Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.12 @ 01:15:24 Player: omewwes Result: Destroyed by as-43716 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (109) 545 Value Destroyed (3476) 3476 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2130) 2130 TOTAL SCORE: 9711 Bonus ------- High Alert Combat Kills 80 Follower Combat Kills 66 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -16 Cogmind --------- Core Integrity 0/700 Matter 210/300 Energy 55/1100 System Corruption 8% Temperature Cool (12) Movement Walking (150) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (5) ------ Assembled Nanovents Assembled Biocell Array Improved Targeting Computer GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (5) ---- Huge Storage Unit Large Matter Pod (150) Phase Shifter Heavy Battle Rifle RU-N14's Throwing Claymores (3) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Biocell Array Improved Targeting Computer GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Huge Storage Unit Large Matter Pod Phase Shifter Heavy Battle Rifle RU-N14's Throwing Claymores [Rating: 89] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Hover Unit Zionite Glidesys I Utility Improved Targeting Computer Device Improved Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Beamcaster Energy Cannon Assembled Focal Cannon Ballistic Gun Gauss Rifle Launcher EMP Blaster Special Weapon RU-N14's Throwing Claymores Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 3 | . . 1 . . 2 . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 93 | 6 3 3 14 15 9 13 1 7 22 Power 11 | 1 1 . . 3 . . 1 . 5 Engine 7 | 1 1 . . 3 . . 1 . 1 Core 2 | . . . . . . . . . 2 Reactor 2 | . . . . . . . . . 2 Propulsion 21 | 2 . . 4 4 2 6 . 1 2 Treads 19 | 2 . . 4 4 2 6 . 1 . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . . . 2 Flight . | . . . . . . . . . . Utility 28 | 1 2 1 5 3 5 1 . 3 7 Device 11 | . 2 . 2 1 1 . . 2 3 Storage 3 | 1 . . 1 1 . . . . . Processor 6 | . . . . . 4 . . . 2 Hackware 1 | . . . . 1 . . . . . Protection 7 | . . 1 2 . . 1 . 1 2 Artifact . | . . . . . . . . . . Weapon 33 | 2 . 2 5 5 2 6 . 3 8 Energy Gun 7 | 1 . 1 3 . . 2 . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 17 | 1 . 1 2 5 2 3 . 1 2 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . Special Weapon 7 | . . . . . . . . 1 6 Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . . . . 3 5 Parts Lost 35 | . . . 1 2 5 8 . 3 16 Power 4 | . . . . 1 . . . . 3 Propulsion 12 | . . . . . 2 4 . 1 5 Utility 8 | . . . 1 . 1 1 . 1 4 Weapon 11 | . . . . 1 2 3 . 1 4 Highest Loss Streak 4 | . . . 1 1 2 2 . 3 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 89 96 99 99 99 99 100 98 70 Engine 7 | . 14 11 11 8 7 7 7 7 2 Treads 25 | . 28 22 21 35 29 29 30 29 6 Leg 1 | . . . . . . . . . 6 Device 8 | . 4 11 11 9 6 7 7 7 9 Storage 7 | . 14 11 11 9 7 7 7 7 3 Processor 12 | . . . . . 18 21 15 14 16 Hackware 1 | . . . . 8 3 . . . . Protection 4 | . . 8 11 . . 1 7 7 3 Energy Gun 8 | . 14 22 21 1 . 7 15 14 . Ballistic Gun 11 | . 14 11 11 25 22 14 7 6 . Special Weapon 1 | . . . . . . . . . 10 Naked Turns . | . . . . . . . . . . Heaviest Build 121 | 10 14 24 31 103 104 110 110 114 121 Greatest Support 88 | 40 40 40 43 80 88 88 88 88 60 Greatest Overweight (x) 4 | . . . 1 1 1 1 1 1 4 Average Overweight (x) . | . . . . . 1 1 1 1 . Largest Inventory Capacity 25 | 8 8 8 10 25 25 25 25 25 25 Average Capacity 19 | 6 8 8 8 23 25 25 25 25 11 Most Carried 25 | . 6 8 10 24 22 24 15 25 24 Average Carried 15 | . 2 6 8 15 20 18 14 21 10 Final Capacity 25 | 8 8 8 10 25 25 25 25 25 5 Final Carried 25 | . 6 7 10 20 22 15 15 25 5 Class Distribution -------------------- 64% | Scavenger-Gunner 10% | Mutant 7% | Tank 5% | Gunner 4% | Golem 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Matter Collected 2734 | 155 132 117 308 745 579 292 93 73 240 Remotely . | . . . . . . . . . . Salvage Created 4297 | . 155 238 908 968 1101 486 95 . 346 Parts 242 | . 12 19 54 68 54 15 4 . 16 Haulers Intercepted 4 | . . . 2 1 1 . . . . Recyclers Shooed 4 | . . . 4 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 12 4 . . Prevented 2 | . . . . . . 2 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 122 | . 5 8 21 18 14 12 2 . 42 Guns 76 | . 5 8 21 18 14 7 2 . 1 Cannons 3 | . . . . . . . . . 3 AOE 42 | . . . . . . 4 . . 38 Classes Destroyed 17 | . 3 1 3 3 3 . 1 . 3 Worker 3 | . 1 . . 1 1 . . . . Builder 2 | . . . . . 2 . . . . Tunneler 2 | . . . . 1 1 . . . . Hauler 4 | . . . 2 1 1 . . . . Recycler 6 | . . . 2 1 3 . . . . Minesweeper 1 | . . . . . . . 1 . . Operator 4 | . . . 2 1 1 . . . . Swarmer 27 | . 3 4 10 5 1 4 . . . Grunt 32 | . 2 3 7 6 8 5 1 . . Brawler 1 | . . . . 1 . . . . . Sentry 11 | . . 1 4 4 1 1 . . . Specialist 2 | . . . . 2 . . . . . Hunter 4 | . . . . . 1 2 1 . . Programmer 3 | . . . . . 3 . . . . Z-Technician 5 | . . . . . . . . . 5 Z-Light 5 | . . . . . . . . . 5 Assembled 35 | . . . . . . . . . 35 Golem 1 | . . . . . . . . . 1 Best Kill Streak 29 | . 6 7 7 6 4 4 2 . 29 Combat Bots Only 29 | . 5 7 5 4 3 4 1 . 29 Max Kills in Single Turn 13 | . 1 1 2 1 1 2 2 . 13 Gunslinging 1 | . . . 1 . . . . . . Exploded 13 | . . . . . . 2 . . 13 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Damage Taken 6900 | . 166 258 600 877 797 1101 198 603 2300 Core 952 | . 32 41 60 114 73 112 23 163 334 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 30 | . . . . . . . . . 30 Core Remaining (%) 85 | 100 87 . 74 79 . . . . . Volleys Fired 270 | 1 16 17 57 51 42 34 8 6 38 Largest 3 | 2 2 3 3 3 3 3 3 1 3 Hottest 188 | 60 60 100 135 102 84 188 188 . 75 Shots Fired 707 | 2 32 51 172 151 126 87 24 7 55 Gun 659 | 2 32 51 172 151 126 82 24 1 18 Cannon 10 | . . . . . . . . . 10 Launcher 5 | . . . . . . 5 . . . Special 33 | . . . . . . . . 6 27 Kinetic 442 | 1 16 17 58 150 126 48 8 . 18 Thermal 227 | 1 16 34 114 1 . 34 16 1 10 Explosive 33 | . . . . . . . . 6 27 Electromagnetic 5 | . . . . . . 5 . . . Robot Hit Streak 29 | 2 11 12 21 17 17 29 7 . 11 Robot Miss Streak 6 | . 4 3 3 6 3 4 5 . 2 Penetration Max 1 | . . . . . 1 1 . . . Secondary Targets 15 | . 1 2 4 5 . 3 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . Shots Hit Robots 466 | 2 20 24 116 93 88 70 14 . 39 Core Hits 243 | . 9 13 38 41 36 22 12 . 72 Critical Kills 6 | . . . . . 4 1 . . 1 Critical Parts Destroyed 7 | . . . . . 3 4 . . . Critical Strikes 29 | . . . 7 . 7 9 2 . 4 Burn 13 | . . . 7 . . 4 2 . . Destroy 13 | . . . . . 7 5 . . 1 Sever 3 | . . . . . . . . . 3 Melee Attacks 1 | . . . . . . . . 1 . Impact 1 | . . . . . . . . 1 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15226 | 17 188 266 1802 1556 1928 1439 265 . 7765 Guns 7597 | 17 188 266 1802 1556 1928 1262 265 . 313 Cannons 302 | . . . . . . . . . 302 Explosions 6417 | . . . . . . 177 . . 6240 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 5328 | 6 71 43 537 1556 1928 786 88 . 313 Thermal 3331 | 11 117 223 1265 . . 476 177 . 1062 Explosive 5480 | . . . . . . . . . 5480 Electromagnetic 177 | . . . . . . 177 . . . Impact . | . . . . . . . . . . Slashing 910 | . . . . . . . . . 910 Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . 3 . 1 1 1 8 8 Average Corruption 3 | . . . 2 . 1 1 1 2 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 75 | . . . 4 . 3 7 7 7 47 Message Errors 16 | . . . 1 . 1 2 1 1 10 Matter Fused 22 | . . . . . . 3 2 2 15 Heat Flow Errors 11 | . . . . . 1 . 1 1 8 Energy Discharges 11 | . . . 1 . . 1 1 2 6 Data Loss (minor) 7 | . . . . . 1 . 1 . 5 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 4 | . . . 1 . . 1 . 1 1 Alerts 3 | . . . 1 . . . 1 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 304 | . . . . . . . . . 304 Projectiles 19 | . . . . . . . . . 19 Explosions 285 | . . . . . . . . . 285 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 380 | . . . . . . . . . 380 Shots 1 | . . . . . . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 263 | 20 106 . 89 2 153 151 254 60 263 Average Temperature 49 | 15 39 . 28 2 38 46 87 37 102 Received Heat Transfer 1775 | . 72 99 204 360 303 375 27 . 335 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 12 | . . . 7 . . 5 . . . Heat Transferred 6226 | 25 275 500 3288 . . 1379 559 . 200 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Peak Influence 628 | . 149 262 628 476 265 . . . . Initial 170 | . . 62 110 122 170 . . . . Average 227 | . 72 114 400 277 125 . . . . Maximum Alert Level 2 | . . 1 2 2 1 . . . . Low Security (%) 50 | 100 100 82 5 25 86 . . . . Level 1 30 | . . 17 35 58 13 . . . . Level 2 18 | . . . 58 16 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 1 1 3 2 4 . . . . Investigation 2 | . . 1 . 1 . . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 5 | . 1 . 1 1 2 . . . . Assault . | . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Distress Signals 7 | . . 1 1 5 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 157 | . 7 9 27 34 18 14 2 . 46 Peak Tracking Total 35 | . 6 4 6 7 5 4 1 . 35 Tactical Retreats 11 | . . . 1 2 3 2 . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Traps Triggered 2 | . . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Machines Disabled 5 | . . . 1 . . . . 1 3 Max in Single Turn 1 | . . . 1 . . . . 1 1 Garrison Access 1 | . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Machines Accessed 11 | . 1 2 4 2 2 . . . . Terminals 10 | . 1 2 3 2 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 24 | . 2 4 7 7 4 . . . . Successful 10 | . 2 . 4 2 2 . . . . Failed 14 | . . 4 3 5 2 . . . . Catastrophic 6 | . . 3 . 2 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . 2 4 1 4 . . . . . Terminals 22 | . 2 4 5 7 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . Terminal Hacks 8 | . 1 . 3 2 2 . . . . Open Door 2 | . . . 2 . . . . . . Branch Access Points 2 | . . . . 1 1 . . . . Unreport Threat 2 | . . . 1 . 1 . . . . Zone Layout 2 | . 1 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Track 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . Used 1 | . . . . 1 . . . . . Hacking Detections 7 | . 1 2 1 1 2 . . . . Full Trace Events 2 | . . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Total Allies 10 | . . . 10 . . . . . . Largest Group 10 | . . . 10 3 . . . . . Highest-Rated Group 88 | . . . 88 24 . . . . . Highest-Rated Ally 16 | . . . 16 8 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 41 | . . . 32 9 . . . . . Total Damage 305 | . . . 251 54 . . . . . Kills 3 | . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 3 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Turns Passed 8747 | 74 294 184 885 1027 1176 834 848 1912 1513 Spaces Moved 3489 | 45 143 79 390 363 406 293 342 779 649 Core 139 | 8 . . . . . . . . 131 Treads 2965 | 37 143 79 390 363 406 293 342 779 133 Legs 78 | . . . . . . . . . 78 Wheels . | . . . . . . . . . . Hover 307 | . . . . . . . . . 307 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 240 240 240 50 Average Speed 205 | 140 160 160 160 224 240 240 240 241 144 Slowest Speed 340 | 160 160 160 240 240 240 240 240 246 340 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 2 . Exploration Rate (%) 40 | 4 35 13 63 34 12 44 55 82 62 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 1 . Known Exits Taken 2 | . . . . . 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . . Scrap Searched 8 | . . . . . . 1 2 5 . Spaces Dug 62 | . . . . . . . . 46 16 Terrain Destroyed 216 | . . . . 1 2 1 . 75 137 Melee . | . . . . . . . . . . Projectile 10 | . . . . 1 2 1 . 4 2 AOE 206 | . . . . . . . . 71 135 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Dee Total 4525 | 51 179 101 529 461 515 356 353 806 1174 Wait 549 | . 10 . 39 8 45 10 . . 437 Move 3478 | 44 142 78 389 362 405 292 341 776 649 Hop . | . . . . . . . . . . Pick Up 66 | . 6 2 11 15 11 3 1 11 6 Fast Attach 25 | 6 1 1 2 1 1 . . 1 12 Attach 34 | . . 1 2 4 8 10 1 . 8 Detach 14 | . . . . . 2 2 1 1 8 Swap 34 | . 2 1 10 10 . 3 . 6 2 Drop 50 | . 2 1 17 10 1 2 1 2 14 Fire 270 | 1 16 17 57 51 42 34 8 6 38 Melee 1 | . . . . . . . . 1 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . . . 2 . Rewire 2 | . . . 2 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 7) 331 | -10/Materials | Discovered new exit (range 9) 339 | -10/Materials | Build established: Mutant 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 506 | -9/Materials | Discovered new exit (range 8) 548 | -9/Materials | Destroyed 7 combat bots 553 | -9/Materials | Entered Storage 747 | -9/Storage | Build established: Tank 806 | -9/Storage | Garrison activated, responded to threat 1046 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1302 | -9/Storage | Build established: Commander-Tank 1361 | -9/Storage | Discovered new exit (range 11) 1438 | -9/Storage | Entered Materials 1438 | -8/Materials | Accompanied by 3 allies 1438 | -8/Materials | Evolved 2 slots: Propulsion x2 1779 | -8/Materials | Build established: Scavenger-Gunner 2438 | -8/Materials | Discovered new exit (range 5) 2465 | -8/Materials | Entered Factory 2465 | -7/Factory | Evolved 2 slots: Utility x2 2977 | -7/Factory | Identified exit to Lower Caves 3641 | -7/Factory | Entered Lower Caves 4097 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4451 | -7/Lower Caves | Discovered new exit (range 11) 4475 | -7/Lower Caves | Entered another Lower Caves area 5238 | -7/Lower Caves | Learned location of Zion (-7) 5310 | -7/Lower Caves | Discovered new exit (range 4) 5323 | -7/Lower Caves | Entered Zion 5407 | -7/Zion | Found Prototype Special Weapon 5411 | -7/Zion | Found Prototype Special Weapon 5414 | -7/Zion | Found Prototype Special Weapon 5418 | -7/Zion | Found Prototype Special Weapon 5503 | -7/Zion | Discovered new exit (range 13) 5536 | -7/Zion | Given the Hacking Drone Bay 5541 | -7/Zion | Found Prototype Device 5691 | -7/Zion | System corruption cleaned by Quarantine Array 5794 | -7/Zion | Identified exit to Deep Caves 6238 | -7/Zion | Learned location of 1 exit from Factory 6250 | -7/Zion | Found Prototype Device 6255 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6257 | -7/Zion | Identified Hacking Drone Bay 6747 | -7/Zion | Learned Factory stockpile data 6819 | -7/Zion | Learned location of Quarantine (-2) 7032 | -7/Zion | Identified RU-N14's Throwing Claymores (x4) 7133 | -7/Zion | Crushed by falling debris 7157 | -7/Zion | Crushed by falling debris 7158 | -7/Zion | Core integrity fell below 50% 7188 | -7/Zion | Lost 3 parts (1n1u1w) 7232 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7235 | -7/Zion | Entered Deep Caves 7526 | -7/Deep Caves | Build established: Gunner 7667 | -7/Deep Caves | Attacked by Z-Imprinter 7670 | -7/Deep Caves | Destroyed Z-Imprinter 7722 | -7/Deep Caves | Lost 4 parts (1p3n) 7724 | -7/Deep Caves | Found Prototype Protection 7724 | -7/Deep Caves | Identified Zio. Weapon Casing 7786 | -7/Deep Caves | Z-Facility disabled 7982 | -7/Deep Caves | Discovered new exit (range 7) 8026 | -7/Deep Caves | Spotted as-71178 8033 | -7/Deep Caves | Destroyed as-71178 8044 | -7/Deep Caves | Triggered Deep Caves wall 8046 | -7/Deep Caves | Exposed GOLEM chamber 8049 | -7/Deep Caves | Found GOLEM Unit 8066 | -7/Deep Caves | Spotted AS-83602 8084 | -7/Deep Caves | Destroyed 29 combat bots 8087 | -7/Deep Caves | Lost 4 parts (1p1n2u) 8089 | -7/Deep Caves | Core integrity fell below 20% 8326 | -7/Deep Caves | Build established: Mutant 8655 | -7/Deep Caves | Lost 4 parts (1p3w) 8664 | -7/Deep Caves | Build established: Golem 8702 | -7/Deep Caves | Spotted as-43716 8748 | -7/Deep Caves | Destroyed by as-43716 with Assembled Focal Cannon Last Messages --------------- 08618_ Asb. Focal Cannon destroyed. 08618_ Destroyed Asb. Focal Cannon. 08619_ GOLEM Unit beginning Asb. Focal Cannon integration. 08620_ Zio. Light DM Reactor destroyed. 08623_ System corrupted: Heat flow error (+299). 08624_ Asb. Focal Cannon destroyed. 08669_ System corrupted: Matter fused (-5). 08670_ Asb. Focal Cannon integration complete. 08671_ GOLEM Unit beginning Asb. Focal Cannon integration. 08697_ System corrupted: Matter fused (-5). 08710_ Asb. Nanovents destroyed. 08713_ Destroyed Prototype Protection. 08722_ Asb. Focal Cannon integration complete. 08723_ GOLEM Unit beginning Asb. Nanovents integration. 08724_ Asb. Nanovents integration complete. 08725_ GOLEM Unit beginning Asb. Focal Cannon integration. 08736_ System corrupted: Component data lost. 08742_ Asb. Focal Cannon destroyed. 08744_ as-43716 Prototype Protection integration complete. 08745_ as-43716 GOLEM Unit beginning Prototype Protection integration. Map ----- +----------------------------------------------------+ | ###### #??????## ## # | | ### ## ########## | | / ## #### | | !! [[ ## | | !!![! [ #### ### | | ]! ! #??## ### | | [![ ##### #???## | | [[! # # # #????# | | * ## # #????## ## | | ### #### ####### #### | | #####??# # ##?## | | #?????# # #?## | | #?????###"## # #?# | | #???????#### # ##?# | | ##??????????# # ##??# | | ##??????????# ## ##??# | | #????#######G ## ##?# # # | | #???## ### ### #### | | ##???# #?## ## #??? | | ##????# #??### ## #??? | | ##????## ##????## ## #??? | | #?????# ##??????# ## #??? | | #???## ##??????## ## #??? | | #???# ##??????## ## #??? | | ##???# ##??????## # #??? | | #????## @##?????### # #??? | | #????## ##????## ## #??? | | #???# ##??## ### #??? | | #???# ##?# ####?# ##?? | | ???; #?# ##????# #?? | | ??## ### ##????# #?? | | ????# ### #????# ##?? | | ????## #### #????####??? | | ??????# #?# ##??????????? | | ### ???????# ### ##???????????? | | ??### #### ????????## #????????????? | | ?????#####??????????????## #????????????? | | ?????????????????????????############????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 17 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hpw. Shock Rifle | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Med. Reflective Plating | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ Y-45 Defender | -7/Zion | Archive K-01 Serf | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Hard Hitter Challenges ------------ None Game ------ Seed HeavyEnhancedShifter Manual? 0 Play Time 00:51:42 Cumulative 33.6 hours Start 2022.12.11 @ 17:45:39 End 2022.12.12 @ 01:15:24 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 43 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: d19f33dd-a3f0-419e-a663-d0b90927803f