Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.09 @ 13:44:53 Player: SunShine214 Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (64) 320 Value Destroyed (1723) 1723 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3203 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 232/300 Energy 14/100 System Corruption 2% Temperature Cool (84) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (4) ------ Large Storage Unit Structural Scanner Signal Interpreter > --- WEAPON (2) ------- EM Pulse Cannon Advanced Beam Cannon > --- INVENTORY (15) --- Light Treads Light Treads Improved Hover Unit Improved Flight Unit Large Storage Unit Signal Interpreter Improved Medium Laser Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Sensor Array Signal Interpreter Targeting Computer > --- WEAPON ----------- Heavy Assault Cannon > --- INVENTORY -------- Light Treads Light Treads Improved Treads Improved Treads Improved Treads Improved Hover Unit Improved Hover Unit Improved Flight Unit Large Storage Unit Structural Scanner Signal Interpreter Light Armor Plating EM Pulse Cannon Hammer Maul [Rating: 19] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 43 | 8 17 10 8 Power 4 | 2 1 . 1 Engine 3 | 2 . . 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 13 | 2 6 2 3 Treads 13 | 2 6 2 3 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 2 3 3 2 Device 4 | 1 . 2 1 Storage 3 | 1 2 . . Processor 2 | . 1 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 16 | 2 7 5 2 Energy Gun 5 | 1 3 . 1 Energy Cannon 2 | . . 1 1 Ballistic Gun 3 | 1 1 1 . Ballistic Cannon 2 | . . 2 . Launcher 1 | . 1 . . Special Weapon 1 | . 1 . . Impact Weapon 2 | . 1 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 15 | . 3 5 7 Power 3 | . 1 1 1 Propulsion 4 | . . 1 3 Utility 3 | . . 1 2 Weapon 5 | . 2 2 1 Highest Loss Streak 3 | . 3 2 2 To Critical Strikes . | . . . . Average Backups 9 | . 7 12 11 Power . | . . . . Propulsion 4 | . 2 5 6 Utility 2 | . 1 3 2 Weapon 2 | . 2 2 3 Tool/Special . | . . . . Unused Backups 9 | . . 4 5 Power . | . . . . Propulsion 4 | . . 1 3 Utility 3 | . . 1 2 Weapon 2 | . . 2 . Tool/Special . | . . . . Average Slot Usage (%) 88 | . 99 79 84 Engine 3 | . 5 . 5 Core 3 | . 8 . . Treads 24 | . 28 22 22 Device 10 | . 11 10 10 Storage 12 | . 14 11 11 Processor 12 | . 2 21 14 Energy Gun 8 | . 17 . 7 Energy Cannon 2 | . . 3 8 Ballistic Gun 2 | . 5 1 . Ballistic Cannon 2 | . . 5 2 Launcher 1 | . 3 . . Impact Weapon 1 | . 1 1 . Peak Build Rating 19 | 9 14 16 19 Average Rating 12 | 6 10 14 16 On Entrance 9 | . 9 13 16 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 41 | 14 31 33 41 Greatest Support 46 | 40 46 46 46 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | 1 14 15 15 Average Carried 10 | . 7 12 12 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 1 12 15 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 1376 | 275 339 638 124 Remotely . | . . . . Salvage Created 1888 | 101 486 491 810 Parts 119 | 7 38 39 35 Haulers Intercepted 3 | . 1 1 1 Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 48 | . 14 17 17 Melee 2 | . . 2 . Guns 17 | . 8 1 8 Cannons 18 | . . 10 8 AOE 8 | . 6 2 . Classes Destroyed 12 | 2 6 3 1 Worker 4 | . 2 1 1 Builder 3 | . 2 1 . Tunneler 1 | 1 . . . Hauler 3 | . 1 1 1 Recycler 1 | 1 . . . Operator 1 | . . 1 . Watcher 3 | . 1 1 1 Swarmer 9 | . 6 3 . Grunt 29 | . 8 8 13 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 8 | . . 5 3 Best Kill Streak 9 | 2 9 4 9 Combat Bots Only 8 | . 5 3 8 Max Kills in Single Turn 3 | 1 3 2 2 Gunslinging . | . . . . Exploded 2 | . 2 1 . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 336 | . 94 131 111 Missed 88 | . 28 40 20 Hits 248 | . 66 91 91 Melee 3 | . . . 3 Projectile 245 | . 66 91 88 Critical Strikes 4 | . 1 1 2 Part Disruptions 1 | . . . 1 Damage Taken 3145 | . 726 1161 1258 Core 485 | . 84 182 219 Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 66 . . Volleys Fired 177 | 6 51 69 51 Largest 2 | 2 2 2 2 Hottest 150 | 70 150 93 131 Shots Fired 281 | 12 100 74 95 Gun 152 | 12 91 6 43 Cannon 116 | . . 64 52 Launcher 11 | . 7 4 . Special 2 | . 2 . . Kinetic 100 | 6 22 65 7 Thermal 164 | 6 71 . 87 Explosive 11 | . 7 4 . Electromagnetic 6 | . . 5 1 Robot Hit Streak 17 | 2 6 9 17 Robot Miss Streak 3 | 2 3 3 3 Penetration Max 1 | . . 1 . Secondary Targets . | . . . . Shots Hit Robots 188 | 5 59 54 70 Core Hits 87 | 3 36 26 22 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 2 . Critical Strikes 21 | . 10 7 4 Burn 14 | . 10 . 4 Blast 5 | . . 5 . Smash 2 | . . 2 . Melee Attacks 14 | . 5 9 . Impact 14 | . 5 9 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . 1 1 . Combat Hostiles 1 | . . 1 . Follow-up Attacks . | . . . . Damage Inflicted 5458 | 61 1170 2681 1546 Guns 1454 | 61 711 51 631 Cannons 2993 | . . 2100 893 Explosions 647 | . 402 245 . Melee 315 | . 44 271 . Ramming 49 | . 13 14 22 Kinetic 2428 | 10 98 2104 216 Thermal 1950 | 51 613 . 1286 Explosive 647 | . 402 245 . Electromagnetic 69 | . . 47 22 Impact 315 | . 44 271 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 1 2 Average Corruption 1 | . . 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 12 | . . 9 3 Message Errors 2 | . . 1 1 Matter Fused 5 | . . 5 . Energy Discharges 1 | . . . 1 Data Loss (minor) 2 | . . 2 . Data Loss (major) 2 | . . 1 1 Overload Shots . | . . . . Overflow Damage 196 | . 1 195 . Projectiles 103 | . . 103 . Explosions 2 | . 1 1 . Melee 91 | . . 91 . Knockbacks 15 | . . 14 1 Impact 2 | . . 2 . Kinetic 13 | . . 12 1 Secondary . | . . . . Self-Inflicted Damage 32 | . 11 21 . Shots 2 | . 1 1 . Rammed 18 | . 1 7 10 Targets Rammed 19 | . 1 7 11 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 465 | 100 444 15 465 Average Temperature 130 | 54 100 4 182 Received Heat Transfer 1281 | . 318 438 525 Effects 8 | . 2 . 6 Shutdowns 1 | . . . 1 Energy Bleed 3 | . 1 . 2 Interference 1 | . . . 1 Matter Decay 2 | . 1 . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 2 | . . 2 . Combat Hostiles 2 | . . 2 . Parts Fried 1 | . . 1 . Impact Corruptions 3 | . . 3 . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 11 | . 6 . 5 Heat Transferred 5514 | 148 2517 . 2849 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Maximum Alert Level 1 | . . . 1 Low Security (%) 95 | 100 100 100 67 Level 1 4 | . . . 32 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 246 | 10 176 168 246 Initial 67 | . . 46 67 Average 68 | . 62 50 149 Influence Increases 1651 | 10 501 667 473 Destroy 0b10 Robot/C 960 | . 280 340 340 Destroy 0b10 Robot/NC 80 | 10 30 25 15 Destroy Leader 252 | . 74 94 84 Trap Triggered on 0b10 10 | . 10 . . Successful Hack 27 | . 7 20 . Disable Machine 75 | . 30 30 15 Destroy Structure 97 | . 40 53 4 Partial Spotted 15 | . 15 . . Lose Combat Pursuer 135 | . 15 105 15 Influence Decreases 1427 | 10 390 618 409 Entered New Map 158 | . . 65 93 Time Decay 1119 | 10 360 503 246 Lost Part 150 | . 30 50 70 Squads Dispatched 9 | . 3 3 3 Investigation 4 | . 1 2 1 Extermination . | . . . . Reinforcement 5 | . 2 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 5 | . 1 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 82 | . 24 33 25 Peak Tracking Total 6 | . 4 5 6 Tactical Retreats 9 | . 1 7 1 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 4 | . 1 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 1 | . 1 . . Reprogrammed 1 | . 1 . . Reused 1 | . 1 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 5 | . 2 2 1 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 15 | . 6 6 3 Terminals 15 | . 6 6 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 29 | . 11 12 6 Successful 8 | . 5 3 . Failed 21 | . 6 9 6 Catastrophic 6 | . 1 2 3 Database Lockouts . | . . . . Manual 17 | . 2 9 6 Terminals 29 | . 11 12 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 5 3 . Branch Access Points 3 | . 1 2 . Disarm Traps 1 | . 1 . . Reprogram Traps 1 | . 1 . . Hauler Manifests 1 | . . 1 . Registered Components 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 4 4 3 Full Trace Events 3 | . . 2 1 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Active Infowar (turns) 3249 | 58 1225 1457 509 Sensors 1596 | . . 1457 139 Terrain 1283 | 58 1225 . . Structural 370 | . . . 370 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 3671 | 128 1486 1523 534 Spaces Moved 1761 | 64 754 760 183 Core 3 | 3 . . . Treads 1758 | 61 754 760 183 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 160 | 154 160 160 163 Slowest Speed 240 | 160 160 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 49 | 5 96 53 43 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 2 | . 2 . . Terrain Destroyed 114 | . 41 70 3 Melee 2 | . 2 . . Projectile 34 | . . 31 3 AOE 78 | . 39 39 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 2261 | 79 920 947 315 Wait 179 | . 66 60 53 Move 1758 | 63 753 759 183 Hop . | . . . . Pick Up 27 | 1 13 13 . Fast Attach 19 | 7 2 6 4 Attach 12 | . 1 5 6 Detach 6 | . . 3 3 Swap 24 | 1 18 4 1 Drop 26 | 1 10 12 3 Fire 177 | 6 51 69 51 Melee 14 | . 5 9 . Ram . | . . . . Kick . | . . . . Crush 19 | . 1 7 11 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / Min / *Sto) -9/Storage (discovered 1 exit: *Mat) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 763 | -10/Materials | Lost 3 parts (1p2w) 1006 | -10/Materials | Discovered new exit (range 14) 1151 | -10/Materials | Discovered new exit (range 5) 1290 | -10/Materials | Discovered new exit (range 8) 1333 | -10/Materials | Discovered new exit (range 15) 1372 | -10/Materials | Identified exit to Mines 1433 | -10/Materials | Discovered new exit (range 5) 1615 | -10/Materials | Entered another Materials area 1615 | -9/Materials | Evolved 2 slots: Utility x2 2043 | -9/Materials | Discovered new exit (range 12) 2081 | -9/Materials | Identified exit to Materials 2955 | -9/Materials | Discovered exit to Materials (range 7) 2962 | -9/Materials | Identified exit to Mines 2962 | -9/Materials | Identified exit to Storage 3138 | -9/Materials | Entered Storage 3313 | -9/Storage | Core integrity fell below 50% 3352 | -9/Storage | Destroyed 8 combat bots 3613 | -9/Storage | Core integrity fell below 20% 3625 | -9/Storage | Discovered exit to Materials (range 8) 3672 | -9/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03621_ EMP Trap short circuited. 03621_ A bubble of electromagnetic force engulfs the area. 03621_ EMP Trap short circuited. 03621_ Door malfunctions. 03621_ A bubble of electromagnetic force engulfs the area. 03625_ EXIT=FOUND: MATERIALS 03632_ K-01 Serf cleans the Transfer Shaft. 03633_ U-05 Engineer destroyed. 03640_ System corrupted: Substantial component data lost. 03647_ G-34 Mercenary knocked back. 03657_ Slug penetrates Y-45 Defender. 03660_ G-34 Mercenary destroyed. 03660_ Imp. Treads destroyed. 03663_ Critical hit (Burn: +37). 03663_ Hvy. Assault Cannon destroyed. 03672_ Slammed into Y-45 Defender. 03672_ Critical hit (Burn: +37). 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""???? | | ????????#########^ # ! # ???????T"???? | | ????????######### # ]# ????????"???? | | ????????## % # # ????????????? | | ???????### < %%g """ """ # ????????????? | | ???????##; Y@ """ """ # ????????????? | | ???????#############% """ ""????????????????? | | ????????############# ?????????????? | | ??????????????????####" "######?????????????? | | ???????????????????###"R"######?????????????? | | ?????????????????????#"""##?????????????????? | | ?????????????????????######?????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronJunkPurifier Manual? 0 Play Time 00:23:39 Cumulative 125.6 hours Start 2026.04.09 @ 13:21:09 End 2026.04.09 @ 13:44:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 191 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 53 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a24fddf7-2dc4-4281-a28a-215958c14d57