Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.05 @ 10:29:50 Player: Ferns Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (1724) 1724 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (344) 344 TOTAL SCORE: 5223 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 340 Friendly Fire -12 Cogmind --------- Core Integrity 621/700 Matter 300/300 Energy 150/150 System Corruption 7% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Waste Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Datajack > --- INVENTORY (5) ---- Medium Storage Unit Targeting Computer Recalibrator Advanced Beam Cannon Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit High-capacity Storage Unit Medium Matter Pod Recalibrator > --- WEAPON ----------- Advanced Beam Rifle Advanced Assault Cannon Datajack > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Medium Storage Unit Improved Sensor Array Targeting Computer Actuator Array Transmission Jammer Improved Shield Generator Lightning Gun Beam Rifle Pulse Rifle Gatling Laser Gatling Laser Beam Cannon Advanced Beam Cannon High-powered Shotgun Assault Cannon Mining Laser [Rating: 41] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Medium Matter Pod Device Recalibrator Storage Medium Matter Pod Processor Visual Processing Unit Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . 1 . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . 1 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 82 | 9 12 10 16 25 8 2 Power 17 | 1 3 3 4 4 2 . Engine 16 | 1 3 3 4 4 1 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 26 | 6 5 4 2 8 1 . Treads . | . . . . . . . Leg 19 | 3 3 2 2 8 1 . Wheel 3 | 3 . . . . . . Hover 2 | . 2 . . . . . Flight 2 | . . 2 . . . . Utility 12 | . 2 1 3 3 3 . Device 6 | . 1 . 1 1 3 . Storage 5 | . . 1 2 2 . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 27 | 2 2 2 7 10 2 2 Energy Gun 11 | 1 1 2 2 3 1 1 Energy Cannon 2 | . . . . 2 . . Ballistic Gun 9 | 1 1 . 5 1 . 1 Ballistic Cannon 2 | . . . . 1 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . 2 . . Unidentified Prototypes 5 | . . . 2 3 . . Parts Lost 11 | . . 3 . 1 1 6 Power 1 | . . . . . 1 . Propulsion 2 | . . 1 . . . 1 Utility 4 | . . 1 . . . 3 Weapon 4 | . . 1 . 1 . 2 Highest Loss Streak 6 | . . 2 . 1 1 6 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 99 | . 95 98 99 100 99 82 Engine 16 | . 14 14 22 18 10 5 Leg 19 | . 23 9 22 18 23 18 Hover 1 | . 2 8 . . . . Flight 1 | . . 9 . . . . Device 9 | . 11 3 6 9 15 10 Storage 21 | . . 9 21 27 23 19 Processor 3 | . 11 14 4 . . . Energy Gun 9 | . 22 15 2 10 6 5 Energy Cannon 2 | . . . . 6 . . Ballistic Gun 7 | . 5 12 19 5 . . Ballistic Cannon 1 | . . . . 1 7 4 Special Melee Weapon 2 | . . . . 1 7 7 Naked Turns . | . . . . . . . Heaviest Build 82 | 7 10 13 31 81 82 79 Greatest Support 42 | 10 20 20 30 30 42 42 Greatest Overweight (x) 2 | 2 2 1 1 2 1 2 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 20 | 5 5 8 10 20 20 20 Average Capacity 14 | 5 5 7 8 18 20 16 Most Carried 20 | 5 5 6 10 20 20 20 Average Carried 13 | 2 4 4 8 17 19 16 Final Capacity 20 | 5 5 8 10 20 20 5 Final Carried 20 | 5 5 5 9 20 20 5 Class Distribution -------------------- 61% | Mutant 16% | Scavenger-Mutant 11% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Matter Collected 1844 | 238 180 267 394 600 165 . Remotely . | . . . . . . . Salvage Created 2035 | 40 349 231 549 630 236 . Parts 138 | 3 27 15 41 39 13 . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 49 | 1 5 9 12 18 4 . Guns 38 | 1 5 8 12 11 1 . Cannons 10 | . . . . 7 3 . Classes Destroyed 10 | 1 3 . 2 4 . . Worker 1 | . . . . 1 . . Hauler 1 | . . . 1 . . . Recycler 2 | . 2 . . . . . Mechanic 1 | . . . . 1 . . Watcher 9 | . 3 . 3 . 3 . Swarmer 20 | . 3 6 4 7 . . Grunt 19 | 1 2 3 3 7 3 . Brawler 1 | . . . . 1 . . Sentry 8 | . . . 5 2 1 . Hunter 1 | . . . . 1 . . Best Kill Streak 7 | 1 4 4 5 7 3 . Combat Bots Only 7 | 1 3 4 5 7 3 . Max Kills in Single Turn 2 | 1 1 2 2 2 1 . Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Hostile Shots Fired 219 | 4 11 32 48 111 7 6 Missed 61 | 1 4 12 14 27 2 1 Damage Taken 1684 | 25 54 186 341 843 58 177 Core 295 | 8 19 11 31 147 11 68 Absorbed by Shields . | . . . . . . . Ignored by Resistances 491 | 9 16 56 98 248 18 46 Regen/Repaired (Parts) 103 | . . . 23 80 . . Core Remaining (%) 86 | 96 . 84 92 73 . . Volleys Fired 152 | 3 20 22 44 43 15 5 Largest 3 | 2 2 2 2 3 2 2 Hottest 142 | 60 80 60 68 142 109 109 Shots Fired 321 | 6 36 43 88 109 30 9 Gun 265 | 6 36 43 88 71 15 6 Cannon 56 | . . . . 38 15 3 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 171 | 3 6 22 78 42 15 5 Thermal 108 | . 10 12 . 67 15 4 Explosive . | . . . . . . . Electromagnetic 42 | 3 20 9 10 . . . Robot Hit Streak 23 | 5 6 14 23 8 14 11 Robot Miss Streak 7 | 1 2 2 7 3 2 1 Penetration Max . | . . . . . . . Secondary Targets 6 | . . 3 3 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 235 | 5 21 35 66 75 23 10 Core Hits 112 | 2 15 17 31 33 11 3 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . 1 . 4 2 . Burn 5 | . . . . 4 1 . Destroy 1 | . . 1 . . . . Blast 1 | . . . . . 1 . Melee Attacks 11 | . . . . 7 2 2 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 7 | . . . . 5 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3859 | 59 274 525 1122 1167 500 212 Guns 2958 | 59 274 458 1122 704 180 161 Cannons 830 | . . . . 459 320 51 Explosions 62 | . . 62 . . . . Melee . | . . . . . . . Ramming 9 | . . 5 . 4 . . Kinetic 2121 | 31 68 254 940 401 320 107 Thermal 1286 | . 62 177 . 762 180 105 Explosive . | . . . . . . . Electromagnetic 443 | 28 144 89 182 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . . 7 Average Corruption 7 | . . . . . . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Message Errors 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 4 | . . . . 2 2 . Impact . | . . . . . . . Kinetic 4 | . . . . 2 2 . Secondary . | . . . . . . . Self-Inflicted Damage 2 | . . 2 . . . . Shots . | . . . . . . . Rammed 1 | . . 1 . . . . Targets Rammed 2 | . . 1 . 1 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 521 | 18 54 105 51 521 21 60 Average Temperature 131 | 14 22 29 20 215 7 34 Received Heat Transfer 726 | 18 18 108 132 405 45 . Effects 22 | . . . . 22 . . Shutdowns 9 | . . . . 9 . . Energy Bleed 1 | . . . . 1 . . Interference 2 | . . . . 2 . . Matter Decay 3 | . . . . 3 . . Short Circuit 2 | . . . . 2 . . Damage (minor) 1 | . . . . 1 . . Damage (major) 4 | . . . . 4 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 1 1 . Heat Transferred 3129 | . 150 350 . 1998 407 224 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Peak Influence 450 | 20 204 275 450 242 109 1 Initial 162 | . 11 67 42 162 . . Average 124 | 3 92 211 226 118 31 . Maximum Alert Level 2 | . 1 1 2 1 . . Low Security (%) 73 | 100 94 43 40 77 100 100 Level 1 25 | . 5 56 55 22 . . Level 2 . | . . . 4 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . 2 2 2 . Investigation 3 | . . . . 2 1 . Extermination 1 | . . . . . 1 . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 82 | 1 8 11 30 19 9 4 Peak Tracking Total 7 | 1 3 3 4 7 4 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . 1 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Machines Disabled 5 | . 3 1 . 1 . . Max in Single Turn 1 | . 1 1 . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Machines Accessed 13 | . . 1 4 5 3 . Terminals 9 | . . 1 3 3 2 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 1 . . Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 38 | . . 1 11 19 7 . Successful 27 | . . 1 7 15 4 . Failed 11 | . . . 4 4 3 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . 1 . . . . Terminals 15 | . . 1 5 7 2 . Fabricators . | . . . . . . . Repair Stations 10 | . . . 6 4 . . Recycling Units 5 | . . . . . 5 . Scanalyzers 8 | . . . . 8 . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . . 1 4 4 2 . Record 6 | . . . 2 3 1 . Prototype ID Bank 1 | . . . . 1 . . Open DSF 1 | . . . . . 1 . Alert Level 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . 3 3 . . Scan Component 3 | . . . 1 2 . . Repair 2 | . . . 1 1 . . Refit 1 | . . . 1 . . . Recycling Unit Hacks 2 | . . . . . 2 . Report Inventory 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 8 | . . . . 8 . . Insert Component 4 | . . . . 4 . . Analyze 4 | . . . . 4 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . . 1 2 3 1 . Full Trace Events 3 | . . . . 2 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 1 1 . . Time 64 | . . . 26 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . . 2 . Parts Scanalyzed 4 | . . . . 4 . . Part Schematics Acquired 4 | . . . . 4 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . . . 3 1 . Non-combat 4 | . . . . 3 1 . Combat . | . . . . . . . Robot Hacks Applied 4 | . . . . 3 1 . parse_system 1 | . . . . 1 . . no_distress 3 | . . . . 2 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Total Allies 7 | . . 6 . . . 1 Largest Group 5 | . . 5 5 . . 1 Highest-Rated Group 79 | . . 79 79 . . 31 Highest-Rated Ally 31 | . . 31 31 . . 31 Total Orders . | . . . . . . . Ally Attacks 87 | . . 14 64 . . 9 Total Damage 1066 | . . 219 701 . . 146 Kills 13 | . . 3 10 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Turns Passed 4152 | 100 277 473 767 1629 822 84 Spaces Moved 2125 | 94 162 407 482 551 394 35 Core 66 | 41 23 . . . . 2 Treads . | . . . . . . . Legs 1700 | . 114 126 482 551 394 33 Wheels 53 | 53 . . . . . . Hover 195 | . 25 170 . . . . Flight 111 | . . 111 . . . . Fastest Speed 50 | 50 56 56 120 190 186 150 Average Speed 159 | 75 114 93 121 246 186 183 Slowest Speed 265 | 150 150 190 190 265 186 186 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 9 27 62 41 32 11 26 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . . . 2 . 1 Melee . | . . . . . . . Projectile 3 | . . . . 2 . 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Total 2592 | 115 217 456 581 722 457 44 Wait 79 | . . . . 58 21 . Move 2120 | 93 161 406 481 550 394 35 Hop . | . . . . . . . Pick Up 92 | 10 13 10 23 26 10 . Fast Attach . | . . . . . . . Attach 23 | 5 2 4 4 3 3 2 Detach . | . . . . . . . Swap 60 | 4 10 6 12 23 5 . Drop 53 | . 11 7 17 11 7 . Fire 152 | 3 20 22 44 43 15 5 Melee 11 | . . . . 7 2 2 Ram 1 | . . 1 . . . . Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / Sto x2) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 101 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Discovered new exit (range 18) 367 | -10/Materials | Discovered new exit (range 8) 378 | -10/Materials | Entered Mines 496 | -10/Mines | Found a hidden stash of uninstalled traps 651 | -10/Mines | Build established: Scavenger-Mutant 712 | -10/Mines | Learned 8 Materials zone layouts 725 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 842 | -10/Mines | Discovered new exit (range 5) 845 | -10/Mines | Received a Mining Laser from a helpful Derelict 851 | -10/Mines | Entered Materials 851 | -9/Materials | Accompanied by 5 allies 851 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 852 | -9/Materials | Identified exit to Storage 853 | -9/Materials | Identified exit to Materials 853 | -9/Materials | Identified exit to Mines 923 | -9/Materials | Repaired Ion Engine? 1123 | -9/Materials | Discovered exit to Mines (range 18) 1166 | -9/Materials | Build established: Mutant 1618 | -9/Materials | Entered another Materials area 1618 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2170 | -8/Materials | Build established: Gunner 2198 | -8/Materials | Destroyed 7 combat bots 2833 | -8/Materials | Build established: Mutant 3148 | -8/Materials | Discovered new exit (range 8) 3163 | -8/Materials | Repaired VSS Leg 3247 | -8/Materials | Entered Factory 3247 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3263 | -7/Factory | Identified exit to DSF 4069 | -7/Factory | Sucked down chute 4069 | -7/Factory | Entered Waste 4070 | -7/Waste | Met a frightened Derelict 4084 | -7/Waste | EMP discharged 4098 | -7/Waste | Spotted C-40 Crusher 4107 | -7/Waste | Spotted C-40 Crusher 4120 | -7/Waste | Spotted C-40 Crusher 4125 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4128 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4139 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4141 | -7/Waste | Spotted C-40 Crusher 4142 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4150 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4153 | -7/Waste | Self-destructed Last Messages --------------- Imp. Heat Sink crushed. Broken Remote Force Field crushed. Carbon-fiber Leg crushed. Pulse Rifle crushed. Carbon-fiber Leg crushed. Imp. Sensor Array crushed. Deuterium Engine crushed. Carbon-fiber Leg crushed. Gatling Laser crushed. Hpw. Shotgun crushed. Gatling Laser crushed. Critical hit (Destroy). Med. Matter Pod destroyed. Jacked C-40 Crusher... Imp. Sensor Array crushed. System corrupted: Component data lost. Deuterium Engine crushed. Med. Storage Unit crushed. VSS Leg crushed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ??????????????????????### ####????????????????? | | ??????????????????????# ????????????????? | | ??????????????????????# ?????????????????? | | ??????????????????????? ! ??????????????????? | | ???????????????????????? ???????????????????? | | ????????????????????????# #???????????#???????? | | ??????????############??# #?????????? #???????? | | ??????????# #??# #???????? #???????? | | ??????????# #??# #??????? #???????? | | ??????????# #### CC#######" #####???? | | ??????????# CC ??? | | ??????????# ??? | | ??????????# ??? | | ??????????# ??? | | ??????????# ####= CC######## ####????? | | ??????????# #??# !CC#????????? #???????? | | ??????????# #??# #???????????#???????? | | ??????????############??#[ #???????????????????? | | ??????????????????????### CC###?????????????????? | | ??????????????????????# CCCC #?????????????????? | | ??????????????????????#][CC #?????????????????? | | ??????????????????????# ! #?????????????????? | | ??????????????????????# @ #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# ] #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????##########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 24 Energy Capacity 450 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Datajack | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Hpw. Shotgun | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Loot Pinata Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Risk Taker Shopping List Storm Trooper The More The Merrier Uninvited Guest Challenges ------------ None Game ------ Seed AssemblyPoweredPick Manual? 0 Play Time 01:05:57 Cumulative 2.1 hours Start 2024.03.05 @ 02:20:14 End 2024.03.05 @ 10:29:50 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 51x43 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: be4bbe3b-a9c0-493f-9e3a-2099ed8b1e36