Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.31 @ 12:57:35 // Halloween2020/ForbiddenLore Player: Shodan Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (14) 2800 Robots Destroyed (115) 575 Value Destroyed (4607) 4607 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2150) 2150 TOTAL SCORE: 11752 Bonus ------- High Alert Combat Kills 228 Follower Combat Kills 556 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -34 Cogmind --------- Core Integrity 331/700 Matter 37/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Hovering (50) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Airjet > --- UTILITY (6) ------ Improved Heat Sink Advanced Signal Interpreter Advanced Targeting Computer Improved Propulsion Shielding Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- System Shield Relay Coupler [NC] (29) Relay Coupler [NC] (28) Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Light Regenerative Plating Hacking Suite > --- WEAPON ----------- Heavy Rocket Launcher Chainsword > --- INVENTORY -------- Improved Propulsion Shielding System Shield Relay Coupler [NC] Relay Coupler [NC] Force Rifle Gauss Rifle Shock Bomb Launcher Datajack [Rating: 52] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Airjet Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Airjet Utility Hacking Suite Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Chainsword Energy Gun Spread Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Maul Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Slots Evolved 6 | . . 2 . 2 . . 2 . . . . . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . . . Utility 4 | . . 2 . . . . 2 . . . . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 119 | . 7 31 21 5 5 10 1 2 9 1 6 5 . 16 Power 14 | . . 5 2 1 . 1 . 1 1 . . . . 3 Engine 11 | . . 4 2 . . 1 . . 1 . . . . 3 Core 3 | . . 1 . 1 . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 20 | . 2 2 3 2 . 3 . . 4 . 2 . . 2 Treads 1 | . . . . . . 1 . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 11 | . 2 2 3 2 . 2 . . . . . . . . Hover 8 | . . . . . . . . . 4 . 2 . . 2 Flight . | . . . . . . . . . . . . . . . Utility 25 | . 3 6 7 . . 2 1 . 2 . 1 1 . 2 Device 6 | . 1 2 1 . . . . . . . 1 . . 1 Storage 3 | . 1 1 . . . . . . . . . 1 . . Processor 5 | . 1 1 1 . . . . . 2 . . . . . Hackware 2 | . . . 1 . . 1 . . . . . . . . Protection 9 | . . 2 4 . . 1 1 . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 60 | . 2 18 9 2 5 4 . 1 2 1 3 4 . 9 Energy Gun 8 | . 2 4 . . 1 . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 21 | . . 4 7 . 1 3 . . 2 . 1 1 . 2 Ballistic Cannon 4 | . . 3 . . . . . . . . . . . 1 Launcher 15 | . . 4 . . 2 1 . . . . 1 3 . 4 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 6 | . . 3 2 1 . . . . . . . . . . Slashing Weapon 6 | . . . . 1 1 . . . . 1 1 . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 2 . . . . . 2 . 1 . . . Parts Lost 32 | . . 2 4 . 1 4 1 . 2 . . 1 . 17 Power 6 | . . 1 . . . 1 . . . . . . . 4 Propulsion 10 | . . . 2 . 1 2 1 . . . . . . 4 Utility 4 | . . . . . . 1 . . 1 . . . . 2 Weapon 12 | . . 1 2 . . . . . 1 . . 1 . 7 Highest Loss Streak 5 | . . 1 2 . 1 3 1 . 2 . . 1 . 5 Average Slot Usage (%) 96 | . 97 97 98 100 94 83 88 84 94 95 100 100 100 96 Engine 6 | . 14 8 11 7 . 4 7 1 6 7 7 7 7 6 Core 1 | . . 2 . 1 9 3 . 5 1 . . . . . Wheel 9 | . 14 22 21 36 31 20 19 15 . . . . . . Hover 16 | . . . . . . . . . 28 30 30 30 30 27 Device 4 | . 12 1 . . . . . . . . 6 7 7 7 Storage 9 | . 14 20 18 9 9 9 7 7 7 7 7 7 7 6 Processor 13 | . . 17 11 9 9 9 7 7 14 23 15 15 15 15 Hackware 6 | . . . 10 9 9 10 7 7 7 7 7 7 7 7 Protection 6 | . . 2 4 9 9 7 15 15 12 7 7 7 7 6 Energy Gun 2 | . 25 4 3 . . . . 5 5 . . . . . Ballistic Gun 4 | . . 6 16 15 9 11 15 9 7 7 3 1 . . Ballistic Cannon 1 | . . 8 . . . . . . . . . . . . Launcher 3 | . . . . . 4 2 . . . . 3 5 7 6 Slashing Weapon 3 | . . . . 2 3 3 . . . 2 7 7 7 6 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 39 | 12 21 28 28 26 26 26 29 29 27 23 28 36 36 39 Greatest Support 52 | 20 20 24 24 48 48 38 38 26 52 39 52 39 39 39 Greatest Overweight (x) 11 | . 1 1 1 . . 2 1 1 2 . . . . 11 Average Overweight (x) . | . . . . . . . . 1 . . . . . 3 Largest Inventory Capacity 10 | . 8 10 10 8 8 8 8 8 8 8 8 10 10 10 Average Capacity 9 | . 6 9 9 8 8 8 8 8 8 8 8 9 10 9 Most Carried 10 | . 6 10 10 8 8 8 7 8 8 8 8 10 10 10 Average Carried 8 | . 5 9 9 7 8 7 7 7 7 7 7 8 9 9 Final Capacity 10 | 6 8 10 8 8 8 8 8 8 8 8 8 10 10 4 Final Carried 10 | 6 6 10 8 8 8 8 7 8 8 8 8 10 10 4 Class Distribution -------------------- 94% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Matter Collected 2877 | 187 63 741 476 . 201 372 . 46 48 . 54 287 155 247 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3814 | . 83 1135 844 . 442 390 63 . 33 . 56 208 243 317 Parts 195 | . 3 69 25 . 18 31 2 . 4 . 3 10 12 18 Haulers Intercepted 3 | . 1 2 . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . . . 17 8 . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Combat Hostiles Destroyed 92 | . 1 23 18 . 8 13 1 . . . 3 8 10 7 Melee 4 | . . . . . . . . . . . . 1 . 3 Guns 42 | . 1 10 18 . 4 6 1 . . . . 1 . 1 Cannons 9 | . . 8 . . . . . . . . . . . 1 AOE 37 | . . 5 . . 4 7 . . . . 3 6 10 2 Classes Destroyed 18 | . 2 8 . . 1 1 . . . . . 2 . 4 Worker 2 | . . 1 . . . 1 . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . . Hauler 3 | . 1 2 . . . . . . . . . . . . Recycler 4 | . . 2 1 . . 1 . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . 1 . . Operator 6 | . . 2 1 . . 2 . . 1 . . . . . Watcher 2 | . . 2 . . . . . . . . . . . . Swarmer 16 | . . 3 . . . 5 . . . . 2 3 3 . Grunt 45 | . 1 10 11 . 5 7 . . . . 1 3 7 . Brawler 1 | . . 1 . . . . . . . . . . . . Duelist 2 | . . . . . . 1 . . . . . 1 . . Sentry 19 | . . 9 7 . 2 . 1 . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . Zionite 2 | . . . . . . . . . . . . . . 2 Tinkerer 2 | . . . . . . . . . . . . . . 2 Thief 1 | . . . . . . . . . . . . 1 . . Thug 2 | . . . . . . . . . . . . . . 2 Butcher 1 | . . . . . . . . . . . . . . 1 Guerrilla 1 | . . . . . . . . . . . . . . 1 Wizard 1 | . . . . . . . . . . . . . . 1 Marauder 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 14 | . 1 11 10 . 6 14 1 . 1 . 2 4 7 4 Combat Bots Only 9 | . 1 4 9 . 6 8 1 . . . 2 4 7 2 Max Kills in Single Turn 4 | . 1 2 2 . 2 2 1 . 1 . 2 2 4 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 4 | . . 2 . . 2 2 . . . . 2 2 4 1 Melee 1 | . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 AD-0RF (-7/Zion) Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Damage Taken 5329 | . 22 1015 901 . 289 738 94 . 314 . 75 199 38 1644 Core 959 | . 11 172 188 . 46 173 . . 8 . 17 18 20 306 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 66 | 100 95 . 10 . . 60 . . . . . . . . Volleys Fired 293 | . 6 82 54 3 28 36 3 . 5 2 4 16 9 45 Largest 2 | . 2 2 2 2 2 2 2 . 2 1 1 1 1 2 Hottest 130 | . 130 88 88 46 51 51 51 . 78 28 39 39 39 64 Shots Fired 450 | . 12 156 97 6 31 49 6 . 10 2 4 16 9 52 Gun 290 | . 12 76 97 6 23 40 6 . 10 2 1 4 . 13 Cannon 97 | . . 76 . . . . . . . . . . . 21 Launcher 63 | . . 4 . . 8 9 . . . . 3 12 9 18 Special . | . . . . . . . . . . . . . . . Kinetic 327 | . . 129 77 6 23 40 6 . 5 2 1 4 . 34 Thermal 35 | . 12 3 20 . . . . . . . . . . . Explosive 48 | . . 4 . . . 9 . . . . 3 7 9 16 Electromagnetic 40 | . . 20 . . 8 . . . 5 . . 5 . 2 Robot Hit Streak 56 | . 8 12 51 56 6 13 10 . 2 . 1 4 3 7 Robot Miss Streak 6 | . 6 3 4 1 2 2 . . 1 . 1 1 1 2 Penetration Max 1 | . . . . . . 1 . . . . . . . . Secondary Targets 4 | . . . 4 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . Shots Hit Robots 346 | . 10 104 90 5 21 40 5 . 5 . 1 12 3 50 Core Hits 230 | . 8 53 50 . 17 30 3 . 2 . 6 16 14 31 Critical Hits 13 | . . 1 . . . 1 . . . . . . . 11 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . 1 . . . . . . . 5 Melee Attacks 39 | . . 7 4 1 2 2 . . . . . 4 . 19 Impact 12 | . . 7 4 1 . . . . . . . . . . Slashing 27 | . . . . . 2 2 . . . . . 4 . 19 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 5 | . . 1 . . . . . . . . . 1 . 3 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . 1 Damage Inflicted 11371 | . 99 2611 1379 80 679 1493 81 . 46 . 305 1206 1017 2375 Guns 3802 | . 99 893 1379 80 290 693 81 . 46 . . 47 . 194 Cannons 1392 | . . 1049 . . . . . . . . . . . 343 Explosions 4995 | . . 600 . . 389 766 . . . . 305 924 1017 994 Melee 1151 | . . 69 . . . 34 . . . . . 235 . 813 Ramming 31 | . . . . . . . . . . . . . . 31 Kinetic 4448 | . . 1652 1046 80 290 693 81 . 22 . . 47 . 537 Thermal 528 | . 99 44 333 . 52 . . . . . . . . . Explosive 4397 | . . 600 . . . 766 . . . . 305 807 1017 902 Electromagnetic 816 | . . 246 . . 337 . . . 24 . . 117 . 92 Impact 69 | . . 69 . . . . . . . . . . . . Slashing 1082 | . . . . . . 34 . . . . . 235 . 813 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 7 | . . 1 1 . . . . . . . 3 3 3 7 Average Corruption 2 | . . 1 1 . . . . . . . 1 3 3 4 Corruption Purged . | . . . . . . . . . . . . . . . Effects 30 | . . 3 3 . . . . . . . . 2 4 18 Message Errors 5 | . . . 1 . . . . . . . . . 1 3 Matter Fused 4 | . . . . . . . . . . . . . 1 3 Heat Flow Errors 6 | . . . . . . . . . . . . 1 1 4 Energy Discharges 4 | . . 1 1 . . . . . . . . . 1 1 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . 2 . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Targeting Errors 5 | . . . . . . . . . . . . 1 . 4 Weapon Failures 1 | . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 483 | . . 135 . . . 6 . . . . . 148 31 163 Projectiles 65 | . . 65 . . . . . . . . . . . . Explosions 155 | . . 41 . . . 6 . . . . . 71 31 6 Melee 263 | . . 29 . . . . . . . . . 77 . 157 Knockbacks 5 | . . 4 . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic 4 | . . 4 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 114 | . . . . . . . . . . . . 78 . 36 Shots 3 | . . . . . . . . . . . . 2 . 1 Rammed 3 | . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 264 | . 138 87 217 . 25 19 14 . 54 . . 264 231 190 Average Temperature 40 | . 64 19 57 . 9 7 9 . 25 . . 119 155 48 Received Heat Transfer 2251 | . 12 363 354 . 117 324 42 . 12 . . 27 9 991 Effects 1 | . . . 1 . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . 1 . . 1 . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 655 | . 115 55 385 . 100 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Peak Influence 526 | . 57 414 526 222 416 476 149 52 300 379 479 . . . Initial 221 | . . 29 100 221 50 202 113 52 36 56 198 . . . Average 233 | . 44 232 308 199 260 281 128 52 183 251 357 . . . Maximum Alert Level 2 | . . 2 2 1 2 2 . . 1 1 2 . . . Low Security (%) 33 | . 100 27 20 15 35 21 100 100 39 22 13 . . . Level 1 56 | . . 69 52 84 52 72 . . 60 77 26 . . . Level 2 10 | . . 3 27 . 11 6 . . . . 60 . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 13 | . 2 2 6 . . 2 . . . . 1 . . . Investigation 4 | . 2 . 1 . . . . . . . 1 . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 9 | . . 2 5 . . 2 . . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Distress Signals 7 | . 1 4 2 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 150 | . 2 35 28 . 10 21 1 . 3 1 8 9 8 24 Peak Tracking Total 12 | . 2 5 12 . 8 7 1 . 1 3 3 4 4 3 Tactical Retreats 18 | . . 1 1 . 3 1 . . . . . 1 . 11 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Traps Triggered 13 | . 1 1 2 . 4 . 1 . 1 2 1 . . . Indirectly 2 | . . . . . 2 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Machines Disabled 23 | . . 4 2 . 2 5 . . 7 1 1 . . 1 Max in Single Turn 2 | . . 1 1 . 1 2 . . 2 1 1 . . 1 Garrison Relay 3 | . . . . . 2 . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Machines Accessed 34 | . 5 8 6 3 . 4 1 . 4 . 3 . . . Terminals 25 | . 3 7 5 1 . 4 1 . 2 . 2 . . . Fabricators 2 | . . . . . . . . . 1 . 1 . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . Total Hacks 98 | . 16 23 17 5 . 19 2 . 7 . 9 . . . Successful 60 | . 12 13 9 5 . 10 2 . 3 . 6 . . . Failed 37 | . 4 10 8 . . 9 . . 4 . 2 . . . Catastrophic 7 | . . 2 3 . . 1 . . . . 1 . . . Database Lockouts 1 | . . . . . . . . . . . 1 . . . Manual 67 | . 11 13 13 3 . 17 2 . 3 . 5 . . . Terminals 85 | . 13 21 15 3 . 19 2 . 5 . 7 . . . Fabricators 3 | . . . . . . . . . 1 . 2 . . . Repair Stations 2 | . . 2 . . . . . . . . . . . . Recycling Units 6 | . 3 . 2 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . Terminal Hacks 32 | . 6 7 4 3 . 8 . . . . 4 . . . Part Schematic 2 | . . . . . . 1 . . . . 1 . . . Robot Analysis 4 | . 3 . . 1 . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . Branch Access Points 2 | . 1 . . . . . . . . . 1 . . . Terminal Index 4 | . . 1 1 . . 1 . . . . 1 . . . Alert Level 5 | . 1 3 . 1 . . . . . . . . . . Unreport Threat 7 | . . 2 . 1 . 3 . . . . 1 . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . Recall Reinforcements 4 | . . 1 1 . . 2 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 . 1 . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . Recycling Unit Hacks 5 | . 3 . 1 1 . . . . . . . . . . Report Inventory 4 | . 2 . 1 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . . . . . Unlock Access 2 | . . . . 1 . . . . 1 . . . . . Unauthorized Hacks 17 | . 3 4 4 . . 2 2 . 1 . 1 . . . Terminals 17 | . 3 4 4 . . 2 2 . 1 . 1 . . . Track 7 | . 2 2 1 . . 1 1 . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . Botnet 9 | . 1 2 2 . . 1 1 . 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 26 | . 3 7 4 1 . 4 1 . 3 . 3 . . . Full Trace Events 4 | . 1 1 1 . . . . . . . 1 . . . Feedback Events 1 | . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . . . 1 . . . Parts Built 2 | . . . . . . . . . 2 . . . . . Matter 190 | . . . . . . . . . 190 . . . . . Time 95 | . . . . . . . . . 95 . . . . . Total Part Build Rating 10 | . . . . . . . . . 10 . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . Time 32 | . . 32 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Used RIF Installer 2 | . . . . . 1 . . . . 1 . . . . Command Fork 1 | . . . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . 9 . . . . 3 . . . . Machine Destruction 12 | . . . . . 9 . . . . 3 . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Total Allies 23 | . . . . . . . . 20 . . . . . 3 Largest Group 20 | . . . . . . . . 20 20 14 13 7 . 3 Highest-Rated Group 574 | . . . . . . . . 574 574 413 382 207 . 87 Highest-Rated Ally 35 | . . . . . . . . 35 35 35 35 31 . 31 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 164 | . . . . . . . . . 28 37 44 55 . . Total Damage 3505 | . . . . . . . . . 643 1016 752 1094 . . Kills 23 | . . . . . . . . . 3 6 6 8 . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Robot Analysis Total 4 | . 3 . . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . . . 2 1 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Turns Passed 7118 | . 197 1016 547 246 366 319 49 121 425 190 215 231 229 2967 Spaces Moved 4344 | 1 142 543 317 247 295 219 41 81 401 198 330 361 297 871 Core 287 | . . . . . . . . . . . . . . 287 Treads . | . . . . . . . . . . . . . . . Legs 48 | 1 47 . . . . . . . . . . . . . Wheels 1849 | . 95 543 317 247 295 219 41 81 11 . . . . . Hover 2160 | . . . . . . . . . 390 198 330 361 297 584 Flight . | . . . . . . . . . . . . . . . Fastest Speed 38 | 120 80 80 90 90 90 90 90 100 38 42 38 42 42 42 Average Speed 102 | 120 97 89 98 90 90 92 93 100 43 42 41 42 42 233 Slowest Speed 600 | 120 120 100 100 90 90 110 100 100 170 42 42 42 42 600 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 2 24 62 65 18 50 27 2 68 12 36 12 67 49 15 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 . . . . 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . . . . . . Scrap Searched 8 | . . . . . . . . . . . . 3 4 1 Spaces Dug 7 | . . 5 . 1 . 1 . . . . . . . . Terrain Destroyed 296 | . . 25 . 1 6 39 . . . . 13 59 60 93 Melee 7 | . . 5 . 1 . 1 . . . . . . . . Projectile 4 | . . 3 . . . 1 . . . . . . . . AOE 285 | . . 17 . . 6 37 . . . . 13 59 60 93 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Gar Mat Fac Was Fac Gar Fac Low Low Zio Total 6478 | . 188 898 440 263 359 280 46 121 642 302 404 417 392 1726 Wait 1571 | . 26 204 31 . 19 10 1 36 215 93 55 26 83 772 Move 4331 | . 141 542 316 246 294 218 41 80 400 197 329 360 296 871 Hop . | . . . . . . . . . . . . . . . Pick Up 46 | . 2 16 3 4 2 3 . 1 5 1 3 4 2 . Fast Attach 46 | . 4 7 13 2 . 3 . . 8 . 3 . . 6 Attach 20 | . . 3 2 2 . 2 1 1 1 1 . 1 . 6 Detach . | . . . . . . . . . . . . . . . Swap 53 | . 3 21 6 1 5 5 . 1 . . 3 4 . 4 Drop 62 | . 6 16 11 4 2 1 . 2 8 . 7 2 2 1 Fire 293 | . 6 82 54 3 28 36 3 . 5 2 4 16 9 45 Melee 38 | . . 7 4 1 2 2 . . . . . 4 . 18 Ram 3 | . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . 7 . . . . 8 . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage -8/Materials -8/Garrison -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 10 | -10/Materials | Identified exit to Mines 193 | -10/Materials | Discovered new exit (range 8) 198 | -10/Materials | Entered another Materials area 198 | -9/Materials | Evolved 2 slots: Utility x2 304 | -9/Materials | Build established: Mutant 390 | -9/Materials | Discovered new exit (range 13) 936 | -9/Materials | Repaired Hvy. Assault Rifle 941 | -9/Materials | Discovered new exit (range 3) 1150 | -9/Materials | Discovered new exit (range 7) 1214 | -9/Materials | Entered Storage 1321 | -9/Storage | Core integrity fell below 50% 1566 | -9/Storage | Identified exit to Materials 1646 | -9/Storage | Core integrity fell below 20% 1697 | -9/Storage | Destroyed 9 combat bots 1736 | -9/Storage | Found Prototype Protection 1736 | -9/Storage | Identified Lgt. Regenerative Plating 1761 | -9/Storage | Entered Materials 1761 | -8/Materials | Evolved 2 slots: Propulsion x2 1775 | -8/Materials | Identified exit to Garrison 2007 | -8/Materials | Entered Garrison 2012 | -8/Garrison | Installed Relay Interface Framework 2034 | -8/Garrison | Triggered checkpoint 2048 | -8/Garrison | Garrison Relay disabled 2090 | -8/Garrison | Triggered checkpoint 2114 | -8/Garrison | Triggered checkpoint 2269 | -8/Garrison | Discovered new exit (range 14) 2310 | -8/Garrison | Triggered checkpoint 2330 | -8/Garrison | Garrison Relay disabled 2373 | -8/Garrison | Entered Materials 2523 | -8/Materials | Destroyed 8 combat bots 2532 | -8/Materials | Lost 3 parts (1p2n) 2671 | -8/Materials | Discovered new exit (range 16) 2692 | -8/Materials | Entered Factory 2692 | -7/Factory | Evolved 2 slots: Utility x2 2741 | -7/Factory | Sucked down chute 2741 | -7/Factory | Entered Waste 2742 | -7/Waste | Joined by Warlord forces that had cleared the area 2775 | -7/Waste | Found Damper Plating 2813 | -7/Waste | Discovered new exit (range 12) 2862 | -7/Waste | Entered Factory 2862 | -7/Factory | Accompanied by 20 allies 2896 | -7/Factory | Discovered new exit (range 15) 3144 | -7/Factory | Fabricated Force Rifle (x2) 3209 | -7/Factory | Identified exit to Garrison 3287 | -7/Factory | Entered Garrison 3287 | -7/Garrison | Accompanied by 14 allies 3316 | -7/Garrison | Triggered checkpoint 3326 | -7/Garrison | Triggered checkpoint 3353 | -7/Garrison | Discovered new exit (range 14) 3358 | -7/Garrison | Identified exit to Factory 3361 | -7/Garrison | Expanded RIF knowledge: Command Fork 3381 | -7/Garrison | Triggered checkpoint 3390 | -7/Garrison | Garrison Relay disabled 3477 | -7/Garrison | Entered Factory 3477 | -7/Factory | Accompanied by 13 allies 3505 | -7/Factory | Central database locked down 3601 | -7/Factory | Discovered new exit (range 15) 3625 | -7/Factory | Identified exit to Lower Caves 3692 | -7/Factory | Entered Lower Caves 3692 | -7/Lower Caves | Accompanied by 7 allies 3705 | -7/Lower Caves | Identified exit to Lower Caves 3745 | -7/Lower Caves | Learned 8 Factory zone layouts 3923 | -7/Lower Caves | Entered another Lower Caves area 4031 | -7/Lower Caves | Encountered a Warlord checkpoint 4133 | -7/Lower Caves | Destroyed 7 combat bots 4144 | -7/Lower Caves | Spotted B-75 Beast 4145 | -7/Lower Caves | Discovered new exit (range 13) 4151 | -7/Lower Caves | Identified exit to Zion 4152 | -7/Lower Caves | Entered Zion 4158 | -7/Zion | Given the Hacking Drone Bay 4165 | -7/Zion | Gained Derelict followers 4195 | -7/Zion | Discovered new exit (range 9) 4772 | -7/Zion | System corruption cleaned by Quarantine Array 6686 | -7/Zion | RIF detected upon attempting to enter Zion 6686 | -7/Zion | Attacked by Zionites 6728 | -7/Zion | Identified exit to Proximity Caves 6740 | -7/Zion | AD-0RF came to Zion's defense 6778 | -7/Zion | Lost 5 parts (1p1n3w) 6847 | -7/Zion | Destroyed AD-0RF 6872 | -7/Zion | Lost 5 parts (1p2n1u1w) 6975 | -7/Zion | Spotted EX-OND(B) 7012 | -7/Zion | Destroyed EX-OND(B) 7093 | -7/Zion | Spotted 08-7R4(B) 7096 | -7/Zion | Core integrity fell below 50% 7119 | -7/Zion | Self-destructed Last Messages --------------- 07012_ EX-OND(B) destroyed. 07014_ Acquired 14 matter. 07019_ Acquired Imp. Airjet. 07028_ System corrupted: Matter fused (-9). 07049_ XKULROO3ZI<6M|82R8OLWQ|DTR&E3 07117_ Imprinter knocked back. Map ----- +----------------------------------------------------+ | ????????????????????????####?????????????????????? | | ??????????????????????### ##????????????????????? | | ?????????????????????## #????????????????????? | | ?????????????????????# > ##???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????## #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# ####?????????????????? | | ??????????????????????## # #?????????????????? | | ??????????????????????# ## #?????????????????? | | ?????????????####????### ## # ##?#####??????????? | | ???????###?### ##??## ### ##?????????? | | ???????# [?# #### # #?????????? | | ??????#"" "" ! # ## ##????????? | | ??????# ! # ## #????????? | | ??????#" #### # ## ##????????? | | ??????##"""" ! # ## # ##?????????? | | ???????##""# ! # # ##??????????? | | ????????##### #### ## ##?##????????? | | ????????????# ##### = #### #????????? | | ????????????###### = ### #????????? | | ############??# # # # ########?? | | """""""""#??# I ## #?? | | " " "#??## ## # # ## ## #?? | | ######## # # # # #?? | | z @ # ##!# """ #?? | | = = ## # = # """ #?? | | #"##### #! """ #?? | | " """" " " "##???# # # # #?? | | """""""""""##???## ####" # ## ## #?? | | ############???## #??### # #?? | | ???????????????# #????# "##########?? | | ??????????###### ## #??### # #?????????? | | ?????????##" #< #####??# ## #????????? | | ????????##" #< ######## #?##????????? | | ????????# "# ##"""# ##???????????? | | ????????# # ###" " ####????????????? | | ????????#" ##" ! ##???????????????? | | ????????###??#" #????????????????? | | ?????????????# ####### #????????????????? | | ?????????????# ####?????# #????????????????? | | ?????????????########????????# #????????????????? | | ????????????????????????????## ##???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????## ##???????????????? | | ???????????????????????????## #???????????????? | | ???????????????????????????# ##???????????????? | | ???????????????????????????## #???????????????? | | ???????????????????????????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 57 Targeting Accuracy 14 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -8/Materials | Hacked Med. Storage Unit | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Force Rifle | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactControlSpear Manual? 0 Play Time 01:29:45 Cumulative 98.4 hours Start 2020.10.31 @ 11:28:53 End 2020.10.31 @ 12:57:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 550c6f5a-d79c-45f1-a70b-d36f2369746e