Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.03 @ 01:09:36 Player: b_ Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (705) 705 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (257) 257 TOTAL SCORE: 3457 Bonus ------- High Alert Combat Kills 57 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 177/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Titanium Leg Titanium Leg > --- UTILITY (3) ------ Structural Scanner Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (5) ---- Seismic Detector Advanced Targeting Computer Hardened Light Armor Plating Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Treads Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Weight Redist. System Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- (None) > --- INVENTORY -------- Structural Scanner Seismic Detector Assault Cannon [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . 1 . 1 . . Utility 1 | . . 1 . . . . Weapon . | . . . . . . . Parts Attached 55 | 5 7 21 2 8 4 8 Power 5 | 1 1 1 . 2 . . Engine 4 | 1 . 1 . 2 . . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 . 7 . 2 . 2 Treads 3 | 2 . . . 1 . . Leg 2 | . . . . . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 8 | . . 7 . 1 . . Utility 27 | . 5 9 2 4 4 3 Device 12 | . 2 3 2 1 3 1 Storage 3 | . 2 1 . . . . Processor 3 | . 1 2 . . . . Hackware . | . . . . . . . Protection 9 | . . 3 . 3 1 2 Artifact . | . . . . . . . Weapon 10 | 2 1 4 . . . 3 Energy Gun 3 | 1 1 . . . . 1 Energy Cannon 1 | . . 1 . . . . Ballistic Gun 2 | 1 . 1 . . . . Ballistic Cannon 2 | . . . . . . 2 Launcher 2 | . . 2 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 18 | . . 4 1 6 1 6 Power 3 | . . . . 2 . 1 Propulsion 7 | . . 2 1 1 1 2 Utility 3 | . . 1 . 1 . 1 Weapon 5 | . . 1 . 2 . 2 Highest Loss Streak 6 | . . 2 3 4 1 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 99 94 94 63 60 43 Engine 9 | . 8 11 11 12 9 1 Core 3 | . 5 . . . . . Treads 18 | . 28 . . 6 6 . Flight 6 | . . 31 27 12 18 3 Device 9 | . 9 11 11 9 10 9 Storage 8 | . 14 . . . . . Processor 7 | . 4 15 22 11 9 6 Protection 1 | . . 2 . 3 7 6 Energy Gun 9 | . 14 6 . . . 1 Ballistic Gun 9 | . 14 4 11 3 . . Launcher 1 | . . 8 . . . . Peak Build Rating 18 | 5 10 13 13 18 18 18 Average Rating 9 | 4 8 10 12 13 16 10 On Entrance 10 | . 5 10 12 12 18 15 Naked Turns . | . . . . . . . Heaviest Build 29 | 6 29 12 9 14 12 16 Greatest Support 40 | 40 40 13 9 28 22 34 Greatest Overweight (x) 1 | . . 1 . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 15 15 5 5 5 5 Average Capacity 9 | 5 13 5 5 5 5 5 Most Carried 15 | 5 15 14 3 5 4 5 Average Carried 8 | 4 12 4 3 2 3 3 Final Capacity 15 | 5 15 5 5 5 5 5 Final Carried 15 | 5 15 4 3 3 3 4 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Matter Collected 771 | 207 257 143 . 60 . 104 Remotely . | . . . . . . . Salvage Created 944 | . 534 251 . 84 . 75 Parts 84 | . 47 28 . 5 . 4 Haulers Intercepted 4 | . 2 2 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 27 | . 12 12 . 1 . 2 Guns 14 | . 12 1 . . . 1 Cannons 3 | . . 1 . 1 . 1 AOE 10 | . . 10 . . . . Classes Destroyed 7 | . 5 1 . 1 . . Worker 4 | . 2 2 . . . . Builder 3 | . 2 1 . . . . Hauler 4 | . 2 2 . . . . Watcher 1 | . . . . 1 . . Swarmer 16 | . 6 10 . . . . Grunt 8 | . 6 1 . . . 1 Sentry 3 | . . 1 . 1 . 1 Best Kill Streak 7 | . 3 7 . 2 . 1 Combat Bots Only 6 | . 3 6 . 1 . 1 Max Kills in Single Turn 6 | . 2 6 . 1 . 1 Gunslinging 1 | . 1 . . . . . Exploded 5 | . . 5 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Hostile Shots Fired 357 | . 61 80 6 98 27 85 Missed 142 | . 14 47 3 44 10 24 Damage Taken 2639 | . 463 381 36 706 235 818 Core 687 | . 79 43 15 212 58 280 Absorbed by Shields 34 | . . . . . 34 . Core Remaining (%) 84 | 100 68 . 85 . . . Volleys Fired 114 | . 54 27 . 6 . 27 Largest 2 | . 2 2 . 2 . 1 Hottest 76 | . 70 76 . 76 . 50 Shots Fired 177 | . 108 30 . 12 . 27 Gun 151 | . 108 24 . 6 . 13 Cannon 23 | . . 3 . 6 . 14 Launcher 3 | . . 3 . . . . Special . | . . . . . . . Kinetic 81 | . 54 7 . 6 . 14 Thermal 34 | . 17 17 . . . . Explosive 3 | . . 3 . . . . Electromagnetic 59 | . 37 3 . 6 . 13 Robot Hit Streak 8 | . 8 7 . 6 . 8 Robot Miss Streak 8 | . 8 5 . 2 . 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 105 | . 62 15 . 9 . 19 Core Hits 61 | . 31 22 . 2 . 6 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . 3 . . . . . Burn 1 | . 1 . . . . . Destroy 1 | . 1 . . . . . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2647 | . 723 1246 . 241 . 437 Guns 1014 | . 705 143 . 32 . 134 Cannons 441 | . . 39 . 119 . 283 Explosions 1154 | . . 1064 . 90 . . Melee . | . . . . . . . Ramming 38 | . 18 . . . . 20 Kinetic 567 | . 244 8 . 32 . 283 Thermal 504 | . 160 254 . 90 . . Explosive 945 | . . 945 . . . . Electromagnetic 593 | . 301 39 . 119 . 134 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 4 . . 3 3 3 Average Corruption 3 | . 3 . . 2 3 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . 2 . . 2 2 3 Message Errors 4 | . 1 . . . 1 2 Matter Fused 1 | . 1 . . . . . Heat Flow Errors 2 | . . . . 1 1 . Energy Discharges 1 | . . . . . . 1 Data Loss (major) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 131 | . . 73 . 41 . 17 Projectiles 29 | . . . . 12 . 17 Explosions 102 | . . 73 . 29 . . Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 72 | . . 72 . . . . Shots 2 | . . 2 . . . . Rammed 3 | . 3 . . . . . Targets Rammed 14 | . 3 . . . . 11 Kicked 11 | . . . . . . 11 Crushed . | . . . . . . . Highest Temperature 236 | . 106 111 2 160 236 81 Average Temperature 35 | . 28 34 2 37 120 39 Received Heat Transfer 833 | . 117 63 21 288 107 237 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 1 2 . 1 . . Heat Transferred 1262 | . 555 607 . 100 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Peak Influence 951 | . 272 951 370 524 390 240 Initial 370 | . . 67 370 140 340 189 Average 163 | . 93 408 360 334 354 207 Maximum Alert Level 3 | . 1 3 1 2 1 1 Low Security (%) 65 | 100 86 29 . 6 . 32 Level 1 26 | . 13 17 100 65 100 67 Level 2 7 | . . 41 . 27 . . Level 3 1 | . . 11 . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 3 1 . 4 . 2 Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 6 | . 3 1 . 2 . . Assault . | . . . . . . . Garrison 3 | . . . . 1 . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Distress Signals 8 | . 1 4 . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 23 40 3 30 8 10 Peak Tracking Total 15 | . 4 12 3 15 6 6 Tactical Retreats 14 | . 1 5 . 5 2 1 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Traps Triggered 8 | . 3 . . 2 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Disabled 6 | . 2 3 . 1 . . Max in Single Turn 2 | . 1 2 . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Accessed 11 | . 5 3 . 3 . . Terminals 8 | . 3 3 . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 24 | . 10 10 . 4 . . Successful 13 | . 6 5 . 2 . . Failed 11 | . 4 5 . 2 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 3 | . . 2 . 1 . . Terminals 19 | . 6 10 . 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 4 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 9 | . 3 5 . 1 . . Record 1 | . . 1 . . . . Prototype ID Bank 2 | . 1 1 . . . . Locate Traps 1 | . 1 . . . . . Transport Status 1 | . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 2 | . . 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . Process 1 | . 1 . . . . . Report Inventory 2 | . 2 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 5 3 . 2 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 241 | . 241 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Turns Passed 2544 | 336 1344 278 18 264 121 183 Spaces Moved 1862 | 119 701 474 26 333 108 101 Core 29 | 13 . . . . . 16 Treads 841 | 106 701 . . 19 15 . Legs 41 | . . . . . . 41 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 951 | . . 474 26 314 93 44 Fastest Speed 34 | 50 160 34 37 37 37 37 Average Speed 98 | 147 160 37 37 57 61 82 Slowest Speed 160 | 160 160 117 37 145 145 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . 1 . 2 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 10 98 56 12 34 31 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 11 | . . 11 . . . . Terrain Destroyed 79 | . . 76 . 2 . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 78 | . . 76 . 2 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Total 2409 | 279 830 545 33 391 160 171 Wait 240 | 146 31 4 6 40 . 13 Move 1851 | 118 700 471 25 329 107 101 Hop 3 | . . 1 . 2 . . Pick Up 52 | 10 23 5 . 5 . 9 Fast Attach 4 | . . 3 . 1 . . Attach 31 | 5 4 8 1 5 1 7 Detach 4 | . . 2 . 1 1 . Swap 20 | . 3 10 1 2 3 1 Drop 28 | . 12 14 . . . 2 Fire 114 | . 54 27 . 6 . 27 Melee . | . . . . . . . Ram . | . . . . . . . Kick 11 | . . . . . . 11 Crush 3 | . 3 . . . . . Escape Stasis 48 | . . . . . 48 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 337 | -11/Scrapyard | Entered Materials 368 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 15) 517 | -10/Materials | Identified exit to Materials 559 | -10/Materials | Discovered new exit (range 6) 565 | -10/Materials | Identified exit to Mines 1269 | -10/Materials | Discovered exit to Materials (range 16) 1405 | -10/Materials | Discovered exit to Materials (range 4) 1416 | -10/Materials | Discovered exit to Mines (range 16) 1681 | -10/Materials | Entered another Materials area 1681 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1710 | -9/Materials | Discovered new exit (range 10) 1775 | -9/Materials | Identified exit to Storage 1852 | -9/Materials | Discovered new exit (range 14) 1858 | -9/Materials | Identified exit to Materials 1954 | -9/Materials | Discovered new exit (range 11) 1959 | -9/Materials | Identified exit to Mines 1959 | -9/Materials | Entered Mines 1963 | -9/Mines | Discovered exit to Materials (range 7) 1977 | -9/Mines | Entered Materials 1977 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1989 | -8/Materials | Garrison activated, responded to threat 1991 | -8/Materials | Lost 3 parts (2n1u) 2182 | -8/Materials | Lost 4 parts (2p1u1w) 2231 | -8/Materials | Discovered new exit (range 10) 2235 | -8/Materials | Identified exit to Factory 2241 | -8/Materials | Identified exit to Garrison 2241 | -8/Materials | Entered Garrison 2267 | -8/Garrison | Triggered checkpoint 2325 | -8/Garrison | Triggered checkpoint 2333 | -8/Garrison | Triggered checkpoint 2343 | -8/Garrison | Discovered new exit (range 10) 2362 | -8/Garrison | Identified exit to Materials 2362 | -8/Garrison | Entered Materials 2387 | -8/Materials | Core integrity fell below 50% 2431 | -8/Materials | Core integrity fell below 20% 2434 | -8/Materials | Garrison activated, responded to threat 2459 | -8/Materials | Lost 6 parts (1p2n1u2w) 2545 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02472_ Acquired 54 matter. 02472_ U-05 Engineer lays Concrete. 02475_ U-05 Engineer builds a Wall. 02477_ Acquired Hrd. Light Armor Plating. 02479_ U-05 Engineer builds a Wall. 02480_ Acquired Hrd. Light Armor Plating. 02482_ Discarded Signal Interpreter. 02483_ U-05 Engineer lays Concrete. 02485_ U-05 Engineer builds a Wall. 02487_ R,KRDDRX=BT,Y8VZI#DA5AZUW DF ILJRWNHE/5X 02490_ U-05 Engineer lays Concrete. 02492_ U-05 Engineer builds a Wall. 02497_ U-05 Engineer lays Concrete. 02511_ Acquired Adv. Targeting Computer. 02531_ Kicked S-10 Pest. 02532_ Kicked S-10 Pest out of the way. 02535_ Critical hit (Destroy). 02535_ Kicked S-10 Pest. 02536_ Kicked S-10 Pest out of the way. 02540_ Kicked S-10 Pest. 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