | -4/Upper Caves | Learned Research stockpile data 24040 | -4/Upper Caves | Build established: Derelict-Mutant 24279 | -4/Upper Caves | Entered another Upper Caves area 24279 | -4/Upper Caves | Accompanied by 3 allies 24304 | -4/Upper Caves | Discovered exit to Research (range 23) 24442 | -4/Upper Caves | Attracted the attention of an 0b10 base 24745 | -4/Upper Caves | Build established: Scavenger-Mutant 24799 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 25043 | -4/Upper Caves | Encountered a Warlord checkpoint 25058 | -4/Upper Caves | Learned Research emergency access door positions 25101 | -4/Upper Caves | Discovered new exit (range 7) 25110 | -4/Upper Caves | Identified exit to Warlord 25201 | -4/Upper Caves | Entered Warlord 25247 | -4/Warlord | Discovered new exit (range 30) 25803 | -4/Warlord | Rebuked by Warlord 25814 | -4/Warlord | Opened Warlord's prototype stash 25822 | -4/Warlord | Found Prototype Reactor 25828 | -4/Warlord | Warlord's base attacked by MAIN.C 25828 | -4/Warlord | Found Prototype Device 25828 | -4/Warlord | Identified Exp. Phase Shifter 25835 | -4/Warlord | Found Prototype Device 25835 | -4/Warlord | Identified Thermal Barrier 25844 | -4/Warlord | Found Prototype Hackware 25953 | -4/Warlord | Spotted B-90 Cyclops 25960 | -4/Warlord | Spotted B-86 Titan 25965 | -4/Warlord | Destroyed B-90 Cyclops 25986 | -4/Warlord | Destroyed 7 combat bots 26029 | -4/Warlord | Identified exit to Proximity Caves 26178 | -4/Warlord | Warlord forces counterattacked 26256 | -4/Warlord | Build established: Derelict-Mutant 26503 | -4/Warlord | Warlord base infiltrated, sounded retreat 26723 | -4/Warlord | Found Prototype Device 26723 | -4/Warlord | Identified Exp. Shock Absorption System 26738 | -4/Warlord | Entered Proximity Caves 27027 | -3/Proximity Caves | Build established: Scavenger-Mutant 27107 | -3/Proximity Caves | Discovered exit to Research (range 8) 27150 | -3/Proximity Caves | Entered Research 27150 | -3/Research | Evolved 2 slots: Utility x2 27170 | -3/Research | Identified System Mapper 27397 | -3/Research | Retrieved Zion intel report: Active Garrisons 27449 | -3/Research | Build established: Derelict-Mutant 27706 | -3/Research | Retrieved Zion intel report: Prototype Schematics 27733 | -3/Research | Found Fusion Bomb Launcher 27963 | -3/Research | Found Prototype Device 27988 | -3/Research | Identified EM Dispersion Field 27988 | -3/Research | Identified Vortex Chain Reactor 28073 | -3/Research | Found EM Dispersion Field 28160 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 28161 | -3/Research | Zion Hacker squad teleported in 28183 | -3/Research | Build established: Scavenger-Mutant 28195 | -3/Research | Incoming investigation squad redirected 28490 | -3/Research | Discovered new exit (range 13) 28547 | -3/Research | Zion Melee Resupply teleported in 28557 | -3/Research | Found Nanosword 28558 | -3/Research | Terminal network hard line cut 28573 | -3/Research | Identified exit to Research 28724 | -3/Research | Incoming investigation squad redirected 28823 | -3/Research | Spotted B-86 Titan 29081 | -3/Research | Spotted Executioner 29081 | -3/Research | Spotted Striker 29081 | -3/Research | Warped through subspace 29082 | -3/Research | Cargo convoy interrupted 29098 | -3/Research | Incoming assault squad redirected 29158 | -3/Research | Discovered exit to Research (range 16) 29232 | -3/Research | Entered another Research area 29232 | -2/Research | Evolved 2 slots: Utility x2 29233 | -2/Research | Identified exit to Quarantine 29482 | -2/Research | First assault squad dispatched 29498 | -2/Research | Incoming assault squad redirected 29537 | -2/Research | Repaired Enh. Biometal Leg 29648 | -2/Research | Repaired Centrium Medium Armor Plating 29711 | -2/Research | Repaired Reaction Control System 29752 | -2/Research | Incoming assault squad redirected 30082 | -2/Research | Incoming assault squad redirected 30091 | -2/Research | Incoming assault squad redirected 30129 | -2/Research | Lost 3 parts (2n1u) 30251 | -2/Research | Incoming assault squad redirected 30307 | -2/Research | Incoming assault squad redirected 30312 | -2/Research | Released all parts (14) 30317 | -2/Research | Discovered new exit (range 15) 30324 | -2/Research | Core integrity fell below 50% 30341 | -2/Research | Entered Access 30341 | -1/Access | Evolved 2 slots: Propulsion x2 30346 | -1/Access | Lost 11 parts (2p4n5u) 30582 | -1/Access | Found Prototype Processor 30582 | -1/Access | Identified Exp. Melee Analysis Suite 30591 | -1/Access | First assault squad dispatched 30617 | -1/Access | Build established: Mutant 30779 | -1/Access | Incoming assault squad redirected 30862 | -1/Access | Spotted B-99 Colossus 30862 | -1/Access | Spotted B-99 Colossus 30868 | -1/Access | Incoming assault squad redirected 30936 | -1/Access | Discovered new exit (range 4) 30989 | -1/Access | Core integrity fell below 50% 31012 | -1/Access | Identified exit to Surface 31013 | *** | Escaped! Last Messages --------------- 30971_ Slug penetrates Main Access Shell. 30977_ Destroyed Hvy. Laser. 30978_ Slug penetrates Main Access Shell. 30978_ Adv. Field Recycling Unit destroyed. 30980_ G-73 Enforcer destroyed. 30981_ Slug penetrates Main Access Shell. 30982_ S-43 Plague destroyed. 30984_ Slug penetrates Main Access Shell. 30984_ Exp. Melee Analysis Suite destroyed. 30985_ Slug penetrates Main Access Shell. 30988_ Penetrated by Slug. 30988_ Imp. Transmission Jammer destroyed. 30990_ Destroyed Adv. Phase Shifter. 30991_ ALERT: Rogue bot located, Programmers report to Access Zone 5Z. 30991_ Penetrated by Slug. 30992_ H-88 Terminator destroyed. 30992_ Hacking Suite destroyed. 30992_ Slug penetrates G-73 Enforcer. 30998_ Penetrated by Slug. 31012_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????# " ??# | | ?????????????# """ ?# | | ? ???????? ??# """ ?# ###################### | | ?????????????# " # #?#######????????#???# | | ?????????????# # # ???????????#?# | | ?????????????# # # ?????? ?#??????# | | ?????????????# + + ?????????????????## | | ?????????????# # #???????????????#????# | | ?????????????# # #?? ??? ? ?????????#?# | | ?????????????#########" % ####???????????######## | | ??? ???????????????# % #???????????# | | ???????????????????# #?????#??#??# | | ???????????????????#% #???????????# | | ???????????????#???# #??????#????# """ | | ???????????????????# #???????????# """ | | ???????????????????# #???#???????# """ | | ???????????????????# %%% #???????????# """ | | ???????????????????#"""" """""##???#??????# """ | | ??????????????????????"=""????????????????# | | ??????????????????????"%""????????????????# | | ???????????????????#""""="""""#???????##??# | | | ???????????????????# =*[*=[*%%#???????????# | | ???????????????????# """"="% #???????????######## | | ???????????????????# ?" =!["?????????????????????? | | ???????????????????#??" [%!"????????#????????#???? | | ??????????????????????" "@ "? ????????????????#??? | | ??????????????????????" "?????????????????????? | | ??????????????????????""""""?????????#???????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#???????#?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 65 Energy Capacity 1180 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 825 Resistance: KI 40 Resistance: TH 50 Resistance: EM 75 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 100 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 81 Melee Accuracy 12 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 8 Matter Filtering 50 Offensive Hacking 21 Defensive Hacking 11 Item Schematics ----------------- Mak. Hacking Suite | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Hvy. Treads | -7/Factory | Scanalyzed Microactuators | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Hvy. Beamcaster | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Bore Cannon | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Arm. Leg | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Weapon Shielding | -4/Factory | Scanalyzed Mak. Cloaking Device | -4/Factory | Scanalyzed Phasing Sabre | -4/Factory | Scanalyzed Hvy. Wave Gun | -3/Research | Z-intel Enh. Armored Medium Treads | -3/Research | Z-intel Hvy. Proton Cannon | -3/Research | Z-intel Enh. Biometal Leg | -3/Research | Z-intel Energy Mantle | -3/Research | Z-intel Com. Mass Driver | -3/Research | Z-intel Exp. Shield Generator | -3/Research | Z-intel Adv. Plasma Rifle | -3/Research | Z-intel Nanosword | -3/Research | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free M-30 Cleanser | -4/Factory | Z-intel A-02 Transporter | -4/Factory | Z-intel T-07 Excavator | -4/Factory | Z-intel A-27 Freighter | -4/Factory | Z-intel Fabricated ------------ Hvy. Treads | x2 | -7/Factory Hvy. Treads | x2 | -7/Factory B-48 Gladiator | x3 | -7/Factory | Preloaded Phasing Sabre | x1 | -4/Factory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Core Expander Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BackupEnergyTerrabomb Manual? 0 Play Time 03:10:10 Cumulative 888.8 hours Start 2021.07.24 @ 04:06:23 End 2021.07.24 @ 14:36:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 617 Rogue 613 Adventurer 4 Explorer 0 Win Type 0 Total 96 Types 74/9/4/4/2/0/0/2/1 Lore% 94 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7eb43506-9131-441f-a339-6e7e133470ba