Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.03.07 @ 04:20:07 Player: maxwell Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (263) 1315 Value Destroyed (9495) 9495 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2794) 2794 TOTAL SCORE: 18444 Bonus ------- High Alert Combat Kills 2228 Follower Combat Kills 997 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1031 Cogmind --------- Core Integrity 135/850 Matter 15/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Advanced Signal Interpreter Experimental Targeting Computer Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Matter Compressor (0) Long-range Sensor Array Experimental Targeting Computer Transmission Jammer Hardened Heavy Armor Plating Damper Plating Dynamic Insulation System Improved System Restoration Module Trap Extractor (2/4 Dirty Bomb) Drone Bay (1/2) Heavy Assault Cannon Rocket Array Self-destruct Interrupter (46) Self-destruct Interrupter (44) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Long-range Sensor Array Experimental Targeting Computer Layered Light Armor Plating Makeshift Hacking Suite Drone Bay > --- WEAPON ----------- Minigun Coil Gun RU-N14's Throwing Claymores > --- INVENTORY -------- Armored Treads Armored Treads Medium Treads Medium Treads Matter Compressor Experimental Targeting Computer Experimental Targeting Computer Transmission Jammer Layered Light Armor Plating Damper Plating Dynamic Insulation System Improved System Restoration Module High-powered Tractor Beam Trap Extractor Minigun Hypervelocity Gauss Rifle Heavy Missile Launcher Rocket Array RU-N14's Throwing Claymores Power Sword Self-destruct Interrupter Self-destruct Interrupter [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Long-range Sensor Array Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Minigun Energy Gun Improved Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . 2 . 1 . . . . . . . . Utility 4 | . . . . . . 2 . . . . . . 2 Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 260 | 6 6 2 17 28 21 4 23 27 19 8 21 1 77 Power 15 | 1 . . 5 1 1 . 1 2 . 1 . . 3 Engine 13 | 1 . . 5 1 . . . 2 . 1 . . 3 Core 2 | . . . . . 1 . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 59 | 2 . . 6 11 10 . 5 6 3 . 5 . 11 Treads 59 | 2 . . 6 11 10 . 5 6 3 . 5 . 11 Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 86 | 1 2 1 1 3 4 2 5 9 13 6 10 . 29 Device 46 | . 1 . . . . . 4 3 12 3 6 . 17 Storage 10 | 1 1 1 . . 1 . . 3 . . 1 . 2 Processor 4 | . . . . . . 1 . . . . . . 3 Hackware 5 | . . . . . 1 . . 1 . . . . 3 Protection 21 | . . . 1 3 2 1 1 2 1 3 3 . 4 Artifact . | . . . . . . . . . . . . . . Weapon 100 | 2 4 1 5 13 6 2 12 10 3 1 6 1 34 Energy Gun 11 | . 2 . 1 . . . 1 4 . . 1 . 2 Energy Cannon 5 | . . . . . . . 1 . . . . . 4 Ballistic Gun 50 | 2 1 . 2 11 3 2 7 3 . . 3 . 16 Ballistic Cannon 2 | . . . . . . . . . 1 1 . . . Launcher 20 | . 1 1 . 1 3 . 2 3 2 . 1 1 5 Special Weapon 7 | . . . . . . . . . . . 1 . 6 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 5 | . . . 2 1 . . 1 . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . 1 . 2 1 1 . . 3 . . 1 . 1 Corrupted Parts 3 | . . . . . . . . . . . 3 . . System Corruption 9 | . . . . . . . . . . . 9 . . Parts Lost 57 | . . . 1 . 2 . 15 3 3 1 . . 32 Power 4 | . . . . . . . 1 . . . . . 3 Propulsion 22 | . . . 1 . 1 . 5 . 2 . . . 13 Utility 12 | . . . . . 1 . 1 1 1 1 . . 7 Weapon 19 | . . . . . . . 8 2 . . . . 9 Highest Loss Streak 12 | . . . 1 . 1 . 12 2 2 1 . . 10 To Critical Strikes 1 | . . . . . . . 1 . . . . . . Average Slot Usage (%) 92 | . 98 100 99 99 99 98 50 87 98 99 81 100 94 Engine 6 | . 14 14 11 11 1 . . 5 7 7 7 7 5 Treads 34 | . 28 28 43 44 44 38 15 27 36 38 37 38 30 Device 11 | . 12 14 2 . . . 14 9 18 15 14 15 11 Storage 7 | . 14 14 11 11 8 7 1 5 7 7 5 7 7 Hackware 2 | . . . . . 3 7 1 6 . . . . 7 Protection 5 | . . . 8 10 5 7 1 6 4 6 6 7 5 Energy Gun 2 | . 3 15 7 . . . 2 3 1 . . . 1 Ballistic Gun 12 | . 18 . 12 21 23 9 5 17 15 15 5 8 13 Ballistic Cannon 1 | . . . . . . . . . . 6 . . . Launcher 2 | . 6 12 2 . 3 11 1 . 4 . 1 5 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 119 | 13 32 52 60 61 64 66 65 112 111 112 114 117 119 Greatest Support 140 | 40 40 40 80 80 100 100 100 140 140 108 116 116 124 Greatest Overweight (x) 28 | . . 1 . . . . 4 . 1 1 1 1 28 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 20 20 20 20 20 20 25 25 25 25 25 25 Average Capacity 21 | 6 10 17 20 20 19 20 8 17 25 25 21 25 25 Most Carried 25 | 4 13 16 20 20 20 20 20 25 25 25 25 25 25 Average Carried 19 | 1 6 15 17 19 18 19 6 16 23 24 20 24 23 Final Capacity 25 | 8 15 20 20 20 20 20 5 25 25 25 25 25 25 Final Carried 25 | 4 13 16 20 19 19 19 5 25 23 25 25 25 19 Class Distribution -------------------- 27% | Scavenger-Mutant 21% | Trapper-Mutant 20% | Mutant 11% | Scavenger-Gunner 10% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Tank | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Trapper-Mutant | -7/Zion Trapper-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Matter Collected 7573 | 221 196 87 528 902 1060 . 1000 903 396 414 19 258 1589 Remotely 296 | . . . . . . . . . . . . . 296 Salvage Created 11329 | . 287 200 911 1483 1580 . 1251 1416 743 303 . 105 3050 Parts 528 | . 21 16 61 99 75 . 8 68 33 11 . 3 133 Haulers Intercepted 16 | . . . 3 6 3 . . 2 . . . . 2 Recyclers Shooed 8 | . 1 . . 2 1 . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . 24 13 . 3 . Prevented 2 | . . . . . . . . . 2 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 216 | . 9 7 17 26 26 . 5 25 26 3 . 4 68 Guns 105 | . 6 2 11 22 20 . . 23 2 . . . 19 Cannons 8 | . . . . . . . . . . 3 . . 5 AOE 102 | . 3 5 6 4 6 . 5 2 24 . . 4 43 Classes Destroyed 25 | . 3 1 4 1 2 . 1 5 2 1 . . 5 Worker 7 | . . . . 1 2 . . . . . . . 4 Builder 2 | . . . . . . . . . . . . . 2 Tunneler 4 | . . 2 1 . 1 . . . . . . . . Hauler 16 | . . . 3 6 3 . . 2 . . . . 2 Recycler 7 | . . . 1 1 2 . . . . . . . 3 Minesweeper 3 | . . . . . . . . . . 3 . . . Mechanic 1 | . . . . . . . . . . . . . 1 Operator 1 | . . . . . 1 . . . . . . . . Watcher 13 | . 2 . 2 2 1 . . 1 . . . . 5 Swarmer 34 | . 3 3 4 4 3 . . 3 9 . . . 5 Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 111 | . 6 4 8 12 16 . . 16 9 1 . 3 36 Brawler 10 | . . . . . . . . 2 2 1 . . 5 Duelist 6 | . . . 1 . . . . . 2 . . . 3 Protector 3 | . . . . . . . . 1 . . . . 2 Sentry 24 | . . . 4 10 5 . . 1 2 . . . 2 Demolisher 2 | . . . . . . . . . . . . . 2 Specialist 3 | . . . . . . . . 1 . . . . 2 Hunter 5 | . . . . . 2 . . . . . . 1 2 Programmer 5 | . . . . . . . . 1 . 1 . . 3 Heavy 2 | . . . . . . . . . . . . . 2 Compactor 5 | . . . . . . . 5 . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . Thief 2 | . . . . . . . . . 2 . . . . Assembled 3 | . . . . . . . . . . . . . 3 Wasp 1 | . . . . . . . 1 . . . . . . Thug 1 | . . . . . . . . 1 . . . . . Butcher 1 | . . . . . . . . 1 . . . . . Martyr 2 | . . . . . . . . 2 . . . . . Best Kill Streak 11 | . 5 4 4 11 7 . 2 5 9 2 . 3 11 Combat Bots Only 10 | . 4 3 4 8 6 . 2 5 9 2 . 3 10 Max Kills in Single Turn 7 | . 2 3 3 2 4 . 1 2 5 1 . 1 7 Gunslinging 1 | . . . . . . . . 1 . . . . . Exploded 5 | . 2 3 3 2 3 . 1 1 5 . . 1 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Damage Taken 13813 | . 333 94 499 1381 1610 . 987 1759 789 100 . 147 6114 Core 1824 | . 78 14 80 140 108 . 305 241 110 . . 33 715 Absorbed by Shields 153 | . . . . . . . . . 153 . . . . Regen/Repaired (Parts) 2120 | . . . . . 1044 . . . . . 954 . 122 Core Remaining (%) 57 | 100 . 63 . 45 80 . . . . . . 1 . Volleys Fired 617 | . 26 9 59 89 84 . 40 95 27 30 1 7 150 Largest 3 | . 2 2 2 2 3 . 3 3 3 3 1 1 3 Hottest 147 | . 112 112 79 46 69 . 81 147 105 98 55 36 118 Shots Fired 1268 | . 48 14 108 171 241 . 51 214 49 64 1 7 300 Gun 1106 | . 44 10 98 168 231 . 17 211 29 55 1 . 242 Cannon 30 | . . . . . . . . . 4 9 . . 17 Launcher 102 | . 4 4 10 3 10 . 34 3 16 . . 1 17 Special 30 | . . . . . . . . . . . . 6 24 Kinetic 994 | . 36 . 65 168 231 . 14 169 26 64 . . 221 Thermal 122 | . 8 10 33 . . . 3 41 . . . . 27 Explosive 125 | . 4 4 10 3 3 . 34 3 16 . . 7 41 Electromagnetic 27 | . . . . . 7 . . 1 7 . 1 . 11 Robot Hit Streak 29 | . 7 8 8 14 17 . 16 21 12 6 . 9 29 Robot Miss Streak 5 | . 5 1 2 2 3 . 2 4 2 3 . 1 2 Penetration Max 2 | . . . . . . . . . . . . . 2 Secondary Targets 18 | . 1 1 . 2 3 . . 8 . . . . 3 Max Gunslinging Chain 1 | . 1 1 . 1 1 . . 1 . . . . 1 Shots Hit Robots 883 | . 29 10 68 126 166 . 45 140 37 41 . 5 216 Core Hits 518 | . 16 14 35 57 68 . 14 68 46 13 . 7 180 Critical Kills 4 | . . . . . 1 . . . . . . . 3 Critical Parts Destroyed 4 | . . . . 1 1 . . . . . . . 2 Critical Strikes 18 | . . . 1 1 2 . . 3 . . . 2 9 Burn 3 | . . . 1 . . . . 2 . . . . . Destroy 8 | . . . . 1 2 . . . . . . . 5 Corrupt 2 | . . . . . . . . 1 . . . . 1 Sever 5 | . . . . . . . . . . . . 2 3 Melee Attacks 7 | . . . 2 1 . . . . . . . . 4 Impact . | . . . . . . . . . . . . . . Slashing 7 | . . . 2 1 . . . . . . . . 4 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 31177 | . 609 543 1365 2178 3068 . 3021 3397 2540 875 . 1115 12466 Guns 13473 | . 346 137 1055 1900 2362 . 301 2941 394 704 . . 3333 Cannons 455 | . . . . . . . . . 90 171 . . 194 Explosions 16276 | . 248 398 308 267 654 . 2720 433 2056 . . 933 8259 Melee . | . . . . . . . . . . . . . . Ramming 124 | . 15 8 2 11 52 . . 23 . . . . 13 Kinetic 11876 | . 312 . 695 1900 2362 . 233 2184 359 875 . . 2956 Thermal 2465 | . 34 137 360 . 45 . 68 721 . . . . 1100 Explosive 15174 | . 248 398 308 267 182 . 2720 433 2056 . . 933 7629 Electromagnetic 689 | . . . . . 427 . . 36 125 . . . 101 Impact . | . . . . . . . . . . . . . . Slashing 849 | . . . . . . . . . . . . 182 667 Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . . . 2 2 2 . . . . . 7 . 6 Average Corruption 2 | . . . 2 2 2 . . . . . 2 . 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 86 | . . . 14 18 12 . . . . . 3 . 39 Message Errors 20 | . . . 5 4 1 . . . . . 1 . 9 Matter Fused 20 | . . . 4 4 4 . . . . . . . 8 Heat Flow Errors 5 | . . . . . 2 . . . . . 1 . 2 Energy Discharges 7 | . . . 1 3 . . . . . . . . 3 Parts Rejected 3 | . . . 1 1 . . . . . . . . 1 Data Loss (minor) 14 | . . . . 4 4 . . . . . . . 6 Data Loss (major) 3 | . . . . . . . . . . . 1 . 2 Misfires 3 | . . . 1 . . . . . . . . . 2 Alerts 5 | . . . 1 . 1 . . . . . . . 3 Weapon Failures 6 | . . . 1 2 . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 622 | . 19 . . . 65 . 13 9 59 5 . 23 429 Projectiles 47 | . . . . . . . . . . 5 . . 42 Explosions 575 | . 19 . . . 65 . 13 9 59 . . 23 387 Melee . | . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 . . . Impact . | . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . 1 . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 1728 | . 20 . 48 . 104 . 421 . 311 . . . 824 Shots 44 | . 1 . 2 . 6 . 12 . 7 . . . 16 Rammed 11 | . 2 1 1 . 3 . . 3 . . . . 1 Targets Rammed 14 | . 2 1 1 1 5 . . 3 . . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed 3 | . . . . 1 2 . . . . . . . . Highest Temperature 437 | . 54 78 230 50 272 . 44 437 60 152 165 7 337 Average Temperature 79 | . 22 44 80 12 84 . 18 119 31 39 70 7 78 Received Heat Transfer 3715 | . 162 54 219 537 657 . . 729 110 18 . 66 1163 Effects 5 | . . . . . . . . 5 . . . . . Shutdowns 2 | . . . . . . . . 2 . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . Interference 2 | . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . . . 2 . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Melted 9 | . . 3 . . . . . 2 . . . . 4 Heat Transferred 4181 | . 74 296 851 . 100 . 111 1424 . . . . 1325 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Peak Influence 1675 | . 259 158 365 645 734 333 167 923 . . . . 1675 Initial 333 | . . 48 . 90 227 333 116 . . . . . 7 Average 436 | . 125 63 244 416 494 333 40 545 . . . . 702 Maximum Alert Level 5 | . 1 . 1 2 3 1 . 3 . . . . 5 Low Security (%) 26 | 100 86 100 23 11 . . 100 7 . . . . 1 Level 1 25 | . 13 . 76 31 25 100 . 21 . . . . 25 Level 2 29 | . . . . 56 62 . . 33 . . . . 37 Level 3 11 | . . . . . 11 . . 37 . . . . 11 Level 4 5 | . . . . . . . . . . . . . 19 Level 5 1 | . . . . . . . . . . . . . 4 High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 43 | . 3 . 3 2 4 . . 13 . . . . 18 Investigation 11 | . 1 . . 1 3 . . 3 . . . . 3 Extermination 4 | . . . . . . . . 2 . . . . 2 Reinforcement 15 | . 2 . 3 1 1 . . 5 . . . . 3 Assault 9 | . . . . . . . . 2 . . . . 7 Garrison 4 | . . . . . . . . 1 . . . . 3 Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Distress Signals 12 | . 1 1 2 1 4 . . 1 . . . . 2 Communications Jammed 7 | . . . . . . . . . . . . . 7 Distress Signals . | . . . . . . . . . . . . . . Times Spotted 298 | . 12 5 26 32 41 . 6 61 20 3 . 9 83 Peak Tracking Total 9 | . 5 3 4 6 6 . 2 6 9 2 . 4 6 Tactical Retreats 4 | . . . . 1 1 . 1 . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Traps Triggered 13 | . . . 1 2 2 1 . 2 . . . . 5 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . 2 Traps Extracted . | . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . 5 Triggered 5 | . . . . . . . . . . 1 . 1 3 Most Traps Carried 8 | . . . . . . . . . . 8 8 8 8 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Machines Disabled 42 | . . . 4 1 1 . . 4 4 . . . 28 Max in Single Turn 8 | . . . 3 1 1 . . 2 3 . . . 8 Garrison Access 6 | . . . . 1 1 . . 2 . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Machines Accessed 45 | . 2 . 4 11 10 . . 9 . 1 . . 8 Terminals 23 | . 1 . 3 9 5 . . 4 . . . . 1 Fabricators 5 | . . . . . . . . 2 . . . . 3 Repair Stations 3 | . . . . . 2 . . . . . . . 1 Recycling Units 4 | . 1 . . 1 1 . . 1 . . . . . Scanalyzers 3 | . . . 1 . 1 . . . . . . . 1 Garrison Access 6 | . . . . 1 1 . . 2 . . . . 2 Total Hacks 115 | . 4 . 15 21 39 . . 18 . 1 . . 17 Successful 79 | . 3 . 9 16 29 . . 9 . 1 . . 12 Failed 35 | . 1 . 5 5 10 . . 9 . . . . 5 Catastrophic 3 | . . . 1 . 1 . . 1 . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . Manual 52 | . 3 . 11 12 13 . . 6 . . . . 7 Terminals 56 | . 2 . 13 18 15 . . 7 . . . . 1 Fabricators 11 | . . . . . . . . 4 . . . . 7 Repair Stations 16 | . . . . . 14 . . . . . . . 2 Recycling Units 8 | . 2 . . 2 1 . . 3 . . . . . Scanalyzers 11 | . . . 2 . 7 . . . . . . . 2 Garrison Access 12 | . . . . 1 2 . . 4 . . . . 5 Terminal Hacks 14 | . . . 4 7 1 . . 1 . 1 . . . Part Schematic 1 | . . . . 1 . . . . . . . . . Robot Analysis 2 | . . . 1 . 1 . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Open Door 6 | . . . . 5 . . . . . 1 . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . Terminal Index 2 | . . . 1 1 . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . 4 . . . . 6 Network Status 1 | . . . . . . . . . . . . . 1 Load Schematic 5 | . . . . . . . . 2 . . . . 3 Build 4 | . . . . . . . . 2 . . . . 2 Repair Station Hacks 16 | . . . . . 14 . . . . . . . 2 Scan Component 8 | . . . . . 7 . . . . . . . 1 Repair 8 | . . . . . 7 . . . . . . . 1 Recycling Unit Hacks 2 | . 1 . . 1 . . . . . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . . . . . Scanalyzer 11 | . . . 2 . 7 . . . . . . . 2 Insert Component 6 | . . . 1 . 4 . . . . . . . 1 Analyze 5 | . . . 1 . 3 . . . . . . . 1 Garrison Access Hacks 5 | . . . . 1 1 . . 2 . . . . 1 Seal Access 5 | . . . . 1 1 . . 2 . . . . 1 Unauthorized Hacks 21 | . 2 . 3 7 6 . . 2 . . . . 1 Terminals 16 | . 1 . 3 6 5 . . 1 . . . . . Track 4 | . . . . 2 2 . . . . . . . . Assimilate 3 | . 1 . . . 1 . . 1 . . . . . Botnet 6 | . . . 2 3 1 . . . . . . . . Operators 3 | . . . 1 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . 1 1 . . 1 . . . . . Tunnel 4 | . 1 . . 1 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . 1 Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 29 | . 1 . 3 7 7 . . 7 . . . . 4 Full Trace Events 5 | . . . . . 1 . . 2 . . . . 2 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 4 . 3 Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . 1 1 3 . . . . . 15 . 1 Parts Built 7 | . . . . . . . . 3 . . . . 4 Authchips . | . . . . . . . . . . . . . . Time 163 | . . . . . . . . 61 . . . . 102 Total Part Build Rating 11 | . . . . . . . . 7 . . . . 4 Parts Repaired 8 | . . . . . 7 . . . . . . . 1 Time 213 | . . . . . 194 . . . . . . . 19 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 18 | . 9 . . 9 . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . 3 . . . . . . . 1 Part Schematics Acquired 5 | . . . 1 . 3 . . . . . . . 1 Parts Damaged 1 | . . . . . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 1 . . 2 . . . . . Machine Destruction 3 | . . . . . 1 . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . Allies Hacked 2 | . . . . . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Total Allies 29 | . . . . . 1 . 18 1 2 . 4 . 3 Largest Group 18 | . . . . . 1 . 18 17 2 2 4 4 3 Highest-Rated Group 444 | . . . . . 10 . 444 430 50 49 153 153 93 Highest-Rated Ally 40 | . . . . . 10 . 35 35 30 30 40 40 31 Total Orders 10 | . . . . . . . . . . . . . 10 STAY 2 | . . . . . . . . . . . . . 2 EXPLORE 5 | . . . . . . . . . . . . . 5 RETURN 3 | . . . . . . . . . . . . . 3 Ally Attacks 253 | . . . . . . . 16 175 . . . 34 28 Total Damage 3661 | . . . . . . . 404 2374 . . . 417 466 Kills 31 | . . . . . . . 1 25 . . . 2 3 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . . . 1 . 1 . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . 2 2 . 2 . Drone Launches 3 | . . . . . . . . . . . . . 3 Drone Recoveries 2 | . . . . . . . . . . . . . 2 Zionite Intel Received 1 | . . . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Turns Passed 21506 | 77 534 1056 1225 1229 1381 86 1045 2442 1466 3211 3144 1103 3507 Spaces Moved 9832 | 42 243 552 556 559 502 48 667 1278 692 1270 1422 475 1526 Core 360 | 2 . . . . . . 356 . . . . . 2 Treads 9472 | 40 243 552 556 559 502 48 311 1278 692 1270 1422 475 1524 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 100 152 158 162 162 164 164 Average Speed 185 | 154 160 185 160 160 160 160 128 157 193 240 214 225 178 Slowest Speed 1450 | 160 160 240 160 160 160 160 250 158 242 242 242 244 1450 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 60 | 4 45 98 51 77 59 2 90 44 85 96 88 61 43 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 6 | . 1 1 . 1 1 . . 1 . . 1 . . Known Exits Taken 2 | . . . 1 . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 . . . 1 1 1 1 . Scrap Searched 9 | . . 1 . . . . . . 3 2 1 2 . Spaces Dug 75 | . 5 13 19 . . . . . 6 . . 15 17 Terrain Destroyed 892 | . 35 26 93 17 22 . 139 19 141 4 . 54 342 Melee 6 | . . . 2 . . . . . . . . . 4 Projectile 20 | . . . . . . . . 1 . 4 . 1 14 AOE 866 | . 35 26 91 17 22 . 139 18 141 . . 53 324 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Total 12045 | 51 340 569 788 733 925 61 803 1537 777 1384 1519 502 2056 Wait 957 | . 48 1 111 10 279 1 63 84 11 66 16 18 249 Move 9820 | 41 242 551 555 558 501 48 666 1277 691 1269 1421 474 1526 Hop . | . . . . . . . . . . . . . . Pick Up 181 | 4 11 4 21 12 24 5 6 28 3 7 32 1 23 Fast Attach 81 | 6 3 . 4 8 6 . 11 14 . . 12 . 17 Attach 60 | . . . 3 1 5 4 10 2 4 3 6 . 22 Detach 12 | . . . . . . . 2 2 . . 4 . 4 Swap 119 | . 3 2 10 19 10 . 2 11 15 5 3 1 38 Drop 147 | . 5 1 22 34 11 3 3 21 1 4 24 1 17 Fire 617 | . 26 9 59 89 84 . 40 95 27 30 1 7 150 Melee 7 | . . . 2 1 . . . . . . . . 4 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 14 | . 2 1 1 1 5 . . 3 . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . Rewire 25 | . . . . . . . . . 25 . . . . Trap 5 | . . . . . . . . . . . . . 5 Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / Low) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 4) 605 | -10/Materials | Discovered new exit (range 5) 612 | -10/Materials | Entered Mines 800 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 812 | -10/Mines | Discovered new exit (range 10) 853 | -10/Mines | Learned location of Storage (-9) 1070 | -10/Mines | Learned Materials garrison access intel 1644 | -10/Mines | Discovered new exit (range 8) 1668 | -10/Mines | Entered Materials 1668 | -9/Materials | Evolved 2 slots: Propulsion x2 1920 | -9/Materials | Discovered new exit (range 12) 2073 | -9/Materials | Identified exit to Mines 2073 | -9/Materials | Identified exit to Storage 2073 | -9/Materials | Central database locked down 2199 | -9/Materials | Discovered new exit (range 12) 2554 | -9/Materials | Build established: Scavenger-Mutant 2893 | -9/Materials | Entered Storage 3438 | -9/Storage | Destroyed 8 combat bots 3911 | -9/Storage | Core integrity fell below 50% 4107 | -9/Storage | Discovered new exit (range 7) 4122 | -9/Storage | Entered Materials 4122 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4123 | -8/Materials | Loaded intel: 1 garrison access location 4427 | -8/Materials | Build established: Tank 4970 | -8/Materials | Build established: Scavenger-Tank 4999 | -8/Materials | Repaired Hcp. Storage Unit 5096 | -8/Materials | Repaired Lgt. Treads 5122 | -8/Materials | Repaired Lgt. Treads 5149 | -8/Materials | Repaired Lgt. Treads 5183 | -8/Materials | Repaired Autogun 5408 | -8/Materials | Discovered new exit (range 16) 5464 | -8/Materials | Repaired Autogun 5491 | -8/Materials | Repaired Lgt. Treads 5503 | -8/Materials | Entered Factory 5503 | -7/Factory | Evolved 2 slots: Utility x2 5525 | -7/Factory | Build established: Scavenger-Mutant 5589 | -7/Factory | Sucked down chute 5589 | -7/Factory | Entered Waste 5604 | -7/Waste | Spotted C-40 Crusher 5611 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5614 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5617 | -7/Waste | Destroyed C-40 Crusher 5633 | -7/Waste | Spotted C-40 Crusher 5635 | -7/Waste | Destroyed C-40 Crusher 5645 | -7/Waste | Lost 3 parts (1n2w) 5656 | -7/Waste | Spotted C-40 Crusher 5681 | -7/Waste | Spotted C-40 Crusher 5687 | -7/Waste | Destroyed C-40 Crusher 5709 | -7/Waste | Destroyed C-40 Crusher 5715 | -7/Waste | Spotted C-40 Crusher 5723 | -7/Waste | Destroyed C-40 Crusher 5803 | -7/Waste | Spotted C-40 Crusher 5822 | -7/Waste | Crushed by Compactor (1 part destroyed) 5825 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5828 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5837 | -7/Waste | Crushed by Compactor (1 part destroyed) 5843 | -7/Waste | Crushed by Compactor (1 part destroyed) 5846 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5862 | -7/Waste | Crushed by Compactor (1 part destroyed) 5893 | -7/Waste | Lost 12 parts (1p4n1u6w) 5983 | -7/Waste | Discovered new exit (range 15) 6009 | -7/Waste | Warlord forces began an assault 6098 | -7/Waste | Allies destroyed C-40 Crusher 6118 | -7/Waste | Build established: Mutant 6484 | -7/Waste | Found Damper Plating 6634 | -7/Waste | Entered Factory 6634 | -7/Factory | Accompanied by 17 allies 6820 | -7/Factory | Garrison activated, responded to threat 7465 | -7/Factory | Core integrity fell below 50% 7648 | -7/Factory | Discovered new exit (range 15) 7872 | -7/Factory | Fabricated Huge Storage Unit (x1) 8073 | -7/Factory | Fabricated Minigun (x2) 8125 | -7/Factory | Build established: Tank 8576 | -7/Factory | Build established: Scavenger-Tank 8634 | -7/Factory | First assault squad dispatched 8761 | -7/Factory | Identified exit to Lower Caves 8920 | -7/Factory | Build established: Tank 8977 | -7/Factory | Found Prototype Launcher 8977 | -7/Factory | Identified Rocket Array 9076 | -7/Factory | Entered Lower Caves 9088 | -7/Lower Caves | Encountered a Warlord checkpoint 9251 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9251 | -7/Lower Caves | Core integrity fell below 20% 9653 | -7/Lower Caves | Destroyed 7 combat bots 9712 | -7/Lower Caves | Spotted B-75 Beast 9755 | -7/Lower Caves | Build established: Scavenger-Mutant 9869 | -7/Lower Caves | Learned Factory stockpile data 9923 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9962 | -7/Lower Caves | Destroyed 9 combat bots 10475 | -7/Lower Caves | Discovered new exit (range 11) 10501 | -7/Lower Caves | Learned location of 1 exit from Factory 10542 | -7/Lower Caves | Entered another Lower Caves area 10542 | -7/Lower Caves | Accompanied by 2 allies 10567 | -7/Lower Caves | Learned location of 1 exit from Factory 10613 | -7/Lower Caves | Learned Factory emergency access door positions 10685 | -7/Lower Caves | Discovered new exit (range 15) 10715 | -7/Lower Caves | Encountered a Warlord checkpoint 11106 | -7/Lower Caves | Build established: Scavenger-Gunner 11941 | -7/Lower Caves | Build established: Scavenger-Mutant 12265 | -7/Lower Caves | Discovered new exit (range 10) 13447 | -7/Lower Caves | Build established: Trapper-Mutant 13753 | -7/Lower Caves | Entered Zion 13935 | -7/Zion | Discovered new exit (range 16) 14099 | -7/Zion | System corruption cleaned by Quarantine Array 14178 | -7/Zion | System corruption cleaned by Quarantine Array 14960 | -7/Zion | Given A8's code to call for help 15714 | -7/Zion | Imprinted 15716 | -7/Zion | Declared Zion's savior 16112 | -7/Zion | Learned location of Warlord (-5) 16328 | -7/Zion | Visited the Megawrench Repair Shop 16328 | -7/Zion | Megawrench repaired 12 parts 16826 | -7/Zion | Found Prototype Special Weapon 16829 | -7/Zion | Found Prototype Special Weapon 16832 | -7/Zion | Identified RU-N14's Throwing Claymores (x2) 16835 | -7/Zion | Found RU-N14's Throwing Claymores 16897 | -7/Zion | Entered Proximity Caves 16897 | -6/Proximity Caves | Accompanied by 4 allies 17798 | -6/Proximity Caves | Learned Factory terminal intel 17862 | -6/Proximity Caves | Discovered new exit (range 14) 18000 | -6/Proximity Caves | Entered Factory 18000 | -6/Factory | Evolved 2 slots: Utility x2 18001 | -6/Factory | Identified exit to Lower Caves 18001 | -6/Factory | Identified exit to Factory 18004 | -6/Factory | Loaded intel: 25 terminal locations 18273 | -6/Factory | Allied Derelicts emerged from ambush trap array 18426 | -6/Factory | Garrison activated, responded to threat 18718 | -6/Factory | Discovered exit to Factory (range 15) 19005 | -6/Factory | Found Prototype Processor 19005 | -6/Factory | Identified Exp. Targeting Computer 19009 | -6/Factory | Found Exp. Targeting Computer 19018 | -6/Factory | Found Exp. Targeting Computer 19022 | -6/Factory | Found Exp. Targeting Computer 19049 | -6/Factory | Found Exp. Targeting Computer 19198 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 19316 | -6/Factory | Build established: Mutant 19319 | -6/Factory | Fabricated Structural Scanner? 19546 | -6/Factory | Terminal network hard line cut 19690 | -6/Factory | Build established: Scavenger-Gunner 19845 | -6/Factory | Repaired Arm. Treads 19941 | -6/Factory | Cargo convoy interrupted 20100 | -6/Factory | First assault squad dispatched 20301 | -6/Factory | Destroyed 10 combat bots 20660 | -6/Factory | Fabricated Structural Scanner? 20717 | -6/Factory | Lost 5 parts (4n1w) 20718 | -6/Factory | Spotted B-75 Beast 20772 | -6/Factory | Discovered exit to Factory (range 4) 20875 | -6/Factory | Assembled infested ambush trap array 20917 | -6/Factory | Core integrity fell below 50% 20947 | -6/Factory | Lost 10 parts (1p5n1u3w) 21287 | -6/Factory | Lost 3 parts (2u1w) 21476 | -6/Factory | Build established: Scavenger-Mutant 21502 | -6/Factory | Core integrity fell below 20% 21507 | -6/Factory | Self-destructed Last Messages --------------- 21477_ System corrupted: Matter fused (-5). 21477_ U-05 Engineer lays Concrete. 21477_ Arm. Treads destroyed. 21478_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 21478_ U-05 Engineer builds a Wall. 21479_ K-01 Serf collects debris. 21481_ Gatling Laser destroyed. 21482_ U-05 Engineer lays Concrete. 21485_ U-05 Engineer builds a Wall. 21487_ Weapon Cycler destroyed. 21489_ U-05 Engineer lays Concrete. 21490_ K-01 Serf collects debris. 21490_ U-05 Engineer lays Concrete. 21495_ K-01 Serf collects debris. 21496_ U-05 Engineer lays Concrete. 21498_ K-01 Serf collects debris. 21500_ ALERT: Significant disruption in Zone 6D, multiple assault carriers dispatched. 21502_ K-01 Serf collects debris. 21503_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????? " " " =#??????# """"""""" #??????? | | ????????? " " " #??????# #??????? | | ??????????" " " #####??????# #??????? | | ??????????" " " ???????????# ####### ### #??????? | | ??????????" " " ???????????# #?????# #?# ??????? | | ??????????" " " ????????????# #?????# #?# #??????? | | ??????????? ????????????# #?????# #?# #??????? | | ?????????? ?????????????# #?????# ### ##?????? | | ?]???????? ? ?????????????#+#######+## !###???? | | ????????????? ?????######+# # < +???? | | ???????????????????? + """" """" !# ###???? | | ???????????########## #???"" """" "# "#?????? | | ???????????# # #???"" """" ## "#??#+#? | | ???????????# """# # """" """" ## ##### #? | | ???????????# """# # #% % #? | | ???????????# """# + """" """" + % ## | | ???????????# + # """" """" # " | | ???????????# """# + """" """" # | | ???????????# """# # """" """" # [% | | ???????????# """ # # | | ???????????# # """ % | | ???????????####### ### ######## "F | | ??????!?????????## ## # ? # " % | | ????????????????# = g # ? | | ?????????????#### # # ##### # | | ?????????????# k @####T ## # | | ?????????????# %% % | | ?????????????# < = % | | ?????????????+ | | ?????????????# o | | ?????????????# "" "% | | ?????????????# """ " u | | ?????????????# """ """ % | | ?????????????# ## ####### # | | ?????????????# ####### ## ##! | | ?????????????# #### ### ##### | | ?????????????# # # / #?#######?? | | ?????????????# # #?????????? | | ?????????????# ## # # #####?????? | | ?????????????##"""#####+##### # # " ####### | | ??????????????### # # # + | | ????????????????# # # / ######## | | ????????????????# # #/ # #?? | | ????????????????# # ####### ##? | | ????????????????# # #????# # | | ????????????????# # ###### ! # | | ????????????????# # + | | ????????????????# ######## # | | ????????????????# #??????# ! # | | ????????????????# #??????#######? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 290 Matter Stores 305 Matter Capacity 550 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 1600 Resistance: EM 90 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 11 Defensive Hacking 12 Authchip Count 1 Trap Extractor Capacity 4 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Huge Storage Unit | -9/Storage | Hacked Structural Scanner | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Mak. Hacking Suite | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Med. Treads | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Exp. Targeting Computer | -6/Factory | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive R-10 Processor | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel Fabricated ------------ Huge Storage Unit | x1 | -7/Factory Minigun | x2 | -7/Factory Structural Scanner | x2 | -6/Factory Structural Scanner | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialPointyAmplifier Manual? 0 Play Time 01:33:47 Cumulative 196.5 hours Start 2022.03.06 @ 06:39:33 End 2022.03.07 @ 04:20:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 300 Rogue 278 Adventurer 4 Explorer 18 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 68 Gallery% 85 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19267aa3-41dd-42a2-94f3-9577b755d545