Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.20 @ 23:52:06 Player: Braundy Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (1222) 1222 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-10) -10 TOTAL SCORE: 4142 Bonus ------- Friendly Fire -10 Cogmind --------- Core Integrity 0/700 Matter 6/300 Energy 71/100 System Corruption 21% Temperature Critical (502) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter Advanced Terrain Scan Processor Improved Field Recycling Unit > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (5) ---- Compact Matter Pod (0) Improved Terrain Scanner Utility Shielding Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Improved Targeting Computer Improved Kinecellerator > --- WEAPON ----------- Gauss Rifle Flak Cannon Chainsword Chainsword > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Large Storage Unit Structural Scanner Improved Terrain Scanner Utility Shielding Improved Weapon Shielding System Restoration Module Field Laser Pulse Rifle [Rating: 41] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Coolant Injector Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Light Armor Plating Weapon Improved Grenade Launcher Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 2 | . . 1 1 . . . Weapon 2 | . . . . 2 . . Parts Attached 55 | 6 5 9 10 6 2 17 Power 8 | 1 1 2 1 2 . 1 Engine 4 | 1 1 1 1 . . . Core 4 | . . 1 . 2 . 1 Reactor . | . . . . . . . Propulsion 13 | 2 3 4 2 1 . 1 Treads 5 | . . 2 2 1 . . Leg 8 | 2 3 2 . . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 1 3 2 1 2 4 Device 7 | . . 1 1 1 2 2 Storage 2 | 1 . 1 . . . . Processor 3 | . . . 1 . . 2 Hackware . | . . . . . . . Protection 2 | . 1 1 . . . . Artifact . | . . . . . . . Weapon 20 | 2 . . 5 2 . 11 Energy Gun 7 | 1 . . 1 1 . 4 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . . 2 . . 1 Ballistic Cannon 1 | . . . 1 . . . Launcher 6 | . . . . . . 6 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . 1 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 13 | . . . 1 1 6 5 Power 2 | . . . . . 1 1 Propulsion 5 | . . . . . 2 3 Utility 2 | . . . . 1 1 . Weapon 4 | . . . 1 . 2 1 Highest Loss Streak 6 | . . . 1 1 6 4 To Critical Strikes . | . . . . . . . Average Backups 8 | 1 6 8 12 14 12 3 Power . | . 2 1 1 2 1 . Propulsion 2 | . 3 3 4 4 3 . Utility 3 | . . 2 4 5 5 2 Weapon 1 | . 1 1 2 2 1 1 Tool/Special . | . . . . . . . Unused Backups 8 | . . . 2 . 3 3 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 5 | . . . 1 . 3 1 Weapon 3 | . . . 1 . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 87 | . 92 98 99 86 74 78 Engine 4 | . 12 8 9 1 . . Core 3 | . . 2 . 5 4 6 Treads 12 | . . 14 33 28 18 . Leg 13 | . 27 18 2 . . 17 Device 11 | . . 7 13 13 12 15 Storage 6 | . 14 11 9 7 5 . Processor 5 | . . . 8 7 6 7 Protection 4 | . 9 13 4 . . . Energy Gun 5 | . 13 11 2 9 . 3 Ballistic Gun 6 | . 13 11 12 7 5 . Launcher 9 | . . . . . . 25 Slashing Weapon 1 | . . . 1 2 13 . Peak Build Rating 41 | 6 8 11 22 32 41 41 Average Rating 22 | 5 6 10 17 28 32 33 On Entrance 12 | . 6 8 11 22 32 6 Avg Prop Armor Cover (%) 5 | . . 5 9 . . . Naked Turns . | . . . . . . . Heaviest Build 47 | 14 15 35 37 42 47 45 Greatest Support 88 | 20 20 40 80 88 68 30 Greatest Overweight (x) 3 | 2 1 . . . 1 3 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 5 Average Capacity 9 | 7 8 12 15 15 13 5 Most Carried 15 | 4 8 11 15 15 15 5 Average Carried 8 | 1 6 8 12 14 12 3 Final Capacity 15 | 8 8 15 15 15 5 5 Final Carried 15 | 4 8 10 15 14 5 4 Class Distribution -------------------- 38% | Mutant 24% | Bomber 12% | Skirmisher 11% | Scavenger-Mutant 10% | Scientist-Mutant Dominant Class ---------------- Mutant | -10/Materials Scientist-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Bomber | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 1052 | 216 195 108 291 122 . 120 Remotely 273 | . . . 183 90 . . Salvage Created 1347 | . 304 234 291 160 . 358 Parts 57 | . 11 9 13 3 . 21 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled 5 | . . . . . . 5 Retrieved Matter 66 | . . . . . . 66 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 26 | . 4 3 4 3 . 12 Guns 21 | . 4 3 4 3 . 7 AOE 5 | . . . . . . 5 Classes Destroyed 9 | . 4 1 1 . . 3 Worker 3 | . 1 . . . . 2 Builder 1 | . 1 . . . . . Tunneler 1 | . . . . . . 1 Recycler 3 | . 1 1 1 . . . Swarmer 4 | . . . . . . 4 Grunt 16 | . 4 2 1 3 . 6 Sentry 4 | . . 1 2 . . 1 Hunter 1 | . . . 1 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 6 | . 3 3 1 3 . 6 Combat Bots Only 6 | . 2 2 1 3 . 6 Max Kills in Single Turn 3 | . 2 1 1 1 . 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 255 | . 14 15 45 25 4 152 Missed 88 | . 6 2 12 4 . 64 Hits 167 | . 8 13 33 21 4 88 Melee 4 | . . . . . 4 . Projectile 163 | . 8 13 33 21 . 88 Critical Strikes 8 | . . . 3 2 1 2 Damage Taken 2836 | . 93 162 545 327 174 1535 Core 817 | . . 21 65 15 94 622 Absorbed by Shields . | . . . . . . . Redirected to Shielding 3 | . . 3 . . . . Regen/Repaired (Parts) 18 | . . . . . . 18 Core Remaining (%) 95 | 100 100 94 88 . . . Volleys Fired 83 | . 17 11 24 12 1 18 Largest 4 | . 2 2 2 3 2 4 Hottest 320 | . 70 70 91 154 65 320 Shots Fired 182 | . 34 22 46 27 2 51 Gun 168 | . 34 22 46 27 1 38 Cannon 1 | . . . . . 1 . Launcher 13 | . . . . . . 13 Special . | . . . . . . . Kinetic 79 | . 17 11 36 12 2 1 Thermal 90 | . 17 11 10 15 . 37 Explosive 13 | . . . . . . 13 Electromagnetic . | . . . . . . . Robot Hit Streak 19 | . 7 10 9 19 4 9 Robot Miss Streak 4 | . 3 4 2 1 1 4 Penetration Max 1 | . . . . 1 . . Secondary Targets 3 | . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 125 | . 22 15 32 23 1 32 Core Hits 78 | . 13 10 12 7 2 34 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . 1 2 . . . . Burn 3 | . 1 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2792 | . 279 184 480 531 50 1268 Guns 2022 | . 279 184 423 531 . 605 Cannons 50 | . . . . . 50 . Explosions 708 | . . . 57 . . 651 Melee . | . . . . . . . Ramming 12 | . . . . . . 12 Kinetic 897 | . 120 96 334 297 50 . Thermal 1286 | . 159 88 89 234 . 716 Explosive 597 | . . . 57 . . 540 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 21 | . . . . . 16 21 Average Corruption 15 | . . . . . 9 16 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 57 | . . . . . 8 49 Message Errors 11 | . . . . . 1 10 Matter Fused 12 | . . . . . 1 11 Heat Flow Errors 10 | . . . . . 3 7 Energy Discharges 6 | . . . . . 1 5 Parts Rejected 1 | . . . . . 1 . Parts Fused 3 | . . . . . 1 2 Data Loss (minor) 7 | . . . . . . 7 Data Loss (major) 5 | . . . . . . 5 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 31 | . . . . . . 31 Projectiles . | . . . . . . . Explosions 31 | . . . . . . 31 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 189 | . . . 32 . . 157 Shots 4 | . . . 1 . . 3 Rammed . | . . . . . . . Targets Rammed 2 | . . . . . . 2 Kicked 2 | . . . . . . 2 Crushed . | . . . . . . . Highest Temperature 788 | . 84 54 66 414 188 788 Average Temperature 131 | . 31 16 22 200 77 217 Received Heat Transfer 909 | . 54 75 162 225 . 393 Effects 20 | . . . . 2 . 18 Shutdowns 5 | . . . . 1 . 4 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Short Circuit 4 | . . . . 1 . 3 Damage (minor) 3 | . . . . . . 3 Damage (major) 1 | . . . . . . 1 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . . . 3 . 4 Heat Transferred 3102 | . 555 407 222 518 . 1400 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 98 Level 1 . | . . . . . . 1 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 203 | . 51 45 56 51 10 203 Initial 18 | . . 9 . 18 10 . Average 25 | . 23 6 9 13 1 50 Influence Increases 927 | . 122 87 153 71 . 494 Destroy 0b10 Robot/C 520 | . 80 60 80 60 . 240 Destroy 0b10 Robot/NC 40 | . 15 5 5 . . 15 Destroy Leader 130 | . 20 20 30 10 . 50 Successful Hack 11 | . 5 2 4 . . . Disable Machine 135 | . . . 15 . . 120 Destroy Structure 91 | . 2 . 19 1 . 69 Influence Decreases 770 | . 100 109 113 80 31 337 Entered New Map 56 | . . 13 . 22 21 . Time Decay 654 | . 100 96 113 48 10 287 Lost Part 60 | . . . . 10 . 50 Squads Dispatched 8 | . 1 1 1 1 . 4 Investigation 1 | . . . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 6 | . 1 1 1 1 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 47 | . 8 8 9 3 6 13 Peak Tracking Total 6 | . 4 3 2 3 6 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 8 | . 2 . 2 1 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 9 | . . . 1 . . 8 Max in Single Turn 5 | . . . 1 . . 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 10 | . 1 5 2 . . 2 Terminals 5 | . 1 3 1 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . . . 1 Recycling Units 2 | . . . 1 . . 1 Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 2 12 6 . . 5 Successful 16 | . 1 9 4 . . 2 Failed 8 | . 1 2 2 . . 3 Catastrophic 1 | . . . . . . 1 Database Lockouts 1 | . . 1 . . . . Manual . | . . . . . . . Terminals 10 | . 2 5 3 . . . Fabricators . | . . . . . . . Repair Stations 4 | . . 1 . . . 3 Recycling Units 5 | . . . 3 . . 2 Scanalyzers 6 | . . 6 . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 1 4 3 . . . Record 2 | . . 2 . . . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Investigation Status 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 5 | . . 5 . . . . Retrieve Study 5 | . . 5 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . . 4 2 . . 2 Full Trace Events 1 | . . . . . . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 5 | . . 5 . . . . Parts Repaired 1 | . . . . . . 1 Time 38 | . . . . . . 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . . . 4 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 5 | . . . . . 5 . Total Damage 81 | . . . . . 81 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Active Infowar (turns) 1455 | . . 315 513 234 54 339 Terrain 583 | . . . . 190 54 339 Structural 872 | . . 315 513 44 . . Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 2755 | 89 250 484 513 234 161 1024 Spaces Moved 1340 | 55 135 270 245 112 109 414 Core 32 | 5 1 . . . 26 . Treads 613 | . . 173 245 112 83 . Legs 695 | 50 134 97 . . . 414 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 120 160 160 50 105 Average Speed 163 | 133 120 145 160 160 138 201 Slowest Speed 315 | 190 190 160 160 160 160 315 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 4 31 24 22 2 68 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 116 | . . . 28 1 1 86 Melee . | . . . . . . . Projectile 2 | . . . . 1 1 . AOE 114 | . . . 28 . . 86 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 1724 | 67 184 334 320 145 115 559 Wait 170 | 3 21 30 24 8 3 81 Move 1335 | 54 134 269 244 112 108 414 Hop . | . . . . . . . Pick Up 26 | 4 1 4 7 1 1 8 Fast Attach 37 | 6 6 2 7 1 1 14 Attach 11 | . . 1 2 1 . 7 Detach 6 | . . . 3 . . 3 Swap 26 | . 4 12 3 6 1 . Drop 28 | . 1 5 6 4 . 12 Fire 83 | . 17 11 24 12 1 18 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . . . 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 7) 297 | -10/Materials | Discovered new exit (range 12) 340 | -10/Materials | Entered another Materials area 340 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 363 | -9/Materials | Build established: Mutant 596 | -9/Materials | Central database locked down 735 | -9/Materials | Discovered new exit (range 3) 824 | -9/Materials | Entered another Materials area 824 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1331 | -8/Materials | Discovered new exit (range 3) 1337 | -8/Materials | Entered Factory 1337 | -7/Factory | Evolved 2 slots: Weapon x2 1571 | -7/Factory | Sucked down chute 1571 | -7/Factory | Entered Waste 1572 | -7/Waste | Met a frightened Derelict 1586 | -7/Waste | EMP discharged 1638 | -7/Waste | Spotted C-40 Crusher 1672 | -7/Waste | Spotted C-40 Crusher 1676 | -7/Waste | Spotted C-40 Crusher 1676 | -7/Waste | Spotted C-40 Crusher 1684 | -7/Waste | Spotted C-40 Crusher 1686 | -7/Waste | EMP discharged 1686 | -7/Waste | System corruption reached 10% 1689 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1692 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1701 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1703 | -7/Waste | Spotted C-40 Crusher 1714 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1724 | -7/Waste | Discovered new exit (range 16) 1732 | -7/Waste | Entered Factory 1745 | -7/Factory | Lost 6 parts (1p2n1u2w) 2036 | -7/Factory | Build established: Skirmisher 2133 | -7/Factory | Repaired Imp. Terrain Scanner 2389 | -7/Factory | Build established: Bomber 2733 | -7/Factory | Core integrity fell below 50% 2743 | -7/Factory | Core integrity fell below 20% 2756 | -7/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- 02746_ Dropped Broken Gatling Laser. 02746_ K-01 Serf collects debris. 02747_ Dropped Broken Gatling Laser. 02750_ Power failure, Enh. Nuclear Core shutdown. 02750_ K-01 Serf collects debris. 02751_ Enh. Nuclear Core destroyed. 02753_ Gatling Laser destroyed. 02754_ K-01 Serf collects debris. 02755_ Overheating: Energy bleed (-7). 02755_ Aluminum Leg+ destroyed. 02755_ Slug penetrates Power Conduit. 02756_ Power Conduit explodes. 02756_ System corrupted: Substantial component data lost. 02756_ Destroyed Aluminum Leg. 02756_ Lgt. Nuclear Core melted. 02756_ G-47 Trooper destroyed. 02756_ Recycling Unit disabled. 02756_ Autogun tumbles out of recycling unit. 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Terrain Scanner | 18% | -7/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Omniscient Cartographer Challenges ------------ None Game ------ Seed SlugSalvageTracker Manual? 0 Play Time 00:42:26 Cumulative 8.8 hours Start 2026.04.20 @ 22:18:03 End 2026.04.20 @ 23:52:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 12 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3416607f-b751-4a43-b574-f3fc9050ace8