Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.04.06 @ 19:11:41 Player: Infomantis Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (311) 1555 Value Destroyed (14463) 14463 Prototype IDs (60) 1200 Alien Tech Used (10) 2000 Bonus (15988) 15988 TOTAL SCORE: 45906 Bonus ------- High Alert Combat Kills 972 Follower Combat Kills 1060 Entered Garrisons 400 Entered DSFs 500 Met Zhirov 300 Used Core Reset Matrix 3000 Hacked Protovariant 500 Scanned by Researcher 500 Acquired SGEMP 2000 Met MAIN.C 5000 Win 3000 Friendly Fire -1244 Cogmind --------- Core Integrity 66/1850 Matter 292/300 Energy 593/600 System Corruption 45% Temperature Cool (5) +ITN Movement Hovering (79) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Hovering Antigrav-Biometal Exoskeleton > --- UTILITY (14) ----- Scrap Engine Advanced Heat Sink Advanced Energy Well Improved Targeting Computer Advanced Target Analyzer Spacefold Activator (fused) > --- WEAPON (4) ------- Perforator > --- INVENTORY (5) ---- Advanced Target Analyzer Subatomic Replicator Compact Tesla Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum-Antimatter Reactor > --- PROPULSION ------- Hovering Antigrav-Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Experimental Cooling System Large Storage Unit Advanced Energy Well Improved Targeting Computer Advanced Target Analyzer Improved Transmission Jammer SHELL Armor Hacking Suite Spacefold Activator > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Hardcell Cannon Accelerated Hardcell Construct/C Hpw. Electro Gamma Construct/G > --- INVENTORY -------- Experimental Energy Well Matter Compressor Improved Kinecellerator Experimental Reaction Control System Advanced Force Field Advanced Trap Extractor Transdimensional Reconstructor Transdimensional Reconstructor Subatomic Replicator Enhanced Hardcell Cannon Enhanced Hardcell Cannon Perforator Compact Tesla Bomb Launcher Zhirov Special [Rating: 208] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Artifact Spacefold Activator Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Constructs Ballistic Cannon Enhanced Hardcell Cannon Launcher Heavy Rocket Launcher Impact Weapon Power Maul Slashing Weapon Vibroblade Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Gar Fac Gar Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . 2 . . 4 . . . . 2 . . 2 . . . 2 . . . . . . 2 . . 2 . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Utility 12 | . . . 1 . . 2 . . . . . . . 2 . . . 2 . . . . . . 1 . . 2 . 2 . Weapon 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Attached 255 | 7 6 12 8 27 1 6 . . . 2 16 4 13 6 1 11 3 9 10 3 11 2 3 3 10 10 16 11 17 12 15 Power 22 | 1 2 3 1 3 . . . . . . 2 1 1 . . . . 3 . . . . 1 . . . . 1 . 1 2 Engine 13 | 1 1 2 1 3 . . . . . . 1 1 1 . . . . 2 . . . . . . . . . . . . . Core 5 | . 1 1 . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 Propulsion 29 | 2 . 2 3 13 . . . . . . 4 . 3 . . 1 . . . . . . . . . 1 . . . . . Treads 14 | 2 . . . 11 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Leg 6 | . . . 3 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Wheel 7 | . . 2 . . . . . . . . 3 . 2 . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 127 | 2 2 3 1 4 1 6 . . . . 5 . 7 2 1 5 2 3 8 2 8 2 2 1 5 8 12 10 10 9 6 Device 65 | 1 . 3 . 4 1 4 . . . . 2 . 5 1 . 2 . 2 5 . 5 1 1 . 3 3 7 3 2 6 4 Storage 12 | 1 2 . 1 . . . . . . . 1 . 1 . . 1 . . . 1 . . . . . . . 1 2 . 1 Processor 21 | . . . . . . . . . . . 1 . . . 1 1 1 . . . 2 1 . 1 . 3 2 1 3 3 1 Hackware 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 1 . 1 . . . Protection 22 | . . . . . . 1 . . . . 1 . 1 1 . 1 1 1 3 1 1 . 1 . . . 2 4 3 . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Weapon 77 | 2 2 4 3 7 . . . . . 2 5 3 2 4 . 5 1 3 2 1 3 . . 2 5 1 4 . 7 2 7 Energy Gun 23 | 1 2 . 2 1 . . . . . . 1 2 . . . 1 . . 1 1 1 . . . 5 1 1 . . 1 2 Energy Cannon 18 | . . 1 . 5 . . . . . . 1 1 1 . . 1 . . . . . . . . . . 2 . 4 . 2 Ballistic Gun 11 | 1 . 3 1 1 . . . . . . . . . 2 . 1 . . . . 1 . . . . . . . . . 1 Ballistic Cannon 7 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 1 2 Launcher 8 | . . . . . . . . . . 2 . . . 1 . 1 . . . . 1 . . 1 . . 1 . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Slashing Weapon 7 | . . . . . . . . . . . 3 . . . . . 1 3 . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 37 | . . . 1 5 1 . . . . 1 . 1 2 . . 1 . 1 . . 1 . 3 . 1 2 4 . 13 . . Corrupted Parts 3 | . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . System Corruption 15 | . . 4 . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . Parts Lost 98 | . . 4 . 3 . . . . . 14 2 15 . . 1 5 4 11 . . 9 . . . 2 2 10 . 2 3 11 Power 17 | . . 1 . 1 . . . . . 2 . 3 . . . 1 2 3 . . 1 . . . . . 1 . 1 1 . Propulsion 12 | . . 2 . 1 . . . . . 3 1 4 . . . . . . . . . . . . . . . . . . 1 Utility 41 | . . . . 1 . . . . . 3 . 4 . . . 1 1 5 . . 8 . . . 2 2 7 . . 2 5 Weapon 28 | . . 1 . . . . . . . 6 1 4 . . 1 3 1 3 . . . . . . . . 2 . 1 . 5 Highest Loss Streak 14 | . . 4 . 2 . . . . . 9 1 14 . . 1 2 4 4 . . 6 . . . 1 1 4 . 1 1 7 To Critical Strikes 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . Average Backups 12 | 4 12 14 14 14 14 14 15 15 15 14 13 13 5 8 10 9 9 9 10 12 13 14 15 14 14 14 14 14 13 12 11 Power . | . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | 1 2 . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Utility 7 | . 5 7 8 7 9 9 10 11 11 10 11 10 4 6 6 6 6 6 6 7 8 8 9 9 8 7 8 9 8 7 5 Weapon 3 | 1 3 5 5 4 4 3 4 4 4 3 2 3 . 2 2 3 3 3 4 4 5 6 5 4 4 3 2 2 2 2 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 55 | . . 3 3 7 2 2 . . 2 . 3 5 1 . 1 2 . . 1 2 1 . 3 1 1 3 2 . 3 1 6 Power 3 | . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Utility 33 | . . . 2 4 1 . . . 2 . 3 5 1 . 1 1 . . . 1 . . 2 1 . 1 1 . 3 1 3 Weapon 13 | . . 2 1 2 1 1 . . . . . . . . . . . . 1 . 1 . 1 . 1 1 . . . . 1 Tool/Special 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . 2 Average Slot Usage (%) 71 | . 100 98 85 97 90 59 61 61 61 58 62 65 33 71 75 62 67 54 62 70 62 69 65 76 68 63 58 69 60 64 62 Engine 3 | . 12 . 5 10 10 10 7 7 7 5 2 4 1 3 . 1 1 3 . . . . . . . . . . . . . Core 1 | . 1 12 5 . . . . . . . . 1 . 4 5 3 3 . . . 1 5 5 5 4 1 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 5 5 3 . 2 5 1 2 4 7 5 5 4 Treads 6 | . 28 7 . 24 27 3 . . . . 6 1 . . . . 1 5 . . 4 5 5 5 1 . . . . . . Leg 1 | . . . 20 7 . . . . . . . . . . . 1 3 . 1 . . . . . . . . . 1 . 2 Wheel 1 | . . 19 10 . . . . . . . 6 4 3 10 11 . . . . . . . . . . . . . . . . Hover 1 | . . . . . . 3 7 7 7 6 . 3 2 . . 2 . . 2 5 . . . . . . 3 4 1 1 1 Device 18 | . 14 14 11 20 18 15 15 15 15 14 11 10 14 18 21 21 20 14 17 26 23 15 15 20 21 20 15 20 14 13 15 Storage 6 | . 14 14 11 11 11 7 7 7 7 7 6 5 1 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 6 8 7 Processor 4 | . . . . . . . . . . . 1 1 . . 1 5 5 5 5 5 1 11 15 15 10 8 5 8 8 12 8 Hackware 1 | . . . . . . 1 7 7 7 7 3 . . . . . . . . . . . . . 3 4 1 3 4 4 3 Protection 1 | . . . . . . . . . . . 2 5 1 4 4 . 1 1 4 5 2 5 1 . . . 1 3 3 4 3 Energy Gun 3 | . 14 14 11 . . . . . . . 1 1 . 1 5 8 6 3 1 . 4 10 4 5 6 2 6 4 2 1 1 Energy Cannon 6 | . . . . 21 20 9 . . . 2 7 4 2 7 5 . 2 5 2 5 5 5 . . 1 4 3 4 3 5 4 Ballistic Gun 2 | . 14 14 10 . . 2 7 7 7 5 . 4 . 3 5 3 1 1 1 3 3 . . . . . . . . . . Ballistic Cannon 1 | . . . . . . 2 7 7 7 4 . . . 3 4 . 3 . 8 3 . . . . . . . . 2 6 5 Slashing Weapon 2 | . . . . . . . . . . . 8 10 . . . . 3 6 4 5 5 5 8 10 5 6 5 5 1 . . Peak Build Rating 208 | 8 10 15 15 23 39 61 60 60 60 66 67 75 68 88 91 125 125 100 125 128 135 107 112 118 138 158 162 169 197 206 208 Average Rating 91 | 5 8 10 12 19 26 53 60 60 59 57 53 65 38 80 88 96 107 90 110 124 113 103 100 115 123 140 147 158 178 191 190 On Entrance 83 | . 8 10 12 14 21 38 60 60 60 60 32 66 20 66 88 81 125 98 96 125 124 103 103 106 116 137 158 140 152 188 206 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 137 | 13 29 29 34 39 39 55 53 53 53 53 57 59 50 66 52 65 65 46 86 96 92 65 68 72 73 94 124 118 137 132 128 Greatest Support 200 | 40 40 40 30 63 63 60 60 60 60 60 49 30 56 56 56 78 78 126 130 119 143 100 148 148 148 148 200 200 200 200 87 Greatest Overweight (x) 4 | . . 1 2 1 2 1 . . . 1 4 3 3 2 . 1 . . . . . . . . . . . . . 1 2 Average Overweight (x) . | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 14 15 15 15 15 15 15 15 15 15 15 13 5 10 10 10 10 10 10 13 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 8 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 4 12 14 14 14 14 14 15 15 14 14 13 13 5 8 10 9 9 9 9 12 13 14 14 14 14 14 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 8 15 15 15 15 15 15 15 15 15 13 15 5 8 10 10 10 10 10 10 15 14 15 15 15 15 13 15 14 15 14 15 Scrap Engine Consumption 436 | . . . . . 20 25 2 . 33 . 18 1 18 12 5 24 38 23 37 5 21 2 5 1 22 17 29 19 19 22 18 Constructs Created 27 | . . . . . 3 1 . . . 2 3 . 2 3 . 3 2 2 1 . 1 . . . . . 1 . 1 1 1 Constructs Modified 143 | . . . . . 2 7 . . 1 6 . 5 1 1 . 14 17 7 12 1 10 . 3 . 9 4 16 . 9 11 7 Class Distribution -------------------- 19% | Construct 15% | Mutant 9% | Commander-Mutant 9% | Alien-Gunner 8% | Trapper-Construct 8% | Scavenger-Mutant 7% | Trapper-Mutant 4% | Commander-Construct 4% | Scavenger-Construct 3% | Alien-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Construct | -7/Factory Construct | -7/Waste Construct | -7/Factory Construct | -7/DSF Construct | -7/Garrison Mutant | -6/Factory Construct | -6/Garrison Mutant | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Waste Construct | -5/Factory Construct | -5/Extension Mutant | -4/Factory Construct | -4/Waste Scavenger-Construct | -4/Factory Construct | -4/Upper Caves Trapper-Construct | -4/Upper Caves Trapper-Mutant | -4/Zhirov Trapper-Mutant | -3/Proximity Caves Trapper-Mutant | -3/Research Trapper-Construct | -3/Quarantine Alien-Construct | -3/Section 7 Alien-Mutant | -2/Research Alien-Mutant | -2/Testing Alien-Gunner | -1/Access Alien-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Gar Fac Gar Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Matter Collected 8022 | 280 146 158 180 806 98 90 . . 33 30 237 142 229 113 30 638 461 251 110 77 385 90 66 84 215 184 212 589 451 679 958 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15179 | 83 413 260 167 1274 157 379 . . 268 353 454 392 592 179 . 421 910 1594 324 192 827 260 310 . 621 196 1301 704 554 830 1164 Parts 709 | 17 23 13 8 71 6 16 . . 23 16 31 18 18 17 . 20 41 42 4 13 26 6 6 . 44 18 71 29 12 44 56 Haulers Intercepted 6 | . 1 . . 2 . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Recyclers Shooed 15 | . . 1 . 3 . . . . . . . . . 1 . 1 1 . . . . . . . . . . . 2 . 6 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . . . . . . . . . . . . 16 5 2 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Gar Fac Gar Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 236 | . 10 9 5 22 1 6 . . 5 10 6 9 4 6 . 15 16 24 . 3 15 3 . . 6 3 16 6 13 9 14 Melee 39 | . . . . . . . . . . . 5 . . . . 1 6 6 . 1 1 . . . 5 3 9 . 2 . . Guns 51 | . 10 9 5 . . . . . 3 . . 3 . 2 . 3 4 1 . 1 2 2 . . . . 4 . . . 2 Cannons 74 | . . . . 20 1 6 . . 2 3 1 2 1 . . . 4 3 . 1 5 . . . . . . 2 2 9 12 AOE 60 | . . . . . . . . . . 7 . 4 2 4 . 10 2 14 . . 7 . . . . . . 1 9 . . Classes Destroyed 25 | 1 5 . 1 3 1 2 . . 2 . 2 . 1 1 . 1 . . . . 2 . . . . . . . 3 . . Worker 16 | . 1 1 . . . 1 . . . . . . 5 . . 1 . 2 . . . . . . . . 1 . 3 . 1 Builder 9 | . . . . . . . . . . . 1 . 2 . . . 1 1 . 1 . . . . . . 1 . 1 1 . Tunneler 9 | 5 . . . . 1 . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Hauler 6 | . 1 . . 2 . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Recycler 17 | . . . . 3 1 . . . . . 1 . 2 . . . . 3 . . . . . . 1 . . 1 . 2 3 Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Operator 3 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Watcher 6 | . 1 . . . . . . . . . . . . 1 . . 2 . . . . . . . 1 . . . . 1 . Swarmer 52 | . 3 6 3 3 . . . . . 4 2 4 1 5 . 8 3 3 . . 5 . . . . . 2 . . . . Grunt 84 | . 7 3 . 6 . 5 . . 3 3 . 3 . . . 5 9 18 . . 5 2 . . . . 6 2 7 . . Brawler 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Duelist 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Protector 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 31 | . . . 2 11 . 1 . . . 3 2 2 1 . . 1 3 . . 1 . 1 . . 1 . 1 1 . . . Demolisher 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 9 | . . . . . . . . . . . . . . . . 1 1 2 . . . . . . . . 1 2 2 . . Programmer 41 | . . . . . . . . . 1 . 2 . 1 . . . . . . 2 . . . . 5 3 5 . . 9 13 Heavy 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scrapper 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Savage 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 11 | 2 6 7 2 3 1 2 . . 4 5 2 6 5 7 . 4 3 11 . 2 6 2 . . 3 3 4 4 6 4 7 Combat Bots Only 10 | . 5 7 2 3 1 2 . . 4 5 2 6 3 6 . 4 3 10 . 2 5 2 . . 3 3 3 4 6 2 5 Max Kills in Single Turn 4 | 1 1 2 1 1 1 1 . . 1 4 1 4 2 3 . 3 1 3 . 1 2 1 . . 1 1 1 1 4 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . 4 . 4 2 2 . 3 1 3 . . 2 . . . . . . 1 4 . . Melee 1 | . . . . . . . . . . . 1 . . . . 1 1 1 . 1 1 . . . 1 1 1 . 1 . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . A7 (-5/Extension) Zhirov (-1/Access) Perun (-1/Access) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Gar Fac Gar Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Hostile Shots Fired 3198 | . 70 43 34 98 4 57 . . 37 283 191 230 54 66 2 122 145 205 . 18 132 28 . . 41 59 465 68 160 320 266 Missed 1055 | . 16 9 9 21 1 21 . . 13 105 86 79 13 27 1 40 40 57 . 8 43 6 . . 18 18 172 34 51 99 68 Damage Taken 41512 | . 547 385 264 1102 76 327 . . 680 2738 1056 2917 604 511 35 1780 2435 3236 . 217 1740 452 . . 653 1289 5225 735 1831 3481 7196 Core 5304 | . 95 84 39 107 . 66 . . 74 339 245 538 52 36 . 175 240 226 . . 112 23 . . 105 156 873 9 43 110 1557 Absorbed by Shields 4681 | . . . . . 5 74 . . 20 77 . 140 . . . . 40 . . . . . . . . . 1414 381 905 157 1468 Redirected to Core 584 | . . . . . . . . . . . . . . . . . . . . . . . . . . 90 494 . . . . Redirected to Shielding 75 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 . . . . Ignored by Resistances 103 | . . . . . . . . . . . . . . . . . 9 94 . . . . . . . . . . . . . Regen/Repaired (Parts) 15202 | . . . . 15 10 155 . . 43 564 300 322 100 200 . 603 1545 1108 435 72 897 . 121 . 238 303 2091 100 1942 2322 1716 Core Remaining (%) 46 | 100 . 28 . . 63 . . . . 31 . . 1 . . . 54 . . . . . . 68 . . 21 . 96 . 3 Volleys Fired 679 | 10 43 30 16 83 9 23 . . 23 21 13 32 5 6 . 29 50 24 . 5 25 10 1 . 6 4 35 23 42 41 70 Largest 4 | 2 2 2 2 2 2 2 . . 2 3 2 3 2 3 . 3 2 3 . 3 3 3 1 . 3 1 4 2 3 4 3 Hottest 331 | 60 60 70 79 136 136 147 . . 147 149 180 189 104 137 . 189 176 189 . 201 162 217 78 . 225 138 307 162 276 331 208 Shots Fired 1318 | 20 86 60 32 145 17 42 . . 46 41 17 69 10 14 . 52 85 46 . 14 54 30 1 . 12 4 74 45 69 82 151 Gun 578 | 20 86 60 32 3 . 4 . . 23 15 3 48 . 4 . 41 69 13 . 5 29 20 1 . 9 . 54 1 16 4 18 Cannon 702 | . . . . 142 17 38 . . 23 22 14 20 10 8 . 4 10 25 . 9 20 10 . . 3 4 20 44 48 78 133 Launcher 38 | . . . . . . . . . . 4 . 1 . 2 . 7 6 8 . . 5 . . . . . . . 5 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 548 | 10 43 30 16 . . 8 . . 46 25 . 34 . 4 . 21 33 26 . 10 10 . . . . . 7 . 19 68 138 Thermal 576 | 10 43 30 16 145 17 29 . . . . 14 34 10 8 . 20 46 9 . 4 39 30 1 . . . 30 1 35 5 . Explosive 38 | . . . . . . . . . . 4 . 1 . 2 . 7 6 8 . . 5 . . . . . . . 5 . . Electromagnetic 156 | . . . . . . 5 . . . 12 3 . . . . 4 . 3 . . . . . . 12 4 37 44 10 9 13 Robot Hit Streak 19 | 3 11 8 6 11 10 5 . . 8 13 12 6 1 4 . 13 19 6 . 10 18 12 1 . 9 . 12 10 12 9 6 Robot Miss Streak 6 | 3 5 2 5 3 2 3 . . 4 3 1 2 5 2 . 6 4 3 . 2 4 1 1 . 1 . 3 2 4 6 5 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 Secondary Targets 5 | . . 2 1 . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Shots Hit Robots 980 | 10 54 40 18 81 6 26 . . 36 31 30 49 21 8 . 39 70 56 1 12 44 22 11 . 22 11 78 33 44 41 86 Core Hits 538 | 7 25 21 8 28 3 12 . . 15 35 9 20 4 9 . 30 44 54 1 5 29 7 4 . 11 6 27 11 62 22 29 Critical Kills 9 | . . . . 3 . . . . . . . . . . . . . . . 1 4 . . . . . . . . . 1 Critical Parts Destroyed 14 | . 2 . . . . . . . . . . . 3 . . . . . . . 3 1 1 . . . . . 4 . . Critical Strikes 66 | . 2 2 1 3 . . . . . 2 1 1 3 . . 1 5 3 . 1 8 1 1 . 1 2 5 . 11 5 7 Burn 5 | . . 2 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Meltdown 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 23 | . 2 . . . . . . . . . . . . . . . . . . 1 7 1 1 . . . . . 10 . 1 Blast 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 6 Corrupt 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . Smash 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Sever 13 | . . . . . . . . . . . 1 . . . . . . 3 . . 1 . . . 1 2 4 . 1 . . Impale 5 | . . . . . . . . . . . . . . . . 1 4 . . . . . . . . . . . . . . Melee Attacks 237 | . . . . . . . . . . . 19 5 24 . . 11 24 33 1 3 9 . 10 2 20 17 52 . 7 . . Impact 24 | . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . Slashing 188 | . . . . . . . . . . . 19 5 . . . . 10 33 1 3 9 . 10 2 20 17 52 . 7 . . Piercing 25 | . . . . . . . . . . . . . . . . 11 14 . . . . . . . . . . . . . . Sneak Attacks 26 | . . . . . . . . . . . 2 . 11 . . . 1 7 . 1 4 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Follow-up Attacks 19 | . . . . . . . . . . . 3 . . . . . . 3 . . . . 1 . 2 2 8 . . . . Damage Inflicted 46955 | 92 521 447 233 1682 174 791 . . 890 1786 1139 1587 1203 741 . 2417 3522 5034 52 531 2675 597 1084 . 836 562 3444 1414 5188 3438 4875 Guns 8178 | 92 510 436 233 52 . 55 . . 396 231 55 934 . 97 . 690 943 249 . 152 485 339 7 . 199 . 941 39 388 61 594 Cannons 15963 | . . . . 1614 166 736 . . 494 502 354 367 134 144 . 70 191 417 . 145 479 258 . . 60 . 546 932 1584 2547 4223 Explosions 13240 | . . . . . . . . . . 1051 49 203 . 500 . 1463 1534 2764 . . 1150 . . . . . 226 443 2976 830 51 Melee 9480 | . . . . . . . . . . . 677 74 1069 . . 194 828 1604 52 234 561 . 1077 . 577 562 1731 . 240 . . Ramming 94 | . 11 11 . 16 8 . . . . 2 4 9 . . . . 26 . . . . . . . . . . . . . 7 Kinetic 11008 | 39 224 127 97 . . 160 . . 890 510 . 760 . 97 . 350 447 502 . 212 182 . . . . . 85 . 308 1556 4462 Thermal 12980 | 53 286 309 136 1666 166 466 . . . 109 403 541 134 144 . 562 687 665 . 85 782 597 7 . . . 847 90 2472 1722 51 Explosive 10173 | . . . . . . . . . . 942 . 203 . 500 . 1241 1534 2263 . . 1150 . . . . . . 392 1948 . . Electromagnetic 3220 | . . . . . . 165 . . . 223 55 . . . . 70 . . . . . . . . 259 . 781 932 220 160 355 Impact 1069 | . . . . . . . . . . . . . 1069 . . . . . . . . . . . . . . . . . . Slashing 7839 | . . . . . . . . . . . 677 74 . . . . 450 1604 52 234 561 . 1077 . 577 562 1731 . 240 . . Piercing 572 | . . . . . . . . . . . . . . . . 194 378 . . . . . . . . . . . . . . Highest Corruption 45 | . . 4 3 4 4 1 8 8 8 11 2 5 12 . 10 10 10 . . 2 8 4 4 4 6 6 16 . 5 18 45 Average Corruption 6 | . . 3 2 3 4 1 6 8 8 8 1 2 6 . 10 10 10 . . 2 3 4 4 4 4 2 9 . 4 9 20 Corruption Purged 33 | . . . . . . . . . . . . . 5 . . . . . . . 8 . . . . . . . . . 20 Corruption Blocked 7 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Effects 462 | . . 1 3 61 32 3 4 . 6 9 1 7 11 . 4 35 43 . . 8 30 10 5 20 16 4 38 . 2 44 65 Message Errors 112 | . . . 2 14 6 1 1 . . 2 . 3 7 . . 7 10 . . 2 8 2 1 4 7 . 8 . 1 13 13 Matter Fused 111 | . . . . 14 9 . 1 . 2 2 1 . 3 . 1 10 9 . . 1 12 4 2 5 4 2 6 . 1 9 13 Heat Flow Errors 40 | . . . . 5 1 . . . 1 2 . 3 . . 1 3 4 . . 1 3 . 1 3 1 . 1 . . 3 7 Energy Discharges 52 | . . . . 6 5 2 . . . 1 . . 1 . . 4 9 . . 2 1 1 . 6 2 . 4 . . 4 4 Parts Rejected 11 | . . . . 2 . . . . . . . . . . 2 . 1 . . . . . . . . . 3 . . 2 1 Parts Fused 4 | . . . . 1 . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 . Data Loss (minor) 56 | . . 1 . 9 5 . 2 . 1 1 . 1 . . . 3 5 . . . 3 2 . 2 . 1 4 . . 5 11 Data Loss (major) 23 | . . . 1 5 . . . . 1 1 . . . . . 4 2 . . 1 2 . 1 . 1 . . . . 1 3 Misfires 13 | . . . . 3 5 . . . . . . . . . . . . . . . . . . . . . 2 . . 2 1 Alerts 14 | . . . . 1 1 . . . 1 . . . . . . . 1 . . . . 1 . . . 1 2 . . 1 5 Misdirections 14 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 7 . . 1 3 Weapon Failures 12 | . . . . 1 . . . . . . . . . . . . 1 . . 1 1 . . . 1 . 1 . . 2 4 Overload Shots 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Overflow Damage 2990 | . . . . 4 . 17 . . . . 153 . 528 34 . 196 130 467 . 87 156 . 207 . 47 1 160 25 160 306 312 Projectiles 823 | . . . . 4 . 17 . . . . 21 . . . . . . 2 . 7 24 . . . . . . . 151 285 312 Explosions 541 | . . . . . . . . . . . . . . 34 . 196 119 137 . . . . . . . . . 25 9 21 . Melee 1626 | . . . . . . . . . . . 132 . 528 . . . 11 328 . 80 132 . 207 . 47 1 160 . . . . Knockbacks 83 | . 1 . . . . . . . 1 . . 3 7 . . . 3 6 . 1 . . . . . . . . 12 14 35 Impact 9 | . 1 . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . 1 Kinetic 70 | . . . . . . . . . 1 . . 3 . . . . 2 5 . 1 . . . . . . . . 12 12 34 Secondary 4 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 2 . Self-Inflicted Damage 1408 | . . 3 . . . . . . . 264 . 32 . . . 144 47 490 . . 33 . . . . . . 135 116 141 3 Shots 32 | . . . . . . . . . . 8 . 1 . . . 3 2 9 . . 1 . . . . . . 2 2 4 . Rammed 18 | . 3 3 . 4 2 . . . . 1 1 3 . . . . . . . . . . . . . . . . . . 1 Targets Rammed 25 | . 3 3 . 5 2 . . . . 1 1 3 . . . . 6 . . . . . . . . . . . . . 1 Kicked 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 384 | 40 159 325 147 225 251 145 . . 234 249 82 384 174 90 240 280 240 90 . 129 342 199 103 110 70 89 288 144 201 160 179 Average Temperature 73 | 16 37 112 55 62 83 54 . . 16 78 27 141 91 41 132 100 54 36 . 14 89 116 51 55 19 41 81 79 95 34 97 Received Heat Transfer 6254 | . 216 147 63 288 36 128 . . 81 390 192 1334 84 12 . 306 415 588 . 9 105 90 . . . . 422 685 105 549 9 Effects 5 | . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . . 2 . . Energy Bleed 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 20 | . . . . . . . . . . . . . 8 . . . . 1 . . . . . . 2 . 4 3 1 . 1 Combat Hostiles 8 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 3 3 . . . Parts Fried 37 | . . . . . . . . . . 1 . . 14 . . . 2 2 . . . . . . 6 . 4 5 . 1 2 Impact Corruptions 21 | . . . . . . . . . . . . . 20 . . . . 1 . . . . . . . . . . . . . Robots Melted 5 | . . . . 3 . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Combat Hostiles 4 | . . . . 2 . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Parts Melted 30 | . 2 . 4 12 . 3 . . . . . . . . . . . . . . . 5 . . . . 2 . 1 . 1 Heat Transferred 15545 | 125 675 1073 444 3018 251 564 . . . 100 544 975 148 185 . 900 1128 485 . 74 1036 814 37 . . . 311 50 1704 854 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 1 . . 1 Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Gar Fac Gar Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Maximum Alert Level 3 | . . 1 . 1 . 2 . . . 1 . 1 . 1 . 1 2 3 1 . . . . . . . 1 1 3 2 2 Low Security (%) 61 | 100 100 94 100 33 100 . 100 100 100 86 100 74 100 97 100 64 28 1 92 100 . . . . 100 100 98 65 22 . 8 Level 1 21 | . . 5 . 66 . . . . . 13 . 25 . 2 . 35 27 9 7 . . . . . . . 1 34 31 18 71 Level 2 15 | . . . . . . 100 . . . . . . . . . . 43 67 . . . . . . . . . . 33 81 19 Level 3 1 | . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . 12 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 740 | 10 146 217 90 298 117 614 148 61 181 305 138 310 122 206 31 306 552 740 237 40 . . . . 50 100 200 340 729 602 438 Initial 500 | . . 50 31 33 87 500 148 61 45 135 138 72 107 35 31 . 105 225 237 . . . . . . 3 24 112 182 422 380 Average 185 | 1 73 108 23 188 22 499 123 61 122 169 67 163 55 108 10 123 339 570 52 5 . . . . 8 33 94 186 398 455 323 Influence Increases 11098 | 25 321 451 197 923 227 931 . 4 136 270 236 283 195 235 . 598 1145 983 . 99 240 75 15 . 223 249 670 343 821 638 565 Destroy 0b10 Robot/C 5220 | . 200 300 120 480 . 220 . . 100 200 120 180 80 120 . 300 640 480 . 60 200 60 . . 120 60 320 120 280 180 280 Destroy 0b10 Robot/NC 395 | 25 15 5 . 35 5 25 . . . . 15 5 55 5 . 5 20 45 . 5 15 . 15 . 10 . 15 5 20 20 30 Destroy Leader 956 | . 54 60 40 166 . 54 . . 20 . 40 10 20 22 . 50 54 70 . 20 10 . . . 32 20 32 30 30 62 60 Allied During Kill 324 | . . 56 2 25 2 69 . . . . . . . . . . 170 . . . . . . . . . . . . . . Trap Triggered on 0b10 50 | . . . . . . . . . . . . . 20 20 . . . . . . . . . . . . . . . 10 . Successful Hack 324 | . 22 . 5 28 10 5 . 4 . 12 . . . 14 . 36 7 5 . 14 . . . . 40 . 4 14 26 78 . Select Force Hacks 240 | . 30 . . . 210 . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 795 | . . . . 90 . 30 . . . . . 45 . 15 . 30 45 105 . . . . . . . 105 120 30 105 30 45 Destroy Structure 1379 | . . . . 9 . 28 . . 1 58 1 28 5 24 . 132 104 188 . . . . . . 6 4 44 129 360 108 150 Advance Influence 500 | . . . . . . 500 . . . . . . . . . . . . . . . . . . . . . . . . . Partial Spotted 60 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 15 . 15 . Lose Combat Pursuer 855 | . . 30 30 90 . . . . 15 . 60 15 15 15 . 45 105 90 . . 15 15 . . 15 60 105 . . 135 . Influence Decreases 8269 | 25 191 418 148 731 314 508 60 . . 140 271 150 228 180 31 383 790 530 237 99 240 66 15 . 216 208 494 130 298 464 704 Time Decay 6678 | 25 191 358 117 661 314 318 50 . . . 251 . 228 180 31 363 470 380 237 99 200 66 15 . 196 198 394 130 278 434 494 Lost Part 880 | . . 40 . 30 . . . . . 140 20 150 . . . 20 40 110 . . 40 . . . 20 10 100 . 20 30 110 Lost Ally 711 | . . 20 31 40 . 190 10 . . . . . . . . . 280 40 . . . . . . . . . . . . 100 Squads Dispatched 68 | . 3 . . 3 . 13 . . 1 . 2 . 2 1 . 3 5 9 . . . . . . 5 1 5 . 5 5 5 Investigation 15 | . 3 . . . . 3 . . . . . . . 1 . 2 3 1 . . . . . . . . . . . 1 1 Extermination 17 | . . . . . . . . . . . 2 . 1 . . 1 . 1 . . . . . . 3 1 3 . . 2 3 Reinforcement 21 | . . . . 1 . 4 . . 1 . . . 1 . . . 2 3 . . . . . . 2 . 2 . 3 2 . Assault 9 | . . . . 2 . . . . . . . . . . . . . 4 . . . . . . . . . . 2 . 1 Garrison 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Gar Fac Gar Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Distress Signals 28 | . 2 1 . 5 1 2 . . . . 1 . . 1 . . 3 . . . . . . . . 1 2 3 3 2 1 Communications Jammed 133 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 8 30 50 3 33 . Distress Signals 113 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 8 30 50 2 14 . Times Spotted 466 | . 19 15 8 36 3 13 3 . 7 21 10 15 9 8 5 21 39 35 . 8 21 4 . . 11 18 53 11 17 30 26 Peak Tracking Total 14 | . 4 6 4 4 2 3 4 . 3 14 3 6 4 5 5 4 7 6 . 4 10 3 . . 2 8 10 10 6 8 8 Tactical Retreats 45 | . . 1 1 4 . . 1 . 1 . 3 1 1 1 . 2 6 2 . . 1 1 . . 1 3 6 . . 9 . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Gar Fac Gar Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Traps Triggered 38 | . 2 . 2 10 . 3 . . 1 2 1 5 1 1 . 2 . 2 . . . . . . . . . 1 . 3 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 5 | . . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . . 2 4 . . . . . . . . . . . . . . . 1 . Triggered 5 | . . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . . 1 . Most Traps Carried 8 | . . . . . . . . . . . . 6 6 4 . . . . . . 8 8 8 8 8 8 8 8 8 8 7 Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Gar Fac Gar Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Disabled 53 | . . . . 6 . 2 . . . . . 3 . 1 . 2 3 7 . . . . . . . 7 8 2 7 2 3 Max in Single Turn 3 | . . . . 2 . 1 . . . . . 1 . 1 . 2 1 3 . . . . . . . 1 1 1 3 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Gar Fac Gar Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Accessed 88 | . 5 1 1 10 14 4 . 1 . 1 2 . 3 1 . 4 6 3 . 1 . . 4 . 5 1 4 1 6 7 3 Terminals 60 | . 4 . 1 8 6 2 . 1 . 1 1 . 2 1 . 4 6 3 . 1 . . . . 1 1 4 1 3 7 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . 1 Recycling Units 9 | . 1 . . . 7 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Garrison Access 5 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . 1 . . . 1 . . Total Hacks 180 | . 13 1 1 22 25 10 . 2 . 2 3 . 11 3 . 8 12 6 . 1 . . 17 . 9 2 4 2 8 14 4 Successful 92 | . 7 1 1 10 14 1 . 1 . 1 3 . 2 1 . 4 4 2 . 1 . . 17 . 7 . 4 1 6 4 . Failed 88 | . 6 . . 12 11 9 . 1 . 1 . . 9 2 . 4 8 4 . . . . . . 2 2 . 1 2 10 4 Catastrophic 15 | . . . . 2 1 1 . . . . . . 1 . . 1 2 1 . . . . . . . . . . 1 4 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 45 | . 5 . . 4 17 1 . . . 1 . . 1 1 . 3 . 5 . . . . . . . 1 . 2 1 2 1 Terminals 123 | . 12 . 1 19 16 4 . 2 . 2 2 . 7 3 . 8 12 6 . 1 . . . . 1 2 4 2 3 14 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 13 | . . . . 3 . . . . . . . . . . . . . . . . . . . . 5 . . . 3 . 2 Recycling Units 12 | . 1 . . . 7 . . . . . . . 4 . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Garrison Access 10 | . . . . . . 6 . . . . 1 . . . . . . . . . . . . . 2 . . . 1 . . Terminal Hacks 61 | . 3 1 1 6 6 1 . 1 . 1 2 . 2 1 . 3 4 1 . 1 . . 17 . . . 4 . 2 4 . Record 6 | . . . . . . . . . . . . . 1 . . . . . . . . . 5 . . . . . . . . Part Schematic 7 | . . . . 1 2 . . . . . . . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 7 | . . . . . 2 . . . . . 1 . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 7 | . 1 . . . . . . . . . . . . 1 . . . . . 1 . . 4 . . . . . . . . Open Door 14 | . . 1 . 2 . . . . . . . . . . . 1 4 . . . . . . . . . 4 . 1 1 . Open DSF 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 5 | . 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Release Object 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . . 2 . . . . . . . . . . . . . . . . . . . . 5 . . . 2 . . Scan Component 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . Repair 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . 1 . . Unlock Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Unauthorized Hacks 18 | . 4 . . 2 8 . . . . . . . . . . 1 . 1 . . . . . . . . . 1 1 . . Terminals 9 | . 3 . . 2 1 . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . Botnet 5 | . 1 . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 8 | . 1 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Used 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacking Detections 62 | . 4 . . 9 6 4 . 1 . 1 2 . 3 1 . 3 5 3 . 1 . . . . 4 1 1 1 2 7 3 Full Trace Events 12 | . . . . . 3 3 . . . . . . . . . 2 2 1 . . . . . . . . . . . 1 . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . 1 2 . . . . . . . . . . . . . . . . . 4 . . . . . 5 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . Time 211 | . . . . 26 . . . . . . . . . . . . . . . . . . . . 136 . . . 49 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Gar Fac Gar Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 27 | . . . . . 14 . . . . . . . . . . . 13 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Gar Fac Gar Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total Allies 56 | . . 3 . 12 14 . . . . . . . . . . . 18 . . . . . . . . . . . . 3 6 Largest Group 24 | . . 3 2 10 24 16 1 . . . . . . . . . 7 2 . . . . . . . . . . . . 6 Highest-Rated Group 257 | . . 40 24 88 257 181 6 . . . . . . . . . 225 51 . . . . . . . . . . . . 82 Highest-Rated Ally 159 | . . 16 16 31 34 34 6 . . . . . . . . . 159 31 . . . . . . . . . . . . 15 Total Orders 4 | . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . STAY 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 362 | . . 17 2 34 51 61 . . . . . . . . . . 149 9 . . . . . . . . . . . . 39 Total Damage 5885 | . . 136 32 523 483 856 . . . . . . . . . . 2643 184 . . . . . . . . . . . . 1028 Kills 42 | . . 6 1 4 4 8 . . . . . . . . . . 18 1 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Gar Fac Gar Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Active Infowar (turns) 13308 | 80 558 948 266 2229 957 . . . . . 311 . 343 1 . 750 631 . . . 1449 356 . 887 1015 485 429 258 219 853 283 Sensors 4933 | . . . . . . . . . . . . . 1 . . 750 51 . . . 1070 356 . 887 904 485 429 . . . . Terrain 1002 | . . . . . . . . . . . . . . . . . . . . . 1002 . . . . . . . . . . Seismic 6272 | 80 558 948 266 2229 957 . . . . . 311 . 343 . . . 580 . . . . . . . . . . . . . . Jamming 3097 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 798 446 239 258 219 853 283 Robot Analysis Total 7 | . . . . . 2 . . . . . 1 . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 6 | . . 3 . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Gar Fac Gar Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Turns Passed 24083 | 184 558 950 266 2721 1457 712 104 2 243 234 597 435 586 371 116 918 1188 886 1123 620 2327 436 401 888 1015 485 995 275 606 1065 1319 Spaces Moved 15312 | 90 241 670 141 1350 809 489 105 3 162 129 349 185 598 308 131 687 597 484 556 296 1039 233 214 597 763 485 1112 344 593 868 684 Core 338 | 8 . . . . . . . . . . . 53 277 . . . . . . . . . . . . . . . . . . Treads 5668 | 82 241 101 . 1146 740 166 . . . 24 102 . . . . 32 177 484 104 . 984 233 214 597 207 . 34 . . . . Legs 1671 | . . . 69 204 . . . . . . . . . . . 186 420 . 253 . . . . . . . 7 . 158 38 336 Wheels 1701 | . . 569 72 . 69 . . . . . 247 123 101 308 131 44 . . 37 . . . . . . . . . . . . Hover 4034 | . . . . . . 323 105 3 162 105 . 9 220 . . 425 . . 162 296 55 . . . . 117 1064 344 217 122 305 Flight 1848 | . . . . . . . . . . . . . . . . . . . . . . . . . 556 368 . . 218 706 . Fastest Speed 31 | 50 160 105 105 160 96 96 96 96 96 96 96 50 50 77 77 55 134 107 148 193 170 170 146 146 87 62 42 42 31 43 79 Average Speed 118 | 150 160 113 136 164 144 120 96 96 96 105 124 117 65 98 77 102 134 140 163 193 192 170 148 146 103 80 53 42 40 76 123 Slowest Speed 260 | 160 160 160 260 240 160 169 96 96 96 169 240 179 200 130 77 134 134 148 193 193 210 170 170 146 146 87 62 42 128 146 167 Overloaded Moves 253 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 20 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Spacefolds 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 13 Exploration Rate (%) 45 | 5 40 99 20 97 98 15 76 . 94 37 7 35 14 8 79 20 66 13 95 8 94 34 60 72 12 57 66 8 52 17 24 Regions Visited 31 Branch Regions 12 Pre-discovered Areas 13 | . 1 1 . . 7 . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . Known Exits Taken 15 | . 1 . 1 . . . . 1 . . 1 . . . . 1 1 . . 1 . 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 7 | 1 . 1 . 1 1 . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . . . Scrap Searched 8 | . . 1 . . . . . . . . . . . . . . . . . . 3 1 . 3 . . . . . . . Spaces Dug 37 | . . . . 2 . . . . . . . . . . . 4 . . . . 14 . . 2 3 2 6 . 1 3 . Terrain Destroyed 786 | . . . . 5 . 4 . . 1 48 . 8 4 11 . 91 72 90 . . 80 3 . 2 3 2 36 53 186 37 50 Melee 12 | . . . . . . . . . . . . . . . . 4 . . . . . . . 2 3 2 1 . . . . Projectile 140 | . . . . 5 . 4 . . 1 . . . 4 2 . 5 6 6 . . 7 3 . . . . 12 . 13 22 50 AOE 628 | . . . . . . . . . . 48 . 8 . 9 . 82 66 84 . . 73 . . . . . 23 53 167 15 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Fac DSF Gar Fac Gar Fac Fac Was Fac Ext Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total 19611 | 121 336 801 188 1707 1088 577 108 2 208 191 462 329 742 364 145 827 857 610 770 332 1309 252 284 610 955 555 1374 431 876 1169 1031 Wait 2205 | . 33 72 4 153 92 43 2 . 10 37 47 69 80 28 8 47 50 44 187 13 204 5 42 2 128 13 116 21 154 239 262 Move 15203 | 89 240 669 140 1349 808 489 104 2 161 128 348 184 597 308 130 686 596 484 555 295 1038 232 213 596 760 484 1106 343 588 828 653 Hop 21 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 18 . Pick Up 155 | 15 6 6 4 15 2 3 1 . 2 . 8 4 8 2 1 2 . 5 2 7 5 2 4 3 7 6 11 6 9 3 6 Fast Attach 226 | . . 1 5 29 2 2 . . . . 14 1 8 6 3 8 5 8 10 1 6 1 5 2 8 11 26 14 23 16 11 Attach 96 | 7 . 3 1 3 1 2 . . . 3 2 4 6 2 . 6 1 6 . . 7 . 1 1 5 3 8 4 10 3 7 Detach 46 | . . . 1 1 1 2 . . . 1 . . 2 2 1 7 2 4 . . 3 . . . 5 1 3 1 7 2 . Swap 106 | . 6 10 5 25 . 2 . . . . 2 4 4 1 . 6 4 . 1 2 7 1 . 1 7 2 10 1 3 . 2 Drop 289 | . 5 7 12 37 10 7 1 . 2 . 13 8 6 5 2 9 2 5 11 6 5 1 9 3 11 17 15 18 31 12 19 Fire 679 | 10 43 30 16 83 9 23 . . 23 21 13 32 5 6 . 29 50 24 . 5 25 10 1 . 6 4 35 23 42 41 70 Melee 213 | . . . . . . . . . . . 14 5 24 . . 11 24 30 1 3 9 . 9 2 17 14 43 . 7 . . Ram 7 | . . 1 . . . . . . . 1 . 3 . . . . . . . . . . . . . . 1 . . . 1 Kick 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Crush 13 | . 3 2 . 5 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Escape Stasis 56 | . . . . 5 . 4 . . 10 . . 15 . . . 16 . . . . . . . . . . . . . 6 . Rewire 283 | . . . . 2 161 . . . . . . . . . . . 117 . 3 . . . . . . . . . . . . Trap 7 | . . . . . . . . . . . . . 2 4 . . . . . . . . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Waste -7/Factory -7/DSF -7/Garrison -6/Factory (discovered 3 exits: Low x2 / Gar) -6/Garrison -6/Factory -5/Factory -5/Waste -5/Factory (discovered 5 exits: *Fac / Upp x2 / *Ext x2) -5/Extension (discovered 2 exits: *Fac / *Cet) -4/Factory (discovered 2 exits: Upp x2) -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine (discovered 2 exits: *Sec / [*Frg]) -3/Section 7 -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 185 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 529 | -10/Materials | Discovered new exit (range 4) 536 | -10/Materials | Identified exit to Mines 743 | -10/Materials | Entered Mines 750 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 840 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 862 | -10/Mines | Learned location of Mines (-8) 869 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 977 | -10/Mines | Core integrity fell below 50% 1013 | -10/Mines | Destroyed 7 combat bots 1018 | -10/Mines | Discovered new exit (range 12) 1020 | -10/Mines | Lost 4 parts (1p2n1w) 1034 | -10/Mines | Learned Materials emergency access door positions 1258 | -10/Mines | Discovered new exit (range 7) 1360 | -10/Mines | Discovered new exit (range 15) 1363 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1367 | -10/Mines | Found Prototype Device 1693 | -10/Mines | Entered Materials 1693 | -9/Materials | Accompanied by 2 allies 1693 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1694 | -9/Materials | Identified exit to Storage 1910 | -9/Materials | Discovered exit to Storage (range 15) 1959 | -9/Materials | Entered Storage 2033 | -9/Storage | Build established: Scavenger-Mutant 2345 | -9/Storage | Repaired Seismic Detector 2517 | -9/Storage | Met a pair of Derelict thieves 3479 | -9/Storage | Discovered new exit (range 13) 3580 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3864 | -9/Storage | Build established: Commander-Mutant 4034 | -9/Storage | Used back door to open Recycling access 4034 | -9/Storage | Discovered new exit (range 5) 4680 | -9/Storage | Entered Recycling 4680 | -9/Recycling | Accompanied by 10 allies 4681 | -9/Recycling | Joined Warlord attack on 0b10 via Recycling 5094 | -9/Recycling | Discovered new exit (range 15) 5583 | -9/Recycling | Scanned before Scraplab entrance 5607 | -9/Recycling | Entered Scraplab 5620 | -9/Recycling | Discovered new exit (range 2) 5637 | -9/Recycling | Angered Scraplab inhabitants 5640 | -9/Recycling | Found Prototype Device 5640 | -9/Recycling | Identified Scrap Engine 5687 | -9/Recycling | Lost 8 allies 6137 | -9/Recycling | Entered Factory 6137 | -7/Factory | Accompanied by 16 allies 6137 | -7/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 6188 | -7/Factory | Build established: Commander-Construct 6352 | -7/Factory | Garrison activated, responded to threat 6387 | -7/Factory | Found Prototype Launcher 6398 | -7/Factory | Lost 3 allies 6450 | -7/Factory | Garrison activated, responded to threat 6505 | -7/Factory | Lost 5 allies 6777 | -7/Factory | Lost 5 allies 6849 | -7/Factory | Sucked down chute 6849 | -7/Factory | Entered Waste 6864 | -7/Waste | EMP discharged 6875 | -7/Waste | Spotted C-40 Crusher 6880 | -7/Waste | Spotted C-40 Crusher 6886 | -7/Waste | Spotted C-40 Crusher 6894 | -7/Waste | 1 allies followed down the chute 6906 | -7/Waste | Spotted C-40 Crusher 6923 | -7/Waste | Discovered new exit (range 13) 6953 | -7/Waste | Entered Factory 6955 | -7/Factory | Identified exit to DSF 6955 | -7/Factory | Entered DSF 6995 | -7/DSF | Additional patrols routed to DSF 7026 | -7/DSF | Build established: Construct 7108 | -7/DSF | Discovered new exit (range 16) 7198 | -7/DSF | Entered Garrison 7305 | -7/Garrison | Spotted B-75 Beast 7320 | -7/Garrison | Triggered checkpoint 7360 | -7/Garrison | Lost 5 parts (1p1n1u2w) 7375 | -7/Garrison | Identified Rocket Array 7376 | -7/Garrison | Triggered checkpoint 7387 | -7/Garrison | Triggered checkpoint 7404 | -7/Garrison | Core integrity fell below 50% 7410 | -7/Garrison | System corruption reached 10% 7425 | -7/Garrison | Discovered new exit (range 8) 7432 | -7/Garrison | Entered Factory 7432 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7446 | -6/Factory | Identified exit to Lower Caves 7461 | -6/Factory | Lost 9 parts (1p2n2u4w) 8027 | -6/Factory | Identified exit to Garrison 8029 | -6/Factory | Entered Garrison 8119 | -6/Garrison | Triggered checkpoint 8327 | -6/Garrison | Triggered checkpoint 8327 | -6/Garrison | Triggered checkpoint 8332 | -6/Garrison | Spotted B-75 Beast 8385 | -6/Garrison | Core integrity fell below 50% 8431 | -6/Garrison | Core integrity fell below 20% 8459 | -6/Garrison | Lost 14 parts (2p4n4u4w) 8459 | -6/Garrison | Discovered new exit (range 10) 8464 | -6/Garrison | Entered Factory 8614 | -6/Factory | Build established: Mutant 8779 | -6/Factory | Identified Exp. Sensor Array 8958 | -6/Factory | System corruption reached 10% 9042 | -6/Factory | Discovered new exit (range 9) 9050 | -6/Factory | Entered another Factory area 9050 | -5/Factory | Evolved 2 slots: Utility x2 9052 | -5/Factory | Spotted B-75 Beast 9148 | -5/Factory | Destroyed B-75 Beast 9421 | -5/Factory | Manually triggered Chute Trap 9421 | -5/Factory | Sucked down chute 9421 | -5/Factory | Entered Waste 9434 | -5/Waste | Spotted C-40 Crusher 9436 | -5/Waste | EMP discharged 9436 | -5/Waste | System corruption reached 10% 9453 | -5/Waste | Spotted C-40 Crusher 9460 | -5/Waste | Spotted C-40 Crusher 9461 | -5/Waste | Spotted C-40 Crusher 9468 | -5/Waste | Build established: Scavenger-Tank 9471 | -5/Waste | Spotted C-40 Crusher 9501 | -5/Waste | Discovered new exit (range 13) 9527 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9536 | -5/Waste | EMP discharged 9537 | -5/Waste | Entered Factory 10061 | -5/Factory | Discovered new exit (range 5) 10071 | -5/Factory | Identified exit to Factory 10369 | -5/Factory | Build established: Construct 10393 | -5/Factory | Identified exit to Upper Caves 10393 | -5/Factory | Identified exit to Extension 10455 | -5/Factory | Entered Extension 10878 | -5/Extension | Lost 7 allies 11071 | -5/Extension | Rescued a captive Derelict 11072 | -5/Extension | Rescued a captive Derelict 11074 | -5/Extension | Spotted B-75 Beast 11079 | -5/Extension | Spotted B-75 Beast 11107 | -5/Extension | Rescued A7 11140 | -5/Extension | Lost 6 allies 11142 | -5/Extension | Lost 4 parts (2p1u1w) 11148 | -5/Extension | Allies destroyed B-75 Beast 11171 | -5/Extension | Allies destroyed B-75 Beast 11279 | -5/Extension | Murdered A7 11287 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 11406 | -5/Extension | Discovered exit to Factory (range 16) 11406 | -5/Extension | Discovered new exit (range 16) 11426 | -5/Extension | Identified exit to Cetus 11512 | -5/Extension | Rescued a captive Derelict 11556 | -5/Extension | Rescued a captive Derelict 11643 | -5/Extension | Entered Factory 11643 | -4/Factory | Accompanied by 2 allies 11643 | -4/Factory | Evolved 2 slots: Utility x2 11785 | -4/Factory | Identified exit to Upper Caves 11893 | -4/Factory | First assault squad dispatched 11944 | -4/Factory | Destroyed 10 combat bots 11947 | -4/Factory | Lost 4 parts (1p2u1w) 12195 | -4/Factory | Build established: Mutant 12253 | -4/Factory | Lost 3 parts (1p1u1w) 12529 | -4/Factory | Sucked down chute 12529 | -4/Factory | Entered Waste 12529 | -4/Waste | The area was eerily silent 12707 | -4/Waste | Build established: Construct 12960 | -4/Waste | Discovered new exit (range 16) 12990 | -4/Waste | Found Gamma Bomb Array 13650 | -4/Waste | Identified exit to Factory 13652 | -4/Waste | Entered Factory 13748 | -4/Factory | Build established: Scavenger-Construct 14127 | -4/Factory | Discovered exit to Upper Caves (range 15) 14272 | -4/Factory | Entered Upper Caves 14466 | -4/Upper Caves | Crushed by falling debris 14742 | -4/Upper Caves | Build established: Construct 15359 | -4/Upper Caves | Learned Research emergency access door positions 15364 | -4/Upper Caves | Attacked by a faux Warlord 15440 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15517 | -4/Upper Caves | Lost 6 parts (1p5u) 16070 | -4/Upper Caves | Build established: Trapper-Construct 16563 | -4/Upper Caves | Discovered new exit (range 4) 16599 | -4/Upper Caves | Entered another Upper Caves area 16784 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16784 | -4/Upper Caves | Identified exit to Zhirov 17035 | -4/Upper Caves | Entered Zhirov 17035 | -4/Zhirov | Discovered new exit (range 3) 17068 | -4/Zhirov | Met Zhirov 17109 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17132 | -4/Zhirov | Found Alien Artifact 17132 | -4/Zhirov | Identified Integrated Reactor 17132 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17152 | -4/Zhirov | Found Alien Artifact 17350 | -4/Zhirov | Build established: Trapper-Mutant 17435 | -4/Zhirov | Identified exit to Proximity Caves 17436 | -4/Zhirov | Entered Proximity Caves 18251 | -3/Proximity Caves | Discovered new exit (range 6) 18321 | -3/Proximity Caves | Identified exit to Research 18324 | -3/Proximity Caves | Entered Research 18324 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18689 | -3/Research | Repaired Exp. Sensor Array 18805 | -3/Research | Discovered new exit (range 14) 18851 | -3/Research | Identified exit to Quarantine 18921 | -3/Research | Repaired Imp. Transmission Jammer 19127 | -3/Research | Build established: Trapper-Skirmisher 19339 | -3/Research | Entered Quarantine 19346 | -3/Quarantine | Found Alien Artifact 19346 | -3/Quarantine | Identified Core Reset Matrix 19346 | -3/Quarantine | Identified Transdimensional Reconstructor 19346 | -3/Quarantine | Used Core Reset Matrix 19350 | -3/Quarantine | Detected hypermatrix surge 19350 | -3/Quarantine | Sensed 13 artifacts in vicinity 19358 | -3/Quarantine | Cryocooling Duct disabled 19373 | -3/Quarantine | Ambient heat levels rising (+20) 19373 | -3/Quarantine | Non-combat units ordered to evacuate 19377 | -3/Quarantine | Found Matter Drive 19398 | -3/Quarantine | Found Subatomic Replicator 19505 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 19565 | -3/Quarantine | Build established: Trapper-Construct 19611 | -3/Quarantine | Cryocooling Duct disabled 19626 | -3/Quarantine | Ambient heat levels rising (+20) 19626 | -3/Quarantine | Combat units ordered to evacuate 19722 | -3/Quarantine | Found Phase Armor 19726 | -3/Quarantine | Quarantine Guard activated 19738 | -3/Quarantine | Spotted Quarantine Guard 19747 | -3/Quarantine | Spotted Quarantine Guard 19747 | -3/Quarantine | Spotted Quarantine Guard 19747 | -3/Quarantine | Spotted Quarantine Guard 19747 | -3/Quarantine | Spotted Quarantine Guard 19760 | -3/Quarantine | Spotted Quarantine Guard 19763 | -3/Quarantine | Spotted Quarantine Guard 19779 | -3/Quarantine | Spotted Fortress 19821 | -3/Quarantine | Discovered new exit (range 6) 19821 | -3/Quarantine | Discovered new exit (range 7) 19824 | -3/Quarantine | Entered Section 7 19825 | -3/Section 7 | Detected hypermatrix surge 19825 | -3/Section 7 | Sensed 18 artifacts in vicinity 20059 | -3/Section 7 | Found Integrated Reactor 20059 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 20088 | -3/Section 7 | Spotted S7 Guard 20122 | -3/Section 7 | Destroyed S7 Guard 20131 | -3/Section 7 | Found Integrated Thermoelectric Network 20131 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 20165 | -3/Section 7 | Spotted Alpha 7 20165 | -3/Section 7 | Spotted Alpha 7 20193 | -3/Section 7 | Core integrity fell below 50% 20217 | -3/Section 7 | Spotted B-99 Colossus 20254 | -3/Section 7 | System corruption reached 10% 20286 | -3/Section 7 | Found Integrated Reactor 20286 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 20288 | -3/Section 7 | Found Integrated Reactor 20288 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 20290 | -3/Section 7 | Found Integrated Reactor 20290 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 20299 | -3/Section 7 | Lost 4 parts (3u1w) 20309 | -3/Section 7 | Found LRC Armor 20309 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 20332 | -3/Section 7 | Found Integrated Reactor 20332 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 20372 | -3/Section 7 | Build established: Alien-Construct 20384 | -3/Section 7 | Found Transdimensional Reconstructor 20391 | -3/Section 7 | Found Terrabomb 20393 | -3/Section 7 | Found Terrabomb 20400 | -3/Section 7 | Found Transdimensional Reconstructor 20418 | -3/Section 7 | Spotted Executioner 20439 | -3/Section 7 | Used Terrabomb 20455 | -3/Section 7 | Found Prototype Launcher 20455 | -3/Section 7 | Identified Adv. Micro-nuke Launcher 20472 | -3/Section 7 | Spotted Executioner 20524 | -3/Section 7 | Used Terrabomb 20577 | -3/Section 7 | Warped through subspace 20578 | -3/Section 7 | Warped through subspace 20750 | -3/Section 7 | Found Spacefold Activator 20752 | -3/Section 7 | Lost 3 parts (1p2u) 20777 | -3/Section 7 | Found Integrated Mediator 20777 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 20785 | -3/Section 7 | Discovered new exit (range 12) 20816 | -3/Section 7 | Identified exit to Research 20819 | -3/Section 7 | Entered Research 20819 | -2/Research | Evolved 2 slots: Utility x2 20944 | -2/Research | Discovered new exit (range 15) 20950 | -2/Research | Identified exit to Access 21022 | -2/Research | Spotted B-90 Cyclops 21055 | -2/Research | Destroyed B-90 Cyclops 21063 | -2/Research | Discovered new exit (range 9) 21092 | -2/Research | Identified exit to Testing 21094 | -2/Research | Entered Testing 21101 | -2/Testing | Found Prototype Processor 21101 | -2/Testing | Identified Exp. Signal Interpreter 21174 | -2/Testing | Scanned by Researcher 21197 | -2/Testing | Found Prototype Protection 21197 | -2/Testing | Identified Hvy. Regenerative Plating 21201 | -2/Testing | Found Prototype Protection 21201 | -2/Testing | Identified SHELL Armor 21254 | -2/Testing | Found Prototype Energy Cannon 21254 | -2/Testing | Identified Potential Cannon 21269 | -2/Testing | Found Potential Cannon 21275 | -2/Testing | Spotted Striker 21279 | -2/Testing | Found Prototype Launcher 21279 | -2/Testing | Identified Com. Tesla Bomb Launcher 21286 | -2/Testing | Found Prototype Processor 21286 | -2/Testing | Identified Exp. Terrain Scan Processor 21290 | -2/Testing | Found Prototype Processor 21290 | -2/Testing | Identified Exp. Melee Analysis Suite 21299 | -2/Testing | Spotted Striker 21326 | -2/Testing | Destroyed Striker 21365 | -2/Testing | Destroyed Striker 21468 | -2/Testing | Spotted Alpha 7 21470 | -2/Testing | Stole the SGEMP Prototype 21494 | -2/Testing | Found Prototype Energy Cannon 21494 | -2/Testing | Identified Hpw. Disruptor Cannon 21522 | -2/Testing | Protovariant out of control (PD-VK1GDS45TP) 21522 | -2/Testing | Unleashed a protovariant (PD-VK1GDS45TP) 21546 | -2/Testing | Found Prototype Ballistic Cannon 21546 | -2/Testing | Identified Perforator 21583 | -2/Testing | Destroyed Alpha 7 21594 | -2/Testing | First assault squad dispatched 21630 | -2/Testing | Discovered exit to Access (range 10) 21685 | -2/Testing | Repaired Exp. Cooling System 21700 | -2/Testing | Entered Access 21700 | -1/Access | Evolved 2 slots: Utility x2 21701 | -1/Access | Attacked by Zhirov 21709 | -1/Access | Destroyed Zhirov 21713 | -1/Access | Found Zhirov Special 21717 | -1/Access | Found Transdimensional Reconstructor 21804 | -1/Access | Destroyed Perun 22156 | -1/Access | Build established: Alien-Gunner 22270 | -1/Access | Identified exit to Command 22331 | -1/Access | System corruption reached 10% 22765 | -1/Access | Entered Command 23849 | -1/Command | System corruption reached 30% 23944 | -1/Command | Spotted Combat Programmer 23945 | -1/Command | Spotted Combat Programmer 23960 | -1/Command | Destroyed Combat Programmer 23969 | -1/Command | Spotted M Guard 23971 | -1/Command | Spotted M Guard 23987 | -1/Command | Failed to warp due to unstable space 24011 | -1/Command | Core integrity fell below 50% 24034 | -1/Command | Emitted hypermatrix ping 24039 | -1/Command | Assembled emerged from beneath the floor 24047 | -1/Command | Lost 7 parts (1n3u3w) 24049 | -1/Command | Met MAIN.C 24053 | -1/Command | Core integrity fell below 20% 24065 | -1/Command | MAIN.C activated Command garrisons 24075 | -1/Command | 0b10 Conduit disabled 24080 | -1/Command | Discovered new exit (range 5) 24084 | *** | Heading to fleet! Last Messages --------------- universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. 24050_ Spacefolded through 0b10 Conduit. 24051_ System corrupted: Component data lost. 24052_ Slug penetrates MAIN.C. 24052_ Spacefolded through 0b10 Conduit. 24064_ Spacefolded through Heavy Barrier. Heavy Barrier opened. 24065_ ALERT: All Command garrisons activated. 24073_ Knocked back. 24074_ Acquired 5 matter. 24074_ Triggered Alarm Trap. 24074_ An alarm sounds. 24074_ ALERT: Alarm triggered, dispatching investigation squad. 24075_ Spacefolded through Wall. 24080_ EXIT=FOUND 24080_ Spacefolded through Wall. 24082_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ??????????????????????????????????###########????? | | ??????????????????????????????????# #????? | | ??????????????????????????????????# #????? | | ??????????????????????????????????# #????? | | ??????????????????????????????????# #????? | | ??????????????????????????????????# #????? | | ??????????????????????????????????# #????? | | ??????????????????????????#???????? ] ?????? | | ??????????????????????????? ???????? ???????? | | ?????????????????????# ####+#########/########## | | ?????????????????????# % | | ?????????????????????+ | | ?????????????????????# | | ??????????????????????#######/##### ############# | | ????????????????????????????# #?# #???????????? | | ????????????????????????????# #?# #???????????? | | ????????????????????????????# #?# #???????????? | | ????????????????????????????# !#?# #???????????? | | ????????????????????????????# #?# #???????????? | | ????????????????????????????# #?# #???????????? | | ????????????????????????????# #?#H #???????????? | | ????????????????????????????#####?# ##??????????? | | ???????????????????????########### #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# @ ####### = #??????????? | | ???????????????????????# #??????# ##??????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Coolant Potential 120 Energy Generation 126 Energy Capacity 783 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Power Amplification 30 EM Shielding 2 Corruption Block 11 Armor Coverage 900 Resistance: KI 20 Resistance: TH 15 Propulsion Shielding 66 Evasion (%) 70 Targeting Accuracy 6 Melee Accuracy 5 Target Analysis 12 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 40 Salvage Targeting 4 Offensive Hacking 25 Trap Extractor Capacity 8 Item Schematics ----------------- Imp. Q-thruster | -2/Testing | Archive Hdn. Centrium Wheel | -2/Testing | Archive Exp. Signal Interpreter | -2/Testing | Archive Cld. Linear Gravjet | -2/Testing | Archive Adv. Dynamic Insulation System | -2/Testing | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 25% | -9/Storage Exp. Sensor Array | 6% | -3/Research Imp. Transmission Jammer | 12% | -3/Research Exp. Cooling System | 5% | -2/Testing Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Phase Armor Integrated Thermoelectric Network LRC Armor Terrabomb Transdimensional Reconstructor High-powered Transdimensional Reconstructor Spacefold Activator Integrated Mediator Achievements -------------- None Challenges ------------ None Game ------ Seed LaserChipBoomstick Manual? 0 Play Time 04:53:52 Cumulative 465.4 hours Start 2025.04.05 @ 23:07:50 End 2025.04.06 @ 19:11:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 293 Rogue 268 Adventurer 7 Explorer 18 Win Type 2 Total 35 Types 23/0/6/2/0/1/1/1/0/1 Lore% 92 Gallery% 87 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d37a3a9-338a-498b-a3e1-94b73ccc53e5