Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.10.31 @ 21:19:06 // Halloween2020/ForbiddenLore Player: Winter Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (128) 640 Value Destroyed (3597) 3597 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1623) 1623 TOTAL SCORE: 8760 Bonus ------- High Alert Combat Kills 812 Follower Combat Kills 162 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -251 Cogmind --------- Core Integrity 0/700 Matter 144/300 Energy 86/100 System Corruption 8% Temperature Cool (818) Movement Core (600) Ox11 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (16) --- Heat Sink Large Battery (300) Small Matter Pod (50) Improved Propulsion Shielding Remote Shield Drone Bay (2/2) Gauss Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Kinecellerator Weapon Cycler Improved Light Armor Plating Drone Bay > --- WEAPON ----------- Gatling Laser Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Heat Sink Large Battery Small Matter Pod Improved Propulsion Shielding Light Armor Plating Heavy Armor Plating Remote Shield Drone Bay Drone Bay Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Field Recycling Unit Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Shotgun Energy Gun Small Laser Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Slots Evolved 6 | . . 2 . . . 4 . Power 1 | . . . . . . 1 . Propulsion 1 | . . 1 . . . . . Utility 4 | . . 1 . . . 3 . Weapon . | . . . . . . . . Parts Attached 77 | 6 9 12 13 16 1 12 8 Power 11 | 1 1 1 2 1 . 3 2 Engine 9 | 1 1 1 2 1 . 2 1 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 20 | 2 2 4 2 8 . 2 . Treads 12 | . . 4 2 4 . 2 . Leg 8 | 2 2 . . 4 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 2 3 6 2 . 5 3 Device 9 | . . . 3 2 . 3 1 Storage 6 | 1 1 1 3 . . . . Processor 1 | . . 1 . . . . . Hackware . | . . . . . . . . Protection 6 | . 1 1 . . . 2 2 Artifact . | . . . . . . . . Weapon 24 | 2 4 4 3 5 1 2 3 Energy Gun 12 | 2 3 2 . 2 1 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 9 | . . 2 1 3 . 1 2 Ballistic Cannon 1 | . 1 . . . . . . Launcher 2 | . . . 2 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 42 | . 6 3 4 11 . . 18 Power 7 | . 1 . 1 1 . . 4 Propulsion 8 | . . 1 1 3 . . 3 Utility 10 | . 1 . 1 1 . . 7 Weapon 17 | . 4 2 1 6 . . 4 Highest Loss Streak 18 | . 4 1 2 7 . . 18 Average Slot Usage (%) 95 | . 94 88 99 90 94 100 82 Engine 10 | . 13 11 10 10 11 11 4 Treads 22 | . . 18 32 11 33 23 18 Leg 5 | . 28 5 . 17 . . . Device 10 | . . . 9 10 11 23 15 Storage 20 | . 21 22 22 22 22 15 15 Protection 3 | . 5 10 . . . 7 7 Energy Gun 5 | . 22 11 . 1 5 7 5 Ballistic Gun 10 | . . 8 14 12 11 7 8 Launcher 3 | . . . 7 4 . . . Naked Turns . | . . . . . . . . Heaviest Build 67 | 11 16 25 57 57 47 65 67 Greatest Support 63 | 20 20 60 60 60 60 63 63 Greatest Overweight (x) 22 | 1 . 1 1 4 . 1 22 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 20 | 6 6 8 20 16 16 16 16 Average Capacity 13 | 5 6 7 13 16 16 16 16 Most Carried 16 | 4 5 8 16 16 16 16 16 Average Carried 11 | 2 3 6 10 15 16 15 14 Final Capacity 16 | 6 6 8 16 16 16 16 16 Final Carried 16 | 2 5 8 16 16 16 16 7 Class Distribution -------------------- 76% | Scavenger-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -9 -9 -7 -7 ----------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Matter Collected 2238 | 198 216 254 838 470 98 127 37 Remotely . | . . . . . . . . Salvage Created 4538 | . 624 698 1837 627 294 254 204 Parts 259 | . 34 59 101 36 11 12 6 Haulers Intercepted 4 | . . 1 3 . . . . Recyclers Shooed 7 | . 3 2 1 . 1 . . Parts Field Recycled 26 | . . . 21 5 . . . Retrieved Matter 90 | . . . 68 22 . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Combat Hostiles Destroyed 86 | . 9 10 37 16 3 4 7 Guns 47 | . 6 10 6 12 2 4 7 Cannons 3 | . 3 . . . . . . AOE 36 | . . . 31 4 1 . . Classes Destroyed 14 | . 4 4 5 . 1 . . Worker 9 | . . 3 6 . . . . Builder 4 | . . 4 . . . . . Hauler 4 | . . 1 3 . . . . Recycler 12 | . 3 . 8 . 1 . . Mechanic 2 | . . . 2 . . . . Operator 2 | . . . 2 . . . . Drone 3 | . . . . . 3 . . Watcher 8 | . 2 3 2 . . 1 . Swarmer 9 | . 3 . 2 . . . 4 Grunt 46 | . 6 6 19 9 . 3 3 Brawler 5 | . . . 4 1 . . . Duelist 4 | . . . 3 1 . . . Protector 2 | . . . 2 . . . . Sentry 17 | . . 4 7 5 . 1 . Thug 1 | . . . 1 . . . . Best Kill Streak 18 | . 5 7 18 6 3 4 7 Combat Bots Only 12 | . 4 4 12 6 2 4 7 Max Kills in Single Turn 5 | . 1 1 5 2 1 1 1 Gunslinging . | . . . . . . . . Exploded 4 | . . . 4 2 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Damage Taken 5419 | . 660 558 796 879 . 125 2401 Core 1100 | . 113 105 101 70 . . 711 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 61 | 100 54 . . . 31 . . Volleys Fired 272 | 1 51 60 65 40 26 11 18 Largest 2 | 1 2 2 2 2 2 2 2 Hottest 108 | 40 100 80 56 79 68 73 108 Shots Fired 427 | 1 72 99 98 73 32 22 30 Gun 345 | 1 56 99 48 57 32 22 30 Cannon 16 | . 16 . . . . . . Launcher 66 | . . . 50 16 . . . Special . | . . . . . . . . Kinetic 208 | . 16 42 48 49 25 11 17 Thermal 135 | 1 56 57 . 8 . . 13 Explosive 66 | . . . 50 16 . . . Electromagnetic 18 | . . . . . 7 11 . Robot Hit Streak 31 | 1 11 19 21 31 15 17 10 Robot Miss Streak 8 | . 2 5 3 2 8 1 2 Penetration Max . | . . . . . . . . Secondary Targets 8 | . . 2 2 1 . 1 2 Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 Shots Hit Robots 333 | 1 57 75 72 63 20 20 25 Core Hits 251 | . 27 39 107 47 8 11 12 Critical Hits 2 | . . 1 . 1 . . . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8889 | 11 689 1079 4271 1475 342 547 475 Guns 4279 | 11 484 1079 677 855 303 395 475 Cannons 205 | . 205 . . . . . . Explosions 4368 | . . . 3562 620 34 152 . Melee . | . . . . . . . . Ramming 37 | . . . 32 . 5 . . Kinetic 2941 | . 205 623 677 778 221 202 235 Thermal 1360 | 11 484 456 . 77 34 58 240 Explosive 4276 | . . . 3562 620 . 94 . Electromagnetic 275 | . . . . . 82 193 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . 2 6 6 . 8 Average Corruption 3 | . . . 2 4 6 . 6 Corruption Purged . | . . . . . . . . Effects 33 | . . . 4 12 15 . 2 Message Errors 8 | . . . 3 2 3 . . Matter Fused 8 | . . . . 2 5 . 1 Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 6 | . . . . 3 3 . . Data Loss (minor) 2 | . . . . 1 1 . . Data Loss (major) 2 | . . . . 1 1 . . Targeting Errors 5 | . . . 1 3 . . 1 Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 114 | . . . 86 . . 28 . Projectiles . | . . . . . . . . Explosions 114 | . . . 86 . . 28 . Melee . | . . . . . . . . Knockbacks 1 | . 1 . . . . . . Impact . | . . . . . . . . Kinetic 1 | . 1 . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 142 | . . . 110 32 . . . Shots 5 | . . . 4 1 . . . Rammed 2 | . . . 1 . 1 . . Targets Rammed 4 | . . . 3 . 1 . . Kicked . | . . . . . . . . Crushed 2 | . . . 2 . . . . Highest Temperature 1034 | . 367 146 48 26 161 181 1034 Average Temperature 152 | . 168 59 15 8 86 62 713 Received Heat Transfer 2574 | . 465 342 306 300 . 45 1116 Effects 33 | . 3 . . . . . 30 Shutdowns 5 | . . . . . . . 5 Energy Bleed 1 | . 1 . . . . . . Interference 6 | . 2 . . . . . 4 Matter Decay 2 | . . . . . . . 2 Short Circuit 3 | . . . . . . . 3 Damage (minor) 2 | . . . . . . . 2 Damage (major) 9 | . . . . . . . 9 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 1 . 1 . . 1 Heat Transferred 3059 | 25 1111 1050 . 186 50 100 537 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Peak Influence 1279 | . 202 361 904 743 362 1279 745 Initial 1029 | . . 72 92 467 272 1029 665 Average 534 | . 86 177 536 631 317 1104 680 Maximum Alert Level 4 | . 1 1 3 3 1 4 3 Low Security (%) 20 | 100 81 54 15 . . . . Level 1 20 | . 18 45 7 . 100 . . Level 2 27 | . . . 55 53 . . 76 Level 3 25 | . . . 21 46 . 67 23 Level 4 5 | . . . . . . 32 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . 2 10 . . 1 . Investigation 2 | . . . 1 . . 1 . Extermination . | . . . . . . . . Reinforcement 4 | . . 2 2 . . . . Assault 4 | . . . 4 . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Distress Signals 6 | . 1 4 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 129 | . 15 20 46 18 12 5 13 Peak Tracking Total 12 | . 5 5 5 4 4 4 12 Tactical Retreats 2 | . . 1 . 1 . . . Traps | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Traps Triggered 6 | . . . 1 3 . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 ---------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Machines Disabled 22 | . . . 11 . 3 8 . Max in Single Turn 4 | . . . 2 . 3 4 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Machines Accessed 15 | . 2 2 6 . 2 3 . Terminals 12 | . 2 2 5 . 2 1 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 28 | . 3 3 11 . 5 6 . Successful 17 | . 1 2 7 . 3 4 . Failed 11 | . 2 1 4 . 2 2 . Catastrophic 5 | . 2 1 2 . . . . Database Lockouts . | . . . . . . . . Manual 24 | . 3 3 11 . 3 4 . Terminals 24 | . 3 3 9 . 5 4 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 2 . . 1 . Terminal Hacks 9 | . 1 1 3 . 2 2 . Record 1 | . . . . . . 1 . Open Door 2 | . . . 2 . . . . Level Access Points 4 | . 1 1 . . 1 1 . Recall Investigation 1 | . . . 1 . . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . 2 . . 1 . Unlock Access 2 | . . . 1 . . 1 . Coupler Status 1 | . . . 1 . . . . Unauthorized Hacks 4 | . . 1 2 . 1 . . Terminals 4 | . . 1 2 . 1 . . Botnet 4 | . . 1 2 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 1 4 . 2 1 . Full Trace Events 4 | . 1 . 2 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Matter 190 | . . . . . . 190 . Time 47 | . . . . . . 47 . Total Part Build Rating 10 | . . . . . . 10 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 ------------ Run | Scr Mat Mat Sto Gar Rec Fac Gar Used RIF Installer 1 | . . . . 1 . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 1 . . . Highest-Rated Group 62 | . . . 62 31 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 29 | . . . 27 2 . . . Total Damage 509 | . . . 489 20 . . . Kills 6 | . . . 6 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 6 | . . . . 4 . . 2 Drone Recoveries 3 | . . . . 3 . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 ------------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Turns Passed 3910 | 60 308 538 1267 559 397 653 128 Spaces Moved 1889 | 41 135 196 663 247 210 361 36 Core 16 | 15 . . . . . . 1 Treads 1510 | . . 127 663 114 210 361 35 Legs 363 | 26 135 69 . 133 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 160 150 160 160 180 Average Speed 157 | 110 120 147 160 165 160 164 208 Slowest Speed 1150 | 120 120 160 180 240 160 180 1150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 26 26 80 43 57 12 22 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 473 | . . . 349 87 . 37 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 473 | . . . 349 87 . 37 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Total 2415 | 54 209 347 771 326 237 407 64 Wait 80 | . 1 61 1 9 . 8 . Move 1882 | 40 134 195 663 245 209 360 36 Hop . | . . . . . . . . Pick Up 62 | 7 12 12 15 10 . 6 . Fast Attach 15 | 1 . 5 1 6 1 1 . Attach 50 | 5 7 6 9 9 . 6 8 Detach 8 | . . 1 6 . . 1 . Swap 12 | . 2 1 3 1 . 5 . Drop 28 | . 2 6 5 6 . 9 . Fire 272 | 1 51 60 65 40 26 11 18 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 4 | . . . 3 . 1 . . Escape Stasis 2 | . . . . . . . 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: Mat x3 / *Sto) -9/Storage -9/Garrison -9/Recycling -7/Factory (discovered 5 exits: Fac x4 / Gar) -7/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Identified exit to Materials 246 | -10/Materials | Lost 4 parts (1p1u2w) 331 | -10/Materials | Build established: Mutant 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 520 | -9/Materials | Identified exit to Materials 701 | -9/Materials | Discovered new exit (range 15) 907 | -9/Materials | Entered Storage 1070 | -9/Storage | Build established: Scavenger-Mutant 1205 | -9/Storage | Garrison activated, responded to threat 1274 | -9/Storage | Destroyed 12 combat bots 1307 | -9/Storage | First assault squad dispatched 1847 | -9/Storage | Core integrity fell below 50% 2009 | -9/Storage | Met a pair of Derelict thieves 2050 | -9/Storage | Garrison activated, responded to threat 2174 | -9/Storage | Identified exit to Garrison 2174 | -9/Storage | Entered Garrison 2174 | -9/Garrison | Accompanied by 1 ally 2183 | -9/Garrison | Installed Relay Interface Framework 2324 | -9/Garrison | Triggered checkpoint 2347 | -9/Garrison | Triggered checkpoint 2350 | -9/Garrison | Triggered checkpoint 2519 | -9/Garrison | Spotted B-75 Beast 2521 | -9/Garrison | Discovered new exit (range 14) 2582 | -9/Garrison | Triggered checkpoint 2605 | -9/Garrison | Lost 7 parts (1p2n1u3w) 2733 | -9/Garrison | Entered Recycling 2816 | -9/Recycling | Spotter reported a threat 2829 | -9/Recycling | Spotter reported a threat 2853 | -9/Recycling | Identified exit to Factory 2860 | -9/Recycling | Spotter reported a threat 2860 | -9/Recycling | Spotter reported a threat 2893 | -9/Recycling | Spotter reported a threat 2904 | -9/Recycling | Spotter reported a threat 2913 | -9/Recycling | Spotter reported a threat 2941 | -9/Recycling | Spotter reported a threat 2946 | -9/Recycling | Spotter reported a threat 2957 | -9/Recycling | Spotter reported a threat 2978 | -9/Recycling | Spotter reported a threat 2999 | -9/Recycling | Spotter reported a threat 3067 | -9/Recycling | Spotter reported a threat 3130 | -9/Recycling | Entered Factory 3130 | -7/Factory | Evolved 4 slots: Power x1, Utility x3 3235 | -7/Factory | Identified exit to Factory 3365 | -7/Factory | Fabricated Energy Well? 3748 | -7/Factory | Identified exit to Garrison 3783 | -7/Factory | Entered Garrison 3840 | -7/Garrison | Triggered checkpoint 3840 | -7/Garrison | Triggered checkpoint 3881 | -7/Garrison | Core integrity fell below 50% 3886 | -7/Garrison | Core integrity fell below 20% 3909 | -7/Garrison | Destroyed 7 combat bots 3911 | -7/Garrison | Destroyed by B-48 Gladiator with Mace Last Messages --------------- Overheating: System interference. Hvy. Assault Rifle temporarily disabled. Overheating: System interference. Hvy. Assault Rifle temporarily disabled. Imp. Treads permanently disabled. Overheating: Short circuit. Broken Imp. Treads destroyed. G-47 Trooper destroyed. Overheating: Lrg. Storage Unit damaged (-27). Overheating: Drone Bay damaged (-22). Overheating: Lgt. Nuclear Core damaged (-29). Overheating: Hvy. Armor Plating damaged (-58). Drone destroyed. Overheating: Lrg. Storage Unit damaged (-54). Lgt. Nuclear Core destroyed. Hvy. Armor Plating destroyed. Drone Bay destroyed. Lgt. Armor Plating destroyed. Hvy. Assault Rifle destroyed. System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????###???????? | | ??????????????????????????????????????? #???????? | | ???????????????????????????????????????# #???????? | | ???????????????????????????????????????# #???????? | | ???????????????????????????????????????# #???##### | | ???????????????????????????????????????# #???# # | | ?????????????????????????????????????### ##### # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# ########## | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ????????????????????#####????????????# #????????? | | ????????????????????# ????????????# #????????? | | ???????????########## ######??????# #????????? | | ?????????? ######## #????????? | | ?????????? ggg #????????? | | ?????????? @b%=*% #????????? | | ???????????????# ## ## g%###########????????? | | ????????????????????# ?#=[[#??????????????????? | | ?????????????????? % #????????????????? | | ???????????????? *% #????????????????? | | ???????????????" %%*#????????????????? | | ???????????????" = #????????????????? | | ???????????????# ## ## ###????????????????? | | ???????????????# ?# ?# ^#??????????????????? | | ???????????????# ? ? ??????????????????? | | ???????????????# ? ?? ??????????????????? | | ???????????????#? ? ##?????????????????? | | ????????????????# ##""??## ##??????????????????? | | ????????????????# ???????# #???????????????????? | | ????????????????#?????????# #???????????????????? | | ??????????????????????????# ????????????????????? | | ??????????????????????????# ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Energy Well | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- GoHome() Just What I Needed Challenges ------------ None Game ------ Seed Winter Manual? 1 Play Time 00:51:28 Cumulative 9.1 hours Start 2020.10.31 @ 20:29:55 End 2020.10.31 @ 21:19:06 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 20 Rogue 19 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d1e1e327-6740-4670-a981-811e37ee0ee5