Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.01 @ 20:10:45 Player: celerysam Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (1426) 1426 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (915) 915 TOTAL SCORE: 6501 Bonus ------- High Alert Combat Kills 9 Follower Combat Kills 405 Met Imprinter 300 Was Imprinted 300 Friendly Fire -99 Cogmind --------- Core Integrity 0/850 Matter 203/300 Energy 87/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Makeshift Axe > --- INVENTORY (5) ---- Coolant Injector Tactical Coordination Suite Hacking Drone Bay (0/1) Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Coolant Injector 0b10 Decoder Chip [Generic] Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Heavy Beamcaster Magnetic Acceleration Cannon Remote Datajack CR-A16's Pointy Stick > --- INVENTORY -------- Gravity Neutralizer Tactical Coordination Suite Riot Gun Mini Grenade Launcher Makeshift Axe [Rating: 75] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Improved Flight Unit Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Improved Flight Unit Utility Targeting Computer Device Hacking Drone Bay Storage Small Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Greatsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 3 | . . 1 1 . . . . . 1 Weapon 2 | . . . . 1 . . . . 1 Parts Attached 130 | 6 22 20 13 19 . 2 14 10 24 Power 18 | 1 3 4 2 2 . . 1 3 2 Engine 12 | 1 3 4 1 . . . 1 . 2 Core 6 | . . . 1 2 . . . 3 . Reactor . | . . . . . . . . . . Propulsion 40 | 2 6 9 1 6 . 1 4 4 7 Treads 7 | . 2 . . . . . . 3 2 Leg 13 | . 2 6 . 3 . . 1 1 . Wheel 4 | 2 2 . . . . . . . . Hover 5 | . . . . . . . . . 5 Flight 11 | . . 3 1 3 . 1 3 . . Utility 27 | 1 5 2 5 3 . . 4 . 7 Device 19 | . 4 . 3 2 . . 3 . 7 Storage 1 | 1 . . . . . . . . . Processor 3 | . . 2 . . . . 1 . . Hackware . | . . . . . . . . . . Protection 4 | . 1 . 2 1 . . . . . Artifact . | . . . . . . . . . . Weapon 45 | 2 8 5 5 8 . 1 5 3 8 Energy Gun 25 | 2 7 4 2 5 . . 2 2 1 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 4 | . . 1 1 1 . . 1 . . Ballistic Cannon 2 | . . . 1 . . . . . 1 Launcher 3 | . 1 . 1 1 . . . . . Special Weapon 3 | . . . . . . . . 1 2 Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon 3 | . . . . 1 . . . . 2 Piercing Weapon 3 | . . . . . . . 2 . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 3 . 1 . . 1 . 1 Parts Lost 46 | . 5 7 5 2 4 5 . 7 11 Power 9 | . 1 1 1 . 2 . . 2 2 Propulsion 15 | . 1 4 1 . . 3 . 4 2 Utility 12 | . 1 1 2 1 1 1 . . 5 Weapon 10 | . 2 1 1 1 1 1 . 1 2 Highest Loss Streak 11 | . 2 5 3 2 4 4 . 5 11 To Critical Strikes 1 | . . . . 1 . . . . . Average Slot Usage (%) 87 | . 96 89 85 93 83 58 76 87 87 Engine 6 | . 14 10 8 . . . 4 . 4 Core 3 | . . . . 13 10 . . 9 6 Treads 6 | . 8 . . . . . . 13 15 Leg 7 | . 15 19 . 10 . . 1 6 . Wheel 1 | . 4 4 . . . . . . . Flight 10 | . . 4 29 19 30 25 24 4 . Device 12 | . 13 3 3 11 13 7 15 15 17 Storage 2 | . 6 . . . . . . . . Processor 8 | . . 15 18 13 7 7 10 15 12 Protection 3 | . 5 11 10 3 7 4 . . . Energy Gun 15 | . 27 20 7 15 7 4 4 11 9 Piercing Weapon 1 | . . . . . . . 4 7 4 Peak Build Rating 75 | 6 8 21 29 42 42 29 53 59 75 Average Rating 30 | 4 6 11 22 36 38 24 41 52 64 On Entrance 25 | . 6 8 20 22 42 27 13 53 59 Naked Turns 4 | . . . . . . . . . 4 Heaviest Build 42 | 14 14 12 17 27 25 9 16 27 42 Greatest Support 112 | 26 40 30 29 37 31 11 25 84 112 Greatest Overweight (x) 13 | . . 3 1 1 . . . 1 13 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 5 5 5 5 5 5 5 5 Average Carried 5 | 4 6 4 4 4 5 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 5 5 5 5 5 4 5 5 4 Class Distribution -------------------- 53% | Mutant 10% | Derelict-Mutant 9% | Gunner 9% | Sprinter 8% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Sprinter | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 1370 | 162 301 117 . 162 136 163 47 173 109 Remotely . | . . . . . . . . . . Salvage Created 1822 | . 629 227 . 162 76 318 . 70 340 Parts 84 | . 31 17 . 7 4 . . 6 19 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . 4 3 . 8 . Prevented 13 | . . . . . . . . 13 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 42 | . 18 9 . 5 2 . . 1 7 Melee 7 | . 1 . . 1 2 . . . 3 Guns 27 | . 15 9 . . . . . 1 2 Cannons 5 | . . . . 3 . . . . 2 AOE 2 | . 1 . . 1 . . . . . Classes Destroyed 12 | . 4 1 . 1 1 1 . 1 3 Worker 1 | . . . . 1 . . . . . Hauler 1 | . . 1 . . . . . . . Operator 2 | . . . . . . . . . 2 Watcher 2 | . 2 . . . . . . . . Swarmer 18 | . 6 7 . 2 1 . . . 2 Saboteur 1 | . . . . . . . . . 1 Grunt 17 | . 9 2 . 3 . . . . 3 Sentry 1 | . . . . . . . . . 1 Hunter 1 | . . . . . . . . 1 . Programmer 1 | . . . . . 1 . . . . Subdweller 3 | . 3 . . . . . . . . Packrat 2 | . . . . . . 2 . . . Best Kill Streak 8 | . 4 8 . 4 1 . . 1 2 Combat Bots Only 4 | . 4 4 . 3 1 . . 1 2 Max Kills in Single Turn 3 | . 1 2 . 3 1 1 . 1 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 1 | . 1 . . 1 . . . . . Melee 1 | . 1 . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 759 | . 110 94 128 60 58 44 . 32 233 Missed 290 | . 25 24 66 18 25 22 . 11 99 Damage Taken 6592 | . 1119 607 630 655 541 354 . 658 2028 Core 2019 | . 238 122 191 100 179 103 . 223 863 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 263 | . 8 24 55 66 77 33 . . . Regen/Repaired (Parts) 87 | . . . . . . . . . 87 Core Remaining (%) 50 | 100 4 69 65 . . . . 13 . Volleys Fired 131 | . 67 23 15 7 . . . 2 17 Largest 3 | . 2 2 2 3 . . . 1 3 Hottest 221 | . 100 112 96 144 . . . 81 221 Shots Fired 251 | . 123 45 22 20 . . . 2 39 Gun 223 | . 121 45 20 13 . . . 1 23 Cannon 20 | . . . . 6 . . . . 14 Launcher 5 | . 2 . 2 1 . . . . . Special 3 | . . . . . . . . 1 2 Kinetic 20 | . . . 11 6 . . . . 3 Thermal 198 | . 118 45 9 . . . . 1 25 Explosive 5 | . 2 . 2 1 . . . . . Electromagnetic 25 | . 3 . . 13 . . . . 9 Robot Hit Streak 14 | . 13 14 7 4 . . . 1 5 Robot Miss Streak 7 | . 4 4 7 2 . . . 2 4 Penetration Max 1 | . . . 1 . . . . . . Secondary Targets 7 | . 4 3 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 166 | . 75 25 10 11 4 7 . 5 29 Core Hits 75 | . 33 12 2 8 2 . . 2 16 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . Critical Strikes 13 | . 6 1 . . . 2 . 1 3 Burn 7 | . 6 1 . . . . . . . Smash 2 | . . . . . . 2 . . . Sever 2 | . . . . . . . . . 2 Impale 2 | . . . . . . . . 1 1 Melee Attacks 43 | . . . . 5 4 7 1 7 19 Impact 8 | . . . . . . 7 1 . . Slashing 22 | . . . . 5 4 . . . 13 Piercing 13 | . . . . . . . . 7 6 Sneak Attacks 3 | . . . . 1 . 2 . . . Combat Hostiles 1 | . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3988 | . 937 380 250 525 242 585 . 151 918 Guns 1781 | . 880 380 152 72 . . . 22 275 Cannons 275 | . . . . 116 . . . . 159 Explosions 515 | . 51 . 98 170 . . . . 196 Melee 1403 | . . . . 167 242 585 . 129 280 Ramming 14 | . 6 . . . . . . . 8 Kinetic 271 | . . . 95 116 . . . . 60 Thermal 1750 | . 837 380 57 . . . . 22 454 Explosive 319 | . 51 . 98 170 . . . . . Electromagnetic 231 | . 43 . . 72 . . . . 116 Impact 585 | . . . . . . 585 . . . Slashing 655 | . . . . 167 242 . . . 246 Piercing 163 | . . . . . . . . 129 34 Highest Corruption 3 | . . . . . . . . . 3 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 620 | . . . 45 35 24 516 . . . Projectiles . | . . . . . . . . . . Explosions 50 | . . . 45 5 . . . . . Melee 570 | . . . . 30 24 516 . . . Knockbacks 3 | . . . . 1 . 2 . . . Impact 2 | . . . . . . 2 . . . Kinetic 1 | . . . . 1 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 139 | . 16 . 48 . . . . . 75 Shots 3 | . 1 . 1 . . . . . 1 Rammed 5 | . 3 . . . . . . . 2 Targets Rammed 6 | . 4 . . . . . . . 2 Kicked . | . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . Highest Temperature 508 | . 508 209 71 211 306 . . 47 195 Average Temperature 87 | . 115 89 29 72 38 . . 20 101 Received Heat Transfer 1372 | . 315 84 81 162 394 102 . 84 150 Effects 11 | . 10 . . . 1 . . . . Shutdowns 2 | . 2 . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . Interference 1 | . 1 . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . Short Circuit 2 | . 2 . . . . . . . . Damage (major) 4 | . 4 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . 1 . . . . 3 . . . Combat Hostiles 3 | . 1 . . . . 2 . . . Parts Fried 4 | . 3 . . . . . . 1 . Impact Corruptions 17 | . . . . . . 17 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | . 5 3 . . . . . . 1 Heat Transferred 4242 | . 2605 917 124 . . . . 37 559 Parts Sabotaged 4 | . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 474 | . 215 157 306 334 . . . . 474 Initial 134 | . . 15 66 134 . . . . 74 Average 159 | . 79 50 192 265 . . . . 313 Maximum Alert Level 2 | . 1 . 1 1 . . . . 2 Low Security (%) 68 | 100 97 100 56 29 . . . . 16 Level 1 29 | . 2 . 43 70 . . . . 73 Level 2 2 | . . . . . . . . . 10 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 3 . 1 1 . . . . 7 Investigation 3 | . 1 . 1 . . . . . 1 Extermination 2 | . . . . . . . . . 2 Reinforcement 4 | . 2 . . 1 . . . . 1 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 6 | . 1 1 3 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 171 | . 38 13 31 16 12 10 . 10 41 Peak Tracking Total 19 | . 4 6 14 5 9 8 . 7 19 Tactical Retreats 23 | . 4 . 6 1 5 2 . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 4 | . 1 2 . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 8 | . 1 . 1 . . . . . 6 Max in Single Turn 5 | . 1 . 1 . . . . . 5 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 6 | . 2 . 2 1 . . . . 1 Terminals 3 | . 1 . 2 . . . . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 12 | . 2 . 6 1 . . . . 3 Successful 5 | . 1 . 2 . . . . . 2 Failed 7 | . 1 . 4 1 . . . . 1 Catastrophic 2 | . 1 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 14 | . 2 . 4 . . . . . 8 Terminals 7 | . 1 . 6 . . . . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations 3 | . . . . . . . . . 3 Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . . . . Terminals 1 | . . . 1 . . . . . . Botnet 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Reject 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 6 | . 2 . 2 1 . . . . 1 Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 Time 28 | . . . . . . . . . 28 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 12 | . . . . 3 . . 4 . 5 Largest Group 4 | . . . . 3 . . 4 4 4 Highest-Rated Group 158 | . . . . 93 . . 158 158 94 Highest-Rated Ally 42 | . . . . 31 . . 42 42 42 Zionite Dispatches 2 | . . . . . . . . . 2 Fire 1 | . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . 1 Total Orders . | . . . . . . . . . . Ally Attacks 104 | . . . . 23 . . . 49 32 Total Damage 1966 | . . . . 342 . . . 941 683 Kills 15 | . . . . 4 . . . 6 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 1 1 2 . Drone Launches 1 | . . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 19 | . . . . . . . . . 19 Traps 3 | . . . . . . . . . 3 Emergency Access 2 | . . . . . . . . . 2 Items 12 | . . . . . . . . . 12 Machines 1 | . . . . . . . . . 1 Patrols 1 | . . . . . . . . . 1 Zionite Intel Received 1 | . . . . . . . . . 1 Branch Access 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 4972 | 51 1617 268 191 408 355 344 595 388 755 Spaces Moved 6149 | 43 1008 168 389 467 1060 867 1275 290 582 Core 43 | 10 . 3 . . . . . . 30 Treads 592 | . 223 . . . . . . 147 222 Legs 991 | . 631 118 . 177 . . . 65 . Wheels 187 | 33 154 . . . . . . . . Hover 330 | . . . . . . . . . 330 Flight 4006 | . . 47 389 290 1060 867 1275 78 . Fastest Speed 31 | 50 80 34 31 31 31 37 31 34 50 Average Speed 64 | 80 124 97 33 70 32 37 37 119 96 Slowest Speed 700 | 90 160 200 104 130 37 37 47 160 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 8 | . . . 3 . 1 4 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 4 98 22 57 14 94 82 90 47 23 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 1 2 2 . . Spaces Dug 9 | . . . . 3 . . . . 6 Terrain Destroyed 61 | . 9 . 11 5 . . . . 36 Melee 9 | . . . . 3 . . . . 6 Projectile 6 | . . . 1 . . . . . 5 AOE 46 | . 9 . 10 2 . . . . 25 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total 6807 | 58 1243 223 424 521 1063 872 1389 310 704 Wait 269 | . 121 . 1 9 1 1 90 . 46 Move 6126 | 42 1007 167 382 466 1057 860 1274 289 582 Hop 6 | . . . 3 . 1 2 . . . Pick Up 46 | 10 13 6 5 4 . . 4 2 2 Fast Attach 51 | 2 . 10 4 8 . 1 8 6 12 Attach 30 | 4 7 4 3 5 . 1 3 2 1 Detach 3 | . . . . 3 . . . . . Swap 50 | . 15 6 6 6 . . 4 2 11 Drop 46 | . 9 7 5 8 . . 5 . 12 Fire 131 | . 67 23 15 7 . . . 2 17 Melee 43 | . . . . 5 4 7 1 7 19 Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush 4 | . 4 . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / Low x2) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 6) 534 | -10/Materials | Discovered new exit (range 5) 695 | -10/Materials | Discovered new exit (range 6) 952 | -10/Materials | Derelicts attacked the area 1067 | -10/Materials | Core integrity fell below 50% 1122 | -10/Materials | Core integrity fell below 20% 1408 | -10/Materials | Discovered new exit (range 5) 1669 | -10/Materials | Entered another Materials area 1669 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1719 | -9/Materials | Discovered new exit (range 15) 1834 | -9/Materials | Discovered new exit (range 16) 1936 | -9/Materials | Lost 5 parts (1p3n1w) 1936 | -9/Materials | Discovered new exit (range 3) 1937 | -9/Materials | Entered another Materials area 1937 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2096 | -8/Materials | Lost 3 parts (1p1n1u) 2121 | -8/Materials | Discovered new exit (range 16) 2128 | -8/Materials | Entered Factory 2128 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2228 | -7/Factory | Allied Derelicts emerged from ambush trap array 2487 | -7/Factory | Discovered new exit (range 15) 2536 | -7/Factory | Entered Lower Caves 2588 | -7/Lower Caves | Spotted B-75 Beast 2596 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2718 | -7/Lower Caves | Build established: Sprinter 2793 | -7/Lower Caves | Learned Factory terminal intel 2840 | -7/Lower Caves | Lost 4 parts (2p1u1w) 2870 | -7/Lower Caves | Encountered a Warlord checkpoint 2882 | -7/Lower Caves | Discovered new exit (range 10) 2890 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2891 | -7/Lower Caves | Entered another Lower Caves area 3097 | -7/Lower Caves | Learned location of Zion (-7) 3103 | -7/Lower Caves | Build established: Mutant 3138 | -7/Lower Caves | Discovered new exit (range 3) 3139 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3171 | -7/Lower Caves | Lost 4 parts (2n1u1w) 3197 | -7/Lower Caves | Core integrity fell below 50% 3198 | -7/Lower Caves | Discovered new exit (range 10) 3235 | -7/Lower Caves | Entered Zion 3269 | -7/Zion | Given the Hacking Drone Bay 3269 | -7/Zion | Found Prototype Device 3270 | -7/Zion | Identified Hacking Drone Bay 3359 | -7/Zion | Met Imprinter 3367 | -7/Zion | Imprinted 3369 | -7/Zion | Declared Zion's savior 3413 | -7/Zion | Learned location of Armory (-3) 3428 | -7/Zion | Found Relay Coupler [Programmer] 3489 | -7/Zion | Learned 8 Factory zone layouts 3512 | -7/Zion | Found CR-A16's Pointy Stick 3708 | -7/Zion | Discovered new exit (range 15) 3723 | -7/Zion | Build established: Derelict-Mutant 3830 | -7/Zion | Entered Proximity Caves 3830 | -6/Proximity Caves | Accompanied by 4 allies 3860 | -6/Proximity Caves | Spotted B-75 Beast 3886 | -6/Proximity Caves | Core integrity fell below 20% 3889 | -6/Proximity Caves | Allies destroyed B-75 Beast 3916 | -6/Proximity Caves | Lost 5 parts (2p3n) 4092 | -6/Proximity Caves | Learned Factory garrison access intel 4206 | -6/Proximity Caves | Encountered an infested base 4207 | -6/Proximity Caves | Discovered new exit (range 7) 4212 | -6/Proximity Caves | Learned 8 Factory zone layouts 4218 | -6/Proximity Caves | Entered Factory 4218 | -6/Factory | Accompanied by 2 allies 4218 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4219 | -6/Factory | Identified exit to Factory 4219 | -6/Factory | Identified exit to Lower Caves 4220 | -6/Factory | Loaded intel: 25 terminal locations 4221 | -6/Factory | Loaded intel: 4 garrison access locations 4255 | -6/Factory | Garrison activated, responded to threat 4450 | -6/Factory | Zion Fire squad teleported in 4553 | -6/Factory | Build established: Scavenger-Gunner 4589 | -6/Factory | Repaired Hvy. Beamcaster 4842 | -6/Factory | Lost 3 allies 4899 | -6/Factory | Cargo convoy interrupted 4954 | -6/Factory | Retrieved Zion intel report: Branch Access 4955 | -6/Factory | Zion Kinetic Resupply teleported in 4965 | -6/Factory | Core integrity fell below 50% 4965 | -6/Factory | P-60 Hacker assimilated allied 0Q-6LM(A) 4967 | -6/Factory | Discovered exit to Factory (range 11) 4969 | -6/Factory | Core integrity fell below 20% 4973 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- [ 1 : Kinetic Resupply ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 04954_ P-60 Hacker resets S-27 Virus, system corruption cleaned. 04958_ Slug penetrates Wall. 04959_ S-27 Virus destroyed. 04961_ Slug penetrates Wall. 04962_ Subcomponent Replicator disabled. 04962_ P-60 Hacker Shock Rifle severed. 04964_ Slug penetrates Wall. 04965_ P-60 Hacker hacks 0Q-6LM(A), assimilated. 04965_ Slug penetrates Wall. 04965_ Chainsword destroyed. 04965_ Slug penetrates Wall. 04965_ Slammed into P-60 Hacker. 04967_ 0b10 Decoder Chip [Generic] destroyed. 04967_ EXIT=FOUND: FACTORY 04968_ Penetrated by Slug. 04969_ M-13 Machinist repairs S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????# "## # #??????????????? | | ?????????# ## # #??????????????? | | ?????????# ##! # #??????????????? | | ?????????? ## # #??????????????? | | ?########### #############+#??????????????? | | ?# # # #??????????????? | | ?# [ # # """ """ """????????????????? | | ?# ![/% + """ """ ??????????????????? | | ?# """ / =#* # """ """ "??????????????????? | | ?# """ ! | # # ???????????????????? | | ?# """ ][ # #! ! ??????????????????? | | ?# # ^ ^#################### ## | | ?# # #???????##?????????#######+### | | ?#########"# #??????? #????????????# | | ?????????### #??????? #????????????# | | ??????????## #??????? #????????????# | | ??########## #??????? #????????????# | | ??# = [ # #??????? #????????????# | | ??#"" # #??????? #????????????# "" | | ??#"" # #??????? #?############ "" | | ??# ="" # #??????? #?# """ ## """ | | ??# %""" [/ +??????? #?# "T" """ ## """ | | ??# =""" # ############ """ ## """ | | ??#"" "" # ## # """ ## | | ??#"" "" # p p## # ######### | | ??# # p @ # """ """ #???????? | | ??#####"#### ! # """ """ #???????# | | ??????###??# Y + """ """ #???????# | | ???????????# # ######### | | ???????????# # """ """ # # | | ???????????######## + """ """ # # | | ??????????????????# ! # """ """ # # | | ??????????????????### ### + + | | ????????????????????# #?# # # | | ????????????????????# #?# # # | | ????????????????????+ #?# # # | | ????????????????????# #???????????????????? | | ????????????????????# #???????]???????????? | | ????????????????????? #???????????????????? | | ????????????????????? ???????????????????? | | ????????????????????? ?????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????? ??????????? | | ????????????????????????????? ??????????? | | ????????????????????????????? ! ??????????? | | ????????????????????????????? ?########+# | | ?????????????????????????????# #?# ? | | ?????????????????????????????# #?# ? | | ?????????????????????????????# #?# """"""?? | | ?????????????????????????????# #?# ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 31 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 12 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Greatsword | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Energy Well | -7/Zion | Archive Spear | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Falx | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive K-01 Serf | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsBladeThermoblaster Manual? 0 Play Time 01:33:12 Cumulative 206.9 hours Start 2025.02.01 @ 18:30:42 End 2025.02.01 @ 20:10:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 290 Rogue 290 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 63 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65f0eca5-e3f3-480b-915f-413f4d51d87a