Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.04 @ 16:21:43

Player: MEOWRTGM

Result: Destroyed by NJ-BTL(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (54)      270
Value Destroyed (1531)     1531
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (988)                988
              TOTAL SCORE: 7689

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      377
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     255/300
Energy                     10/100
System Corruption          0%
Temperature                Cool (10)
Movement                   Flying (37)
Location                   -6/Deep Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
           Biomechanical Wings
           Biomechanical Wings
>          --- UTILITY (6) ------
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
   Zionite Weapon Casing
           Hacking Suite
>          --- WEAPON (2) -------
           Axe
>          --- INVENTORY (4) ----
           Xenon Bombardment Thruster

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
       Light Angular Momentum Engine
>            --- PROPULSION -------
             Aerolev Unit
             Aerolev Unit
             Aerolev Unit
             Aerolev Unit
   Makeshift Hover Unit
>            --- UTILITY ----------
      Medium Storage Unit
  Long-range Sensor Array
    Advanced Signal Interpreter
     Zionite Weapon Casing
             Hacking Suite
             System Shield
>            --- WEAPON -----------
    Improved Grenade Launcher
             Axe
>            --- INVENTORY --------
             Xenon Bombardment Thruster
             Biomechanical Wings
             Biomechanical Wings
    Advanced Visual Processing Unit
    Hardened Light Armor Plating
             Hacking Drone Bay
             Axe
             Spear
[Rating: 58]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aerolev Unit
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Device                   Long-range Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Axe
  Energy Gun               Zionite Laser-S
  Ballistic Gun            Assault Rifle
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   .   2   .   2   .   2   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   1   .   1   .   2   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             51   | 6   1   1   4   .   4   9   5   1   1   3   3   1   .   12  
  Power                    5    | 1   .   .   .   .   .   2   .   .   .   1   .   1   .   .   
    Engine                 4    | 1   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   .   2   .   .   5   2   .   .   1   2   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | 2   .   .   2   .   .   2   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   3   2   .   .   .   1   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   
  Utility                  18   | 1   1   .   1   .   2   1   2   1   1   1   1   .   .   6   
    Device                 3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   
    Storage                2    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   1   
    Hackware               3    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   
    Protection             6    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   12   | 2   .   1   1   .   2   1   1   .   .   .   .   .   .   4   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   3   
Parts Lost                 20   | .   .   .   .   .   .   1   2   .   .   .   .   .   .   17  
  Power                    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Propulsion               6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   5   
  Utility                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Weapon                   5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   
  Highest Loss Streak      17   | .   .   .   .   .   .   1   1   .   .   .   .   .   .   17  
Average Slot Usage (%)     96   | .   93  100 88  100 88  98  88  98  100 93  97  100 100 74  
  Engine                   8    | .   14  14  11  11  9   8   7   7   7   6   6   6   6   3   
  Core                     2    | .   .   .   .   .   .   .   .   .   .   6   6   6   6   3   
  Leg                      12   | .   28  28  23  33  27  23  5   .   .   .   .   .   .   .   
  Hover                    18   | .   .   .   .   .   .   11  23  30  30  26  28  33  33  19  
  Device                   4    | .   .   .   .   .   .   4   6   5   7   6   6   6   6   4   
  Storage                  8    | .   14  14  11  11  9   9   7   7   7   6   6   6   6   5   
  Processor                9    | .   7   14  20  22  18  13  7   7   7   6   6   6   6   7   
  Hackware                 9    | .   .   .   .   .   7   9   12  15  15  13  13  13  13  10  
  Protection               3    | .   .   .   .   .   .   .   5   7   7   6   6   6   6   4   
  Ballistic Gun            4    | .   28  16  11  11  6   .   .   .   .   .   .   .   .   .   
  Launcher                 6    | .   .   12  11  11  9   9   1   7   7   6   6   6   6   3   
  Slashing Weapon          5    | .   .   .   .   .   .   7   7   7   7   6   6   6   6   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             38   | 10  10  12  13  13  19  23  26  27  29  34  34  38  38  38  
  Greatest Support         61   | 20  20  20  30  30  30  50  44  44  33  44  61  61  61  61  
  Greatest Overweight (x)  6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   6   6   6   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 5   6   6   6   6   6   8   8   8   8   8   8   8   8   7   
  Most Carried             8    | 4   6   6   6   6   6   8   8   7   6   8   8   8   8   8   
  Average Carried          6    | 1   1   6   6   6   5   7   7   6   5   6   7   8   8   6   
  Final Capacity           8    | 6   6   6   6   6   8   8   8   8   8   8   8   8   8   4   
  Final Carried            8    | .   6   6   6   6   5   8   7   6   5   8   8   8   8   1   

 Class Distribution 
--------------------
 69% | Hacker-Mutant
 24% | Mutant
  4% | Commander-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -8/Storage
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Lower Caves
 Hacker-Mutant | -7/Lower Caves
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -6/Lower Caves
 Hacker-Mutant | -6/Lower Caves
 Hacker-Mutant | -6/Zion
 Hacker-Mutant | -6/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  
-----------                Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Zio Dee 
Matter Collected           1153 | 186 172 .   205 .   46  214 45  63  22  .   99  10  13  78  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1884 | .   251 76  228 .   46  790 180 29  .   .   86  .   .   198 
  Parts                    92   | .   17  7   13  .   .   34  7   1   .   .   2   .   .   11  
Haulers Intercepted        5    | .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Zio Dee 
Combat Hostiles Destroyed  41   | .   5   4   5   .   .   8   3   3   .   .   4   .   .   9   
  Melee                    10   | .   .   .   .   .   .   5   3   .   .   .   .   .   .   2   
  Guns                     8    | .   5   1   2   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      22   | .   .   3   3   .   .   2   .   3   .   .   4   .   .   7   
Classes Destroyed          12   | .   4   1   2   .   .   2   1   .   .   .   .   .   .   2   
  Worker                   3    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   1   .   1   .   .   2   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  13   | .   3   2   3   .   .   .   .   2   .   .   3   .   .   .   
  Grunt                    9    | .   2   2   1   .   .   4   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   1   .   .   3   1   1   .   .   1   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Z-Light                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Best Kill Streak           7    | .   4   3   7   .   .   4   1   2   .   .   4   .   .   6   
  Combat Bots Only         6    | .   3   2   3   .   .   3   1   2   .   .   4   .   .   6   
Max Kills in Single Turn   3    | .   1   2   2   .   .   3   1   1   .   .   3   .   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   2   .   .   2   .   1   .   .   3   .   .   3   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Zio  Dee  
Damage Taken               3478 | .    18   97   96   .    .    564  290  101  .    .    12   .    .    2300 
  Core                     1084 | .    6    14   12   .    .    122  36   23   .    .    .    .    .    871  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         91   | 100  .    92   .    97   .    77   .    .    91   .    .    .    .    .    
Volleys Fired              68   | .    22   9    13   .    2    6    .    5    .    .    3    1    .    7    
  Largest                  2    | .    2    2    2    .    1    1    .    1    .    .    1    1    .    1    
  Hottest                  60   | .    40   50   53   .    23   36   .    36   .    .    36   36   .    60   
Shots Fired                102  | .    44   18   16   .    2    6    .    5    .    .    3    1    .    7    
  Gun                      69   | .    44   9    13   .    2    .    .    .    .    .    .    .    .    1    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 33   | .    .    9    3    .    .    6    .    5    .    .    3    1    .    6    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  68   | .    44   9    13   .    2    .    .    .    .    .    .    .    .    .    
  Thermal                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Explosive                33   | .    .    9    3    .    .    6    .    5    .    .    3    1    .    6    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19   | .    16   9    5    .    7    8    .    12   .    .    .    .    .    19   
  Robot Miss Streak        3    | .    1    2    3    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           124  | .    33   11   10   .    2    36   11   4    .    .    .    .    .    17   
  Core Hits                92   | .    12   7    8    .    1    21   5    8    .    .    9    .    .    21   
  Critical Hits            2    | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              63   | .    .    .    .    .    .    38   13   .    1    .    .    .    .    11   
  Impact                   7    | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    
  Slashing                 51   | .    .    .    .    .    .    31   13   .    1    .    .    .    .    6    
  Piercing                 5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Sneak Attacks            6    | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5807 | .    347  395  445  .    34   2069 392  301  .    .    274  .    .    1550 
  Guns                     622  | .    347  80   131  .    34   .    .    .    .    .    .    .    .    30   
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2893 | .    .    315  314  .    .    508  .    301  .    .    274  .    .    1181 
  Melee                    2292 | .    .    .    .    .    .    1561 392  .    .    .    .    .    .    339  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  592  | .    347  80   131  .    34   .    .    .    .    .    .    .    .    .    
  Thermal                  30   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   
  Explosive                2893 | .    .    315  314  .    .    508  .    301  .    .    274  .    .    1181 
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   227  | .    .    .    .    .    .    227  .    .    .    .    .    .    .    .    
  Slashing                 1935 | .    .    .    .    .    .    1334 392  .    .    .    .    .    .    209  
  Piercing                 130  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    130  
Highest Corruption         1    | .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    
  Average Corruption       1    | .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Message Errors         2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            232  | .    .    22   36   .    .    90   20   .    .    .    26   .    .    38   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               118  | .    .    22   36   .    .    33   .    .    .    .    26   .    .    1    
  Melee                    114  | .    .    .    .    .    .    57   20   .    .    .    .    .    .    37   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      100  | .    .    14   .    .    .    .    .    .    .    .    .    .    .    86   
  Shots                    5    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        60   | .    .    7    9    .    .    3    2    13   .    .    37   53   42   60   
  Average Temperature      14   | .    .    3    5    .    .    3    2    7    .    .    11   14   23   18   
  Received Heat Transfer   1131 | .    .    51   42   .    .    198  18   24   .    .    6    .    .    792  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         37   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Zio Dee 
Peak Influence             463  | .   152 170 239 78  30  463 319 .   .   92  .   .   .   .   
  Initial                  180  | .   .   50  55  78  25  10  180 .   .   92  .   .   .   .   
  Average                  149  | .   88  96  135 78  27  200 240 .   .   92  .   .   .   .   
Maximum Alert Level        2    | .   .   .   1   .   .   2   1   .   .   .   .   .   .   .   
  Low Security (%)         69   | 100 100 100 70  100 100 57  7   .   .   100 .   .   .   .   
  Level 1                  24   | .   .   .   29  .   .   24  92  .   .   .   .   .   .   .   
  Level 2                  6    | .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   .   .   .   2   1   .   .   1   .   .   .   .   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Zio Dee 
Distress Signals           5    | .   1   .   1   .   .   3   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              68   | .   10  4   8   .   .   22  5   3   .   .   4   .   .   12  
  Peak Tracking Total      7    | .   3   3   3   .   .   7   2   3   .   .   5   .   .   7   
  Tactical Retreats        4    | .   .   1   1   .   .   1   .   .   .   .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Zio Dee 
Traps Triggered            2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 12   | .   6   .   .   .   .   3   .   .   .   3   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Zio Dee 
Machines Disabled          4    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Zio Dee 
Machines Accessed          12   | .   3   .   .   .   .   4   3   .   .   2   .   .   .   .   
  Terminals                11   | .   3   .   .   .   .   4   2   .   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                25   | .   6   .   .   .   .   9   6   .   .   4   .   .   .   .   
  Successful               14   | .   3   .   .   .   .   5   4   .   .   2   .   .   .   .   
  Failed                   11   | .   3   .   .   .   .   4   2   .   .   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   3   .   .   .   .   9   .   .   .   1   .   .   4   .   
  Terminals                23   | .   6   .   .   .   .   9   4   .   .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   3   .   .   .   .   5   2   .   .   2   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             3    | .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   .   .   .   .   3   2   .   .   1   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     60   | .   .   .   .   .   .   .   60  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Zio  Dee  
Total Allies               14   | .    .    .    .    .    .    10   .    .    .    .    .    .    4    .    
  Largest Group            10   | .    .    .    .    .    .    10   1    .    .    .    .    .    4    .    
  Highest-Rated Group      173  | .    .    .    .    .    .    173  16   .    .    .    .    .    153  .    
  Highest-Rated Ally       41   | .    .    .    .    .    .    29   16   .    .    .    .    .    41   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               86   | .    .    .    .    .    .    85   1    .    .    .    .    .    .    .    
  Total Damage             1082 | .    .    .    .    .    .    1082 .    .    .    .    .    .    .    .    
  Kills                    15   | .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Zio Dee 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   3   .   .   .   .   .   2   .   .   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  
-------------              Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Zio Dee 
Turns Passed               3933 | 59  236 345 157 137 70  773 361 367 35  174 265 186 639 129 
Spaces Moved               4329 | 51  138 258 96  107 46  486 357 362 58  187 651 412 985 135 
  Core                     20   | 18  .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     839  | 33  138 258 96  107 46  161 .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    3463 | .   .   .   .   .   .   325 357 362 58  187 651 412 985 126 
  Flight                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Fastest Speed            36   | 50  120 120 120 120 120 52  38  38  42  38  36  36  36  36  
  Average Speed            56   | 95  120 120 120 120 120 80  47  39  42  38  37  36  37  45  
  Slowest Speed            350  | 120 120 120 120 120 120 140 52  42  42  38  38  36  38  350 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       39   | 4   34  83  12  46  4   72  11  62  12  9   78  57  84  30  
  Regions Visited          14
    Branch Regions         9
  Pre-discovered Areas     3    | .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   
  Known Exits Taken        13   | .   1   1   1   1   1   1   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             12   | .   .   .   .   .   .   .   .   1   2   .   7   1   1   .   
Spaces Dug                 30   | .   .   18  .   .   .   .   .   .   .   .   .   12  .   .   
Terrain Destroyed          199  | .   .   50  31  .   .   24  .   40  .   .   14  12  .   28  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      199  | .   .   50  31  .   .   24  .   40  .   .   14  12  .   28  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Zio  Dee  
Total                      5604 | 60   169  275  124  115  60   799  523  578  66   289  668  448  1251 179  
  Wait                     1034 | .    .    8    10   9    .    238  143  211  6    93   9    34   265  8    
  Move                     4315 | 50   137  257  95   106  45   485  356  361  57   186  650  411  984  135  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  42   | 4    8    .    .    .    3    12   3    .    .    6    2    .    1    3    
  Fast Attach              13   | 2    .    .    2    .    2    1    3    .    .    .    1    .    .    2    
  Attach                   26   | 4    1    .    .    .    .    6    2    1    .    2    1    .    .    9    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     12   | .    .    1    2    .    2    2    .    .    1    1    1    1    .    1    
  Drop                     29   | .    1    .    2    .    6    9    3    .    1    1    1    1    1    3    
  Fire                     68   | .    22   9    13   .    2    6    .    5    .    .    3    1    .    7    
  Melee                    63   | .    .    .    .    .    .    38   13   .    1    .    .    .    .    11   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-6/Deep Caves

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Discovered new exit (range 16)
   60 | -11/Scrapyard  | Entered Materials
  279 | -10/Materials  | Discovered new exit (range 8)
  287 | -10/Materials  | Identified exit to Mines
  296 | -10/Materials  | Entered Mines
  313 | -10/Mines      | Build established: Mutant
  523 | -10/Mines      | Identified exit to Materials
  532 | -10/Mines      | Learned location of Zion (-6)
  641 | -10/Mines      | Entered Materials
  641 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  757 | -9/Materials   | Discovered new exit (range 15)
  797 | -9/Materials   | Identified exit to Mines
  798 | -9/Materials   | Entered Mines
  923 | -9/Mines       | Discovered new exit (range 10)
  933 | -9/Mines       | Identified exit to Materials
  935 | -9/Mines       | Entered Materials
  935 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  953 | -8/Materials   | Discovered new exit (range 10)
  979 | -8/Materials   | Identified exit to Storage
 1005 | -8/Materials   | Entered Storage
 1253 | -8/Storage     | Build established: Hacker-Mutant
 1498 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 1498 | -8/Storage     | Identified exit to Recycling
 1498 | -8/Storage     | Identified exit to Factory
 1778 | -8/Storage     | Entered Factory
 1778 | -7/Factory     | Accompanied by 1 ally
 1778 | -7/Factory     | Evolved 2 slots: Utility x2
 1944 | -7/Factory     | Repaired Aerolev Unit
 2070 | -7/Factory     | Identified exit to Lower Caves
 2139 | -7/Factory     | Entered Lower Caves
 2141 | -7/Lower Caves | Learned Factory emergency access door positions
 2293 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2464 | -7/Lower Caves | Encountered a Warlord checkpoint
 2467 | -7/Lower Caves | Learned Factory non-interactive machine intel
 2477 | -7/Lower Caves | Discovered new exit (range 15)
 2505 | -7/Lower Caves | Identified exit to Lower Caves
 2506 | -7/Lower Caves | Entered another Lower Caves area
 2508 | -7/Lower Caves | Discovered new exit (range 12)
 2519 | -7/Lower Caves | Identified exit to Factory
 2541 | -7/Lower Caves | Entered Factory
 2541 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 2543 | -6/Factory     | Loaded intel: 158 non-interactive machine locations
 2546 | -6/Factory     | Identified exit to Lower Caves
 2715 | -6/Factory     | Entered Lower Caves
 2716 | -6/Lower Caves | Encountered a Warlord checkpoint
 2885 | -6/Lower Caves | Discovered new exit (range 10)
 2892 | -6/Lower Caves | Identified exit to Lower Caves
 2923 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2980 | -6/Lower Caves | Entered another Lower Caves area
 3163 | -6/Lower Caves | Discovered new exit (range 8)
 3166 | -6/Lower Caves | Identified exit to Zion
 3166 | -6/Lower Caves | Entered Zion
 3208 | -6/Zion        | Learned location of Armory (-3)
 3226 | -6/Zion        | Learned location of 1 exit from Lower Caves
 3243 | -6/Zion        | Acquired unknown access codes intercepted by a Zionite
 3265 | -6/Zion        | Learned Factory terminal intel
 3325 | -6/Zion        | Imprinted
 3327 | -6/Zion        | Declared Zion's savior
 3480 | -6/Zion        | Opened final containment barrier to the Deep Caves
 3485 | -6/Zion        | Discovered new exit (range 3)
 3485 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 3487 | -6/Zion        | Identified exit to Deep Caves
 3577 | -6/Zion        | Given the Hacking Drone Bay
 3577 | -6/Zion        | Found Prototype Device
 3805 | -6/Zion        | Entered Deep Caves
 3805 | -6/Deep Caves  | Accompanied by 4 allies
 3862 | -6/Deep Caves  | Found Prototype Protection
 3862 | -6/Deep Caves  | Identified Zio. Weapon Casing
 3868 | -6/Deep Caves  | Attacked by Z-Imprinter
 3881 | -6/Deep Caves  | Z-Facility disabled
 3915 | -6/Deep Caves  | Identified Hacking Drone Bay
 3916 | -6/Deep Caves  | Core integrity fell below 50%
 3926 | -6/Deep Caves  | Core integrity fell below 20%
 3934 | -6/Deep Caves  | Destroyed by NJ-BTL(z) with Zionite Laser-S

 Last Messages 
---------------
03892_ Axe destroyed.
03894_ Lrn. Sensor Array destroyed.
03898_ Aerolev Unit destroyed.
03902_ The unstable cave ceiling collapses.
03902_ 35 Matter crushed.
03909_ Hrd. Light Armor Plating destroyed.
03910_ Destroyed Adv. Phase Shifter.
03911_ Hrd. Light Armor Plating destroyed.
03914_ Spear destroyed.
03915_ Identified Hacking Drone Bay.
03918_ The unstable cave ceiling collapses.
03921_ Acquired Zio. Weapon Casing.
03923_ The unstable cave ceiling collapses.
03923_ Acquired Axe.
03925_ The unstable cave ceiling collapses.
03926_ Acquired 10 matter.
03928_ Med. Storage Unit destroyed.
03929_ Hacking Drone Bay destroyed.
03933_ Destroyed Prototype Protection.
[Achievement: Tester]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????????????????###;# ;#???????????????????? |
| ?????????????????????## #;   ##??###############?? |
| ?????????????????????#  #     ####             ##? |
| ?????????????????????#        #                 #? |
| ????????????????????##   @                      ## |
| ???????????????????#;   ! I                        |
| ???????????????#   ##                              |
| ????????????              !                        |
| ???????????               %         z              |
| ???????????                          z             |
| ?????????#                                         |
| ????????#                     """"    """"""       |
| ????????#                     """"""""""""""       |
| ?????????                     """"""""""""""       |
| ?????????                     """"""""""""""       |
| ??????????                    """""""""""          |
| ??????????                    """"""""""""""       |
| ??????????                    ""????????""""       |
| ???????????                   ""?????????"""       |
| ???????????                   ""??????????""       |
| ?????????????                 "???????????"        |
| ????????????????               ??????????          |
| ??????????????????             ??????????          |
| ?????????????????????         ???????????          |
| ???????????????????????     ??????????????         |
| ???????????????????????????????????????????        |
| ?????????????????????????????????????????????      |
| ???????????????????????????????????????????????    |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          27
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           100
Evasion (%)                62
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Gravmag System | -8/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Signs Are For Wimps
Tester

 Challenges 
------------
None

 Game 
------
Seed              GodLightningBiocell
  Manual?         0
Play Time         00:58:50
  Cumulative      44.3 hours
  Start           2021.07.04 @ 15:24:40
  End             2021.07.04 @ 16:21:43
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          48
  Rogue           23
  Adventurer      25
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          50
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 32b58c06-486a-4956-b835-5c51904932ba