Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.02 @ 23:07:04

Player: Azken Zutik

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (29)      145
Value Destroyed (539)      539
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2744

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             550/550
Matter                     223/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (4) -------
          Light Assault Rifle
                Rocket Launcher
>               --- INVENTORY (18) ---
                Heat Sink
          Large Storage Unit
         Medium Matter Pod (100)
          Large Matter Pod (150)
                Structural Scanner
       Improved Terrain Scanner
                Core Shielding
                Hacking Suite
          Small Laser
          Small Laser
          Small Laser
                Particle Gun
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Datajack
                Datajack
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
          Light Assault Rifle
                Rocket Launcher
>               --- INVENTORY --------
                Heat Sink
          Large Storage Unit
          Small Matter Pod
         Medium Matter Pod
          Large Matter Pod
                Structural Scanner
       Improved Terrain Scanner
                Core Shielding
                Hacking Suite
          Small Laser
          Small Laser
          Small Laser
                Particle Gun
          Light Assault Rifle
          Light Assault Rifle
                Datajack
                Datajack
                Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             18   | 6   11  1   .   .   .   
  Power                    3    | 1   2   .   .   .   .   
    Engine                 3    | 1   2   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               4    | 2   2   .   .   .   .   
    Treads                 4    | 2   2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | 1   4   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                5    | 1   4   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   6    | 2   3   1   .   .   .   
    Energy Gun             3    | 1   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | 1   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 2    | .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   2   .   .   .   .   
  Highest Loss Streak      1    | .   1   .   .   .   .   
Average Slot Usage (%)     99   | .   98  100 100 100 .   
  Engine                   14   | .   14  14  14  14  .   
  Treads                   27   | .   27  28  28  28  .   
  Storage                  27   | .   27  28  28  28  .   
  Energy Gun               6    | .   12  .   .   .   .   
  Ballistic Gun            13   | .   13  14  14  14  .   
  Launcher                 7    | .   .   13  14  14  .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             58   | 10  55  58  58  58  58  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  2    | 2   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   
Largest Inventory Capacity 18   | 6   18  18  18  18  18  
  Average Capacity         17   | 5   17  18  18  18  18  
  Most Carried             18   | 4   18  18  18  18  18  
  Average Carried          15   | 1   13  17  18  17  18  
  Final Capacity           18   | 6   18  18  18  18  18  
  Final Carried            18   | 4   18  18  18  18  18  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           783  | 316 457 10  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            699  | 182 497 8   .   12  .   
  Parts                    60   | 12  40  3   .   5   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  21   | .   15  3   .   3   .   
  Guns                     15   | .   15  .   .   .   .   
  AOE                      6    | .   .   3   .   3   .   
Classes Destroyed          7    | 3   4   .   .   .   .   
  Worker                   2    | 2   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Operator                 2    | .   2   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  12   | .   6   3   .   3   .   
  Grunt                    9    | .   9   .   .   .   .   
Best Kill Streak           3    | 2   3   3   .   3   .   
  Combat Bots Only         3    | .   3   3   .   3   .   
Max Kills in Single Turn   2    | 1   1   2   .   2   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Damage Taken               632  | .   525 12  .   95  .   
  Core                     95   | .   61  6   .   28  .   
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         81   | 100 .   .   .   62  .   
Volleys Fired              76   | 12  57  4   .   3   .   
  Largest                  2    | 2   2   1   .   1   .   
  Hottest                  60   | 60  60  33  .   33  .   
Shots Fired                133  | 24  102 4   .   3   .   
  Gun                      126  | 24  102 .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 7    | .   .   4   .   3   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  69   | 12  57  .   .   .   .   
  Thermal                  39   | .   39  .   .   .   .   
  Explosive                7    | .   .   4   .   3   .   
  Electromagnetic          18   | 12  6   .   .   .   .   
  Robot Hit Streak         16   | 8   16  .   .   .   .   
  Robot Miss Streak        6    | 1   2   3   .   6   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           92   | 17  75  .   .   .   .   
  Core Hits                52   | 10  34  4   .   4   .   
  Critical Hits            2    | .   2   .   .   .   .   
  Critical Kills           2    | .   2   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1362 | 186 768 218 .   190 .   
  Guns                     919  | 186 733 .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               443  | .   35  218 .   190 .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  356  | 65  291 .   .   .   .   
  Thermal                  428  | .   394 34  .   .   .   
  Explosive                374  | .   .   184 .   190 .   
  Electromagnetic          204  | 121 83  .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         2    | .   2   2   2   2   .   
  Average Corruption       2    | .   2   2   2   2   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Effects                  16   | .   4   3   8   1   .   
    Message Errors         5    | .   1   1   3   .   .   
    Heat Flow Errors       1    | .   .   .   1   .   .   
    Energy Discharges      7    | .   1   1   4   1   .   
    Data Loss (minor)      3    | .   2   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            69   | .   26  .   .   43  .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               69   | .   26  .   .   43  .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      121  | .   39  .   .   82  .   
  Shots                    4    | .   1   .   .   3   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        270  | 40  103 .   270 .   .   
  Average Temperature      40   | 17  33  .   137 .   .   
  Received Heat Transfer   177  | .   177 .   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             2    | .   2   .   .   .   .   
  Heat Transferred         950  | .   900 50  .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             258  | 25  258 131 .   70  27  
  Initial                  46   | .   16  46  .   .   27  
  Average                  96   | 11  128 55  .   68  27  
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         95   | 100 92  100 .   100 100 
  Level 1                  4    | .   7   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   4   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   4   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           2    | .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              40   | .   37  2   .   1   .   
  Peak Tracking Total      4    | .   4   3   .   1   .   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            3    | .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          3    | .   2   1   .   .   .   
  Max in Single Turn       2    | .   2   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          9    | .   5   .   4   .   .   
  Terminals                3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                18   | .   14  .   4   .   .   
  Successful               12   | .   8   .   4   .   .   
  Failed                   6    | .   6   .   .   .   .   
    Catastrophic           2    | .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   3   .   2   .   .   
  Terminals                6    | .   6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   3   .   4   .   .   
  Record                   5    | .   1   .   4   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   5   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          38   | .   38  .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   
  Highest-Rated Group      45   | .   .   45  45  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               3546 | 141  1599 861  825  116  4    
Spaces Moved               1787 | 57   741  467  459  61   2    
  Core                     7    | 7    .    .    .    .    .    
  Treads                   1780 | 50   741  467  459  61   2    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  180  180  180  
  Average Speed            176  | 151  174  180  180  180  180  
  Slowest Speed            180  | 160  180  180  180  180  180  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       51   | 5    97   99   89   15   2    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          66   | .    2    40   .    24   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      66   | .    2    40   .    24   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      2049 | 87  953 484 458 65  2   
  Wait                     143  | 9   123 11  .   .   .   
  Move                     1782 | 56  740 466 458 60  2   
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  22   | 4   16  1   .   1   .   
  Fast Attach              9    | 6   3   .   .   .   .   
  Attach                   2    | .   2   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     7    | .   6   1   .   .   .   
  Drop                     8    | .   6   1   .   1   .   
  Fire                     76   | 12  57  4   .   3   .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
  142 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  490 | -10/Materials | Discovered new exit (range 6)
  923 | -10/Materials | Discovered new exit (range 10)
 1027 | -10/Materials | Repaired Lgt. Treads
 1109 | -10/Materials | Discovered new exit (range 16)
 1585 | -10/Materials | Discovered new exit (range 15)
 1741 | -10/Materials | Entered Mines
 1750 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1967 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1967 | -10/Mines     | Discovered new exit (range 5)
 2019 | -10/Mines     | Discovered new exit (range 3)
 2035 | -10/Mines     | Learned Materials stockpile data
 2361 | -10/Mines     | Discovered new exit (range 5)
 2602 | -10/Mines     | Entered Exiles
 2602 | -10/Exiles    | Found Exiles lab abandoned
 2602 | -10/Exiles    | Accompanied by 2 allies
 2632 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 3398 | -10/Exiles    | Discovered new exit (range 12)
 3427 | -10/Exiles    | Entered Mines
 3469 | -9/Mines      | Discovered new exit (range 16)
 3543 | -9/Mines      | Entered Materials
 3543 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
 3547 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03427_ S-10 Pest destroyed. <x2>
03429_ Destroyed Flight Unit.
03431_ S-10 Pest destroyed.
03435_ Dropped Sml. Matter Pod.
03436_ Acquired Lgt. Assault Rifle.
03443_ The unstable cave ceiling collapses.
03443_ U-05 Engineer lays Concrete. <x4>
03446_ U-05 Engineer builds a Wall.
03446_ U-05 Engineer lays Concrete.
03447_ The unstable cave ceiling collapses.
03447_ U-05 Engineer lays Concrete. <x2>
03450_ R-06 Scavenger collects Sml. Matter Pod.
03469_ EXIT=FOUND
03475_ System corrupted: Energy discharge (-97).
03504_ U-05 Engineer lays Concrete. <x2>
03506_ U-05 Engineer builds a Wall. <x2>
PARAMETERS=UTILITY_2,WEAPON_2
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading Materials stockpile data (x4)...

 Map 
-----
+----------------------------------------------------+
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ?????????? ?????????????????????? |
|                  ?????????? "????????????????????? |
|                  ?????????? "????????????????????? |
|                  ??????????  ????????????????????? |
|                  ?????????   ????????????????????? |
|                  ?????????  ""???#???????????????? |
|                  ?????????  """? #???????????????? |
|                  ?????????  """  #???????????????? |
|                  ?????????  """  #???????????????? |
|                  ?????????  """  #???????????????? |
|                  ?????????       ##??????????????? |
|                  ????#####        #??????????????? |
|                  ????#            #??????????????? |
|                  ????#     !      +??????????????? |
|                  ????#            #??????????????? |
|                  ????####@###     #??????????????? |
|                  ??????     ????###??????????????? |
|                  ????   """ #????????????????????? |
|                  ??#!   """ #????????????????????? |
|                  ??#    """ #????????????????????? |
|                  ??#        #????????????????????? |
|                  ??#    """ #????????????????????? |
|                  ??#    """ #????????????????????? |
|                  ??#    ??? #????????????????????? |
|                  ??#   ??????????????????????????? |
|                  ??##????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LongswordCoreRegenerator
  Manual?         0
Play Time         00:17:30
  Cumulative      95.0 hours
  Start           2021.12.02 @ 21:17:03
  End             2021.12.02 @ 23:07:04
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          56
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f5a8ccf1-d47c-41fc-a947-f34365c8af2a