Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.22 @ 22:04:33 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (46) 230 Value Destroyed (1091) 1091 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (179) 179 TOTAL SCORE: 6920 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 152 Cogmind --------- Core Integrity 381/1150 Matter 289/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Terrain Scan Processor Advanced Targeting Computer Improved Thermal Shield Hacking Suite > --- WEAPON (3) ------- Force Lance > --- INVENTORY (5) ---- Advanced Sensor Array Advanced Transmission Jammer Advanced Reaction Control System Wave Gun Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Gravmag Array Gravmag Array Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Experimental Sensor Array Advanced Terrain Scan Processor Improved Reaction Control System Improved Propulsion Shielding Hardened Medium Armor Plating Improved Thermal Shield Hacking Suite Advanced System Shield > --- WEAPON ----------- Dispersion Rifle Precision Assault Rifle Power Sword > --- INVENTORY -------- Light Angular Momentum Engine Transmission Jammer Wave Gun Long-range Missile Launcher Lance [Rating: 99] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag Array Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Medium Reactive Plating Weapon Precision Assault Rifle Energy Gun Plasma Rifle Ballistic Gun Precision Assault Rifle Launcher Long-range Missile Launcher Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Fac Arm Slots Evolved 12 | . . . 2 . . 4 2 2 2 . Power . | . . . . . . . . . . . Propulsion 4 | . . . . . . 2 . . 2 . Utility 7 | . . . 2 . . 2 2 1 . . Weapon 1 | . . . . . . . . 1 . . Parts Attached 77 | 7 . . 6 5 . 13 21 12 10 3 Power 7 | 1 . . . . . . 3 1 2 . Engine 4 | 1 . . . . . . 2 . 1 . Core . | . . . . . . . . . . . Reactor 3 | . . . . . . . 1 1 1 . Propulsion 13 | 2 . . . 2 . 4 2 . 2 1 Treads . | . . . . . . . . . . . Leg 9 | 2 . . . 2 . 4 . . . 1 Wheel . | . . . . . . . . . . . Hover 4 | . . . . . . . 2 . 2 . Flight . | . . . . . . . . . . . Utility 25 | 2 . . 3 . . 6 6 6 1 1 Device 10 | 1 . . 2 . . 3 1 3 . . Storage 1 | 1 . . . . . . . . . . Processor 8 | . . . 1 . . 3 2 1 . 1 Hackware 2 | . . . . . . . 1 1 . . Protection 4 | . . . . . . . 2 1 1 . Artifact . | . . . . . . . . . . . Weapon 32 | 2 . . 3 3 . 3 10 5 5 1 Energy Gun 10 | . . . 2 . . 1 4 1 2 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 13 | 2 . . 1 3 . 2 2 2 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . . . . . . 2 1 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 1 . . Piercing Weapon 2 | . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 1 . 2 2 . . . Parts Lost 21 | . . . . . . . 6 . 12 3 Power 3 | . . . . . . . 1 . 2 . Propulsion 4 | . . . . . . . . . 2 2 Utility 10 | . . . . . . . 4 . 6 . Weapon 4 | . . . . . . . 1 . 2 1 Highest Loss Streak 6 | . . . . . . . 5 . 6 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 100 96 100 100 92 85 80 72 42 Engine 6 | . 14 14 11 11 11 7 5 . . . Leg 12 | . 28 28 22 22 22 23 1 . . 2 Hover 6 | . . . . . . . 12 11 13 8 Device 19 | . 14 14 29 22 22 20 18 21 20 5 Storage 5 | . 14 14 11 11 11 4 . . . . Processor 12 | . . . . 11 11 20 20 15 5 9 Hackware 3 | . . . . . . . 6 5 9 5 Protection 2 | . . . . . . . 5 . 4 . Energy Gun 2 | . . . 1 . . 3 5 4 3 . Ballistic Gun 12 | . 28 28 20 22 22 10 5 4 4 4 Slashing Weapon 1 | . . . . . . . . 5 4 . Naked Turns . | . . . . . . . . . . . Heaviest Build 41 | 14 14 14 17 18 18 20 40 35 41 12 Greatest Support 40 | 20 20 20 20 20 20 30 40 40 40 12 Greatest Overweight (x) 3 | 1 . . . . . . . . 3 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 6 5 5 5 5 Most Carried 8 | 5 3 6 5 8 7 8 5 5 5 5 Average Carried 5 | 2 2 5 4 7 7 5 4 2 4 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 Final Carried 7 | 2 3 6 5 7 7 5 4 5 4 5 Class Distribution -------------------- 47% | Mutant 18% | Scout 14% | Skirmisher 7% | Hacker-Ninja 7% | Hacker-Mutant 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Skirmisher | -7/Factory Scout | -6/Factory Ninja | -5/Factory Hacker-Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Fac Arm Matter Collected 1308 | 342 16 4 75 62 84 47 426 27 225 . Remotely . | . . . . . . . . . . . Salvage Created 1309 | 202 19 17 125 137 24 206 297 66 162 54 Parts 107 | 13 4 4 17 11 4 6 23 6 12 7 Haulers Intercepted 2 | . . . . . . 1 1 . . . Recyclers Shooed 2 | 1 . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Fac Arm Combat Hostiles Destroyed 31 | . . . 2 2 2 1 11 4 8 1 Melee 6 | . . . . . . . 1 . 4 1 Guns 10 | . . . 1 2 2 1 1 1 2 . AOE 14 | . . . 1 . . . 8 3 2 . Classes Destroyed 14 | 2 1 . 3 1 1 3 3 . . . Worker 2 | . . . . . . 1 1 . . . Builder 3 | . . . 2 1 . . . . . . Tunneler 9 | 5 . 1 . . . . 2 1 . . Hauler 2 | . . . . . . 1 1 . . . Recycler 2 | 1 . . . . . 1 . . . . Operator 1 | . 1 . . . . . . . . . Drone 2 | . . . . . 2 . . . . . Watcher 1 | . . . . 1 . . . . . . Swarmer 16 | . . . . . . . 4 4 8 . Grunt 3 | . . . 1 2 . . . . . . Sentry 2 | . . . 1 . . . 1 . . . Hunter 1 | . . . . . . 1 . . . . Programmer 2 | . . . . . . . 1 . . 1 Assembled 5 | . . . . . . . 5 . . . Best Kill Streak 7 | 3 1 1 4 4 1 3 7 4 4 1 Combat Bots Only 4 | . . . 2 2 1 1 4 4 4 1 Max Kills in Single Turn 4 | 1 1 1 1 2 1 1 4 3 2 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . 1 . . . 4 3 2 . Melee 1 | . . . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Fac Arm Damage Taken 3422 | . . . 63 124 . 135 740 57 1776 527 Core 896 | . . . 11 . . 23 80 13 468 301 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 100 | . . . . . . . . . 100 . Core Remaining (%) 96 | 100 . 100 . . 97 96 90 98 . . Volleys Fired 80 | 18 4 1 6 9 6 5 16 3 12 . Largest 2 | 2 2 2 2 2 2 2 2 2 2 . Hottest 131 | 40 40 40 60 46 46 51 118 124 131 . Shots Fired 149 | 36 8 2 12 18 12 10 32 5 14 . Gun 141 | 36 8 2 12 18 12 10 28 2 13 . Cannon . | . . . . . . . . . . . Launcher 8 | . . . . . . . 4 3 1 . Special . | . . . . . . . . . . . Kinetic 107 | 36 8 2 9 18 12 7 12 . 3 . Thermal 31 | . . . . . . 3 16 2 10 . Explosive 8 | . . . . . . . 4 3 1 . Electromagnetic 3 | . . . 3 . . . . . . . Robot Hit Streak 17 | 5 8 1 4 6 5 7 17 2 3 . Robot Miss Streak 7 | 5 2 . 4 2 7 1 4 2 3 . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 111 | 22 4 1 6 11 5 7 28 4 20 3 Core Hits 66 | 8 2 1 6 5 2 5 19 4 12 2 Critical Kills 2 | . . . . . . . . . 2 . Critical Parts Destroyed 1 | . . . . . . . . . 1 . Critical Strikes 8 | . . . . . . . 3 . 4 1 Burn 3 | . . . . . . . 3 . . . Destroy 3 | . . . . . . . . . 3 . Sever 1 | . . . . . . . . . 1 . Impale 1 | . . . . . . . . . . 1 Melee Attacks 38 | . . . . . . . 14 2 18 4 Impact . | . . . . . . . . . . . Slashing 32 | . . . . . . . 14 2 16 . Piercing 6 | . . . . . . . . . 2 4 Sneak Attacks 3 | . . . . . . . . 1 2 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3870 | 237 38 11 117 192 70 144 1490 583 883 105 Guns 1491 | 237 38 11 75 192 70 144 525 24 175 . Cannons . | . . . . . . . . . . . Explosions 1376 | . . . 42 . . . 817 423 94 . Melee 994 | . . . . . . . 148 136 612 98 Ramming 9 | . . . . . . . . . 2 7 Kinetic 959 | 237 38 11 52 192 70 88 231 . 40 . Thermal 766 | . . . 42 . . 56 509 24 135 . Explosive 1119 | . . . . . . . 602 423 94 . Electromagnetic 23 | . . . 23 . . . . . . . Impact . | . . . . . . . . . . . Slashing 797 | . . . . . . . 148 136 513 . Piercing 197 | . . . . . . . . . 99 98 Highest Corruption 8 | . . . . . . . 8 . . 1 Average Corruption 5 | . . . . . . . 5 . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . 1 . . . Effects 9 | . . . . . . . 9 . . . Matter Fused 4 | . . . . . . . 4 . . . Heat Flow Errors 2 | . . . . . . . 2 . . . Energy Discharges 1 | . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 281 | . . . . . . . 173 108 . . Projectiles . | . . . . . . . . . . . Explosions 202 | . . . . . . . 167 35 . . Melee 79 | . . . . . . . 6 73 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 219 | . . . . . . . 215 . 1 3 Shots 4 | . . . . . . . 4 . . . Rammed 3 | . . . . . . . . . 2 1 Targets Rammed 3 | . . . . . . . . . 2 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 224 | . . . 6 4 . . 224 30 207 . Average Temperature 74 | . . . 4 4 . . 78 17 81 . Received Heat Transfer 351 | . . . 21 42 . 24 90 . 174 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 3 | . . . . . . . 2 . 1 . Heat Transferred 1483 | . . . 50 . . 111 1100 37 185 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Fac Arm Peak Influence 984 | 30 54 26 103 474 194 984 450 337 364 150 Initial 937 | . 19 21 . 42 184 937 247 176 164 121 Average 263 | 14 41 19 27 261 83 848 281 234 210 126 Maximum Alert Level 3 | . . . . 2 . 3 2 1 1 . Low Security (%) 52 | 100 100 100 100 42 100 . 12 65 65 100 Level 1 29 | . . . . 22 . . 79 34 34 . Level 2 8 | . . . . 35 . 28 8 . . . Level 3 9 | . . . . . . 71 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . 1 . . 1 . . 5 . 6 1 Investigation 1 | . . . . . . . . . 1 . Extermination 3 | . . . . . . . 2 . 1 . Reinforcement 10 | . 1 . . 1 . . 3 . 4 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 2 | . . . . . . 1 1 . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Fac Arm Distress Signals 6 | . . . 1 2 . . 1 . 1 1 Communications Jammed 8 | . . . . . . . 1 . 7 . Distress Signals 8 | . . . . . . . 1 . 7 . Times Spotted 89 | . 3 . 4 11 14 2 21 2 25 7 Peak Tracking Total 12 | . 1 . 3 5 6 1 12 4 8 6 Tactical Retreats 9 | . . . . 2 . . 2 . 5 . Traps | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Fac Arm Traps Triggered 3 | . . . . . . . 1 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Fac Arm Machines Disabled 13 | . . . . 2 . . 11 . . . Max in Single Turn 5 | . . . . 1 . . 5 . . . Garrison Access 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Fac Arm Machines Accessed 22 | . 1 . 2 2 4 1 7 1 3 1 Terminals 20 | . 1 . 2 2 4 1 5 1 3 1 Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 79 | . 4 . 4 8 13 5 23 3 14 5 Successful 37 | . 1 . 2 3 5 2 10 1 9 4 Failed 41 | . 3 . 2 5 8 2 13 2 5 1 Catastrophic 3 | . . . . . 1 . . . 2 . Database Lockouts 1 | . . . . . . 1 . . . . Manual 38 | . 4 . 2 3 3 5 10 . 8 3 Terminals 75 | . 4 . 4 8 13 5 19 3 14 5 Fabricators 3 | . . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Terminal Hacks 27 | . . . 1 3 4 2 6 1 7 3 Record 1 | . . . . . . . . . 1 . Part Schematic 1 | . . . . . . . 1 . . . Prototype ID Bank 8 | . . . 1 1 1 1 1 1 1 1 Level Access Points 1 | . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . 1 . Terminal Index 5 | . . . . 1 1 . 1 . 1 1 Unreport Threat 2 | . . . . . 1 1 . . . . Locate Traps 3 | . . . . . . . 1 . 1 1 Recall Reinforcements 2 | . . . . . . . 1 . 1 . Zone Layout 3 | . . . . 1 1 . . . 1 . Fabricator Hacks 1 | . . . . . . . 1 . . . Network Status 1 | . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 8 | . 1 . 1 . 1 . 2 . 2 1 Terminals 8 | . 1 . 1 . 1 . 2 . 2 1 Botnet 8 | . 1 . 1 . 1 . 2 . 2 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 1 . 2 2 4 1 6 1 3 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Fac Arm Total Allies 1 | . . . . 1 . . . . . . Largest Group 1 | . . . . 1 1 . . . . . Highest-Rated Group 100 | . . . . 100 100 . . . . . Highest-Rated Ally 100 | . . . . 100 100 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 17 | . . . . 17 . . . . . . Total Damage 364 | . . . . 364 . . . . . . Kills 8 | . . . . 8 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Fac Arm Turns Passed 4294 | 131 137 496 204 357 333 562 1074 273 636 91 Spaces Moved 4130 | 63 102 396 141 241 255 414 1510 354 560 94 Core 25 | 19 . . . . . . . . 6 . Treads . | . . . . . . . . . . . Legs 1632 | 44 102 396 141 241 255 414 39 . . . Wheels . | . . . . . . . . . . . Hover 2473 | . . . . . . . 1471 354 554 94 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 56 56 56 70 Average Speed 82 | 106 120 120 120 120 120 120 58 56 58 73 Slowest Speed 200 | 120 120 120 120 120 120 120 120 56 200 80 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 4 18 69 13 39 79 10 36 9 17 9 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 11 | . . . . . . . 11 . . . Terrain Destroyed 104 | . . . 1 . . . 70 28 5 . Melee 11 | . . . . . . . 11 . . . Projectile . | . . . . . . . . . . . AOE 93 | . . . 1 . . . 59 28 5 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Fac Arm Total 4816 | 92 109 415 163 296 270 471 1654 417 823 106 Wait 393 | . 3 16 8 28 3 23 68 30 214 . Move 4120 | 62 101 395 140 240 254 413 1509 353 559 94 Hop . | . . . . . . . . . . . Pick Up 38 | 5 1 3 2 5 . 4 9 4 3 2 Fast Attach 30 | 4 . . . 1 . 6 7 6 3 3 Attach 16 | 3 . . 2 . . 3 2 4 2 . Detach 8 | . . . . 1 . 3 . 3 1 . Swap 31 | . . . 4 4 . 4 12 2 5 . Drop 42 | . . . 1 8 . 10 17 . 4 2 Fire 80 | 18 4 1 6 9 6 5 16 3 12 . Melee 38 | . . . . . . . 14 2 18 4 Ram 3 | . . . . . . . . . 2 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 . . Rewire 7 | . . . . . 7 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 132 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 6) 269 | -10/Materials | Entered Mines 287 | -10/Mines | Met a Derelict bent on vengeance 304 | -10/Mines | Build established: Mutant 399 | -10/Mines | Learned Materials terminal intel 441 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 444 | -10/Mines | Found Prototype Device 626 | -10/Mines | Discovered new exit (range 9) 765 | -10/Mines | Entered Materials 765 | -9/Materials | Evolved 2 slots: Utility x2 766 | -9/Materials | Loaded intel: 12 terminal locations 828 | -9/Materials | Identified Exp. Sensor Array 922 | -9/Materials | Discovered new exit (range 16) 969 | -9/Materials | Entered Storage 1017 | -9/Storage | Met 01-MTF 1287 | -9/Storage | Discovered new exit (range 7) 1326 | -9/Storage | Entered Recycling 1326 | -9/Recycling | Accompanied by 1 ally (01-MTF) 1331 | -9/Recycling | 01-MTF left 1344 | -9/Recycling | Spotter reported a threat 1352 | -9/Recycling | Spotter reported a threat 1387 | -9/Recycling | Spotter reported a threat 1404 | -9/Recycling | Spotter reported a threat 1404 | -9/Recycling | Spotter reported a threat 1405 | -9/Recycling | Spotter reported a threat 1423 | -9/Recycling | Spotter reported a threat 1423 | -9/Recycling | Spotter reported a threat 1427 | -9/Recycling | Spotter reported a threat 1440 | -9/Recycling | Spotter reported a threat 1476 | -9/Recycling | Spotter reported a threat 1489 | -9/Recycling | Spotter reported a threat 1493 | -9/Recycling | Spotter reported a threat 1539 | -9/Recycling | Spotter reported a threat 1554 | -9/Recycling | Spotter reported a threat 1554 | -9/Recycling | Spotter reported a threat 1619 | -9/Recycling | Spotter reported a threat 1639 | -9/Recycling | Discovered new exit (range 15) 1659 | -9/Recycling | Entered Factory 1659 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 1975 | -7/Factory | Build established: Skirmisher 2059 | -7/Factory | Search patrols dispatched 2173 | -7/Factory | Discovered new exit (range 15) 2204 | -7/Factory | Central database locked down 2210 | -7/Factory | Identified exit to Factory 2221 | -7/Factory | Entered another Factory area 2221 | -6/Factory | Evolved 2 slots: Utility x2 2572 | -6/Factory | Build established: Scout 2651 | -6/Factory | Spotted B-75 Beast 2999 | -6/Factory | Discovered new exit (range 16) 3006 | -6/Factory | Identified exit to Lower Caves 3097 | -6/Factory | Identified exit to Factory 3271 | -6/Factory | Search patrols dispatched 3295 | -6/Factory | Entered another Factory area 3295 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3320 | -5/Factory | Lost 5 parts (1p3u1w) 3380 | -5/Factory | Build established: Mutant 3547 | -5/Factory | Discovered new exit (range 15) 3568 | -5/Factory | Entered another Factory area 3568 | -4/Factory | Evolved 2 slots: Propulsion x2 3826 | -4/Factory | Build established: Hacker-Ninja 4056 | -4/Factory | Lost 4 parts (2p1u1w) 4167 | -4/Factory | Build established: Hacker-Mutant 4184 | -4/Factory | Discovered new exit (range 15) 4204 | -4/Factory | Entered Armory 4228 | -4/Armory | Lost 6 parts (2n3u1w) 4290 | -4/Armory | Core integrity fell below 50% 4295 | -4/Armory | Self-destructed Last Messages --------------- Diametric Drive >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. >>Index(Terminals) Found 11 terminals. Downloaded coordinate data. 04268_ O-16 Technician sends out distress signal. 04268_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04276_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A005. 04279_ Imp. Linear Gravjet destroyed. 04281_ Slammed into P-70 Sage. 04282_ P-70 Sage suffers critical hit (Impale). 04286_ Prc. Assault Rifle destroyed. 04289_ P-70 Sage destroyed. 04295_ Imp. Gyrokinetic Inverter destroyed. 04295_ Adv. VSS Leg severed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????####??????????? | | ???????????????????????????????? ########???? | | ??????????????????############? # #???? | | ??????????????????+ #? # #???? | | ??????????????????? * #??""" #? ????? | | ???????????????????? =|p #??""" #? ????? | | ?????????????????????? !%[ #???"" ??? #???? | | ????????????????????????#@l #???^ ??? ????? | | ????????????????????????#ll #####+#####+####?## | | ????????????????????????# # | | ????????????????????????# #######? # | | ????????????????????????# #??????? # | | ????????????????????????# #??????? # | | ????????????????????????# #### ##+#######? # | | ????????????????????????# #??# # "T" ## # | | ????????????????????????# #??# # # # | | ???????????????????????? #??# # ! + # | | ??????????????????????? #??# # # # | | ?????????????????????? #??# + !!! ! # # | | ????????????????????? #??###### !! + # | | ???????????????????? ????????+ !! # # | | ??????????????????? ????????# ! # # | | ???????????????????? ####+#????????# / !# # | | ???????????????????????????????#########+#### # | | ???????????????????????????????# # # | | ???????????????????????????????# # # | | ???????????????????????????????# # # | | ???????????????????????????????# """ """ # # | | ???????????????????????????????# """ """ # # | | ???????????????????????????????# """ """ + # | | ???????????????????????????????# # # | | ???????????????????????????????# """ # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Corruption Containment 8 Corruption Block 8 Armor Coverage 225 Resistance: KI 30 Resistance: TH 25 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Imp. Linear Gravjet | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed ForceIntegrityField Manual? 0 Play Time 01:24:43 Cumulative 179.9 hours Start 2022.12.21 @ 18:46:21 End 2022.12.22 @ 22:04:33 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 258 Rogue 258 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 54 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15032422-8d75-413e-b0c9-747cc39061f1